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Flora : glowing plants
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Fauna : magical beasts
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Navigation : paths that change
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Character Present : A child destined for greatness
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Key Object : a chained book sealed with seven locks
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Immediate Event : a creature’s shadow appears without the creature
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Lighting : moon-glow frozen in time within crystal
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Weather/Condition : rumbling earth without motion
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Ambient Sounds : sighs that repeat wordlessly
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Background Details : covered in frost despite no cold source
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Time of Day : night
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Magic Status : anti-magic field
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Structural Integrity : magically preserved
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Undead Presence : overrun with undead
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Trap Density : occasional traps
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Navigation Status : shifting walls
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Divine Energy : faint blessing
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Basic Description:
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A child destined for greatness interacts with a chained book sealed with seven locks. A creature’s shadow appears without the creature. The environment shows moon-glow frozen in time within crystal with rumbling earth without motion.
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=== SCENE #9 ===
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=== SCENE DETAILS ===
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Primary Setting : Ruined Dwarven Stronghold
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Cause of Ruin : underdark creatures
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Current Occupants : ghosts of the past
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Remaining Features : ancestral tombs
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Dwarven Artifacts : ancient weapons
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Character Present : A bard who manipulates emotions
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Key Object : a small orb that hums near magic
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Immediate Event : footsteps echo from behind
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Lighting : luminescent feathers drifting from above
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Weather/Condition : strobe-like lightning inside walls
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Ambient Sounds : echoes of something running fast
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Background Details : framed with bones arranged like architecture
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Time of Day : daytime
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Magic Status : enhanced magic
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Structural Integrity : stable but old
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Undead Presence : overrun with undead
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Trap Density : heavily trapped
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Navigation Status : magical maze
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Divine Energy : no presence
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Basic Description:
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A bard who manipulates emotions interacts with a small orb that hums near magic. footsteps echo from behind. The environment shows luminescent feathers drifting from above with strobe-like lightning inside walls.
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=== SCENE #10 ===
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=== SCENE DETAILS ===
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Primary Setting : Haunted Graveyard
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Protections : none
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Graveyard Features : statues that watch
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Undead Types : ghosts
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Source of Haunting : dark ritual
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Character Present : A druid in tune with the changing seasons
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Key Object : a gauntlet embedded with dragon teeth
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Immediate Event : a pressure builds in the air, then snaps
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Lighting : tiny orbiting lights reacting to movement
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Weather/Condition : pressure that bends the ears inward
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Ambient Sounds : sizzling sound as if flesh meets acid
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Background Details : cloaked in an unnatural fog
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Time of Day : night
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Magic Status : wild magic zone
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Structural Integrity : stable but old
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Undead Presence : minor spirits
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Trap Density : none found
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Navigation Status : confusing layout
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Divine Energy : no presence
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Basic Description:
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A druid in tune with the changing seasons interacts with a gauntlet embedded with dragon teeth. A pressure builds in the air, then snaps. The environment shows tiny orbiting lights reacting to movement with pressure that bends the ears inward.
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=== SCENE #11 ===
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=== SCENE DETAILS ===
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Primary Setting : Enchanted Forest
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Magic Level : ancient druidic magic
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Flora : glowing plants
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Fauna : magical beasts
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Navigation : helpful spirits
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Character Present : A rogue with a secret mission
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Key Object : a lens that sees through time
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Immediate Event : chains rattle with no cause
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Lighting : tethered light spheres orbiting a central column
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Weather/Condition : mist that tastes of iron
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Ambient Sounds : indistinct whispers
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Background Details : inverted as if gravity once shifted
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Time of Day : night
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Magic Status : wild magic zone
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Structural Integrity : stable but old
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Undead Presence : overrun with undead
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Trap Density : occasional traps
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Navigation Status : shifting walls
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