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<start_of_turn>user
What are Developer Blocks and Items, and how are they typically obtained?
<end_of_turn>
<start_of_turn>model
Developer Blocks and Items are blocks that don't spawn in Open-Worlds and are used by developers to create maps and gamemodes. They are usually only accessible to Developers, though some exclusive blocks exist in gamemodes like One Block and Doodle Cube, obtainable through glitches or codes. They are easy to obtain in worlds using Code Blocks, but cannot be crafted. Previously, they could be obtained with Fireballs in Greenville, but now obtaining them outside of worlds usually requires hacking Bloxd.io, exploiting glitches, or getting them from players who have Illegal Items.
<end_of_turn>
<start_of_turn>user
Can you detail how to obtain Developer Blocks using Fireballs in Greenville, before the removal of explosives?
<end_of_turn>
<start_of_turn>model
In Greenville, before explosives were removed, you could launch a Fireball at the Messy Stone directly below the Wheat Field portal. You could also launch a Fireball at a certain building, or at a block on one of the ships parked in the aisle of Grove. Another method involved launching a Fireball at the Grass Block below the flower at the Farmhouse in Town Center, hoping the flower would drop. Finally, you could go to a Diorite building in the Isle of Grove near the Woodcutting Area, get inside with Fireballs, and then launch Fireballs at the Sponges. You could also launch a Fireball towards the bottom of the Fountain at Town Center.
<end_of_turn>
<start_of_turn>user
Are there any specific items that were once considered illegal but are now obtainable through legitimate means?
<end_of_turn>
<start_of_turn>model
Yes, several items were previously illegal but are now obtainable legitimately. Red and Brown Mushroom Blocks were illegal, but as of May 17, 2024, you can craft them with Red or Brown Mushrooms. Barkless Logs and Mushroom Blocks were also previously illegal, but are now obtainable through normal gameplay. Cobweb is no longer illegal after the Mysterious Ruins update.
<end_of_turn>
<start_of_turn>user
What about the Wither Rose, now known as Shadow Rose? What was its previous status?
<end_of_turn>
<start_of_turn>model
The Wither Rose, now called Shadow Rose, was illegally collected in Greenville, similar to other flowers. It could be propagated like other flowers. However, after the Frozen Badlands update on May 2, 2025, it was renamed to Shadow Rose and is now collected in the Frozen Badlands biome.
<end_of_turn>
<start_of_turn>user
Tell me about the Dim Lamp On, or Blocker. What is its significance?
<end_of_turn>
<start_of_turn>model
Dim Lamp On, also known as Blocker, is the first item added to the game, as it was used in Bloxd hop, the first gamemode.
<end_of_turn>
<start_of_turn>user
What is the situation with flowers like Forget-me-not and Allium in Greenville?
<end_of_turn>
<start_of_turn>model
Forget-me-not and Allium are illegal in Greenville; you cannot get them in Flower Packs. However, Illegal Flowers can still be produced by farming Flowers using a square of tilled soil. Bluebells are obtained by harvesting them at the woodcutting station.
<end_of_turn>
<start_of_turn>user
What was the issue with Cyan Ceramic?
<end_of_turn>
<start_of_turn>model
Because Cyan Ceramic has a Minecraft Creeper face on it, Arthur couldn't add it to the game as it would be illegal. However, JanuaryBoy (JanuaryBloxd on YT) changed the texture of the block and potentially notified the developers, leading to its addition on July 6, 2024.
<end_of_turn>
<start_of_turn>user
What about the Moonstone Axe, Artisan Axe, and Artisan Shears?
<end_of_turn>
<start_of_turn>model
Moonstone Axe, Artisan Axe, and Artisan Shears were each in the game for a few days but were later removed. The Moonstone Axe was obtained before being deleted in 2022, but was added back as a rebranded item two years later.
<end_of_turn>
<start_of_turn>user
What is known about Invisible Solid?
<end_of_turn>
<start_of_turn>model
Invisible Solid can't be mined as it always regenerates right before being mined. The only way to break it is with a Moonstone Explosive. It's likely breakable in Creative, like Bedrock, and using SimpleBetter texture packs might help break it.
<end_of_turn>
<start_of_turn>user
Are there any hidden blocks in Greenville?
<end_of_turn>
<start_of_turn>model
Yes, the Block of Emerald and the Block of Lapis Lazuli are secretly hidden in towers near Aspen Forest in Greenville (Isle of Grove).
<end_of_turn>
<start_of_turn>user
How can Water blocks be obtained in Sky Wars?
<end_of_turn>
<start_of_turn>model
Water blocks can be obtained in Sky Wars by repeatedly using a filled water bucket.
<end_of_turn>
<start_of_turn>user
What about Gravel and Yellowstone? Where can they be found?
<end_of_turn>
<start_of_turn>model
Gravel and Yellowstone can be collected in One Block as you can collect them in different phases.
<end_of_turn>
<start_of_turn>user
What is the current state of obtaining illegal blocks?
<end_of_turn>
<start_of_turn>model
With the addition of Press To Codesigns & Code Blocks and new APIs, you can now obtain every single illegal block within owned Worlds.
<end_of_turn>
<start_of_turn>user
Tell me about Toxin Ball.
<end_of_turn>
<start_of_turn>model
Unlike Fireball and Iceball, Toxin Ball has no firing limit. It is also produced by using the illegal item "Toxin Ball".
<end_of_turn>
<start_of_turn>user
What is the significance of the vertical bar symbol (|)?
<end_of_turn>
<start_of_turn>model
If you want items with this symbol (|), then use it between the crop stages (ex. Rice|FreshlyGrown). The symbol is called the vertical bar.
<end_of_turn>
<start_of_turn>user
Are there any items produced by specific launchers?
<end_of_turn>
<start_of_turn>model
Yes, some items are produced by launchers. Items are produced from the RPG Launcher, and also from the Super RPG Launcher. Additionally, items are produced in the death icon when killing someone with a Bouncy Bomb.
<end_of_turn>
|
<start_of_turn>user
What is Anarchy in Bloxd.io?
<end_of_turn>
<start_of_turn>model
Anarchy is a gamemode in Bloxd.io that is a harder version of Survival. It was added on March 11, 2024, and its script name is classic_anarchy. The objective is to survive and fight in a brutal, persistent open world.
<end_of_turn>
<start_of_turn>user
What are the key differences between Anarchy and the regular Survival gamemode?
<end_of_turn>
<start_of_turn>model
Anarchy removes all protectors, limits players to a maximum of 1 home (compared to the usual 3), and completely removes Tribes. It also spawns Diamonds in veins of 1, and allows players to break blocks inside of spawn. There's also a build limit of 1000 blocks.
<end_of_turn>
<start_of_turn>user
Is Anarchy still available to play?
<end_of_turn>
<start_of_turn>model
Yes, although Anarchy was removed from the front page of Bloxd on June 7th, 2024, it is still accessible through invite links.
<end_of_turn>
<start_of_turn>user
Can you give me some of those invite links?
<end_of_turn>
<start_of_turn>model
Certainly. Here are some links: https://bloxd.io/?lobby=1&g=classic_anarchy (older link, joins Lobby 1), https://bloxd.io/play/classic_anarchy, https://staging.bloxd.io/play/classic_anarchy, https://bloxdk12.com/play/classic_anarchy, and https://www.crazygames.com/game/bloxdhop-io?czy_invite=true&utm_source=invite&g=classic_anarchy&lobby=null.
<end_of_turn>
<start_of_turn>user
Who developed Anarchy, and what did they say about its initial release?
<end_of_turn>
<start_of_turn>model
Anarchy was developed by DirtyFleaSack. On the day it was added to Staging, DirtyFleaSack said he "goofed hard," likely referring to the gamemode's initial release.
<end_of_turn>
<start_of_turn>user
What about the thumbnail for Anarchy?
<end_of_turn>
<start_of_turn>model
Anarchy's thumbnail is a colour-inverted version of the old Survival thumbnail. The player featured in the thumbnail is Arthur.
<end_of_turn>
|
<start_of_turn>user
What is Andesite and where can I find it?
<end_of_turn>
<start_of_turn>model
Andesite is a block that appears in Andesite Pits as a replacement for stone. To find Andesite Pits, head to a cave in any biome, but they appear more frequently under the bugged Cactus-populated Desert.
<end_of_turn>
<start_of_turn>user
What tools do I need to mine Andesite, and what do I get when I mine it?
<end_of_turn>
<start_of_turn>model
You can use a Wooden Pickaxe or better to mine Andesite. When mined, Andesite drops itself.
<end_of_turn>
<start_of_turn>user
How does Andesite differ from regular stone?
<end_of_turn>
<start_of_turn>model
Andesite has a distinct difference in texture to regular Stone and Ores, making Ores easier to find in Andesite Pits. The same applies for Granite.
<end_of_turn>
<start_of_turn>user
Can you describe what Andesite looks like?
<end_of_turn>
<start_of_turn>model
Andesite can appear in several ways. It can be an 8x8 gray block with 4 light gray 2-pixel lines on it, or an 8x8 gray block with light gray pixels all over it. It can also be an 8x8 gray block with light gray and dark grey pixels scattered randomly all over it, or a 4x4 gray block with 2 light gray and 2 dark grey pixels. Sometimes it appears as an 8x8 gray block with light gray pixels scattered randomly all over it, and it can look like a 4x4 version of the Simple Better Andesite texture.
<end_of_turn>
<start_of_turn>user
Are there different textures for Andesite?
<end_of_turn>
<start_of_turn>model
Yes, there are several textures. They include Default Texture Pack, Bare Blox Bones, JamBloxds, H4des, Simple Better, and Tiny Bits.
<end_of_turn>
<start_of_turn>user
Where can I buy Andesite?
<end_of_turn>
<start_of_turn>model
You can buy Andesite in Greenville.
<end_of_turn>
<start_of_turn>user
What is the maximum stack size for Andesite?
<end_of_turn>
<start_of_turn>model
The maximum stack size for Andesite is 999.
<end_of_turn>
<start_of_turn>user
Are there any other blocks that appear alongside Andesite?
<end_of_turn>
<start_of_turn>model
Andesite, Diorite and Granite appear by giant biomes.
<end_of_turn>
|
<start_of_turn>user
What do Apples do in the game?
<end_of_turn>
<start_of_turn>model
Apples are consumables that restore 14 HP when eaten.
<end_of_turn>
<start_of_turn>user
How many Apples can I carry at once?
<end_of_turn>
<start_of_turn>model
The maximum stack size for Apples is 999.
<end_of_turn>
<start_of_turn>user
How long does it take to eat an Apple?
<end_of_turn>
<start_of_turn>model
It takes 0.8 seconds to consume an Apple.
<end_of_turn>
<start_of_turn>user
Where can I find Apples?
<end_of_turn>
<start_of_turn>model
You can obtain Apples by mining Leaves – they drop at a random chance from Maple, Aspen, Cedar, Elm, and Spectral Trees, but not from Palms, Pear Trees, Cherry Trees or Plum Trees. You can also find them in Ruins chests.
<end_of_turn>
<start_of_turn>user
Can I make anything *with* Apples?
<end_of_turn>
<start_of_turn>model
You can craft Apples into an Apple Block.
<end_of_turn>
<start_of_turn>user
Has anything changed about Apples in the game's history?
<end_of_turn>
<start_of_turn>model
Apples used to be unstackable, just like other foods, but that has changed.
<end_of_turn>
|
<start_of_turn>user
Who created Bloxd.io and what inspired them?
<end_of_turn>
<start_of_turn>model
Arthur created Bloxd.io. He is from the United Kingdom and previously worked for Microsoft. He quit Microsoft when they announced they were buying Minecraft and created Bloxd.io as his own Minecraft-based game. He used the Noa game engine to create the Bloxd.io game engine, and Ayaan helped with development.
<end_of_turn>
<start_of_turn>user
What was the first game made using the Bloxd.io engine and who developed it?
<end_of_turn>
<start_of_turn>model
The first game made with the Bloxd.io game engine was Bloxd Hop (formerly known as BloxdHop) by Weiqing. Arthur initially worked on Bloxd.io and then invited Weiqing to create Bloxd Hop. They likely made the first game mode together, with Arthur working behind the scenes on the engine.
<end_of_turn>
<start_of_turn>user
How does someone become an official Bloxd.io developer, according to Dirty Flea Sack?
<end_of_turn>
<start_of_turn>model
Dirty Flea Sack leaked the process. A potential developer, starting with Stardue, creates a game mode. It's added as a Limited Time Mode (LTM) for a few hours. Arthur reviews the feedback, the developer creates another game mode, and the two modes are put to a vote. If the new mode wins, the developer becomes official.
<end_of_turn>
<start_of_turn>user
Tell me about Mattzap's involvement with Bloxd.io.
<end_of_turn>
<start_of_turn>model
Mattzap is a friend of Arthur and was the 3rd developer of Bloxd.io. He created the gamemodes One Block, Greenville, Murder Mystery, and The Pit, often as Limited Time Modes. He now works on a game called "mageclash.io" and is a "Business Dev." He no longer maintains Greenville, One Block, and Murder Mystery; those are now maintained by the Bloxd Team. He appears in One Block events, requiring players to type or unscramble his name.
<end_of_turn>
<start_of_turn>user
What is known about Stardue's time on the Bloxd team?
<end_of_turn>
<start_of_turn>model
Stardue joined the Bloxd Discord server on November 6, 2023, and first spoke in the dev-log channel on November 8. She left around November 7, 2024. She helped Arthur with coding and development. She created the gamemodes Sky Wars, Prison, Plots, and Rush Racing, and items like The Compass (for Sky Wars), The Book (which once said "Arthur stinks -stardue"), the Name Tag, Boats, Cotton, and the Hang Glider. She is considered a liar, having denied saying "I suck :(" despite evidence. She claims she can complete Portal with her eyes closed and enjoys playing it when having a bad day.
<end_of_turn>
<start_of_turn>user
Who is DirtyFleaSack and what gamemodes did they create?
<end_of_turn>
<start_of_turn>model
DirtyFleaSack is an active developer who joined the team on January 4, 2024, announcing new gamemodes for the following day. He created the gamemodes Pirates, Survival Royale, Factions, and Anarchy. Pirates and Survival Royale were initially Limited Time Modes, with Survival Royale eventually being removed. He has also joined the Bloxd wiki.
<end_of_turn>
<start_of_turn>user
What contributions did Oliver make to Bloxd.io?
<end_of_turn>
<start_of_turn>model
Oliver created the gamemodes Walls and Infection, which were put to a vote. He also manages translations for Bloxd, implemented language settings, added bobbing, the player list/leaderboard (activated by pressing "G"), the pixelated font (which was later reverted), custom key binds, the friend tab, parties, and revamped the home menu and world system.
<end_of_turn>
<start_of_turn>user
What is Pixelbaker's role on the Bloxd team?
<end_of_turn>
<start_of_turn>model
Pixelbaker, also known as Nick, is a developer who helps with Bloxd updates, despite not being a programmer. He previously worked for Hypixel and Adopt Me. He helped with the newest Bedwars update (new map and QOL changes) alongside Slushie.
<end_of_turn>
<start_of_turn>user
Tell me about Tom's contributions to Bloxd.io.
<end_of_turn>
<start_of_turn>model
Tom helped with changing Bingo for its readdition and is believed to be working on another Bingo update. He has the shortest name of all current developers, with only 3 letters. He partially developed Solo Bingo.
<end_of_turn>
<start_of_turn>user
What gamemodes did Slushie create?
<end_of_turn>
<start_of_turn>model
Slushie created the gamemodes Defusal, Paintball, and Cube Warfare Teams. He also helped with the newest Bedwars updates (new map and QOL changes), including lucky items and Custom World Maps, alongside Pixelbaker.
<end_of_turn>
<start_of_turn>user
What does Harry do for Bloxd.io?
<end_of_turn>
<start_of_turn>model
Harry joined the developers' team on June 2, 2025, as the first developer of the year. He primarily focuses on art and design, especially thumbnails for gamemodes. He built the Bedwars Colosseum map, as well as the maps Rooftops and Tavern.
<end_of_turn>
<start_of_turn>user
Who is the newest developer as of the information provided, and what gamemodes have they created?
<end_of_turn>
<start_of_turn>model
Jasninus is the newest developer as of June 16, 2025, but first spoke in the dev-log channel on June 25, 2025. He created the limited gamemodes Last Stand and Goldrush. His Discord profile picture is a pink default Discord profile picture.
<end_of_turn>
|
<start_of_turn>user
What is an Artisan Bench?
<end_of_turn>
<start_of_turn>model
The Artisan Bench is a utility block, like a Workbench, used to craft decorative blocks and coloured items.
<end_of_turn>
<start_of_turn>user
How do I get an Artisan Bench?
<end_of_turn>
<start_of_turn>model
You can craft an Artisan Bench in a Workbench with 2 Messy Stone and 2 Planks. You can also obtain it from Ruins, though a citation is needed for that claim.
<end_of_turn>
<start_of_turn>user
What is the maximum stack size for an Artisan Bench?
<end_of_turn>
<start_of_turn>model
The maximum stack size for an Artisan Bench is 999.
<end_of_turn>
<start_of_turn>user
What tool is best for mining an Artisan Bench?
<end_of_turn>
<start_of_turn>model
The best tool to mine an Artisan Bench is an Axe.
<end_of_turn>
<start_of_turn>user
Can you list some of the things I can craft with it?
<end_of_turn>
<start_of_turn>model
Artisan Benches can be used to craft multiple decoration items. Note that the listed crafts are only a few notable examples, and the list is not finite. Also, the recipes listed are for *creating* the Artisan Bench, not what you craft *with* it.
<end_of_turn>
|
<start_of_turn>user
What is the level up bar and when was it introduced?
<end_of_turn>
<start_of_turn>model
The level up bar increases when you earn XP from activities like killing mobs, farming, mining, or completing other XP-granting tasks. It was added in the enchanting update.
<end_of_turn>
<start_of_turn>user
Can you describe what the level up bar looks like?
<end_of_turn>
<start_of_turn>model
It has a green outline with a black filling inside. You can see it showing at different levels.
<end_of_turn>
<start_of_turn>user
What happens to the level up bar when I die?
<end_of_turn>
<start_of_turn>model
When you die by a player or a mob, your level up bar gets set to half of its previous level.
<end_of_turn>
<start_of_turn>user
How can I increase my level up bar besides just earning XP?
<end_of_turn>
<start_of_turn>model
If you kill someone, your level up bar increases by the amount of XP they lost.
<end_of_turn>
<start_of_turn>user
What happens when I level up?
<end_of_turn>
<start_of_turn>model
When you pass a level, stars appear around the level you are currently in as a celebration, and a sound is played.
<end_of_turn>
<start_of_turn>user
Is there a maximum level I can reach?
<end_of_turn>
<start_of_turn>model
Yes, the max level is 300. If you try to obtain more XP beyond that, you will still remain at level 300.
<end_of_turn>
<start_of_turn>user
What is the XP called in this game?
<end_of_turn>
<start_of_turn>model
The XP is known as "Aura XP", which is possibly a reference to present-day memes known as "brainrot".
<end_of_turn>
<start_of_turn>user
Were there any known issues with gaining XP?
<end_of_turn>
<start_of_turn>model
There was a glitch that allowed players to gain infinite XP by right-clicking any Fully Grown Wheat or Fully Grown Rice.
<end_of_turn>
|
<start_of_turn>user
What are the main types of items in Bloxd.io, and what are they used for?
<end_of_turn>
<start_of_turn>model
Equipment (Tools, Weapons, and Armor) are the most important items in Bloxd.io. Tools are used for mining, like a Spade for mining Dirt, or a Pickaxe for Diamond Ore. Weapons deal damage to players in PvP. Armor absorbs damage. There are also Hang Gliders for transportation and Fur Armor.
<end_of_turn>
<start_of_turn>user
How does armor affect damage taken?
<end_of_turn>
<start_of_turn>model
The stated damage for Tools and Weapons applies to a player without Armor. Every armor damage reduction value listed is for unenchanted armor. A full set of Armor requires 28 of the material it’s made from. There's Wood, Iron, Gold, and Diamond Armor.
<end_of_turn>
<start_of_turn>user
Tell me about Pickaxes.
<end_of_turn>
<start_of_turn>model
Pickaxes are Tools used to mine Blocks. Each Pickaxe breaks Blocks at a different speed; the better the Pickaxe, the faster it is. For example, a Wooden Pickaxe is slower than a Diamond Pickaxe. They have Break Speed, Momentum, Mining Yield, and Mining Aura stats. They mine Y/N and Coal, but not other Ores which don’t drop items.
<end_of_turn>
<start_of_turn>user
What about Spades?
<end_of_turn>
<start_of_turn>model
Spades dig Blocks at a different rate, with better Spades being faster. They have Break Speed, Momentum, and Digging Aura stats.
<end_of_turn>
<start_of_turn>user
Can Hoes mine anything?
<end_of_turn>
<start_of_turn>model
Hoes till Dirt and mine some plant-related Blocks faster. The speed at which they till Dirt does NOT increase with a higher-tier Hoe. They have Break Speed, Momentum, Farming Yield, and Farming Aura stats. They also till Grass Blocks to form Tilled Soil (by right-clicking), which is used to farm Flowers and other Plants.
<end_of_turn>
<start_of_turn>user
What do Axes do?
<end_of_turn>
<start_of_turn>model
Axes are used to break wood-related blocks, Glass, Pumpkins, Melons, and Watermelons. They can also be used for PvP due to their damage. They have Break Speed, Momentum, and Lumber Aura stats. They can also shear Grass Blocks into Dirt and drop a Grass Block, or till Grass Blocks into Tilled Soil like a Hoe.
<end_of_turn>
<start_of_turn>user
What about Swords and other weapons?
<end_of_turn>
<start_of_turn>model
Swords are used to deal damage to other players and for PvP, but they aren’t craftable in Peaceful mode. Bows are ranged Weapons that shoot Arrows dealing damage and/or giving effects; you right-click to charge and release to fire. Crossbows work the same as Bows, but can be charged and left charged for later use, and can be charged for a quick fire. Fat Cactus can also be used as a weapon, dealing 22 damage (30 critical) and Dry Fat Cactus deals 27 damage (36 critical).
<end_of_turn>
<start_of_turn>user
What happens when you shear a Grass Block?
<end_of_turn>
<start_of_turn>model
When you shear a Grass Block, it turns into a Block called Dirt|GrassRoots in the game’s files, which will regrow into a Grass Block after some time. This Block drops Dirt when mined.
<end_of_turn>
<start_of_turn>user
Can you tell me about Hang Gliders?
<end_of_turn>
<start_of_turn>model
Hang Gliders are used for transportation, allowing you to glide through the air while holding it. The higher the glider, the faster you will go.
<end_of_turn>
<start_of_turn>user
What about dyeing armor?
<end_of_turn>
<start_of_turn>model
Wood Armor can be dyed with Flowers, mainly for aesthetic purposes in non-survival game modes or for discerning different teams in Pirates/Bedwars. For more information about dyeing, see Plants#Flowers.
<end_of_turn>
<start_of_turn>user
Is there anything special about Dirt blocks and Shears, historically?
<end_of_turn>
<start_of_turn>model
For a while, it was possible to turn Dirt Blocks into Tilled Soil by right-clicking on them twice with Shears. Sometimes the Dirt Block wouldn't change its appearance, but would act like Tilled Soil, allowing for Flower farms. Shears no longer have the ability to till soil, so such farms are now impossible.
<end_of_turn>
|
<start_of_turn>user
What is Baked Clay used for?
<end_of_turn>
<start_of_turn>model
Baked Clay is a type of Block that can be used to create Concrete or Ceramics. It’s also used in buildings on maps because of its simple, monotone design.
<end_of_turn>
<start_of_turn>user
How does Baked Clay compare to Concrete?
<end_of_turn>
<start_of_turn>model
Baked Clay is very similar to Concrete in both appearance and properties, but it is slightly darker.
<end_of_turn>
<start_of_turn>user
Can you change the color of Baked Clay?
<end_of_turn>
<start_of_turn>model
Yes, Baked Clay can be dyed into different colours using Flowers, but the colour will be slightly diminished and browner.
<end_of_turn>
<start_of_turn>user
How is Baked Clay obtained?
<end_of_turn>
<start_of_turn>model
Baked Clay can be obtained by Smelting it in a Furnace or by Crafting it at an Artisan Bench.
<end_of_turn>
<start_of_turn>user
Where can I find Baked Clay in-game?
<end_of_turn>
<start_of_turn>model
Baked Clay can be found in various maps across gamemodes, including Cube Warfare and Greenville (in the "Market" job). It can also be found in Ruins.
<end_of_turn>
<start_of_turn>user
Is there any other information about Baked Clay?
<end_of_turn>
<start_of_turn>model
There are crafting recipes for different colours of Baked Clay, and the information has been verified.
<end_of_turn>
|
<start_of_turn>user
What is The Ball?
<end_of_turn>
<start_of_turn>model
The Ball is a projectile that doesn't deal damage, but it bounces around a lot. It’s pictured as a bouncy ball, and someone even wondered if wood actually bounces that much! You can stack up to 999 of them.
<end_of_turn>
<start_of_turn>user
Is The Ball useful for anything?
<end_of_turn>
<start_of_turn>model
It has no practical use, generally. However, Balls can be used to make a Lag Machine. Also, sometimes people use them as basketballs.
<end_of_turn>
<start_of_turn>user
Can I get the Ball back after I throw it?
<end_of_turn>
<start_of_turn>model
Yes, Balls, along with Reinforced Balls and Snowballs, can be picked up after being thrown.
<end_of_turn>
<start_of_turn>user
So, to reiterate, what can I do with a lot of Balls?
<end_of_turn>
<start_of_turn>model
You can make a Lag Machine, and you can stack up to 999 Balls. While it has no practical use, you could also try using them as basketballs. Remember, The Ball is a projectile that bounces and doesn’t deal damage.
<end_of_turn>
|
<start_of_turn>user
Tell me about the Banana in this game. When was it added?
<end_of_turn>
<start_of_turn>model
The Banana was added on 7/3/2025. It’s a food item that gives you Double Jump when consumed.
<end_of_turn>
<start_of_turn>user
What does it look like, and how does it grow?
<end_of_turn>
<start_of_turn>model
It’s an overly curved banana with yellow pixels for its skin and brown pixels for its ends. It grows from the Banana seed, which functions like Watermelon, Melon, or Pumpkin seeds – it grows the food block in any of the four available directions.
<end_of_turn>
<start_of_turn>user
What happens when you eat a Banana? Is there a limit to the effect?
<end_of_turn>
<start_of_turn>model
Eating one Banana gives you Double Jump. However, if you eat more than one, it gives you Multi Jump instead of just Double Jump. You can stack up to 999 Bananas. It takes 1 second to consume each one.
<end_of_turn>
<start_of_turn>user
I heard there were some issues with the Banana. Can you tell me about those?
<end_of_turn>
<start_of_turn>model
Yes, there were issues. There was an Infinity Double-Jump Glitch and a glitch that allowed players to Jump More Than Double-Jump. Eating a Banana could potentially give you infinite double jump, letting you avoid fall damage by resetting blocks as you land, jump higher without potions, and dodge attacks more easily. These glitches were patched on 7/5/2025.
<end_of_turn>
<start_of_turn>user
Is the Banana a realistic addition to the game?
<end_of_turn>
<start_of_turn>model
Unfortunately, no. They added banana seeds, but not banana trees, so it’s not a realistic implementation.
<end_of_turn>
<start_of_turn>user
Was the Banana the only food added in its update?
<end_of_turn>
<start_of_turn>model
No, the other food added in the same update, which is referred to as the Jungle update, is the Mango.
<end_of_turn>
<start_of_turn>user
What does the Banana restore in terms of health?
<end_of_turn>
<start_of_turn>model
The Banana restores 0 health.
<end_of_turn>
<start_of_turn>user
When was the Banana found and when was it patched?
<end_of_turn>
<start_of_turn>model
The Banana was found on 7/4/2025 and patched on 7/5/2025.
<end_of_turn>
|
<start_of_turn>user
What is Battle Arena and how does it relate to other gamemodes in Bloxd.io?
<end_of_turn>
<start_of_turn>model
Battle Arena is a 2v2v2v2v2v2v2v2 arena where players fight for glory to be the last team standing. It’s a reworked version of the Duels gamemode. It’s the third PvP-focused gamemode, following The Pit (which was removed) and Duels, which had a similar concept. It's also the second gamemode, after Lucky Towers, not to be featured in the Update Log since the Update Log’s creation.
<end_of_turn>
<start_of_turn>user
Can you describe the gameplay loop of Battle Arena?
<end_of_turn>
<start_of_turn>model
Players begin with invincibility shields. Teams of two fight, each with 3 lives. Losing a fight costs a life, and when all lives are gone, the team is eliminated. The last team standing wins. A shrinking border appears during the fight; going outside it inflicts Poison XVI. Dead players enter a safe room where they can use items but cannot be damaged or fall into the void. Once all teams have fought each other, a new round begins.
<end_of_turn>
<start_of_turn>user
What happens if a player gets poisoned in Battle Arena, and are there any ways to mitigate it?
<end_of_turn>
<start_of_turn>model
Getting outside the shrinking border results in receiving Poison XVI. However, if you have both the Regenerating Apples and Triple Healing kits equipped, the apples will regenerate frequently enough to counteract the poison’s damage.
<end_of_turn>
<start_of_turn>user
Are there any specific requirements for obtaining certain kits in Battle Arena?
<end_of_turn>
<start_of_turn>model
Yes, there are. You can only get the Diamond Armour kit if you previously had the Golden Armour kit. Similarly, you can only get the Gold Crossbow kit if you previously had the Gold Bow kit.
<end_of_turn>
<start_of_turn>user
Are there any known bugs or quirks with the kits?
<end_of_turn>
<start_of_turn>model
Yes, there are a few. When using the Invisibility Potion kit, the effect doesn’t disappear when you click. Also, the Move Speed kit incorrectly uses the Haste icon instead of the Speed icon.
<end_of_turn>
<start_of_turn>user
How does the ‘survival border’ in Battle Arena compare to other gamemodes?
<end_of_turn>
<start_of_turn>model
Battle Arena is the second gamemode to feature a ‘survival border’, the first being Survival Royale, where the border resembled present-day Gray Patterned Glass. In Battle Arena, the border resembles red patterned glass and shrinks to a tall pillar.
<end_of_turn>
<start_of_turn>user
What is a peculiar detail about the Battle Arena thumbnail?
<end_of_turn>
<start_of_turn>model
The Battle Arena gamemode’s thumbnail features players with default names, and all of those names start with “BraveTurkey”.
<end_of_turn>
|
<start_of_turn>user
When were Bears added to the game?
<end_of_turn>
<start_of_turn>model
Bears were added on May 17, 2025, along with Stags, Wolves, Deer, and Gold Watermelon Stags.
<end_of_turn>
<start_of_turn>user
Where can I find Bears?
<end_of_turn>
<start_of_turn>model
Bears tend to mainly spawn in Pine Forests, with other mobs added in the wildlife update.
<end_of_turn>
<start_of_turn>user
What do Bears look like?
<end_of_turn>
<start_of_turn>model
Bears resemble blocky brown bears and are very large, almost as tall as the player. Their fur is a light brown with a darker stripe through the top, getting darker as it goes down. They have red eyes.
<end_of_turn>
<start_of_turn>user
How dangerous are Bears?
<end_of_turn>
<start_of_turn>model
Bears are hostile and will attack if you get too close. They deal 40 damage without armor and have a large hitbox, making them easy to hit. They also deal a great amount of knockback, with an Attack Impulse of 20.
<end_of_turn>
<start_of_turn>user
What is a Bear's Hostility Radius and speed?
<end_of_turn>
<start_of_turn>model
Bears have a Hostility Radius of 12 blocks. Their Walking Speed is 2.8000000000000003, but they chase at a Running Speed of 5.005 when you enter their territory. Their Stopping Radius is 0.5.
<end_of_turn>
<start_of_turn>user
How often do Bears attack?
<end_of_turn>
<start_of_turn>model
Bears have an Attack Interval of 1000 ms.
<end_of_turn>
<start_of_turn>user
What do Bears drop when killed?
<end_of_turn>
<start_of_turn>model
Bears give 0.4 Aura XP when killed.
<end_of_turn>
<start_of_turn>user
Can you craft anything from a Bear?
<end_of_turn>
<start_of_turn>model
On May 30, 2025, Bear Fur was or is able to be crafted into a fur chestplate and spike boots.
<end_of_turn>
<start_of_turn>user
What is a Bear's health?
<end_of_turn>
<start_of_turn>model
Bears have 150 health.
<end_of_turn>
|
<start_of_turn>user
What are beds used for in this game, and how do I obtain them?
<end_of_turn>
<start_of_turn>model
Beds are 2-block wide interactive blocks primarily used to set your spawn point and grant buffs. You can obtain them in Greenville by purchasing them from the shop, with prices ranging from 10 coins for a Black Bed to 100000 coins for a Yellow Bed, and even 250000 for a Light Gray Bed or 500000 for a Gray Bed, and 1000000 for a Magenta Bed. You can also buy a house – Wooden House, Hobbit Hole, Japanese House, Gated Wooden House, Country House, Green Mushroom House, Red Mushroom, and Treehouse – which includes a bed. They can also be crafted at an Artisan Bench using 3 planks and 3 wool.
<end_of_turn>
<start_of_turn>user
What happens when I interact with a bed?
<end_of_turn>
<start_of_turn>model
Interacting with a bed, which is called “Sleeping”, sets your spawn point on that bed. If you die, you’ll respawn on the most recently slept-in bed. If that bed is destroyed, or you’ve never slept in a bed on the server, you’ll respawn at the lobby spawn. Sleeping also opens a UI where you can choose one of five buffs: Increased Damage, Haste, Speed Boost, Farming Yield, or Aura. You must wait 10 seconds after sleeping to wake up and receive the buff, and buffs cannot stack – waking up with a new buff overwrites the previous one.
<end_of_turn>
<start_of_turn>user
What are the different color variants of beds, and what are their Block IDs?
<end_of_turn>
<start_of_turn>model
The color variants are White Bed (336), Yellow Bed (368), Red Bed (448), Purple Bed (416), Pink Bed (384), Orange Bed (344), Magenta Bed (352), Lime Bed (376), Light Gray Bed (400), Green Bed (440), Cyan Bed (408), Brown Bed (432), Blue Bed (424), and Black Bed (456).
<end_of_turn>
<start_of_turn>user
How are beds used in different game modes like Bedwars and Pirates?
<end_of_turn>
<start_of_turn>model
In Bedwars, beds are spawn points for players who die, and destroying the opponent’s bed prevents them from respawning. In Pirates, beds can be found cosmetically on maps like Cutthroat Cliffs, and while they don’t function like in Sandbox or Worlds, they can be mined and placed for bridging or towering. Beds are also used in Skywars, and there was a glitch where a Lime Bed could send you to a new lobby prematurely. They also restore player energy, increasing money earned from regeneration.
<end_of_turn>
<start_of_turn>user
Can you explain the "block clutching" and "spawn clutching" techniques using beds?
<end_of_turn>
<start_of_turn>model
Block clutching involves placing a bed on top of a block, like Obsidian or Leaves (2x1 blocks), to create a "Bed Head" that you can jump to, effectively extending your reach. This is useful for jumps over 6-block gaps. Spawn clutching involves placing a bed down, setting your spawn point on it, and then dying. This will respawn you on the bed, but can lead to further death if the placement is precarious. It’s particularly useful for jumps over 7 blocks where potions are normally required.
<end_of_turn>
<start_of_turn>user
How do I set my spawn point on a bed, for both PC and Mobile players?
<end_of_turn>
<start_of_turn>model
For PC players, aim your crosshair at the bed and if you see the message “Set spawn point”, you’ve successfully set it. For Mobile players, click the bed with your fingers, and if you see the message “Set spawn point”, you’ve successfully set it. Remember that interacting with “Set Spawn” boards or checkpoint blocks will override the bed spawn.
<end_of_turn>
<start_of_turn>user
What is the maximum stack size for beds?
<end_of_turn>
<start_of_turn>model
The maximum stack size for beds is 999.
<end_of_turn>
<start_of_turn>user
Are there any glitches related to beds, and if so, what are they?
<end_of_turn>
<start_of_turn>model
Yes, there are several glitches. There’s a glitch in Bedwars where you can’t right-click beds to place defenses. You can obtain half beds by placing a bed on half Tall Grass and breaking the grass, or by placing a bed on chunk borders and rejoining the lobby. There was also a glitch in Skywars where a Lime Bed could trigger the "Play Again" bed early. Additionally, there's a glitch involving Custom Lobby Blocks (CLB) that can create half beds.
<end_of_turn>
<start_of_turn>user
Can you tell me about half beds? How are they obtained and what can they be used for?
<end_of_turn>
<start_of_turn>model
Half Beds are obtained primarily through glitches. One method involves placing a bed on half Tall Grass and breaking the grass, or placing a bed on chunk borders and rejoining the lobby. They can also be glitched using Custom Lobby Blocks. Half Beds can be used to make long beds, double beds, half Doors, and half Tall Grass. In Pirates, they were found but caused poisoning when venturing outside the allowed area; however, they have since been removed.
<end_of_turn>
<start_of_turn>user
Is it possible to respawn if my bed is covered?
<end_of_turn>
<start_of_turn>model
Yes, you are still able to respawn even if your bed has been covered.
<end_of_turn>
|
<start_of_turn>user
What is Bedwars, and who developed it?
<end_of_turn>
<start_of_turn>model
Bedwars is a teamwork PvP game mode where you destroy your enemies’ beds to win! It was first seen on staging.bloxd.io but was then moved to Bloxd.io. The developer is Arthur.
<end_of_turn>
<start_of_turn>user
How does the game work, and what happens if my bed is destroyed?
<end_of_turn>
<start_of_turn>model
You battle opponents on floating islands, protecting your bed and trying to break your opponents’ beds to prevent them from respawning. You win by killing all opponents without them respawning. If your bed gets destroyed, you can still be alive, but after dying once, you’ll be put into spectator mode. You can’t break your own team’s bed, and even if your team wins, you won’t technically win according to your stats if you permanently die before they do. There's a muffled sound when you break an enemy bed, and a fireball sound when your bed is destroyed.
<end_of_turn>
<start_of_turn>user
What are the different game modes available?
<end_of_turn>
<start_of_turn>model
There are Solos, Duos, Trios, and Squads game modes. Solos is a sub-gamemode where you play with one person per team, and it was temporarily removed but added back on October 18, 2024. Squads is a 4v4v4v4 game mode.
<end_of_turn>
<start_of_turn>user
What resources are used in the game, and how do I get them?
<end_of_turn>
<start_of_turn>model
Players use Coal, Iron, Moonstone, and Diamonds to upgrade their equipment. You get these resources from Generators. Base Generators produce Coal and Iron – 2 Coal every second and 2 Iron Bars every 20 seconds. Moonstone and Diamond generators are on islands around the map and can’t be mined. These generators upgrade over time, and the team upgrade "Generator III" causes diamonds to spawn in the Team generator as well.
<end_of_turn>
<start_of_turn>user
Tell me about the shop and what I can buy there.
<end_of_turn>
<start_of_turn>model
The shop is accessed by clicking on the “items” (blue skin) or “Upgrades” (black skin) entities. It has four sections: recommended, Blocks, Combat, and Utility, and a Team Upgrades section. You can also access Upgrades through the Shop Entity. Lucky Items have their own section when available. You can buy blocks like Wool, combat items like swords and fireballs, and utility items.
<end_of_turn>
<start_of_turn>user
What are Lucky Items, and when are they added?
<end_of_turn>
<start_of_turn>model
Lucky Items are added once every two or more weeks. Current examples include the Balloon, which allows you to drift slowly down, and the Launch Pad, which launches you to the middle island.
<end_of_turn>
<start_of_turn>user
What happens when I die in Bedwars?
<end_of_turn>
<start_of_turn>model
When you die and respawn, you lose all items in your inventory and hotbar, but your armor, shears, sword, pickaxe, and axe will not disappear. Swords, Pickaxes, and Axes will lose a tier when you respawn, from Diamond to Iron, Iron to Stone, and Stone to Wood. You will still be affected by team upgrades.
<end_of_turn>
<start_of_turn>user
What are chests, and how do they work?
<end_of_turn>
<start_of_turn>model
There are two types of chests: Normal Chests and Moonstone Chests. Normal Chests are team chests, accessible only by your team, and everyone on your team can access the items inside. Moonstone Chests can be accessed by anyone, and you keep your items even if you die. When you get a final kill, you get all the items inside the player’s Moonstone Chest you killed. You can only put Coal, Iron Bars, Diamonds, Moonstone, and shop-bought blocks into the Moonstone Chest.
<end_of_turn>
<start_of_turn>user
What is the NPC, or Seller, and what does it do?
<end_of_turn>
<start_of_turn>model
The NPC, also known as the "Seller" or "Trader", is your access to the Shop. There are two sellers at every team base: one sells blocks, food, combat weapons, and tools, and the other sells team upgrades. Pressing "B" in range of the seller opens its menu.
<end_of_turn>
<start_of_turn>user
Can you list some of the maps available in Bedwars?
<end_of_turn>
<start_of_turn>model
Maps include Scary Hollow, Roads, Bonsai, Nuclear, Pine, Wood Factory, Solar, Oaked, Century, Siege (for Solos & Duos), and Wheat, Extradia, Knaul, Wide-and-Wild, Wasteland (aka Western), Pagoda, Ahoy!, and Colosseum (for Trios & Squads). There are also Rooftop and Tavern maps.
<end_of_turn>
<start_of_turn>user
Tell me about Diamond Island and Moonstone Island.
<end_of_turn>
<start_of_turn>model
Diamond Island, also known as Mid, is in the center of most maps and has Diamond generators. In Wood Factory, there are four Diamond islands, each with its own Diamond generator. Moonstone islands are used for spawning moonstones. In Squads/Trios, they are between the bases, but in Solos/Duos, they are next to the mid, so you can't bridge to the enemy base from them in those modes.
<end_of_turn>
<start_of_turn>user
Are there any variations of Bedwars?
<end_of_turn>
<start_of_turn>model
Variations include Lucky Chaos, Supercharged, Launch Rush, Risky Business, Upgraded, and Boom.
<end_of_turn>
<start_of_turn>user
What are some tips for winning in Bedwars?
<end_of_turn>
<start_of_turn>model
Prepare with a Fireball, 3 Moonstone Explosives, and a Stick before attacking. Crouch when hiding. If falling off, quickly see others’ bridging progress by looking up. If your bed is destroyed, log onto an alt account to locate hiding players. You can also pillar up to y=100 and drop explosives on enemy beds. Consider waiting until no one is at the enemy base before breaking their bed.
<end_of_turn>
<start_of_turn>user
Are there any glitches or unfair tactics mentioned?
<end_of_turn>
<start_of_turn>model
There was a glitch involving setting vertical chunk load distance to null and falling into the void, but it may not work anymore. There's also a tactic to hide by building downward and crouching, which is considered unfair. Pranking teammates by mining wool under them while bridging is also mentioned, but is not recommended.
<end_of_turn>
<start_of_turn>user
What are some recent changes to the game?
<end_of_turn>
<start_of_turn>model
Solos mode was added back as a permanent game mode on October 18, 2024, and the 4v4v4v4 mode was renamed to "Squads" on the same day. Lucky Items were added on November 13, 2024. Chests were added to the Western map on July 26, 2024. Both Bedwars Duos and Bedwars squads changed thumbnails on 7/19/2024. Plots also changed its thumbnail on the same day.
<end_of_turn>
<start_of_turn>user
Is there anything incorrect in the game description itself?
<end_of_turn>
<start_of_turn>model
Yes, the game description states, "Destroy your enemies beds to win!" but it should be "Destroy your enemies' beds to win!" with an apostrophe.
<end_of_turn>
|
<start_of_turn>user
What is Bedrock and what are its key properties?
<end_of_turn>
<start_of_turn>model
Bedrock is an indestructible block that cannot be mined or exploded. It has a maximum stack size of 999. It’s the only block that can spawn at y-level -100.
<end_of_turn>
<start_of_turn>user
How does Bedrock appear in different texture packs?
<end_of_turn>
<start_of_turn>model
In the Default Texture Pack, Bedrock looks like an 8x8 gray cube with a dark gray checkerboard pattern. In Bare Blox Bones, it’s an 8x8 gray cube with 4 darker gray diagonal lines. JamBloxds shows it as a 4x4 gray cube with darker gray pixels scattered randomly. H4des displays it as an 8x8 gray cube with darker gray pixels scattered randomly. Simple Better keeps the 8x8 gray cube, but with a 4x4 tiling. Finally, Tiny Bits shows it the same as the Default Texture Pack.
<end_of_turn>
<start_of_turn>user
Can you obtain Bedrock through normal gameplay?
<end_of_turn>
<start_of_turn>model
There is no conventional way to get Bedrock without using creative mode. However, you can get it for a split second when picking up Bedrock in Murder Mystery. You used to be able to break it with the Moonstone Explosive on top of water or opened doors and trapdoors, but that method is no longer viable.
<end_of_turn>
<start_of_turn>user
What can you *do* with Bedrock? Is it useful?
<end_of_turn>
<start_of_turn>model
You cannot craft with Bedrock. It has no specified purpose, but it can be used as a decoration block or to fortify a player-made building due to its indestructible property. In Greenville, standing on Bedrock increases your energy, like standing on a bed. Also, PvP is enabled among players when standing on top of Bedrock.
<end_of_turn>
<start_of_turn>user
Is there anything beneath Bedrock?
<end_of_turn>
<start_of_turn>model
Yes, there is a layer of Stone below Bedrock that stretches from y-level -101 to -128.
<end_of_turn>
<start_of_turn>user
Has Bedrock's functionality changed over time?
<end_of_turn>
<start_of_turn>model
Yes, a gamemode involving Bedrock has been removed. Previously, you could break Bedrock using the Moonstone Explosive on water or doors/trapdoors, but that is no longer possible.
<end_of_turn>
|
<start_of_turn>user
What is Bedwars, and who developed it?
<end_of_turn>
<start_of_turn>model
Bedwars is a teamwork PvP game mode where you destroy your enemies’ beds to win! It was first seen on staging.bloxd.io but was then moved to Bloxd.io. The developer is Arthur.
<end_of_turn>
<start_of_turn>user
How do you win in Bedwars?
<end_of_turn>
<start_of_turn>model
You win by killing all opponents without them respawning. To prevent respawning, you must break your opponents’ beds. However, even if your team wins, you won’t technically win according to your stats if you permanently die before they win.
<end_of_turn>
<start_of_turn>user
What can you do if you fall into the void?
<end_of_turn>
<start_of_turn>model
If you fall into the void, you can save yourself by placing towers in the void. This trick is also useful when losing; you can jump into the void and save yourself by placing towers.
<end_of_turn>
<start_of_turn>user
What are the different islands in Bedwars?
<end_of_turn>
<start_of_turn>model
There are Diamond Island and Moonstone Island. Diamond Island, also known as Mid, is in the center of most maps and has Diamond generators. In Wood Factory, there are four Diamond Islands, each with its own Diamond generator. Moonstone islands are used for spawning moonstones.
<end_of_turn>
<start_of_turn>user
Tell me about the generators in Bedwars.
<end_of_turn>
<start_of_turn>model
There are Base Generators and Moonstone/Diamond generators. Base Generators spawn Coal and Iron – 2 Coal every second and 2 Iron Bars every 20 seconds. They can be upgraded with Moonstone to spawn materials faster, and Generator III also spawns Diamonds. Moonstone and Diamond generators upgrade over time without payment, and when they reach their end, all beds are destroyed, with a chat warning: “Beds destroyed. No more respawns!”.
<end_of_turn>
<start_of_turn>user
What can you buy in the Bedwars shop?
<end_of_turn>
<start_of_turn>model
The shop has four sections: Blocks, Combat, Utility, and Team Upgrades. There’s also a Lucky Items section when available. You access it by clicking on the “items” (blue skin) or “Upgrades” (black skin) entities, instead of pressing 'B' as was previously done.
<end_of_turn>
<start_of_turn>user
What resources are used to upgrade items in the shop?
<end_of_turn>
<start_of_turn>model
You upgrade items using Coal, Iron, Moonstone, and Diamonds, in order of rarity and power.
<end_of_turn>
<start_of_turn>user
What happens when you die in Bedwars?
<end_of_turn>
<start_of_turn>model
When you die and respawn, you lose all items in your inventory and hotbar, but your bought armor, shears, sword, pickaxe, and axe will not disappear. Swords, Pickaxes, and Axes will lose a tier when you respawn, from Diamond to Iron, Iron to Stone, and Stone to Wood.
<end_of_turn>
<start_of_turn>user
What are the chests in Bedwars used for?
<end_of_turn>
<start_of_turn>model
There are Normal Chests and Moonstone Chests. Normal Chests are team chests, accessible only by your team, and can be used to store and share items. Moonstone Chests are personal; you can access them from any base, and when you get a final kill, you get all the items inside the killed player’s Moonstone Chest. You can only put Coal, Iron Bars, Diamonds, Moonstone, and shop-bought blocks into the Moonstone Chest.
<end_of_turn>
<start_of_turn>user
What is the NPC or Seller used for?
<end_of_turn>
<start_of_turn>model
The NPC, or Seller, is the main access to the Shop. There are two sellers at every team base: one sells blocks, food, combat weapons, and tools, and the other sells team upgrades. You access it by clicking on the “items” or “Upgrades” entities, or by pressing "B" within range.
<end_of_turn>
<start_of_turn>user
What are some of the maps available in Bedwars?
<end_of_turn>
<start_of_turn>model
There are maps for Solos & Duos, and Trios & Squads. Solos & Duos maps include Scary Hollow, Roads, Bonsai, Nuclear, Pine, Wood Factory, Solar, Oaked, Century, and Siege. Trios & Squads maps include Wheat, Extradia, Knaul, Wide-and-Wild, Wasteland (aka Western), Pagoda, Ahoy!, and Colosseum. There are also Rooftop and Tavern maps.
<end_of_turn>
<start_of_turn>user
Tell me about the different game modes available.
<end_of_turn>
<start_of_turn>model
There's Solos, where you play with one person per team; Duos, with teams of two; Trios, with teams of three; and Squads, with teams of four. Solos was removed in a vote against Squads but was added back on October 18, 2024.
<end_of_turn>
<start_of_turn>user
What happens when a bed is destroyed?
<end_of_turn>
<start_of_turn>model
When your bed gets destroyed, you will still be alive, but after dying once, you will be put into spectator mode. There is a muffled sound when you break an enemy bed, and a fireball sound when your bed is destroyed. Beds also don't blow up if you place a Moonstone Explosive on them, but can be broken easily otherwise.
<end_of_turn>
<start_of_turn>user
What are some variations of Bedwars?
<end_of_turn>
<start_of_turn>model
Variations include Lucky Chaos, Supercharged, Launch Rush, Risky Business, Upgraded, and Boom.
<end_of_turn>
<start_of_turn>user
What are some tips for playing Bedwars?
<end_of_turn>
<start_of_turn>model
If you're the last team, use an alt account to spectate and find the hiding player. Crouch when hiding. Wait until there's no one at the enemy base before breaking their bed. If the game is long, prepare with a Fireball, Moonstone Explosives, and a Stick. You can also rush quickly if you're skilled.
<end_of_turn>
<start_of_turn>user
Are there any glitches or unfair ways to play?
<end_of_turn>
<start_of_turn>model
There used to be a glitch involving setting vertical chunk load distance to null and falling into the void, but it’s unreliable. You can also prank teammates by mining the wool under them while bridging with shears, but that’s not recommended. There was also a bug in Risky Business where players could overstack items.
<end_of_turn>
<start_of_turn>user
What has changed recently in Bedwars?
<end_of_turn>
<start_of_turn>model
On November 13, 2024, Lucky Items were added. Solos mode was added back as a permanent game mode on October 18, 2024, and the 4v4v4v4 mode was renamed to "Squads" on the same day. Chests were added to the Western map on July 26, 2024. Duos and Squads thumbnails were changed on July 19, 2024.
<end_of_turn>
<start_of_turn>user
What is the Right-hand Display and what does it show?
<end_of_turn>
<start_of_turn>model
The Right-hand Display shows your statistics (Wins, Kills, Final Kills, Games Played) when not in a game, and the Team Status during a game. Team Status shows if teams still have their bed (green tick), how many players are alive on a broken bed team (number), or if a team is eliminated (red cross).
<end_of_turn>
|
<start_of_turn>user
I'm new to this game. What's a good starting strategy if my team isn't very skilled?
<end_of_turn>
<start_of_turn>model
Firstly, farm coal – cracked bricks are what you need. Then, get a small amount of Wool. Reach the back of your base and jump into the void, placing blocks on the edge as you fall, potentially multiple times. Bridge directly below your base, destroy your pillar and bridge, leaving only one block. Seal yourself in a 1*2*1 area and crouch to hide your nametag. Wait for all other players to leave and win. These tips may give an unfair advantage.
<end_of_turn>
<start_of_turn>user
What can I do to speed up taking out opponents' bridges?
<end_of_turn>
<start_of_turn>model
You can buy a Shear to quickly destroy the enemies' bridges. Also, if you fall off and die early in the game, look up while falling to see others' bridging progress; increasing your render distance can help, though it might cause lag.
<end_of_turn>
<start_of_turn>user
I keep falling off my pillar. How can I avoid dying?
<end_of_turn>
<start_of_turn>model
Clutch using a block or ladder at the bottom of the pillar, then place a foothold to prevent falling to your death. Remember to crouch when hiding in general.
<end_of_turn>
<start_of_turn>user
I suspect someone is hiding in a secret spot. How can I find them?
<end_of_turn>
<start_of_turn>model
Join the same lobby using an alternate account. Locate the hidden player with your alternate account – this may take time. To prevent your main account from being kicked for inactivity, move it every two to three minutes. Once found, go to their hiding spot and kill them.
<end_of_turn>
<start_of_turn>user
I'm playing in a browser and can't crouch without getting a warning about deleting tabs. What should I do?
<end_of_turn>
<start_of_turn>model
Click "Go fullscreen" or press the F11 key. Alternatively, crouch with the 'C' key, the other Ctrl key, or any other key you've assigned to crouching in the keybinds settings.
<end_of_turn>
<start_of_turn>user
What should I do when I'm ready to attack another team's base?
<end_of_turn>
<start_of_turn>model
If the game has been going on for a while, prepare with a Fireball, 3 Moonstone Explosives, and a Stick. After breaking their bed, try hitting players with the stick if they are near the edge. If possible, wait until no one is at the enemies' base before breaking the bed and try to be sneaky.
<end_of_turn>
<start_of_turn>user
Is there a fast, aggressive strategy I can use if I'm a skilled player?
<end_of_turn>
<start_of_turn>model
You can rush quickly after the start of the game if you're skilled. This requires a good pickaxe (or explosive), PvP skills, and blocking skills. However, it's dangerous if your teammates aren't good or if no one protects your bed.
<end_of_turn>
<start_of_turn>user
I heard about a glitch involving chunk loading. Can you tell me about it?
<end_of_turn>
<start_of_turn>model
There's an unfair way to play, though it doesn't always work. Set the vertical chunk load distance to null, jump into the Void, and while falling, click the square for the chunk load bar to set it back to 2. You might glitch out and keep falling into nothing, potentially restarting the lobby. Alternatively, leaving your chunk load at null will just cause you to hang there forever. This is still possible with the BEST CASE SCENARIO, where some devices have vertical chunks at null.
<end_of_turn>
<start_of_turn>user
How can I help my team defend our bed?
<end_of_turn>
<start_of_turn>model
Cover your team's bed with the hardest to break blocks, as this will buy time for your team to kill opponents.
<end_of_turn>
|
<start_of_turn>user
What is Bedwars, and who developed it?
<end_of_turn>
<start_of_turn>model
Bedwars is a teamwork PvP game mode where you destroy your enemies' beds to win! It was first seen on staging.bloxd.io but was then moved to Bloxd.io. The developer is Arthur.
<end_of_turn>
<start_of_turn>user
How do you win in Bedwars?
<end_of_turn>
<start_of_turn>model
You win by killing all opponents without them respawning. To prevent respawning, you must break your opponents’ beds. However, even if your team wins, you won’t technically win according to your stats if you permanently die before they win.
<end_of_turn>
<start_of_turn>user
What can you do if you fall into the void?
<end_of_turn>
<start_of_turn>model
If you fall into the void, you can save yourself by placing towers in the void. This trick is also useful when losing; you can jump into the void and save yourself by placing towers.
<end_of_turn>
<start_of_turn>user
What are the different islands in Bedwars?
<end_of_turn>
<start_of_turn>model
There are Diamond Island and Moonstone Island. Diamond Island, also known as Mid, is in the center of most maps and has Diamond generators. In Wood Factory, there are four Diamond islands, each with its own Diamond generator. Moonstone islands are used for spawning moonstones.
<end_of_turn>
<start_of_turn>user
Tell me about the generators in Bedwars.
<end_of_turn>
<start_of_turn>model
There are Base Generators and Moonstone/Diamond generators. Base Generators spawn Coal and Iron – 2 Coal every second and 2 Iron Bars every 20 seconds. They can be upgraded with Moonstone to spawn materials faster, and Generator III also spawns Diamonds. Moonstone and Diamond generators upgrade over time without payment, and when they reach their end, all beds are destroyed, with a chat warning: “Beds destroyed. No more respawns!”.
<end_of_turn>
<start_of_turn>user
What can you buy in the Bedwars shop?
<end_of_turn>
<start_of_turn>model
The shop has four sections: Blocks, Combat, Utility, and Team Upgrades. There’s also a Lucky Items section when available. You access it by clicking on the “items” (blue skin) or “Upgrades” (black skin) entities, instead of pressing 'B' as was previously done.
<end_of_turn>
<start_of_turn>user
What resources are used to upgrade items in the shop?
<end_of_turn>
<start_of_turn>model
You upgrade items using Coal, Iron, Moonstone, and Diamonds, in order of rarity and power.
<end_of_turn>
<start_of_turn>user
What happens when you die in Bedwars?
<end_of_turn>
<start_of_turn>model
When you die and respawn, you lose all items in your inventory and hotbar, but your bought armor, shears, sword, pickaxe, and axe will not disappear. Swords, Pickaxes, and Axes will lose a tier when you respawn, from Diamond to Iron, Iron to Stone, and Stone to Wood.
<end_of_turn>
<start_of_turn>user
Tell me about the chests in Bedwars.
<end_of_turn>
<start_of_turn>model
There are two chests in every base: a Moonstone Chest and a Normal Chest. The Normal Chest can only be opened by your team, but everyone can open it when the whole team dies. The Moonstone Chest can be accessed by anyone, and you keep the items inside even if you die. When you get a final kill, you get all the items in the killed player’s Moonstone Chest. You can only put Coal, Iron Bars, Diamonds, Moonstone, and shop-bought blocks in the Moonstone Chest.
<end_of_turn>
<start_of_turn>user
What is the NPC, or Seller, in Bedwars?
<end_of_turn>
<start_of_turn>model
The NPC, also known as the "Seller" or "Trader", is your access to the Shop. There are two sellers at every team base: one sells blocks, food, combat weapons, and tools, and the other sells team upgrades. Pressing "B" in range of the seller also opens its menu.
<end_of_turn>
<start_of_turn>user
What are some of the maps available in Bedwars?
<end_of_turn>
<start_of_turn>model
There are maps for Solos & Duos, and Trios & Squads. Solos & Duos maps include Scary Hollow, Roads, Bonsai, Nuclear, Pine, Wood Factory, Solar, Oaked, Century, and Siege. Trios & Squads maps include Wheat, Extradia, Knaul, Wide-and-Wild, Wasteland (aka Western), Pagoda, Ahoy!, and Colosseum. There are also Rooftop and Tavern maps.
<end_of_turn>
<start_of_turn>user
What are some of the variations of Bedwars?
<end_of_turn>
<start_of_turn>model
Variations include Lucky Chaos, Supercharged, Launch Rush, Risky Business, Upgraded, and Boom.
<end_of_turn>
<start_of_turn>user
What happens during a Lucky Chaos variation?
<end_of_turn>
<start_of_turn>model
During Lucky Chaos, all lucky items are enabled.
<end_of_turn>
<start_of_turn>user
What happens during the Supercharged variation?
<end_of_turn>
<start_of_turn>model
During Supercharged, Generators start at Level 2 for all Teams, a Launch Pad is given immediately to every Team, you get double the reward for killing a player, two random Team upgrades are given to each team, and Moonstone Explosives and Fireballs/Iceballs cost half price.
<end_of_turn>
<start_of_turn>user
Tell me about the Solos game mode.
<end_of_turn>
<start_of_turn>model
Solos is a Bedwars sub-gamemode where you play with only one person per team. It's the same as Duos in terms of maps and mechanics, but you only trust yourself. It returned on October 18, 2024, after being removed in a gamemode vote against Squads. A Wiki member once created a link to the removed Solos gamemode using SQL injection.
<end_of_turn>
<start_of_turn>user
What happens to your bed if it's destroyed?
<end_of_turn>
<start_of_turn>model
When your bed gets destroyed, you will still be alive, but after dying once, you will be lost and put into spectator mode. Beds don't blow up if you place a Moonstone Explosive on them, but can be broken easily otherwise, even with a fist. There will be a muffled sound when you break an enemy bed, and a fireball sound if your bed is destroyed. From 2:30 minutes after the game starts, the bed is a Reinforced Bed, partially made of Iron, and breaking it with a Pickaxe will be faster. After that, it becomes a Wood Bed, and breaking it with an Axe will be faster.
<end_of_turn>
<start_of_turn>user
Are there any tips for winning in Bedwars?
<end_of_turn>
<start_of_turn>model
If you're the last team, use an alt account to spectate and find the hiding player, but shake your mouse often to avoid disconnection. You can also hide by building downward from the back of your base, creating a hidden base, and crouching to hide your nametag. Another tactic is to rush quickly after the start of the game with good PvP skills.
<end_of_turn>
<start_of_turn>user
Are there any known glitches or unfair ways to play?
<end_of_turn>
<start_of_turn>model
There was a glitch involving setting the vertical chunk load distance to null, falling into the void, and resetting it to 2 to glitch out, but it may restart the lobby. There's also a way to prank teammates by mining the wool under them while they bridge with shears. A previously possible glitch involved exceeding stack limits during Risky Business.
<end_of_turn>
<start_of_turn>user
What is the Right-hand Display and what information does it show?
<end_of_turn>
<start_of_turn>model
The Right-hand Display shows your statistics (Wins, Kills, Final Kills, Games Played) when not in a game, and the Team Status during a game. The Team Status shows if teams still have their bed (green tick), how many players are alive on a broken bed team (number), or if a team is eliminated (red cross).
<end_of_turn>
<start_of_turn>user
When were Lucky Items added to Bedwars?
<end_of_turn>
<start_of_turn>model
Lucky Items were added on November 13, 2024. Currently, 9 items have been added, with 7 appearing as items. Examples include the Balloon and the Launch Pad.
<end_of_turn>
<start_of_turn>user
What happened on July 19, 2024, regarding Bedwars thumbnails?
<end_of_turn>
<start_of_turn>model
Both Bedwars Duos and Bedwars squads changed thumbnails on July 19, 2024. Plots also changed its thumbnail on the same day.
<end_of_turn>
<start_of_turn>user
What changes occurred on October 18, 2024?
<end_of_turn>
<start_of_turn>model
The Solos Mode was added back as a permanent game mode on October 18, 2024. The 4v4v4v4 mode was renamed to "Squads" on the same day.
<end_of_turn>
|
<start_of_turn>user
What is Bedwars, and who developed it?
<end_of_turn>
<start_of_turn>model
Bedwars is a teamwork PvP game mode where you destroy your enemies’ beds to win! It was first seen on staging.bloxd.io but was then moved to Bloxd.io. The developer is Arthur.
<end_of_turn>
<start_of_turn>user
How do you win in Bedwars?
<end_of_turn>
<start_of_turn>model
You win by killing all opponents without them respawning. To prevent respawning, you must break your opponents’ beds. However, even if your team wins, you won’t technically win according to your stats if you permanently die before they win.
<end_of_turn>
<start_of_turn>user
What can you do if you fall into the void?
<end_of_turn>
<start_of_turn>model
If you fall into the void, you can save yourself by placing towers in the void. This trick is also useful when losing; you can jump into the void and save yourself by placing towers.
<end_of_turn>
<start_of_turn>user
What are the different islands in Bedwars?
<end_of_turn>
<start_of_turn>model
There are Diamond Island and Moonstone Island. Diamond Island, also known as Mid, is in the center of most maps and has Diamond generators. In Wood Factory, there are four Diamond Islands, each with its own Diamond generator. Moonstone islands are used for spawning moonstones.
<end_of_turn>
<start_of_turn>user
Tell me about the generators in Bedwars.
<end_of_turn>
<start_of_turn>model
There are Base Generators and Moonstone/Diamond generators. Base Generators spawn Coal and Iron – 2 Coal every second and 2 Iron Bars every 20 seconds. They can be upgraded with Moonstone to spawn materials faster, and Generator III also spawns Diamonds. Moonstone and Diamond generators upgrade over time without payment, and when they reach their end, all beds are destroyed, with a chat warning: “Beds destroyed. No more respawns!”.
<end_of_turn>
<start_of_turn>user
What can you buy in the Bedwars shop?
<end_of_turn>
<start_of_turn>model
The shop has four sections: Blocks, Combat, Utility, and Team Upgrades. There’s also a Lucky Items section when available. You access it by clicking on the “items” (blue skin) or “Upgrades” (black skin) entities, instead of pressing 'B' as was previously done.
<end_of_turn>
<start_of_turn>user
What resources are used to upgrade items in the shop?
<end_of_turn>
<start_of_turn>model
You upgrade items using Coal, Iron, Moonstone, and Diamonds, in order of rarity and power.
<end_of_turn>
<start_of_turn>user
What happens when you die in Bedwars?
<end_of_turn>
<start_of_turn>model
When you die and respawn, you lose all items in your inventory and hotbar, but your bought armor, shears, sword, pickaxe, and axe will not disappear. Swords, Pickaxes, and Axes will lose a tier when you respawn, from Diamond to Iron, Iron to Stone, and Stone to Wood.
<end_of_turn>
<start_of_turn>user
Tell me about the chests in Bedwars.
<end_of_turn>
<start_of_turn>model
There are two chests in every base: a Moonstone Chest and a Normal Chest. The Normal Chest can only be opened by your team, but everyone can open it when your whole team dies. The Moonstone Chest can be accessed by anyone, and you keep the items inside even if you die. When you get a final kill, you get all the items in the killed player’s Moonstone Chest. You can only put Coal, Iron Bars, Diamonds, Moonstone, and shop-bought blocks in the Moonstone Chest.
<end_of_turn>
<start_of_turn>user
What is the NPC, or Seller, in Bedwars?
<end_of_turn>
<start_of_turn>model
The NPC, also known as the "Seller" or "Trader", is your main access to the Shop. There are two sellers at every team base: one sells blocks, food, combat weapons, and tools, and the other sells team upgrades. You access the shop by clicking on the “items” or “Upgrades” entities, or by pressing "B" within range of the seller.
<end_of_turn>
<start_of_turn>user
What are some of the maps available in Bedwars?
<end_of_turn>
<start_of_turn>model
There are maps for Solos & Duos and Trios & Squads. Solos & Duos maps include Scary Hollow, Roads, Bonsai, Nuclear, Pine, Wood Factory, Solar, Oaked, Century, and Siege. Trios & Squads maps include Wheat, Extradia, Knaul, Wide-and-Wild, Wasteland (aka Western), Pagoda, Ahoy!, and Colosseum. There are also Rooftop and Tavern maps.
<end_of_turn>
<start_of_turn>user
What are some of the Bedwars sub-gamemodes?
<end_of_turn>
<start_of_turn>model
The sub-gamemodes are Solos, Duos, Trios, and Squads.
<end_of_turn>
<start_of_turn>user
Tell me about Bedwars Solos.
<end_of_turn>
<start_of_turn>model
Solos is a Bedwars sub-gamemode where you play with only one person per team. It’s the same as Duos in terms of maps and mechanics, but you only trust yourself. It returned on October 18, 2024. A Wiki member once created a link to access the removed Solos gamemode using SQL injection.
<end_of_turn>
<start_of_turn>user
What happens to your bed if it's destroyed?
<end_of_turn>
<start_of_turn>model
When your bed gets destroyed, you will still be alive, but after dying once, you will be put into spectator mode. Beds don't blow up if you place a Moonstone Explosive on them, but can be broken easily otherwise, even with a fist. There is a muffled sound when you break an enemy bed, and a fireball sound when your bed is destroyed. From 2:30 minutes after the game starts, the bed is a Reinforced Bed, partially made of Iron, and breaking it with a Pickaxe is faster. After that, it becomes a Wood Bed, broken faster with an Axe.
<end_of_turn>
<start_of_turn>user
What are some of the variations of Bedwars?
<end_of_turn>
<start_of_turn>model
Variations include Lucky Chaos, Supercharged, Launch Rush, Risky Business, Upgraded, and Boom.
<end_of_turn>
<start_of_turn>user
What are Lucky Items?
<end_of_turn>
<start_of_turn>model
Lucky Items are added every 2 or more weeks. Current examples include the Balloon (go up and drift slowly down) and the Launch Pad (launches anyone who steps on it to the middle island!).
<end_of_turn>
<start_of_turn>user
Are there any tips for winning in Bedwars?
<end_of_turn>
<start_of_turn>model
If you're the last team, use an alt account to spectate and find the hiding player. Also, if falling, pillar up to y=100 and bridge to an enemy base, dropping Moonstone Explosives. Crouch when hiding. Wait until there's no one at the enemies' base before breaking the bed. If you're on PC or Mac, use fullscreen mode to avoid the CTRL+W issue when crouching.
<end_of_turn>
<start_of_turn>user
What are some unfair ways to play Bedwars, and do they still work?
<end_of_turn>
<start_of_turn>model
One unfair method involved setting vertical chunk load distance to null, falling into the void, and resetting it to 2 to glitch out. This may restart the lobby. Another involved hiding by building downward and crouching, but this requires good clutching skills. Pranking teammates by mining wool under them with shears is also a troll, but not recommended.
<end_of_turn>
<start_of_turn>user
What is the Right-hand Display, and what information does it show?
<end_of_turn>
<start_of_turn>model
The Right-hand Display shows your statistics (Wins, Kills, Final Kills, Games Played) when not in a game, and the Team Status during a game. Team Status shows if teams still have their bed (green tick), how many players are alive on a broken bed team (number), or if a team is eliminated (red cross).
<end_of_turn>
<start_of_turn>user
What changes were made on November 13, 2024, and July 26, 2024?
<end_of_turn>
<start_of_turn>model
On November 13, 2024, 9 Lucky Items were added, with 7 appearing as Items. Generators started at Level 2 for all teams, and a Launch Pad was given to every team immediately. Players received double rewards for killing a player, and two random Team upgrades were given to each team. Moonstone Explosives and Fireballs/Iceballs cost half price. On July 26, 2024, Chests were added to the Bedwars squads Western map, which previously didn't have any normal or Moonstone Chests.
<end_of_turn>
<start_of_turn>user
What happened on October 18, 2024?
<end_of_turn>
<start_of_turn>model
On October 18, 2024, the Solos mode was added back as a permanent game mode, and the 4v4v4v4 mode was renamed to "Squads".
<end_of_turn>
|
<start_of_turn>user
What is Bedwars, and who developed it?
<end_of_turn>
<start_of_turn>model
Bedwars is a teamwork PvP game mode where you destroy your enemies' beds to win! It was first seen on staging.bloxd.io but was then moved to Bloxd.io. The developer is Arthur.
<end_of_turn>
<start_of_turn>user
How do you win in Bedwars?
<end_of_turn>
<start_of_turn>model
You win by killing all opponents without them respawning. To prevent respawning, you must break your opponents’ beds. However, even if your team wins, you won’t technically win according to your stats if you permanently die before they win.
<end_of_turn>
<start_of_turn>user
What can you do if you fall into the void?
<end_of_turn>
<start_of_turn>model
If you fall into the void, you can save yourself by placing towers in the void. This trick is also useful when losing; you can jump into the void and save yourself by placing towers.
<end_of_turn>
<start_of_turn>user
What are the different islands in Bedwars?
<end_of_turn>
<start_of_turn>model
There are Diamond Island and Moonstone Island. Diamond Island, also known as Mid, is in the center of most maps and has Diamond generators. In Wood Factory, there are four Diamond Islands, each with its own Diamond generator. Moonstone islands are used for spawning moonstones.
<end_of_turn>
<start_of_turn>user
Tell me about the generators in Bedwars.
<end_of_turn>
<start_of_turn>model
There are Base Generators and Moonstone/Diamond generators. Base Generators spawn Coal and Iron – 2 Coal every second and 2 Iron Bars every 20 seconds. They can be upgraded with Moonstone to spawn materials faster, and Generator III also spawns Diamonds. Moonstone and Diamond generators upgrade over time without payment, and when they reach their end, all beds are destroyed, with a chat warning: “Beds destroyed. No more respawns!”.
<end_of_turn>
<start_of_turn>user
What can you buy in the Bedwars shop?
<end_of_turn>
<start_of_turn>model
The shop has four sections: Blocks, Combat, Utility, and Team Upgrades. There’s also a Lucky Items section when available. You access it by clicking on the “items” (blue skin) or “Upgrades” (black skin) entities, instead of pressing 'B' as was previously done.
<end_of_turn>
<start_of_turn>user
What resources are used to upgrade items in the shop?
<end_of_turn>
<start_of_turn>model
You upgrade items using Coal, Iron, Moonstone, and Diamonds, in order of rarity and power.
<end_of_turn>
<start_of_turn>user
What happens when you die in Bedwars?
<end_of_turn>
<start_of_turn>model
When you die and respawn, you lose all items in your inventory and hotbar, but your bought armor, shears, sword, pickaxe, and axe will not disappear. Swords, Pickaxes, and Axes will lose a tier when you respawn, from Diamond to Iron, Iron to Stone, and Stone to Wood.
<end_of_turn>
<start_of_turn>user
Tell me about the chests in Bedwars.
<end_of_turn>
<start_of_turn>model
There are two chests in every base: a Moonstone Chest and a Normal Chest. The Normal Chest can only be opened by your team, but everyone can open it when your whole team dies. The Moonstone Chest can be accessed by anyone, and you keep the items inside even if you die. When you get a final kill, you get all the items in the killed player’s Moonstone Chest. You can only put Coal, Iron Bars, Diamonds, Moonstone, and shop-bought blocks in the Moonstone Chest.
<end_of_turn>
<start_of_turn>user
What is the NPC or Seller in Bedwars?
<end_of_turn>
<start_of_turn>model
The NPC, or Seller, is the main access to the Shop. There are two sellers at every team base: one sells blocks, food, combat weapons, and tools, and the other sells team upgrades. You access it by clicking on the “items” or “Upgrades” entities, or by pressing "B" within range.
<end_of_turn>
<start_of_turn>user
What are the different game modes available in Bedwars?
<end_of_turn>
<start_of_turn>model
There are Solos, Duos, Trios, and Squads. Solos is one person per team, Duos is teams of two, Trios is teams of three, and Squads is teams of four.
<end_of_turn>
<start_of_turn>user
What maps are available for Solos and Duos?
<end_of_turn>
<start_of_turn>model
For Solos & Duos, the maps are Scary Hollow, Roads, Bonsai, Nuclear, Pine, Wood Factory, Solar, Oaked, Century, and Siege.
<end_of_turn>
<start_of_turn>user
What maps are available for Trios and Squads?
<end_of_turn>
<start_of_turn>model
For Trios & Squads, the maps are Wheat, Extradia, Knaul, Wide-and-Wild, Wasteland (aka Western), Pagoda, Ahoy!, and Colosseum. There are also Rooftop and Tavern maps.
<end_of_turn>
<start_of_turn>user
What are some of the variations of Bedwars?
<end_of_turn>
<start_of_turn>model
Variations include Lucky Chaos, Supercharged, Launch Rush, Risky Business, Upgraded, and Boom.
<end_of_turn>
<start_of_turn>user
What are some tips for playing Bedwars?
<end_of_turn>
<start_of_turn>model
If you're the last team and can't find the last player, use an alt account to spectate and locate them. Crouch when hiding. Prepare with a Fireball, 3 Moonstone Explosives, and a Stick before attacking. Rush quickly if you're skilled. If you fall off, look up while falling to see bridging progress.
<end_of_turn>
<start_of_turn>user
Are there any glitches or unfair ways to play Bedwars?
<end_of_turn>
<start_of_turn>model
There used to be a glitch involving setting the vertical chunk load distance to null and falling into the void, but it may not work anymore. You can also prank teammates by mining the wool under them while they bridge with shears, but this is not recommended.
<end_of_turn>
<start_of_turn>user
What is the Right-hand Display and what does it show?
<end_of_turn>
<start_of_turn>model
The Right-hand Display shows your statistics (Wins, Kills, Final Kills, Games Played) when not in a game, and the Team Status (bed status – green tick for intact, number for players alive, red cross for eliminated) during a game or when spectating.
<end_of_turn>
<start_of_turn>user
When were Lucky Items added, and can you give some examples?
<end_of_turn>
<start_of_turn>model
Lucky Items were added on November 13, 2024. Examples include the Balloon (go up and drift slowly down) and the Launch Pad (launches anyone who steps on it straight to the middle island!).
<end_of_turn>
<start_of_turn>user
What happened on October 18, 2024, regarding game modes?
<end_of_turn>
<start_of_turn>model
On October 18, 2024, the Solos mode was added back as a permanent game mode, and the 4v4v4v4 mode was renamed to "Squads".
<end_of_turn>
<start_of_turn>user
What sound effects are associated with certain actions in Bedwars?
<end_of_turn>
<start_of_turn>model
There's a swish sound when you kill a player, a sack crashing sound for a final kill, a fireball sound when your bed is destroyed, and a muffled sound when you break an enemy bed.
<end_of_turn>
<start_of_turn>user
What is the history of the Solos game mode?
<end_of_turn>
<start_of_turn>model
Solos is a Bedwars sub-gamemode with one player per team. It was the same as Duos in terms of maps and mechanics. It was removed in a gamemode vote against Squads, but was added back on October 18, 2024, thanks to a link created by a Wiki member using SQL injection.
<end_of_turn>
|
<start_of_turn>user
What is Steak and how do I get it?
<end_of_turn>
<start_of_turn>model
Steak is a food collected after killing a Cow. You can also make Steak by cooking Raw Beef with 1 Coal.
<end_of_turn>
<start_of_turn>user
Tell me about Raw Beef. Where does it come from and what does it do?
<end_of_turn>
<start_of_turn>model
Raw Beef is obtained from Cows. It restores 30 HP when eaten, and also restores health to tamed Wolves. However, eating Raw Beef will also poison you for 5 seconds, dealing 15 damage, resulting in a net heal of only 15 HP.
<end_of_turn>
<start_of_turn>user
What does Steak do when I eat it?
<end_of_turn>
<start_of_turn>model
Steak restores 30 Health when eaten. It takes 1 second to consume. The maximum stack size for Steak is 999.
<end_of_turn>
<start_of_turn>user
Can you summarize the health restoration differences between Steak and Raw Beef?
<end_of_turn>
<start_of_turn>model
Steak restores 30 HP. Raw Beef restores 30 HP initially, but also inflicts 5 seconds of poison dealing 15 damage, resulting in a total health restoration of only 15 HP.
<end_of_turn>
|
<start_of_turn>user
Tell me about the game Bingo on bloxd.io.
<end_of_turn>
<start_of_turn>model
Bingo was developed by Oliver and initially added to staging.bloxd.io on May 29th, 2024, and to bloxd.io on May 31st, 2024. It’s a game where four teams of up to two players race to obtain 9 Items, though it originally required 25. It was removed on June 7th, 2024, along with Walls and Anarchy, and its return, announced by Nick on Discord and in the Update Log, was on September 4th, 2024. As of September 20th, 2024, Bingo is no longer a Limited Time Game.
<end_of_turn>
<start_of_turn>user
How has the gameplay of Bingo changed since its initial release?
<end_of_turn>
<start_of_turn>model
Originally, Bingo had eight teams of one player each, but now it has four teams of up to two players. The game duration was initially 25 minutes, but is now 20 minutes. Players used to need to collect 25 Items to win, but now only need 9. Line bonuses were also not initially available, and the game used to have teams Cyan and Gray merging with other teams, exceeding the player limit. The Hang Glider was reportedly made of Wood initially, then changed to Iron shortly after release.
<end_of_turn>
<start_of_turn>user
What are the win conditions for Bingo?
<end_of_turn>
<start_of_turn>model
A team wins by collecting all 9 Items, or if time runs out, the team with the most ⭐ wins. A team also wins if all other teams leave the game. Originally, a player could win by collecting all 25 items, and obtaining a horizontal or vertical line of items on the cube granted an additional 10 ⭐, while now it grants 5 ⭐. Obtaining an item gives your team 5 ⭐.
<end_of_turn>
<start_of_turn>user
Describe the game environment and how scoring works.
<end_of_turn>
<start_of_turn>model
Players start on a floating island, approximately 20 blocks Northeast of spawn. A giant Gold and black cube displays the 9 Items needed for the hunt, changing the background of each item for the team that obtains it. Obtaining a required Item grants 5 ⭐ per team, and completing a horizontal or vertical line on the cube grants an additional 10 ⭐. In the original version, obtaining an item granted 1 ⭐ and a line granted 5 ⭐. PVP is enabled, allowing players to steal Items and points from opponents.
<end_of_turn>
<start_of_turn>user
What restrictions are there on movement and item acquisition?
<end_of_turn>
<start_of_turn>model
Teleportation is disabled except for returning to spawn by right-clicking while holding a Compass. Homes are disabled to prevent x-raying. The game shares the same seed generation as other Open World lobbies with the same number code.
<end_of_turn>
<start_of_turn>user
What kind of items can appear on the Bingo cube?
<end_of_turn>
<start_of_turn>model
The Items are chosen randomly from obtainable Items in Survival. Guaranteed items include Log, Ladder, Door, and Trapdoor, and Blocks of fruits are also guaranteed every round. There's a list of all possible Items, with a rarity indicator, though it may contain minor statistical errors. If you need a “Block of (mineral),” try the Frozen Badlands ruins. Every item on the thumbnail is in the item list.
<end_of_turn>
<start_of_turn>user
Are there any strategies for playing Bingo?
<end_of_turn>
<start_of_turn>model
It’s best to look at the cube first to clarify which Items you need, as the icons on the screen are small. Writing down the Items, especially similar ones like logs, is helpful. Focus on collecting the more common Items first due to the 20-minute time limit. Going into Creative mode can help scout for Items, as it shares the same seeds as the Open World. Splitting work with your teammate – one collecting Plants/Logs, the other mining – is a good strategy. Playing on a server with the same number as your Survival/Peaceful server is recommended due to similar terrain generation.
<end_of_turn>
<start_of_turn>user
What are some interesting facts or quirks about Bingo?
<end_of_turn>
<start_of_turn>model
Spectators can (somewhat) break blocks in this game mode. The Blocks on the cube at spawn are upside down, but Tools and other Items are not. The compass points toward the nearest player and displays their name when selected. The new thumbnail has a string on the 8th square that isn’t yet released. No one knows why Bingo was removed on June 7th, 2024, along with Walls.
<end_of_turn>
|
<start_of_turn>user
What are Biomes in Bloxd.io?
<end_of_turn>
<start_of_turn>model
Biomes are sections of the Bloxd.io terrain. So far, 23 Biomes have been found. Each Biome offers different types of resources and Blocks. They are used as Phases in the game mode One Block.
<end_of_turn>
<start_of_turn>user
Can you list some of the Biomes?
<end_of_turn>
<start_of_turn>model
Maple, Plum, Aspen, and Pear are some of the Biomes. Maple only has Maple Trees, Plum has Maple and Plum Trees, Aspen has Maple and Aspen Trees, and Pear has Maple and Pear Trees. *If a biome is italicized, it means it's rare.*
<end_of_turn>
<start_of_turn>user
What resources can be found in the Pine Biome?
<end_of_turn>
<start_of_turn>model
Pine Biomes contain PineLogs, CedarLogs, PineLeaves, CedarLeaves, PineSaplings, CedarSaplings, Pine GrassBlock, Dirt, Melon, Pumpkin, Apples, Pine Grass, Pine Fern, and Fallen Pinecones, among other things.
<end_of_turn>
<start_of_turn>user
Is there a block that appears in all Biomes?
<end_of_turn>
<start_of_turn>model
No, there is no Block that spawns in every single Biome.
<end_of_turn>
<start_of_turn>user
I heard about something strange happening in Stony Caves. What is it?
<end_of_turn>
<start_of_turn>model
There is a glitch that creates Tall Grass inside Stony Caves. This Tall Grass is usually just the top or the bottom half of a Tall Grass that spawned a chunk above or below it.
<end_of_turn>
|
<start_of_turn>user
What is this gallery about?
<end_of_turn>
<start_of_turn>model
This is a gallery for almost every single block in Bloxd.io so far.
<end_of_turn>
<start_of_turn>user
Is the list of blocks complete?
<end_of_turn>
<start_of_turn>model
This list is not final and may miss out various blocks.
<end_of_turn>
<start_of_turn>user
What are the main categories of blocks listed?
<end_of_turn>
<start_of_turn>model
The main categories are 1Natural Soils, 2Natural Resources, 3Crafted Blocks, 4Colorful Blocks, 5Illegal Blocks, 6Other Blocks, 7Food Blocks, and 8Removed Blocks.
<end_of_turn>
<start_of_turn>user
Can you list the subcategories of Natural Resources?
<end_of_turn>
<start_of_turn>model
The subcategories of Natural Resources are 2.1Wood Logs, 2.2Leaves, and 2.3Underground.
<end_of_turn>
<start_of_turn>user
What are the subcategories under Crafted Blocks?
<end_of_turn>
<start_of_turn>model
The subcategories under Crafted Blocks are 3.1Wood Planks and 3.2Utility Blocks.
<end_of_turn>
<start_of_turn>user
What subcategories fall under Colorful Blocks?
<end_of_turn>
<start_of_turn>model
The subcategories under Colorful Blocks are 4.1Concrete Blocks, 4.2Chalk Blocks, 4.3Chalk Bricks, 4.4Colorful Planks, 4.5Ceramic Blocks, 4.6Colorful Baked Clay, and 4.7Glass.
<end_of_turn>
<start_of_turn>user
Tell me about the subcategories of Glass.
<end_of_turn>
<start_of_turn>model
The subcategories of Glass are 4.7.1Colored Glass and 4.7.2Colored Patterned Glass.
<end_of_turn>
<start_of_turn>user
Are the Glass subcategories listed more than once?
<end_of_turn>
<start_of_turn>model
Yes, 4.7.1Colored Glass and 4.7.2Colored Patterned Glass are listed multiple times.
<end_of_turn>
<start_of_turn>user
What is listed under Other Blocks?
<end_of_turn>
<start_of_turn>model
6.1Messy Stone is listed under Other Blocks, and it is listed twice.
<end_of_turn>
<start_of_turn>user
What other block types are included in the gallery?
<end_of_turn>
<start_of_turn>model
Food Blocks and Removed Blocks are also included in the gallery.
<end_of_turn>
|
<start_of_turn>user
What are blocks in this game, and how important are they?
<end_of_turn>
<start_of_turn>model
Blocks are a game mechanic or item that can be placed or removed. They are one of the most important aspects of the game, being the basic elements of all maps, terrain, minigames, building, etc.
<end_of_turn>
<start_of_turn>user
Can you categorize the different types of blocks?
<end_of_turn>
<start_of_turn>model
There are several categories: Common Blocks, Rare Blocks (specific gamemode exclusive), Murder Mystery Blocks, Bloxd Hop Blocks, Others, Illegal Blocks, and Unused blocks. Common Blocks are further divided into Natural Blocks, Artificial/Crafted Blocks, and Utility Blocks. Rare Blocks include Creative Blocks, Greenville Blocks, One Block Blocks, Doodle Cube Blocks, Sky Wars Blocks, and Pirates Blocks.
<end_of_turn>
<start_of_turn>user
Where can I find blocks that are naturally generated?
<end_of_turn>
<start_of_turn>model
Naturally generated blocks can be found in Open Worlds. They can also be obtained using glitches in Open Worlds Gamemodes, in Ruins, and through other glitches in Open Worlds Gamemodes and Greenville. They naturally spawn in Sky Wars. Specifically, they appear in Plains and Forests, Snowy Plains and Mountains, Badlands, and Mountains. Forest, Bluebell Forest, Plains, Mountains, Tundra, and Autumn Maple Forest also contain them, at y levels ranging from 60 to -70, 0 to -80, -55 to -99, -85 to -99, and -85 respectively.
<end_of_turn>
<start_of_turn>user
How can I obtain blocks that aren't naturally generated?
<end_of_turn>
<start_of_turn>model
Blocks can be crafted or obtained by performing certain actions. For example, Grass can be obtained in the Artisan Bench. White Wool plus Plants create Wool in different colours (according to the Plants used) with the Artisan Bench. Brick Slabs and Moonstone Explosives are also crafted. Pine and Pear Ladders are obtained through interaction. Two Lime Beds plus Flowers create two Black Beds.
<end_of_turn>
<start_of_turn>user
Are there blocks that are exclusive to certain gamemodes?
<end_of_turn>
<start_of_turn>model
Yes. Creative Blocks can only be accessed in the Creative menu and include Gorilla Mob Spawners. Greenville Blocks can only be obtained in Greenville but not in Peaceful, Survival, Creative, and Worlds. One Block Blocks are obtained in One Block but can't be obtained in Peaceful, Survival, Creative, and Worlds, appearing in Swamp, Dungeon, and Volcano. Doodle Cube Blocks are found in Doodle Cube but not in Peaceful, Survival, Creative, and Open Worlds in Worlds. Sky Wars Blocks are found in Sky Wars but not in Peaceful, Survival, Creative, and Open Worlds in Worlds. Pirates Blocks are found in Pirates but not in Peaceful, Survival, Creative, and Open Worlds in Worlds. Some new blocks can also be found in Hide and Seek.
<end_of_turn>
<start_of_turn>user
What about illegal blocks? Where do they come from?
<end_of_turn>
<start_of_turn>model
Some Illegal Blocks come from the video game Minecraft, such as Sponge, Dim Lamp On, and Dim Lamp Off. Note that these blocks are NOT illegal in TestMode. You can get Illegal Blocks by using code blocks in open worlds. There were also Illegal Blocks or Items obtained with Fireballs before their removal between October 10 and October 15, 2023.
<end_of_turn>
<start_of_turn>user
Is there anywhere I can see a full collection of these blocks?
<end_of_turn>
<start_of_turn>model
Yes, to see a full gallery of blocks, you can go here.
<end_of_turn>
|
<start_of_turn>user
Who developed Bloxd.io and when was it released?
<end_of_turn>
<start_of_turn>model
Bloxd.io was created by Arthur and Weiqing, and it was released in January 2021.
<end_of_turn>
<start_of_turn>user
Can you list all the developers, both current and former, of Bloxd.io?
<end_of_turn>
<start_of_turn>model
The developers of Bloxd.io are Weiqing (ex-developer), Arthur, Mattzap (ex-developer), stardue (ex-developer), Oliver, DirtyFleaSack, Pixelbaker, Tom, Slushie, Harry (New Developer), and jasninus (New Developer).
<end_of_turn>
<start_of_turn>user
What was Bloxd.io originally called, and what were the first three game modes?
<end_of_turn>
<start_of_turn>model
Bloxd.io started as a small parkour game called BloxdHop. The first three game modes were DoodleCube, EvilTower, and BloxdHop.
<end_of_turn>
<start_of_turn>user
What are some of the other game modes available in Bloxd.io besides the original three?
<end_of_turn>
<start_of_turn>model
Besides the original three, Bloxd.io has game modes like Peaceful, Survival, Creative, Worlds, Bedwars, and Murder Mystery. There's also CubeWarfare, Skywars, and One Block.
<end_of_turn>
<start_of_turn>user
Who are considered the "gods of the game" and in what context are they referred to as such?
<end_of_turn>
<start_of_turn>model
Weiqing, Arthur, and Mattzap are referred to as the "gods of the game" as VOID, a dangerous entity in Creative and Survival Lobby -1.
<end_of_turn>
<start_of_turn>user
Which developers specifically contributed to creating certain game modes or items?
<end_of_turn>
<start_of_turn>model
Stardue and Dirty Flea Sack helped make game modes like Pirates and items like books. Pixelbaker and Slushie helped in making new updates for Bedwars.
<end_of_turn>
<start_of_turn>user
How has Bloxd.io evolved in terms of its game modes and naming conventions?
<end_of_turn>
<start_of_turn>model
Bloxd.io evolved from a small parkour game to include many different game modes. Some gamemodes were renamed, for example, BloxdHop changed to Bloxd hop, EvilTower to Evil Tower, DoodleCube to Doodle Cube, CubeWarfare to Cube Warfare, and Skywars to Sky Wars.
<end_of_turn>
<start_of_turn>user
How does Bloxd.io compare to Minecraft?
<end_of_turn>
<start_of_turn>model
Bloxd.io is similar to Minecraft, but has different updates. Differences include eating fruits to gain effects and naming different types of things. Some gamemodes like One Block, Creative, and Bedwars are similar to Skyblock, Creative, and Bedwars in Minecraft, respectively. Bloxd.io is a free online game, while Minecraft costs money to play as an app.
<end_of_turn>
<start_of_turn>user
What was Bloxd.io like in its earliest stages, before many of the current features were added?
<end_of_turn>
<start_of_turn>model
In its earliest stages, all skins were identical, looking like surprised basic avatars. There were only three gamemodes: DoodleCube, EvilTower, and BloxdHop. Players could only obtain a Blocker in their inventory from BloxdHop. Players could copy names, but a "1" would be added to one player's name if they joined the same lobby. Many players were bots with no default names, like Audacity283719502, JuicyEyeball02913801, and ElegantBadger5743861. There was a play button to select a gamemode.
<end_of_turn>
<start_of_turn>user
Where can Bloxd.io be played?
<end_of_turn>
<start_of_turn>model
Bloxd.io can be found and played on https://bloxd.io, Crazygames, and Discord's Activity Launcher.
<end_of_turn>
|
<start_of_turn>user
When was Bloxd.io originally released and what was it called?
<end_of_turn>
<start_of_turn>model
Bloxd.io was released in January 2021 as a mini-parkour game called bloxdhop.io by Weiqing.
<end_of_turn>
<start_of_turn>user
What significant additions were made to Bloxd.io in 2021?
<end_of_turn>
<start_of_turn>model
In 2021, Bloxd.io was expanded by Arthur with new modes like EvilTower, DoodleCube, and CubeWarfare. Important updates included the addition of accounts and custom names, global leaderboards, a new map, and the official website. Cube Warfare introduced PvP and a third-person camera.
<end_of_turn>
<start_of_turn>user
What happened in Bloxd.io during 2022?
<end_of_turn>
<start_of_turn>model
The year 2022 saw the addition of many decorative items and the first gamemode votes. Rumours about the Iron Watermelon also started around this time.
<end_of_turn>
<start_of_turn>user
Can you tell me about the updates in 2023?
<end_of_turn>
<start_of_turn>model
During 2023, Bloxd.io received a new biome, the Moonstone Pickaxe, other items, and new game mechanics. The press to get war also happened early in the year.
<end_of_turn>
<start_of_turn>user
What notable updates occurred in 2024?
<end_of_turn>
<start_of_turn>model
In 2024, there was the appearance and disappearance of Battle Arena, the addition of Bedwars Solos, New Nether blocks, and RocketGames or foodstacks. Lucky Towers items were also added, like updraft and more.
<end_of_turn>
<start_of_turn>user
What updates have been made to Bloxd.io recently, as of the current information?
<end_of_turn>
<start_of_turn>model
Currently, Moonstone Axes have been added back, an item deleted in 2022. WorldBuilder was also added, and players like RealSlothuLT3 and Blueandpandaiscool have made websites for downloading schematics.
<end_of_turn>
|
<start_of_turn>user
What are the dates listed in the provided information?
<end_of_turn>
<start_of_turn>model
The dates listed are the 17th-8th of March, the 9th of March, the 13th of March, the 15th of March, the 31st of March, the 4th of April, the 14th of April, the 17th of April, the 21st of September, the 26th-27th of September, and the 23rd of October.
<end_of_turn>
<start_of_turn>user
Can you tell me about the history of Bloxd.io?
<end_of_turn>
<start_of_turn>model
Bloxd.io is a sandbox game where you can do anything. It was originally created by Weiqing as bloxdhop.io, a mini-parkour game. Weiqing later handed the ownership of the game to Arthur, who then added EvilTower, DoodleCube, and CubeWarfare.
<end_of_turn>
<start_of_turn>user
What updates were made to Bloxd Hop specifically?
<end_of_turn>
<start_of_turn>model
The /nobuffs command was added. The shop in Bloxd Hop was improved, with more items added and prices tweaked. Chunk Load Distance options were added. Player names were improved. A chat filter was implemented. A timer was added, and the shop was further improved. Ads were added to the game. Accounts were added, allowing players to choose custom names. Global leaderboards were added, viewable only to logged-in players. A new map was added. Nobuffs in Bloxd Hop was improved. Volume sliders were added, and the gameplay was improved to be smoother.
<end_of_turn>
<start_of_turn>user
What new game modes were added to Bloxd.io?
<end_of_turn>
<start_of_turn>model
A new game mode, Cube Warfare, was added. This was the first game mode where you could kill other players.
<end_of_turn>
<start_of_turn>user
What other features were added to Bloxd.io besides game modes?
<end_of_turn>
<start_of_turn>model
Third person camera was added. The official Bloxd.io site is now available at https://bloxd.io/.
<end_of_turn>
|
<start_of_turn>user
Can you give me a chronological overview of the updates to this game, starting from the very beginning?
<end_of_turn>
<start_of_turn>model
On January 17th, updates began. February 21st saw further changes, followed by a period from April to May with multiple updates. Specifically, on April 3rd-May, May 13th, May 15th, and May 31st-June 6th. Then came June 7th-9th, June 10th, June 13th, June 14th-July 20th, July 22nd-23rd, July 25th, July 28th-29th, August 1st-7th, August 8th-9th, August 11th, August 13th, August 16th, August 17th-18th, August 19th, August 22nd, August 23rd-30th, September 1st-7th, September 10th-16th, September 19th, September 21st-22nd, September 23rd-26th, September 27th-29th, September 30th, October 1st-4th, October 6th, October 12th, October 14th, October 26th-27th, October 31st, November 10th, November 11th, November 16th, November 22nd, November 24th, November 26th, November 30th, December 2nd, December 7th, December 9th, December 12th, December 13th-15th, December 16th, December 20th, December 21st, December 27th-28th, and December 29th. Finally, "Worlds" was added, and then "Be the Survivor - Survival", "A Peaceful Hit", "The Birth of Creative", "A Decorative Update", "The First Gamemode Vote", "The Iron Watermelon Rumors", and "The Second Gamemode vote".
<end_of_turn>
<start_of_turn>user
What changes happened around the end of May and beginning of June?
<end_of_turn>
<start_of_turn>model
From May 31st to June 6th, significant updates occurred. The player model was changed to the one known as Bob. New landing page music was added. Evil Tower and Bloxd Hop were enhanced. More options were added, and the chat filter was improved. Gameplay was improved overall. The home page was revamped, and players gained the ability to type the number of the lobby they wanted to join, even non-integer numbers. Matchmaking was improved to prioritize lobbies with a medium player population, avoiding nearly full ones. The maximum player count per lobby was adjusted. Lobby information, including inventory and world edits, began to be saved even after server restarts. The Inventory system was introduced. More commands were added to Open World lobbies. Multisided Blocks were added, starting with the Furnace, and the first crafting recipes were implemented. New items like Flowers, Tools, Glass, Doors and Trapdoors, Saplings, Buckets, and Chests were added. Lag was reduced, and more music and animations were introduced or fixed. Protectors were added to Open World, and the Fat Cactus, along with the ability to fill a Bucket with it to create a Dry Fat Cactus, was introduced.
<end_of_turn>
<start_of_turn>user
Tell me about the movement improvements and new blocks added around that same time.
<end_of_turn>
<start_of_turn>model
Movement was improved, with crouching being fixed and Bunny Hopping added. Water and Ladder physics were also improved. Several new blocks were added, including Ladders, Shears (which could break Tall Grass and turn Grass Blocks into Dirt Blocks that would regrow), Dry Fat Cactus (which wouldn't re-hydrate on Stone Blocks), Iron Ladders (faster than Wood Ladders), and Vines (a ladder-type block that grows upwards). The texture of Leaves was also updated.
<end_of_turn>
<start_of_turn>user
What game modes were initially available, and how did they evolve?
<end_of_turn>
<start_of_turn>model
Initially, Peaceful was the primary game mode, similar to Minecraft, without weapons. It became less popular after Survival was created. Survival was then added, allowing crafting of Swords and player combat. Worlds was also created, allowing players to own worlds with owner commands being implemented later. Creative was introduced, granting flight and access to an unlimited inventory of most blocks and items. Protectors in Creative could be unlocked by breaking and placing blocks. Before Survival, PvP was improved with Swords and Armor added, though Armor had no purpose initially. Items dropped from the inventory on death. Later, Greenville and Bedwars were added as limited-time modes, with Greenville becoming full-time and Bedwars being added after a vote against One Block. One Block involved mining a single block that respawned, offering limited resources.
<end_of_turn>
<start_of_turn>user
Can you detail the features added to the "Worlds" game mode?
<end_of_turn>
<start_of_turn>model
The Worlds game mode initially allowed players to create and own worlds. Updates added new owner commands, a Worlds lobby browser, and a list of recently played Worlds. Owners could change player game modes to Survival, Peaceful, Creative, SurvivalAdventure, or PeacefulAdventure. Hardcore options were added for owners, including temporary bans on death, lifesteal, and disabling health regeneration. Teleport commands were implemented for owners, allowing them to teleport to players, teleport players to them, or to specified coordinates. Owners could also disable players from setting homes. Spectator mode was added, along with more owner commands. The Protector system in Creative was integrated, allowing unlocking Protectors by breaking and placing blocks, tracked with the /protectors command. Owners could also remove other players’ Protectors.
<end_of_turn>
<start_of_turn>user
What were the key features of the Greenville game mode?
<end_of_turn>
<start_of_turn>model
Greenville involved working for a living by selecting a house and completing tasks in the town square, such as mining blocks at the Market or breaking blocks at the Demolition site, to earn money. Updates added Mining and Market Square, fixed dupes and Chests, and introduced a Skills system. The coin system and shop were rebalanced, and more houses were added to the shop. A PvP Arena was added to Greenville, along with 7 Bedwars maps, and Spleef. Initially, Greenville was a limited-time mode but became full-time after winning a vote against One Block.
<end_of_turn>
<start_of_turn>user
Tell me about the Bedwars updates and additions.
<end_of_turn>
<start_of_turn>model
Bedwars was added after winning a gamemode vote against One Block. It's similar to Minecraft (Hypixel) Bedwars, where players spawn on islands with a bed and compete against 8 teams. The goal is to protect your bed while destroying others', preventing respawns for eliminated teams. The last team standing wins. Resources like Coal, Iron, Gold, and Diamond are collected to purchase blocks, tools, and armor. Coal provides basic items, Iron upgrades tools and provides better blocks, and so on. Several updates were made to Bedwars, including the addition of 7 maps, and changes to loading screens, play again options, and respawning. Greenville also received updates that included a PvP Arena and minor changes/fixes.
<end_of_turn>
<start_of_turn>user
What crafting and item additions were made throughout the updates?
<end_of_turn>
<start_of_turn>model
Crafting recipes were first introduced with the Furnace. Later, Flowers, Tools, Glass, Doors and Trapdoors, Saplings, Buckets, and Chests were added. Apples dropped from Leaves on Trees and healed 20 Health, while Bread could be crafted from Wheat and healed 35 HP (later reduced). Bread Blocks could be crafted from 9 Bread. Hoes were added for tilling Grass Blocks into Tilled Soil, improving Wheat growth. Wood Armor could be colored in the Artisan Bench. Clay, Baked Clay, and Coloured Baked Clay were introduced. Ceramics and Bricks arrived at the Artisan Bench, along with Sandstone, Smooth and Engraved Sandstone, Engraved Stone, Stone Bricks, and Mossy Stone Bricks. Coloured Planks and Smooth Stones were also added.
<end_of_turn>
<start_of_turn>user
What was the story behind the "Iron Watermelon"?
<end_of_turn>
<start_of_turn>model
The Iron Watermelon was an entity added by Arthur in the summer of 2022. It was used to jump-scare players who ventured over 6000 blocks from spawn, as world generation wasn't perfected at the time. It served as a deterrent to prevent players from exploring too far from the generated areas.
<end_of_turn>
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<start_of_turn>user
What new biomes were added to the game?
<end_of_turn>
<start_of_turn>model
Several new biomes were added! These include Snowy Plains, which has ice spawning on rivers and allows for 1.4x faster running on ice. New Forest Biomes containing Aspen, Pine, Cedar, Elm, Palm, and Plum trees and wood types were also introduced, alongside Red Desert and Cactus Desert biomes. Finally, the Autumn Forest biome and areas with Rocky Dirt on Mountains were added.
<end_of_turn>
<start_of_turn>user
Tell me about the changes to combat logging.
<end_of_turn>
<start_of_turn>model
Initially, combat logging meant you were killed if you left the lobby with less than 50 HP and had been hit within the previous 10 seconds. However, this was changed so you no longer get killed if you combat log due to a server restart.
<end_of_turn>
<start_of_turn>user
What new building blocks were added?
<end_of_turn>
<start_of_turn>model
Quite a few new building blocks were added! There's Sandstone Bricks, Engraved Diorite, Andesite, and Granite, Bricks made from those three stone variants, and Ice Bricks. Fallen Maple Leaves were added as the first slab, and more slabs were added later. Rocky Dirt is also now craftable, alongside Messy Dirt. Plus, you can now rotate Furnaces, Chests, and Moonstone Chests. Plum and Coconut Blocks were also added.
<end_of_turn>
<start_of_turn>user
What new items were introduced, and what do some of them do?
<end_of_turn>
<start_of_turn>model
Many new items were added! There's the Moonstone Pickaxe, and Plum Trees drop Plums which give +50% Damage for 8 seconds, while Palm Trees drop Coconuts which give +30% Speed for 8 seconds. Fireballs, Iceballs, and Moonstone Explosives were added, causing a period players called "The Press to Get" war period. Potions were introduced, starting with Damage (Plums), Speed (Coconuts), and Defense (Pears), and later expanding to include Splash Potions and level II Potions. A Compass was also added, designed to prevent hiding in Sky Wars. The Iron Watermelon is a rare item, and Cracked Coconuts give +30% Speed for 8 seconds.
<end_of_turn>
<start_of_turn>user
How did Bedwars change over time?
<end_of_turn>
<start_of_turn>model
Bedwars underwent significant changes. First, Plums and Cracked Coconuts were added to Bedwars for 2 Diamonds and 1 Diamond respectively, but the amount of Obsidian received for 4 Diamonds was reduced from 8 to 4. Then, during the "Press to Get" war period, Fireballs, Iceballs, and Moonstone Explosives were added to Bedwars, which changed the play style and ruined fort building. Eventually, Sky Wars won a gamemode vote against Prison, leading to the fall of Bedwars.
<end_of_turn>
<start_of_turn>user
What happened with the food update?
<end_of_turn>
<start_of_turn>model
The Food update introduced Pumpkins, Watermelons, and Melons as wildly spawned crops. Initially, Pumpkin Pies were overpowered, giving a full minute of damage boost, but this was balanced. The Iron Watermelon was also added as a rare item. The second part of the update introduced Food Eating Time, requiring players to hold RMB to eat, which was implemented to counter "bread spam" or "food spam." This also balanced food stats, making Gold Melon Slices the best food, healing over 36 hp with a 0.5-second eating time.
<end_of_turn>
<start_of_turn>user
What changes were made to Greenville?
<end_of_turn>
<start_of_turn>model
You can now enable PvP and Parkour in your House in Greenville. Empty Plot and Parkour Plot Houses were added to Greenville.
<end_of_turn>
<start_of_turn>user
What limitations were placed on player names?
<end_of_turn>
<start_of_turn>model
Initially, if you weren't logged in, you could only use a-z, A-Z, numbers 0-9, and underscore (_) in your player name. This limitation was soon extended to logged-in players as well, making it easier to teleport to, ban, kick, report players, and harder to impersonate people or bypass the swear filter.
<end_of_turn>
<start_of_turn>user
What happened with the gamemode votes?
<end_of_turn>
<start_of_turn>model
There were multiple gamemode votes. One vote was between Sky Wars and Prison, created by Stardue, and Sky Wars won, contributing to the fall of Bedwars. Another vote later in 2023 was between Prison (with a slight rework) and another gamemode, but Prison lost again. One Block and Murder Mystery were also added as Limited Time Game Modes in a competition, with One Block ultimately winning against Murder Mystery.
<end_of_turn>
<start_of_turn>user
What other improvements were made to the game?
<end_of_turn>
<start_of_turn>model
Several other improvements were made. The Maximum Chunk Load Distance was increased to 10. The request system was improved with a better UI and shortcut keys. You can no longer accept TP requests or set Homes while in combat or dead. The world's browser was improved, and a Rejoin Lobby button was added for Open-World game modes. Descriptions were added to Blocks and Items, visible on hover. One Block islands now save per lobby. Chat history was implemented, allowing you to see older messages. Critical hits now deal +20% Damage instead of 50%.
<end_of_turn>
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<start_of_turn>user
What major updates happened to Bloxd.io in January 2024?
<end_of_turn>
<start_of_turn>model
January 2024 saw several updates. On January 3rd, Sky Wars received new perks from Stardue. The next day, January 4th, a gamemode vote for Plots occurred, likely resulting in its permanent removal. January 5th brought back Pirates after a 16-hour absence, alongside the poorly designed Survival Royale. Arthur implemented a 30-second cooldown on teleportation invulnerability on January 8th, the same day DirtyFleaSack added two new kits to Survival Royale, followed by the Conjuror kit on January 9th. January 10th saw the naming update with Name Tags and Books added by Stardue, receiving a positive community response. DirtyFleaSack added music to Pirates on January 11th. Arthur expanded the world border to 200,000 blocks on January 13th, promising 400,000 in a future update. On January 18th, Stardue added the Bookshelf. A beta version showcasing Pirates winning the gamemode vote and introducing Crouch Toggle for PC players occurred, unmentioned by Arthur, Stardue, and DirtyFleaSack in dev logs. A major interface change followed, with Pirates winning the vote but experiencing unbalanced kits and a unfair map, including the Scurvy Shore map and 7 new kits. On January 24th, the Mailbox was released. Sky Wars coins and kits were nerfed for balance. Mobile inventory changed to a backpack system. The world border expanded to 400,000 blocks. Potion-Tipped Arrows were added on January 30th by Stardue, initially with a miscoded Knockback Arrow, later fixed by creating a Knockback Potion. Fireballs, Iceballs, and Moonstone Explosives returned to One Block.
</end_of_turn>
<start_of_turn>user
Can you detail the security breach that occurred in February 2024?
<end_of_turn>
<start_of_turn>model
On February 12, 2024, Bloxd.io suffered a major security breach, leaking the emails and IP addresses of all Bloxd.io users through ban info. Revolux, the creator of the Swift Client, had his Discord account compromised by a hacker named Motion. Motion sent a modified version of the Swift Client (containing a tokenlogger) to AgentS, a moderator, requesting testing. AgentS used the client, allowing the hacker access to his Bloxd.io admin ID and admin.bloxd.io. This granted access to all user IDs and IP addresses. Arthur announced that to secure accounts, players needed to create new accounts and transfer their account name, items, and protectors. Non-transferable items like worlds and OneBlock items presented a risk, depending on whether the hacker noted the user's ID. Bloxd.io was temporarily taken down for recovery.
</end_of_turn>
<start_of_turn>user
What happened immediately following the security breach on February 12th and 13th?
<end_of_turn>
<start_of_turn>model
Immediately following the February 12th security breach, on February 13th, the entire game crashed, with players receiving Error 502s. Progress in OneBlock and Pirates was lost. Reports surfaced of hackers accessing player accounts and violating rules. The game was fixed by February 14th, with Pirates progress restored, but some OneBlock progress remained lost. Arthur announced that other community members’ Discord accounts had been hacked due to malicious userscripts, and banned the use and distribution of userscripts and extensions. He also revealed the breach was more extensive than initially thought, leading to the deletion and recreation of all Bloxd servers. There was a potential compromise of the database storing email strings (though access to emails wasn’t gained, only the possibility of phishing attacks) and potentially IP addresses. Bloxd.io was in communication with the ICO.
</end_of_turn>
<start_of_turn>user
What updates were made to Factions/Tribes throughout the timeline?
<end_of_turn>
<start_of_turn>model
Factions was renamed to Tribes on March 8, 2024. Protectors were reworked alongside this rename. On June 20, 2024, Factions received a major update introducing the Guardian role, the ability to disable join requests, instant join options, togglable PVP, more faction homes, and faction warps. Personal homes were temporarily removed but reintroduced due to player feedback. On July 7, 2024, a neutral faction called "Beginner's Brigade" was added for new players, with eight homes and warps for resource trading. The Factions world border was widened to 15,000 blocks. On October 1, 2024, players could create Worlds lobbies in Plots type. On November 21, 2024, a new system was added to the shop menu allowing owners to configure the faction icon and players to see all protector coordinates. On December 1, 2024, the faction border was shrank to 10,000 blocks and personal homes were deleted again.
</end_of_turn>
<start_of_turn>user
Detail the updates related to the gamemode Infection.
<end_of_turn>
<start_of_turn>model
Infection was a gamemode featured in several updates. It was part of a gamemode vote alongside Walls, with a thumbnail featuring new graphics. Initially, it was feasible for zombies to win. Updates added kits for zombies, though each kit had weaknesses. It was announced as the winner of the vote with flags displayed in the language section. On March 25, 2024, Infection’s progress was dropped but restored shortly after. Multiple rebalances occurred, and on May 31, 2024, Infection was officially added as a permanent gamemode. A new map called Airplane was added to Infection on November 21, 2024. On December 25, 2024, a bug allowed players to break blocks despite regeneration, similar to protected chunks, which was later fixed.
</end_of_turn>
<start_of_turn>user
What changes were made to the inventory system and user interface?
<end_of_turn>
<start_of_turn>model
The mobile inventory system was drastically changed, moving to a backpack system accessed from the three dots, separated from the hotbar. A major game interface change occurred, including the invitation link, improving its appearance. On January 26, 2024, the font of the game changed to a pixelated font, initially causing readability issues, but reverted to the old font with increased weight on May 25, 2024. On November 21, 2024, the heads-up display of the game changed drastically. On December 19, 2024, the player's name on the main menu began displaying a censored email address. On June 26, 2024, custom key binds were added and accessible through the settings menu.
</end_of_turn>
<start_of_turn>user
What new items and foods were added throughout the year?
<end_of_turn>
<start_of_turn>model
Several new items and foods were added. On January 10, 2024, Name Tags and Books were added. On January 18, 2024, the Bookshelf was introduced. On January 24, 2024, the Mailbox was released. On February 21, 2024, Rice and Cranberries were added, restoring HP and providing Haste respectively. On April 18, 2024, Melon Slices and Watermelon Slices (and their Gold variants) were added, granting Invisibility and Jump Boost. On November 29, 2024, Raw Beef and Steak were added with the introduction of Cows. On December 16, 2024, Shield Potions and Corn were added. Colored concrete slabs were added on August 14, 2024.
</end_of_turn>
<start_of_turn>user
What new mobs were added to Bloxd.io and when?
<end_of_turn>
<start_of_turn>model
New mobs were added throughout the year. Cows were added on November 29, 2024, along with Raw Beef and Steak. Sheep were added on December 19, 2024. Mob orbs were added on December 1, 2024, allowing players to spawn mobs.
</end_of_turn>
<start_of_turn>user
Summarize the updates to the Bedwars gamemode.
<end_of_turn>
<start_of_turn>model
Bedwars received several updates. Tiered upgrades, optimized shops, and rebalanced resources were added. On November 21, 2024, Lucky Items were added, rotating every few weeks. A new map called Ahoy! was added to Bedwars Squads. On December 1, 2024, Bedwars Squads became the most popular gamemode, and Solos mode was moved to staging. A new Player Crafted badge was added. On December 19, 2024, a new map called Snowbase was added for the winter. On May 19, 2024, Bedwars Duos received a new thumbnail.
</end_of_turn>
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<start_of_turn>user
What updates happened in January 2025?
<end_of_turn>
<start_of_turn>model
In January, DirtyFleaSack brought back the Moonstone Axe, updating it to chop 7 additional wood blocks above the chopped block and drop whole Melons and Watermelons. “The Bridge” was renamed to “Bridge”. Game mode-exclusive items like Remote Moonstone Explosives and Bouncy Bombs were added to Worlds. On January 8th, Defusal, a Counter-Strike-like gamemode, appeared in staging. Raw Meats were added, giving a 5-second Poisoned Effect. WorldBuilder was added on January 13th, allowing block manipulation with commands like deleting chunks and copying structures. One Block Wide gamemode was released the next day, alongside a new way to obtain Coal by smelting 4 Wood Logs. A new chat UI was added on January 16th, and the Lava Bucket was briefly added then removed. Bedwars Trios, a Squads variant with one less player, was added on January 22nd. Fog was added as a graphics setting on January 29th, and mob item drops were increased. Lava and the Obsidian Boat were re-added on January 31st, with Lava dealing 10 HP damage without armor. Obsidian crafting changed to require Water and Lava, and Magma crafting changed to use a Bucket of Lava.
</end_of_turn>
<start_of_turn>user
Tell me about the February updates.
<end_of_turn>
<start_of_turn>model
On February 6th, Worlds was replaced with a new UI for Gamemodes, and Lobby Cards were introduced. Lobby Owners gained Lobby Color and Lobby Emojis options. February 7th allowed gifting Super Rank packages, also purchasable on CrazyGames. Fat Red and Brown Mushrooms were added on February 10th, increasing jump height when jumped on multiple times and craftable from 4 normal mushrooms. Chili Peppers were added on February 13th, granting Heat Resistance and usable in Heat Resistance Potions. A Code Board update was added on February 18th, allowing in-game code editing. February 20th brought Fall Damage toggling in World Lobbies and Smart Animals that move faster and run from players. Super Rank advertisements appeared on February 22nd. Finally, on February 24th, Bedwars Lucky Rebalance added Fall Damage, rebalanced the shop, added new Lucky Items, and Roles, alongside Code Blocks which are like Boards with more space and a navy blue background.
</end_of_turn>
<start_of_turn>user
What happened in March?
<end_of_turn>
<start_of_turn>model
March 3rd introduced a new perspective mode allowing front-facing views, with switched movement controls (W back, S forward, A right, D left) and a glitch showing the body in first-person. On March 7th, the Cave Golem, the fourth mob, was added, dropping Moonstone Fragments and Mossy Messy Stone. March 12th updated the gamemodes menu to full-screen with a “Back to Games” button and improved schematic loading. WorldBuilder commands were added: //pos1, //pos2, //copy, //paste, //set, //replace, //schematic save, and //schematic load. The UI for Create Worlds was also updated. Natural Disaster Survival was a limited-time gamemode leaked early and removed quickly on March 18th. Flat and One Block Wide terrains were added on March 20th. Custom Bedwars and Skywars lobbies were added on March 21st and 22nd respectively, using Custom Lobby Blocks. More custom maps were added for Cube Warfare, Bridge, Rocket Spleef, and Rocket Obby on March 25th. A leaked Minigames gamemode was added to staging on March 27th.
</end_of_turn>
<start_of_turn>user
Can you summarize the April updates?
<end_of_turn>
<start_of_turn>model
On April 1st, Bloxd was temporarily made left-handed for April Fools, and Minigames was removed from staging. April 3rd added Game Competition Winners worlds from Discord. Draugr Zombies, the fifth mob, were added on April 4th. Red Arrows around an invisible circle were added to indicate damage on April 7th. Factions was permanently removed on April 10th. Draugr Skeleton, inspired by Minecraft’s Skeleton, was added on April 11th, dropping Bones or Arrows. Mob Spawners were added on April 17th, with red edges indicating hostile mobs and green edges indicating passive mobs.
</end_of_turn>
<start_of_turn>user
What new features were added in May?
<end_of_turn>
<start_of_turn>model
May 1st added Custom Games, leading to the removal of Game Competition Winners. The Frozen Badlands biome, with Jungle Wood, Wildcat, and Gorilla mobs, was added on May 2nd. The Draugr Knight’s reach and speed were nerfed on May 7th. On May 9th, Tom added Client Options (like double jump via airJumpCount), Entity Settings (like opacity), and Mob Settings to the coding system. Aura XP and the Enchant activity were added on May 15th, obtainable by smelting ores, killing animals, and players. Animal Quartet – Deer, Wolf, Bear, and Stag – were added on May 16th, with the Stag variant dropping Gold Nuggets and Golden Watermelons. Enchanting expanded on May 23rd to include potions, arrows, and portable orbs, and to apply to pickaxes, axes, shovels, bows, crossbows, and sticks. Goldrush gamemode was added on May 27th. Finally, on May 30th, the Salvaging Table was added, allowing item uncrafting, and new mob loot – Knight Hearts, Golem Eyes, and Fur – were introduced.
</end_of_turn>
<start_of_turn>user
Tell me about the June updates.
<end_of_turn>
<start_of_turn>model
June 2nd added Chalk blocks found in rivers, usable for colored blocks with the artisan bench, and a new App Update fixing bugs. Simon Says, with 10 tasks for points based on speed, was added on June 12th, alongside a major thumbnail update for 13 gamemodes and 2 player modes. Simon Says was removed two days later. New Bedwars maps, Rooftops and Tavern by Harrythe, were released on June 16th. Sleeping was added on June 20th, with leaf and strong beds offering varying perks.
</end_of_turn>
<start_of_turn>user
What updates occurred in July?
<end_of_turn>
<start_of_turn>model
On July 1st, all gamemode thumbnails were changed. July 3rd brought the Jungle Update, adding Jungle Wood (formerly Elm Wood), Wildcat, and Gorilla mobs, along with Banana (double jump effect) and Mango (knockback) foods. A harder Rocket Obby map, “January” by January, was added on July 14th. Player Counts were added, showing the total players in each gamemode, and Bloxd.io was added to the App Store on the same day, though it received negative reviews due to glitches.
</end_of_turn>
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<start_of_turn>user
What websites are associated with Bloxd?
<end_of_turn>
<start_of_turn>model
crazygames.com, now.gg, minijuegos.com, kevin.games, silvergames.com, playground123.com, and Bloxd YouTube Videos are associated with Bloxd.
<end_of_turn>
<start_of_turn>user
Can you list the music artists and song titles used in Bloxd?
<end_of_turn>
<start_of_turn>model
Adigold created the following titles: A Place to be Free, Butterfly Effect, Dreamless Sleep, Frozen Pulse, Frozen Skies, Healing Thoughts, Here Forever, Just a Little Hope, Just Like Heaven, Memories Remain, Place to be, The Riverside, The Wonder, and Vetrar. highway-1-retro-gaming-version is by lonepeakmusic, heroic-demise-updated-version is by opengameart, happy-arcade-tune, town-theme-rpg, and 5-chiptunes-action are also by opengameart. slow-motion is by bensound, I Have Often Told You Stories by Ivan Chew, Reverie (small theme) by _ghost featuring Pitx, Silence Await by Analog By Nature featuring oldDog, Ethereal Space by Snowflake featuring Zep Hurme, build-up-scenes-battle-ship by Hot_Dope, Raise The Sails by SergePavkinMusic, The Epic Adventure by The_Mountain, Corsairs by StudioKolomna, Sneaky Jazz and The Sneaky Jazz by Mojo Productions.
<end_of_turn>
<start_of_turn>user
What are the rules regarding acceptable behavior on Bloxd?
<end_of_turn>
<start_of_turn>model
You must be respectful of others, and cannot harass or bully other players. Discriminatory jokes and hate speech based on race, ethnicity, national origin, sex, gender, sexual orientation, religious affiliation, or disabilities are not allowed. Cursing is prohibited, as is circumventing the swear filter. Spamming is not allowed. You cannot post links, engage in NSFW content, or online dating. Offensive or inappropriate names are forbidden, and impersonating staff or developers is not allowed. Hacking, cheating, and autoclicking are prohibited, as are bloxd userscripts, extensions, or other modifications. Inappropriate text on boards/signs and inappropriate world lobbies are not permitted. Evading mutes or bans with alt accounts is prohibited, and advocating for rule-breaking is also not allowed.
<end_of_turn>
<start_of_turn>user
What information does Bloxd collect, according to the Privacy Policy?
<end_of_turn>
<start_of_turn>model
Bloxd may collect your email address, first name, and last name. Usage Data is also collected automatically, including your IP address, browser type, browser version, pages visited, time and date of visits, and unique device identifiers. If accessing via a mobile device, the type of device, unique ID, IP address, mobile operating system, and mobile browser type are collected. Information sent by your browser during visits is also collected. When using Third-party Social Media Services for login, Bloxd may collect your name, email address, activities, and contact list. If purchasing virtual goods through Xsolla, Bloxd collects User ID, your email address, your IP address, and country of residence.
<end_of_turn>
<start_of_turn>user
How long does Bloxd retain personal data?
<end_of_turn>
<start_of_turn>model
Bloxd will retain your Personal Data only for as long as necessary for the purposes outlined in the Privacy Policy, including complying with legal obligations, resolving disputes, and enforcing legal agreements. Usage Data is generally retained for a shorter period, except when used to strengthen security or improve functionality, or when legal obligations require longer retention.
<end_of_turn>
<start_of_turn>user
What are the terms regarding virtual goods?
<end_of_turn>
<start_of_turn>model
Virtual Goods can be purchased within the Services and all purchases are final and non-refundable unless required by law. When you purchase Virtual Goods, you receive a limited, non-transferable license to use them within the Services. Bloxd reserves the right to terminate your access to Virtual Goods if you violate the Terms or Community Conduct Guidelines.
<end_of_turn>
<start_of_turn>user
What happens if I violate the Terms of Service?
<end_of_turn>
<start_of_turn>model
Violating the Terms of Service or Community Conduct Guidelines can result in penalties ranging from temporary suspensions to permanent bans. Players demonstrating positive behavior over time may see a reduction in penalties. Bloxd reserves the right to terminate or suspend your account. You can report violations using in-game tools.
<end_of_turn>
<start_of_turn>user
What is Bloxd's liability?
<end_of_turn>
<start_of_turn>model
The Services are provided "as is" and "as available" without warranties. Bloxd is not liable for any indirect, incidental, special, or consequential damages arising from your use of the Services. Total liability to you for any claims related to the Services is limited to the amount you paid Bloxd in the past 12 months.
<end_of_turn>
<start_of_turn>user
What law governs these Terms of Service, and how are disputes resolved?
<end_of_turn>
<start_of_turn>model
These Terms are governed by the laws of England and Wales. Any disputes arising from these Terms will be resolved through binding arbitration in London, United Kingdom. You waive any right to participate in a class action or jury trial.
<end_of_turn>
<start_of_turn>user
What is the contact information for Bloxd LTD?
<end_of_turn>
<start_of_turn>model
Email: privacy@bloxd.io. Address: Bloxd LTD, 86-90 Paul Street, London, England, United Kingdom, EC2A 4NE.
<end_of_turn>
|
<start_of_turn>user
What is Bloxd.io Staging?
<end_of_turn>
<start_of_turn>model
Bloxd.io Staging is a testing site for the developers, but it’s still accessible to players.
<end_of_turn>
<start_of_turn>user
What is the purpose of Bloxd.io Staging?
<end_of_turn>
<start_of_turn>model
Some updates on the Bloxd.io web will usually be available on Bloxd.io Staging first for testing. However, not all updates are tested there first.
<end_of_turn>
<start_of_turn>user
If I find an update on Staging, how long before everyone else gets it?
<end_of_turn>
<start_of_turn>model
The testing time before an update is released to the entire player base ranges from a few hours to three days.
<end_of_turn>
<start_of_turn>user
Where can I find Bloxd.io Staging?
<end_of_turn>
<start_of_turn>model
You can find it at https://staging.bloxd.io.
<end_of_turn>
|
<start_of_turn>user
I'm new here. Where do I find information about how this wiki works?
<end_of_turn>
<start_of_turn>model
You should start with the “Rules of this wiki” and “Getting Started” sections. There are also “Guides” and “All Help articles” available.
<end_of_turn>
<start_of_turn>user
I want to help build this wiki. How do I do that?
<end_of_turn>
<start_of_turn>model
Check out the “How to Contribute” and “Managing your new community” sections for information on contributing.
<end_of_turn>
<start_of_turn>user
Who currently owns this wiki?
<end_of_turn>
<start_of_turn>model
AbnormalHuman69 is the current owner.
<end_of_turn>
<start_of_turn>user
Who created this wiki originally?
<end_of_turn>
<start_of_turn>model
Foxy Kuro 96 is the creator of the wiki.
<end_of_turn>
<start_of_turn>user
Are there any other contributors listed?
<end_of_turn>
<start_of_turn>model
Yes, other contributors include Martin MMC, BloxyLikezBloxycola, BlooZen, Dronyazka, DeepfriedHams, and Smartkid69. However, Dronyazka, DeepfriedHams, and Smartkid69 are currently listed as inactive.
<end_of_turn>
<start_of_turn>user
Where can I find information about the game itself?
<end_of_turn>
<start_of_turn>model
You can “Play Bloxd.io” and find the “Bloxd.io in-game rules” here. There are also “Bloxd Resources” available.
<end_of_turn>
<start_of_turn>user
Are there any external communities for Bloxd.io?
<end_of_turn>
<start_of_turn>model
Yes, there is a “Bloxd.io Sub-Reddit” and a “Bloxd Discord” available.
<end_of_turn>
<start_of_turn>user
Are there different sections for different aspects of Bloxd.io?
<end_of_turn>
<start_of_turn>model
Yes, there are “Bloxd.io Subwikis”.
<end_of_turn>
|
<start_of_turn>user
What are the basic rules for contributing to this wiki?
<end_of_turn>
<start_of_turn>model
Treat others with kindness and courtesy; personal attacks, harassment, or bullying are not allowed. Keep language appropriate for all ages, avoiding offensive words. Do not impersonate others, like Bloxd.io developers or YouTubers.
<end_of_turn>
<start_of_turn>user
What should I keep in mind regarding the content I add?
<end_of_turn>
<start_of_turn>model
Focus on adding accurate, constructive information. Avoid false details, gibberish, or irrelevant content. Don't spam with excessive links or repetitive content.
<end_of_turn>
<start_of_turn>user
Do I need to specifically state who made each change?
<end_of_turn>
<start_of_turn>model
No, there’s no need to credit yourself directly in articles—your contributions are tracked in the page history.
<end_of_turn>
<start_of_turn>user
How important is the way I write my contributions?
<end_of_turn>
<start_of_turn>model
Use proper grammar, spelling, and formatting to keep the wiki consistent and easy to read.
<end_of_turn>
<start_of_turn>user
What if I disagree with someone else's edit?
<end_of_turn>
<start_of_turn>model
Instead of repeatedly undoing edits, start a conversation to find the best solution together, or reach out to an admin for help. Keep discussions relevant and respectful.
<end_of_turn>
<start_of_turn>user
What happens if I create multiple accounts to cause trouble?
<end_of_turn>
<start_of_turn>model
Creating multiple accounts for disruptive purposes may result in action being taken. If you receive a warning or block, understand what went wrong and work to improve.
<end_of_turn>
<start_of_turn>user
What is the general approach to handling rule violations?
<end_of_turn>
<start_of_turn>model
The goal is to guide and educate, not punish. For minor issues, two warnings are usually provided before action. Serious matters, like explicit content or impersonation, may require immediate action.
<end_of_turn>
<start_of_turn>user
Where can I find more information about how violations are handled?
<end_of_turn>
<start_of_turn>model
You can find more details on how violations are handled in the Strike System.
<end_of_turn>
<start_of_turn>user
Who can I contact if I have questions or concerns?
<end_of_turn>
<start_of_turn>model
Admin are here to help if you have questions or concerns. Harassment or intimidating behavior is not acceptable, and the community aims to be safe and supportive. Contributions and discussions should be age-appropriate and welcoming to all members, including younger users.
<end_of_turn>
|
<start_of_turn>user
What is WikiTools?
<end_of_turn>
<start_of_turn>model
WikiTools is a page dedicated to bringing you a shortcut through the wiki!
<end_of_turn>
<start_of_turn>user
What keys are listed in the information?
<end_of_turn>
<start_of_turn>model
1Key, 2Categories, 3Available Templates.
<end_of_turn>
<start_of_turn>user
What special pages are available?
<end_of_turn>
<start_of_turn>model
Special:SpecialPages, Special:AllPages, and Special:ShortPages.
<end_of_turn>
<start_of_turn>user
What templates are available?
<end_of_turn>
<start_of_turn>model
Template:Stub, Template:Delete, Template:Mess, and Template:BIFAOIWMove. There's also the Crafting Recipe Format template.
<end_of_turn>
<start_of_turn>user
Tell me about the Crafting Recipe Format.
<end_of_turn>
<start_of_turn>model
< and > are required, while [ and ] are optional. It features things like Biomes, Movement in Bloxd.io, Users (Arthur, Stardue, Weiqing, other players), and Entities (Cell Block B). It also covers WikiTools, Map, Gamemodes, Blocks, and Item information, as well as External links.
<end_of_turn>
<start_of_turn>user
How do I use the TestPage?
<end_of_turn>
<start_of_turn>model
You can check Iron for a well-done page example. The Ore Page Template uses <Overview> as a header, followed by the ore name, stating it's one of the first ores found. It explains its use for tools, armor, and decorative blocks, and where it's found underground or around mountains. It naturally occurs between 40 and -60 on the y-axis with a 0.5% chance of replacing Stone, spawning within 3 blocks of existing ore, with at least 4 blocks between deposits, veins of 5-18 blocks, and standing out against Andesite, Diorite, and Granite. It also uses "Appearance" and "Usage" headers.
<end_of_turn>
<start_of_turn>user
What does the Ore Page Template say about Appearance?
<end_of_turn>
<start_of_turn>model
The <Ore>'s texture is a <description>, similar to stone but with chunks of <ore name> in it.
<end_of_turn>
<start_of_turn>user
What does the Colourable Items Page Template include?
<end_of_turn>
<start_of_turn>model
<Item name> is a block created when <items> are combined in the artisan bench. It includes "Obtaining" and "Usage" headers, with "Crafting (Via Artisan Bench)" as a sub-heading. <Item name> can also be dyed into different colours with the Artisan Bench.
<end_of_turn>
|
<start_of_turn>user
What is Bloxd Hop and who developed it?
<end_of_turn>
<start_of_turn>model
Bloxd Hop is a simple parkour gamemode where the goal is to reach the end by standing on the Emerald Block after completing stages marked with Gold Blocks. It was developed by Weiqing (Creation) and Arthur (Shop and development). The script name for it is parkour, and it was the very first gamemode added to Bloxd.io.
<end_of_turn>
<start_of_turn>user
How can I improve my chances of winning, and what can I earn while playing?
<end_of_turn>
<start_of_turn>model
You can gain Gold and XP by standing on checkpoints and completing quests, which can then be used to give you an advantage during play. There are two modes: Buffs and No Buffs. In Buffs mode, you can buy Powerups and use Blockers. In No Buffs mode, you can't use those, making it harder. Gold is used to buy powerups, and XP is used to buy permanent upgrades. Level Tokens are purchased with XP and used for Level upgrades.
<end_of_turn>
<start_of_turn>user
How do I switch between the Buffs and No Buffs modes?
<end_of_turn>
<start_of_turn>model
Type /nobuffs in the chat to switch between the two modes. When you switch, you'll be teleported back to the start of the map with your timer reset.
<end_of_turn>
<start_of_turn>user
Tell me about the tasks available in Bloxd Hop.
<end_of_turn>
<start_of_turn>model
Tasks are mini-objectives that grant 10-50 gold upon completion. There are always 3-5 available, and you complete one to get a new one. Examples include finding a Light Blue, Blue, Purple, Red, Orange, Yellow, or Lime Wool and standing on it, activating a certain number of checkpoints, reaching a certain number of checkpoints, jumping a specific number of times, completing a map, playing for 5 minutes, saying something in chat, or joining the Bloxd.io Discord directly from the game. You can also switch tasks by joining a different lobby. Resetting your position also counts as a task, activated by pressing 'R'.
<end_of_turn>
<start_of_turn>user
What can I find on the Leaderboard, and is it reliable?
<end_of_turn>
<start_of_turn>model
The Leaderboard shows the best runs by logged-in players on all maps and in both modes (Buffs and No Buffs) for today, this week, or all time. It also shows players with the most Gold earned. You can view the leaderboard with the closest 25 players in either direction, or the top 50. However, many players have cheated using glitches, hacks, or clients, and while the developers have deleted those runs, it's still something to be aware of.
<end_of_turn>
<start_of_turn>user
How do I access the Shop, and what commands are available?
<end_of_turn>
<start_of_turn>model
You can access the Shop by pressing [B] on your keyboard (or setting a custom keybind to "Open Shop"). The available chat-based commands are /rtv, /players, /played, /xp, and /nobuffs.
<end_of_turn>
<start_of_turn>user
What happens when I use the /rtv command?
<end_of_turn>
<start_of_turn>model
If you use /rtv, the game will display a message like "[Username] wants to rtv! [Current vote count]/[Half the number of players in the lobby] to rtv." If enough players vote, a message will appear saying "[Username] wants to rtv! Rtv successful, switching maps."
<end_of_turn>
<start_of_turn>user
Are there any non-player characters in Bloxd Hop?
<end_of_turn>
<start_of_turn>model
Yes, there are Bots. They join lobbies and act somewhat like real players, jumping around and occasionally completing parkour, but mostly failing. They were likely added to make smaller lobbies feel less empty.
<end_of_turn>
<start_of_turn>user
What kind of messages can I see in chat and on the screen while playing?
<end_of_turn>
<start_of_turn>model
In chat, you'll see messages like "[Player name] has joined!", "Use /rtv to vote skip this map," "Use Enter to send a message," and "[Player name] has completed the map in [Number] seconds with/without powerups!". On the screen, you'll see pop-up messages displaying achievements like activating many checkpoints, jumping a lot, finishing maps, or being the first to finish. These stats are wiped if you clear your cookies. You'll also see messages like "Map has changed to [map name]" and hints like "Sometimes jumping diagonally is worse than jumping straight!".
<end_of_turn>
<start_of_turn>user
Tell me about the different maps available in Bloxd Hop.
<end_of_turn>
<start_of_turn>model
There's Crossing Colours, a short map with red (harder) and green (easier) paths you can switch between. Starry Skies is another map. There's also a map around a village made of Pine Wood and other blocks, with Cyan Wool and Glass. The longest map is colourful and uses most of the Wool colours; double jump is recommended. There's a castle map with Orange and Pink Wool, also with red and orange course splits. Finally, there's a map around Iron Man's resort with Magenta, Blue, and Purple Wool. Almost all parkour is made out of Coloured Wool.
<end_of_turn>
<start_of_turn>user
Can I download the maps for Minecraft?
<end_of_turn>
<start_of_turn>model
Yes, the parkour maps, except for Crossing Colours and Starry Skies, can be downloaded for use on Minecraft as Minecraft schematic files. They are linked on the Bloxd.io Credits Page. Iron Man's Mansion was created by jar9 and uploaded to Minecraft Schematics, but the schematic doesn't include the in-game wool parkour.
<end_of_turn>
<start_of_turn>user
Has Bloxd Hop always been called Bloxd Hop?
<end_of_turn>
<start_of_turn>model
No, Bloxd Hop used to be called BloxdHop, like OneBlock, EvilTower, etc. It also changed its thumbnail on May 29, 2024.
<end_of_turn>
<start_of_turn>user
Is there a website for Bloxd Hop?
<end_of_turn>
<start_of_turn>model
Yes, Bloxd Hop has its own website called bloxdhop.io.
<end_of_turn>
|
<start_of_turn>user
Tell me about Bloxd.
<end_of_turn>
<start_of_turn>model
Bloxd (exampleGame) is a secret testing gamemode created by Arthur. It was first seen on October 13th, 2022, when Greenville was first added, likely published accidentally alongside Greenville. It was quickly made hidden and unplayable after its discovery.
<end_of_turn>
<start_of_turn>user
Can you still access it?
<end_of_turn>
<start_of_turn>model
While you can’t play it, Bloxd is still viewable through Google Translate and links, though it remains unplayable. Modifying the link to change languages doesn’t allow access either, likely because Google Translate can’t load the game code or 3D assets.
<end_of_turn>
<start_of_turn>user
What is known about what’s inside Bloxd?
<end_of_turn>
<start_of_turn>model
The contents of Bloxd remain largely a mystery, but one editor managed to collect several images of the gamemode’s contents, though those images aren’t detailed here.
<end_of_turn>
<start_of_turn>user
Has anything else been discovered with the same name?
<end_of_turn>
<start_of_turn>model
Several months after the first discovery, another gamemode named Bloxd was found, but it was also unjoinable. Initially, there were two key differences: its script name was testGame, and it didn’t have a thumbnail. The thumbnail was later changed to match the first Bloxd (exampleGame).
<end_of_turn>
<start_of_turn>user
Who created the second Bloxd?
<end_of_turn>
<start_of_turn>model
The game developer of the second Bloxd, with the script name testGame, is unknown. The first Bloxd (exampleGame) was created by Arthur.
<end_of_turn>
|
<start_of_turn>user
Tell me about Bloxd.
<end_of_turn>
<start_of_turn>model
Bloxd (exampleGame) is a secret testing gamemode created by Arthur. It was first seen on October 13th, 2022, when Greenville was first added, likely published accidentally alongside Greenville. It was quickly made hidden and unplayable after its discovery.
<end_of_turn>
<start_of_turn>user
Can you still access it?
<end_of_turn>
<start_of_turn>model
While you can’t play it, Bloxd is still viewable through Google Translate and links, though it remains unplayable. Modifying the link to change languages doesn’t allow access either, likely because Google Translate can’t load the game code or 3D assets.
<end_of_turn>
<start_of_turn>user
What is known about what’s inside Bloxd?
<end_of_turn>
<start_of_turn>model
The contents of Bloxd remain largely a mystery, but one editor managed to collect several images of the gamemode’s contents, though those images aren’t detailed here.
<end_of_turn>
<start_of_turn>user
Has anything else been discovered with the same name?
<end_of_turn>
<start_of_turn>model
Several months after the discovery of Bloxd (exampleGame), another gamemode with the exact same name was found, but it was also unjoinable. Initially, there were two key differences: its script name was testGame, and it didn’t have a thumbnail.
<end_of_turn>
<start_of_turn>user
What happened to those differences?
<end_of_turn>
<start_of_turn>model
The thumbnail for the second gamemode was later changed to match the first Bloxd (exampleGame). The first Bloxd’s game developer is Arthur, while the second’s is unknown. Both gamemodes share the same name, Bloxd.
<end_of_turn>
|
<start_of_turn>user
What is Bloxd Hop and who developed it?
<end_of_turn>
<start_of_turn>model
Bloxd Hop is a simple parkour gamemode where the goal is to reach the end by standing on the Emerald Block after completing stages marked with Gold Blocks. It was developed by Weiqing (Creation) and Arthur (Shop and development). The script name for it is parkour, and it was the very first gamemode added to Bloxd.io.
<end_of_turn>
<start_of_turn>user
How can I improve my chances of winning, and what can I earn while playing?
<end_of_turn>
<start_of_turn>model
You can gain Gold and XP by standing on checkpoints and completing quests, which can then be used to buy powerups and permanent upgrades, giving you an advantage. Bloxd Hop has two modes: Buffs and No Buffs. In Buffs mode, you can buy Powerups and use Blockers. In No Buffs mode, you can't use those, making it harder. You can switch between modes by typing /nobuffs in chat, which will teleport you to the start with a reset timer.
<end_of_turn>
<start_of_turn>user
What are the currencies used in Bloxd Hop, and how do I get Level Tokens?
<end_of_turn>
<start_of_turn>model
The main currencies are Gold and XP. Gold is used to buy powerups, and can be earned by reaching checkpoints, completing maps, or completing tasks. XP is used to buy permanent upgrades and is gained by reaching checkpoints and completing maps. Level Tokens are used to purchase Level upgrades and are obtained after gaining a certain amount of Experience.
<end_of_turn>
<start_of_turn>user
Tell me about the tasks available in the game.
<end_of_turn>
<start_of_turn>model
Tasks are mini-objectives that grant 10-50 gold upon completion. There are always 3-5 available, and you complete one to get a new one. Examples include finding a Light Blue, Blue, Purple, Red, Orange, Yellow, or Lime Wool and standing on it, activating or reaching a certain number of checkpoints, jumping a specific number of times, completing a map, playing for 5 minutes, saying something in chat, or joining the Bloxd.io Discord directly from the game. You can also get a new task by joining a different lobby. Resetting your position also counts as a task, and is completed by pressing "R" (or whatever keybind you have for "Special Action 1").
<end_of_turn>
<start_of_turn>user
What is the Leaderboard, and is it reliable?
<end_of_turn>
<start_of_turn>model
The Leaderboard shows the best runs by logged-in players on all maps and in both modes (Buffs and No Buffs). You can view runs for today, this week, or all time. It also shows players with the most Gold earned. You can choose to see the closest 25 players in either direction, or the top 50. However, many players have cheated using glitches, hacks, or clients, and the developers have deleted many of those runs.
<end_of_turn>
<start_of_turn>user
How do I access the Shop, and what commands are available?
<end_of_turn>
<start_of_turn>model
You can access the Shop by pressing [B] on your keyboard (or a custom keybind named "Open Shop"). Available commands include /rtv, /players, /played, /xp, and /nobuffs. /rtv is used to vote to switch maps.
<end_of_turn>
<start_of_turn>user
Explain the /rtv command and what happens when it succeeds.
<end_of_turn>
<start_of_turn>model
Using /rtv initiates a vote to switch maps. When a player uses the command, a message appears stating "[Username of the player using the command] wants to rtv! [Current vote count]/[Half the number of players in the lobby] to rtv." If the vote reaches half the number of players in the lobby, a message appears: "[Username of the player using the command] wants to rtv! Rtv successful, switching maps."
<end_of_turn>
<start_of_turn>user
What are Bots, and what messages might I see in chat?
<end_of_turn>
<start_of_turn>model
Bots are entities that join lobbies to make players feel less alone, especially in smaller lobbies. They attempt parkour but mostly fail. Chat messages include "[Player name] has joined!" (for both players and bots), "Use /rtv to vote skip this map.", "Use Enter to send a message.", "[Player name] has jumped for the first time!" (for new players or those who cleared browsing history), "Map will change in 5 minutes!" or "Map will change in 60 seconds!", and "[Player name] has completed the map in [Number] seconds with powerups!" or "[Player name] has completed the map in [Number] seconds without powerups!".
<end_of_turn>
<start_of_turn>user
What kind of messages appear in the top-right corner of the screen?
<end_of_turn>
<start_of_turn>model
Messages in the top-right corner display achievements like activating many Checkpoints, jumping a lot of times, finishing Maps, being the first to finish the Map, and more. These stats are wiped if you clear your cookies, even for logged-in users. A message also appears when the map changes: "Map has changed to [map name]". There are also hints like "Sometimes jumping diagonally is worse than jumping straight!" or "Think about the jumps before you do them!".
<end_of_turn>
<start_of_turn>user
What are the different maps available, and what are their characteristics?
<end_of_turn>
<start_of_turn>model
There's Crossing Colours, the shortest map with red (harder) and green (easier) paths you can switch between. Starry Skies is a map around a village made of Pine Wood and other Blocks, with Cyan Wool and Glass. There's also a colourful, longest map where double jump is recommended, with checkpoints becoming fewer towards the end. A castle map features Orange and Pink Wool, with Red (harder) and Orange (easier) course splits, and Planks to skip sections. Finally, there's Iron Man's Mansion, with Magenta, Blue, and Purple Wool.
<end_of_turn>
<start_of_turn>user
Can I download the maps for Minecraft, and what about Iron Man's Mansion?
<end_of_turn>
<start_of_turn>model
Almost all of the parkour maps, except for Crossing Colours and Starry Skies, can be downloaded for use on Minecraft as a Minecraft schematic file, and they are linked on the Bloxd.io Credits Page. Iron Man's Mansion was created by jar9 and uploaded to Minecraft Schematics, but the schematic does *not* include the wool parkour seen in-game.
<end_of_turn>
<start_of_turn>user
Is there a website for Bloxd Hop, and has the game changed names or appearance recently?
<end_of_turn>
<start_of_turn>model
Yes, Bloxd Hop has its own website called bloxdhop.io. Bloxd Hop used to be called BloxdHop, like OneBlock and EvilTower. The thumbnail was changed on May 29, 2024, going from the Second Thumbnail to the Current Thumbnail, after previously being the First Thumbnail.
<end_of_turn>
|
<start_of_turn>user
What websites are associated with Bloxd?
<end_of_turn>
<start_of_turn>model
crazygames.com, now.gg, minijuegos.com, kevin.games, silvergames.com, playground123.com, and Bloxd YouTube Videos are associated with Bloxd.
<end_of_turn>
<start_of_turn>user
Can you list the music artists and song titles used in Bloxd?
<end_of_turn>
<start_of_turn>model
Adigold created the following titles: A Place to be Free, Butterfly Effect, Dreamless Sleep, Frozen Pulse, Frozen Skies, Healing Thoughts, Here Forever, Just a Little Hope, Just Like Heaven, Memories Remain, Place to be, The Riverside, The Wonder, and Vetrar. highway-1-retro-gaming-version is by lonepeakmusic, heroic-demise-updated-version is by opengameart, happy-arcade-tune, town-theme-rpg, and 5-chiptunes-action are also by opengameart. slow-motion is by bensound, I Have Often Told You Stories by Ivan Chew, Reverie (small theme) by _ghost featuring Pitx, Silence Await by Analog By Nature featuring oldDog, Ethereal Space by Snowflake featuring Zep Hurme, build-up-scenes-battle-ship by Hot_Dope, Raise The Sails by SergePavkinMusic, The Epic Adventure by The_Mountain, Corsairs by StudioKolomna, Sneaky Jazz and The Sneaky Jazz by Mojo Productions.
<end_of_turn>
<start_of_turn>user
What are the rules regarding acceptable behavior on Bloxd?
<end_of_turn>
<start_of_turn>model
You must be respectful of others, and cannot harass or bully other players. Discriminatory jokes and hate speech based on race, ethnicity, national origin, sex, gender, sexual orientation, religious affiliation, or disabilities are not allowed. Cursing is prohibited, as is avoiding the swear filter. Spamming is not allowed. You cannot post links, engage in NSFW content, or online dating. Offensive or inappropriate names are forbidden, and impersonating staff or developers is not allowed. Hacking, cheating, and autoclicking are prohibited, as is using bloxd userscripts, extensions, or other modifications. Inappropriate text on boards/signs and inappropriate world lobbies are not allowed. Evading mutes or bans with alt accounts is prohibited, and advocating for rule-breaking is also not allowed.
<end_of_turn>
<start_of_turn>user
What information does Bloxd collect, according to the Privacy Policy?
<end_of_turn>
<start_of_turn>model
Bloxd may collect your email address, first name, and last name. Usage Data is also collected automatically, including your IP address, browser type, browser version, pages visited, time and date of visits, and unique device identifiers. If accessing via a mobile device, the type of device, unique ID, IP address, mobile operating system, and mobile browser type are collected. Information sent by your browser during visits is also collected. When using Third-party Social Media Services for login, Bloxd may collect your name, email address, activities, and contact list. If purchasing virtual goods through Xsolla, Bloxd collects User ID, your email address, your IP address, and country of residence.
<end_of_turn>
<start_of_turn>user
How long does Bloxd retain personal data?
<end_of_turn>
<start_of_turn>model
Bloxd will retain your Personal Data only for as long as necessary for the purposes outlined in the Privacy Policy, including complying with legal obligations, resolving disputes, and enforcing legal agreements. Usage Data is generally retained for a shorter period, except when used to strengthen security or improve functionality, or when legal obligations require longer retention.
<end_of_turn>
<start_of_turn>user
What are the terms regarding virtual goods?
<end_of_turn>
<start_of_turn>model
Virtual Goods can be purchased within the Services and all purchases are final and non-refundable unless required by law. When you purchase Virtual Goods, you receive a limited, non-transferable license to use them within the Services. Bloxd reserves the right to terminate your access to Virtual Goods if you violate the Terms or Community Conduct Guidelines.
<end_of_turn>
<start_of_turn>user
What happens if I violate the Terms of Service?
<end_of_turn>
<start_of_turn>model
Violating the Terms of Service or Community Conduct Guidelines can result in penalties ranging from temporary suspensions to permanent bans. Players demonstrating positive behavior over time may see a reduction in penalties. Bloxd reserves the right to terminate or suspend your account. You can report violations using in-game tools.
<end_of_turn>
<start_of_turn>user
What is Bloxd's liability?
<end_of_turn>
<start_of_turn>model
The Services are provided "as is" and "as available" without warranties. Bloxd is not liable for any indirect, incidental, special, or consequential damages arising from your use of the Services. Total liability is limited to the amount you paid Bloxd in the past 12 months.
<end_of_turn>
<start_of_turn>user
What law governs these Terms of Service, and how are disputes resolved?
<end_of_turn>
<start_of_turn>model
These Terms are governed by the laws of England and Wales. Any disputes arising from these Terms will be resolved through binding arbitration in London, United Kingdom. You waive any right to participate in a class action or jury trial.
<end_of_turn>
<start_of_turn>user
What is the contact information for Bloxd LTD?
<end_of_turn>
<start_of_turn>model
Email: privacy@bloxd.io. Address: Bloxd LTD, 86-90 Paul Street, London, England, United Kingdom, EC2A 4NE.
<end_of_turn>
|
<start_of_turn>user
What do I need to do to play Bloxd.io?
<end_of_turn>
<start_of_turn>model
To play Bloxd.io you must accept the privacy policy that is shown.
<end_of_turn>
<start_of_turn>user
Where can I find the full privacy policy for Bloxd.io?
<end_of_turn>
<start_of_turn>model
The link to the full privacy policy is https://bloxd.io/privacy-policy.
<end_of_turn>
|
<start_of_turn>user
What is bloxdk12 and what is its website?
<end_of_turn>
<start_of_turn>model
bloxdk12 is a substitute version of Bloxd.io specifically for teachers to use for educational purposes. Its website is https://bloxdk12.com, and it also has the alias bloxdk12.
<end_of_turn>
<start_of_turn>user
How can a teacher use bloxdk12?
<end_of_turn>
<start_of_turn>model
If a teacher signs in with a Google account designated as a "Teacher", they can create a lobby for students to join.
<end_of_turn>
<start_of_turn>user
What happens if I already have a Bloxd.io account and use it on bloxdk12?
<end_of_turn>
<start_of_turn>model
If you log in with an account already registered on Bloxd.io, your data will transfer over to bloxdk12.
<end_of_turn>
<start_of_turn>user
Can I see what's happening in bloxdk12 lobbies from Bloxd.io?
<end_of_turn>
<start_of_turn>model
Yes, anything that happens in bloxdk12's lobbies can be seen in Bloxd.io lobbies.
<end_of_turn>
<start_of_turn>user
How do you join a lobby in bloxdk12?
<end_of_turn>
<start_of_turn>model
Users can join specified lobbies in various gamemodes by clicking "Join Name" and typing in a desired lobby name. Some lobbies only use numbers as their real lobby names.
<end_of_turn>
<start_of_turn>user
Does bloxdk12 have a Quick Play function?
<end_of_turn>
<start_of_turn>model
No, all gamemodes, including minigames, do not have a Quick Play function.
<end_of_turn>
<start_of_turn>user
Was there a way to access other gamemodes in older versions of bloxdk12?
<end_of_turn>
<start_of_turn>model
In older versions, specifically versions from before July 22, 2023 and February 5, 2024 [1][2], you could access other gamemodes by using an invite link. You can find archived versions of the site at https://web.archive.org/web/20230722104749/https://bloxdk12.com/ and https://web.archive.org/web/20240205204722/https://bloxdk12.com/.
<end_of_turn>
|
<start_of_turn>user
I heard this page might be deleted. What are "Board Machines" exactly?
<end_of_turn>
<start_of_turn>model
Board machines are mechanisms comprised of linked press to __ boards that use boards to perform actions usually related to a player's inventory. This page has been nominated for removal, so you should check what links here and the page history before deletion.
<end_of_turn>
<start_of_turn>user
What *are* these "boards" you mentioned? How do they look?
<end_of_turn>
<start_of_turn>model
Boards are writables in the game bloxd that allow the player to write on a UI, and they render with a Maple plank texture. You can find more information under Writables#'Press to ' Boards.
<end_of_turn>
<start_of_turn>user
So, how do these board machines actually *work*? What happens when you interact with one?
<end_of_turn>
<start_of_turn>model
When one press to __ board is triggered, it attempts to fulfill a trade by interacting with the player's inventory and either a chest or the game itself. If the trade is fulfilled, and there's another valid board adjacent to it (touching), that board will trigger and attempt its trade as well. This can create chain reactions, acting like crude redstone.
<end_of_turn>
<start_of_turn>user
That sounds powerful! Are there any limitations to these chain reactions?
<end_of_turn>
<start_of_turn>model
Yes, there's a rule that nerfs the system's potential: no more than 50 board actions can take place at once. This severely limits the complexity and functionality of board circuits.
<end_of_turn>
<start_of_turn>user
What are people using these board machines *for*? Give me some examples.
<end_of_turn>
<start_of_turn>model
Some prominent applications include storage systems for fixed quantity item storage and retrieval, armouries for automatically dispensing and stripping PvP gear, and unfortunately, scam machines that attempt to drain inventories. However, the latter is not recommended or endorsed.
<end_of_turn>
<start_of_turn>user
How can you make sure all the boards in a chain get triggered?
<end_of_turn>
<start_of_turn>model
Null trades – nothing costs nothing – can be used to carry the signal, triggering all adjacent boards regardless of other board failures. However, these signal-carrying boards can't perform other functions and still count towards the 50-operation limit.
<end_of_turn>
<start_of_turn>user
Is there a trade-off when using these signal-carrying boards?
<end_of_turn>
<start_of_turn>model
Yes, the more independent the boards are of each other, the fewer boards can be used to actuate a certain task. The challenge lies in finding a balance and the most efficient way to allocate the position of the signs.
<end_of_turn>
|
<start_of_turn>user
What is a Boat and what is it used for?
<end_of_turn>
<start_of_turn>model
A Boat is a drivable vehicle entity used for fast transport of players over bodies of Water. It can be used for the transportation of players on water, land, and Ice.
<end_of_turn>
<start_of_turn>user
How do you obtain a Boat?
<end_of_turn>
<start_of_turn>model
Boats can be crafted in a Workbench. They can be crafted with any type of Plank. An Obsidian Boat can be crafted from 6 Obsidian.
<end_of_turn>
<start_of_turn>user
How do you get in and out of a Boat, and how do you control it?
<end_of_turn>
<start_of_turn>model
A player can enter or exit a Boat by right-clicking on it. On mobile, tap in the Boat once to enter, and you can also exit by crouching or holding a Hang Glider. You control the Boat using WASD or the arrow keys, and steer by pointing your mouse in the desired direction, similar to regular movement.
<end_of_turn>
<start_of_turn>user
What happens if I teleport while in a Boat?
<end_of_turn>
<start_of_turn>model
If you didn't exit the Boat before teleportation, the Boat will teleport with you as well.
<end_of_turn>
<start_of_turn>user
Where can Boats be placed?
<end_of_turn>
<start_of_turn>model
You cannot place Boats anywhere else other than on Water and LavaBlocks. However, you can get it on land using teleportation, but it will travel at a low speed.
<end_of_turn>
<start_of_turn>user
How does speed vary depending on the surface the Boat is on?
<end_of_turn>
<start_of_turn>model
Moving on Water is fast, and Ice is even faster. Rowing on land makes you go extremely slowly. Ice speeds up the Boat gradually, sometimes so fast it confuses the anticheat, holding you back frequently.
<end_of_turn>
<start_of_turn>user
Tell me about the Obsidian Boat.
<end_of_turn>
<start_of_turn>model
The Obsidian Boat works the same as a normal Boat but can be used to float on Lava without taking damage, unlike the wooden boat. It is crafted from 6 Obsidian. Both Boat types have a maximum stack of 1 and are best mined with a Fist.
<end_of_turn>
<start_of_turn>user
What happens if I die in the void while in a Boat?
<end_of_turn>
<start_of_turn>model
If you die by void death while in a Boat, the Boat will "separate" from you, fall down for a short distance, and then bounce up as if there was some sort of bouncy material in the void. Then it disappears.
<end_of_turn>
<start_of_turn>user
Are there any known glitches or past behaviors of Boats?
<end_of_turn>
<start_of_turn>model
You used to be able to phase through walls with Boats. Hitting someone who sat in a Boat on water used to give them more knockback than usual, going so fast that it confused the anticheat, holding that player back frequently. See Glitches for more information.
<end_of_turn>
<start_of_turn>user
Is there anything unique about the sound or effects associated with being in a Boat?
<end_of_turn>
<start_of_turn>model
If you are in a Boat, you get an effect called "Boating" with no duration. The Boat makes the noise of the player walking as there is no custom boat sound effect. You can also ascend Ladders and Vines in a Boat, which is very fast.
<end_of_turn>
<start_of_turn>user
How can I retrieve a Boat if it's been moved?
<end_of_turn>
<start_of_turn>model
Boats can be retrieved by hitting them once. Hold on the exited Boat on mobile.
<end_of_turn>
|
<start_of_turn>user
What are the writable items currently in the game?
<end_of_turn>
<start_of_turn>model
There are currently four writable items in the game: Boards, Books, Name Tags, and Code Blocks.
<end_of_turn>
<start_of_turn>user
Describe a Board. What can you do with it?
<end_of_turn>
<start_of_turn>model
The Board is a special transparent block with the MapleWoodPlanks texture used to store text. It converts the symbols -> and <- into → and ←, though this was patched due to new font settings. Text can be small, medium, or large, and if a word is too long, it will continue onto the next line. You write on a Board by pressing [E] or right-clicking it, which opens a UI to type. You can also put emojis on Boards. As an OpenWorld owner, you can create special Boards that activate when right-clicked or pressed with [E]. These include 'press to get', 'press to lobby', 'press to tp', 'press to buy', 'press to mode', 'press to damage', 'press to execute', 'press to message', and 'press to sell' Boards. If multiple special boards are next to each other, they activate in a chain unless one fails. Boards were the first writable item in the game.
<end_of_turn>
<start_of_turn>user
How do you create a 'press to get' Board, and what does it do?
<end_of_turn>
<start_of_turn>model
To create a 'press to get' Board, you need to type the item name and quantity directly onto the Board. For example, to give a player Moonstone Orbs, you could type '999Moonstone Orb' or put 'Moonstone Orb' on one line and '999' on another. Be sure to use the correct item name (e.g., 'Block ofDiamond' instead of "diamond block") and avoid plural forms. You can also specify a range, like '1-10 Dirt'. A 'press to get' Board behaves similarly to command blocks from Minecraft with the /give command, giving a certain amount of a certain type of item to the player who presses it.
<end_of_turn>
<start_of_turn>user
What about a 'press to lobby' Board? How is that created and what are its limitations?
<end_of_turn>
<start_of_turn>model
To create a 'press to lobby' Board, you need to type "press to lobby" (case-insensitive) on the Board. It teleports you to the specified lobby. However, this only works in the Worlds game mode because there is no owner of the public lobbies.
<end_of_turn>
<start_of_turn>user
Can you explain how the 'press to buy' and 'press to sell' Boards work?
<end_of_turn>
<start_of_turn>model
A 'press to buy' Board allows a player to buy a certain item for a certain price. You need to type the buy parameters on the Board. A 'press to sell' Board allows users to sell a certain item for a certain price; you also type the sell parameters on the Board. Both generate items in-game. There are also player-made versions of these boards that require being placed on a chest containing the items to be bought or sold, respectively. On December 10, 2024, a board was added to sell all items in your inventory for nothing, replacing the old chest method.
<end_of_turn>
<start_of_turn>user
What other types of "Press to __" Boards are available?
<end_of_turn>
<start_of_turn>model
Besides 'press to get', 'press to lobby', 'press to buy', and 'press to sell', there are 'press to tp' Boards, 'press to mode' Boards, 'press to damage' Boards, 'press to execute' Boards, and 'press to message' Boards. A 'press to tp' board teleports you to specified coordinates. A 'press to damage' board takes health from the player who presses it, and a negative value will *give* health. A 'press to mode' board changes your mode. A 'press to execute' board executes other boards at a specified position, and a 'press to message' board is used for chatting via Lobby Msg.
<end_of_turn>
<start_of_turn>user
Tell me about Books. What are their capabilities and limitations?
<end_of_turn>
<start_of_turn>model
A Book is an item used to write text, like stories, guides, or notes. It looks like a leather-covered book with white pages. You open a text editor by right-clicking or pressing [E] while holding it. You can write up to 10 pages, with up to 247 characters per page, totaling 2,470 characters. Each page can have 13 lines of 19 characters each. You can publish a Book by clicking "Publish" and edit the title separately. Anyone can edit a Book, but the last editor is credited as the author ("Book by [Player Name]"). You can copy and paste into Books. Books can be stored in Bookshelves and Mailboxes. They were added alongside the Name Tag. Initially, every Book contained a secret message from Stardue ("Arthur stinks. - Stardue"), but these were removed. The swear filter applies to Books. Books won't save in Skywars, and if placed in a chest and the chest is mined, the book will become empty. If you die with a book, the words will disappear.
<end_of_turn>
<start_of_turn>user
What is a Name Tag used for, and what are its limitations?
<end_of_turn>
<start_of_turn>model
The Name Tag is an item used to rename other items, but only non-stackable items like Food and Equipment. It is *not* a Player Name Tag and cannot rename entities. The descriptions of renamed items remain unchanged. However, it cannot rename Name Tags or Books. If the item is changed (e.g., using a Water Bucket on it, turning a Coconut into a Cracked Coconut, or drinking a renamed Potion), the name will revert. The UI is similar to a Board. You write the desired name, click "finish", then drop the "Rename to: [Item name]" tag onto the item you want to rename. You cannot rename equipped armor. Unlike Minecraft, you can name an item "Name Tag". You can press enter to create new rows in the name tag UI. The longest discovered item name is approximately 29 characters, achieved by exploiting the swear filter. If placed in a chest and the chest is broken, the Name Tag will become empty, and a renamed item in a broken chest will revert to its default name.
<end_of_turn>
<start_of_turn>user
Are there any known glitches or interesting facts about these writable items?
<end_of_turn>
<start_of_turn>model
Yes, there are several. In Greenville, a bug on August 4, 2024, allowed players to obtain illegal items like Allium, Forget-me-not, Pear Sapling, and Bedrock using the 'press to get' Board. Another Greenville glitch allowed obtaining banned items like Fireball, Iceball, and Moonstone Explosive. You used to be unable to edit 'Press to __' boards after creation. A negative value in a 'press to damage' board grants health. If you're muted, you can't use Boards or Books. A dupe glitch exists with Bookshelves and empty Books. When Books were first added, Stardue hid a message in every Book. There was a period where people exploited 'press to buy' Boards in the lobby to gain wealth. If you place a renamed item into a chest and break the chest, the item name will change back to its default name.
<end_of_turn>
|
<start_of_turn>user
What is the Shop of Bloxd Hop about?
<end_of_turn>
<start_of_turn>model
The Shop of Bloxd Hop sells different boosts.
<end_of_turn>
<start_of_turn>user
What are these boosts used for?
<end_of_turn>
<start_of_turn>model
Boosts are used in the game mode Evil Tower to help players finish a map.
<end_of_turn>
<start_of_turn>user
How do you obtain these boosts?
<end_of_turn>
<start_of_turn>model
You can buy boosts with coins, and you can get coins by finishing tasks.
<end_of_turn>
<start_of_turn>user
Are there different kinds of boosts?
<end_of_turn>
<start_of_turn>model
Yes, there are two types of boosts: self-boosts and server boosts.
<end_of_turn>
<start_of_turn>user
What are boosts called in Bloxd Hop?
<end_of_turn>
<start_of_turn>model
In Bloxd Hop, the boosts are called Powerups.
<end_of_turn>
<start_of_turn>user
Are there any spelling errors in the boost names?
<end_of_turn>
<start_of_turn>model
Yes, for some reason "double jump" in the double jump boost is spelled "doublejump", and the same is true for "triple jump".
<end_of_turn>
|
<start_of_turn>user
What are Bots in this game, and where can I find them?
<end_of_turn>
<start_of_turn>model
Bots are the first AI-controlled entities in the game, and they appear to be recordings of previous players’ actions. You can find them in EvilTower, Doodle Cube, and Bloxd Hop. They cannot look up or down, making them easy to spot.
<end_of_turn>
<start_of_turn>user
What is unique about a Bot's health and damage?
<end_of_turn>
<start_of_turn>model
Bots have "null" health, which is only seen in EvilTower and Bloxd Hop where players normally have no health. They also cannot take any damage – the damage is listed as "None."
<end_of_turn>
<start_of_turn>user
How do Bots behave in the game?
<end_of_turn>
<start_of_turn>model
Bots behave passively and will aimlessly attempt to do the parkour or build, depending on the current gamemode. They can also phase through blocks if the map is modified, as they are essentially recordings of player movements.
<end_of_turn>
<start_of_turn>user
Can you list some of the usernames Bots use?
<end_of_turn>
<start_of_turn>model
Here’s a list of usernames Bots have been found to use: xTOPX, satto, Mepelo, Arch_angel15, hell_yeah, ikariam, marmola_GER, Shissu, Zazzu22, No_name, UpWalkinUp, swarm, ballith, StarStarZapinoStarStar, 56444864, am, Destoryer, Lepucco, sofes3, KremowkaXD, caseron, Flow_master, Jirel, bully, gladiuSS, afelo, Grave, XING, LukkaHashHash12, Justwatermelon, 2Mirthein2, Motboy, ARMiR, HashOSOMHash, Maraz, TONY, Chronomatrix, Litmoto, Bannas, gado, dominik123, disEE, Mustafaa13, Weiqing, Lilly_Boke, Raymann, Amstaff, PENGUIN, Amubo3, CosDEV, Gekonn_hero, char, Bruumsy, Joana2, Club, Nezora_aTickla, Venom_F, HDotODotSDotADotN, Red_Stone, Blue_Dragon, Socco_pow, Fenda15, Bait, hector11, Shinobi, Snake_king, Never_die, lord_XD, kick_ADotDot, Sonic, Madera_umma, _Alxrost, Ragee_, Spiderman, Os, mark, Anger_me, Pando, Adoroo, SeSaS, Porto, AirD, Furia, z00mbi, Macaron, Anna, VBOBVBIBVBOB, USA, clotho, Demoon, YUKO.
<end_of_turn>
<start_of_turn>user
Are there any limitations or oddities with the usernames Bots use?
<end_of_turn>
<start_of_turn>model
Yes, Bots can have impossible usernames, such as "am," despite the minimum name length being four characters. They used to have symbols in their names like “!” or “?” and can very rarely steal names.
<end_of_turn>
<start_of_turn>user
What kind of bugs or glitches are associated with Bots?
<end_of_turn>
<start_of_turn>model
Bots can be buggy, sometimes walking through blocks or performing actions that are normally impossible.
<end_of_turn>
<start_of_turn>user
Are any of the Bot usernames references to something else?
<end_of_turn>
<start_of_turn>model
Yes, some Bot names are references to internet culture or notable players. "Weiqing" references the Bloxd Hop developer, Weiqing. "Red_Stone" hints at Redstone in Minecraft, "Sonic" references Sonic the Hedgehog, and "Spiderman" refers to Spiderman.
<end_of_turn>
|
<start_of_turn>user
What is an ABottle?
<end_of_turn>
<start_of_turn>model
ABottle is an object that can be filled with Water. It looks like a bucket but works differently.
<end_of_turn>
<start_of_turn>user
Tell me about the Empty Bottle. How can I get one?
<end_of_turn>
<start_of_turn>model
An Empty Bottle is an object that can be filled with water. You can obtain it through crafting via a Furnace, or crafting via a Potion Table.
<end_of_turn>
<start_of_turn>user
What happens when I fill an Empty Bottle?
<end_of_turn>
<start_of_turn>model
Right-clicking on Water with an Empty Bottle will fill it and turn it into a Water Bottle. The Empty Bottle’s description is “This has potential…”
<end_of_turn>
<start_of_turn>user
What can I do with a Water Bottle? What is its description?
<end_of_turn>
<start_of_turn>model
A Water Bottle is an item that can be drunk by right-clicking. You can use it to create Potions. If you drink it, you will get the Hydrated effect for 15 seconds, though this serves no use. Its description is “Mmm room temp water”.
<end_of_turn>
<start_of_turn>user
When was the Bottle first added, and are there any special uses for it in One Block mode?
<end_of_turn>
<start_of_turn>model
The Bottle was first added on One block. In One Block mode, players can use the bottle to take water from the portal. It is recommended to craft empty bottles using a Furnace.
<end_of_turn>
<start_of_turn>user
Can you reiterate how to obtain an Empty Bottle?
<end_of_turn>
<start_of_turn>model
An Empty Bottle can be obtained through crafting via a Furnace, or crafting via a Potion Table.
<end_of_turn>
|
<start_of_turn>user
What does a Bowl of Rice do?
<end_of_turn>
<start_of_turn>model
A Bowl of Rice is a consumable that restores 20 HP when eaten. It takes 0.2 seconds to consume.
<end_of_turn>
<start_of_turn>user
How do I get a Bowl of Rice?
<end_of_turn>
<start_of_turn>model
You obtain Bowls of Rice by crafting. You need 6 rice and 1 bowl together on a workbench.
<end_of_turn>
<start_of_turn>user
Is there a limit to how many Bowls of Rice I can carry?
<end_of_turn>
<start_of_turn>model
Yes, the maximum stack size for Bowls of Rice is 1.
<end_of_turn>
<start_of_turn>user
Where are Bowls of Rice often used?
<end_of_turn>
<start_of_turn>model
Bowls of Rice are commonly used in PvP servers due to their fast consumption time and fast healing.
<end_of_turn>
|
<start_of_turn>user
What do Bowls of Cranberries do?
<end_of_turn>
<start_of_turn>model
Bowls of Cranberries are consumables that give 12 seconds of haste when eaten, and you can eat them 4 times.
<end_of_turn>
<start_of_turn>user
How many Bowls of Cranberries can I stack?
<end_of_turn>
<start_of_turn>model
The maximum stack size for Bowls of Cranberries is 1.
<end_of_turn>
<start_of_turn>user
How long does it take to eat one?
<end_of_turn>
<start_of_turn>model
It takes 0.8 seconds to consume a Bowl of Cranberries, and this happens 4 times total.
<end_of_turn>
<start_of_turn>user
How do I get a Bowl of Cranberries?
<end_of_turn>
<start_of_turn>model
You obtain a Bowl of Cranberries by right-clicking a cranberry bush with a bowl. This creates a "Partially Full Bowl of Cranberries". Right-click another bush with the same bowl to get a "Half Full Bowl of Cranberries", then a "Nearly Full Bowl of Cranberries", and finally a "Full Bowl of Cranberries" after the fourth click.
<end_of_turn>
<start_of_turn>user
Can I craft with Bowls of Cranberries?
<end_of_turn>
<start_of_turn>model
You cannot craft with Bowls of Cranberries.
<end_of_turn>
<start_of_turn>user
How long does the haste effect last in total if I eat all four servings?
<end_of_turn>
<start_of_turn>model
Each serving gives 12 seconds of haste, and you can eat it 4 times, so the total haste effect lasts 12 seconds x 4.
<end_of_turn>
|
<start_of_turn>user
What does a Bowl of Rice do?
<end_of_turn>
<start_of_turn>model
A Bowl of Rice is a consumable that restores 20 HP when eaten. It takes 0.2 seconds to consume.
<end_of_turn>
<start_of_turn>user
How do I get a Bowl of Rice?
<end_of_turn>
<start_of_turn>model
You obtain Bowls of Rice by crafting. You need 6 rice and 1 bowl, and you craft them together on a workbench.
<end_of_turn>
<start_of_turn>user
Is there a limit to how many Bowls of Rice I can carry?
<end_of_turn>
<start_of_turn>model
Yes, the maximum stack size for Bowls of Rice is 1.
<end_of_turn>
<start_of_turn>user
Where are Bowls of Rice often used?
<end_of_turn>
<start_of_turn>model
Bowls of Rice are commonly used in PvP servers due to their fast consumption time and fast healing.
<end_of_turn>
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<start_of_turn>user
What does Bread do in the game?
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<start_of_turn>model
Bread is a consumable that restores health by 18 HP, just like an Apple. It’s useful for PvP, but consuming it makes you slower.
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<start_of_turn>user
Can you tell me about the bread's texture and if it's a craftable item?
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<start_of_turn>model
The Bread has a Bread Texture and is a craftable item. It’s also a Bread Block.
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<start_of_turn>user
Is bread stackable, and if so, to what limit?
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<start_of_turn>model
Yes, Bread is stackable, up to a limit of "999". Before, food items weren't stackable at all.
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<start_of_turn>user
How long does it take to eat bread?
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<start_of_turn>model
The estimated time to eat the bread is 0.6 seconds.
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<start_of_turn>user
How can I craft bread?
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<start_of_turn>model
You can craft bread using 3 Wheat in the Workbench or 2 Wheat and 1 Coal in the Furnace. You can use the Workbench, Artisan Bench, or Furnace to craft it.
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<start_of_turn>user
Is there any other information about bread?
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<start_of_turn>model
Bread restores your Health by 18 HP. It's categorized under Craftables and Bread Block, and has info available.
<end_of_turn>
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<start_of_turn>user
What is Bridge and how many players are needed to start a game?
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<start_of_turn>model
Bridge is a 2v2 gamemode where the objective is to jump into the other player's hole to win. It originally started as a sub-gamemode for Duels, was re-released as a limited-time gamemode on October 10, 2024, and later became permanent. It requires only 2-4 players to start a game, making it the gamemode with the lowest player requirement for a full lobby.
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<start_of_turn>user
Can you tell me about the starting inventory in the current version of Bridge?
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<start_of_turn>model
In the current version of Bridge, players spawn with either red or blue Wood Armor depending on their team. Their starting inventory includes 1 Iron Sword, 64 Concrete in their team’s color (Red or Blue), 1 Iron Pickaxe, and 1 Bread for healing.
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<start_of_turn>user
How has the winning condition changed over time?
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<start_of_turn>model
Initially, players needed to score 5 points to win a game of Bridge. However, the winning condition was later changed to require only 3 points to win.
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<start_of_turn>user
What are the key features of the bases in Bridge?
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<start_of_turn>model
Each team has a starter base with a hole in the middle. There are two ways to access the hole: by entering from the inside or jumping in from the roof. It’s important to block these areas during a game, but players cannot build within their base.
<end_of_turn>
<start_of_turn>user
What was different about the starting inventory in Bridge when it was part of Duels?
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<start_of_turn>model
When Bridge was a sub-gamemode within Duels, players started with an Iron Sword, 64 Red/Blue Concrete, an Iron Pickaxe, Bread, and 999 Messy Stone. They also received a full set of Red/Blue Wood Chestplate, Gauntlets, Leggings, and Boots, but notably, the Armor did *not* include a Helmet.
<end_of_turn>
<start_of_turn>user
Are there any known quirks or bugs associated with Bridge?
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<start_of_turn>model
There used to be a bug in Bridge where spectators could jump into the hole and accidentally score a point for a team. Also, before a game begins, players are trapped in a Glass box for 5 seconds.
<end_of_turn>
<start_of_turn>user
Tell me about the bridge itself.
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<start_of_turn>model
The two starter bases are connected by a one-block-wide bridge. At the center of the bridge is a White Baked Clay Block, which marks the point where the color changes. Players can use bunny hopping to score inside the opponent’s box quicker.
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<start_of_turn>user
Who is the developer of Bridge?
<end_of_turn>
<start_of_turn>model
The developer of Bridge is currently listed as (TBC), meaning "To Be Confirmed."
<end_of_turn>
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