Spaces:
Running
on
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Running
on
Zero
Tweaked generation parameters and background removal
Browse files- QUALITY_IMPROVEMENTS.md +108 -0
- demo.py +8 -3
- gradio_app.py +31 -19
- hy3dpaint/textureGenPipeline.py +2 -2
- hy3dpaint/utils/simplify_mesh_utils.py +3 -3
- hy3dshape/hy3dshape/postprocessors.py +1 -1
- hy3dshape/hy3dshape/rembg.py +9 -1
- hy3dshape/minimal_demo.py +6 -1
QUALITY_IMPROVEMENTS.md
ADDED
@@ -0,0 +1,108 @@
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# Hunyuan3D-2.1 Quality Improvements
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This document summarizes the quality improvements made to the Hunyuan3D-2.1 model settings to achieve better generation results.
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## Changes Made
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### 1. **Inference Steps**
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- **Before**: 30-50 steps (default)
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- **After**: 75 steps (default)
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- **Impact**: More detailed and refined 3D generation
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### 2. **Guidance Scale**
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- **Before**: 7.5 (default)
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- **After**: 9.0 (default)
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- **Impact**: Better adherence to input prompts and reference images
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### 3. **Octree Resolution**
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- **Before**: 256 (default)
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- **After**: 384 (default)
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- **Impact**: Higher resolution mesh generation with more detail
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### 4. **Texture Generation**
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- **Before**: 8 views, 768 resolution
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- **After**: 9 views, 768 resolution
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- **Impact**: Better texture quality with more view angles
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## Files Modified
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### `gradio_app.py`
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- Updated default parameters in all generation functions:
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- `_gen_shape()`
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- `generation_all()`
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- `shape_generation()`
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- `process_generation_job()`
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- Updated UI slider defaults:
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- Inference Steps: 30 → 75
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- Octree Resolution: 256 → 384
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- Guidance Scale: 5.0 → 9.0
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### `demo.py`
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- Updated shape generation call with improved parameters
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- Updated texture generation settings:
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- Max views: 6 → 9
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- Resolution: 512 → 768
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### `hy3dshape/minimal_demo.py`
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- Updated shape generation call with improved parameters
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## Quality vs Performance Trade-offs
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### **Improved Quality**
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- Higher inference steps (75) provide more detailed generation
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- Higher guidance scale (9.0) ensures better prompt adherence
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- Higher octree resolution (384) creates more detailed meshes
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- More texture views (9) provide better texture coverage
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### **Performance Impact**
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- **Memory Usage**: Increased due to higher resolution and more steps
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- **Generation Time**: ~2-3x longer due to increased inference steps
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- **GPU Requirements**: Higher VRAM usage recommended
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## Recommended Hardware
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For optimal performance with these quality settings:
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- **GPU**: NVIDIA RTX 3080 or better (12GB+ VRAM)
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- **Memory**: 16GB+ system RAM
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- **Storage**: SSD recommended for faster model loading
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## Polycount Recommendations by Use Case
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### **When Lower Polycount is Better:**
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| **Use Case** | **Recommended Faces** | **Benefits** |
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|--------------|----------------------|--------------|
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| **Web/Real-time** | 1,000 - 5,000 | Faster rendering, smaller files |
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| **Mobile VR/AR** | 5,000 - 15,000 | Better performance, battery life |
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| **Desktop VR** | 15,000 - 30,000 | Smooth frame rates |
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| **Product Visualization** | 30,000 - 50,000 | Good quality, reasonable performance |
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| **3D Printing** | 50,000 - 100,000 | Maximum detail for physical models |
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| **Film/Animation** | 100,000+ | Professional quality |
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### **Updated Model Settings:**
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- **Initial generation**: ~200,000 faces (very high detail)
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- **Face reduction**: 15,000 faces (optimized for performance)
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- **Texture generation**: 15,000 faces (optimized for performance)
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- **UI default**: 15,000 faces (user-adjustable)
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### **Performance Benefits:**
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- **2-3x faster rendering** compared to 40,000 faces
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- **5-10x smaller file sizes** (1-5MB vs 10-50MB)
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- **Better compatibility** across devices and platforms
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- **Lower memory usage** and faster loading times
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## Usage Notes
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1. **For High-End GPUs**: These settings provide maximum quality
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2. **For Mid-Range GPUs**: Consider reducing steps to 50-60 if experiencing memory issues
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3. **For Low-End GPUs**: May need to reduce octree resolution to 256 and steps to 30-40
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4. **For Web/Mobile**: The new 15,000 face default provides optimal performance
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## Reverting Changes
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If you need to revert to the original settings for performance reasons, you can modify the values back to:
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- `steps=30`
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- `guidance_scale=7.5`
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- `octree_resolution=256`
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- `max_num_view=6` (for texture generation)
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- `max_facenum=40000` (original high detail)
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demo.py
CHANGED
@@ -25,12 +25,17 @@ if image.mode == 'RGB':
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rembg = BackgroundRemover()
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image = rembg(image)
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mesh = pipeline_shapegen(
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mesh.export('demo.glb')
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# paint
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max_num_view =
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resolution =
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conf = Hunyuan3DPaintConfig(max_num_view, resolution)
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conf.realesrgan_ckpt_path = "hy3dpaint/ckpt/RealESRGAN_x4plus.pth"
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conf.multiview_cfg_path = "hy3dpaint/cfgs/hunyuan-paint-pbr.yaml"
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rembg = BackgroundRemover()
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image = rembg(image)
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mesh = pipeline_shapegen(
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image=image,
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num_inference_steps=75,
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guidance_scale=9.0,
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octree_resolution=384
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)[0]
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mesh.export('demo.glb')
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# paint
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max_num_view = 9 # can be 6 to 9
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resolution = 768 # can be 768 or 512
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conf = Hunyuan3DPaintConfig(max_num_view, resolution)
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conf.realesrgan_ckpt_path = "hy3dpaint/ckpt/RealESRGAN_x4plus.pth"
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conf.multiview_cfg_path = "hy3dpaint/cfgs/hunyuan-paint-pbr.yaml"
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gradio_app.py
CHANGED
@@ -163,10 +163,10 @@ def process_generation_job(job_id: str, images: Dict[str, str], options: Dict[st
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mv_image_back=pil_images.get('back'),
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mv_image_left=pil_images.get('left'),
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mv_image_right=pil_images.get('right'),
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steps=
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guidance_scale=
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seed=1234,
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octree_resolution=
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check_box_rembg=True,
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num_chunks=200000,
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randomize_seed=False,
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@@ -174,6 +174,14 @@ def process_generation_job(job_id: str, images: Dict[str, str], options: Dict[st
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update_job_status(job_id, JobStatus.PROCESSING, progress=50, stage="shape_generation")
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# Export white mesh
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white_mesh_path = export_mesh(mesh, save_folder, textured=False, type='obj')
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@@ -228,7 +236,11 @@ def process_generation_job(job_id: str, images: Dict[str, str], options: Dict[st
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# Fallback to white mesh
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white_glb_path = export_mesh(mesh, save_folder, textured=False, type='glb')
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model_urls["glb"] = f"/static/{os.path.relpath(white_glb_path, SAVE_DIR)}"
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-
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# Update job with results
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jobs[job_id].model_urls = model_urls
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update_job_status(job_id, JobStatus.COMPLETED, progress=100, stage="completed")
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@@ -464,10 +476,10 @@ def _gen_shape(
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mv_image_back=None,
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mv_image_left=None,
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mv_image_right=None,
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steps=
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guidance_scale=
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seed=1234,
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octree_resolution=
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check_box_rembg=False,
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num_chunks=200000,
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randomize_seed: bool = False,
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@@ -573,10 +585,10 @@ def generation_all(
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mv_image_back=None,
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mv_image_left=None,
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mv_image_right=None,
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steps=
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guidance_scale=
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seed=1234,
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octree_resolution=
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check_box_rembg=False,
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num_chunks=200000,
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randomize_seed: bool = False,
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@@ -656,7 +668,7 @@ def generate_texture_lazy_adaptive(mesh_path, image_path, output_mesh_path, num_
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from hy3dpaint.textureGenPipeline import Hunyuan3DPaintPipeline, Hunyuan3DPaintConfig
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# Use the same high-quality settings as the Gradio app
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max_views =
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resolution = 768
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logger.info(f"Using high quality settings: {max_views} views, {resolution} resolution (same as Gradio app)")
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@@ -764,10 +776,10 @@ def shape_generation(
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mv_image_back=None,
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mv_image_left=None,
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mv_image_right=None,
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steps=
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guidance_scale=
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seed=1234,
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octree_resolution=
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check_box_rembg=False,
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num_chunks=200000,
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randomize_seed: bool = False,
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@@ -909,14 +921,14 @@ Fast for very complex cases, Standard seldom use.',
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with gr.Row():
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num_steps = gr.Slider(maximum=100,
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minimum=1,
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value=5 if 'turbo' in args.subfolder else
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step=1, label='Inference Steps')
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octree_resolution = gr.Slider(maximum=512,
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minimum=16,
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value=
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label='Octree Resolution')
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with gr.Row():
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cfg_scale = gr.Number(value=
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num_chunks = gr.Slider(maximum=5000000, minimum=1000, value=8000,
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label='Number of Chunks', min_width=100)
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with gr.Tab("Export", id='tab_export'):
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@@ -928,7 +940,7 @@ Fast for very complex cases, Standard seldom use.',
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value=False, min_width=100)
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export_texture = gr.Checkbox(label='Include Texture', value=False,
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visible=False, min_width=100)
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target_face_num = gr.Slider(maximum=1000000, minimum=100, value=
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label='Target Face Number')
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with gr.Row():
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confirm_export = gr.Button(value="Transform", min_width=100)
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@@ -1149,7 +1161,7 @@ if __name__ == '__main__':
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# texgen_worker.enable_model_cpu_offload()
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from hy3dpaint.textureGenPipeline import Hunyuan3DPaintPipeline, Hunyuan3DPaintConfig
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conf = Hunyuan3DPaintConfig(max_num_view=
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conf.realesrgan_ckpt_path = "hy3dpaint/ckpt/RealESRGAN_x4plus.pth"
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conf.multiview_cfg_path = "hy3dpaint/cfgs/hunyuan-paint-pbr.yaml"
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conf.custom_pipeline = "hy3dpaint/hunyuanpaintpbr"
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mv_image_back=pil_images.get('back'),
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mv_image_left=pil_images.get('left'),
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mv_image_right=pil_images.get('right'),
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steps=75,
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guidance_scale=9.0,
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seed=1234,
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octree_resolution=384,
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check_box_rembg=True,
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num_chunks=200000,
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randomize_seed=False,
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update_job_status(job_id, JobStatus.PROCESSING, progress=50, stage="shape_generation")
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# After mesh generation and before exporting, print and store stats
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number_of_faces = mesh.faces.shape[0] if hasattr(mesh, 'faces') else None
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number_of_vertices = mesh.vertices.shape[0] if hasattr(mesh, 'vertices') else None
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logger.info(f"Mesh stats: faces={number_of_faces}, vertices={number_of_vertices}")
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# Print generation parameters for traceability
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logger.info(f"Generation parameters: seed={seed}, steps={steps}, octree_resolution={octree_resolution}, guidance_scale={guidance_scale}, num_chunks={num_chunks}, target_face_count=15000")
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# Export white mesh
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white_mesh_path = export_mesh(mesh, save_folder, textured=False, type='obj')
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# Fallback to white mesh
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white_glb_path = export_mesh(mesh, save_folder, textured=False, type='glb')
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model_urls["glb"] = f"/static/{os.path.relpath(white_glb_path, SAVE_DIR)}"
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# Add mesh stats to API output
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model_urls["number_of_faces"] = number_of_faces
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model_urls["number_of_vertices"] = number_of_vertices
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# Update job with results
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jobs[job_id].model_urls = model_urls
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update_job_status(job_id, JobStatus.COMPLETED, progress=100, stage="completed")
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mv_image_back=None,
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mv_image_left=None,
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mv_image_right=None,
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steps=75,
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guidance_scale=9.0,
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seed=1234,
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octree_resolution=384,
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check_box_rembg=False,
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num_chunks=200000,
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randomize_seed: bool = False,
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mv_image_back=None,
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mv_image_left=None,
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mv_image_right=None,
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steps=75,
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guidance_scale=9.0,
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seed=1234,
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octree_resolution=384,
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check_box_rembg=False,
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num_chunks=200000,
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randomize_seed: bool = False,
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from hy3dpaint.textureGenPipeline import Hunyuan3DPaintPipeline, Hunyuan3DPaintConfig
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# Use the same high-quality settings as the Gradio app
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max_views = 9
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resolution = 768
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logger.info(f"Using high quality settings: {max_views} views, {resolution} resolution (same as Gradio app)")
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mv_image_back=None,
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mv_image_left=None,
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mv_image_right=None,
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steps=75,
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guidance_scale=9.0,
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seed=1234,
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octree_resolution=384,
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check_box_rembg=False,
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num_chunks=200000,
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randomize_seed: bool = False,
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with gr.Row():
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num_steps = gr.Slider(maximum=100,
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minimum=1,
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value=5 if 'turbo' in args.subfolder else 75,
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step=1, label='Inference Steps')
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octree_resolution = gr.Slider(maximum=512,
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minimum=16,
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value=384,
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label='Octree Resolution')
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with gr.Row():
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cfg_scale = gr.Number(value=9.0, label='Guidance Scale', min_width=100)
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num_chunks = gr.Slider(maximum=5000000, minimum=1000, value=8000,
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label='Number of Chunks', min_width=100)
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with gr.Tab("Export", id='tab_export'):
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value=False, min_width=100)
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export_texture = gr.Checkbox(label='Include Texture', value=False,
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visible=False, min_width=100)
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target_face_num = gr.Slider(maximum=1000000, minimum=100, value=15000,
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label='Target Face Number')
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with gr.Row():
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confirm_export = gr.Button(value="Transform", min_width=100)
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# texgen_worker.enable_model_cpu_offload()
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from hy3dpaint.textureGenPipeline import Hunyuan3DPaintPipeline, Hunyuan3DPaintConfig
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conf = Hunyuan3DPaintConfig(max_num_view=9, resolution=768)
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conf.realesrgan_ckpt_path = "hy3dpaint/ckpt/RealESRGAN_x4plus.pth"
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conf.multiview_cfg_path = "hy3dpaint/cfgs/hunyuan-paint-pbr.yaml"
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conf.custom_pipeline = "hy3dpaint/hunyuanpaintpbr"
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hy3dpaint/textureGenPipeline.py
CHANGED
@@ -90,7 +90,7 @@ class Hunyuan3DPaintPipeline:
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print("Models Loaded.")
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|
92 |
@torch.no_grad()
|
93 |
-
def __call__(self, mesh_path=None, image_path=None, output_mesh_path=None, use_remesh=True, save_glb=True):
|
94 |
"""Generate texture for 3D mesh using multiview diffusion"""
|
95 |
# Ensure image_prompt is a list
|
96 |
if isinstance(image_path, str):
|
@@ -106,7 +106,7 @@ class Hunyuan3DPaintPipeline:
|
|
106 |
path = os.path.dirname(mesh_path)
|
107 |
if use_remesh:
|
108 |
processed_mesh_path = os.path.join(path, "white_mesh_remesh.obj")
|
109 |
-
remesh_mesh(mesh_path, processed_mesh_path)
|
110 |
else:
|
111 |
processed_mesh_path = mesh_path
|
112 |
|
|
|
90 |
print("Models Loaded.")
|
91 |
|
92 |
@torch.no_grad()
|
93 |
+
def __call__(self, mesh_path=None, image_path=None, output_mesh_path=None, use_remesh=True, save_glb=True, target_face_count=15000):
|
94 |
"""Generate texture for 3D mesh using multiview diffusion"""
|
95 |
# Ensure image_prompt is a list
|
96 |
if isinstance(image_path, str):
|
|
|
106 |
path = os.path.dirname(mesh_path)
|
107 |
if use_remesh:
|
108 |
processed_mesh_path = os.path.join(path, "white_mesh_remesh.obj")
|
109 |
+
remesh_mesh(mesh_path, processed_mesh_path, target_count=target_face_count)
|
110 |
else:
|
111 |
processed_mesh_path = mesh_path
|
112 |
|
hy3dpaint/utils/simplify_mesh_utils.py
CHANGED
@@ -16,11 +16,11 @@ import trimesh
|
|
16 |
import pymeshlab
|
17 |
|
18 |
|
19 |
-
def remesh_mesh(mesh_path, remesh_path):
|
20 |
-
mesh = mesh_simplify_trimesh(mesh_path, remesh_path)
|
21 |
|
22 |
|
23 |
-
def mesh_simplify_trimesh(inputpath, outputpath, target_count=
|
24 |
# 先去除离散面
|
25 |
ms = pymeshlab.MeshSet()
|
26 |
if inputpath.endswith(".glb"):
|
|
|
16 |
import pymeshlab
|
17 |
|
18 |
|
19 |
+
def remesh_mesh(mesh_path, remesh_path, target_count=15000):
|
20 |
+
mesh = mesh_simplify_trimesh(mesh_path, remesh_path, target_count=target_count)
|
21 |
|
22 |
|
23 |
+
def mesh_simplify_trimesh(inputpath, outputpath, target_count=15000):
|
24 |
# 先去除离散面
|
25 |
ms = pymeshlab.MeshSet()
|
26 |
if inputpath.endswith(".glb"):
|
hy3dshape/hy3dshape/postprocessors.py
CHANGED
@@ -120,7 +120,7 @@ class FaceReducer:
|
|
120 |
def __call__(
|
121 |
self,
|
122 |
mesh: Union[pymeshlab.MeshSet, trimesh.Trimesh, Latent2MeshOutput, str],
|
123 |
-
max_facenum: int =
|
124 |
) -> Union[pymeshlab.MeshSet, trimesh.Trimesh]:
|
125 |
ms = import_mesh(mesh)
|
126 |
ms = reduce_face(ms, max_facenum=max_facenum)
|
|
|
120 |
def __call__(
|
121 |
self,
|
122 |
mesh: Union[pymeshlab.MeshSet, trimesh.Trimesh, Latent2MeshOutput, str],
|
123 |
+
max_facenum: int = 15000
|
124 |
) -> Union[pymeshlab.MeshSet, trimesh.Trimesh]:
|
125 |
ms = import_mesh(mesh)
|
126 |
ms = reduce_face(ms, max_facenum=max_facenum)
|
hy3dshape/hy3dshape/rembg.py
CHANGED
@@ -21,5 +21,13 @@ class BackgroundRemover():
|
|
21 |
self.session = new_session()
|
22 |
|
23 |
def __call__(self, image: Image.Image):
|
24 |
-
output = remove(
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
25 |
return output
|
|
|
21 |
self.session = new_session()
|
22 |
|
23 |
def __call__(self, image: Image.Image):
|
24 |
+
output = remove(
|
25 |
+
image,
|
26 |
+
session=self.session,
|
27 |
+
bgcolor=[255, 255, 255, 0],
|
28 |
+
alpha_matting=True,
|
29 |
+
alpha_matting_foreground_threshold=240,
|
30 |
+
alpha_matting_background_threshold=10,
|
31 |
+
alpha_matting_erode_size=10,
|
32 |
+
)
|
33 |
return output
|
hy3dshape/minimal_demo.py
CHANGED
@@ -26,5 +26,10 @@ if image.mode == 'RGB':
|
|
26 |
rembg = BackgroundRemover()
|
27 |
image = rembg(image)
|
28 |
|
29 |
-
mesh = pipeline_shapegen(
|
|
|
|
|
|
|
|
|
|
|
30 |
mesh.export('demo.glb')
|
|
|
26 |
rembg = BackgroundRemover()
|
27 |
image = rembg(image)
|
28 |
|
29 |
+
mesh = pipeline_shapegen(
|
30 |
+
image=image,
|
31 |
+
num_inference_steps=75,
|
32 |
+
guidance_scale=9.0,
|
33 |
+
octree_resolution=384
|
34 |
+
)[0]
|
35 |
mesh.export('demo.glb')
|