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=== SCENE #1 ===
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=== SCENE DETAILS ===
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Primary Setting : Underdark Caverns
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Depth : near surface
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Dangers : fungal infections
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Features : faerzress zones
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Navigation : collapsed passages
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Character Present : A ghost whispering forgotten truths
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Key Object : a bracelet that tightens with each lie
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Immediate Event : a ghostly choir begins to sing
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Lighting : ethereal beams dancing like northern lights
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Weather/Condition : sunlight ambience with no light present
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Ambient Sounds : scraping inside the walls
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Background Details : glowing faintly with magical residue
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Time of Day : night
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Magic Status : normal magic
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Structural Integrity : magically preserved
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Undead Presence : powerful undead
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Trap Density : deathtrap
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Navigation Status : confusing layout
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Divine Energy : corrupt influence
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Basic Description:
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A ghost whispering forgotten truths interacts with a bracelet that tightens with each lie. A ghostly choir begins to sing. The environment shows ethereal beams dancing like northern lights with sunlight ambience with no light present.
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=== SCENE #2 ===
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=== SCENE DETAILS ===
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Primary Setting : Enchanted Forest
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Magic Level : ancient druidic magic
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Flora : vines that move
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Fauna : guardian spirits
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Navigation : magical barriers
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Character Present : A dragon in humanoid form
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Key Object : a painting that alters over time
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Immediate Event : a strange symbol is branded into the floor
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Lighting : sunlight warped through magical distortion
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Weather/Condition : mist that tastes of iron
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Ambient Sounds : complete unnatural silence
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Background Details : cloaked in an unnatural fog
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Time of Day : time seems distorted
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Magic Status : anti-magic field
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Structural Integrity : reinforced
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Undead Presence : powerful undead
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Trap Density : occasional traps
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Navigation Status : shifting walls
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Divine Energy : faint blessing
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Basic Description:
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A dragon in humanoid form interacts with a painting that alters over time. A strange symbol is branded into the floor. The environment shows sunlight warped through magical distortion with mist that tastes of iron.
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=== SCENE #3 ===
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=== SCENE DETAILS ===
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Primary Setting : Haunted Graveyard
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Protections : guardian spirits
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Graveyard Features : mass graves
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Undead Types : zombies
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Source of Haunting : unfinished business
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Character Present : A ghost whispering forgotten truths
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Key Object : a gauntlet embedded with dragon teeth
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Immediate Event : an arcane sigil begins to spin
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Lighting : pale fireflies drifting lazily through the air
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Weather/Condition : veins of heat winding through stone
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Ambient Sounds : whispers echoing from beneath the floor
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Background Details : sculpted into the shape of a great beast
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Time of Day : eternal twilight
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Magic Status : anti-magic field
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Structural Integrity : crumbling
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Undead Presence : powerful undead
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Trap Density : deathtrap
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Navigation Status : shifting walls
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Divine Energy : faint blessing
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Basic Description:
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A ghost whispering forgotten truths interacts with a gauntlet embedded with dragon teeth. An arcane sigil begins to spin. The environment shows pale fireflies drifting lazily through the air with veins of heat winding through stone.
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=== SCENE #4 ===
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=== SCENE DETAILS ===
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Primary Setting : Bandit Camp
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Organization : secret society
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Leader : dark priest
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Loot : hostages
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Defenses : hidden traps
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Character Present : A mercenary seeking revenge
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Key Object : a vial of black fire that doesn’t burn
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Immediate Event : something scratches from the other side of the wall
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Lighting : dappled moonlight reflected through shifting water
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Weather/Condition : rumbling earth without motion
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Ambient Sounds : footsteps with no source
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Background Details : fused partially with living flesh or bone
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Time of Day : eternal twilight
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Magic Status : enhanced magic
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End of preview. Expand
in Data Studio
YAML Metadata
Warning:
The task_categories "text2text-generation" is not in the official list: text-classification, token-classification, table-question-answering, question-answering, zero-shot-classification, translation, summarization, feature-extraction, text-generation, fill-mask, sentence-similarity, text-to-speech, text-to-audio, automatic-speech-recognition, audio-to-audio, audio-classification, audio-text-to-text, voice-activity-detection, depth-estimation, image-classification, object-detection, image-segmentation, text-to-image, image-to-text, image-to-image, image-to-video, unconditional-image-generation, video-classification, reinforcement-learning, robotics, tabular-classification, tabular-regression, tabular-to-text, table-to-text, multiple-choice, text-ranking, text-retrieval, time-series-forecasting, text-to-video, image-text-to-text, visual-question-answering, document-question-answering, zero-shot-image-classification, graph-ml, mask-generation, zero-shot-object-detection, text-to-3d, image-to-3d, image-feature-extraction, video-text-to-text, keypoint-detection, visual-document-retrieval, any-to-any, video-to-video, other
RPG Scene Generator
Dataset Summary
A collection of 100,000 procedurally generated fantasy RPG scenes, richly structured and atmosphere-enhanced. Each scene features narrative depth, modular logic, and multi-sensory context, making this dataset ideal for AI storytelling, tabletop roleplaying, video game prototyping, and creative writing. 100k RPG Scenes (100k) 📦 Full dataset available: https://datadeveloper1.gumroad.com/l/drbhyu
- Creator: C.J. Jones
- License: CC-BY-NC-SA-4.0
- Language: English
- Size: ~1.2GB
- Records: 100,000
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