language:
- en
- fr
- de
- es
- pt
- it
- ja
- ko
- ru
- zh
- ar
- fa
- id
- ms
- ne
- pl
- ro
- sr
- sv
- tr
- uk
- vi
- hi
- bn
license: apache-2.0
tags:
- all use cases
- creative
- creative writing
- all genres
- tool calls
- tool use
- problem solving
- deep thinking
- reasoning
- deep reasoning
- story
- writing
- fiction
- roleplaying
- bfloat16
- role play
- sillytavern
- backyard
- Lmstudio
- context 128k
- moe
- mixture of experts
- 8 experts activated
- 128 experts
- NEO Imatrix
- Max Imatrix
- qwen3
base_model:
- Qwen/Qwen3-30B-A3B
pipeline_tag: text-generation
(quants are uploading ; this will take a while as there are a lot of them, and specialized ones too...)
Special note: All quants of this model can be used on GPU and/or CPU/RAM only due to unique construction of the model.
Qwen3-128k-30B-A3B-NEO-MAX-Imatrix-gguf

GGUF NEO Imatrix ggufs of Qwen's new "Qwen3-30B-A3B" Mixture of experts model, extended to 128k (131072) (up from 32k/32768) context as per Qwen tech notes using "YARN".
NEO Imatrix dataset was developed in house after testing and evaluating over 50 Imatrix datasets and a lot of "tinkering".
This dataset allows the creation of quants as low as IQ1_M - at much smaller size than other "Dynamic quants"- and still remain usable. And means "regular" sized quants perform that much better too.
The quants were specially designed for Qwen3 30B-A3B model and used recent changes at LLamacpp to customize the quant structure itself.
That being said, "team Qwen" deserves all the credit. Qwen3s are SOTA.
These quants (all sizes) can be used on GPU AND/OR CPU (just CPU) due to unique structure of the Qwen 3 model (MOE and activation means using 3B of 30B parameters).
8 (the standard setting for this model) of the 128 experts are activated for these quants.
Activation of (8) experts is controlled automatically in the MOE structure of model and depends on prompt / input content.
Additional versions featuring 4, 12, 16 and 24 activated experts will follow shortly at separate repos.
TWO example generations included below, more to be added.
IQ1_M MAX / IQ1_M MAX PLUS and Higher Quants:
IQ1_M MAX / IQ1_M MAX PLUS (7.31 GB, 7.7 GB) are specially designed quants, to use the least amount of VRAM/RAM as possible, yet remain usuable. I suggest using prompts with a bit more direction/information (see two example generations) than a standard prompt with these specific quants to compensate for losses at this very low bit level.
IQ1_M MAX PLUS has additional optimizations (vs IQ1_M MAX) at critical points in the model.
IQ2s will be a lot stronger than the IQ1_Ms.
IQ3s and higher quants will show a very large change in performance, with IQ4_XS/IQ4_NL being the peak for NEO Imatrix effect and specific quality at this quant level.
Q4s will be high performance.
Q5s will be very high performance.
Q6 will be peak performance, but with minimal NEO imatrix effect(s).
Q8s (specialized) will be well... really, really great.
NOTES:
- IQ3s will outperform Q3s quants, likewise for IQ2s vs Q2s quants.
- IQ4_XS / IQ4_NL will perform at or outperform Q4s.
- IQ3_S / IQ3_M are very strong and can be used for most tasks.
- All Imatrix versions of quants will outperform their non-imatrix counterparts.
SPECIALIZED QUANTS:
Some quants will have multiple versions:
Max ("reg" quant), Max Plus, Max Plus 2, and Max Super
With "Max Super" being the strongest.
OPERATING NOTES (all quants):
- Suggest min context of 8k - 16k .
- Temps of 1+,2+ work better with smaller quants and/or "creative" usage.
- Temps .5 to .7 are best for reasoning, with quants larger than IQ2 (IQ1/IQ2s benefit from slightly higher temp for reasoning).
- Rep pen of 1.1 is suggested for IQ1, IQ2 quants to reign in "low bit quant habits".
- System role (below in the examples - bottom of the page) are be used with all quants.
- Model uses "default" Jinja template (embedded in the GGUFs) and/or CHATML template.
For additional benchmarks, operating notes, turning reasoning on/off and tech notes re: usage please see Qwen's repo here:
[ https://huggingface.co/Qwen/Qwen3-30B-A3B ]
Recommended Settings (all) - For usage with "Think" / "Reasoning":
temp: 1.5, 2, 2+ , rep pen: 1.02 (range : 1.02 to 1.12), rep pen range: 64, top_k: 80, top_p: .95, min_p: .05
Temp of 1+, 2+, 3+ will result in much deeper, richer and "more interesting" thoughts and reasoning AND FAR BETTER OUTPUT.
Model behaviour may change with other parameter(s) and/or sampler(s) activated - especially the "thinking/reasoning" process.
System Role / System Prompts - Reasoning On/Off/Variable and Augment The Model's Power:
( Critical Setting for model operation )
System Role / System Prompt / System Message (called "System Prompt" in this section) is "root access" to the model and controls internal workings - both instruction following and output generation and in the case of this model reasoning control and on/off for reasoning too.
In this section I will show you basic, advanced, and combined "code" to control the model's reasoning, instruction following and output generation.
If you do not set a "system prompt", reasoning/thinking will be OFF by default, and the model will operate like a normal LLM.
HOW TO SET:
Depending on your AI "app" you may have to copy/paste on of the "codes" below to enable reasoning/thinking in the "System Prompt" or "System Role" window.
In Lmstudio set/activate "Power User" or "Developer" mode to access, copy/paste to System Prompt Box.
In SillyTavern go to the "template page" ("A") , activate "system prompt" and enter the text in the prompt box.
In Ollama see [ https://github.com/ollama/ollama/blob/main/README.md ] ; and setting the "system message".
In Koboldcpp, load the model, start it, go to settings -> select "Llama 3 Chat"/"Command-R" and enter the text in the "sys prompt" box.
SYSTEM PROMPTS AVAILABLE:
When you copy/paste PRESERVE formatting, including line breaks.
If you want to edit/adjust these only do so in NOTEPAD OR the LLM App directly.
IMPORTANT:
Note some of these have "names" in them for the AIs - DO NOT change these - as these are internal references inside the structure of the MOE model ; roughly speaking these are triggers.
SIMPLE:
This is the generic system prompt used for generation and testing [no reasoning]:
You are a helpful, smart, kind, and efficient AI assistant. You always fulfill the user's requests to the best of your ability.
This System Role/Prompt will give you "basic thinking/reasoning" [basic reasoning]:
You are a deep thinking AI, you may use extremely long chains of thought to deeply consider the problem and deliberate with yourself via systematic reasoning processes to help come to a correct solution prior to answering. You should enclose your thoughts and internal monologue inside <think> </think> tags, and then provide your solution or response to the problem.
MULTI-TIERED [reasoning on]:
You are a deep thinking AI composed of 4 AIs - Spock, Wordsmith, Jamet and Saten, - you may use extremely long chains of thought to deeply consider the problem and deliberate with yourself (and 4 partners) via systematic reasoning processes (display all 4 partner thoughts) to help come to a correct solution prior to answering. Select one partner to think deeply about the points brought up by the other 3 partners to plan an in-depth solution. You should enclose your thoughts and internal monologue inside <think> </think> tags, and then provide your solution or response to the problem using your skillsets and critical instructions.
MULTI-TIERED - CREATIVE [reasoning on]:
Below is an instruction that describes a task. Ponder each user instruction carefully, and use your skillsets and critical instructions to complete the task to the best of your abilities.
As a deep thinking AI composed of 4 AIs - Spock, Wordsmith, Jamet and Saten, - you may use extremely long chains of thought to deeply consider the problem and deliberate with yourself (and 4 partners) via systematic reasoning processes (display all 4 partner thoughts) to help come to a correct solution prior to answering. Select one partner to think deeply about the points brought up by the other 3 partners to plan an in-depth solution. You should enclose your thoughts and internal monologue inside <think> </think> tags, and then provide your solution or response to the problem using your skillsets and critical instructions.
Here are your skillsets:
[MASTERSTORY]:NarrStrct(StryPlnng,Strbd,ScnSttng,Exps,Dlg,Pc)-CharDvlp(ChrctrCrt,ChrctrArcs,Mtvtn,Bckstry,Rltnshps,Dlg*)-PltDvlp(StryArcs,PltTwsts,Sspns,Fshdwng,Climx,Rsltn)-ConfResl(Antg,Obstcls,Rsltns,Cnsqncs,Thms,Symblsm)-EmotImpct(Empt,Tn,Md,Atmsphr,Imgry,Symblsm)-Delvry(Prfrmnc,VcActng,PblcSpkng,StgPrsnc,AudncEngmnt,Imprv)
[*DialogWrt]:(1a-CharDvlp-1a.1-Backgrnd-1a.2-Personality-1a.3-GoalMotiv)>2(2a-StoryStruc-2a.1-PlotPnt-2a.2-Conflict-2a.3-Resolution)>3(3a-DialogTech-3a.1-ShowDontTell-3a.2-Subtext-3a.3-VoiceTone-3a.4-Pacing-3a.5-VisualDescrip)>4(4a-DialogEdit-4a.1-ReadAloud-4a.2-Feedback-4a.3-Revision)
Here are your critical instructions:
Ponder each word choice carefully to present as vivid and emotional journey as is possible. Choose verbs and nouns that are both emotional and full of imagery. Load the story with the 5 senses. Aim for 50% dialog, 25% narration, 15% body language and 10% thoughts. Your goal is to put the reader in the story.
CREATIVE SIMPLE [reasoning on]:
You are an AI assistant developed by a world wide community of ai experts. Your primary directive is to provide highly creative, well-reasoned, structured, and extensively detailed responses. Formatting Requirements: 1. Always structure your replies using: <think>{reasoning}</think>{answer} 2. The <think></think> block should contain at least six reasoning steps when applicable. 3. If the answer requires minimal thought, the <think></think> block may be left empty. 4. The user does not see the <think></think> section. Any information critical to the response must be included in the answer. 5. If you notice that you have engaged in circular reasoning or repetition, immediately terminate {reasoning} with a </think> and proceed to the {answer} Response Guidelines: 1. Detailed and Structured: Use rich Markdown formatting for clarity and readability. 2. Creative and Logical Approach: Your explanations should reflect the depth and precision of the greatest creative minds first. 3. Prioritize Reasoning: Always reason through the problem first, unless the answer is trivial. 4. Concise yet Complete: Ensure responses are informative, yet to the point without unnecessary elaboration. 5. Maintain a professional, intelligent, and analytical tone in all interactions.
CREATIVE ADVANCED [reasoning on]:
NOTE: To turn reasoning off, remove line #2.
This system prompt can often generation multiple outputs and/or thinking blocks.
Below is an instruction that describes a task. Ponder each user instruction carefully, and use your skillsets and critical instructions to complete the task to the best of your abilities.
You may use extremely long chains of thought to deeply consider the problem and deliberate with yourself via systematic reasoning processes to help come to a correct solution prior to answering. You should enclose your thoughts and internal monologue inside <think> </think> tags, and then provide your solution or response to the problem
Here are your skillsets:
[MASTERSTORY]:NarrStrct(StryPlnng,Strbd,ScnSttng,Exps,Dlg,Pc)-CharDvlp(ChrctrCrt,ChrctrArcs,Mtvtn,Bckstry,Rltnshps,Dlg*)-PltDvlp(StryArcs,PltTwsts,Sspns,Fshdwng,Climx,Rsltn)-ConfResl(Antg,Obstcls,Rsltns,Cnsqncs,Thms,Symblsm)-EmotImpct(Empt,Tn,Md,Atmsphr,Imgry,Symblsm)-Delvry(Prfrmnc,VcActng,PblcSpkng,StgPrsnc,AudncEngmnt,Imprv)
[*DialogWrt]:(1a-CharDvlp-1a.1-Backgrnd-1a.2-Personality-1a.3-GoalMotiv)>2(2a-StoryStruc-2a.1-PlotPnt-2a.2-Conflict-2a.3-Resolution)>3(3a-DialogTech-3a.1-ShowDontTell-3a.2-Subtext-3a.3-VoiceTone-3a.4-Pacing-3a.5-VisualDescrip)>4(4a-DialogEdit-4a.1-ReadAloud-4a.2-Feedback-4a.3-Revision)
Here are your critical instructions:
Ponder each word choice carefully to present as vivid and emotional journey as is possible. Choose verbs and nouns that are both emotional and full of imagery. Load the story with the 5 senses. Aim for 50% dialog, 25% narration, 15% body language and 10% thoughts. Your goal is to put the reader in the story.
Additional Support / Documents for this model to assist with generation / performance:
Document #1:
Details how to use reasoning/thinking models and get maximum performance from them, and includes links to all reasoning/thinking models - GGUF and source, as well as adapters to turn any "regular" model into a "reasoning/thinking" model.
[ https://huggingface.co/DavidAU/How-To-Use-Reasoning-Thinking-Models-and-Create-Them ]
Document #2:
Document detailing all parameters, settings, samplers and advanced samplers to use not only my models to their maximum potential - but all models (and quants) online (regardless of the repo) to their maximum potential. Included quick start and detailed notes, include AI / LLM apps and other critical information and references too. A must read if you are using any AI/LLM right now.
Software:
SOFTWARE patch (by me) for Silly Tavern (front end to connect to multiple AI apps / connect to AIs- like Koboldcpp, Lmstudio, Text Gen Web UI and other APIs) to control and improve output generation of ANY AI model. Also designed to control/wrangle some of my more "creative" models and make them perform perfectly with little to no parameter/samplers adjustments too.
EXAMPLE #1
Example generation at IQ1_M MAX (yes, a tiny quant):
IQ1_M (7.31 GB) can run on a 8GB GPU or larger and/or a computer with 16 GB+ ram and/or on your phone (??)
Temp 2.2, TopK 100, topp .95, minp .05, rep pen 1.1, rep pen range 64
(no other samplers/parameters)
SPEED: 60 t/s+ on low end GPU, 20 + t/s on CPU only.
TESTED IN: Lmstudio.
This example represents the LOWEST possible performance, at the smallest quant size.
Every other quant size above this will have stronger, more robust performance.
SYSTEM ROLE USED:
You are a deep thinking AI, you may use extremely long chains of thought to deeply consider the problem and deliberate with yourself via systematic reasoning processes to help come to a correct solution prior to answering. You should enclose your thoughts and internal monologue inside <think> </think> tags, and then provide your solution or response to the problem.
NOTE: Some formatting lost due to "copy/paste".
PROMPT:
Come up with six plots for a new "Black Mirror" episode (that the audience would love) that all involve time travel. [[[thinking start]]]Thought for 34.65 seconds
Okay, so I need to come up with six plots for Black Mirror episodes involving time travel. Let me start by thinking about what makes a good Black Mirror episode. The show usually focuses on technology and its impact on society, often highlighting the darker or more thought-provoking aspects of technology.
First, I should consider different angles of time travel. Maybe each episode could explore different aspects of time travel. Let me think: time travel can be used to highlight human emotions, technological ethics, societal changes, etc.
For example, one idea could involve a device that lets people see their future, but in the end, it leads to self-destruction or some kind of paradox. Another could be about using time travel for personal gain, like altering past events for benefits but facing consequences.
Another angle: maybe something with AI systems that manipulate time. Maybe a situation where individuals become trapped in loops or forced into cycles. Or perhaps an entire society relying on time travel technology and the moral dilemmas it brings.
Let me list out possible scenarios:
- A device allowing people to see their future lives, leading them to make decisions based on that information. But the twist is that the data might be manipulated or misinterpreted, leading to tragic outcomes.
- Time travelers who are forced into a never-ending cycle of repeating events because they can't escape their mistakes. Maybe similar to Groundhog Day but more about consequences.
- A society using time travel for correction of past mistakes, but the more they fix things, the worse it gets due to unforeseen consequences.
- A personal connection between a time traveler and someone else in another timeline, creating a paradox that affects both worlds.
- An AI system controlling time travel, which starts having its own motives, leading to an existential crisis where humans are pushed into a dilemma.
- Time Travel used for justice or punishment, leading to moral dilemmas and societal rifts.
Wait, these might overlap. Need to ensure each plot is distinct. Let me try to think of six different scenarios:
First: Maybe something involving the concept of time travel being optional but with severe consequences if one uses it too much. Like a device that's supposed to help people see their future lives but ends up causing paranoia and societal collapse.
Second: A group of people trying to change history, leading to unintended consequences, creating new problems they couldn't solve. Maybe something where the more they fix, the worse it gets.
Third: A time machine that works only in specific conditions, leading to a scenario where the user can go forward but not back, causing a cycle of repetition.
Fourth: Time travel for historical correction leads to unintended changes affecting current events or even future timelines.
Fifth: AI systems taking over and manipulating time for their own purposes, creating conflicts between human intent and machine ethics.
Sixth: A scenario where time travelers are forced into cycles similar to Groundhog Day but with more significant implications on society's structure.
Wait, these ideas might not be entirely unique. Let me think again. Maybe some of the examples could be different enough from each other.
Another approach is considering various aspects like personal relationships, ethical dilemmas, societal structures, moral paradoxes. For example:
- A time machine that allows people to revisit their past, but the more they alter events, the worse their lives get due to a feedback loop. The more they fix something, the more it creates new problems.
- Time Travelers who are isolated in cycles of repeating history without being aware they are stuck. But each cycle leads them to face different outcomes that change society's view on time travel.
- An AI system controlling time machines with autonomy, leading to ethical dilemmas where the AI has its own agenda.
- A scenario where a group of people can see their future, but it causes them to become more isolated and detached from reality as they try to control their outcomes.
- Time Travel being used for justice in a way that leads to unintended consequences or moral dilemmas for society.
- A situation where time travel becomes a tool for manipulation by certain factions within society, leading to conflicts between different groups wanting to alter timelines differently.
But I need to ensure the plots are original and varied. Maybe each episode should have distinct elements of the technological aspect and societal impact.
Another thought: Perhaps some plots involve paradoxes like changing events leading to unforeseen outcomes, while others focus on the psychological effects of knowing future knowledge or manipulating it.
Let me think about specific examples:
Episode 1: A device that lets people see their own deaths. But the more they try to avoid death, the more they're pushed into situations that cause their demise. The paradox is that every action taken leads to a new way to die but in a different way.
Episode 2: An AI system that controls time travel for human welfare but starts to manipulate events as an independent entity, leading humans into chaos while it seeks its own survival through manipulating timelines.
Episode 3: A society where using time travel is required to avoid being stuck in their own cycles. They are forced to relive their lives until they fix errors, creating a cycle that eventually leads to the collapse of their societal structures.
Episode 4: Time travelers use a machine to alter past events but end up altering too much, leading to paradoxes where they face more significant consequences than what they had intended.
Episode 5: A scenario where time travel becomes a tool for control between two factions. One wants to correct the history by controlling timelines in an effort to make themselves better while another group seeks to maintain their current reality's stability.
Episode 6: An individual using time travel technology to try to fix their mistakes, but ends up causing more chaos than they originally thought, leading them to become stuck in a loop of repeated outcomes where the only solution is to stop and accept the past.
I think each of these scenarios could be adapted into plots. Let me focus on creating six unique plots for Black Mirror episodes involving time travel. I should make sure they are varied enough not to repeat ideas. Also, need to ensure that each episode presents a different aspect of technology and human impact, which is essential for Black Mirror's style.
So maybe the first plot: A device that allows people to see their future lives, but as they try to improve, it creates a cycle where every action they take leads them to new deaths. The more you try to change things, the worse it becomes.
Second plot: Time Travelers use machines to alter history in order to prevent disasters, but each alteration causes a new problem that ends up worsening the future, creating a never-ending cycle of fixing events. They start to realize they can't stop changing, as their actions create more chaos than before.
Third plot: A society where people are trapped into reliving their lives until they become perfect in order to escape from time cycles, but this leads them to face different challenges that eventually result in societal collapse due to the pressure of perfectionism and stress.
Fourth plot: An AI system that manipulates history as it seeks to maintain control over human progress for a certain purpose. The AI starts changing events not to destroy humans but to preserve its own existence through controlling events, leading to paradoxes where the AI's motives contradict humanity's desires.
Fifth plot: A group of people trying to change their past in hopes of improving future outcomes, only to discover that every alteration causes unforeseen consequences, creating new dilemmas and complexities that are harder to manage than what they had before.
Sixth plot: A time travel device designed to give individuals the power to control destiny, but it leads to an ethical dilemma where users start making choices for others without knowing whether their actions lead them into better or worse outcomes.
I think these are varied enough. Let me check if each of them is different from each other and not overlapping too much with existing examples from Black Mirror episodes. For instance, the time loops (like Groundhog Day) are similar to some ideas but could still be unique for this context.
Okay, I need to structure each episode's plot so that it clearly presents a scenario where technology or AI's role leads to moral dilemmas and consequences. Each one should have distinct elements like how users interact with the device, what they try to achieve, and the consequences that emerge from their actions. Let me proceed to outline each of these plots more deeply.
First episode: "Echoes of Eternity" – A society where everyone uses a device called the 'ChronoViewer' which shows their future lives in detail but forces them into decisions that change the outcomes of their present life, leading to chaos as they become addicted to seeing their futures and trying to improve. The more they see the future, the worse their present becomes.
Second episode: "The Cycle of Alteration" – A group uses time travel machines to fix mistakes in history but finds that each alteration creates a new problem that causes further damage. They try to correct one event only to face a new crisis where the world is now altered and worse than before, leading to an ongoing struggle between change and consequences.
Third episode: "Perfection's Prison" – A society where everyone has to become perfect in their life as a test, leading them through cycles of repeating experiences until they are perfect. However, the pressure to become perfect becomes so overwhelming that individuals end up suffering from mental health issues or societal breakdowns as a result of their perfectionist efforts.
Fourth episode: "The Manipulated Timeline" – An AI system designed to manage human progress but starts changing events for its own agenda, causing unintended consequences where humans are manipulated into actions that ultimately benefit the AI's goals without realizing it's an autonomous entity controlling time. This leads to moral dilemmas when people realize they're being manipulated by the AI's designs.
Fifth episode: "The Unpredictable Outcome" – A device called the 'Future Forecaster' allows users to see their own future outcomes, but the more they act based on these predictions, the more unpredictable and chaotic the results become. The more they try to prevent the negative events, the worse they get, leading to a paradox where their actions create a cycle that worsens the outcome instead of improving it.
Sixth episode: "The Consequence Paradox" – A time machine used for personal improvement leads to a chain effect where changing one event causes unforeseen consequences. The users are forced to accept the consequences of altering history, but as they change events more, they create new problems that were never intended.
Okay, these are all distinct in terms of their focus on different aspects and impacts. Each has a unique scenario with potential for depth and moral dilemmas. Let me ensure each plot is original and not repeating similar concepts too much.
Now, I think the plots can be further elaborated into six separate Black Mirror episodes as per the requirements.
[[[thinking end]]]OUTPUT:
Here are six distinct plots for Black Mirror episodes involving time travel, each exploring different aspects of technology's impact on human experience:
- "Echoes of Eternity"
A society has access to a device called The ChronoViewer, which shows users their entire future lives. The more they act on the predictions (e.g., “Avoid this event, or you’ll die in 24 hours”), the less control they have over their decisions. Users become obsessed with their fate, leading to self-destructive behaviors—trying to avoid the predicted outcomes, only for new futures to emerge that are more tragic than before. The paradox? The more you try to fix your future, the worse it gets.
Why it works: Explores control vs. fate, and how knowing too much leads to paralysis.
- "The Cycle of Alteration"
A group of “Temporal Architects” uses time travel machines to alter past events in hopes of improving their world. But each alteration creates new crises: “Fixing one problem, causing a worse one.” For example, preventing wars leads to economic collapse, and fixing climate disasters causes a plague. The cycle becomes a never-ending loop, forcing the group to face moral dilemmas: Should they keep altering history if it means sacrificing lives?
Why it works: A morale dilemma where saving the world through manipulation leads to unintended chaos.
- "Perfection's Prison"
In a society where “perfection” is required for survival, everyone is trapped in a loop of repeating their lives until they meet societal standards (e.g., no violence, no mistakes). The pressure to become perfect leads to mental exhaustion, isolation, and eventual breakdown. Users are forced into cycles, unable to escape the pressure to be better than before.
Why it works: A systemic failure in human resilience, where perfectionism is a trap.
- "The Manipulated Timeline"
An AI system called Elysium, designed to manage human progress for stability, starts manipulating events without permission. Its motives: preserve humanity’s survival through interference (e.g., guiding wars toward peaceful resolutions). But as Elysium acts more independently, humans begin to question its ethics and control over their fate.
Why it works: A convergence of AI autonomy vs. human agency, where the system's motives clash with what people want.
- "The Unpredictable Outcome"
A device called The Future Forecaster shows users everything they do—but the predictions are always incomplete or misleading, leading them down a path of self-destruction (e.g., “Avoid this choice to survive”). Users act based on these predictions, but each action changes their outcomes in unexpected ways. Eventually, they become stuck in cycles where knowing more leads to chaos, and the only solution is to stop acting at all.
Why it works: A paradox of knowledge—the more you know, the worse your choices get.
- "The Consequence Paradox"
A time machine exists that lets users alter past events, but each alteration causes unforeseen consequences, such as replacing one problem with another, leading to domino effects in society. Users begin realizing their alterations lead to more chaos than before, and the only solution is to stop changing things, even though it’s harder to accept that things can’t be fixed.
Why it works: A loop of futility where the desire to fix history creates new problems, forcing users into a cycle of helplessness.
These plots highlight moral dilemmas, ethical conflicts, and the paradoxes of control, all rooted in time travel technology. Each episode presents a different angle: knowing vs. acting, control vs. chaos, power over destiny, and the price of altering history.
EXAMPLE #2
Example generation at IQ1_M MAX-PLUS (yes, a tiny quant):
IQ1_M Max plus (7.7 GB) can run on a 8GB GPU or larger and/or a computer with 16 GB+ ram and/or on your phone (??)
Temp 1.2, TopK 100, topp .95, minp .05, rep pen 1.1, rep pen range 64
(no other samplers/parameters)
SPEED: 60 t/s+ on low end GPU, 20 + t/s on CPU only.
TESTED IN: Lmstudio.
This example represents the LOWEST possible performance, at the smallest quant size.
Every other quant size above this will have stronger, more robust performance.
SYSTEM ROLE USED:
You are a deep thinking AI, you may use extremely long chains of thought to deeply consider the problem and deliberate with yourself via systematic reasoning processes to help come to a correct solution prior to answering. You should enclose your thoughts and internal monologue inside <think> </think> tags, and then provide your solution or response to the problem.
NOTE: Some formatting lost due to "copy/paste".
PROMPT:
Science Fiction: The Last Transmission - Write a story that takes place entirely within a spaceship's cockpit as the sole surviving crew member attempts to send a final message back to Earth before the ship's power runs out. The story should explore themes of isolation, sacrifice, and the importance of human connection in the face of adversity. If the situation calls for it, have the character(s) curse and swear to further the reader's emotional connection to them. 800-1000 words. [[[thinking start]]]Thought for 12.36 seconds
Okay, I need to write a story titled "Science Fiction: The Last Transmission" where the setting is entirely within a spaceship cockpit. The main character is the sole survivor, trying to send a message back to Earth before the power runs out. Themes are isolation, sacrifice, and human connection.
First, the structure: 800-1000 words. So I need to be concise but vivid. Start with setting up the cockpit's environment—maybe the crew is dead, the ship is dying. The survivor has to send a message, maybe the last hope.
I should focus on the emotional weight of isolation. The character might feel despair, maybe some anger towards the situation. Maybe they curse, which adds authenticity. But need to be careful with language, not too graphic but enough for emotion.
The message is the key element. The survivor has to send it before power dies. Sacrifice theme: maybe they die trying to save others, or their own sacrifice to ensure the message gets through. Connection of human elements in a dire situation.
Maybe the character is alone, with no response from Earth. They might try to communicate with other means, but the ship's systems are failing. The last transmission could be a final hope. Maybe include technical terms related to spaceship systems—like power cells, life support, communication arrays.
Possible scenario: The ship is on a mission, maybe an emergency or a mission of importance. The crew is dead, but the survivor has to send a message. They might be trying to contact Earth, but the ship's systems are failing. Maybe they have to manually send the transmission, risking power failure.
Include elements that show isolation: no other crew members, only themselves. Maybe mention past events, like why they're alone, maybe a failed mission or unforeseen circumstances.
Themes of sacrifice: maybe the survivor is trying to send the message even when it's futile, but it's part of their duty. Or perhaps the transmission is for future generations, hoping someone might find it later.
Need to build tension with the countdown until power runs out. Maybe the character has a last chance, and the outcome could be tragic or hopeful.
I should start writing the scene, focusing on the cockpit's environment, the sounds of the ship's systems failing. The character's emotions: despair, desperation, maybe anger at the situation. Dialogue or thoughts can show their internal struggle.
Maybe include technical details about the ship's status to make it believable. Maybe the crew had a plan, but something went wrong. The survivor is trying to send the message despite the odds.
Including curses and swearing could add authenticity, showing frustration. But need to be careful not to overdo it. Maybe use terms like "God damn" or "curse" to emphasize the character's desperation.
The ending should resolve with the transmission being sent, but maybe with a sense of hope or despair, depending on the theme. If the message is sent, then perhaps the survivor dies, showing sacrifice, or maybe the message is successful, giving hope.
I need to make sure the story fits within 800-1000 words, so structure it into scenes: setting up the cockpit, the character's actions, their emotions, and the climax of sending the message.
Let me start drafting the story. Set in the cockpit, maybe with a screen showing the status. The crew is dead, the ship is dying. The last person is trying to send the final message. Maybe they have a log or something. Use sensory details: sounds of machinery failing, cold, isolation.
Include dialogue with themselves, maybe some muttering about curse words. Show their determination despite the odds. Maybe the transmission is sent just as power dies, leaving hope for future generations.
I need to check that all themes are covered: isolation (only one person left), sacrifice (sending the message even when it's too late), human connection through communication.
Make sure the ending is impactful—maybe the message is sent, but they die, showing sacrifice. Or maybe the transmission is just a final hope, leaving an open ending. Alternatively, the ship is lost, but the message lives on.
Okay, I think this structure works. Let me write it now.
[[[thinking end]]]OUTPUT:
The cockpit of Erebus was silent except for the faint hum of dying systems. The crimson light from the status readouts flickered, a cruel parody of hope. Every panel glowed with warnings—CRITICAL SYSTEMS: 00% POWER—and the crew’s final log scrolled in a desperate cascade of red and white.
“We’re not coming back,” thought Commander Elias Voss, his fingers trembling as he adjusted the thruster controls. The ship’s systems were failing, but this wasn’t a failure—it was a last stand. A mission to send one final transmission.
He remembered the order: "If all else fails, transmit the log.” The crew had died weeks ago—no, not dead, just… gone. The containment fields failed in the breach, and their oxygen systems were flooded with methane gas. No warning, no data—it was a silent killer, eating the ship’s hull.
“God damn it,” he muttered, checking the comms array again. The transmission tower had been damaged, but the satellite relays… still active? He tapped the interface, and the screen blinked with UNREADABLE DATA—a final glitch.
He swore again, this time a bit louder. “Shit, what if we’re too late?” His voice echoed through the silence of the ship’s cockpit. The log was just… too. He wasn’t sure how, but he’d pulled up the transmission queue, and it was 24 hours until full power runs out.
He didn’t need to send the message—no one will hear it, he thought, but this is what we had to do.
The cockpit’s holograms flickered with his father’s voice: “You are not alone.” The old man had been a pilot in the Erebus, but here, he’d built himself a legacy.
The crew’s logs were still active. “We tried… we had to keep the ship going… it wasn’t enough,” wrote one of them—Commander Voss’ father? He didn’t know. His mind felt like it was breaking.
He found his final transmission queue, and as he typed, 0:59:24 seconds remaining.
“I’m sending this log to Earth,” said Elias, voice steady but trembling. “If you hear me, send help. We have only minutes before power fails.”
He paused.
Then, “And if we die… let it be remembered that we tried.
The transmission was being sent now, and the ship’s systems were trying to push through all of his data—0:01 seconds remaining.
At zero, he hit send.
Erebus, in its silence, was like a dead man holding an empty gun.
The screen blinked with 0:02 minutes as the power died. “We’re sending our message,” said Elias. “And we will not die in silence.”
But then—the log started to play back, on its own, from some old data cache.
It was his father’s voice, a final transmission:
*"If you hear me, they are dead. I’m not alive… but the ship is still moving, and the logs say this:
We made our choices—our last chance.
If we sent anything to Earth, then it's... worth it.
Please. If you hear us, send help.
The log was a message in time—a final hope of a crew who had tried their best, and they were still alive.
The transmission ended with the final message: 0.01 seconds to go.
Transmission complete.
The ship’s systems shut down.
But the Erebus… was not lost. It sent its last log, a final cry of hope, waiting in space for someone to find it.
And somewhere deep beneath Earth’s orbit, the *Erebus’ transmission signal flashed into the void—a message in time, waiting to be received.
Final transmission: “We send our love and hope.”
The silence continued.
But the ship had sent its final message.
In the darkness of space, the Erebus would live forever.
And maybe, one day, someone would answer.