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<start_of_turn>user What are Developer Blocks and Items, and how are they typically obtained? <end_of_turn> <start_of_turn>model Developer Blocks and Items are blocks that don't spawn in Open-Worlds and are used by developers to create maps and gamemodes. They are usually only accessible to Developers, though some exclusive blocks exist in gamemodes like One Block and Doodle Cube, obtainable through glitches or codes. They are easy to obtain in worlds using Code Blocks, but cannot be crafted. Previously, they could be obtained with Fireballs in Greenville, but now obtaining them outside of worlds usually requires hacking Bloxd.io, exploiting glitches, or getting them from players who have Illegal Items. <end_of_turn> <start_of_turn>user Can you detail how to obtain Developer Blocks using Fireballs in Greenville, before the removal of explosives? <end_of_turn> <start_of_turn>model In Greenville, before explosives were removed, you could launch a Fireball at the Messy Stone directly below the Wheat Field portal. You could also launch a Fireball at a certain building, or at a block on one of the ships parked in the aisle of Grove. Another method involved launching a Fireball at the Grass Block below the flower at the Farmhouse in Town Center, hoping the flower would drop. Finally, you could go to a Diorite building in the Isle of Grove near the Woodcutting Area, get inside with Fireballs, and then launch Fireballs at the Sponges. You could also launch a Fireball towards the bottom of the Fountain at Town Center. <end_of_turn> <start_of_turn>user Are there any specific items that were once considered illegal but are now obtainable through legitimate means? <end_of_turn> <start_of_turn>model Yes, several items were previously illegal but are now obtainable legitimately. Red and Brown Mushroom Blocks were illegal, but as of May 17, 2024, you can craft them with Red or Brown Mushrooms. Barkless Logs and Mushroom Blocks were also previously illegal, but are now obtainable through normal gameplay. Cobweb is no longer illegal after the Mysterious Ruins update. <end_of_turn> <start_of_turn>user What about the Wither Rose, now known as Shadow Rose? What was its previous status? <end_of_turn> <start_of_turn>model The Wither Rose, now called Shadow Rose, was illegally collected in Greenville, similar to other flowers. It could be propagated like other flowers. However, after the Frozen Badlands update on May 2, 2025, it was renamed to Shadow Rose and is now collected in the Frozen Badlands biome. <end_of_turn> <start_of_turn>user Tell me about the Dim Lamp On, or Blocker. What is its significance? <end_of_turn> <start_of_turn>model Dim Lamp On, also known as Blocker, is the first item added to the game, as it was used in Bloxd hop, the first gamemode. <end_of_turn> <start_of_turn>user What is the situation with flowers like Forget-me-not and Allium in Greenville? <end_of_turn> <start_of_turn>model Forget-me-not and Allium are illegal in Greenville; you cannot get them in Flower Packs. However, Illegal Flowers can still be produced by farming Flowers using a square of tilled soil. Bluebells are obtained by harvesting them at the woodcutting station. <end_of_turn> <start_of_turn>user What was the issue with Cyan Ceramic? <end_of_turn> <start_of_turn>model Because Cyan Ceramic has a Minecraft Creeper face on it, Arthur couldn't add it to the game as it would be illegal. However, JanuaryBoy (JanuaryBloxd on YT) changed the texture of the block and potentially notified the developers, leading to its addition on July 6, 2024. <end_of_turn> <start_of_turn>user What about the Moonstone Axe, Artisan Axe, and Artisan Shears? <end_of_turn> <start_of_turn>model Moonstone Axe, Artisan Axe, and Artisan Shears were each in the game for a few days but were later removed. The Moonstone Axe was obtained before being deleted in 2022, but was added back as a rebranded item two years later. <end_of_turn> <start_of_turn>user What is known about Invisible Solid? <end_of_turn> <start_of_turn>model Invisible Solid can't be mined as it always regenerates right before being mined. The only way to break it is with a Moonstone Explosive. It's likely breakable in Creative, like Bedrock, and using SimpleBetter texture packs might help break it. <end_of_turn> <start_of_turn>user Are there any hidden blocks in Greenville? <end_of_turn> <start_of_turn>model Yes, the Block of Emerald and the Block of Lapis Lazuli are secretly hidden in towers near Aspen Forest in Greenville (Isle of Grove). <end_of_turn> <start_of_turn>user How can Water blocks be obtained in Sky Wars? <end_of_turn> <start_of_turn>model Water blocks can be obtained in Sky Wars by repeatedly using a filled water bucket. <end_of_turn> <start_of_turn>user What about Gravel and Yellowstone? Where can they be found? <end_of_turn> <start_of_turn>model Gravel and Yellowstone can be collected in One Block as you can collect them in different phases. <end_of_turn> <start_of_turn>user What is the current state of obtaining illegal blocks? <end_of_turn> <start_of_turn>model With the addition of Press To Codesigns & Code Blocks and new APIs, you can now obtain every single illegal block within owned Worlds. <end_of_turn> <start_of_turn>user Tell me about Toxin Ball. <end_of_turn> <start_of_turn>model Unlike Fireball and Iceball, Toxin Ball has no firing limit. It is also produced by using the illegal item "Toxin Ball". <end_of_turn> <start_of_turn>user What is the significance of the vertical bar symbol (|)? <end_of_turn> <start_of_turn>model If you want items with this symbol (|), then use it between the crop stages (ex. Rice|FreshlyGrown). The symbol is called the vertical bar. <end_of_turn> <start_of_turn>user Are there any items produced by specific launchers? <end_of_turn> <start_of_turn>model Yes, some items are produced by launchers. Items are produced from the RPG Launcher, and also from the Super RPG Launcher. Additionally, items are produced in the death icon when killing someone with a Bouncy Bomb. <end_of_turn>
<start_of_turn>user What is Anarchy in Bloxd.io? <end_of_turn> <start_of_turn>model Anarchy is a gamemode in Bloxd.io that is a harder version of Survival. It was added on March 11, 2024, and its script name is classic_anarchy. The objective is to survive and fight in a brutal, persistent open world. <end_of_turn> <start_of_turn>user What are the key differences between Anarchy and the regular Survival gamemode? <end_of_turn> <start_of_turn>model Anarchy removes all protectors, limits players to a maximum of 1 home (compared to the usual 3), and completely removes Tribes. It also spawns Diamonds in veins of 1, and allows players to break blocks inside of spawn. There's also a build limit of 1000 blocks. <end_of_turn> <start_of_turn>user Is Anarchy still available to play? <end_of_turn> <start_of_turn>model Yes, although Anarchy was removed from the front page of Bloxd on June 7th, 2024, it is still accessible through invite links. <end_of_turn> <start_of_turn>user Can you give me some of those invite links? <end_of_turn> <start_of_turn>model Certainly. Here are some links: https://bloxd.io/?lobby=1&g=classic_anarchy (older link, joins Lobby 1), https://bloxd.io/play/classic_anarchy, https://staging.bloxd.io/play/classic_anarchy, https://bloxdk12.com/play/classic_anarchy, and https://www.crazygames.com/game/bloxdhop-io?czy_invite=true&utm_source=invite&g=classic_anarchy&lobby=null. <end_of_turn> <start_of_turn>user Who developed Anarchy, and what did they say about its initial release? <end_of_turn> <start_of_turn>model Anarchy was developed by DirtyFleaSack. On the day it was added to Staging, DirtyFleaSack said he "goofed hard," likely referring to the gamemode's initial release. <end_of_turn> <start_of_turn>user What about the thumbnail for Anarchy? <end_of_turn> <start_of_turn>model Anarchy's thumbnail is a colour-inverted version of the old Survival thumbnail. The player featured in the thumbnail is Arthur. <end_of_turn>
<start_of_turn>user What is Andesite and where can I find it? <end_of_turn> <start_of_turn>model Andesite is a block that appears in Andesite Pits as a replacement for stone. To find Andesite Pits, head to a cave in any biome, but they appear more frequently under the bugged Cactus-populated Desert. <end_of_turn> <start_of_turn>user What tools do I need to mine Andesite, and what do I get when I mine it? <end_of_turn> <start_of_turn>model You can use a Wooden Pickaxe or better to mine Andesite. When mined, Andesite drops itself. <end_of_turn> <start_of_turn>user How does Andesite differ from regular stone? <end_of_turn> <start_of_turn>model Andesite has a distinct difference in texture to regular Stone and Ores, making Ores easier to find in Andesite Pits. The same applies for Granite. <end_of_turn> <start_of_turn>user Can you describe what Andesite looks like? <end_of_turn> <start_of_turn>model Andesite can appear in several ways. It can be an 8x8 gray block with 4 light gray 2-pixel lines on it, or an 8x8 gray block with light gray pixels all over it. It can also be an 8x8 gray block with light gray and dark grey pixels scattered randomly all over it, or a 4x4 gray block with 2 light gray and 2 dark grey pixels. Sometimes it appears as an 8x8 gray block with light gray pixels scattered randomly all over it, and it can look like a 4x4 version of the Simple Better Andesite texture. <end_of_turn> <start_of_turn>user Are there different textures for Andesite? <end_of_turn> <start_of_turn>model Yes, there are several textures. They include Default Texture Pack, Bare Blox Bones, JamBloxds, H4des, Simple Better, and Tiny Bits. <end_of_turn> <start_of_turn>user Where can I buy Andesite? <end_of_turn> <start_of_turn>model You can buy Andesite in Greenville. <end_of_turn> <start_of_turn>user What is the maximum stack size for Andesite? <end_of_turn> <start_of_turn>model The maximum stack size for Andesite is 999. <end_of_turn> <start_of_turn>user Are there any other blocks that appear alongside Andesite? <end_of_turn> <start_of_turn>model Andesite, Diorite and Granite appear by giant biomes. <end_of_turn>
<start_of_turn>user What do Apples do in the game? <end_of_turn> <start_of_turn>model Apples are consumables that restore 14 HP when eaten. <end_of_turn> <start_of_turn>user How many Apples can I carry at once? <end_of_turn> <start_of_turn>model The maximum stack size for Apples is 999. <end_of_turn> <start_of_turn>user How long does it take to eat an Apple? <end_of_turn> <start_of_turn>model It takes 0.8 seconds to consume an Apple. <end_of_turn> <start_of_turn>user Where can I find Apples? <end_of_turn> <start_of_turn>model You can obtain Apples by mining Leaves – they drop at a random chance from Maple, Aspen, Cedar, Elm, and Spectral Trees, but not from Palms, Pear Trees, Cherry Trees or Plum Trees. You can also find them in Ruins chests. <end_of_turn> <start_of_turn>user Can I make anything *with* Apples? <end_of_turn> <start_of_turn>model You can craft Apples into an Apple Block. <end_of_turn> <start_of_turn>user Has anything changed about Apples in the game's history? <end_of_turn> <start_of_turn>model Apples used to be unstackable, just like other foods, but that has changed. <end_of_turn>
<start_of_turn>user Who created Bloxd.io and what inspired them? <end_of_turn> <start_of_turn>model Arthur created Bloxd.io. He is from the United Kingdom and previously worked for Microsoft. He quit Microsoft when they announced they were buying Minecraft and created Bloxd.io as his own Minecraft-based game. He used the Noa game engine to create the Bloxd.io game engine, and Ayaan helped with development. <end_of_turn> <start_of_turn>user What was the first game made using the Bloxd.io engine and who developed it? <end_of_turn> <start_of_turn>model The first game made with the Bloxd.io game engine was Bloxd Hop (formerly known as BloxdHop) by Weiqing. Arthur initially worked on Bloxd.io and then invited Weiqing to create Bloxd Hop. They likely made the first game mode together, with Arthur working behind the scenes on the engine. <end_of_turn> <start_of_turn>user How does someone become an official Bloxd.io developer, according to Dirty Flea Sack? <end_of_turn> <start_of_turn>model Dirty Flea Sack leaked the process. A potential developer, starting with Stardue, creates a game mode. It's added as a Limited Time Mode (LTM) for a few hours. Arthur reviews the feedback, the developer creates another game mode, and the two modes are put to a vote. If the new mode wins, the developer becomes official. <end_of_turn> <start_of_turn>user Tell me about Mattzap's involvement with Bloxd.io. <end_of_turn> <start_of_turn>model Mattzap is a friend of Arthur and was the 3rd developer of Bloxd.io. He created the gamemodes One Block, Greenville, Murder Mystery, and The Pit, often as Limited Time Modes. He now works on a game called "mageclash.io" and is a "Business Dev." He no longer maintains Greenville, One Block, and Murder Mystery; those are now maintained by the Bloxd Team. He appears in One Block events, requiring players to type or unscramble his name. <end_of_turn> <start_of_turn>user What is known about Stardue's time on the Bloxd team? <end_of_turn> <start_of_turn>model Stardue joined the Bloxd Discord server on November 6, 2023, and first spoke in the dev-log channel on November 8. She left around November 7, 2024. She helped Arthur with coding and development. She created the gamemodes Sky Wars, Prison, Plots, and Rush Racing, and items like The Compass (for Sky Wars), The Book (which once said "Arthur stinks -stardue"), the Name Tag, Boats, Cotton, and the Hang Glider. She is considered a liar, having denied saying "I suck :(" despite evidence. She claims she can complete Portal with her eyes closed and enjoys playing it when having a bad day. <end_of_turn> <start_of_turn>user Who is DirtyFleaSack and what gamemodes did they create? <end_of_turn> <start_of_turn>model DirtyFleaSack is an active developer who joined the team on January 4, 2024, announcing new gamemodes for the following day. He created the gamemodes Pirates, Survival Royale, Factions, and Anarchy. Pirates and Survival Royale were initially Limited Time Modes, with Survival Royale eventually being removed. He has also joined the Bloxd wiki. <end_of_turn> <start_of_turn>user What contributions did Oliver make to Bloxd.io? <end_of_turn> <start_of_turn>model Oliver created the gamemodes Walls and Infection, which were put to a vote. He also manages translations for Bloxd, implemented language settings, added bobbing, the player list/leaderboard (activated by pressing "G"), the pixelated font (which was later reverted), custom key binds, the friend tab, parties, and revamped the home menu and world system. <end_of_turn> <start_of_turn>user What is Pixelbaker's role on the Bloxd team? <end_of_turn> <start_of_turn>model Pixelbaker, also known as Nick, is a developer who helps with Bloxd updates, despite not being a programmer. He previously worked for Hypixel and Adopt Me. He helped with the newest Bedwars update (new map and QOL changes) alongside Slushie. <end_of_turn> <start_of_turn>user Tell me about Tom's contributions to Bloxd.io. <end_of_turn> <start_of_turn>model Tom helped with changing Bingo for its readdition and is believed to be working on another Bingo update. He has the shortest name of all current developers, with only 3 letters. He partially developed Solo Bingo. <end_of_turn> <start_of_turn>user What gamemodes did Slushie create? <end_of_turn> <start_of_turn>model Slushie created the gamemodes Defusal, Paintball, and Cube Warfare Teams. He also helped with the newest Bedwars updates (new map and QOL changes), including lucky items and Custom World Maps, alongside Pixelbaker. <end_of_turn> <start_of_turn>user What does Harry do for Bloxd.io? <end_of_turn> <start_of_turn>model Harry joined the developers' team on June 2, 2025, as the first developer of the year. He primarily focuses on art and design, especially thumbnails for gamemodes. He built the Bedwars Colosseum map, as well as the maps Rooftops and Tavern. <end_of_turn> <start_of_turn>user Who is the newest developer as of the information provided, and what gamemodes have they created? <end_of_turn> <start_of_turn>model Jasninus is the newest developer as of June 16, 2025, but first spoke in the dev-log channel on June 25, 2025. He created the limited gamemodes Last Stand and Goldrush. His Discord profile picture is a pink default Discord profile picture. <end_of_turn>
<start_of_turn>user What is an Artisan Bench? <end_of_turn> <start_of_turn>model The Artisan Bench is a utility block, like a Workbench, used to craft decorative blocks and coloured items. <end_of_turn> <start_of_turn>user How do I get an Artisan Bench? <end_of_turn> <start_of_turn>model You can craft an Artisan Bench in a Workbench with 2 Messy Stone and 2 Planks. You can also obtain it from Ruins, though a citation is needed for that claim. <end_of_turn> <start_of_turn>user What is the maximum stack size for an Artisan Bench? <end_of_turn> <start_of_turn>model The maximum stack size for an Artisan Bench is 999. <end_of_turn> <start_of_turn>user What tool is best for mining an Artisan Bench? <end_of_turn> <start_of_turn>model The best tool to mine an Artisan Bench is an Axe. <end_of_turn> <start_of_turn>user Can you list some of the things I can craft with it? <end_of_turn> <start_of_turn>model Artisan Benches can be used to craft multiple decoration items. Note that the listed crafts are only a few notable examples, and the list is not finite. Also, the recipes listed are for *creating* the Artisan Bench, not what you craft *with* it. <end_of_turn>
<start_of_turn>user What is the level up bar and when was it introduced? <end_of_turn> <start_of_turn>model The level up bar increases when you earn XP from activities like killing mobs, farming, mining, or completing other XP-granting tasks. It was added in the enchanting update. <end_of_turn> <start_of_turn>user Can you describe what the level up bar looks like? <end_of_turn> <start_of_turn>model It has a green outline with a black filling inside. You can see it showing at different levels. <end_of_turn> <start_of_turn>user What happens to the level up bar when I die? <end_of_turn> <start_of_turn>model When you die by a player or a mob, your level up bar gets set to half of its previous level. <end_of_turn> <start_of_turn>user How can I increase my level up bar besides just earning XP? <end_of_turn> <start_of_turn>model If you kill someone, your level up bar increases by the amount of XP they lost. <end_of_turn> <start_of_turn>user What happens when I level up? <end_of_turn> <start_of_turn>model When you pass a level, stars appear around the level you are currently in as a celebration, and a sound is played. <end_of_turn> <start_of_turn>user Is there a maximum level I can reach? <end_of_turn> <start_of_turn>model Yes, the max level is 300. If you try to obtain more XP beyond that, you will still remain at level 300. <end_of_turn> <start_of_turn>user What is the XP called in this game? <end_of_turn> <start_of_turn>model The XP is known as "Aura XP", which is possibly a reference to present-day memes known as "brainrot". <end_of_turn> <start_of_turn>user Were there any known issues with gaining XP? <end_of_turn> <start_of_turn>model There was a glitch that allowed players to gain infinite XP by right-clicking any Fully Grown Wheat or Fully Grown Rice. <end_of_turn>
<start_of_turn>user What are the main types of items in Bloxd.io, and what are they used for? <end_of_turn> <start_of_turn>model Equipment (Tools, Weapons, and Armor) are the most important items in Bloxd.io. Tools are used for mining, like a Spade for mining Dirt, or a Pickaxe for Diamond Ore. Weapons deal damage to players in PvP. Armor absorbs damage. There are also Hang Gliders for transportation and Fur Armor. <end_of_turn> <start_of_turn>user How does armor affect damage taken? <end_of_turn> <start_of_turn>model The stated damage for Tools and Weapons applies to a player without Armor. Every armor damage reduction value listed is for unenchanted armor. A full set of Armor requires 28 of the material it’s made from. There's Wood, Iron, Gold, and Diamond Armor. <end_of_turn> <start_of_turn>user Tell me about Pickaxes. <end_of_turn> <start_of_turn>model Pickaxes are Tools used to mine Blocks. Each Pickaxe breaks Blocks at a different speed; the better the Pickaxe, the faster it is. For example, a Wooden Pickaxe is slower than a Diamond Pickaxe. They have Break Speed, Momentum, Mining Yield, and Mining Aura stats. They mine Y/N and Coal, but not other Ores which don’t drop items. <end_of_turn> <start_of_turn>user What about Spades? <end_of_turn> <start_of_turn>model Spades dig Blocks at a different rate, with better Spades being faster. They have Break Speed, Momentum, and Digging Aura stats. <end_of_turn> <start_of_turn>user Can Hoes mine anything? <end_of_turn> <start_of_turn>model Hoes till Dirt and mine some plant-related Blocks faster. The speed at which they till Dirt does NOT increase with a higher-tier Hoe. They have Break Speed, Momentum, Farming Yield, and Farming Aura stats. They also till Grass Blocks to form Tilled Soil (by right-clicking), which is used to farm Flowers and other Plants. <end_of_turn> <start_of_turn>user What do Axes do? <end_of_turn> <start_of_turn>model Axes are used to break wood-related blocks, Glass, Pumpkins, Melons, and Watermelons. They can also be used for PvP due to their damage. They have Break Speed, Momentum, and Lumber Aura stats. They can also shear Grass Blocks into Dirt and drop a Grass Block, or till Grass Blocks into Tilled Soil like a Hoe. <end_of_turn> <start_of_turn>user What about Swords and other weapons? <end_of_turn> <start_of_turn>model Swords are used to deal damage to other players and for PvP, but they aren’t craftable in Peaceful mode. Bows are ranged Weapons that shoot Arrows dealing damage and/or giving effects; you right-click to charge and release to fire. Crossbows work the same as Bows, but can be charged and left charged for later use, and can be charged for a quick fire. Fat Cactus can also be used as a weapon, dealing 22 damage (30 critical) and Dry Fat Cactus deals 27 damage (36 critical). <end_of_turn> <start_of_turn>user What happens when you shear a Grass Block? <end_of_turn> <start_of_turn>model When you shear a Grass Block, it turns into a Block called Dirt|GrassRoots in the game’s files, which will regrow into a Grass Block after some time. This Block drops Dirt when mined. <end_of_turn> <start_of_turn>user Can you tell me about Hang Gliders? <end_of_turn> <start_of_turn>model Hang Gliders are used for transportation, allowing you to glide through the air while holding it. The higher the glider, the faster you will go. <end_of_turn> <start_of_turn>user What about dyeing armor? <end_of_turn> <start_of_turn>model Wood Armor can be dyed with Flowers, mainly for aesthetic purposes in non-survival game modes or for discerning different teams in Pirates/Bedwars. For more information about dyeing, see Plants#Flowers. <end_of_turn> <start_of_turn>user Is there anything special about Dirt blocks and Shears, historically? <end_of_turn> <start_of_turn>model For a while, it was possible to turn Dirt Blocks into Tilled Soil by right-clicking on them twice with Shears. Sometimes the Dirt Block wouldn't change its appearance, but would act like Tilled Soil, allowing for Flower farms. Shears no longer have the ability to till soil, so such farms are now impossible. <end_of_turn>
<start_of_turn>user What is Baked Clay used for? <end_of_turn> <start_of_turn>model Baked Clay is a type of Block that can be used to create Concrete or Ceramics. It’s also used in buildings on maps because of its simple, monotone design. <end_of_turn> <start_of_turn>user How does Baked Clay compare to Concrete? <end_of_turn> <start_of_turn>model Baked Clay is very similar to Concrete in both appearance and properties, but it is slightly darker. <end_of_turn> <start_of_turn>user Can you change the color of Baked Clay? <end_of_turn> <start_of_turn>model Yes, Baked Clay can be dyed into different colours using Flowers, but the colour will be slightly diminished and browner. <end_of_turn> <start_of_turn>user How is Baked Clay obtained? <end_of_turn> <start_of_turn>model Baked Clay can be obtained by Smelting it in a Furnace or by Crafting it at an Artisan Bench. <end_of_turn> <start_of_turn>user Where can I find Baked Clay in-game? <end_of_turn> <start_of_turn>model Baked Clay can be found in various maps across gamemodes, including Cube Warfare and Greenville (in the "Market" job). It can also be found in Ruins. <end_of_turn> <start_of_turn>user Is there any other information about Baked Clay? <end_of_turn> <start_of_turn>model There are crafting recipes for different colours of Baked Clay, and the information has been verified. <end_of_turn>
<start_of_turn>user What is The Ball? <end_of_turn> <start_of_turn>model The Ball is a projectile that doesn't deal damage, but it bounces around a lot. It’s pictured as a bouncy ball, and someone even wondered if wood actually bounces that much! You can stack up to 999 of them. <end_of_turn> <start_of_turn>user Is The Ball useful for anything? <end_of_turn> <start_of_turn>model It has no practical use, generally. However, Balls can be used to make a Lag Machine. Also, sometimes people use them as basketballs. <end_of_turn> <start_of_turn>user Can I get the Ball back after I throw it? <end_of_turn> <start_of_turn>model Yes, Balls, along with Reinforced Balls and Snowballs, can be picked up after being thrown. <end_of_turn> <start_of_turn>user So, to reiterate, what can I do with a lot of Balls? <end_of_turn> <start_of_turn>model You can make a Lag Machine, and you can stack up to 999 Balls. While it has no practical use, you could also try using them as basketballs. Remember, The Ball is a projectile that bounces and doesn’t deal damage. <end_of_turn>
<start_of_turn>user Tell me about the Banana in this game. When was it added? <end_of_turn> <start_of_turn>model The Banana was added on 7/3/2025. It’s a food item that gives you Double Jump when consumed. <end_of_turn> <start_of_turn>user What does it look like, and how does it grow? <end_of_turn> <start_of_turn>model It’s an overly curved banana with yellow pixels for its skin and brown pixels for its ends. It grows from the Banana seed, which functions like Watermelon, Melon, or Pumpkin seeds – it grows the food block in any of the four available directions. <end_of_turn> <start_of_turn>user What happens when you eat a Banana? Is there a limit to the effect? <end_of_turn> <start_of_turn>model Eating one Banana gives you Double Jump. However, if you eat more than one, it gives you Multi Jump instead of just Double Jump. You can stack up to 999 Bananas. It takes 1 second to consume each one. <end_of_turn> <start_of_turn>user I heard there were some issues with the Banana. Can you tell me about those? <end_of_turn> <start_of_turn>model Yes, there were issues. There was an Infinity Double-Jump Glitch and a glitch that allowed players to Jump More Than Double-Jump. Eating a Banana could potentially give you infinite double jump, letting you avoid fall damage by resetting blocks as you land, jump higher without potions, and dodge attacks more easily. These glitches were patched on 7/5/2025. <end_of_turn> <start_of_turn>user Is the Banana a realistic addition to the game? <end_of_turn> <start_of_turn>model Unfortunately, no. They added banana seeds, but not banana trees, so it’s not a realistic implementation. <end_of_turn> <start_of_turn>user Was the Banana the only food added in its update? <end_of_turn> <start_of_turn>model No, the other food added in the same update, which is referred to as the Jungle update, is the Mango. <end_of_turn> <start_of_turn>user What does the Banana restore in terms of health? <end_of_turn> <start_of_turn>model The Banana restores 0 health. <end_of_turn> <start_of_turn>user When was the Banana found and when was it patched? <end_of_turn> <start_of_turn>model The Banana was found on 7/4/2025 and patched on 7/5/2025. <end_of_turn>
<start_of_turn>user What is Battle Arena and how does it relate to other gamemodes in Bloxd.io? <end_of_turn> <start_of_turn>model Battle Arena is a 2v2v2v2v2v2v2v2 arena where players fight for glory to be the last team standing. It’s a reworked version of the Duels gamemode. It’s the third PvP-focused gamemode, following The Pit (which was removed) and Duels, which had a similar concept. It's also the second gamemode, after Lucky Towers, not to be featured in the Update Log since the Update Log’s creation. <end_of_turn> <start_of_turn>user Can you describe the gameplay loop of Battle Arena? <end_of_turn> <start_of_turn>model Players begin with invincibility shields. Teams of two fight, each with 3 lives. Losing a fight costs a life, and when all lives are gone, the team is eliminated. The last team standing wins. A shrinking border appears during the fight; going outside it inflicts Poison XVI. Dead players enter a safe room where they can use items but cannot be damaged or fall into the void. Once all teams have fought each other, a new round begins. <end_of_turn> <start_of_turn>user What happens if a player gets poisoned in Battle Arena, and are there any ways to mitigate it? <end_of_turn> <start_of_turn>model Getting outside the shrinking border results in receiving Poison XVI. However, if you have both the Regenerating Apples and Triple Healing kits equipped, the apples will regenerate frequently enough to counteract the poison’s damage. <end_of_turn> <start_of_turn>user Are there any specific requirements for obtaining certain kits in Battle Arena? <end_of_turn> <start_of_turn>model Yes, there are. You can only get the Diamond Armour kit if you previously had the Golden Armour kit. Similarly, you can only get the Gold Crossbow kit if you previously had the Gold Bow kit. <end_of_turn> <start_of_turn>user Are there any known bugs or quirks with the kits? <end_of_turn> <start_of_turn>model Yes, there are a few. When using the Invisibility Potion kit, the effect doesn’t disappear when you click. Also, the Move Speed kit incorrectly uses the Haste icon instead of the Speed icon. <end_of_turn> <start_of_turn>user How does the ‘survival border’ in Battle Arena compare to other gamemodes? <end_of_turn> <start_of_turn>model Battle Arena is the second gamemode to feature a ‘survival border’, the first being Survival Royale, where the border resembled present-day Gray Patterned Glass. In Battle Arena, the border resembles red patterned glass and shrinks to a tall pillar. <end_of_turn> <start_of_turn>user What is a peculiar detail about the Battle Arena thumbnail? <end_of_turn> <start_of_turn>model The Battle Arena gamemode’s thumbnail features players with default names, and all of those names start with “BraveTurkey”. <end_of_turn>
<start_of_turn>user When were Bears added to the game? <end_of_turn> <start_of_turn>model Bears were added on May 17, 2025, along with Stags, Wolves, Deer, and Gold Watermelon Stags. <end_of_turn> <start_of_turn>user Where can I find Bears? <end_of_turn> <start_of_turn>model Bears tend to mainly spawn in Pine Forests, with other mobs added in the wildlife update. <end_of_turn> <start_of_turn>user What do Bears look like? <end_of_turn> <start_of_turn>model Bears resemble blocky brown bears and are very large, almost as tall as the player. Their fur is a light brown with a darker stripe through the top, getting darker as it goes down. They have red eyes. <end_of_turn> <start_of_turn>user How dangerous are Bears? <end_of_turn> <start_of_turn>model Bears are hostile and will attack if you get too close. They deal 40 damage without armor and have a large hitbox, making them easy to hit. They also deal a great amount of knockback, with an Attack Impulse of 20. <end_of_turn> <start_of_turn>user What is a Bear's Hostility Radius and speed? <end_of_turn> <start_of_turn>model Bears have a Hostility Radius of 12 blocks. Their Walking Speed is 2.8000000000000003, but they chase at a Running Speed of 5.005 when you enter their territory. Their Stopping Radius is 0.5. <end_of_turn> <start_of_turn>user How often do Bears attack? <end_of_turn> <start_of_turn>model Bears have an Attack Interval of 1000 ms. <end_of_turn> <start_of_turn>user What do Bears drop when killed? <end_of_turn> <start_of_turn>model Bears give 0.4 Aura XP when killed. <end_of_turn> <start_of_turn>user Can you craft anything from a Bear? <end_of_turn> <start_of_turn>model On May 30, 2025, Bear Fur was or is able to be crafted into a fur chestplate and spike boots. <end_of_turn> <start_of_turn>user What is a Bear's health? <end_of_turn> <start_of_turn>model Bears have 150 health. <end_of_turn>
<start_of_turn>user What are beds used for in this game, and how do I obtain them? <end_of_turn> <start_of_turn>model Beds are 2-block wide interactive blocks primarily used to set your spawn point and grant buffs. You can obtain them in Greenville by purchasing them from the shop, with prices ranging from 10 coins for a Black Bed to 100000 coins for a Yellow Bed, and even 250000 for a Light Gray Bed or 500000 for a Gray Bed, and 1000000 for a Magenta Bed. You can also buy a house – Wooden House, Hobbit Hole, Japanese House, Gated Wooden House, Country House, Green Mushroom House, Red Mushroom, and Treehouse – which includes a bed. They can also be crafted at an Artisan Bench using 3 planks and 3 wool. <end_of_turn> <start_of_turn>user What happens when I interact with a bed? <end_of_turn> <start_of_turn>model Interacting with a bed, which is called “Sleeping”, sets your spawn point on that bed. If you die, you’ll respawn on the most recently slept-in bed. If that bed is destroyed, or you’ve never slept in a bed on the server, you’ll respawn at the lobby spawn. Sleeping also opens a UI where you can choose one of five buffs: Increased Damage, Haste, Speed Boost, Farming Yield, or Aura. You must wait 10 seconds after sleeping to wake up and receive the buff, and buffs cannot stack – waking up with a new buff overwrites the previous one. <end_of_turn> <start_of_turn>user What are the different color variants of beds, and what are their Block IDs? <end_of_turn> <start_of_turn>model The color variants are White Bed (336), Yellow Bed (368), Red Bed (448), Purple Bed (416), Pink Bed (384), Orange Bed (344), Magenta Bed (352), Lime Bed (376), Light Gray Bed (400), Green Bed (440), Cyan Bed (408), Brown Bed (432), Blue Bed (424), and Black Bed (456). <end_of_turn> <start_of_turn>user How are beds used in different game modes like Bedwars and Pirates? <end_of_turn> <start_of_turn>model In Bedwars, beds are spawn points for players who die, and destroying the opponent’s bed prevents them from respawning. In Pirates, beds can be found cosmetically on maps like Cutthroat Cliffs, and while they don’t function like in Sandbox or Worlds, they can be mined and placed for bridging or towering. Beds are also used in Skywars, and there was a glitch where a Lime Bed could send you to a new lobby prematurely. They also restore player energy, increasing money earned from regeneration. <end_of_turn> <start_of_turn>user Can you explain the "block clutching" and "spawn clutching" techniques using beds? <end_of_turn> <start_of_turn>model Block clutching involves placing a bed on top of a block, like Obsidian or Leaves (2x1 blocks), to create a "Bed Head" that you can jump to, effectively extending your reach. This is useful for jumps over 6-block gaps. Spawn clutching involves placing a bed down, setting your spawn point on it, and then dying. This will respawn you on the bed, but can lead to further death if the placement is precarious. It’s particularly useful for jumps over 7 blocks where potions are normally required. <end_of_turn> <start_of_turn>user How do I set my spawn point on a bed, for both PC and Mobile players? <end_of_turn> <start_of_turn>model For PC players, aim your crosshair at the bed and if you see the message “Set spawn point”, you’ve successfully set it. For Mobile players, click the bed with your fingers, and if you see the message “Set spawn point”, you’ve successfully set it. Remember that interacting with “Set Spawn” boards or checkpoint blocks will override the bed spawn. <end_of_turn> <start_of_turn>user What is the maximum stack size for beds? <end_of_turn> <start_of_turn>model The maximum stack size for beds is 999. <end_of_turn> <start_of_turn>user Are there any glitches related to beds, and if so, what are they? <end_of_turn> <start_of_turn>model Yes, there are several glitches. There’s a glitch in Bedwars where you can’t right-click beds to place defenses. You can obtain half beds by placing a bed on half Tall Grass and breaking the grass, or by placing a bed on chunk borders and rejoining the lobby. There was also a glitch in Skywars where a Lime Bed could trigger the "Play Again" bed early. Additionally, there's a glitch involving Custom Lobby Blocks (CLB) that can create half beds. <end_of_turn> <start_of_turn>user Can you tell me about half beds? How are they obtained and what can they be used for? <end_of_turn> <start_of_turn>model Half Beds are obtained primarily through glitches. One method involves placing a bed on half Tall Grass and breaking the grass, or placing a bed on chunk borders and rejoining the lobby. They can also be glitched using Custom Lobby Blocks. Half Beds can be used to make long beds, double beds, half Doors, and half Tall Grass. In Pirates, they were found but caused poisoning when venturing outside the allowed area; however, they have since been removed. <end_of_turn> <start_of_turn>user Is it possible to respawn if my bed is covered? <end_of_turn> <start_of_turn>model Yes, you are still able to respawn even if your bed has been covered. <end_of_turn>
<start_of_turn>user What is Bedwars, and who developed it? <end_of_turn> <start_of_turn>model Bedwars is a teamwork PvP game mode where you destroy your enemies’ beds to win! It was first seen on staging.bloxd.io but was then moved to Bloxd.io. The developer is Arthur. <end_of_turn> <start_of_turn>user How does the game work, and what happens if my bed is destroyed? <end_of_turn> <start_of_turn>model You battle opponents on floating islands, protecting your bed and trying to break your opponents’ beds to prevent them from respawning. You win by killing all opponents without them respawning. If your bed gets destroyed, you can still be alive, but after dying once, you’ll be put into spectator mode. You can’t break your own team’s bed, and even if your team wins, you won’t technically win according to your stats if you permanently die before they do. There's a muffled sound when you break an enemy bed, and a fireball sound when your bed is destroyed. <end_of_turn> <start_of_turn>user What are the different game modes available? <end_of_turn> <start_of_turn>model There are Solos, Duos, Trios, and Squads game modes. Solos is a sub-gamemode where you play with one person per team, and it was temporarily removed but added back on October 18, 2024. Squads is a 4v4v4v4 game mode. <end_of_turn> <start_of_turn>user What resources are used in the game, and how do I get them? <end_of_turn> <start_of_turn>model Players use Coal, Iron, Moonstone, and Diamonds to upgrade their equipment. You get these resources from Generators. Base Generators produce Coal and Iron – 2 Coal every second and 2 Iron Bars every 20 seconds. Moonstone and Diamond generators are on islands around the map and can’t be mined. These generators upgrade over time, and the team upgrade "Generator III" causes diamonds to spawn in the Team generator as well. <end_of_turn> <start_of_turn>user Tell me about the shop and what I can buy there. <end_of_turn> <start_of_turn>model The shop is accessed by clicking on the “items” (blue skin) or “Upgrades” (black skin) entities. It has four sections: recommended, Blocks, Combat, and Utility, and a Team Upgrades section. You can also access Upgrades through the Shop Entity. Lucky Items have their own section when available. You can buy blocks like Wool, combat items like swords and fireballs, and utility items. <end_of_turn> <start_of_turn>user What are Lucky Items, and when are they added? <end_of_turn> <start_of_turn>model Lucky Items are added once every two or more weeks. Current examples include the Balloon, which allows you to drift slowly down, and the Launch Pad, which launches you to the middle island. <end_of_turn> <start_of_turn>user What happens when I die in Bedwars? <end_of_turn> <start_of_turn>model When you die and respawn, you lose all items in your inventory and hotbar, but your armor, shears, sword, pickaxe, and axe will not disappear. Swords, Pickaxes, and Axes will lose a tier when you respawn, from Diamond to Iron, Iron to Stone, and Stone to Wood. You will still be affected by team upgrades. <end_of_turn> <start_of_turn>user What are chests, and how do they work? <end_of_turn> <start_of_turn>model There are two types of chests: Normal Chests and Moonstone Chests. Normal Chests are team chests, accessible only by your team, and everyone on your team can access the items inside. Moonstone Chests can be accessed by anyone, and you keep your items even if you die. When you get a final kill, you get all the items inside the player’s Moonstone Chest you killed. You can only put Coal, Iron Bars, Diamonds, Moonstone, and shop-bought blocks into the Moonstone Chest. <end_of_turn> <start_of_turn>user What is the NPC, or Seller, and what does it do? <end_of_turn> <start_of_turn>model The NPC, also known as the "Seller" or "Trader", is your access to the Shop. There are two sellers at every team base: one sells blocks, food, combat weapons, and tools, and the other sells team upgrades. Pressing "B" in range of the seller opens its menu. <end_of_turn> <start_of_turn>user Can you list some of the maps available in Bedwars? <end_of_turn> <start_of_turn>model Maps include Scary Hollow, Roads, Bonsai, Nuclear, Pine, Wood Factory, Solar, Oaked, Century, Siege (for Solos & Duos), and Wheat, Extradia, Knaul, Wide-and-Wild, Wasteland (aka Western), Pagoda, Ahoy!, and Colosseum (for Trios & Squads). There are also Rooftop and Tavern maps. <end_of_turn> <start_of_turn>user Tell me about Diamond Island and Moonstone Island. <end_of_turn> <start_of_turn>model Diamond Island, also known as Mid, is in the center of most maps and has Diamond generators. In Wood Factory, there are four Diamond islands, each with its own Diamond generator. Moonstone islands are used for spawning moonstones. In Squads/Trios, they are between the bases, but in Solos/Duos, they are next to the mid, so you can't bridge to the enemy base from them in those modes. <end_of_turn> <start_of_turn>user Are there any variations of Bedwars? <end_of_turn> <start_of_turn>model Variations include Lucky Chaos, Supercharged, Launch Rush, Risky Business, Upgraded, and Boom. <end_of_turn> <start_of_turn>user What are some tips for winning in Bedwars? <end_of_turn> <start_of_turn>model Prepare with a Fireball, 3 Moonstone Explosives, and a Stick before attacking. Crouch when hiding. If falling off, quickly see others’ bridging progress by looking up. If your bed is destroyed, log onto an alt account to locate hiding players. You can also pillar up to y=100 and drop explosives on enemy beds. Consider waiting until no one is at the enemy base before breaking their bed. <end_of_turn> <start_of_turn>user Are there any glitches or unfair tactics mentioned? <end_of_turn> <start_of_turn>model There was a glitch involving setting vertical chunk load distance to null and falling into the void, but it may not work anymore. There's also a tactic to hide by building downward and crouching, which is considered unfair. Pranking teammates by mining wool under them while bridging is also mentioned, but is not recommended. <end_of_turn> <start_of_turn>user What are some recent changes to the game? <end_of_turn> <start_of_turn>model Solos mode was added back as a permanent game mode on October 18, 2024, and the 4v4v4v4 mode was renamed to "Squads" on the same day. Lucky Items were added on November 13, 2024. Chests were added to the Western map on July 26, 2024. Both Bedwars Duos and Bedwars squads changed thumbnails on 7/19/2024. Plots also changed its thumbnail on the same day. <end_of_turn> <start_of_turn>user Is there anything incorrect in the game description itself? <end_of_turn> <start_of_turn>model Yes, the game description states, "Destroy your enemies beds to win!" but it should be "Destroy your enemies' beds to win!" with an apostrophe. <end_of_turn>
<start_of_turn>user What is Bedrock and what are its key properties? <end_of_turn> <start_of_turn>model Bedrock is an indestructible block that cannot be mined or exploded. It has a maximum stack size of 999. It’s the only block that can spawn at y-level -100. <end_of_turn> <start_of_turn>user How does Bedrock appear in different texture packs? <end_of_turn> <start_of_turn>model In the Default Texture Pack, Bedrock looks like an 8x8 gray cube with a dark gray checkerboard pattern. In Bare Blox Bones, it’s an 8x8 gray cube with 4 darker gray diagonal lines. JamBloxds shows it as a 4x4 gray cube with darker gray pixels scattered randomly. H4des displays it as an 8x8 gray cube with darker gray pixels scattered randomly. Simple Better keeps the 8x8 gray cube, but with a 4x4 tiling. Finally, Tiny Bits shows it the same as the Default Texture Pack. <end_of_turn> <start_of_turn>user Can you obtain Bedrock through normal gameplay? <end_of_turn> <start_of_turn>model There is no conventional way to get Bedrock without using creative mode. However, you can get it for a split second when picking up Bedrock in Murder Mystery. You used to be able to break it with the Moonstone Explosive on top of water or opened doors and trapdoors, but that method is no longer viable. <end_of_turn> <start_of_turn>user What can you *do* with Bedrock? Is it useful? <end_of_turn> <start_of_turn>model You cannot craft with Bedrock. It has no specified purpose, but it can be used as a decoration block or to fortify a player-made building due to its indestructible property. In Greenville, standing on Bedrock increases your energy, like standing on a bed. Also, PvP is enabled among players when standing on top of Bedrock. <end_of_turn> <start_of_turn>user Is there anything beneath Bedrock? <end_of_turn> <start_of_turn>model Yes, there is a layer of Stone below Bedrock that stretches from y-level -101 to -128. <end_of_turn> <start_of_turn>user Has Bedrock's functionality changed over time? <end_of_turn> <start_of_turn>model Yes, a gamemode involving Bedrock has been removed. Previously, you could break Bedrock using the Moonstone Explosive on water or doors/trapdoors, but that is no longer possible. <end_of_turn>
<start_of_turn>user What is Bedwars, and who developed it? <end_of_turn> <start_of_turn>model Bedwars is a teamwork PvP game mode where you destroy your enemies’ beds to win! It was first seen on staging.bloxd.io but was then moved to Bloxd.io. The developer is Arthur. <end_of_turn> <start_of_turn>user How do you win in Bedwars? <end_of_turn> <start_of_turn>model You win by killing all opponents without them respawning. To prevent respawning, you must break your opponents’ beds. However, even if your team wins, you won’t technically win according to your stats if you permanently die before they win. <end_of_turn> <start_of_turn>user What can you do if you fall into the void? <end_of_turn> <start_of_turn>model If you fall into the void, you can save yourself by placing towers in the void. This trick is also useful when losing; you can jump into the void and save yourself by placing towers. <end_of_turn> <start_of_turn>user What are the different islands in Bedwars? <end_of_turn> <start_of_turn>model There are Diamond Island and Moonstone Island. Diamond Island, also known as Mid, is in the center of most maps and has Diamond generators. In Wood Factory, there are four Diamond Islands, each with its own Diamond generator. Moonstone islands are used for spawning moonstones. <end_of_turn> <start_of_turn>user Tell me about the generators in Bedwars. <end_of_turn> <start_of_turn>model There are Base Generators and Moonstone/Diamond generators. Base Generators spawn Coal and Iron – 2 Coal every second and 2 Iron Bars every 20 seconds. They can be upgraded with Moonstone to spawn materials faster, and Generator III also spawns Diamonds. Moonstone and Diamond generators upgrade over time without payment, and when they reach their end, all beds are destroyed, with a chat warning: “Beds destroyed. No more respawns!”. <end_of_turn> <start_of_turn>user What can you buy in the Bedwars shop? <end_of_turn> <start_of_turn>model The shop has four sections: Blocks, Combat, Utility, and Team Upgrades. There’s also a Lucky Items section when available. You access it by clicking on the “items” (blue skin) or “Upgrades” (black skin) entities, instead of pressing 'B' as was previously done. <end_of_turn> <start_of_turn>user What resources are used to upgrade items in the shop? <end_of_turn> <start_of_turn>model You upgrade items using Coal, Iron, Moonstone, and Diamonds, in order of rarity and power. <end_of_turn> <start_of_turn>user What happens when you die in Bedwars? <end_of_turn> <start_of_turn>model When you die and respawn, you lose all items in your inventory and hotbar, but your bought armor, shears, sword, pickaxe, and axe will not disappear. Swords, Pickaxes, and Axes will lose a tier when you respawn, from Diamond to Iron, Iron to Stone, and Stone to Wood. <end_of_turn> <start_of_turn>user What are the chests in Bedwars used for? <end_of_turn> <start_of_turn>model There are Normal Chests and Moonstone Chests. Normal Chests are team chests, accessible only by your team, and can be used to store and share items. Moonstone Chests are personal; you can access them from any base, and when you get a final kill, you get all the items inside the killed player’s Moonstone Chest. You can only put Coal, Iron Bars, Diamonds, Moonstone, and shop-bought blocks into the Moonstone Chest. <end_of_turn> <start_of_turn>user What is the NPC or Seller used for? <end_of_turn> <start_of_turn>model The NPC, or Seller, is the main access to the Shop. There are two sellers at every team base: one sells blocks, food, combat weapons, and tools, and the other sells team upgrades. You access it by clicking on the “items” or “Upgrades” entities, or by pressing "B" within range. <end_of_turn> <start_of_turn>user What are some of the maps available in Bedwars? <end_of_turn> <start_of_turn>model There are maps for Solos & Duos, and Trios & Squads. Solos & Duos maps include Scary Hollow, Roads, Bonsai, Nuclear, Pine, Wood Factory, Solar, Oaked, Century, and Siege. Trios & Squads maps include Wheat, Extradia, Knaul, Wide-and-Wild, Wasteland (aka Western), Pagoda, Ahoy!, and Colosseum. There are also Rooftop and Tavern maps. <end_of_turn> <start_of_turn>user Tell me about the different game modes available. <end_of_turn> <start_of_turn>model There's Solos, where you play with one person per team; Duos, with teams of two; Trios, with teams of three; and Squads, with teams of four. Solos was removed in a vote against Squads but was added back on October 18, 2024. <end_of_turn> <start_of_turn>user What happens when a bed is destroyed? <end_of_turn> <start_of_turn>model When your bed gets destroyed, you will still be alive, but after dying once, you will be put into spectator mode. There is a muffled sound when you break an enemy bed, and a fireball sound when your bed is destroyed. Beds also don't blow up if you place a Moonstone Explosive on them, but can be broken easily otherwise. <end_of_turn> <start_of_turn>user What are some variations of Bedwars? <end_of_turn> <start_of_turn>model Variations include Lucky Chaos, Supercharged, Launch Rush, Risky Business, Upgraded, and Boom. <end_of_turn> <start_of_turn>user What are some tips for playing Bedwars? <end_of_turn> <start_of_turn>model If you're the last team, use an alt account to spectate and find the hiding player. Crouch when hiding. Wait until there's no one at the enemy base before breaking their bed. If the game is long, prepare with a Fireball, Moonstone Explosives, and a Stick. You can also rush quickly if you're skilled. <end_of_turn> <start_of_turn>user Are there any glitches or unfair ways to play? <end_of_turn> <start_of_turn>model There used to be a glitch involving setting vertical chunk load distance to null and falling into the void, but it’s unreliable. You can also prank teammates by mining the wool under them while bridging with shears, but that’s not recommended. There was also a bug in Risky Business where players could overstack items. <end_of_turn> <start_of_turn>user What has changed recently in Bedwars? <end_of_turn> <start_of_turn>model On November 13, 2024, Lucky Items were added. Solos mode was added back as a permanent game mode on October 18, 2024, and the 4v4v4v4 mode was renamed to "Squads" on the same day. Chests were added to the Western map on July 26, 2024. Duos and Squads thumbnails were changed on July 19, 2024. <end_of_turn> <start_of_turn>user What is the Right-hand Display and what does it show? <end_of_turn> <start_of_turn>model The Right-hand Display shows your statistics (Wins, Kills, Final Kills, Games Played) when not in a game, and the Team Status during a game. Team Status shows if teams still have their bed (green tick), how many players are alive on a broken bed team (number), or if a team is eliminated (red cross). <end_of_turn>
<start_of_turn>user I'm new to this game. What's a good starting strategy if my team isn't very skilled? <end_of_turn> <start_of_turn>model Firstly, farm coal – cracked bricks are what you need. Then, get a small amount of Wool. Reach the back of your base and jump into the void, placing blocks on the edge as you fall, potentially multiple times. Bridge directly below your base, destroy your pillar and bridge, leaving only one block. Seal yourself in a 1*2*1 area and crouch to hide your nametag. Wait for all other players to leave and win. These tips may give an unfair advantage. <end_of_turn> <start_of_turn>user What can I do to speed up taking out opponents' bridges? <end_of_turn> <start_of_turn>model You can buy a Shear to quickly destroy the enemies' bridges. Also, if you fall off and die early in the game, look up while falling to see others' bridging progress; increasing your render distance can help, though it might cause lag. <end_of_turn> <start_of_turn>user I keep falling off my pillar. How can I avoid dying? <end_of_turn> <start_of_turn>model Clutch using a block or ladder at the bottom of the pillar, then place a foothold to prevent falling to your death. Remember to crouch when hiding in general. <end_of_turn> <start_of_turn>user I suspect someone is hiding in a secret spot. How can I find them? <end_of_turn> <start_of_turn>model Join the same lobby using an alternate account. Locate the hidden player with your alternate account – this may take time. To prevent your main account from being kicked for inactivity, move it every two to three minutes. Once found, go to their hiding spot and kill them. <end_of_turn> <start_of_turn>user I'm playing in a browser and can't crouch without getting a warning about deleting tabs. What should I do? <end_of_turn> <start_of_turn>model Click "Go fullscreen" or press the F11 key. Alternatively, crouch with the 'C' key, the other Ctrl key, or any other key you've assigned to crouching in the keybinds settings. <end_of_turn> <start_of_turn>user What should I do when I'm ready to attack another team's base? <end_of_turn> <start_of_turn>model If the game has been going on for a while, prepare with a Fireball, 3 Moonstone Explosives, and a Stick. After breaking their bed, try hitting players with the stick if they are near the edge. If possible, wait until no one is at the enemies' base before breaking the bed and try to be sneaky. <end_of_turn> <start_of_turn>user Is there a fast, aggressive strategy I can use if I'm a skilled player? <end_of_turn> <start_of_turn>model You can rush quickly after the start of the game if you're skilled. This requires a good pickaxe (or explosive), PvP skills, and blocking skills. However, it's dangerous if your teammates aren't good or if no one protects your bed. <end_of_turn> <start_of_turn>user I heard about a glitch involving chunk loading. Can you tell me about it? <end_of_turn> <start_of_turn>model There's an unfair way to play, though it doesn't always work. Set the vertical chunk load distance to null, jump into the Void, and while falling, click the square for the chunk load bar to set it back to 2. You might glitch out and keep falling into nothing, potentially restarting the lobby. Alternatively, leaving your chunk load at null will just cause you to hang there forever. This is still possible with the BEST CASE SCENARIO, where some devices have vertical chunks at null. <end_of_turn> <start_of_turn>user How can I help my team defend our bed? <end_of_turn> <start_of_turn>model Cover your team's bed with the hardest to break blocks, as this will buy time for your team to kill opponents. <end_of_turn>
<start_of_turn>user What is Bedwars, and who developed it? <end_of_turn> <start_of_turn>model Bedwars is a teamwork PvP game mode where you destroy your enemies' beds to win! It was first seen on staging.bloxd.io but was then moved to Bloxd.io. The developer is Arthur. <end_of_turn> <start_of_turn>user How do you win in Bedwars? <end_of_turn> <start_of_turn>model You win by killing all opponents without them respawning. To prevent respawning, you must break your opponents’ beds. However, even if your team wins, you won’t technically win according to your stats if you permanently die before they win. <end_of_turn> <start_of_turn>user What can you do if you fall into the void? <end_of_turn> <start_of_turn>model If you fall into the void, you can save yourself by placing towers in the void. This trick is also useful when losing; you can jump into the void and save yourself by placing towers. <end_of_turn> <start_of_turn>user What are the different islands in Bedwars? <end_of_turn> <start_of_turn>model There are Diamond Island and Moonstone Island. Diamond Island, also known as Mid, is in the center of most maps and has Diamond generators. In Wood Factory, there are four Diamond islands, each with its own Diamond generator. Moonstone islands are used for spawning moonstones. <end_of_turn> <start_of_turn>user Tell me about the generators in Bedwars. <end_of_turn> <start_of_turn>model There are Base Generators and Moonstone/Diamond generators. Base Generators spawn Coal and Iron – 2 Coal every second and 2 Iron Bars every 20 seconds. They can be upgraded with Moonstone to spawn materials faster, and Generator III also spawns Diamonds. Moonstone and Diamond generators upgrade over time without payment, and when they reach their end, all beds are destroyed, with a chat warning: “Beds destroyed. No more respawns!”. <end_of_turn> <start_of_turn>user What can you buy in the Bedwars shop? <end_of_turn> <start_of_turn>model The shop has four sections: Blocks, Combat, Utility, and Team Upgrades. There’s also a Lucky Items section when available. You access it by clicking on the “items” (blue skin) or “Upgrades” (black skin) entities, instead of pressing 'B' as was previously done. <end_of_turn> <start_of_turn>user What resources are used to upgrade items in the shop? <end_of_turn> <start_of_turn>model You upgrade items using Coal, Iron, Moonstone, and Diamonds, in order of rarity and power. <end_of_turn> <start_of_turn>user What happens when you die in Bedwars? <end_of_turn> <start_of_turn>model When you die and respawn, you lose all items in your inventory and hotbar, but your bought armor, shears, sword, pickaxe, and axe will not disappear. Swords, Pickaxes, and Axes will lose a tier when you respawn, from Diamond to Iron, Iron to Stone, and Stone to Wood. <end_of_turn> <start_of_turn>user Tell me about the chests in Bedwars. <end_of_turn> <start_of_turn>model There are two chests in every base: a Moonstone Chest and a Normal Chest. The Normal Chest can only be opened by your team, but everyone can open it when the whole team dies. The Moonstone Chest can be accessed by anyone, and you keep the items inside even if you die. When you get a final kill, you get all the items in the killed player’s Moonstone Chest. You can only put Coal, Iron Bars, Diamonds, Moonstone, and shop-bought blocks in the Moonstone Chest. <end_of_turn> <start_of_turn>user What is the NPC, or Seller, in Bedwars? <end_of_turn> <start_of_turn>model The NPC, also known as the "Seller" or "Trader", is your access to the Shop. There are two sellers at every team base: one sells blocks, food, combat weapons, and tools, and the other sells team upgrades. Pressing "B" in range of the seller also opens its menu. <end_of_turn> <start_of_turn>user What are some of the maps available in Bedwars? <end_of_turn> <start_of_turn>model There are maps for Solos & Duos, and Trios & Squads. Solos & Duos maps include Scary Hollow, Roads, Bonsai, Nuclear, Pine, Wood Factory, Solar, Oaked, Century, and Siege. Trios & Squads maps include Wheat, Extradia, Knaul, Wide-and-Wild, Wasteland (aka Western), Pagoda, Ahoy!, and Colosseum. There are also Rooftop and Tavern maps. <end_of_turn> <start_of_turn>user What are some of the variations of Bedwars? <end_of_turn> <start_of_turn>model Variations include Lucky Chaos, Supercharged, Launch Rush, Risky Business, Upgraded, and Boom. <end_of_turn> <start_of_turn>user What happens during a Lucky Chaos variation? <end_of_turn> <start_of_turn>model During Lucky Chaos, all lucky items are enabled. <end_of_turn> <start_of_turn>user What happens during the Supercharged variation? <end_of_turn> <start_of_turn>model During Supercharged, Generators start at Level 2 for all Teams, a Launch Pad is given immediately to every Team, you get double the reward for killing a player, two random Team upgrades are given to each team, and Moonstone Explosives and Fireballs/Iceballs cost half price. <end_of_turn> <start_of_turn>user Tell me about the Solos game mode. <end_of_turn> <start_of_turn>model Solos is a Bedwars sub-gamemode where you play with only one person per team. It's the same as Duos in terms of maps and mechanics, but you only trust yourself. It returned on October 18, 2024, after being removed in a gamemode vote against Squads. A Wiki member once created a link to the removed Solos gamemode using SQL injection. <end_of_turn> <start_of_turn>user What happens to your bed if it's destroyed? <end_of_turn> <start_of_turn>model When your bed gets destroyed, you will still be alive, but after dying once, you will be lost and put into spectator mode. Beds don't blow up if you place a Moonstone Explosive on them, but can be broken easily otherwise, even with a fist. There will be a muffled sound when you break an enemy bed, and a fireball sound if your bed is destroyed. From 2:30 minutes after the game starts, the bed is a Reinforced Bed, partially made of Iron, and breaking it with a Pickaxe will be faster. After that, it becomes a Wood Bed, and breaking it with an Axe will be faster. <end_of_turn> <start_of_turn>user Are there any tips for winning in Bedwars? <end_of_turn> <start_of_turn>model If you're the last team, use an alt account to spectate and find the hiding player, but shake your mouse often to avoid disconnection. You can also hide by building downward from the back of your base, creating a hidden base, and crouching to hide your nametag. Another tactic is to rush quickly after the start of the game with good PvP skills. <end_of_turn> <start_of_turn>user Are there any known glitches or unfair ways to play? <end_of_turn> <start_of_turn>model There was a glitch involving setting the vertical chunk load distance to null, falling into the void, and resetting it to 2 to glitch out, but it may restart the lobby. There's also a way to prank teammates by mining the wool under them while they bridge with shears. A previously possible glitch involved exceeding stack limits during Risky Business. <end_of_turn> <start_of_turn>user What is the Right-hand Display and what information does it show? <end_of_turn> <start_of_turn>model The Right-hand Display shows your statistics (Wins, Kills, Final Kills, Games Played) when not in a game, and the Team Status during a game. The Team Status shows if teams still have their bed (green tick), how many players are alive on a broken bed team (number), or if a team is eliminated (red cross). <end_of_turn> <start_of_turn>user When were Lucky Items added to Bedwars? <end_of_turn> <start_of_turn>model Lucky Items were added on November 13, 2024. Currently, 9 items have been added, with 7 appearing as items. Examples include the Balloon and the Launch Pad. <end_of_turn> <start_of_turn>user What happened on July 19, 2024, regarding Bedwars thumbnails? <end_of_turn> <start_of_turn>model Both Bedwars Duos and Bedwars squads changed thumbnails on July 19, 2024. Plots also changed its thumbnail on the same day. <end_of_turn> <start_of_turn>user What changes occurred on October 18, 2024? <end_of_turn> <start_of_turn>model The Solos Mode was added back as a permanent game mode on October 18, 2024. The 4v4v4v4 mode was renamed to "Squads" on the same day. <end_of_turn>
<start_of_turn>user What is Bedwars, and who developed it? <end_of_turn> <start_of_turn>model Bedwars is a teamwork PvP game mode where you destroy your enemies’ beds to win! It was first seen on staging.bloxd.io but was then moved to Bloxd.io. The developer is Arthur. <end_of_turn> <start_of_turn>user How do you win in Bedwars? <end_of_turn> <start_of_turn>model You win by killing all opponents without them respawning. To prevent respawning, you must break your opponents’ beds. However, even if your team wins, you won’t technically win according to your stats if you permanently die before they win. <end_of_turn> <start_of_turn>user What can you do if you fall into the void? <end_of_turn> <start_of_turn>model If you fall into the void, you can save yourself by placing towers in the void. This trick is also useful when losing; you can jump into the void and save yourself by placing towers. <end_of_turn> <start_of_turn>user What are the different islands in Bedwars? <end_of_turn> <start_of_turn>model There are Diamond Island and Moonstone Island. Diamond Island, also known as Mid, is in the center of most maps and has Diamond generators. In Wood Factory, there are four Diamond Islands, each with its own Diamond generator. Moonstone islands are used for spawning moonstones. <end_of_turn> <start_of_turn>user Tell me about the generators in Bedwars. <end_of_turn> <start_of_turn>model There are Base Generators and Moonstone/Diamond generators. Base Generators spawn Coal and Iron – 2 Coal every second and 2 Iron Bars every 20 seconds. They can be upgraded with Moonstone to spawn materials faster, and Generator III also spawns Diamonds. Moonstone and Diamond generators upgrade over time without payment, and when they reach their end, all beds are destroyed, with a chat warning: “Beds destroyed. No more respawns!”. <end_of_turn> <start_of_turn>user What can you buy in the Bedwars shop? <end_of_turn> <start_of_turn>model The shop has four sections: Blocks, Combat, Utility, and Team Upgrades. There’s also a Lucky Items section when available. You access it by clicking on the “items” (blue skin) or “Upgrades” (black skin) entities, instead of pressing 'B' as was previously done. <end_of_turn> <start_of_turn>user What resources are used to upgrade items in the shop? <end_of_turn> <start_of_turn>model You upgrade items using Coal, Iron, Moonstone, and Diamonds, in order of rarity and power. <end_of_turn> <start_of_turn>user What happens when you die in Bedwars? <end_of_turn> <start_of_turn>model When you die and respawn, you lose all items in your inventory and hotbar, but your bought armor, shears, sword, pickaxe, and axe will not disappear. Swords, Pickaxes, and Axes will lose a tier when you respawn, from Diamond to Iron, Iron to Stone, and Stone to Wood. <end_of_turn> <start_of_turn>user Tell me about the chests in Bedwars. <end_of_turn> <start_of_turn>model There are two chests in every base: a Moonstone Chest and a Normal Chest. The Normal Chest can only be opened by your team, but everyone can open it when your whole team dies. The Moonstone Chest can be accessed by anyone, and you keep the items inside even if you die. When you get a final kill, you get all the items in the killed player’s Moonstone Chest. You can only put Coal, Iron Bars, Diamonds, Moonstone, and shop-bought blocks in the Moonstone Chest. <end_of_turn> <start_of_turn>user What is the NPC, or Seller, in Bedwars? <end_of_turn> <start_of_turn>model The NPC, also known as the "Seller" or "Trader", is your main access to the Shop. There are two sellers at every team base: one sells blocks, food, combat weapons, and tools, and the other sells team upgrades. You access the shop by clicking on the “items” or “Upgrades” entities, or by pressing "B" within range of the seller. <end_of_turn> <start_of_turn>user What are some of the maps available in Bedwars? <end_of_turn> <start_of_turn>model There are maps for Solos & Duos and Trios & Squads. Solos & Duos maps include Scary Hollow, Roads, Bonsai, Nuclear, Pine, Wood Factory, Solar, Oaked, Century, and Siege. Trios & Squads maps include Wheat, Extradia, Knaul, Wide-and-Wild, Wasteland (aka Western), Pagoda, Ahoy!, and Colosseum. There are also Rooftop and Tavern maps. <end_of_turn> <start_of_turn>user What are some of the Bedwars sub-gamemodes? <end_of_turn> <start_of_turn>model The sub-gamemodes are Solos, Duos, Trios, and Squads. <end_of_turn> <start_of_turn>user Tell me about Bedwars Solos. <end_of_turn> <start_of_turn>model Solos is a Bedwars sub-gamemode where you play with only one person per team. It’s the same as Duos in terms of maps and mechanics, but you only trust yourself. It returned on October 18, 2024. A Wiki member once created a link to access the removed Solos gamemode using SQL injection. <end_of_turn> <start_of_turn>user What happens to your bed if it's destroyed? <end_of_turn> <start_of_turn>model When your bed gets destroyed, you will still be alive, but after dying once, you will be put into spectator mode. Beds don't blow up if you place a Moonstone Explosive on them, but can be broken easily otherwise, even with a fist. There is a muffled sound when you break an enemy bed, and a fireball sound when your bed is destroyed. From 2:30 minutes after the game starts, the bed is a Reinforced Bed, partially made of Iron, and breaking it with a Pickaxe is faster. After that, it becomes a Wood Bed, broken faster with an Axe. <end_of_turn> <start_of_turn>user What are some of the variations of Bedwars? <end_of_turn> <start_of_turn>model Variations include Lucky Chaos, Supercharged, Launch Rush, Risky Business, Upgraded, and Boom. <end_of_turn> <start_of_turn>user What are Lucky Items? <end_of_turn> <start_of_turn>model Lucky Items are added every 2 or more weeks. Current examples include the Balloon (go up and drift slowly down) and the Launch Pad (launches anyone who steps on it to the middle island!). <end_of_turn> <start_of_turn>user Are there any tips for winning in Bedwars? <end_of_turn> <start_of_turn>model If you're the last team, use an alt account to spectate and find the hiding player. Also, if falling, pillar up to y=100 and bridge to an enemy base, dropping Moonstone Explosives. Crouch when hiding. Wait until there's no one at the enemies' base before breaking the bed. If you're on PC or Mac, use fullscreen mode to avoid the CTRL+W issue when crouching. <end_of_turn> <start_of_turn>user What are some unfair ways to play Bedwars, and do they still work? <end_of_turn> <start_of_turn>model One unfair method involved setting vertical chunk load distance to null, falling into the void, and resetting it to 2 to glitch out. This may restart the lobby. Another involved hiding by building downward and crouching, but this requires good clutching skills. Pranking teammates by mining wool under them with shears is also a troll, but not recommended. <end_of_turn> <start_of_turn>user What is the Right-hand Display, and what information does it show? <end_of_turn> <start_of_turn>model The Right-hand Display shows your statistics (Wins, Kills, Final Kills, Games Played) when not in a game, and the Team Status during a game. Team Status shows if teams still have their bed (green tick), how many players are alive on a broken bed team (number), or if a team is eliminated (red cross). <end_of_turn> <start_of_turn>user What changes were made on November 13, 2024, and July 26, 2024? <end_of_turn> <start_of_turn>model On November 13, 2024, 9 Lucky Items were added, with 7 appearing as Items. Generators started at Level 2 for all teams, and a Launch Pad was given to every team immediately. Players received double rewards for killing a player, and two random Team upgrades were given to each team. Moonstone Explosives and Fireballs/Iceballs cost half price. On July 26, 2024, Chests were added to the Bedwars squads Western map, which previously didn't have any normal or Moonstone Chests. <end_of_turn> <start_of_turn>user What happened on October 18, 2024? <end_of_turn> <start_of_turn>model On October 18, 2024, the Solos mode was added back as a permanent game mode, and the 4v4v4v4 mode was renamed to "Squads". <end_of_turn>
<start_of_turn>user What is Bedwars, and who developed it? <end_of_turn> <start_of_turn>model Bedwars is a teamwork PvP game mode where you destroy your enemies' beds to win! It was first seen on staging.bloxd.io but was then moved to Bloxd.io. The developer is Arthur. <end_of_turn> <start_of_turn>user How do you win in Bedwars? <end_of_turn> <start_of_turn>model You win by killing all opponents without them respawning. To prevent respawning, you must break your opponents’ beds. However, even if your team wins, you won’t technically win according to your stats if you permanently die before they win. <end_of_turn> <start_of_turn>user What can you do if you fall into the void? <end_of_turn> <start_of_turn>model If you fall into the void, you can save yourself by placing towers in the void. This trick is also useful when losing; you can jump into the void and save yourself by placing towers. <end_of_turn> <start_of_turn>user What are the different islands in Bedwars? <end_of_turn> <start_of_turn>model There are Diamond Island and Moonstone Island. Diamond Island, also known as Mid, is in the center of most maps and has Diamond generators. In Wood Factory, there are four Diamond Islands, each with its own Diamond generator. Moonstone islands are used for spawning moonstones. <end_of_turn> <start_of_turn>user Tell me about the generators in Bedwars. <end_of_turn> <start_of_turn>model There are Base Generators and Moonstone/Diamond generators. Base Generators spawn Coal and Iron – 2 Coal every second and 2 Iron Bars every 20 seconds. They can be upgraded with Moonstone to spawn materials faster, and Generator III also spawns Diamonds. Moonstone and Diamond generators upgrade over time without payment, and when they reach their end, all beds are destroyed, with a chat warning: “Beds destroyed. No more respawns!”. <end_of_turn> <start_of_turn>user What can you buy in the Bedwars shop? <end_of_turn> <start_of_turn>model The shop has four sections: Blocks, Combat, Utility, and Team Upgrades. There’s also a Lucky Items section when available. You access it by clicking on the “items” (blue skin) or “Upgrades” (black skin) entities, instead of pressing 'B' as was previously done. <end_of_turn> <start_of_turn>user What resources are used to upgrade items in the shop? <end_of_turn> <start_of_turn>model You upgrade items using Coal, Iron, Moonstone, and Diamonds, in order of rarity and power. <end_of_turn> <start_of_turn>user What happens when you die in Bedwars? <end_of_turn> <start_of_turn>model When you die and respawn, you lose all items in your inventory and hotbar, but your bought armor, shears, sword, pickaxe, and axe will not disappear. Swords, Pickaxes, and Axes will lose a tier when you respawn, from Diamond to Iron, Iron to Stone, and Stone to Wood. <end_of_turn> <start_of_turn>user Tell me about the chests in Bedwars. <end_of_turn> <start_of_turn>model There are two chests in every base: a Moonstone Chest and a Normal Chest. The Normal Chest can only be opened by your team, but everyone can open it when your whole team dies. The Moonstone Chest can be accessed by anyone, and you keep the items inside even if you die. When you get a final kill, you get all the items in the killed player’s Moonstone Chest. You can only put Coal, Iron Bars, Diamonds, Moonstone, and shop-bought blocks in the Moonstone Chest. <end_of_turn> <start_of_turn>user What is the NPC or Seller in Bedwars? <end_of_turn> <start_of_turn>model The NPC, or Seller, is the main access to the Shop. There are two sellers at every team base: one sells blocks, food, combat weapons, and tools, and the other sells team upgrades. You access it by clicking on the “items” or “Upgrades” entities, or by pressing "B" within range. <end_of_turn> <start_of_turn>user What are the different game modes available in Bedwars? <end_of_turn> <start_of_turn>model There are Solos, Duos, Trios, and Squads. Solos is one person per team, Duos is teams of two, Trios is teams of three, and Squads is teams of four. <end_of_turn> <start_of_turn>user What maps are available for Solos and Duos? <end_of_turn> <start_of_turn>model For Solos & Duos, the maps are Scary Hollow, Roads, Bonsai, Nuclear, Pine, Wood Factory, Solar, Oaked, Century, and Siege. <end_of_turn> <start_of_turn>user What maps are available for Trios and Squads? <end_of_turn> <start_of_turn>model For Trios & Squads, the maps are Wheat, Extradia, Knaul, Wide-and-Wild, Wasteland (aka Western), Pagoda, Ahoy!, and Colosseum. There are also Rooftop and Tavern maps. <end_of_turn> <start_of_turn>user What are some of the variations of Bedwars? <end_of_turn> <start_of_turn>model Variations include Lucky Chaos, Supercharged, Launch Rush, Risky Business, Upgraded, and Boom. <end_of_turn> <start_of_turn>user What are some tips for playing Bedwars? <end_of_turn> <start_of_turn>model If you're the last team and can't find the last player, use an alt account to spectate and locate them. Crouch when hiding. Prepare with a Fireball, 3 Moonstone Explosives, and a Stick before attacking. Rush quickly if you're skilled. If you fall off, look up while falling to see bridging progress. <end_of_turn> <start_of_turn>user Are there any glitches or unfair ways to play Bedwars? <end_of_turn> <start_of_turn>model There used to be a glitch involving setting the vertical chunk load distance to null and falling into the void, but it may not work anymore. You can also prank teammates by mining the wool under them while they bridge with shears, but this is not recommended. <end_of_turn> <start_of_turn>user What is the Right-hand Display and what does it show? <end_of_turn> <start_of_turn>model The Right-hand Display shows your statistics (Wins, Kills, Final Kills, Games Played) when not in a game, and the Team Status (bed status – green tick for intact, number for players alive, red cross for eliminated) during a game or when spectating. <end_of_turn> <start_of_turn>user When were Lucky Items added, and can you give some examples? <end_of_turn> <start_of_turn>model Lucky Items were added on November 13, 2024. Examples include the Balloon (go up and drift slowly down) and the Launch Pad (launches anyone who steps on it straight to the middle island!). <end_of_turn> <start_of_turn>user What happened on October 18, 2024, regarding game modes? <end_of_turn> <start_of_turn>model On October 18, 2024, the Solos mode was added back as a permanent game mode, and the 4v4v4v4 mode was renamed to "Squads". <end_of_turn> <start_of_turn>user What sound effects are associated with certain actions in Bedwars? <end_of_turn> <start_of_turn>model There's a swish sound when you kill a player, a sack crashing sound for a final kill, a fireball sound when your bed is destroyed, and a muffled sound when you break an enemy bed. <end_of_turn> <start_of_turn>user What is the history of the Solos game mode? <end_of_turn> <start_of_turn>model Solos is a Bedwars sub-gamemode with one player per team. It was the same as Duos in terms of maps and mechanics. It was removed in a gamemode vote against Squads, but was added back on October 18, 2024, thanks to a link created by a Wiki member using SQL injection. <end_of_turn>
<start_of_turn>user What is Steak and how do I get it? <end_of_turn> <start_of_turn>model Steak is a food collected after killing a Cow. You can also make Steak by cooking Raw Beef with 1 Coal. <end_of_turn> <start_of_turn>user Tell me about Raw Beef. Where does it come from and what does it do? <end_of_turn> <start_of_turn>model Raw Beef is obtained from Cows. It restores 30 HP when eaten, and also restores health to tamed Wolves. However, eating Raw Beef will also poison you for 5 seconds, dealing 15 damage, resulting in a net heal of only 15 HP. <end_of_turn> <start_of_turn>user What does Steak do when I eat it? <end_of_turn> <start_of_turn>model Steak restores 30 Health when eaten. It takes 1 second to consume. The maximum stack size for Steak is 999. <end_of_turn> <start_of_turn>user Can you summarize the health restoration differences between Steak and Raw Beef? <end_of_turn> <start_of_turn>model Steak restores 30 HP. Raw Beef restores 30 HP initially, but also inflicts 5 seconds of poison dealing 15 damage, resulting in a total health restoration of only 15 HP. <end_of_turn>
<start_of_turn>user Tell me about the game Bingo on bloxd.io. <end_of_turn> <start_of_turn>model Bingo was developed by Oliver and initially added to staging.bloxd.io on May 29th, 2024, and to bloxd.io on May 31st, 2024. It’s a game where four teams of up to two players race to obtain 9 Items, though it originally required 25. It was removed on June 7th, 2024, along with Walls and Anarchy, and its return, announced by Nick on Discord and in the Update Log, was on September 4th, 2024. As of September 20th, 2024, Bingo is no longer a Limited Time Game. <end_of_turn> <start_of_turn>user How has the gameplay of Bingo changed since its initial release? <end_of_turn> <start_of_turn>model Originally, Bingo had eight teams of one player each, but now it has four teams of up to two players. The game duration was initially 25 minutes, but is now 20 minutes. Players used to need to collect 25 Items to win, but now only need 9. Line bonuses were also not initially available, and the game used to have teams Cyan and Gray merging with other teams, exceeding the player limit. The Hang Glider was reportedly made of Wood initially, then changed to Iron shortly after release. <end_of_turn> <start_of_turn>user What are the win conditions for Bingo? <end_of_turn> <start_of_turn>model A team wins by collecting all 9 Items, or if time runs out, the team with the most ⭐ wins. A team also wins if all other teams leave the game. Originally, a player could win by collecting all 25 items, and obtaining a horizontal or vertical line of items on the cube granted an additional 10 ⭐, while now it grants 5 ⭐. Obtaining an item gives your team 5 ⭐. <end_of_turn> <start_of_turn>user Describe the game environment and how scoring works. <end_of_turn> <start_of_turn>model Players start on a floating island, approximately 20 blocks Northeast of spawn. A giant Gold and black cube displays the 9 Items needed for the hunt, changing the background of each item for the team that obtains it. Obtaining a required Item grants 5 ⭐ per team, and completing a horizontal or vertical line on the cube grants an additional 10 ⭐. In the original version, obtaining an item granted 1 ⭐ and a line granted 5 ⭐. PVP is enabled, allowing players to steal Items and points from opponents. <end_of_turn> <start_of_turn>user What restrictions are there on movement and item acquisition? <end_of_turn> <start_of_turn>model Teleportation is disabled except for returning to spawn by right-clicking while holding a Compass. Homes are disabled to prevent x-raying. The game shares the same seed generation as other Open World lobbies with the same number code. <end_of_turn> <start_of_turn>user What kind of items can appear on the Bingo cube? <end_of_turn> <start_of_turn>model The Items are chosen randomly from obtainable Items in Survival. Guaranteed items include Log, Ladder, Door, and Trapdoor, and Blocks of fruits are also guaranteed every round. There's a list of all possible Items, with a rarity indicator, though it may contain minor statistical errors. If you need a “Block of (mineral),” try the Frozen Badlands ruins. Every item on the thumbnail is in the item list. <end_of_turn> <start_of_turn>user Are there any strategies for playing Bingo? <end_of_turn> <start_of_turn>model It’s best to look at the cube first to clarify which Items you need, as the icons on the screen are small. Writing down the Items, especially similar ones like logs, is helpful. Focus on collecting the more common Items first due to the 20-minute time limit. Going into Creative mode can help scout for Items, as it shares the same seeds as the Open World. Splitting work with your teammate – one collecting Plants/Logs, the other mining – is a good strategy. Playing on a server with the same number as your Survival/Peaceful server is recommended due to similar terrain generation. <end_of_turn> <start_of_turn>user What are some interesting facts or quirks about Bingo? <end_of_turn> <start_of_turn>model Spectators can (somewhat) break blocks in this game mode. The Blocks on the cube at spawn are upside down, but Tools and other Items are not. The compass points toward the nearest player and displays their name when selected. The new thumbnail has a string on the 8th square that isn’t yet released. No one knows why Bingo was removed on June 7th, 2024, along with Walls. <end_of_turn>
<start_of_turn>user What are Biomes in Bloxd.io? <end_of_turn> <start_of_turn>model Biomes are sections of the Bloxd.io terrain. So far, 23 Biomes have been found. Each Biome offers different types of resources and Blocks. They are used as Phases in the game mode One Block. <end_of_turn> <start_of_turn>user Can you list some of the Biomes? <end_of_turn> <start_of_turn>model Maple, Plum, Aspen, and Pear are some of the Biomes. Maple only has Maple Trees, Plum has Maple and Plum Trees, Aspen has Maple and Aspen Trees, and Pear has Maple and Pear Trees. *If a biome is italicized, it means it's rare.* <end_of_turn> <start_of_turn>user What resources can be found in the Pine Biome? <end_of_turn> <start_of_turn>model Pine Biomes contain PineLogs, CedarLogs, PineLeaves, CedarLeaves, PineSaplings, CedarSaplings, Pine GrassBlock, Dirt, Melon, Pumpkin, Apples, Pine Grass, Pine Fern, and Fallen Pinecones, among other things. <end_of_turn> <start_of_turn>user Is there a block that appears in all Biomes? <end_of_turn> <start_of_turn>model No, there is no Block that spawns in every single Biome. <end_of_turn> <start_of_turn>user I heard about something strange happening in Stony Caves. What is it? <end_of_turn> <start_of_turn>model There is a glitch that creates Tall Grass inside Stony Caves. This Tall Grass is usually just the top or the bottom half of a Tall Grass that spawned a chunk above or below it. <end_of_turn>
<start_of_turn>user What is this gallery about? <end_of_turn> <start_of_turn>model This is a gallery for almost every single block in Bloxd.io so far. <end_of_turn> <start_of_turn>user Is the list of blocks complete? <end_of_turn> <start_of_turn>model This list is not final and may miss out various blocks. <end_of_turn> <start_of_turn>user What are the main categories of blocks listed? <end_of_turn> <start_of_turn>model The main categories are 1Natural Soils, 2Natural Resources, 3Crafted Blocks, 4Colorful Blocks, 5Illegal Blocks, 6Other Blocks, 7Food Blocks, and 8Removed Blocks. <end_of_turn> <start_of_turn>user Can you list the subcategories of Natural Resources? <end_of_turn> <start_of_turn>model The subcategories of Natural Resources are 2.1Wood Logs, 2.2Leaves, and 2.3Underground. <end_of_turn> <start_of_turn>user What are the subcategories under Crafted Blocks? <end_of_turn> <start_of_turn>model The subcategories under Crafted Blocks are 3.1Wood Planks and 3.2Utility Blocks. <end_of_turn> <start_of_turn>user What subcategories fall under Colorful Blocks? <end_of_turn> <start_of_turn>model The subcategories under Colorful Blocks are 4.1Concrete Blocks, 4.2Chalk Blocks, 4.3Chalk Bricks, 4.4Colorful Planks, 4.5Ceramic Blocks, 4.6Colorful Baked Clay, and 4.7Glass. <end_of_turn> <start_of_turn>user Tell me about the subcategories of Glass. <end_of_turn> <start_of_turn>model The subcategories of Glass are 4.7.1Colored Glass and 4.7.2Colored Patterned Glass. <end_of_turn> <start_of_turn>user Are the Glass subcategories listed more than once? <end_of_turn> <start_of_turn>model Yes, 4.7.1Colored Glass and 4.7.2Colored Patterned Glass are listed multiple times. <end_of_turn> <start_of_turn>user What is listed under Other Blocks? <end_of_turn> <start_of_turn>model 6.1Messy Stone is listed under Other Blocks, and it is listed twice. <end_of_turn> <start_of_turn>user What other block types are included in the gallery? <end_of_turn> <start_of_turn>model Food Blocks and Removed Blocks are also included in the gallery. <end_of_turn>
<start_of_turn>user What are blocks in this game, and how important are they? <end_of_turn> <start_of_turn>model Blocks are a game mechanic or item that can be placed or removed. They are one of the most important aspects of the game, being the basic elements of all maps, terrain, minigames, building, etc. <end_of_turn> <start_of_turn>user Can you categorize the different types of blocks? <end_of_turn> <start_of_turn>model There are several categories: Common Blocks, Rare Blocks (specific gamemode exclusive), Murder Mystery Blocks, Bloxd Hop Blocks, Others, Illegal Blocks, and Unused blocks. Common Blocks are further divided into Natural Blocks, Artificial/Crafted Blocks, and Utility Blocks. Rare Blocks include Creative Blocks, Greenville Blocks, One Block Blocks, Doodle Cube Blocks, Sky Wars Blocks, and Pirates Blocks. <end_of_turn> <start_of_turn>user Where can I find blocks that are naturally generated? <end_of_turn> <start_of_turn>model Naturally generated blocks can be found in Open Worlds. They can also be obtained using glitches in Open Worlds Gamemodes, in Ruins, and through other glitches in Open Worlds Gamemodes and Greenville. They naturally spawn in Sky Wars. Specifically, they appear in Plains and Forests, Snowy Plains and Mountains, Badlands, and Mountains. Forest, Bluebell Forest, Plains, Mountains, Tundra, and Autumn Maple Forest also contain them, at y levels ranging from 60 to -70, 0 to -80, -55 to -99, -85 to -99, and -85 respectively. <end_of_turn> <start_of_turn>user How can I obtain blocks that aren't naturally generated? <end_of_turn> <start_of_turn>model Blocks can be crafted or obtained by performing certain actions. For example, Grass can be obtained in the Artisan Bench. White Wool plus Plants create Wool in different colours (according to the Plants used) with the Artisan Bench. Brick Slabs and Moonstone Explosives are also crafted. Pine and Pear Ladders are obtained through interaction. Two Lime Beds plus Flowers create two Black Beds. <end_of_turn> <start_of_turn>user Are there blocks that are exclusive to certain gamemodes? <end_of_turn> <start_of_turn>model Yes. Creative Blocks can only be accessed in the Creative menu and include Gorilla Mob Spawners. Greenville Blocks can only be obtained in Greenville but not in Peaceful, Survival, Creative, and Worlds. One Block Blocks are obtained in One Block but can't be obtained in Peaceful, Survival, Creative, and Worlds, appearing in Swamp, Dungeon, and Volcano. Doodle Cube Blocks are found in Doodle Cube but not in Peaceful, Survival, Creative, and Open Worlds in Worlds. Sky Wars Blocks are found in Sky Wars but not in Peaceful, Survival, Creative, and Open Worlds in Worlds. Pirates Blocks are found in Pirates but not in Peaceful, Survival, Creative, and Open Worlds in Worlds. Some new blocks can also be found in Hide and Seek. <end_of_turn> <start_of_turn>user What about illegal blocks? Where do they come from? <end_of_turn> <start_of_turn>model Some Illegal Blocks come from the video game Minecraft, such as Sponge, Dim Lamp On, and Dim Lamp Off. Note that these blocks are NOT illegal in TestMode. You can get Illegal Blocks by using code blocks in open worlds. There were also Illegal Blocks or Items obtained with Fireballs before their removal between October 10 and October 15, 2023. <end_of_turn> <start_of_turn>user Is there anywhere I can see a full collection of these blocks? <end_of_turn> <start_of_turn>model Yes, to see a full gallery of blocks, you can go here. <end_of_turn>
<start_of_turn>user Who developed Bloxd.io and when was it released? <end_of_turn> <start_of_turn>model Bloxd.io was created by Arthur and Weiqing, and it was released in January 2021. <end_of_turn> <start_of_turn>user Can you list all the developers, both current and former, of Bloxd.io? <end_of_turn> <start_of_turn>model The developers of Bloxd.io are Weiqing (ex-developer), Arthur, Mattzap (ex-developer), stardue (ex-developer), Oliver, DirtyFleaSack, Pixelbaker, Tom, Slushie, Harry (New Developer), and jasninus (New Developer). <end_of_turn> <start_of_turn>user What was Bloxd.io originally called, and what were the first three game modes? <end_of_turn> <start_of_turn>model Bloxd.io started as a small parkour game called BloxdHop. The first three game modes were DoodleCube, EvilTower, and BloxdHop. <end_of_turn> <start_of_turn>user What are some of the other game modes available in Bloxd.io besides the original three? <end_of_turn> <start_of_turn>model Besides the original three, Bloxd.io has game modes like Peaceful, Survival, Creative, Worlds, Bedwars, and Murder Mystery. There's also CubeWarfare, Skywars, and One Block. <end_of_turn> <start_of_turn>user Who are considered the "gods of the game" and in what context are they referred to as such? <end_of_turn> <start_of_turn>model Weiqing, Arthur, and Mattzap are referred to as the "gods of the game" as VOID, a dangerous entity in Creative and Survival Lobby -1. <end_of_turn> <start_of_turn>user Which developers specifically contributed to creating certain game modes or items? <end_of_turn> <start_of_turn>model Stardue and Dirty Flea Sack helped make game modes like Pirates and items like books. Pixelbaker and Slushie helped in making new updates for Bedwars. <end_of_turn> <start_of_turn>user How has Bloxd.io evolved in terms of its game modes and naming conventions? <end_of_turn> <start_of_turn>model Bloxd.io evolved from a small parkour game to include many different game modes. Some gamemodes were renamed, for example, BloxdHop changed to Bloxd hop, EvilTower to Evil Tower, DoodleCube to Doodle Cube, CubeWarfare to Cube Warfare, and Skywars to Sky Wars. <end_of_turn> <start_of_turn>user How does Bloxd.io compare to Minecraft? <end_of_turn> <start_of_turn>model Bloxd.io is similar to Minecraft, but has different updates. Differences include eating fruits to gain effects and naming different types of things. Some gamemodes like One Block, Creative, and Bedwars are similar to Skyblock, Creative, and Bedwars in Minecraft, respectively. Bloxd.io is a free online game, while Minecraft costs money to play as an app. <end_of_turn> <start_of_turn>user What was Bloxd.io like in its earliest stages, before many of the current features were added? <end_of_turn> <start_of_turn>model In its earliest stages, all skins were identical, looking like surprised basic avatars. There were only three gamemodes: DoodleCube, EvilTower, and BloxdHop. Players could only obtain a Blocker in their inventory from BloxdHop. Players could copy names, but a "1" would be added to one player's name if they joined the same lobby. Many players were bots with no default names, like Audacity283719502, JuicyEyeball02913801, and ElegantBadger5743861. There was a play button to select a gamemode. <end_of_turn> <start_of_turn>user Where can Bloxd.io be played? <end_of_turn> <start_of_turn>model Bloxd.io can be found and played on https://bloxd.io, Crazygames, and Discord's Activity Launcher. <end_of_turn>
<start_of_turn>user When was Bloxd.io originally released and what was it called? <end_of_turn> <start_of_turn>model Bloxd.io was released in January 2021 as a mini-parkour game called bloxdhop.io by Weiqing. <end_of_turn> <start_of_turn>user What significant additions were made to Bloxd.io in 2021? <end_of_turn> <start_of_turn>model In 2021, Bloxd.io was expanded by Arthur with new modes like EvilTower, DoodleCube, and CubeWarfare. Important updates included the addition of accounts and custom names, global leaderboards, a new map, and the official website. Cube Warfare introduced PvP and a third-person camera. <end_of_turn> <start_of_turn>user What happened in Bloxd.io during 2022? <end_of_turn> <start_of_turn>model The year 2022 saw the addition of many decorative items and the first gamemode votes. Rumours about the Iron Watermelon also started around this time. <end_of_turn> <start_of_turn>user Can you tell me about the updates in 2023? <end_of_turn> <start_of_turn>model During 2023, Bloxd.io received a new biome, the Moonstone Pickaxe, other items, and new game mechanics. The press to get war also happened early in the year. <end_of_turn> <start_of_turn>user What notable updates occurred in 2024? <end_of_turn> <start_of_turn>model In 2024, there was the appearance and disappearance of Battle Arena, the addition of Bedwars Solos, New Nether blocks, and RocketGames or foodstacks. Lucky Towers items were also added, like updraft and more. <end_of_turn> <start_of_turn>user What updates have been made to Bloxd.io recently, as of the current information? <end_of_turn> <start_of_turn>model Currently, Moonstone Axes have been added back, an item deleted in 2022. WorldBuilder was also added, and players like RealSlothuLT3 and Blueandpandaiscool have made websites for downloading schematics. <end_of_turn>
<start_of_turn>user What are the dates listed in the provided information? <end_of_turn> <start_of_turn>model The dates listed are the 17th-8th of March, the 9th of March, the 13th of March, the 15th of March, the 31st of March, the 4th of April, the 14th of April, the 17th of April, the 21st of September, the 26th-27th of September, and the 23rd of October. <end_of_turn> <start_of_turn>user Can you tell me about the history of Bloxd.io? <end_of_turn> <start_of_turn>model Bloxd.io is a sandbox game where you can do anything. It was originally created by Weiqing as bloxdhop.io, a mini-parkour game. Weiqing later handed the ownership of the game to Arthur, who then added EvilTower, DoodleCube, and CubeWarfare. <end_of_turn> <start_of_turn>user What updates were made to Bloxd Hop specifically? <end_of_turn> <start_of_turn>model The /nobuffs command was added. The shop in Bloxd Hop was improved, with more items added and prices tweaked. Chunk Load Distance options were added. Player names were improved. A chat filter was implemented. A timer was added, and the shop was further improved. Ads were added to the game. Accounts were added, allowing players to choose custom names. Global leaderboards were added, viewable only to logged-in players. A new map was added. Nobuffs in Bloxd Hop was improved. Volume sliders were added, and the gameplay was improved to be smoother. <end_of_turn> <start_of_turn>user What new game modes were added to Bloxd.io? <end_of_turn> <start_of_turn>model A new game mode, Cube Warfare, was added. This was the first game mode where you could kill other players. <end_of_turn> <start_of_turn>user What other features were added to Bloxd.io besides game modes? <end_of_turn> <start_of_turn>model Third person camera was added. The official Bloxd.io site is now available at https://bloxd.io/. <end_of_turn>
<start_of_turn>user Can you give me a chronological overview of the updates to this game, starting from the very beginning? <end_of_turn> <start_of_turn>model On January 17th, updates began. February 21st saw further changes, followed by a period from April to May with multiple updates. Specifically, on April 3rd-May, May 13th, May 15th, and May 31st-June 6th. Then came June 7th-9th, June 10th, June 13th, June 14th-July 20th, July 22nd-23rd, July 25th, July 28th-29th, August 1st-7th, August 8th-9th, August 11th, August 13th, August 16th, August 17th-18th, August 19th, August 22nd, August 23rd-30th, September 1st-7th, September 10th-16th, September 19th, September 21st-22nd, September 23rd-26th, September 27th-29th, September 30th, October 1st-4th, October 6th, October 12th, October 14th, October 26th-27th, October 31st, November 10th, November 11th, November 16th, November 22nd, November 24th, November 26th, November 30th, December 2nd, December 7th, December 9th, December 12th, December 13th-15th, December 16th, December 20th, December 21st, December 27th-28th, and December 29th. Finally, "Worlds" was added, and then "Be the Survivor - Survival", "A Peaceful Hit", "The Birth of Creative", "A Decorative Update", "The First Gamemode Vote", "The Iron Watermelon Rumors", and "The Second Gamemode vote". <end_of_turn> <start_of_turn>user What changes happened around the end of May and beginning of June? <end_of_turn> <start_of_turn>model From May 31st to June 6th, significant updates occurred. The player model was changed to the one known as Bob. New landing page music was added. Evil Tower and Bloxd Hop were enhanced. More options were added, and the chat filter was improved. Gameplay was improved overall. The home page was revamped, and players gained the ability to type the number of the lobby they wanted to join, even non-integer numbers. Matchmaking was improved to prioritize lobbies with a medium player population, avoiding nearly full ones. The maximum player count per lobby was adjusted. Lobby information, including inventory and world edits, began to be saved even after server restarts. The Inventory system was introduced. More commands were added to Open World lobbies. Multisided Blocks were added, starting with the Furnace, and the first crafting recipes were implemented. New items like Flowers, Tools, Glass, Doors and Trapdoors, Saplings, Buckets, and Chests were added. Lag was reduced, and more music and animations were introduced or fixed. Protectors were added to Open World, and the Fat Cactus, along with the ability to fill a Bucket with it to create a Dry Fat Cactus, was introduced. <end_of_turn> <start_of_turn>user Tell me about the movement improvements and new blocks added around that same time. <end_of_turn> <start_of_turn>model Movement was improved, with crouching being fixed and Bunny Hopping added. Water and Ladder physics were also improved. Several new blocks were added, including Ladders, Shears (which could break Tall Grass and turn Grass Blocks into Dirt Blocks that would regrow), Dry Fat Cactus (which wouldn't re-hydrate on Stone Blocks), Iron Ladders (faster than Wood Ladders), and Vines (a ladder-type block that grows upwards). The texture of Leaves was also updated. <end_of_turn> <start_of_turn>user What game modes were initially available, and how did they evolve? <end_of_turn> <start_of_turn>model Initially, Peaceful was the primary game mode, similar to Minecraft, without weapons. It became less popular after Survival was created. Survival was then added, allowing crafting of Swords and player combat. Worlds was also created, allowing players to own worlds with owner commands being implemented later. Creative was introduced, granting flight and access to an unlimited inventory of most blocks and items. Protectors in Creative could be unlocked by breaking and placing blocks. Before Survival, PvP was improved with Swords and Armor added, though Armor had no purpose initially. Items dropped from the inventory on death. Later, Greenville and Bedwars were added as limited-time modes, with Greenville becoming full-time and Bedwars being added after a vote against One Block. One Block involved mining a single block that respawned, offering limited resources. <end_of_turn> <start_of_turn>user Can you detail the features added to the "Worlds" game mode? <end_of_turn> <start_of_turn>model The Worlds game mode initially allowed players to create and own worlds. Updates added new owner commands, a Worlds lobby browser, and a list of recently played Worlds. Owners could change player game modes to Survival, Peaceful, Creative, SurvivalAdventure, or PeacefulAdventure. Hardcore options were added for owners, including temporary bans on death, lifesteal, and disabling health regeneration. Teleport commands were implemented for owners, allowing them to teleport to players, teleport players to them, or to specified coordinates. Owners could also disable players from setting homes. Spectator mode was added, along with more owner commands. The Protector system in Creative was integrated, allowing unlocking Protectors by breaking and placing blocks, tracked with the /protectors command. Owners could also remove other players’ Protectors. <end_of_turn> <start_of_turn>user What were the key features of the Greenville game mode? <end_of_turn> <start_of_turn>model Greenville involved working for a living by selecting a house and completing tasks in the town square, such as mining blocks at the Market or breaking blocks at the Demolition site, to earn money. Updates added Mining and Market Square, fixed dupes and Chests, and introduced a Skills system. The coin system and shop were rebalanced, and more houses were added to the shop. A PvP Arena was added to Greenville, along with 7 Bedwars maps, and Spleef. Initially, Greenville was a limited-time mode but became full-time after winning a vote against One Block. <end_of_turn> <start_of_turn>user Tell me about the Bedwars updates and additions. <end_of_turn> <start_of_turn>model Bedwars was added after winning a gamemode vote against One Block. It's similar to Minecraft (Hypixel) Bedwars, where players spawn on islands with a bed and compete against 8 teams. The goal is to protect your bed while destroying others', preventing respawns for eliminated teams. The last team standing wins. Resources like Coal, Iron, Gold, and Diamond are collected to purchase blocks, tools, and armor. Coal provides basic items, Iron upgrades tools and provides better blocks, and so on. Several updates were made to Bedwars, including the addition of 7 maps, and changes to loading screens, play again options, and respawning. Greenville also received updates that included a PvP Arena and minor changes/fixes. <end_of_turn> <start_of_turn>user What crafting and item additions were made throughout the updates? <end_of_turn> <start_of_turn>model Crafting recipes were first introduced with the Furnace. Later, Flowers, Tools, Glass, Doors and Trapdoors, Saplings, Buckets, and Chests were added. Apples dropped from Leaves on Trees and healed 20 Health, while Bread could be crafted from Wheat and healed 35 HP (later reduced). Bread Blocks could be crafted from 9 Bread. Hoes were added for tilling Grass Blocks into Tilled Soil, improving Wheat growth. Wood Armor could be colored in the Artisan Bench. Clay, Baked Clay, and Coloured Baked Clay were introduced. Ceramics and Bricks arrived at the Artisan Bench, along with Sandstone, Smooth and Engraved Sandstone, Engraved Stone, Stone Bricks, and Mossy Stone Bricks. Coloured Planks and Smooth Stones were also added. <end_of_turn> <start_of_turn>user What was the story behind the "Iron Watermelon"? <end_of_turn> <start_of_turn>model The Iron Watermelon was an entity added by Arthur in the summer of 2022. It was used to jump-scare players who ventured over 6000 blocks from spawn, as world generation wasn't perfected at the time. It served as a deterrent to prevent players from exploring too far from the generated areas. <end_of_turn>
<start_of_turn>user What new biomes were added to the game? <end_of_turn> <start_of_turn>model Several new biomes were added! These include Snowy Plains, which has ice spawning on rivers and allows for 1.4x faster running on ice. New Forest Biomes containing Aspen, Pine, Cedar, Elm, Palm, and Plum trees and wood types were also introduced, alongside Red Desert and Cactus Desert biomes. Finally, the Autumn Forest biome and areas with Rocky Dirt on Mountains were added. <end_of_turn> <start_of_turn>user Tell me about the changes to combat logging. <end_of_turn> <start_of_turn>model Initially, combat logging meant you were killed if you left the lobby with less than 50 HP and had been hit within the previous 10 seconds. However, this was changed so you no longer get killed if you combat log due to a server restart. <end_of_turn> <start_of_turn>user What new building blocks were added? <end_of_turn> <start_of_turn>model Quite a few new building blocks were added! There's Sandstone Bricks, Engraved Diorite, Andesite, and Granite, Bricks made from those three stone variants, and Ice Bricks. Fallen Maple Leaves were added as the first slab, and more slabs were added later. Rocky Dirt is also now craftable, alongside Messy Dirt. Plus, you can now rotate Furnaces, Chests, and Moonstone Chests. Plum and Coconut Blocks were also added. <end_of_turn> <start_of_turn>user What new items were introduced, and what do some of them do? <end_of_turn> <start_of_turn>model Many new items were added! There's the Moonstone Pickaxe, and Plum Trees drop Plums which give +50% Damage for 8 seconds, while Palm Trees drop Coconuts which give +30% Speed for 8 seconds. Fireballs, Iceballs, and Moonstone Explosives were added, causing a period players called "The Press to Get" war period. Potions were introduced, starting with Damage (Plums), Speed (Coconuts), and Defense (Pears), and later expanding to include Splash Potions and level II Potions. A Compass was also added, designed to prevent hiding in Sky Wars. The Iron Watermelon is a rare item, and Cracked Coconuts give +30% Speed for 8 seconds. <end_of_turn> <start_of_turn>user How did Bedwars change over time? <end_of_turn> <start_of_turn>model Bedwars underwent significant changes. First, Plums and Cracked Coconuts were added to Bedwars for 2 Diamonds and 1 Diamond respectively, but the amount of Obsidian received for 4 Diamonds was reduced from 8 to 4. Then, during the "Press to Get" war period, Fireballs, Iceballs, and Moonstone Explosives were added to Bedwars, which changed the play style and ruined fort building. Eventually, Sky Wars won a gamemode vote against Prison, leading to the fall of Bedwars. <end_of_turn> <start_of_turn>user What happened with the food update? <end_of_turn> <start_of_turn>model The Food update introduced Pumpkins, Watermelons, and Melons as wildly spawned crops. Initially, Pumpkin Pies were overpowered, giving a full minute of damage boost, but this was balanced. The Iron Watermelon was also added as a rare item. The second part of the update introduced Food Eating Time, requiring players to hold RMB to eat, which was implemented to counter "bread spam" or "food spam." This also balanced food stats, making Gold Melon Slices the best food, healing over 36 hp with a 0.5-second eating time. <end_of_turn> <start_of_turn>user What changes were made to Greenville? <end_of_turn> <start_of_turn>model You can now enable PvP and Parkour in your House in Greenville. Empty Plot and Parkour Plot Houses were added to Greenville. <end_of_turn> <start_of_turn>user What limitations were placed on player names? <end_of_turn> <start_of_turn>model Initially, if you weren't logged in, you could only use a-z, A-Z, numbers 0-9, and underscore (_) in your player name. This limitation was soon extended to logged-in players as well, making it easier to teleport to, ban, kick, report players, and harder to impersonate people or bypass the swear filter. <end_of_turn> <start_of_turn>user What happened with the gamemode votes? <end_of_turn> <start_of_turn>model There were multiple gamemode votes. One vote was between Sky Wars and Prison, created by Stardue, and Sky Wars won, contributing to the fall of Bedwars. Another vote later in 2023 was between Prison (with a slight rework) and another gamemode, but Prison lost again. One Block and Murder Mystery were also added as Limited Time Game Modes in a competition, with One Block ultimately winning against Murder Mystery. <end_of_turn> <start_of_turn>user What other improvements were made to the game? <end_of_turn> <start_of_turn>model Several other improvements were made. The Maximum Chunk Load Distance was increased to 10. The request system was improved with a better UI and shortcut keys. You can no longer accept TP requests or set Homes while in combat or dead. The world's browser was improved, and a Rejoin Lobby button was added for Open-World game modes. Descriptions were added to Blocks and Items, visible on hover. One Block islands now save per lobby. Chat history was implemented, allowing you to see older messages. Critical hits now deal +20% Damage instead of 50%. <end_of_turn>
<start_of_turn>user What major updates happened to Bloxd.io in January 2024? <end_of_turn> <start_of_turn>model January 2024 saw several updates. On January 3rd, Sky Wars received new perks from Stardue. The next day, January 4th, a gamemode vote for Plots occurred, likely resulting in its permanent removal. January 5th brought back Pirates after a 16-hour absence, alongside the poorly designed Survival Royale. Arthur implemented a 30-second cooldown on teleportation invulnerability on January 8th, the same day DirtyFleaSack added two new kits to Survival Royale, followed by the Conjuror kit on January 9th. January 10th saw the naming update with Name Tags and Books added by Stardue, receiving a positive community response. DirtyFleaSack added music to Pirates on January 11th. Arthur expanded the world border to 200,000 blocks on January 13th, promising 400,000 in a future update. On January 18th, Stardue added the Bookshelf. A beta version showcasing Pirates winning the gamemode vote and introducing Crouch Toggle for PC players occurred, unmentioned by Arthur, Stardue, and DirtyFleaSack in dev logs. A major interface change followed, with Pirates winning the vote but experiencing unbalanced kits and a unfair map, including the Scurvy Shore map and 7 new kits. On January 24th, the Mailbox was released. Sky Wars coins and kits were nerfed for balance. Mobile inventory changed to a backpack system. The world border expanded to 400,000 blocks. Potion-Tipped Arrows were added on January 30th by Stardue, initially with a miscoded Knockback Arrow, later fixed by creating a Knockback Potion. Fireballs, Iceballs, and Moonstone Explosives returned to One Block. </end_of_turn> <start_of_turn>user Can you detail the security breach that occurred in February 2024? <end_of_turn> <start_of_turn>model On February 12, 2024, Bloxd.io suffered a major security breach, leaking the emails and IP addresses of all Bloxd.io users through ban info. Revolux, the creator of the Swift Client, had his Discord account compromised by a hacker named Motion. Motion sent a modified version of the Swift Client (containing a tokenlogger) to AgentS, a moderator, requesting testing. AgentS used the client, allowing the hacker access to his Bloxd.io admin ID and admin.bloxd.io. This granted access to all user IDs and IP addresses. Arthur announced that to secure accounts, players needed to create new accounts and transfer their account name, items, and protectors. Non-transferable items like worlds and OneBlock items presented a risk, depending on whether the hacker noted the user's ID. Bloxd.io was temporarily taken down for recovery. </end_of_turn> <start_of_turn>user What happened immediately following the security breach on February 12th and 13th? <end_of_turn> <start_of_turn>model Immediately following the February 12th security breach, on February 13th, the entire game crashed, with players receiving Error 502s. Progress in OneBlock and Pirates was lost. Reports surfaced of hackers accessing player accounts and violating rules. The game was fixed by February 14th, with Pirates progress restored, but some OneBlock progress remained lost. Arthur announced that other community members’ Discord accounts had been hacked due to malicious userscripts, and banned the use and distribution of userscripts and extensions. He also revealed the breach was more extensive than initially thought, leading to the deletion and recreation of all Bloxd servers. There was a potential compromise of the database storing email strings (though access to emails wasn’t gained, only the possibility of phishing attacks) and potentially IP addresses. Bloxd.io was in communication with the ICO. </end_of_turn> <start_of_turn>user What updates were made to Factions/Tribes throughout the timeline? <end_of_turn> <start_of_turn>model Factions was renamed to Tribes on March 8, 2024. Protectors were reworked alongside this rename. On June 20, 2024, Factions received a major update introducing the Guardian role, the ability to disable join requests, instant join options, togglable PVP, more faction homes, and faction warps. Personal homes were temporarily removed but reintroduced due to player feedback. On July 7, 2024, a neutral faction called "Beginner's Brigade" was added for new players, with eight homes and warps for resource trading. The Factions world border was widened to 15,000 blocks. On October 1, 2024, players could create Worlds lobbies in Plots type. On November 21, 2024, a new system was added to the shop menu allowing owners to configure the faction icon and players to see all protector coordinates. On December 1, 2024, the faction border was shrank to 10,000 blocks and personal homes were deleted again. </end_of_turn> <start_of_turn>user Detail the updates related to the gamemode Infection. <end_of_turn> <start_of_turn>model Infection was a gamemode featured in several updates. It was part of a gamemode vote alongside Walls, with a thumbnail featuring new graphics. Initially, it was feasible for zombies to win. Updates added kits for zombies, though each kit had weaknesses. It was announced as the winner of the vote with flags displayed in the language section. On March 25, 2024, Infection’s progress was dropped but restored shortly after. Multiple rebalances occurred, and on May 31, 2024, Infection was officially added as a permanent gamemode. A new map called Airplane was added to Infection on November 21, 2024. On December 25, 2024, a bug allowed players to break blocks despite regeneration, similar to protected chunks, which was later fixed. </end_of_turn> <start_of_turn>user What changes were made to the inventory system and user interface? <end_of_turn> <start_of_turn>model The mobile inventory system was drastically changed, moving to a backpack system accessed from the three dots, separated from the hotbar. A major game interface change occurred, including the invitation link, improving its appearance. On January 26, 2024, the font of the game changed to a pixelated font, initially causing readability issues, but reverted to the old font with increased weight on May 25, 2024. On November 21, 2024, the heads-up display of the game changed drastically. On December 19, 2024, the player's name on the main menu began displaying a censored email address. On June 26, 2024, custom key binds were added and accessible through the settings menu. </end_of_turn> <start_of_turn>user What new items and foods were added throughout the year? <end_of_turn> <start_of_turn>model Several new items and foods were added. On January 10, 2024, Name Tags and Books were added. On January 18, 2024, the Bookshelf was introduced. On January 24, 2024, the Mailbox was released. On February 21, 2024, Rice and Cranberries were added, restoring HP and providing Haste respectively. On April 18, 2024, Melon Slices and Watermelon Slices (and their Gold variants) were added, granting Invisibility and Jump Boost. On November 29, 2024, Raw Beef and Steak were added with the introduction of Cows. On December 16, 2024, Shield Potions and Corn were added. Colored concrete slabs were added on August 14, 2024. </end_of_turn> <start_of_turn>user What new mobs were added to Bloxd.io and when? <end_of_turn> <start_of_turn>model New mobs were added throughout the year. Cows were added on November 29, 2024, along with Raw Beef and Steak. Sheep were added on December 19, 2024. Mob orbs were added on December 1, 2024, allowing players to spawn mobs. </end_of_turn> <start_of_turn>user Summarize the updates to the Bedwars gamemode. <end_of_turn> <start_of_turn>model Bedwars received several updates. Tiered upgrades, optimized shops, and rebalanced resources were added. On November 21, 2024, Lucky Items were added, rotating every few weeks. A new map called Ahoy! was added to Bedwars Squads. On December 1, 2024, Bedwars Squads became the most popular gamemode, and Solos mode was moved to staging. A new Player Crafted badge was added. On December 19, 2024, a new map called Snowbase was added for the winter. On May 19, 2024, Bedwars Duos received a new thumbnail. </end_of_turn>
<start_of_turn>user What updates happened in January 2025? <end_of_turn> <start_of_turn>model In January, DirtyFleaSack brought back the Moonstone Axe, updating it to chop 7 additional wood blocks above the chopped block and drop whole Melons and Watermelons. “The Bridge” was renamed to “Bridge”. Game mode-exclusive items like Remote Moonstone Explosives and Bouncy Bombs were added to Worlds. On January 8th, Defusal, a Counter-Strike-like gamemode, appeared in staging. Raw Meats were added, giving a 5-second Poisoned Effect. WorldBuilder was added on January 13th, allowing block manipulation with commands like deleting chunks and copying structures. One Block Wide gamemode was released the next day, alongside a new way to obtain Coal by smelting 4 Wood Logs. A new chat UI was added on January 16th, and the Lava Bucket was briefly added then removed. Bedwars Trios, a Squads variant with one less player, was added on January 22nd. Fog was added as a graphics setting on January 29th, and mob item drops were increased. Lava and the Obsidian Boat were re-added on January 31st, with Lava dealing 10 HP damage without armor. Obsidian crafting changed to require Water and Lava, and Magma crafting changed to use a Bucket of Lava. </end_of_turn> <start_of_turn>user Tell me about the February updates. <end_of_turn> <start_of_turn>model On February 6th, Worlds was replaced with a new UI for Gamemodes, and Lobby Cards were introduced. Lobby Owners gained Lobby Color and Lobby Emojis options. February 7th allowed gifting Super Rank packages, also purchasable on CrazyGames. Fat Red and Brown Mushrooms were added on February 10th, increasing jump height when jumped on multiple times and craftable from 4 normal mushrooms. Chili Peppers were added on February 13th, granting Heat Resistance and usable in Heat Resistance Potions. A Code Board update was added on February 18th, allowing in-game code editing. February 20th brought Fall Damage toggling in World Lobbies and Smart Animals that move faster and run from players. Super Rank advertisements appeared on February 22nd. Finally, on February 24th, Bedwars Lucky Rebalance added Fall Damage, rebalanced the shop, added new Lucky Items, and Roles, alongside Code Blocks which are like Boards with more space and a navy blue background. </end_of_turn> <start_of_turn>user What happened in March? <end_of_turn> <start_of_turn>model March 3rd introduced a new perspective mode allowing front-facing views, with switched movement controls (W back, S forward, A right, D left) and a glitch showing the body in first-person. On March 7th, the Cave Golem, the fourth mob, was added, dropping Moonstone Fragments and Mossy Messy Stone. March 12th updated the gamemodes menu to full-screen with a “Back to Games” button and improved schematic loading. WorldBuilder commands were added: //pos1, //pos2, //copy, //paste, //set, //replace, //schematic save, and //schematic load. The UI for Create Worlds was also updated. Natural Disaster Survival was a limited-time gamemode leaked early and removed quickly on March 18th. Flat and One Block Wide terrains were added on March 20th. Custom Bedwars and Skywars lobbies were added on March 21st and 22nd respectively, using Custom Lobby Blocks. More custom maps were added for Cube Warfare, Bridge, Rocket Spleef, and Rocket Obby on March 25th. A leaked Minigames gamemode was added to staging on March 27th. </end_of_turn> <start_of_turn>user Can you summarize the April updates? <end_of_turn> <start_of_turn>model On April 1st, Bloxd was temporarily made left-handed for April Fools, and Minigames was removed from staging. April 3rd added Game Competition Winners worlds from Discord. Draugr Zombies, the fifth mob, were added on April 4th. Red Arrows around an invisible circle were added to indicate damage on April 7th. Factions was permanently removed on April 10th. Draugr Skeleton, inspired by Minecraft’s Skeleton, was added on April 11th, dropping Bones or Arrows. Mob Spawners were added on April 17th, with red edges indicating hostile mobs and green edges indicating passive mobs. </end_of_turn> <start_of_turn>user What new features were added in May? <end_of_turn> <start_of_turn>model May 1st added Custom Games, leading to the removal of Game Competition Winners. The Frozen Badlands biome, with Jungle Wood, Wildcat, and Gorilla mobs, was added on May 2nd. The Draugr Knight’s reach and speed were nerfed on May 7th. On May 9th, Tom added Client Options (like double jump via airJumpCount), Entity Settings (like opacity), and Mob Settings to the coding system. Aura XP and the Enchant activity were added on May 15th, obtainable by smelting ores, killing animals, and players. Animal Quartet – Deer, Wolf, Bear, and Stag – were added on May 16th, with the Stag variant dropping Gold Nuggets and Golden Watermelons. Enchanting expanded on May 23rd to include potions, arrows, and portable orbs, and to apply to pickaxes, axes, shovels, bows, crossbows, and sticks. Goldrush gamemode was added on May 27th. Finally, on May 30th, the Salvaging Table was added, allowing item uncrafting, and new mob loot – Knight Hearts, Golem Eyes, and Fur – were introduced. </end_of_turn> <start_of_turn>user Tell me about the June updates. <end_of_turn> <start_of_turn>model June 2nd added Chalk blocks found in rivers, usable for colored blocks with the artisan bench, and a new App Update fixing bugs. Simon Says, with 10 tasks for points based on speed, was added on June 12th, alongside a major thumbnail update for 13 gamemodes and 2 player modes. Simon Says was removed two days later. New Bedwars maps, Rooftops and Tavern by Harrythe, were released on June 16th. Sleeping was added on June 20th, with leaf and strong beds offering varying perks. </end_of_turn> <start_of_turn>user What updates occurred in July? <end_of_turn> <start_of_turn>model On July 1st, all gamemode thumbnails were changed. July 3rd brought the Jungle Update, adding Jungle Wood (formerly Elm Wood), Wildcat, and Gorilla mobs, along with Banana (double jump effect) and Mango (knockback) foods. A harder Rocket Obby map, “January” by January, was added on July 14th. Player Counts were added, showing the total players in each gamemode, and Bloxd.io was added to the App Store on the same day, though it received negative reviews due to glitches. </end_of_turn>
<start_of_turn>user What websites are associated with Bloxd? <end_of_turn> <start_of_turn>model crazygames.com, now.gg, minijuegos.com, kevin.games, silvergames.com, playground123.com, and Bloxd YouTube Videos are associated with Bloxd. <end_of_turn> <start_of_turn>user Can you list the music artists and song titles used in Bloxd? <end_of_turn> <start_of_turn>model Adigold created the following titles: A Place to be Free, Butterfly Effect, Dreamless Sleep, Frozen Pulse, Frozen Skies, Healing Thoughts, Here Forever, Just a Little Hope, Just Like Heaven, Memories Remain, Place to be, The Riverside, The Wonder, and Vetrar. highway-1-retro-gaming-version is by lonepeakmusic, heroic-demise-updated-version is by opengameart, happy-arcade-tune, town-theme-rpg, and 5-chiptunes-action are also by opengameart. slow-motion is by bensound, I Have Often Told You Stories by Ivan Chew, Reverie (small theme) by _ghost featuring Pitx, Silence Await by Analog By Nature featuring oldDog, Ethereal Space by Snowflake featuring Zep Hurme, build-up-scenes-battle-ship by Hot_Dope, Raise The Sails by SergePavkinMusic, The Epic Adventure by The_Mountain, Corsairs by StudioKolomna, Sneaky Jazz and The Sneaky Jazz by Mojo Productions. <end_of_turn> <start_of_turn>user What are the rules regarding acceptable behavior on Bloxd? <end_of_turn> <start_of_turn>model You must be respectful of others, and cannot harass or bully other players. Discriminatory jokes and hate speech based on race, ethnicity, national origin, sex, gender, sexual orientation, religious affiliation, or disabilities are not allowed. Cursing is prohibited, as is circumventing the swear filter. Spamming is not allowed. You cannot post links, engage in NSFW content, or online dating. Offensive or inappropriate names are forbidden, and impersonating staff or developers is not allowed. Hacking, cheating, and autoclicking are prohibited, as are bloxd userscripts, extensions, or other modifications. Inappropriate text on boards/signs and inappropriate world lobbies are not permitted. Evading mutes or bans with alt accounts is prohibited, and advocating for rule-breaking is also not allowed. <end_of_turn> <start_of_turn>user What information does Bloxd collect, according to the Privacy Policy? <end_of_turn> <start_of_turn>model Bloxd may collect your email address, first name, and last name. Usage Data is also collected automatically, including your IP address, browser type, browser version, pages visited, time and date of visits, and unique device identifiers. If accessing via a mobile device, the type of device, unique ID, IP address, mobile operating system, and mobile browser type are collected. Information sent by your browser during visits is also collected. When using Third-party Social Media Services for login, Bloxd may collect your name, email address, activities, and contact list. If purchasing virtual goods through Xsolla, Bloxd collects User ID, your email address, your IP address, and country of residence. <end_of_turn> <start_of_turn>user How long does Bloxd retain personal data? <end_of_turn> <start_of_turn>model Bloxd will retain your Personal Data only for as long as necessary for the purposes outlined in the Privacy Policy, including complying with legal obligations, resolving disputes, and enforcing legal agreements. Usage Data is generally retained for a shorter period, except when used to strengthen security or improve functionality, or when legal obligations require longer retention. <end_of_turn> <start_of_turn>user What are the terms regarding virtual goods? <end_of_turn> <start_of_turn>model Virtual Goods can be purchased within the Services and all purchases are final and non-refundable unless required by law. When you purchase Virtual Goods, you receive a limited, non-transferable license to use them within the Services. Bloxd reserves the right to terminate your access to Virtual Goods if you violate the Terms or Community Conduct Guidelines. <end_of_turn> <start_of_turn>user What happens if I violate the Terms of Service? <end_of_turn> <start_of_turn>model Violating the Terms of Service or Community Conduct Guidelines can result in penalties ranging from temporary suspensions to permanent bans. Players demonstrating positive behavior over time may see a reduction in penalties. Bloxd reserves the right to terminate or suspend your account. You can report violations using in-game tools. <end_of_turn> <start_of_turn>user What is Bloxd's liability? <end_of_turn> <start_of_turn>model The Services are provided "as is" and "as available" without warranties. Bloxd is not liable for any indirect, incidental, special, or consequential damages arising from your use of the Services. Total liability to you for any claims related to the Services is limited to the amount you paid Bloxd in the past 12 months. <end_of_turn> <start_of_turn>user What law governs these Terms of Service, and how are disputes resolved? <end_of_turn> <start_of_turn>model These Terms are governed by the laws of England and Wales. Any disputes arising from these Terms will be resolved through binding arbitration in London, United Kingdom. You waive any right to participate in a class action or jury trial. <end_of_turn> <start_of_turn>user What is the contact information for Bloxd LTD? <end_of_turn> <start_of_turn>model Email: privacy@bloxd.io. Address: Bloxd LTD, 86-90 Paul Street, London, England, United Kingdom, EC2A 4NE. <end_of_turn>
<start_of_turn>user What is Bloxd.io Staging? <end_of_turn> <start_of_turn>model Bloxd.io Staging is a testing site for the developers, but it’s still accessible to players. <end_of_turn> <start_of_turn>user What is the purpose of Bloxd.io Staging? <end_of_turn> <start_of_turn>model Some updates on the Bloxd.io web will usually be available on Bloxd.io Staging first for testing. However, not all updates are tested there first. <end_of_turn> <start_of_turn>user If I find an update on Staging, how long before everyone else gets it? <end_of_turn> <start_of_turn>model The testing time before an update is released to the entire player base ranges from a few hours to three days. <end_of_turn> <start_of_turn>user Where can I find Bloxd.io Staging? <end_of_turn> <start_of_turn>model You can find it at https://staging.bloxd.io. <end_of_turn>
<start_of_turn>user I'm new here. Where do I find information about how this wiki works? <end_of_turn> <start_of_turn>model You should start with the “Rules of this wiki” and “Getting Started” sections. There are also “Guides” and “All Help articles” available. <end_of_turn> <start_of_turn>user I want to help build this wiki. How do I do that? <end_of_turn> <start_of_turn>model Check out the “How to Contribute” and “Managing your new community” sections for information on contributing. <end_of_turn> <start_of_turn>user Who currently owns this wiki? <end_of_turn> <start_of_turn>model AbnormalHuman69 is the current owner. <end_of_turn> <start_of_turn>user Who created this wiki originally? <end_of_turn> <start_of_turn>model Foxy Kuro 96 is the creator of the wiki. <end_of_turn> <start_of_turn>user Are there any other contributors listed? <end_of_turn> <start_of_turn>model Yes, other contributors include Martin MMC, BloxyLikezBloxycola, BlooZen, Dronyazka, DeepfriedHams, and Smartkid69. However, Dronyazka, DeepfriedHams, and Smartkid69 are currently listed as inactive. <end_of_turn> <start_of_turn>user Where can I find information about the game itself? <end_of_turn> <start_of_turn>model You can “Play Bloxd.io” and find the “Bloxd.io in-game rules” here. There are also “Bloxd Resources” available. <end_of_turn> <start_of_turn>user Are there any external communities for Bloxd.io? <end_of_turn> <start_of_turn>model Yes, there is a “Bloxd.io Sub-Reddit” and a “Bloxd Discord” available. <end_of_turn> <start_of_turn>user Are there different sections for different aspects of Bloxd.io? <end_of_turn> <start_of_turn>model Yes, there are “Bloxd.io Subwikis”. <end_of_turn>
<start_of_turn>user What are the basic rules for contributing to this wiki? <end_of_turn> <start_of_turn>model Treat others with kindness and courtesy; personal attacks, harassment, or bullying are not allowed. Keep language appropriate for all ages, avoiding offensive words. Do not impersonate others, like Bloxd.io developers or YouTubers. <end_of_turn> <start_of_turn>user What should I keep in mind regarding the content I add? <end_of_turn> <start_of_turn>model Focus on adding accurate, constructive information. Avoid false details, gibberish, or irrelevant content. Don't spam with excessive links or repetitive content. <end_of_turn> <start_of_turn>user Do I need to specifically state who made each change? <end_of_turn> <start_of_turn>model No, there’s no need to credit yourself directly in articles—your contributions are tracked in the page history. <end_of_turn> <start_of_turn>user How important is the way I write my contributions? <end_of_turn> <start_of_turn>model Use proper grammar, spelling, and formatting to keep the wiki consistent and easy to read. <end_of_turn> <start_of_turn>user What if I disagree with someone else's edit? <end_of_turn> <start_of_turn>model Instead of repeatedly undoing edits, start a conversation to find the best solution together, or reach out to an admin for help. Keep discussions relevant and respectful. <end_of_turn> <start_of_turn>user What happens if I create multiple accounts to cause trouble? <end_of_turn> <start_of_turn>model Creating multiple accounts for disruptive purposes may result in action being taken. If you receive a warning or block, understand what went wrong and work to improve. <end_of_turn> <start_of_turn>user What is the general approach to handling rule violations? <end_of_turn> <start_of_turn>model The goal is to guide and educate, not punish. For minor issues, two warnings are usually provided before action. Serious matters, like explicit content or impersonation, may require immediate action. <end_of_turn> <start_of_turn>user Where can I find more information about how violations are handled? <end_of_turn> <start_of_turn>model You can find more details on how violations are handled in the Strike System. <end_of_turn> <start_of_turn>user Who can I contact if I have questions or concerns? <end_of_turn> <start_of_turn>model Admin are here to help if you have questions or concerns. Harassment or intimidating behavior is not acceptable, and the community aims to be safe and supportive. Contributions and discussions should be age-appropriate and welcoming to all members, including younger users. <end_of_turn>
<start_of_turn>user What is WikiTools? <end_of_turn> <start_of_turn>model WikiTools is a page dedicated to bringing you a shortcut through the wiki! <end_of_turn> <start_of_turn>user What keys are listed in the information? <end_of_turn> <start_of_turn>model 1Key, 2Categories, 3Available Templates. <end_of_turn> <start_of_turn>user What special pages are available? <end_of_turn> <start_of_turn>model Special:SpecialPages, Special:AllPages, and Special:ShortPages. <end_of_turn> <start_of_turn>user What templates are available? <end_of_turn> <start_of_turn>model Template:Stub, Template:Delete, Template:Mess, and Template:BIFAOIWMove. There's also the Crafting Recipe Format template. <end_of_turn> <start_of_turn>user Tell me about the Crafting Recipe Format. <end_of_turn> <start_of_turn>model < and > are required, while [ and ] are optional. It features things like Biomes, Movement in Bloxd.io, Users (Arthur, Stardue, Weiqing, other players), and Entities (Cell Block B). It also covers WikiTools, Map, Gamemodes, Blocks, and Item information, as well as External links. <end_of_turn> <start_of_turn>user How do I use the TestPage? <end_of_turn> <start_of_turn>model You can check Iron for a well-done page example. The Ore Page Template uses <Overview> as a header, followed by the ore name, stating it's one of the first ores found. It explains its use for tools, armor, and decorative blocks, and where it's found underground or around mountains. It naturally occurs between 40 and -60 on the y-axis with a 0.5% chance of replacing Stone, spawning within 3 blocks of existing ore, with at least 4 blocks between deposits, veins of 5-18 blocks, and standing out against Andesite, Diorite, and Granite. It also uses "Appearance" and "Usage" headers. <end_of_turn> <start_of_turn>user What does the Ore Page Template say about Appearance? <end_of_turn> <start_of_turn>model The <Ore>'s texture is a <description>, similar to stone but with chunks of <ore name> in it. <end_of_turn> <start_of_turn>user What does the Colourable Items Page Template include? <end_of_turn> <start_of_turn>model <Item name> is a block created when <items> are combined in the artisan bench. It includes "Obtaining" and "Usage" headers, with "Crafting (Via Artisan Bench)" as a sub-heading. <Item name> can also be dyed into different colours with the Artisan Bench. <end_of_turn>
<start_of_turn>user What is Bloxd Hop and who developed it? <end_of_turn> <start_of_turn>model Bloxd Hop is a simple parkour gamemode where the goal is to reach the end by standing on the Emerald Block after completing stages marked with Gold Blocks. It was developed by Weiqing (Creation) and Arthur (Shop and development). The script name for it is parkour, and it was the very first gamemode added to Bloxd.io. <end_of_turn> <start_of_turn>user How can I improve my chances of winning, and what can I earn while playing? <end_of_turn> <start_of_turn>model You can gain Gold and XP by standing on checkpoints and completing quests, which can then be used to give you an advantage during play. There are two modes: Buffs and No Buffs. In Buffs mode, you can buy Powerups and use Blockers. In No Buffs mode, you can't use those, making it harder. Gold is used to buy powerups, and XP is used to buy permanent upgrades. Level Tokens are purchased with XP and used for Level upgrades. <end_of_turn> <start_of_turn>user How do I switch between the Buffs and No Buffs modes? <end_of_turn> <start_of_turn>model Type /nobuffs in the chat to switch between the two modes. When you switch, you'll be teleported back to the start of the map with your timer reset. <end_of_turn> <start_of_turn>user Tell me about the tasks available in Bloxd Hop. <end_of_turn> <start_of_turn>model Tasks are mini-objectives that grant 10-50 gold upon completion. There are always 3-5 available, and you complete one to get a new one. Examples include finding a Light Blue, Blue, Purple, Red, Orange, Yellow, or Lime Wool and standing on it, activating a certain number of checkpoints, reaching a certain number of checkpoints, jumping a specific number of times, completing a map, playing for 5 minutes, saying something in chat, or joining the Bloxd.io Discord directly from the game. You can also switch tasks by joining a different lobby. Resetting your position also counts as a task, activated by pressing 'R'. <end_of_turn> <start_of_turn>user What can I find on the Leaderboard, and is it reliable? <end_of_turn> <start_of_turn>model The Leaderboard shows the best runs by logged-in players on all maps and in both modes (Buffs and No Buffs) for today, this week, or all time. It also shows players with the most Gold earned. You can view the leaderboard with the closest 25 players in either direction, or the top 50. However, many players have cheated using glitches, hacks, or clients, and while the developers have deleted those runs, it's still something to be aware of. <end_of_turn> <start_of_turn>user How do I access the Shop, and what commands are available? <end_of_turn> <start_of_turn>model You can access the Shop by pressing [B] on your keyboard (or setting a custom keybind to "Open Shop"). The available chat-based commands are /rtv, /players, /played, /xp, and /nobuffs. <end_of_turn> <start_of_turn>user What happens when I use the /rtv command? <end_of_turn> <start_of_turn>model If you use /rtv, the game will display a message like "[Username] wants to rtv! [Current vote count]/[Half the number of players in the lobby] to rtv." If enough players vote, a message will appear saying "[Username] wants to rtv! Rtv successful, switching maps." <end_of_turn> <start_of_turn>user Are there any non-player characters in Bloxd Hop? <end_of_turn> <start_of_turn>model Yes, there are Bots. They join lobbies and act somewhat like real players, jumping around and occasionally completing parkour, but mostly failing. They were likely added to make smaller lobbies feel less empty. <end_of_turn> <start_of_turn>user What kind of messages can I see in chat and on the screen while playing? <end_of_turn> <start_of_turn>model In chat, you'll see messages like "[Player name] has joined!", "Use /rtv to vote skip this map," "Use Enter to send a message," and "[Player name] has completed the map in [Number] seconds with/without powerups!". On the screen, you'll see pop-up messages displaying achievements like activating many checkpoints, jumping a lot, finishing maps, or being the first to finish. These stats are wiped if you clear your cookies. You'll also see messages like "Map has changed to [map name]" and hints like "Sometimes jumping diagonally is worse than jumping straight!". <end_of_turn> <start_of_turn>user Tell me about the different maps available in Bloxd Hop. <end_of_turn> <start_of_turn>model There's Crossing Colours, a short map with red (harder) and green (easier) paths you can switch between. Starry Skies is another map. There's also a map around a village made of Pine Wood and other blocks, with Cyan Wool and Glass. The longest map is colourful and uses most of the Wool colours; double jump is recommended. There's a castle map with Orange and Pink Wool, also with red and orange course splits. Finally, there's a map around Iron Man's resort with Magenta, Blue, and Purple Wool. Almost all parkour is made out of Coloured Wool. <end_of_turn> <start_of_turn>user Can I download the maps for Minecraft? <end_of_turn> <start_of_turn>model Yes, the parkour maps, except for Crossing Colours and Starry Skies, can be downloaded for use on Minecraft as Minecraft schematic files. They are linked on the Bloxd.io Credits Page. Iron Man's Mansion was created by jar9 and uploaded to Minecraft Schematics, but the schematic doesn't include the in-game wool parkour. <end_of_turn> <start_of_turn>user Has Bloxd Hop always been called Bloxd Hop? <end_of_turn> <start_of_turn>model No, Bloxd Hop used to be called BloxdHop, like OneBlock, EvilTower, etc. It also changed its thumbnail on May 29, 2024. <end_of_turn> <start_of_turn>user Is there a website for Bloxd Hop? <end_of_turn> <start_of_turn>model Yes, Bloxd Hop has its own website called bloxdhop.io. <end_of_turn>
<start_of_turn>user Tell me about Bloxd. <end_of_turn> <start_of_turn>model Bloxd (exampleGame) is a secret testing gamemode created by Arthur. It was first seen on October 13th, 2022, when Greenville was first added, likely published accidentally alongside Greenville. It was quickly made hidden and unplayable after its discovery. <end_of_turn> <start_of_turn>user Can you still access it? <end_of_turn> <start_of_turn>model While you can’t play it, Bloxd is still viewable through Google Translate and links, though it remains unplayable. Modifying the link to change languages doesn’t allow access either, likely because Google Translate can’t load the game code or 3D assets. <end_of_turn> <start_of_turn>user What is known about what’s inside Bloxd? <end_of_turn> <start_of_turn>model The contents of Bloxd remain largely a mystery, but one editor managed to collect several images of the gamemode’s contents, though those images aren’t detailed here. <end_of_turn> <start_of_turn>user Has anything else been discovered with the same name? <end_of_turn> <start_of_turn>model Several months after the first discovery, another gamemode named Bloxd was found, but it was also unjoinable. Initially, there were two key differences: its script name was testGame, and it didn’t have a thumbnail. The thumbnail was later changed to match the first Bloxd (exampleGame). <end_of_turn> <start_of_turn>user Who created the second Bloxd? <end_of_turn> <start_of_turn>model The game developer of the second Bloxd, with the script name testGame, is unknown. The first Bloxd (exampleGame) was created by Arthur. <end_of_turn>
<start_of_turn>user Tell me about Bloxd. <end_of_turn> <start_of_turn>model Bloxd (exampleGame) is a secret testing gamemode created by Arthur. It was first seen on October 13th, 2022, when Greenville was first added, likely published accidentally alongside Greenville. It was quickly made hidden and unplayable after its discovery. <end_of_turn> <start_of_turn>user Can you still access it? <end_of_turn> <start_of_turn>model While you can’t play it, Bloxd is still viewable through Google Translate and links, though it remains unplayable. Modifying the link to change languages doesn’t allow access either, likely because Google Translate can’t load the game code or 3D assets. <end_of_turn> <start_of_turn>user What is known about what’s inside Bloxd? <end_of_turn> <start_of_turn>model The contents of Bloxd remain largely a mystery, but one editor managed to collect several images of the gamemode’s contents, though those images aren’t detailed here. <end_of_turn> <start_of_turn>user Has anything else been discovered with the same name? <end_of_turn> <start_of_turn>model Several months after the discovery of Bloxd (exampleGame), another gamemode with the exact same name was found, but it was also unjoinable. Initially, there were two key differences: its script name was testGame, and it didn’t have a thumbnail. <end_of_turn> <start_of_turn>user What happened to those differences? <end_of_turn> <start_of_turn>model The thumbnail for the second gamemode was later changed to match the first Bloxd (exampleGame). The first Bloxd’s game developer is Arthur, while the second’s is unknown. Both gamemodes share the same name, Bloxd. <end_of_turn>
<start_of_turn>user What is Bloxd Hop and who developed it? <end_of_turn> <start_of_turn>model Bloxd Hop is a simple parkour gamemode where the goal is to reach the end by standing on the Emerald Block after completing stages marked with Gold Blocks. It was developed by Weiqing (Creation) and Arthur (Shop and development). The script name for it is parkour, and it was the very first gamemode added to Bloxd.io. <end_of_turn> <start_of_turn>user How can I improve my chances of winning, and what can I earn while playing? <end_of_turn> <start_of_turn>model You can gain Gold and XP by standing on checkpoints and completing quests, which can then be used to buy powerups and permanent upgrades, giving you an advantage. Bloxd Hop has two modes: Buffs and No Buffs. In Buffs mode, you can buy Powerups and use Blockers. In No Buffs mode, you can't use those, making it harder. You can switch between modes by typing /nobuffs in chat, which will teleport you to the start with a reset timer. <end_of_turn> <start_of_turn>user What are the currencies used in Bloxd Hop, and how do I get Level Tokens? <end_of_turn> <start_of_turn>model The main currencies are Gold and XP. Gold is used to buy powerups, and can be earned by reaching checkpoints, completing maps, or completing tasks. XP is used to buy permanent upgrades and is gained by reaching checkpoints and completing maps. Level Tokens are used to purchase Level upgrades and are obtained after gaining a certain amount of Experience. <end_of_turn> <start_of_turn>user Tell me about the tasks available in the game. <end_of_turn> <start_of_turn>model Tasks are mini-objectives that grant 10-50 gold upon completion. There are always 3-5 available, and you complete one to get a new one. Examples include finding a Light Blue, Blue, Purple, Red, Orange, Yellow, or Lime Wool and standing on it, activating or reaching a certain number of checkpoints, jumping a specific number of times, completing a map, playing for 5 minutes, saying something in chat, or joining the Bloxd.io Discord directly from the game. You can also get a new task by joining a different lobby. Resetting your position also counts as a task, and is completed by pressing "R" (or whatever keybind you have for "Special Action 1"). <end_of_turn> <start_of_turn>user What is the Leaderboard, and is it reliable? <end_of_turn> <start_of_turn>model The Leaderboard shows the best runs by logged-in players on all maps and in both modes (Buffs and No Buffs). You can view runs for today, this week, or all time. It also shows players with the most Gold earned. You can choose to see the closest 25 players in either direction, or the top 50. However, many players have cheated using glitches, hacks, or clients, and the developers have deleted many of those runs. <end_of_turn> <start_of_turn>user How do I access the Shop, and what commands are available? <end_of_turn> <start_of_turn>model You can access the Shop by pressing [B] on your keyboard (or a custom keybind named "Open Shop"). Available commands include /rtv, /players, /played, /xp, and /nobuffs. /rtv is used to vote to switch maps. <end_of_turn> <start_of_turn>user Explain the /rtv command and what happens when it succeeds. <end_of_turn> <start_of_turn>model Using /rtv initiates a vote to switch maps. When a player uses the command, a message appears stating "[Username of the player using the command] wants to rtv! [Current vote count]/[Half the number of players in the lobby] to rtv." If the vote reaches half the number of players in the lobby, a message appears: "[Username of the player using the command] wants to rtv! Rtv successful, switching maps." <end_of_turn> <start_of_turn>user What are Bots, and what messages might I see in chat? <end_of_turn> <start_of_turn>model Bots are entities that join lobbies to make players feel less alone, especially in smaller lobbies. They attempt parkour but mostly fail. Chat messages include "[Player name] has joined!" (for both players and bots), "Use /rtv to vote skip this map.", "Use Enter to send a message.", "[Player name] has jumped for the first time!" (for new players or those who cleared browsing history), "Map will change in 5 minutes!" or "Map will change in 60 seconds!", and "[Player name] has completed the map in [Number] seconds with powerups!" or "[Player name] has completed the map in [Number] seconds without powerups!". <end_of_turn> <start_of_turn>user What kind of messages appear in the top-right corner of the screen? <end_of_turn> <start_of_turn>model Messages in the top-right corner display achievements like activating many Checkpoints, jumping a lot of times, finishing Maps, being the first to finish the Map, and more. These stats are wiped if you clear your cookies, even for logged-in users. A message also appears when the map changes: "Map has changed to [map name]". There are also hints like "Sometimes jumping diagonally is worse than jumping straight!" or "Think about the jumps before you do them!". <end_of_turn> <start_of_turn>user What are the different maps available, and what are their characteristics? <end_of_turn> <start_of_turn>model There's Crossing Colours, the shortest map with red (harder) and green (easier) paths you can switch between. Starry Skies is a map around a village made of Pine Wood and other Blocks, with Cyan Wool and Glass. There's also a colourful, longest map where double jump is recommended, with checkpoints becoming fewer towards the end. A castle map features Orange and Pink Wool, with Red (harder) and Orange (easier) course splits, and Planks to skip sections. Finally, there's Iron Man's Mansion, with Magenta, Blue, and Purple Wool. <end_of_turn> <start_of_turn>user Can I download the maps for Minecraft, and what about Iron Man's Mansion? <end_of_turn> <start_of_turn>model Almost all of the parkour maps, except for Crossing Colours and Starry Skies, can be downloaded for use on Minecraft as a Minecraft schematic file, and they are linked on the Bloxd.io Credits Page. Iron Man's Mansion was created by jar9 and uploaded to Minecraft Schematics, but the schematic does *not* include the wool parkour seen in-game. <end_of_turn> <start_of_turn>user Is there a website for Bloxd Hop, and has the game changed names or appearance recently? <end_of_turn> <start_of_turn>model Yes, Bloxd Hop has its own website called bloxdhop.io. Bloxd Hop used to be called BloxdHop, like OneBlock and EvilTower. The thumbnail was changed on May 29, 2024, going from the Second Thumbnail to the Current Thumbnail, after previously being the First Thumbnail. <end_of_turn>
<start_of_turn>user What websites are associated with Bloxd? <end_of_turn> <start_of_turn>model crazygames.com, now.gg, minijuegos.com, kevin.games, silvergames.com, playground123.com, and Bloxd YouTube Videos are associated with Bloxd. <end_of_turn> <start_of_turn>user Can you list the music artists and song titles used in Bloxd? <end_of_turn> <start_of_turn>model Adigold created the following titles: A Place to be Free, Butterfly Effect, Dreamless Sleep, Frozen Pulse, Frozen Skies, Healing Thoughts, Here Forever, Just a Little Hope, Just Like Heaven, Memories Remain, Place to be, The Riverside, The Wonder, and Vetrar. highway-1-retro-gaming-version is by lonepeakmusic, heroic-demise-updated-version is by opengameart, happy-arcade-tune, town-theme-rpg, and 5-chiptunes-action are also by opengameart. slow-motion is by bensound, I Have Often Told You Stories by Ivan Chew, Reverie (small theme) by _ghost featuring Pitx, Silence Await by Analog By Nature featuring oldDog, Ethereal Space by Snowflake featuring Zep Hurme, build-up-scenes-battle-ship by Hot_Dope, Raise The Sails by SergePavkinMusic, The Epic Adventure by The_Mountain, Corsairs by StudioKolomna, Sneaky Jazz and The Sneaky Jazz by Mojo Productions. <end_of_turn> <start_of_turn>user What are the rules regarding acceptable behavior on Bloxd? <end_of_turn> <start_of_turn>model You must be respectful of others, and cannot harass or bully other players. Discriminatory jokes and hate speech based on race, ethnicity, national origin, sex, gender, sexual orientation, religious affiliation, or disabilities are not allowed. Cursing is prohibited, as is avoiding the swear filter. Spamming is not allowed. You cannot post links, engage in NSFW content, or online dating. Offensive or inappropriate names are forbidden, and impersonating staff or developers is not allowed. Hacking, cheating, and autoclicking are prohibited, as is using bloxd userscripts, extensions, or other modifications. Inappropriate text on boards/signs and inappropriate world lobbies are not allowed. Evading mutes or bans with alt accounts is prohibited, and advocating for rule-breaking is also not allowed. <end_of_turn> <start_of_turn>user What information does Bloxd collect, according to the Privacy Policy? <end_of_turn> <start_of_turn>model Bloxd may collect your email address, first name, and last name. Usage Data is also collected automatically, including your IP address, browser type, browser version, pages visited, time and date of visits, and unique device identifiers. If accessing via a mobile device, the type of device, unique ID, IP address, mobile operating system, and mobile browser type are collected. Information sent by your browser during visits is also collected. When using Third-party Social Media Services for login, Bloxd may collect your name, email address, activities, and contact list. If purchasing virtual goods through Xsolla, Bloxd collects User ID, your email address, your IP address, and country of residence. <end_of_turn> <start_of_turn>user How long does Bloxd retain personal data? <end_of_turn> <start_of_turn>model Bloxd will retain your Personal Data only for as long as necessary for the purposes outlined in the Privacy Policy, including complying with legal obligations, resolving disputes, and enforcing legal agreements. Usage Data is generally retained for a shorter period, except when used to strengthen security or improve functionality, or when legal obligations require longer retention. <end_of_turn> <start_of_turn>user What are the terms regarding virtual goods? <end_of_turn> <start_of_turn>model Virtual Goods can be purchased within the Services and all purchases are final and non-refundable unless required by law. When you purchase Virtual Goods, you receive a limited, non-transferable license to use them within the Services. Bloxd reserves the right to terminate your access to Virtual Goods if you violate the Terms or Community Conduct Guidelines. <end_of_turn> <start_of_turn>user What happens if I violate the Terms of Service? <end_of_turn> <start_of_turn>model Violating the Terms of Service or Community Conduct Guidelines can result in penalties ranging from temporary suspensions to permanent bans. Players demonstrating positive behavior over time may see a reduction in penalties. Bloxd reserves the right to terminate or suspend your account. You can report violations using in-game tools. <end_of_turn> <start_of_turn>user What is Bloxd's liability? <end_of_turn> <start_of_turn>model The Services are provided "as is" and "as available" without warranties. Bloxd is not liable for any indirect, incidental, special, or consequential damages arising from your use of the Services. Total liability is limited to the amount you paid Bloxd in the past 12 months. <end_of_turn> <start_of_turn>user What law governs these Terms of Service, and how are disputes resolved? <end_of_turn> <start_of_turn>model These Terms are governed by the laws of England and Wales. Any disputes arising from these Terms will be resolved through binding arbitration in London, United Kingdom. You waive any right to participate in a class action or jury trial. <end_of_turn> <start_of_turn>user What is the contact information for Bloxd LTD? <end_of_turn> <start_of_turn>model Email: privacy@bloxd.io. Address: Bloxd LTD, 86-90 Paul Street, London, England, United Kingdom, EC2A 4NE. <end_of_turn>
<start_of_turn>user What do I need to do to play Bloxd.io? <end_of_turn> <start_of_turn>model To play Bloxd.io you must accept the privacy policy that is shown. <end_of_turn> <start_of_turn>user Where can I find the full privacy policy for Bloxd.io? <end_of_turn> <start_of_turn>model The link to the full privacy policy is https://bloxd.io/privacy-policy. <end_of_turn>
<start_of_turn>user What is bloxdk12 and what is its website? <end_of_turn> <start_of_turn>model bloxdk12 is a substitute version of Bloxd.io specifically for teachers to use for educational purposes. Its website is https://bloxdk12.com, and it also has the alias bloxdk12. <end_of_turn> <start_of_turn>user How can a teacher use bloxdk12? <end_of_turn> <start_of_turn>model If a teacher signs in with a Google account designated as a "Teacher", they can create a lobby for students to join. <end_of_turn> <start_of_turn>user What happens if I already have a Bloxd.io account and use it on bloxdk12? <end_of_turn> <start_of_turn>model If you log in with an account already registered on Bloxd.io, your data will transfer over to bloxdk12. <end_of_turn> <start_of_turn>user Can I see what's happening in bloxdk12 lobbies from Bloxd.io? <end_of_turn> <start_of_turn>model Yes, anything that happens in bloxdk12's lobbies can be seen in Bloxd.io lobbies. <end_of_turn> <start_of_turn>user How do you join a lobby in bloxdk12? <end_of_turn> <start_of_turn>model Users can join specified lobbies in various gamemodes by clicking "Join Name" and typing in a desired lobby name. Some lobbies only use numbers as their real lobby names. <end_of_turn> <start_of_turn>user Does bloxdk12 have a Quick Play function? <end_of_turn> <start_of_turn>model No, all gamemodes, including minigames, do not have a Quick Play function. <end_of_turn> <start_of_turn>user Was there a way to access other gamemodes in older versions of bloxdk12? <end_of_turn> <start_of_turn>model In older versions, specifically versions from before July 22, 2023 and February 5, 2024 [1][2], you could access other gamemodes by using an invite link. You can find archived versions of the site at https://web.archive.org/web/20230722104749/https://bloxdk12.com/ and https://web.archive.org/web/20240205204722/https://bloxdk12.com/. <end_of_turn>
<start_of_turn>user I heard this page might be deleted. What are "Board Machines" exactly? <end_of_turn> <start_of_turn>model Board machines are mechanisms comprised of linked press to __ boards that use boards to perform actions usually related to a player's inventory. This page has been nominated for removal, so you should check what links here and the page history before deletion. <end_of_turn> <start_of_turn>user What *are* these "boards" you mentioned? How do they look? <end_of_turn> <start_of_turn>model Boards are writables in the game bloxd that allow the player to write on a UI, and they render with a Maple plank texture. You can find more information under Writables#'Press to ' Boards. <end_of_turn> <start_of_turn>user So, how do these board machines actually *work*? What happens when you interact with one? <end_of_turn> <start_of_turn>model When one press to __ board is triggered, it attempts to fulfill a trade by interacting with the player's inventory and either a chest or the game itself. If the trade is fulfilled, and there's another valid board adjacent to it (touching), that board will trigger and attempt its trade as well. This can create chain reactions, acting like crude redstone. <end_of_turn> <start_of_turn>user That sounds powerful! Are there any limitations to these chain reactions? <end_of_turn> <start_of_turn>model Yes, there's a rule that nerfs the system's potential: no more than 50 board actions can take place at once. This severely limits the complexity and functionality of board circuits. <end_of_turn> <start_of_turn>user What are people using these board machines *for*? Give me some examples. <end_of_turn> <start_of_turn>model Some prominent applications include storage systems for fixed quantity item storage and retrieval, armouries for automatically dispensing and stripping PvP gear, and unfortunately, scam machines that attempt to drain inventories. However, the latter is not recommended or endorsed. <end_of_turn> <start_of_turn>user How can you make sure all the boards in a chain get triggered? <end_of_turn> <start_of_turn>model Null trades – nothing costs nothing – can be used to carry the signal, triggering all adjacent boards regardless of other board failures. However, these signal-carrying boards can't perform other functions and still count towards the 50-operation limit. <end_of_turn> <start_of_turn>user Is there a trade-off when using these signal-carrying boards? <end_of_turn> <start_of_turn>model Yes, the more independent the boards are of each other, the fewer boards can be used to actuate a certain task. The challenge lies in finding a balance and the most efficient way to allocate the position of the signs. <end_of_turn>
<start_of_turn>user What is a Boat and what is it used for? <end_of_turn> <start_of_turn>model A Boat is a drivable vehicle entity used for fast transport of players over bodies of Water. It can be used for the transportation of players on water, land, and Ice. <end_of_turn> <start_of_turn>user How do you obtain a Boat? <end_of_turn> <start_of_turn>model Boats can be crafted in a Workbench. They can be crafted with any type of Plank. An Obsidian Boat can be crafted from 6 Obsidian. <end_of_turn> <start_of_turn>user How do you get in and out of a Boat, and how do you control it? <end_of_turn> <start_of_turn>model A player can enter or exit a Boat by right-clicking on it. On mobile, tap in the Boat once to enter, and you can also exit by crouching or holding a Hang Glider. You control the Boat using WASD or the arrow keys, and steer by pointing your mouse in the desired direction, similar to regular movement. <end_of_turn> <start_of_turn>user What happens if I teleport while in a Boat? <end_of_turn> <start_of_turn>model If you didn't exit the Boat before teleportation, the Boat will teleport with you as well. <end_of_turn> <start_of_turn>user Where can Boats be placed? <end_of_turn> <start_of_turn>model You cannot place Boats anywhere else other than on Water and LavaBlocks. However, you can get it on land using teleportation, but it will travel at a low speed. <end_of_turn> <start_of_turn>user How does speed vary depending on the surface the Boat is on? <end_of_turn> <start_of_turn>model Moving on Water is fast, and Ice is even faster. Rowing on land makes you go extremely slowly. Ice speeds up the Boat gradually, sometimes so fast it confuses the anticheat, holding you back frequently. <end_of_turn> <start_of_turn>user Tell me about the Obsidian Boat. <end_of_turn> <start_of_turn>model The Obsidian Boat works the same as a normal Boat but can be used to float on Lava without taking damage, unlike the wooden boat. It is crafted from 6 Obsidian. Both Boat types have a maximum stack of 1 and are best mined with a Fist. <end_of_turn> <start_of_turn>user What happens if I die in the void while in a Boat? <end_of_turn> <start_of_turn>model If you die by void death while in a Boat, the Boat will "separate" from you, fall down for a short distance, and then bounce up as if there was some sort of bouncy material in the void. Then it disappears. <end_of_turn> <start_of_turn>user Are there any known glitches or past behaviors of Boats? <end_of_turn> <start_of_turn>model You used to be able to phase through walls with Boats. Hitting someone who sat in a Boat on water used to give them more knockback than usual, going so fast that it confused the anticheat, holding that player back frequently. See Glitches for more information. <end_of_turn> <start_of_turn>user Is there anything unique about the sound or effects associated with being in a Boat? <end_of_turn> <start_of_turn>model If you are in a Boat, you get an effect called "Boating" with no duration. The Boat makes the noise of the player walking as there is no custom boat sound effect. You can also ascend Ladders and Vines in a Boat, which is very fast. <end_of_turn> <start_of_turn>user How can I retrieve a Boat if it's been moved? <end_of_turn> <start_of_turn>model Boats can be retrieved by hitting them once. Hold on the exited Boat on mobile. <end_of_turn>
<start_of_turn>user What are the writable items currently in the game? <end_of_turn> <start_of_turn>model There are currently four writable items in the game: Boards, Books, Name Tags, and Code Blocks. <end_of_turn> <start_of_turn>user Describe a Board. What can you do with it? <end_of_turn> <start_of_turn>model The Board is a special transparent block with the MapleWoodPlanks texture used to store text. It converts the symbols -> and <- into → and ←, though this was patched due to new font settings. Text can be small, medium, or large, and if a word is too long, it will continue onto the next line. You write on a Board by pressing [E] or right-clicking it, which opens a UI to type. You can also put emojis on Boards. As an OpenWorld owner, you can create special Boards that activate when right-clicked or pressed with [E]. These include 'press to get', 'press to lobby', 'press to tp', 'press to buy', 'press to mode', 'press to damage', 'press to execute', 'press to message', and 'press to sell' Boards. If multiple special boards are next to each other, they activate in a chain unless one fails. Boards were the first writable item in the game. <end_of_turn> <start_of_turn>user How do you create a 'press to get' Board, and what does it do? <end_of_turn> <start_of_turn>model To create a 'press to get' Board, you need to type the item name and quantity directly onto the Board. For example, to give a player Moonstone Orbs, you could type '999Moonstone Orb' or put 'Moonstone Orb' on one line and '999' on another. Be sure to use the correct item name (e.g., 'Block ofDiamond' instead of "diamond block") and avoid plural forms. You can also specify a range, like '1-10 Dirt'. A 'press to get' Board behaves similarly to command blocks from Minecraft with the /give command, giving a certain amount of a certain type of item to the player who presses it. <end_of_turn> <start_of_turn>user What about a 'press to lobby' Board? How is that created and what are its limitations? <end_of_turn> <start_of_turn>model To create a 'press to lobby' Board, you need to type "press to lobby" (case-insensitive) on the Board. It teleports you to the specified lobby. However, this only works in the Worlds game mode because there is no owner of the public lobbies. <end_of_turn> <start_of_turn>user Can you explain how the 'press to buy' and 'press to sell' Boards work? <end_of_turn> <start_of_turn>model A 'press to buy' Board allows a player to buy a certain item for a certain price. You need to type the buy parameters on the Board. A 'press to sell' Board allows users to sell a certain item for a certain price; you also type the sell parameters on the Board. Both generate items in-game. There are also player-made versions of these boards that require being placed on a chest containing the items to be bought or sold, respectively. On December 10, 2024, a board was added to sell all items in your inventory for nothing, replacing the old chest method. <end_of_turn> <start_of_turn>user What other types of "Press to __" Boards are available? <end_of_turn> <start_of_turn>model Besides 'press to get', 'press to lobby', 'press to buy', and 'press to sell', there are 'press to tp' Boards, 'press to mode' Boards, 'press to damage' Boards, 'press to execute' Boards, and 'press to message' Boards. A 'press to tp' board teleports you to specified coordinates. A 'press to damage' board takes health from the player who presses it, and a negative value will *give* health. A 'press to mode' board changes your mode. A 'press to execute' board executes other boards at a specified position, and a 'press to message' board is used for chatting via Lobby Msg. <end_of_turn> <start_of_turn>user Tell me about Books. What are their capabilities and limitations? <end_of_turn> <start_of_turn>model A Book is an item used to write text, like stories, guides, or notes. It looks like a leather-covered book with white pages. You open a text editor by right-clicking or pressing [E] while holding it. You can write up to 10 pages, with up to 247 characters per page, totaling 2,470 characters. Each page can have 13 lines of 19 characters each. You can publish a Book by clicking "Publish" and edit the title separately. Anyone can edit a Book, but the last editor is credited as the author ("Book by [Player Name]"). You can copy and paste into Books. Books can be stored in Bookshelves and Mailboxes. They were added alongside the Name Tag. Initially, every Book contained a secret message from Stardue ("Arthur stinks. - Stardue"), but these were removed. The swear filter applies to Books. Books won't save in Skywars, and if placed in a chest and the chest is mined, the book will become empty. If you die with a book, the words will disappear. <end_of_turn> <start_of_turn>user What is a Name Tag used for, and what are its limitations? <end_of_turn> <start_of_turn>model The Name Tag is an item used to rename other items, but only non-stackable items like Food and Equipment. It is *not* a Player Name Tag and cannot rename entities. The descriptions of renamed items remain unchanged. However, it cannot rename Name Tags or Books. If the item is changed (e.g., using a Water Bucket on it, turning a Coconut into a Cracked Coconut, or drinking a renamed Potion), the name will revert. The UI is similar to a Board. You write the desired name, click "finish", then drop the "Rename to: [Item name]" tag onto the item you want to rename. You cannot rename equipped armor. Unlike Minecraft, you can name an item "Name Tag". You can press enter to create new rows in the name tag UI. The longest discovered item name is approximately 29 characters, achieved by exploiting the swear filter. If placed in a chest and the chest is broken, the Name Tag will become empty, and a renamed item in a broken chest will revert to its default name. <end_of_turn> <start_of_turn>user Are there any known glitches or interesting facts about these writable items? <end_of_turn> <start_of_turn>model Yes, there are several. In Greenville, a bug on August 4, 2024, allowed players to obtain illegal items like Allium, Forget-me-not, Pear Sapling, and Bedrock using the 'press to get' Board. Another Greenville glitch allowed obtaining banned items like Fireball, Iceball, and Moonstone Explosive. You used to be unable to edit 'Press to __' boards after creation. A negative value in a 'press to damage' board grants health. If you're muted, you can't use Boards or Books. A dupe glitch exists with Bookshelves and empty Books. When Books were first added, Stardue hid a message in every Book. There was a period where people exploited 'press to buy' Boards in the lobby to gain wealth. If you place a renamed item into a chest and break the chest, the item name will change back to its default name. <end_of_turn>
<start_of_turn>user What is the Shop of Bloxd Hop about? <end_of_turn> <start_of_turn>model The Shop of Bloxd Hop sells different boosts. <end_of_turn> <start_of_turn>user What are these boosts used for? <end_of_turn> <start_of_turn>model Boosts are used in the game mode Evil Tower to help players finish a map. <end_of_turn> <start_of_turn>user How do you obtain these boosts? <end_of_turn> <start_of_turn>model You can buy boosts with coins, and you can get coins by finishing tasks. <end_of_turn> <start_of_turn>user Are there different kinds of boosts? <end_of_turn> <start_of_turn>model Yes, there are two types of boosts: self-boosts and server boosts. <end_of_turn> <start_of_turn>user What are boosts called in Bloxd Hop? <end_of_turn> <start_of_turn>model In Bloxd Hop, the boosts are called Powerups. <end_of_turn> <start_of_turn>user Are there any spelling errors in the boost names? <end_of_turn> <start_of_turn>model Yes, for some reason "double jump" in the double jump boost is spelled "doublejump", and the same is true for "triple jump". <end_of_turn>
<start_of_turn>user What are Bots in this game, and where can I find them? <end_of_turn> <start_of_turn>model Bots are the first AI-controlled entities in the game, and they appear to be recordings of previous players’ actions. You can find them in EvilTower, Doodle Cube, and Bloxd Hop. They cannot look up or down, making them easy to spot. <end_of_turn> <start_of_turn>user What is unique about a Bot's health and damage? <end_of_turn> <start_of_turn>model Bots have "null" health, which is only seen in EvilTower and Bloxd Hop where players normally have no health. They also cannot take any damage – the damage is listed as "None." <end_of_turn> <start_of_turn>user How do Bots behave in the game? <end_of_turn> <start_of_turn>model Bots behave passively and will aimlessly attempt to do the parkour or build, depending on the current gamemode. They can also phase through blocks if the map is modified, as they are essentially recordings of player movements. <end_of_turn> <start_of_turn>user Can you list some of the usernames Bots use? <end_of_turn> <start_of_turn>model Here’s a list of usernames Bots have been found to use: xTOPX, satto, Mepelo, Arch_angel15, hell_yeah, ikariam, marmola_GER, Shissu, Zazzu22, No_name, UpWalkinUp, swarm, ballith, StarStarZapinoStarStar, 56444864, am, Destoryer, Lepucco, sofes3, KremowkaXD, caseron, Flow_master, Jirel, bully, gladiuSS, afelo, Grave, XING, LukkaHashHash12, Justwatermelon, 2Mirthein2, Motboy, ARMiR, HashOSOMHash, Maraz, TONY, Chronomatrix, Litmoto, Bannas, gado, dominik123, disEE, Mustafaa13, Weiqing, Lilly_Boke, Raymann, Amstaff, PENGUIN, Amubo3, CosDEV, Gekonn_hero, char, Bruumsy, Joana2, Club, Nezora_aTickla, Venom_F, HDotODotSDotADotN, Red_Stone, Blue_Dragon, Socco_pow, Fenda15, Bait, hector11, Shinobi, Snake_king, Never_die, lord_XD, kick_ADotDot, Sonic, Madera_umma, _Alxrost, Ragee_, Spiderman, Os, mark, Anger_me, Pando, Adoroo, SeSaS, Porto, AirD, Furia, z00mbi, Macaron, Anna, VBOBVBIBVBOB, USA, clotho, Demoon, YUKO. <end_of_turn> <start_of_turn>user Are there any limitations or oddities with the usernames Bots use? <end_of_turn> <start_of_turn>model Yes, Bots can have impossible usernames, such as "am," despite the minimum name length being four characters. They used to have symbols in their names like “!” or “?” and can very rarely steal names. <end_of_turn> <start_of_turn>user What kind of bugs or glitches are associated with Bots? <end_of_turn> <start_of_turn>model Bots can be buggy, sometimes walking through blocks or performing actions that are normally impossible. <end_of_turn> <start_of_turn>user Are any of the Bot usernames references to something else? <end_of_turn> <start_of_turn>model Yes, some Bot names are references to internet culture or notable players. "Weiqing" references the Bloxd Hop developer, Weiqing. "Red_Stone" hints at Redstone in Minecraft, "Sonic" references Sonic the Hedgehog, and "Spiderman" refers to Spiderman. <end_of_turn>
<start_of_turn>user What is an ABottle? <end_of_turn> <start_of_turn>model ABottle is an object that can be filled with Water. It looks like a bucket but works differently. <end_of_turn> <start_of_turn>user Tell me about the Empty Bottle. How can I get one? <end_of_turn> <start_of_turn>model An Empty Bottle is an object that can be filled with water. You can obtain it through crafting via a Furnace, or crafting via a Potion Table. <end_of_turn> <start_of_turn>user What happens when I fill an Empty Bottle? <end_of_turn> <start_of_turn>model Right-clicking on Water with an Empty Bottle will fill it and turn it into a Water Bottle. The Empty Bottle’s description is “This has potential…” <end_of_turn> <start_of_turn>user What can I do with a Water Bottle? What is its description? <end_of_turn> <start_of_turn>model A Water Bottle is an item that can be drunk by right-clicking. You can use it to create Potions. If you drink it, you will get the Hydrated effect for 15 seconds, though this serves no use. Its description is “Mmm room temp water”. <end_of_turn> <start_of_turn>user When was the Bottle first added, and are there any special uses for it in One Block mode? <end_of_turn> <start_of_turn>model The Bottle was first added on One block. In One Block mode, players can use the bottle to take water from the portal. It is recommended to craft empty bottles using a Furnace. <end_of_turn> <start_of_turn>user Can you reiterate how to obtain an Empty Bottle? <end_of_turn> <start_of_turn>model An Empty Bottle can be obtained through crafting via a Furnace, or crafting via a Potion Table. <end_of_turn>
<start_of_turn>user What does a Bowl of Rice do? <end_of_turn> <start_of_turn>model A Bowl of Rice is a consumable that restores 20 HP when eaten. It takes 0.2 seconds to consume. <end_of_turn> <start_of_turn>user How do I get a Bowl of Rice? <end_of_turn> <start_of_turn>model You obtain Bowls of Rice by crafting. You need 6 rice and 1 bowl together on a workbench. <end_of_turn> <start_of_turn>user Is there a limit to how many Bowls of Rice I can carry? <end_of_turn> <start_of_turn>model Yes, the maximum stack size for Bowls of Rice is 1. <end_of_turn> <start_of_turn>user Where are Bowls of Rice often used? <end_of_turn> <start_of_turn>model Bowls of Rice are commonly used in PvP servers due to their fast consumption time and fast healing. <end_of_turn>
<start_of_turn>user What do Bowls of Cranberries do? <end_of_turn> <start_of_turn>model Bowls of Cranberries are consumables that give 12 seconds of haste when eaten, and you can eat them 4 times. <end_of_turn> <start_of_turn>user How many Bowls of Cranberries can I stack? <end_of_turn> <start_of_turn>model The maximum stack size for Bowls of Cranberries is 1. <end_of_turn> <start_of_turn>user How long does it take to eat one? <end_of_turn> <start_of_turn>model It takes 0.8 seconds to consume a Bowl of Cranberries, and this happens 4 times total. <end_of_turn> <start_of_turn>user How do I get a Bowl of Cranberries? <end_of_turn> <start_of_turn>model You obtain a Bowl of Cranberries by right-clicking a cranberry bush with a bowl. This creates a "Partially Full Bowl of Cranberries". Right-click another bush with the same bowl to get a "Half Full Bowl of Cranberries", then a "Nearly Full Bowl of Cranberries", and finally a "Full Bowl of Cranberries" after the fourth click. <end_of_turn> <start_of_turn>user Can I craft with Bowls of Cranberries? <end_of_turn> <start_of_turn>model You cannot craft with Bowls of Cranberries. <end_of_turn> <start_of_turn>user How long does the haste effect last in total if I eat all four servings? <end_of_turn> <start_of_turn>model Each serving gives 12 seconds of haste, and you can eat it 4 times, so the total haste effect lasts 12 seconds x 4. <end_of_turn>
<start_of_turn>user What does a Bowl of Rice do? <end_of_turn> <start_of_turn>model A Bowl of Rice is a consumable that restores 20 HP when eaten. It takes 0.2 seconds to consume. <end_of_turn> <start_of_turn>user How do I get a Bowl of Rice? <end_of_turn> <start_of_turn>model You obtain Bowls of Rice by crafting. You need 6 rice and 1 bowl, and you craft them together on a workbench. <end_of_turn> <start_of_turn>user Is there a limit to how many Bowls of Rice I can carry? <end_of_turn> <start_of_turn>model Yes, the maximum stack size for Bowls of Rice is 1. <end_of_turn> <start_of_turn>user Where are Bowls of Rice often used? <end_of_turn> <start_of_turn>model Bowls of Rice are commonly used in PvP servers due to their fast consumption time and fast healing. <end_of_turn>
<start_of_turn>user What does Bread do in the game? <end_of_turn> <start_of_turn>model Bread is a consumable that restores health by 18 HP, just like an Apple. It’s useful for PvP, but consuming it makes you slower. <end_of_turn> <start_of_turn>user Can you tell me about the bread's texture and if it's a craftable item? <end_of_turn> <start_of_turn>model The Bread has a Bread Texture and is a craftable item. It’s also a Bread Block. <end_of_turn> <start_of_turn>user Is bread stackable, and if so, to what limit? <end_of_turn> <start_of_turn>model Yes, Bread is stackable, up to a limit of "999". Before, food items weren't stackable at all. <end_of_turn> <start_of_turn>user How long does it take to eat bread? <end_of_turn> <start_of_turn>model The estimated time to eat the bread is 0.6 seconds. <end_of_turn> <start_of_turn>user How can I craft bread? <end_of_turn> <start_of_turn>model You can craft bread using 3 Wheat in the Workbench or 2 Wheat and 1 Coal in the Furnace. You can use the Workbench, Artisan Bench, or Furnace to craft it. <end_of_turn> <start_of_turn>user Is there any other information about bread? <end_of_turn> <start_of_turn>model Bread restores your Health by 18 HP. It's categorized under Craftables and Bread Block, and has info available. <end_of_turn>
<start_of_turn>user What is Bridge and how many players are needed to start a game? <end_of_turn> <start_of_turn>model Bridge is a 2v2 gamemode where the objective is to jump into the other player's hole to win. It originally started as a sub-gamemode for Duels, was re-released as a limited-time gamemode on October 10, 2024, and later became permanent. It requires only 2-4 players to start a game, making it the gamemode with the lowest player requirement for a full lobby. <end_of_turn> <start_of_turn>user Can you tell me about the starting inventory in the current version of Bridge? <end_of_turn> <start_of_turn>model In the current version of Bridge, players spawn with either red or blue Wood Armor depending on their team. Their starting inventory includes 1 Iron Sword, 64 Concrete in their team’s color (Red or Blue), 1 Iron Pickaxe, and 1 Bread for healing. <end_of_turn> <start_of_turn>user How has the winning condition changed over time? <end_of_turn> <start_of_turn>model Initially, players needed to score 5 points to win a game of Bridge. However, the winning condition was later changed to require only 3 points to win. <end_of_turn> <start_of_turn>user What are the key features of the bases in Bridge? <end_of_turn> <start_of_turn>model Each team has a starter base with a hole in the middle. There are two ways to access the hole: by entering from the inside or jumping in from the roof. It’s important to block these areas during a game, but players cannot build within their base. <end_of_turn> <start_of_turn>user What was different about the starting inventory in Bridge when it was part of Duels? <end_of_turn> <start_of_turn>model When Bridge was a sub-gamemode within Duels, players started with an Iron Sword, 64 Red/Blue Concrete, an Iron Pickaxe, Bread, and 999 Messy Stone. They also received a full set of Red/Blue Wood Chestplate, Gauntlets, Leggings, and Boots, but notably, the Armor did *not* include a Helmet. <end_of_turn> <start_of_turn>user Are there any known quirks or bugs associated with Bridge? <end_of_turn> <start_of_turn>model There used to be a bug in Bridge where spectators could jump into the hole and accidentally score a point for a team. Also, before a game begins, players are trapped in a Glass box for 5 seconds. <end_of_turn> <start_of_turn>user Tell me about the bridge itself. <end_of_turn> <start_of_turn>model The two starter bases are connected by a one-block-wide bridge. At the center of the bridge is a White Baked Clay Block, which marks the point where the color changes. Players can use bunny hopping to score inside the opponent’s box quicker. <end_of_turn> <start_of_turn>user Who is the developer of Bridge? <end_of_turn> <start_of_turn>model The developer of Bridge is currently listed as (TBC), meaning "To Be Confirmed." <end_of_turn>
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