Get trending papers in your email inbox once a day!
Get trending papers in your email inbox!
SubscribeSimilarity search in the blink of an eye with compressed indices
Nowadays, data is represented by vectors. Retrieving those vectors, among millions and billions, that are similar to a given query is a ubiquitous problem, known as similarity search, of relevance for a wide range of applications. Graph-based indices are currently the best performing techniques for billion-scale similarity search. However, their random-access memory pattern presents challenges to realize their full potential. In this work, we present new techniques and systems for creating faster and smaller graph-based indices. To this end, we introduce a novel vector compression method, Locally-adaptive Vector Quantization (LVQ), that uses per-vector scaling and scalar quantization to improve search performance with fast similarity computations and a reduced effective bandwidth, while decreasing memory footprint and barely impacting accuracy. LVQ, when combined with a new high-performance computing system for graph-based similarity search, establishes the new state of the art in terms of performance and memory footprint. For billions of vectors, LVQ outcompetes the second-best alternatives: (1) in the low-memory regime, by up to 20.7x in throughput with up to a 3x memory footprint reduction, and (2) in the high-throughput regime by 5.8x with 1.4x less memory.
Jointly Optimizing Query Encoder and Product Quantization to Improve Retrieval Performance
Recently, Information Retrieval community has witnessed fast-paced advances in Dense Retrieval (DR), which performs first-stage retrieval with embedding-based search. Despite the impressive ranking performance, previous studies usually adopt brute-force search to acquire candidates, which is prohibitive in practical Web search scenarios due to its tremendous memory usage and time cost. To overcome these problems, vector compression methods have been adopted in many practical embedding-based retrieval applications. One of the most popular methods is Product Quantization (PQ). However, although existing vector compression methods including PQ can help improve the efficiency of DR, they incur severely decayed retrieval performance due to the separation between encoding and compression. To tackle this problem, we present JPQ, which stands for Joint optimization of query encoding and Product Quantization. It trains the query encoder and PQ index jointly in an end-to-end manner based on three optimization strategies, namely ranking-oriented loss, PQ centroid optimization, and end-to-end negative sampling. We evaluate JPQ on two publicly available retrieval benchmarks. Experimental results show that JPQ significantly outperforms popular vector compression methods. Compared with previous DR models that use brute-force search, JPQ almost matches the best retrieval performance with 30x compression on index size. The compressed index further brings 10x speedup on CPU and 2x speedup on GPU in query latency.
$\infty$-Diff: Infinite Resolution Diffusion with Subsampled Mollified States
We introduce infty-Diff, a generative diffusion model which directly operates on infinite resolution data. By randomly sampling subsets of coordinates during training and learning to denoise the content at those coordinates, a continuous function is learned that allows sampling at arbitrary resolutions. In contrast to other recent infinite resolution generative models, our approach operates directly on the raw data, not requiring latent vector compression for context, using hypernetworks, nor relying on discrete components. As such, our approach achieves significantly higher sample quality, as evidenced by lower FID scores, as well as being able to effectively scale to higher resolutions than the training data while retaining detail.
Experimental Analysis of Large-scale Learnable Vector Storage Compression
Learnable embedding vector is one of the most important applications in machine learning, and is widely used in various database-related domains. However, the high dimensionality of sparse data in recommendation tasks and the huge volume of corpus in retrieval-related tasks lead to a large memory consumption of the embedding table, which poses a great challenge to the training and deployment of models. Recent research has proposed various methods to compress the embeddings at the cost of a slight decrease in model quality or the introduction of other overheads. Nevertheless, the relative performance of these methods remains unclear. Existing experimental comparisons only cover a subset of these methods and focus on limited metrics. In this paper, we perform a comprehensive comparative analysis and experimental evaluation of embedding compression. We introduce a new taxonomy that categorizes these techniques based on their characteristics and methodologies, and further develop a modular benchmarking framework that integrates 14 representative methods. Under a uniform test environment, our benchmark fairly evaluates each approach, presents their strengths and weaknesses under different memory budgets, and recommends the best method based on the use case. In addition to providing useful guidelines, our study also uncovers the limitations of current methods and suggests potential directions for future research.
Learning Low-Rank Representations for Model Compression
Vector Quantization (VQ) is an appealing model compression method to obtain a tiny model with less accuracy loss. While methods to obtain better codebooks and codes under fixed clustering dimensionality have been extensively studied, optimizations of the vectors in favour of clustering performance are not carefully considered, especially via the reduction of vector dimensionality. This paper reports our recent progress on the combination of dimensionality compression and vector quantization, proposing a Low-Rank Representation Vector Quantization (LR^2VQ) method that outperforms previous VQ algorithms in various tasks and architectures. LR^2VQ joins low-rank representation with subvector clustering to construct a new kind of building block that is directly optimized through end-to-end training over the task loss. Our proposed design pattern introduces three hyper-parameters, the number of clusters k, the size of subvectors m and the clustering dimensionality d. In our method, the compression ratio could be directly controlled by m, and the final accuracy is solely determined by d. We recognize d as a trade-off between low-rank approximation error and clustering error and carry out both theoretical analysis and experimental observations that empower the estimation of the proper d before fine-tunning. With a proper d, we evaluate LR^2VQ with ResNet-18/ResNet-50 on ImageNet classification datasets, achieving 2.8\%/1.0\% top-1 accuracy improvements over the current state-of-the-art VQ-based compression algorithms with 43times/31times compression factor.
Accurate Compression of Text-to-Image Diffusion Models via Vector Quantization
Text-to-image diffusion models have emerged as a powerful framework for high-quality image generation given textual prompts. Their success has driven the rapid development of production-grade diffusion models that consistently increase in size and already contain billions of parameters. As a result, state-of-the-art text-to-image models are becoming less accessible in practice, especially in resource-limited environments. Post-training quantization (PTQ) tackles this issue by compressing the pretrained model weights into lower-bit representations. Recent diffusion quantization techniques primarily rely on uniform scalar quantization, providing decent performance for the models compressed to 4 bits. This work demonstrates that more versatile vector quantization (VQ) may achieve higher compression rates for large-scale text-to-image diffusion models. Specifically, we tailor vector-based PTQ methods to recent billion-scale text-to-image models (SDXL and SDXL-Turbo), and show that the diffusion models of 2B+ parameters compressed to around 3 bits using VQ exhibit the similar image quality and textual alignment as previous 4-bit compression techniques.
Hierarchical Patch Compression for ColPali: Efficient Multi-Vector Document Retrieval with Dynamic Pruning and Quantization
Multi-vector document retrieval systems, such as ColPali, excel in fine-grained matching for complex queries but incur significant storage and computational costs due to their reliance on high-dimensional patch embeddings and late-interaction scoring. To address these challenges, we propose HPC-ColPali, a Hierarchical Patch Compression framework that enhances the efficiency of ColPali while preserving its retrieval accuracy. Our approach integrates three innovative techniques: (1) K-Means quantization, which compresses patch embeddings into 1-byte centroid indices, achieving up to 32times storage reduction; (2) attention-guided dynamic pruning, utilizing Vision-Language Model attention weights to retain only the top-p% most salient patches, reducing late-interaction computation by up to 60\% with less than 2\% nDCG@10 loss; and (3) optional binary encoding of centroid indices into b-bit strings (b=lceillog_2 Krceil), enabling rapid Hamming distance-based similarity search for resource-constrained environments. Evaluated on the ViDoRe and SEC-Filings datasets, HPC-ColPali achieves 30--50\% lower query latency under HNSW indexing while maintaining high retrieval precision. When integrated into a Retrieval-Augmented Generation pipeline for legal summarization, it reduces hallucination rates by 30\% and halves end-to-end latency. These advancements establish HPC-ColPali as a scalable and efficient solution for multi-vector document retrieval across diverse applications. Code is available at https://github.com/DngBack/HPC-ColPali.
CommVQ: Commutative Vector Quantization for KV Cache Compression
Large Language Models (LLMs) are increasingly used in applications requiring long context lengths, but the key-value (KV) cache often becomes a memory bottleneck on GPUs as context grows. To address this, we propose Commutative Vector Quantization (CommVQ) to significantly reduce memory usage for long-context LLM inference. We first introduce additive quantization with a lightweight encoder and codebook to compress the KV cache, which can be decoded via simple matrix multiplication. To further reduce computational costs during decoding, we design the codebook to be commutative with Rotary Position Embedding (RoPE) and train it using an Expectation-Maximization (EM) algorithm. This enables efficient integration of decoding into the self-attention mechanism. Our approach achieves high accuracy with additive quantization and low overhead via the RoPE-commutative codebook. Experiments on long-context benchmarks and GSM8K show that our method reduces FP16 KV cache size by 87.5% with 2-bit quantization, while outperforming state-of-the-art KV cache quantization methods. Notably, it enables 1-bit KV cache quantization with minimal accuracy loss, allowing a LLaMA-3.1 8B model to run with a 128K context length on a single RTX 4090 GPU. The source code is available at: https://github.com/UMass-Embodied-AGI/CommVQ.
Extreme Image Compression using Fine-tuned VQGANs
Recent advances in generative compression methods have demonstrated remarkable progress in enhancing the perceptual quality of compressed data, especially in scenarios with low bitrates. However, their efficacy and applicability to achieve extreme compression ratios (<0.05 bpp) remain constrained. In this work, we propose a simple yet effective coding framework by introducing vector quantization (VQ)--based generative models into the image compression domain. The main insight is that the codebook learned by the VQGAN model yields a strong expressive capacity, facilitating efficient compression of continuous information in the latent space while maintaining reconstruction quality. Specifically, an image can be represented as VQ-indices by finding the nearest codeword, which can be encoded using lossless compression methods into bitstreams. We propose clustering a pre-trained large-scale codebook into smaller codebooks through the K-means algorithm, yielding variable bitrates and different levels of reconstruction quality within the coding framework. Furthermore, we introduce a transformer to predict lost indices and restore images in unstable environments. Extensive qualitative and quantitative experiments on various benchmark datasets demonstrate that the proposed framework outperforms state-of-the-art codecs in terms of perceptual quality-oriented metrics and human perception at extremely low bitrates (le 0.04 bpp). Remarkably, even with the loss of up to 20% of indices, the images can be effectively restored with minimal perceptual loss.
MEMORY-VQ: Compression for Tractable Internet-Scale Memory
Retrieval augmentation is a powerful but expensive method to make language models more knowledgeable about the world. Memory-based methods like LUMEN pre-compute token representations for retrieved passages to drastically speed up inference. However, memory also leads to much greater storage requirements from storing pre-computed representations. We propose MEMORY-VQ, a new method to reduce storage requirements of memory-augmented models without sacrificing performance. Our method uses a vector quantization variational autoencoder (VQ-VAE) to compress token representations. We apply MEMORY-VQ to the LUMEN model to obtain LUMEN-VQ, a memory model that achieves a 16x compression rate with comparable performance on the KILT benchmark. LUMEN-VQ enables practical retrieval augmentation even for extremely large retrieval corpora.
Towards image compression with perfect realism at ultra-low bitrates
Image codecs are typically optimized to trade-off bitrate \vs distortion metrics. At low bitrates, this leads to compression artefacts which are easily perceptible, even when training with perceptual or adversarial losses. To improve image quality and remove dependency on the bitrate, we propose to decode with iterative diffusion models. We condition the decoding process on a vector-quantized image representation, as well as a global image description to provide additional context. We dub our model PerCo for 'perceptual compression', and compare it to state-of-the-art codecs at rates from 0.1 down to 0.003 bits per pixel. The latter rate is more than an order of magnitude smaller than those considered in most prior work, compressing a 512x768 Kodak image with less than 153 bytes. Despite this ultra-low bitrate, our approach maintains the ability to reconstruct realistic images. We find that our model leads to reconstructions with state-of-the-art visual quality as measured by FID and KID. As predicted by rate-distortion-perception theory, visual quality is less dependent on the bitrate than previous methods.
Vector Quantization for Recommender Systems: A Review and Outlook
Vector quantization, renowned for its unparalleled feature compression capabilities, has been a prominent topic in signal processing and machine learning research for several decades and remains widely utilized today. With the emergence of large models and generative AI, vector quantization has gained popularity in recommender systems, establishing itself as a preferred solution. This paper starts with a comprehensive review of vector quantization techniques. It then explores systematic taxonomies of vector quantization methods for recommender systems (VQ4Rec), examining their applications from multiple perspectives. Further, it provides a thorough introduction to research efforts in diverse recommendation scenarios, including efficiency-oriented approaches and quality-oriented approaches. Finally, the survey analyzes the remaining challenges and anticipates future trends in VQ4Rec, including the challenges associated with the training of vector quantization, the opportunities presented by large language models, and emerging trends in multimodal recommender systems. We hope this survey can pave the way for future researchers in the recommendation community and accelerate their exploration in this promising field.
Activation Steering for Chain-of-Thought Compression
Large language models (LLMs) excel at complex reasoning when they include intermediate steps, known as "chains of thought" (CoTs). However, these rationales are often overly verbose, even for simple problems, leading to wasted context, increased latency, and higher energy consumption. We observe that verbose, English-heavy CoTs and concise, math-centric CoTs occupy distinct regions in the model's residual-stream activation space. By extracting and injecting a "steering vector" to transition between these modes, we can reliably shift generation toward more concise reasoning, effectively compressing CoTs without retraining. We formalize this approach as Activation-Steered Compression (ASC), an inference-time technique that shortens reasoning traces by directly modifying hidden representations. In addition, we provide a theoretical analysis of the impact of ASC on the output distribution, derived from a closed-form KL-divergence-bounded constraint to regulate steering strength. Using only 100 paired verbose and concise examples, ASC achieves up to 67.43% reduction in CoT length on MATH500 and GSM8K datasets, while maintaining accuracy across 7B, 8B, and 32B parameter models. As a training-free method, ASC introduces negligible runtime overhead and, on MATH500, delivers an average 2.73x speedup in end-to-end reasoning wall-clock time on an 8B model. This makes ASC a practical and efficient tool for streamlining the deployment of reasoning-capable LLMs in latency- or cost-sensitive settings. The code is available at: https://github.com/ArminAzizi98/ASC
SQUASH: Serverless and Distributed Quantization-based Attributed Vector Similarity Search
Vector similarity search presents significant challenges in terms of scalability for large and high-dimensional datasets, as well as in providing native support for hybrid queries. Serverless computing and cloud functions offer attractive benefits such as elasticity and cost-effectiveness, but are difficult to apply to data-intensive workloads. Jointly addressing these two main challenges, we present SQUASH, the first fully serverless vector search solution with rich support for hybrid queries. It features OSQ, an optimized and highly parallelizable quantization-based approach for vectors and attributes. Its segment-based storage mechanism enables significant compression in resource-constrained settings and offers efficient dimensional extraction operations. SQUASH performs a single distributed pass to guarantee the return of sufficiently many vectors satisfying the filter predicate, achieving high accuracy and avoiding redundant computation for vectors which fail the predicate. A multi-level search workflow is introduced to prune most vectors early to minimize the load on Function-as-a-Service (FaaS) instances. SQUASH is designed to identify and utilize retention of relevant data in re-used runtime containers, which eliminates redundant I/O and reduces costs. Finally, we demonstrate a new tree-based method for rapid FaaS invocation, enabling the bi-directional flow of data via request/response payloads. Experiments comparing SQUASH with state-of-the-art serverless vector search solutions and server-based baselines on vector search benchmarks confirm significant performance improvements at a lower cost.
Unified Multivariate Gaussian Mixture for Efficient Neural Image Compression
Modeling latent variables with priors and hyperpriors is an essential problem in variational image compression. Formally, trade-off between rate and distortion is handled well if priors and hyperpriors precisely describe latent variables. Current practices only adopt univariate priors and process each variable individually. However, we find inter-correlations and intra-correlations exist when observing latent variables in a vectorized perspective. These findings reveal visual redundancies to improve rate-distortion performance and parallel processing ability to speed up compression. This encourages us to propose a novel vectorized prior. Specifically, a multivariate Gaussian mixture is proposed with means and covariances to be estimated. Then, a novel probabilistic vector quantization is utilized to effectively approximate means, and remaining covariances are further induced to a unified mixture and solved by cascaded estimation without context models involved. Furthermore, codebooks involved in quantization are extended to multi-codebooks for complexity reduction, which formulates an efficient compression procedure. Extensive experiments on benchmark datasets against state-of-the-art indicate our model has better rate-distortion performance and an impressive 3.18times compression speed up, giving us the ability to perform real-time, high-quality variational image compression in practice. Our source code is publicly available at https://github.com/xiaosu-zhu/McQuic.
GaussianImage: 1000 FPS Image Representation and Compression by 2D Gaussian Splatting
Implicit neural representations (INRs) recently achieved great success in image representation and compression, offering high visual quality and fast rendering speeds with 10-1000 FPS, assuming sufficient GPU resources are available. However, this requirement often hinders their use on low-end devices with limited memory. In response, we propose a groundbreaking paradigm of image representation and compression by 2D Gaussian Splatting, named GaussianImage. We first introduce 2D Gaussian to represent the image, where each Gaussian has 8 parameters including position, covariance and color. Subsequently, we unveil a novel rendering algorithm based on accumulated summation. Remarkably, our method with a minimum of 3times lower GPU memory usage and 5times faster fitting time not only rivals INRs (e.g., WIRE, I-NGP) in representation performance, but also delivers a faster rendering speed of 1500-2000 FPS regardless of parameter size. Furthermore, we integrate existing vector quantization technique to build an image codec. Experimental results demonstrate that our codec attains rate-distortion performance comparable to compression-based INRs such as COIN and COIN++, while facilitating decoding speeds of approximately 1000 FPS. Additionally, preliminary proof of concept shows that our codec surpasses COIN and COIN++ in performance when using partial bits-back coding.
High-Fidelity Audio Compression with Improved RVQGAN
Language models have been successfully used to model natural signals, such as images, speech, and music. A key component of these models is a high quality neural compression model that can compress high-dimensional natural signals into lower dimensional discrete tokens. To that end, we introduce a high-fidelity universal neural audio compression algorithm that achieves ~90x compression of 44.1 KHz audio into tokens at just 8kbps bandwidth. We achieve this by combining advances in high-fidelity audio generation with better vector quantization techniques from the image domain, along with improved adversarial and reconstruction losses. We compress all domains (speech, environment, music, etc.) with a single universal model, making it widely applicable to generative modeling of all audio. We compare with competing audio compression algorithms, and find our method outperforms them significantly. We provide thorough ablations for every design choice, as well as open-source code and trained model weights. We hope our work can lay the foundation for the next generation of high-fidelity audio modeling.
Knowledge Compression via Question Generation: Enhancing Multihop Document Retrieval without Fine-tuning
This study presents a question-based knowledge encoding approach that improves retrieval-augmented generation (RAG) systems without requiring fine-tuning or traditional chunking. We encode textual content using generated questions that span the lexical and semantic space, creating targeted retrieval cues combined with a custom syntactic reranking method. In single-hop retrieval over 109 scientific papers, our approach achieves a Recall@3 of 0.84, outperforming traditional chunking methods by 60 percent. We also introduce "paper-cards", concise paper summaries under 300 characters, which enhance BM25 retrieval, increasing MRR@3 from 0.56 to 0.85 on simplified technical queries. For multihop tasks, our reranking method reaches an F1 score of 0.52 with LLaMA2-Chat-7B on the LongBench 2WikiMultihopQA dataset, surpassing chunking and fine-tuned baselines which score 0.328 and 0.412 respectively. This method eliminates fine-tuning requirements, reduces retrieval latency, enables intuitive question-driven knowledge access, and decreases vector storage demands by 80%, positioning it as a scalable and efficient RAG alternative.
ReALLM: A general framework for LLM compression and fine-tuning
We introduce ReALLM, a novel approach for compression and memory-efficient adaptation of pre-trained language models that encompasses most of the post-training quantization and fine-tuning methods for a budget of <4 bits. Pre-trained matrices are decomposed into a high-precision low-rank component and a vector-quantized latent representation (using an autoencoder). During the fine-tuning step, only the low-rank components are updated. Our results show that pre-trained matrices exhibit different patterns. ReALLM adapts the shape of the encoder (small/large embedding, high/low bit VQ, etc.) to each matrix. ReALLM proposes to represent each matrix with a small embedding on b bits and a neural decoder model D_phi with its weights on b_phi bits. The decompression of a matrix requires only one embedding and a single forward pass with the decoder. Our weight-only quantization algorithm yields the best results on language generation tasks (C4 and WikiText-2) for a budget of 3 bits without any training. With a budget of 2 bits, ReALLM achieves state-of-the art performance after fine-tuning on a small calibration dataset.
StrokeNUWA: Tokenizing Strokes for Vector Graphic Synthesis
To leverage LLMs for visual synthesis, traditional methods convert raster image information into discrete grid tokens through specialized visual modules, while disrupting the model's ability to capture the true semantic representation of visual scenes. This paper posits that an alternative representation of images, vector graphics, can effectively surmount this limitation by enabling a more natural and semantically coherent segmentation of the image information. Thus, we introduce StrokeNUWA, a pioneering work exploring a better visual representation ''stroke tokens'' on vector graphics, which is inherently visual semantics rich, naturally compatible with LLMs, and highly compressed. Equipped with stroke tokens, StrokeNUWA can significantly surpass traditional LLM-based and optimization-based methods across various metrics in the vector graphic generation task. Besides, StrokeNUWA achieves up to a 94x speedup in inference over the speed of prior methods with an exceptional SVG code compression ratio of 6.9%.
Autoregressive Speech Synthesis without Vector Quantization
We present MELLE, a novel continuous-valued tokens based language modeling approach for text to speech synthesis (TTS). MELLE autoregressively generates continuous mel-spectrogram frames directly from text condition, bypassing the need for vector quantization, which are originally designed for audio compression and sacrifice fidelity compared to mel-spectrograms. Specifically, (i) instead of cross-entropy loss, we apply regression loss with a proposed spectrogram flux loss function to model the probability distribution of the continuous-valued tokens. (ii) we have incorporated variational inference into MELLE to facilitate sampling mechanisms, thereby enhancing the output diversity and model robustness. Experiments demonstrate that, compared to the two-stage codec language models VALL-E and its variants, the single-stage MELLE mitigates robustness issues by avoiding the inherent flaws of sampling discrete codes, achieves superior performance across multiple metrics, and, most importantly, offers a more streamlined paradigm. See https://aka.ms/melle for demos of our work.
LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS
Recent advancements in real-time neural rendering using point-based techniques have paved the way for the widespread adoption of 3D representations. However, foundational approaches like 3D Gaussian Splatting come with a substantial storage overhead caused by growing the SfM points to millions, often demanding gigabyte-level disk space for a single unbounded scene, posing significant scalability challenges and hindering the splatting efficiency. To address this challenge, we introduce LightGaussian, a novel method designed to transform 3D Gaussians into a more efficient and compact format. Drawing inspiration from the concept of Network Pruning, LightGaussian identifies Gaussians that are insignificant in contributing to the scene reconstruction and adopts a pruning and recovery process, effectively reducing redundancy in Gaussian counts while preserving visual effects. Additionally, LightGaussian employs distillation and pseudo-view augmentation to distill spherical harmonics to a lower degree, allowing knowledge transfer to more compact representations while maintaining reflectance. Furthermore, we propose a hybrid scheme, VecTree Quantization, to quantize all attributes, resulting in lower bitwidth representations with minimal accuracy losses. In summary, LightGaussian achieves an averaged compression rate over 15x while boosting the FPS from 139 to 215, enabling an efficient representation of complex scenes on Mip-NeRF 360, Tank and Temple datasets. Project website: https://lightgaussian.github.io/
VQ-NeRF: Vector Quantization Enhances Implicit Neural Representations
Recent advancements in implicit neural representations have contributed to high-fidelity surface reconstruction and photorealistic novel view synthesis. However, the computational complexity inherent in these methodologies presents a substantial impediment, constraining the attainable frame rates and resolutions in practical applications. In response to this predicament, we propose VQ-NeRF, an effective and efficient pipeline for enhancing implicit neural representations via vector quantization. The essence of our method involves reducing the sampling space of NeRF to a lower resolution and subsequently reinstating it to the original size utilizing a pre-trained VAE decoder, thereby effectively mitigating the sampling time bottleneck encountered during rendering. Although the codebook furnishes representative features, reconstructing fine texture details of the scene remains challenging due to high compression rates. To overcome this constraint, we design an innovative multi-scale NeRF sampling scheme that concurrently optimizes the NeRF model at both compressed and original scales to enhance the network's ability to preserve fine details. Furthermore, we incorporate a semantic loss function to improve the geometric fidelity and semantic coherence of our 3D reconstructions. Extensive experiments demonstrate the effectiveness of our model in achieving the optimal trade-off between rendering quality and efficiency. Evaluation on the DTU, BlendMVS, and H3DS datasets confirms the superior performance of our approach.
Diversity-aware Channel Pruning for StyleGAN Compression
StyleGAN has shown remarkable performance in unconditional image generation. However, its high computational cost poses a significant challenge for practical applications. Although recent efforts have been made to compress StyleGAN while preserving its performance, existing compressed models still lag behind the original model, particularly in terms of sample diversity. To overcome this, we propose a novel channel pruning method that leverages varying sensitivities of channels to latent vectors, which is a key factor in sample diversity. Specifically, by assessing channel importance based on their sensitivities to latent vector perturbations, our method enhances the diversity of samples in the compressed model. Since our method solely focuses on the channel pruning stage, it has complementary benefits with prior training schemes without additional training cost. Extensive experiments demonstrate that our method significantly enhances sample diversity across various datasets. Moreover, in terms of FID scores, our method not only surpasses state-of-the-art by a large margin but also achieves comparable scores with only half training iterations.
Learning Data-Driven Vector-Quantized Degradation Model for Animation Video Super-Resolution
Existing real-world video super-resolution (VSR) methods focus on designing a general degradation pipeline for open-domain videos while ignoring data intrinsic characteristics which strongly limit their performance when applying to some specific domains (e.g. animation videos). In this paper, we thoroughly explore the characteristics of animation videos and leverage the rich priors in real-world animation data for a more practical animation VSR model. In particular, we propose a multi-scale Vector-Quantized Degradation model for animation video Super-Resolution (VQD-SR) to decompose the local details from global structures and transfer the degradation priors in real-world animation videos to a learned vector-quantized codebook for degradation modeling. A rich-content Real Animation Low-quality (RAL) video dataset is collected for extracting the priors. We further propose a data enhancement strategy for high-resolution (HR) training videos based on our observation that existing HR videos are mostly collected from the Web which contains conspicuous compression artifacts. The proposed strategy is valid to lift the upper bound of animation VSR performance, regardless of the specific VSR model. Experimental results demonstrate the superiority of the proposed VQD-SR over state-of-the-art methods, through extensive quantitative and qualitative evaluations of the latest animation video super-resolution benchmark.
Spatiotemporal Entropy Model is All You Need for Learned Video Compression
The framework of dominant learned video compression methods is usually composed of motion prediction modules as well as motion vector and residual image compression modules, suffering from its complex structure and error propagation problem. Approaches have been proposed to reduce the complexity by replacing motion prediction modules with implicit flow networks. Error propagation aware training strategy is also proposed to alleviate incremental reconstruction errors from previously decoded frames. Although these methods have brought some improvement, little attention has been paid to the framework itself. Inspired by the success of learned image compression through simplifying the framework with a single deep neural network, it is natural to expect a better performance in video compression via a simple yet appropriate framework. Therefore, we propose a framework to directly compress raw-pixel frames (rather than residual images), where no extra motion prediction module is required. Instead, an entropy model is used to estimate the spatiotemporal redundancy in a latent space rather than pixel level, which significantly reduces the complexity of the framework. Specifically, the whole framework is a compression module, consisting of a unified auto-encoder which produces identically distributed latents for all frames, and a spatiotemporal entropy estimation model to minimize the entropy of these latents. Experiments showed that the proposed method outperforms state-of-the-art (SOTA) performance under the metric of multiscale structural similarity (MS-SSIM) and achieves competitive results under the metric of PSNR.
Neurocache: Efficient Vector Retrieval for Long-range Language Modeling
This paper introduces Neurocache, an approach to extend the effective context size of large language models (LLMs) using an external vector cache to store its past states. Like recent vector retrieval approaches, Neurocache uses an efficient k-nearest-neighbor (kNN) algorithm to retrieve relevant past states and incorporate them into the attention process. Neurocache improves upon previous methods by (1) storing compressed states, which reduces cache size; (2) performing a single retrieval operation per token which increases inference speed; and (3) extending the retrieval window to neighboring states, which improves both language modeling and downstream task accuracy. Our experiments show the effectiveness of Neurocache both for models trained from scratch and for pre-trained models such as Llama2-7B and Mistral-7B when enhanced with the cache mechanism. We also compare Neurocache with text retrieval methods and show improvements in single-document question-answering and few-shot learning tasks. We made the source code available under: https://github.com/alisafaya/neurocache
PV-Tuning: Beyond Straight-Through Estimation for Extreme LLM Compression
There has been significant interest in "extreme" compression of large language models (LLMs), i.e., to 1-2 bits per parameter, which allows such models to be executed efficiently on resource-constrained devices. Existing work focused on improved one-shot quantization techniques and weight representations; yet, purely post-training approaches are reaching diminishing returns in terms of the accuracy-vs-bit-width trade-off. State-of-the-art quantization methods such as QuIP# and AQLM include fine-tuning (part of) the compressed parameters over a limited amount of calibration data; however, such fine-tuning techniques over compressed weights often make exclusive use of straight-through estimators (STE), whose performance is not well-understood in this setting. In this work, we question the use of STE for extreme LLM compression, showing that it can be sub-optimal, and perform a systematic study of quantization-aware fine-tuning strategies for LLMs. We propose PV-Tuning - a representation-agnostic framework that generalizes and improves upon existing fine-tuning strategies, and provides convergence guarantees in restricted cases. On the practical side, when used for 1-2 bit vector quantization, PV-Tuning outperforms prior techniques for highly-performant models such as Llama and Mistral. Using PV-Tuning, we achieve the first Pareto-optimal quantization for Llama 2 family models at 2 bits per parameter.
NoWag: A Unified Framework for Shape Preserving Compression of Large Language Models
Large language models (LLMs) exhibit remarkable performance across various natural language processing tasks but suffer from immense computational and memory demands, limiting their deployment in resource-constrained environments. To address this challenge, we propose NoWag: (Normalized Weight and Activation Guided Compression), a unified framework for zero-shot shape preserving compression algorithms. We compressed Llama-2 7B/13B/70B and Llama-3 8/70BB models, using two popular forms of shape-preserving compression, vector quantization NoWag-VQ (NoWag for Vector Quantization), and unstructured/semi-structured pruning NoWag-P (NoWag for Pruning). We found that NoWag-VQ significantly outperforms state-of-the-art zero shot VQ, and that NoWag-P performs competitively against state-of-the-art methods. These results suggest commonalities between these compression paradigms that could inspire future work. Our code is available at https://github.com/LawrenceRLiu/NoWag
Localizing Task Information for Improved Model Merging and Compression
Model merging and task arithmetic have emerged as promising scalable approaches to merge multiple single-task checkpoints to one multi-task model, but their applicability is reduced by significant performance loss. Previous works have linked these drops to interference in the weight space and erasure of important task-specific features. Instead, in this work we show that the information required to solve each task is still preserved after merging as different tasks mostly use non-overlapping sets of weights. We propose TALL-masks, a method to identify these task supports given a collection of task vectors and show that one can retrieve >99% of the single task accuracy by applying our masks to the multi-task vector, effectively compressing the individual checkpoints. We study the statistics of intersections among constructed masks and reveal the existence of selfish and catastrophic weights, i.e., parameters that are important exclusively to one task and irrelevant to all tasks but detrimental to multi-task fusion. For this reason, we propose Consensus Merging, an algorithm that eliminates such weights and improves the general performance of existing model merging approaches. Our experiments in vision and NLP benchmarks with up to 20 tasks, show that Consensus Merging consistently improves existing approaches. Furthermore, our proposed compression scheme reduces storage from 57Gb to 8.2Gb while retaining 99.7% of original performance.
NSNQuant: A Double Normalization Approach for Calibration-Free Low-Bit Vector Quantization of KV Cache
Large Language Model (LLM) inference is typically memory-intensive, especially when processing large batch sizes and long sequences, due to the large size of key-value (KV) cache. Vector Quantization (VQ) is recently adopted to alleviate this issue, but we find that the existing approach is susceptible to distribution shift due to its reliance on calibration datasets. To address this limitation, we introduce NSNQuant, a calibration-free Vector Quantization (VQ) technique designed for low-bit compression of the KV cache. By applying a three-step transformation-1) a token-wise normalization (Normalize), 2) a channel-wise centering (Shift), and 3) a second token-wise normalization (Normalize)-with Hadamard transform, NSNQuant effectively aligns the token distribution with the standard normal distribution. This alignment enables robust, calibration-free vector quantization using a single reusable codebook. Extensive experiments show that NSNQuant consistently outperforms prior methods in both 1-bit and 2-bit settings, offering strong generalization and up to 3times throughput gain over full-precision baselines.
HealthiVert-GAN: A Novel Framework of Pseudo-Healthy Vertebral Image Synthesis for Interpretable Compression Fracture Grading
Osteoporotic vertebral compression fractures (VCFs) are prevalent in the elderly population, typically assessed on computed tomography (CT) scans by evaluating vertebral height loss. This assessment helps determine the fracture's impact on spinal stability and the need for surgical intervention. However, clinical data indicate that many VCFs exhibit irregular compression, complicating accurate diagnosis. While deep learning methods have shown promise in aiding VCFs screening, they often lack interpretability and sufficient sensitivity, limiting their clinical applicability. To address these challenges, we introduce a novel vertebra synthesis-height loss quantification-VCFs grading framework. Our proposed model, HealthiVert-GAN, utilizes a coarse-to-fine synthesis network designed to generate pseudo-healthy vertebral images that simulate the pre-fracture state of fractured vertebrae. This model integrates three auxiliary modules that leverage the morphology and height information of adjacent healthy vertebrae to ensure anatomical consistency. Additionally, we introduce the Relative Height Loss of Vertebrae (RHLV) as a quantification metric, which divides each vertebra into three sections to measure height loss between pre-fracture and post-fracture states, followed by fracture severity classification using a Support Vector Machine (SVM). Our approach achieves state-of-the-art classification performance on both the Verse2019 dataset and our private dataset, and it provides cross-sectional distribution maps of vertebral height loss. This practical tool enhances diagnostic sensitivity in clinical settings and assisting in surgical decision-making. Our code is available: https://github.com/zhibaishouheilab/HealthiVert-GAN.
SNAC: Multi-Scale Neural Audio Codec
Neural audio codecs have recently gained popularity because they can represent audio signals with high fidelity at very low bitrates, making it feasible to use language modeling approaches for audio generation and understanding. Residual Vector Quantization (RVQ) has become the standard technique for neural audio compression using a cascade of VQ codebooks. This paper proposes the Multi-Scale Neural Audio Codec, a simple extension of RVQ where the quantizers can operate at different temporal resolutions. By applying a hierarchy of quantizers at variable frame rates, the codec adapts to the audio structure across multiple timescales. This leads to more efficient compression, as demonstrated by extensive objective and subjective evaluations. The code and model weights are open-sourced at https://github.com/hubertsiuzdak/snac.
CLaM-TTS: Improving Neural Codec Language Model for Zero-Shot Text-to-Speech
With the emergence of neural audio codecs, which encode multiple streams of discrete tokens from audio, large language models have recently gained attention as a promising approach for zero-shot Text-to-Speech (TTS) synthesis. Despite the ongoing rush towards scaling paradigms, audio tokenization ironically amplifies the scalability challenge, stemming from its long sequence length and the complexity of modelling the multiple sequences. To mitigate these issues, we present CLaM-TTS that employs a probabilistic residual vector quantization to (1) achieve superior compression in the token length, and (2) allow a language model to generate multiple tokens at once, thereby eliminating the need for cascaded modeling to handle the number of token streams. Our experimental results demonstrate that CLaM-TTS is better than or comparable to state-of-the-art neural codec-based TTS models regarding naturalness, intelligibility, speaker similarity, and inference speed. In addition, we examine the impact of the pretraining extent of the language models and their text tokenization strategies on performances.
Highly Compressed Tokenizer Can Generate Without Training
Commonly used image tokenizers produce a 2D grid of spatially arranged tokens. In contrast, so-called 1D image tokenizers represent images as highly compressed one-dimensional sequences of as few as 32 discrete tokens. We find that the high degree of compression achieved by a 1D tokenizer with vector quantization enables image editing and generative capabilities through heuristic manipulation of tokens, demonstrating that even very crude manipulations -- such as copying and replacing tokens between latent representations of images -- enable fine-grained image editing by transferring appearance and semantic attributes. Motivated by the expressivity of the 1D tokenizer's latent space, we construct an image generation pipeline leveraging gradient-based test-time optimization of tokens with plug-and-play loss functions such as reconstruction or CLIP similarity. Our approach is demonstrated for inpainting and text-guided image editing use cases, and can generate diverse and realistic samples without requiring training of any generative model.
The Faiss library
Vector databases manage large collections of embedding vectors. As AI applications are growing rapidly, so are the number of embeddings that need to be stored and indexed. The Faiss library is dedicated to vector similarity search, a core functionality of vector databases. Faiss is a toolkit of indexing methods and related primitives used to search, cluster, compress and transform vectors. This paper first describes the tradeoff space of vector search, then the design principles of Faiss in terms of structure, approach to optimization and interfacing. We benchmark key features of the library and discuss a few selected applications to highlight its broad applicability.
LMCodec: A Low Bitrate Speech Codec With Causal Transformer Models
We introduce LMCodec, a causal neural speech codec that provides high quality audio at very low bitrates. The backbone of the system is a causal convolutional codec that encodes audio into a hierarchy of coarse-to-fine tokens using residual vector quantization. LMCodec trains a Transformer language model to predict the fine tokens from the coarse ones in a generative fashion, allowing for the transmission of fewer codes. A second Transformer predicts the uncertainty of the next codes given the past transmitted codes, and is used to perform conditional entropy coding. A MUSHRA subjective test was conducted and shows that the quality is comparable to reference codecs at higher bitrates. Example audio is available at https://mjenrungrot.github.io/chrome-media-audio-papers/publications/lmcodec.
Unified Scaling Laws for Compressed Representations
Scaling laws have shaped recent advances in machine learning by enabling predictable scaling of model performance based on model size, computation, and data volume. Concurrently, the rise in computational cost for AI has motivated model compression techniques, notably quantization and sparsification, which have emerged to mitigate the steep computational demands associated with large-scale training and inference. This paper investigates the interplay between scaling laws and compression formats, exploring whether a unified scaling framework can accurately predict model performance when training occurs over various compressed representations, such as sparse, scalar-quantized, sparse-quantized or even vector-quantized formats. Our key contributions include validating a general scaling law formulation and showing that it is applicable both individually but also composably across compression types. Based on this, our main finding is demonstrating both theoretically and empirically that there exists a simple "capacity" metric -- based on the representation's ability to fit random Gaussian data -- which can robustly predict parameter efficiency across multiple compressed representations. On the practical side, we extend our formulation to directly compare the accuracy potential of different compressed formats, and to derive better algorithms for training over sparse-quantized formats.
SoundStream: An End-to-End Neural Audio Codec
We present SoundStream, a novel neural audio codec that can efficiently compress speech, music and general audio at bitrates normally targeted by speech-tailored codecs. SoundStream relies on a model architecture composed by a fully convolutional encoder/decoder network and a residual vector quantizer, which are trained jointly end-to-end. Training leverages recent advances in text-to-speech and speech enhancement, which combine adversarial and reconstruction losses to allow the generation of high-quality audio content from quantized embeddings. By training with structured dropout applied to quantizer layers, a single model can operate across variable bitrates from 3kbps to 18kbps, with a negligible quality loss when compared with models trained at fixed bitrates. In addition, the model is amenable to a low latency implementation, which supports streamable inference and runs in real time on a smartphone CPU. In subjective evaluations using audio at 24kHz sampling rate, SoundStream at 3kbps outperforms Opus at 12kbps and approaches EVS at 9.6kbps. Moreover, we are able to perform joint compression and enhancement either at the encoder or at the decoder side with no additional latency, which we demonstrate through background noise suppression for speech.
HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motion
Representing human performance at high-fidelity is an essential building block in diverse applications, such as film production, computer games or videoconferencing. To close the gap to production-level quality, we introduce HumanRF, a 4D dynamic neural scene representation that captures full-body appearance in motion from multi-view video input, and enables playback from novel, unseen viewpoints. Our novel representation acts as a dynamic video encoding that captures fine details at high compression rates by factorizing space-time into a temporal matrix-vector decomposition. This allows us to obtain temporally coherent reconstructions of human actors for long sequences, while representing high-resolution details even in the context of challenging motion. While most research focuses on synthesizing at resolutions of 4MP or lower, we address the challenge of operating at 12MP. To this end, we introduce ActorsHQ, a novel multi-view dataset that provides 12MP footage from 160 cameras for 16 sequences with high-fidelity, per-frame mesh reconstructions. We demonstrate challenges that emerge from using such high-resolution data and show that our newly introduced HumanRF effectively leverages this data, making a significant step towards production-level quality novel view synthesis.
Learning Discrete Representations via Constrained Clustering for Effective and Efficient Dense Retrieval
Dense Retrieval (DR) has achieved state-of-the-art first-stage ranking effectiveness. However, the efficiency of most existing DR models is limited by the large memory cost of storing dense vectors and the time-consuming nearest neighbor search (NNS) in vector space. Therefore, we present RepCONC, a novel retrieval model that learns discrete Representations via CONstrained Clustering. RepCONC jointly trains dual-encoders and the Product Quantization (PQ) method to learn discrete document representations and enables fast approximate NNS with compact indexes. It models quantization as a constrained clustering process, which requires the document embeddings to be uniformly clustered around the quantization centroids and supports end-to-end optimization of the quantization method and dual-encoders. We theoretically demonstrate the importance of the uniform clustering constraint in RepCONC and derive an efficient approximate solution for constrained clustering by reducing it to an instance of the optimal transport problem. Besides constrained clustering, RepCONC further adopts a vector-based inverted file system (IVF) to support highly efficient vector search on CPUs. Extensive experiments on two popular ad-hoc retrieval benchmarks show that RepCONC achieves better ranking effectiveness than competitive vector quantization baselines under different compression ratio settings. It also substantially outperforms a wide range of existing retrieval models in terms of retrieval effectiveness, memory efficiency, and time efficiency.
MotionAura: Generating High-Quality and Motion Consistent Videos using Discrete Diffusion
The spatio-temporal complexity of video data presents significant challenges in tasks such as compression, generation, and inpainting. We present four key contributions to address the challenges of spatiotemporal video processing. First, we introduce the 3D Mobile Inverted Vector-Quantization Variational Autoencoder (3D-MBQ-VAE), which combines Variational Autoencoders (VAEs) with masked token modeling to enhance spatiotemporal video compression. The model achieves superior temporal consistency and state-of-the-art (SOTA) reconstruction quality by employing a novel training strategy with full frame masking. Second, we present MotionAura, a text-to-video generation framework that utilizes vector-quantized diffusion models to discretize the latent space and capture complex motion dynamics, producing temporally coherent videos aligned with text prompts. Third, we propose a spectral transformer-based denoising network that processes video data in the frequency domain using the Fourier Transform. This method effectively captures global context and long-range dependencies for high-quality video generation and denoising. Lastly, we introduce a downstream task of Sketch Guided Video Inpainting. This task leverages Low-Rank Adaptation (LoRA) for parameter-efficient fine-tuning. Our models achieve SOTA performance on a range of benchmarks. Our work offers robust frameworks for spatiotemporal modeling and user-driven video content manipulation. We will release the code, datasets, and models in open-source.
NuiScene: Exploring Efficient Generation of Unbounded Outdoor Scenes
In this paper, we explore the task of generating expansive outdoor scenes, ranging from castles to high-rises. Unlike indoor scene generation, which has been a primary focus of prior work, outdoor scene generation presents unique challenges, including wide variations in scene heights and the need for a method capable of rapidly producing large landscapes. To address this, we propose an efficient approach that encodes scene chunks as uniform vector sets, offering better compression and performance than the spatially structured latents used in prior methods. Furthermore, we train an explicit outpainting model for unbounded generation, which improves coherence compared to prior resampling-based inpainting schemes while also speeding up generation by eliminating extra diffusion steps. To facilitate this task, we curate NuiScene43, a small but high-quality set of scenes, preprocessed for joint training. Notably, when trained on scenes of varying styles, our model can blend different environments, such as rural houses and city skyscrapers, within the same scene, highlighting the potential of our curation process to leverage heterogeneous scenes for joint training.
AI Mother Tongue: Self-Emergent Communication in MARL via Endogenous Symbol Systems
In Decentralized Multi-Agent Reinforcement Learning (MARL), the development of Emergent Communication has long been constrained by the ``Joint Exploration Dilemma'', leading agents to fall into a ``Communication Vacuum Equilibrium'' . Traditional methods address this by introducing inductive biases to facilitate communication emergence . This study fundamentally questions whether such artificial inductive biases are, in fact, over-engineering. Through experiments with the ``AI Mother Tongue'' (AIM) framework, based on a Vector Quantized Variational Autoencoder (VQ-VAE), we demonstrate that when agents possess an endogenous symbol system, their neural representations naturally exhibit spontaneous semantic compression and Nash equilibrium-driven semantic convergence, achieving effective symbolic communication without external inductive biases. This aligns with recent neuroscience findings suggesting that the human brain does not directly use human language for internal thought , and resonates with research on ``soft thinking'' capabilities in Large Language Models (LLMs) . Compared to traditional explicit communication methods, AIM demonstrates stronger generality and efficiency. The interpretable analysis toolkit developed in this study confirms that symbol usage exhibits a significant power-law distribution, leading to three major theoretical insights: the ``Neural Communication Hypothesis'', the ``Tool-First Principle'', and the ``Semantic Interpretability Paradigm''. Future research will explore the integration of Hierarchical Quantized Variational Autoencoders (HQ-VAE) to enhance AIM's complex expressive capabilities and investigate the potential for ``Reinforcement Learning (RL) Low-Level Pre-training''. This discovery offers new avenues for bridging symbolism and connectionism.
BS-LDM: Effective Bone Suppression in High-Resolution Chest X-Ray Images with Conditional Latent Diffusion Models
Lung diseases represent a significant global health challenge, with Chest X-Ray (CXR) being a key diagnostic tool due to their accessibility and affordability. Nonetheless, the detection of pulmonary lesions is often hindered by overlapping bone structures in CXR images, leading to potential misdiagnoses. To address this issue, we developed an end-to-end framework called BS-LDM, designed to effectively suppress bone in high-resolution CXR images. This framework is based on conditional latent diffusion models and incorporates a multi-level hybrid loss-constrained vector-quantized generative adversarial network which is crafted for perceptual compression, ensuring the preservation of details. To further enhance the framework's performance, we introduce offset noise and a temporal adaptive thresholding strategy. These additions help minimize discrepancies in generating low-frequency information, thereby improving the clarity of the generated soft tissue images. Additionally, we have compiled a high-quality bone suppression dataset named SZCH-X-Rays. This dataset includes 818 pairs of high-resolution CXR and dual-energy subtraction soft tissue images collected from a partner hospital. Moreover, we processed 241 data pairs from the JSRT dataset into negative images, which are more commonly used in clinical practice. Our comprehensive experimental and clinical evaluations reveal that BS-LDM excels in bone suppression, underscoring its significant clinical value.
SketchINR: A First Look into Sketches as Implicit Neural Representations
We propose SketchINR, to advance the representation of vector sketches with implicit neural models. A variable length vector sketch is compressed into a latent space of fixed dimension that implicitly encodes the underlying shape as a function of time and strokes. The learned function predicts the xy point coordinates in a sketch at each time and stroke. Despite its simplicity, SketchINR outperforms existing representations at multiple tasks: (i) Encoding an entire sketch dataset into a fixed size latent vector, SketchINR gives 60times and 10times data compression over raster and vector sketches, respectively. (ii) SketchINR's auto-decoder provides a much higher-fidelity representation than other learned vector sketch representations, and is uniquely able to scale to complex vector sketches such as FS-COCO. (iii) SketchINR supports parallelisation that can decode/render sim100times faster than other learned vector representations such as SketchRNN. (iv) SketchINR, for the first time, emulates the human ability to reproduce a sketch with varying abstraction in terms of number and complexity of strokes. As a first look at implicit sketches, SketchINR's compact high-fidelity representation will support future work in modelling long and complex sketches.
Language-Codec: Reducing the Gaps Between Discrete Codec Representation and Speech Language Models
In recent years, large language models have achieved significant success in generative tasks (e.g., speech cloning and audio generation) related to speech, audio, music, and other signal domains. A crucial element of these models is the discrete acoustic codecs, which serves as an intermediate representation replacing the mel-spectrogram. However, there exist several gaps between discrete codecs and downstream speech language models. Specifically, 1) most codec models are trained on only 1,000 hours of data, whereas most speech language models are trained on 60,000 hours; 2) Achieving good reconstruction performance requires the utilization of numerous codebooks, which increases the burden on downstream speech language models; 3) The initial channel of the codebooks contains excessive information, making it challenging to directly generate acoustic tokens from weakly supervised signals such as text in downstream tasks. Consequently, leveraging the characteristics of speech language models, we propose Language-Codec. In the Language-Codec, we introduce a Mask Channel Residual Vector Quantization (MCRVQ) mechanism along with improved Fourier transform structures and larger training datasets to address the aforementioned gaps. We compare our method with competing audio compression algorithms and observe significant outperformance across extensive evaluations. Furthermore, we also validate the efficiency of the Language-Codec on downstream speech language models. The source code and pre-trained models can be accessed at https://github.com/jishengpeng/languagecodec .
M-FAC: Efficient Matrix-Free Approximations of Second-Order Information
Efficiently approximating local curvature information of the loss function is a key tool for optimization and compression of deep neural networks. Yet, most existing methods to approximate second-order information have high computational or storage costs, which can limit their practicality. In this work, we investigate matrix-free, linear-time approaches for estimating Inverse-Hessian Vector Products (IHVPs) for the case when the Hessian can be approximated as a sum of rank-one matrices, as in the classic approximation of the Hessian by the empirical Fisher matrix. We propose two new algorithms as part of a framework called M-FAC: the first algorithm is tailored towards network compression and can compute the IHVP for dimension d, if the Hessian is given as a sum of m rank-one matrices, using O(dm^2) precomputation, O(dm) cost for computing the IHVP, and query cost O(m) for any single element of the inverse Hessian. The second algorithm targets an optimization setting, where we wish to compute the product between the inverse Hessian, estimated over a sliding window of optimization steps, and a given gradient direction, as required for preconditioned SGD. We give an algorithm with cost O(dm + m^2) for computing the IHVP and O(dm + m^3) for adding or removing any gradient from the sliding window. These two algorithms yield state-of-the-art results for network pruning and optimization with lower computational overhead relative to existing second-order methods. Implementations are available at [9] and [17].
QuIP#: Even Better LLM Quantization with Hadamard Incoherence and Lattice Codebooks
Post-training quantization (PTQ) reduces the memory footprint of LLMs by quantizing their weights to low-precision. In this work, we introduce QuIP#, a weight-only PTQ method that achieves state-of-the-art results in extreme compression regimes (le 4 bits per weight) using three novel techniques. First, QuIP# improves the incoherence processing from QuIP by using the randomized Hadamard transform, which is faster and has better theoretical properties. Second, QuIP# uses vector quantization techniques to take advantage of the ball-shaped sub-Gaussian distribution that incoherent weights possess: specifically, we introduce a set of hardware-efficient codebooks based on the highly symmetric E_8 lattice, which achieves the optimal 8-dimension unit ball packing. Third, QuIP# uses fine-tuning to improve fidelity to the original model. Our experiments show that QuIP# outperforms existing PTQ methods, enables new behaviors in PTQ scaling, and supports fast inference.
MAR-3D: Progressive Masked Auto-regressor for High-Resolution 3D Generation
Recent advances in auto-regressive transformers have revolutionized generative modeling across different domains, from language processing to visual generation, demonstrating remarkable capabilities. However, applying these advances to 3D generation presents three key challenges: the unordered nature of 3D data conflicts with sequential next-token prediction paradigm, conventional vector quantization approaches incur substantial compression loss when applied to 3D meshes, and the lack of efficient scaling strategies for higher resolution latent prediction. To address these challenges, we introduce MAR-3D, which integrates a pyramid variational autoencoder with a cascaded masked auto-regressive transformer (Cascaded MAR) for progressive latent upscaling in the continuous space. Our architecture employs random masking during training and auto-regressive denoising in random order during inference, naturally accommodating the unordered property of 3D latent tokens. Additionally, we propose a cascaded training strategy with condition augmentation that enables efficiently up-scale the latent token resolution with fast convergence. Extensive experiments demonstrate that MAR-3D not only achieves superior performance and generalization capabilities compared to existing methods but also exhibits enhanced scaling capabilities compared to joint distribution modeling approaches (e.g., diffusion transformers).
Addressing Representation Collapse in Vector Quantized Models with One Linear Layer
Vector Quantization (VQ) is a widely used method for converting continuous representations into discrete codes, which has become fundamental in unsupervised representation learning and latent generative models. However, VQ models are often hindered by the problem of representation collapse in the latent space, which leads to low codebook utilization and limits the scalability of the codebook for large-scale training. Existing methods designed to mitigate representation collapse typically reduce the dimensionality of latent space at the expense of model capacity, which do not fully resolve the core issue. In this study, we conduct a theoretical analysis of representation collapse in VQ models and identify its primary cause as the disjoint optimization of the codebook, where only a small subset of code vectors are updated through gradient descent. To address this issue, we propose SimVQ, a novel method which reparameterizes the code vectors through a linear transformation layer based on a learnable latent basis. This transformation optimizes the entire linear space spanned by the codebook, rather than merely updating the code vector selected by the nearest-neighbor search in vanilla VQ models. Although it is commonly understood that the multiplication of two linear matrices is equivalent to applying a single linear layer, our approach works surprisingly well in resolving the collapse issue in VQ models with just one linear layer. We validate the efficacy of SimVQ through extensive experiments across various modalities, including image and audio data with different model architectures. Our code is available at https://github.com/youngsheen/SimVQ.
Neural Image Compression Using Masked Sparse Visual Representation
We study neural image compression based on the Sparse Visual Representation (SVR), where images are embedded into a discrete latent space spanned by learned visual codebooks. By sharing codebooks with the decoder, the encoder transfers integer codeword indices that are efficient and cross-platform robust, and the decoder retrieves the embedded latent feature using the indices for reconstruction. Previous SVR-based compression lacks effective mechanism for rate-distortion tradeoffs, where one can only pursue either high reconstruction quality or low transmission bitrate. We propose a Masked Adaptive Codebook learning (M-AdaCode) method that applies masks to the latent feature subspace to balance bitrate and reconstruction quality. A set of semantic-class-dependent basis codebooks are learned, which are weighted combined to generate a rich latent feature for high-quality reconstruction. The combining weights are adaptively derived from each input image, providing fidelity information with additional transmission costs. By masking out unimportant weights in the encoder and recovering them in the decoder, we can trade off reconstruction quality for transmission bits, and the masking rate controls the balance between bitrate and distortion. Experiments over the standard JPEG-AI dataset demonstrate the effectiveness of our M-AdaCode approach.
Cache Me If You Must: Adaptive Key-Value Quantization for Large Language Models
Efficient real-world deployments of large language models (LLMs) rely on Key-Value (KV) caching for processing and generating long outputs, reducing the need for repetitive computation. For large contexts, Key-Value caches can take up tens of gigabytes of device memory, as they store vector representations for each token and layer. Recent work has shown that the cached vectors can be compressed through quantization, pruning or merging, but these techniques often compromise quality towards higher compression rates. In this work, we aim to improve Key & Value compression by exploiting two observations: 1) the inherent dependencies between keys and values across different layers, and 2) high-compression mechanisms for internal network states. We propose AQUA-KV, an adaptive quantization for Key-Value caches that relies on compact adapters to exploit existing dependencies between Keys and Values, and aims to "optimally" compress the information that cannot be predicted. AQUA-KV significantly improves compression rates, while maintaining high accuracy on state-of-the-art LLM families. On Llama 3.2 LLMs, we achieve near-lossless inference at 2-2.5 bits per value with under 1% relative error in perplexity and LongBench scores. AQUA-KV is one-shot, simple, and efficient: it can be calibrated on a single GPU within 1-6 hours, even for 70B models.
Learned Compression for Compressed Learning
Modern sensors produce increasingly rich streams of high-resolution data. Due to resource constraints, machine learning systems discard the vast majority of this information via resolution reduction. Compressed-domain learning allows models to operate on compact latent representations, allowing higher effective resolution for the same budget. However, existing compression systems are not ideal for compressed learning. Linear transform coding and end-to-end learned compression systems reduce bitrate, but do not uniformly reduce dimensionality; thus, they do not meaningfully increase efficiency. Generative autoencoders reduce dimensionality, but their adversarial or perceptual objectives lead to significant information loss. To address these limitations, we introduce WaLLoC (Wavelet Learned Lossy Compression), a neural codec architecture that combines linear transform coding with nonlinear dimensionality-reducing autoencoders. WaLLoC sandwiches a shallow, asymmetric autoencoder and entropy bottleneck between an invertible wavelet packet transform. Across several key metrics, WaLLoC outperforms the autoencoders used in state-of-the-art latent diffusion models. WaLLoC does not require perceptual or adversarial losses to represent high-frequency detail, providing compatibility with modalities beyond RGB images and stereo audio. WaLLoC's encoder consists almost entirely of linear operations, making it exceptionally efficient and suitable for mobile computing, remote sensing, and learning directly from compressed data. We demonstrate WaLLoC's capability for compressed-domain learning across several tasks, including image classification, colorization, document understanding, and music source separation. Our code, experiments, and pre-trained audio and image codecs are available at https://ut-sysml.org/walloc
GPTVQ: The Blessing of Dimensionality for LLM Quantization
In this work we show that the size versus accuracy trade-off of neural network quantization can be significantly improved by increasing the quantization dimensionality. We propose the GPTVQ method, a new fast method for post-training vector quantization (VQ) that scales well to Large Language Models (LLMs). Our method interleaves quantization of one or more columns with updates to the remaining unquantized weights, using information from the Hessian of the per-layer output reconstruction MSE. Quantization codebooks are initialized using an efficient data-aware version of the EM algorithm. The codebooks are then updated, and further compressed by using integer quantization and SVD-based compression. GPTVQ establishes a new state-of-the art in the size vs accuracy trade-offs on a wide range of LLMs such as Llama-v2 and Mistral. Furthermore, our method is efficient: on a single H100 it takes between 3 and 11 hours to process a Llamav2-70B model, depending on quantization setting. Lastly, with on-device timings for VQ decompression on a mobile CPU we show that VQ leads to improved latency compared to using a 4-bit integer format.
Squeeze3D: Your 3D Generation Model is Secretly an Extreme Neural Compressor
We propose Squeeze3D, a novel framework that leverages implicit prior knowledge learnt by existing pre-trained 3D generative models to compress 3D data at extremely high compression ratios. Our approach bridges the latent spaces between a pre-trained encoder and a pre-trained generation model through trainable mapping networks. Any 3D model represented as a mesh, point cloud, or a radiance field is first encoded by the pre-trained encoder and then transformed (i.e. compressed) into a highly compact latent code. This latent code can effectively be used as an extremely compressed representation of the mesh or point cloud. A mapping network transforms the compressed latent code into the latent space of a powerful generative model, which is then conditioned to recreate the original 3D model (i.e. decompression). Squeeze3D is trained entirely on generated synthetic data and does not require any 3D datasets. The Squeeze3D architecture can be flexibly used with existing pre-trained 3D encoders and existing generative models. It can flexibly support different formats, including meshes, point clouds, and radiance fields. Our experiments demonstrate that Squeeze3D achieves compression ratios of up to 2187x for textured meshes, 55x for point clouds, and 619x for radiance fields while maintaining visual quality comparable to many existing methods. Squeeze3D only incurs a small compression and decompression latency since it does not involve training object-specific networks to compress an object.
Dobi-SVD: Differentiable SVD for LLM Compression and Some New Perspectives
We provide a new LLM-compression solution via SVD, unlocking new possibilities for LLM compression beyond quantization and pruning. We point out that the optimal use of SVD lies in truncating activations, rather than merely using activations as an optimization distance. Building on this principle, we address three critical challenges in SVD-based LLM compression: including (1) How can we determine the optimal activation truncation position for each weight matrix in LLMs? (2) How can we efficiently reconstruct the weight matrices based on truncated activations? (3) How can we address the inherent "injection" nature that results in the information loss of the SVD? We propose Dobi-SVD, which establishes a new, principled approach to SVD-based LLM compression.
Online Clustered Codebook
Vector Quantisation (VQ) is experiencing a comeback in machine learning, where it is increasingly used in representation learning. However, optimizing the codevectors in existing VQ-VAE is not entirely trivial. A problem is codebook collapse, where only a small subset of codevectors receive gradients useful for their optimisation, whereas a majority of them simply ``dies off'' and is never updated or used. This limits the effectiveness of VQ for learning larger codebooks in complex computer vision tasks that require high-capacity representations. In this paper, we present a simple alternative method for online codebook learning, Clustering VQ-VAE (CVQ-VAE). Our approach selects encoded features as anchors to update the ``dead'' codevectors, while optimising the codebooks which are alive via the original loss. This strategy brings unused codevectors closer in distribution to the encoded features, increasing the likelihood of being chosen and optimized. We extensively validate the generalization capability of our quantiser on various datasets, tasks (e.g. reconstruction and generation), and architectures (e.g. VQ-VAE, VQGAN, LDM). Our CVQ-VAE can be easily integrated into the existing models with just a few lines of code.
Towards Practical Visual Search Engine within Elasticsearch
In this paper, we describe our end-to-end content-based image retrieval system built upon Elasticsearch, a well-known and popular textual search engine. As far as we know, this is the first time such a system has been implemented in eCommerce, and our efforts have turned out to be highly worthwhile. We end up with a novel and exciting visual search solution that is extremely easy to be deployed, distributed, scaled and monitored in a cost-friendly manner. Moreover, our platform is intrinsically flexible in supporting multimodal searches, where visual and textual information can be jointly leveraged in retrieval. The core idea is to encode image feature vectors into a collection of string tokens in a way such that closer vectors will share more string tokens in common. By doing that, we can utilize Elasticsearch to efficiently retrieve similar images based on similarities within encoded sting tokens. As part of the development, we propose a novel vector to string encoding method, which is shown to substantially outperform the previous ones in terms of both precision and latency. First-hand experiences in implementing this Elasticsearch-based platform are extensively addressed, which should be valuable to practitioners also interested in building visual search engine on top of Elasticsearch.
Restructuring Vector Quantization with the Rotation Trick
Vector Quantized Variational AutoEncoders (VQ-VAEs) are designed to compress a continuous input to a discrete latent space and reconstruct it with minimal distortion. They operate by maintaining a set of vectors -- often referred to as the codebook -- and quantizing each encoder output to the nearest vector in the codebook. However, as vector quantization is non-differentiable, the gradient to the encoder flows around the vector quantization layer rather than through it in a straight-through approximation. This approximation may be undesirable as all information from the vector quantization operation is lost. In this work, we propose a way to propagate gradients through the vector quantization layer of VQ-VAEs. We smoothly transform each encoder output into its corresponding codebook vector via a rotation and rescaling linear transformation that is treated as a constant during backpropagation. As a result, the relative magnitude and angle between encoder output and codebook vector becomes encoded into the gradient as it propagates through the vector quantization layer and back to the encoder. Across 11 different VQ-VAE training paradigms, we find this restructuring improves reconstruction metrics, codebook utilization, and quantization error. Our code is available at https://github.com/cfifty/rotation_trick.
LeanVec: Search your vectors faster by making them fit
Modern deep learning models have the ability to generate high-dimensional vectors whose similarity reflects semantic resemblance. Thus, similarity search, i.e., the operation of retrieving those vectors in a large collection that are similar to a given query, has become a critical component of a wide range of applications that demand highly accurate and timely answers. In this setting, the high vector dimensionality puts similarity search systems under compute and memory pressure, leading to subpar performance. Additionally, cross-modal retrieval tasks have become increasingly common, e.g., where a user inputs a text query to find the most relevant images for that query. However, these queries often have different distributions than the database embeddings, making it challenging to achieve high accuracy. In this work, we present LeanVec, a framework that combines linear dimensionality reduction with vector quantization to accelerate similarity search on high-dimensional vectors while maintaining accuracy. We present LeanVec variants for in-distribution (ID) and out-of-distribution (OOD) queries. LeanVec-ID yields accuracies on par with those from recently introduced deep learning alternatives whose computational overhead precludes their usage in practice. LeanVec-OOD uses a novel technique for dimensionality reduction that considers the query and database distributions to simultaneously boost the accuracy and the performance of the framework even further (even presenting competitive results when the query and database distributions match). All in all, our extensive and varied experimental results show that LeanVec produces state-of-the-art results, with up to 3.7x improvement in search throughput and up to 4.9x faster index build time over the state of the art.
Foundations of Vector Retrieval
Vectors are universal mathematical objects that can represent text, images, speech, or a mix of these data modalities. That happens regardless of whether data is represented by hand-crafted features or learnt embeddings. Collect a large enough quantity of such vectors and the question of retrieval becomes urgently relevant: Finding vectors that are more similar to a query vector. This monograph is concerned with the question above and covers fundamental concepts along with advanced data structures and algorithms for vector retrieval. In doing so, it recaps this fascinating topic and lowers barriers of entry into this rich area of research.
Autoregressive Image Generation using Residual Quantization
For autoregressive (AR) modeling of high-resolution images, vector quantization (VQ) represents an image as a sequence of discrete codes. A short sequence length is important for an AR model to reduce its computational costs to consider long-range interactions of codes. However, we postulate that previous VQ cannot shorten the code sequence and generate high-fidelity images together in terms of the rate-distortion trade-off. In this study, we propose the two-stage framework, which consists of Residual-Quantized VAE (RQ-VAE) and RQ-Transformer, to effectively generate high-resolution images. Given a fixed codebook size, RQ-VAE can precisely approximate a feature map of an image and represent the image as a stacked map of discrete codes. Then, RQ-Transformer learns to predict the quantized feature vector at the next position by predicting the next stack of codes. Thanks to the precise approximation of RQ-VAE, we can represent a 256times256 image as 8times8 resolution of the feature map, and RQ-Transformer can efficiently reduce the computational costs. Consequently, our framework outperforms the existing AR models on various benchmarks of unconditional and conditional image generation. Our approach also has a significantly faster sampling speed than previous AR models to generate high-quality images.
A priori compression of convolutional neural networks for wave simulators
Convolutional neural networks are now seeing widespread use in a variety of fields, including image classification, facial and object recognition, medical imaging analysis, and many more. In addition, there are applications such as physics-informed simulators in which accurate forecasts in real time with a minimal lag are required. The present neural network designs include millions of parameters, which makes it difficult to install such complex models on devices that have limited memory. Compression techniques might be able to resolve these issues by decreasing the size of CNN models that are created by reducing the number of parameters that contribute to the complexity of the models. We propose a compressed tensor format of convolutional layer, a priori, before the training of the neural network. 3-way kernels or 2-way kernels in convolutional layers are replaced by one-way fiters. The overfitting phenomena will be reduced also. The time needed to make predictions or time required for training using the original Convolutional Neural Networks model would be cut significantly if there were fewer parameters to deal with. In this paper we present a method of a priori compressing convolutional neural networks for finite element (FE) predictions of physical data. Afterwards we validate our a priori compressed models on physical data from a FE model solving a 2D wave equation. We show that the proposed convolutinal compression technique achieves equivalent performance as classical convolutional layers with fewer trainable parameters and lower memory footprint.
Straightening Out the Straight-Through Estimator: Overcoming Optimization Challenges in Vector Quantized Networks
This work examines the challenges of training neural networks using vector quantization using straight-through estimation. We find that a primary cause of training instability is the discrepancy between the model embedding and the code-vector distribution. We identify the factors that contribute to this issue, including the codebook gradient sparsity and the asymmetric nature of the commitment loss, which leads to misaligned code-vector assignments. We propose to address this issue via affine re-parameterization of the code vectors. Additionally, we introduce an alternating optimization to reduce the gradient error introduced by the straight-through estimation. Moreover, we propose an improvement to the commitment loss to ensure better alignment between the codebook representation and the model embedding. These optimization methods improve the mathematical approximation of the straight-through estimation and, ultimately, the model performance. We demonstrate the effectiveness of our methods on several common model architectures, such as AlexNet, ResNet, and ViT, across various tasks, including image classification and generative modeling.
Language model compression with weighted low-rank factorization
Factorizing a large matrix into small matrices is a popular strategy for model compression. Singular value decomposition (SVD) plays a vital role in this compression strategy, approximating a learned matrix with fewer parameters. However, SVD minimizes the squared error toward reconstructing the original matrix without gauging the importance of the parameters, potentially giving a larger reconstruction error for those who affect the task accuracy more. In other words, the optimization objective of SVD is not aligned with the trained model's task accuracy. We analyze this previously unexplored problem, make observations, and address it by introducing Fisher information to weigh the importance of parameters affecting the model prediction. This idea leads to our method: Fisher-Weighted SVD (FWSVD). Although the factorized matrices from our approach do not result in smaller reconstruction errors, we find that our resulting task accuracy is much closer to the original model's performance. We perform analysis with the transformer-based language models, showing our weighted SVD largely alleviates the mismatched optimization objectives and can maintain model performance with a higher compression rate. Our method can directly compress a task-specific model while achieving better performance than other compact model strategies requiring expensive model pre-training. Moreover, the evaluation of compressing an already compact model shows our method can further reduce 9% to 30% parameters with an insignificant impact on task accuracy.
MUVERA: Multi-Vector Retrieval via Fixed Dimensional Encodings
Neural embedding models have become a fundamental component of modern information retrieval (IR) pipelines. These models produce a single embedding x in R^d per data-point, allowing for fast retrieval via highly optimized maximum inner product search (MIPS) algorithms. Recently, beginning with the landmark ColBERT paper, multi-vector models, which produce a set of embedding per data point, have achieved markedly superior performance for IR tasks. Unfortunately, using these models for IR is computationally expensive due to the increased complexity of multi-vector retrieval and scoring. In this paper, we introduce MUVERA (MUlti-VEctor Retrieval Algorithm), a retrieval mechanism which reduces multi-vector similarity search to single-vector similarity search. This enables the usage of off-the-shelf MIPS solvers for multi-vector retrieval. MUVERA asymmetrically generates Fixed Dimensional Encodings (FDEs) of queries and documents, which are vectors whose inner product approximates multi-vector similarity. We prove that FDEs give high-quality epsilon-approximations, thus providing the first single-vector proxy for multi-vector similarity with theoretical guarantees. Empirically, we find that FDEs achieve the same recall as prior state-of-the-art heuristics while retrieving 2-5times fewer candidates. Compared to prior state of the art implementations, MUVERA achieves consistently good end-to-end recall and latency across a diverse set of the BEIR retrieval datasets, achieving an average of 10% improved recall with 90% lower latency.
VQ4DiT: Efficient Post-Training Vector Quantization for Diffusion Transformers
The Diffusion Transformers Models (DiTs) have transitioned the network architecture from traditional UNets to transformers, demonstrating exceptional capabilities in image generation. Although DiTs have been widely applied to high-definition video generation tasks, their large parameter size hinders inference on edge devices. Vector quantization (VQ) can decompose model weight into a codebook and assignments, allowing extreme weight quantization and significantly reducing memory usage. In this paper, we propose VQ4DiT, a fast post-training vector quantization method for DiTs. We found that traditional VQ methods calibrate only the codebook without calibrating the assignments. This leads to weight sub-vectors being incorrectly assigned to the same assignment, providing inconsistent gradients to the codebook and resulting in a suboptimal result. To address this challenge, VQ4DiT calculates the candidate assignment set for each weight sub-vector based on Euclidean distance and reconstructs the sub-vector based on the weighted average. Then, using the zero-data and block-wise calibration method, the optimal assignment from the set is efficiently selected while calibrating the codebook. VQ4DiT quantizes a DiT XL/2 model on a single NVIDIA A100 GPU within 20 minutes to 5 hours depending on the different quantization settings. Experiments show that VQ4DiT establishes a new state-of-the-art in model size and performance trade-offs, quantizing weights to 2-bit precision while retaining acceptable image generation quality.
Taming Scalable Visual Tokenizer for Autoregressive Image Generation
Existing vector quantization (VQ) methods struggle with scalability, largely attributed to the instability of the codebook that undergoes partial updates during training. The codebook is prone to collapse as utilization decreases, due to the progressively widening distribution gap between non-activated codes and visual features. To solve the problem, we propose Index Backpropagation Quantization (IBQ), a new VQ method for the joint optimization of all codebook embeddings and the visual encoder. Applying a straight-through estimator on the one-hot categorical distribution between the encoded feature and codebook, all codes are differentiable and maintain a consistent latent space with the visual encoder. IBQ enables scalable training of visual tokenizers and, for the first time, achieves a large-scale codebook (2^{18}) with high dimension (256) and high utilization. Experiments on the standard ImageNet benchmark demonstrate the scalability and superiority of IBQ, achieving competitive results on both reconstruction (1.00 rFID) and autoregressive visual generation (2.05 gFID). The code and models are available at https://github.com/TencentARC/SEED-Voken.
VPTQ: Extreme Low-bit Vector Post-Training Quantization for Large Language Models
Scaling model size significantly challenges the deployment and inference of Large Language Models (LLMs). Due to the redundancy in LLM weights, recent research has focused on pushing weight-only quantization to extremely low-bit (even down to 2 bits). It reduces memory requirements, optimizes storage costs, and decreases memory bandwidth needs during inference. However, due to numerical representation limitations, traditional scalar-based weight quantization struggles to achieve such extreme low-bit. Recent research on Vector Quantization (VQ) for LLMs has demonstrated the potential for extremely low-bit model quantization by compressing vectors into indices using lookup tables. In this paper, we introduce Vector Post-Training Quantization (VPTQ) for extremely low-bit quantization of LLMs. We use Second-Order Optimization to formulate the LLM VQ problem and guide our quantization algorithm design by solving the optimization. We further refine the weights using Channel-Independent Second-Order Optimization for a granular VQ. In addition, by decomposing the optimization problem, we propose a brief and effective codebook initialization algorithm. We also extend VPTQ to support residual and outlier quantization, which enhances model accuracy and further compresses the model. Our experimental results show that VPTQ reduces model quantization perplexity by 0.01-0.34 on LLaMA-2, 0.38-0.68 on Mistral-7B, 4.41-7.34 on LLaMA-3 over SOTA at 2-bit, with an average accuracy improvement of 0.79-1.5% on LLaMA-2, 1% on Mistral-7B, 11-22% on LLaMA-3 on QA tasks on average. We only utilize 10.4-18.6% of the quantization algorithm execution time, resulting in a 1.6-1.8times increase in inference throughput compared to SOTA.
HiFi-Codec: Group-residual Vector quantization for High Fidelity Audio Codec
Audio codec models are widely used in audio communication as a crucial technique for compressing audio into discrete representations. Nowadays, audio codec models are increasingly utilized in generation fields as intermediate representations. For instance, AudioLM is an audio generation model that uses the discrete representation of SoundStream as a training target, while VALL-E employs the Encodec model as an intermediate feature to aid TTS tasks. Despite their usefulness, two challenges persist: (1) training these audio codec models can be difficult due to the lack of publicly available training processes and the need for large-scale data and GPUs; (2) achieving good reconstruction performance requires many codebooks, which increases the burden on generation models. In this study, we propose a group-residual vector quantization (GRVQ) technique and use it to develop a novel High Fidelity Audio Codec model, HiFi-Codec, which only requires 4 codebooks. We train all the models using publicly available TTS data such as LibriTTS, VCTK, AISHELL, and more, with a total duration of over 1000 hours, using 8 GPUs. Our experimental results show that HiFi-Codec outperforms Encodec in terms of reconstruction performance despite requiring only 4 codebooks. To facilitate research in audio codec and generation, we introduce AcademiCodec, the first open-source audio codec toolkit that offers training codes and pre-trained models for Encodec, SoundStream, and HiFi-Codec. Code and pre-trained model can be found on: https://github.com/yangdongchao/AcademiCodec{https://github.com/yangdongchao/AcademiCodec}
Low Rank Optimization for Efficient Deep Learning: Making A Balance between Compact Architecture and Fast Training
Deep neural networks have achieved great success in many data processing applications. However, the high computational complexity and storage cost makes deep learning hard to be used on resource-constrained devices, and it is not environmental-friendly with much power cost. In this paper, we focus on low-rank optimization for efficient deep learning techniques. In the space domain, deep neural networks are compressed by low rank approximation of the network parameters, which directly reduces the storage requirement with a smaller number of network parameters. In the time domain, the network parameters can be trained in a few subspaces, which enables efficient training for fast convergence. The model compression in the spatial domain is summarized into three categories as pre-train, pre-set, and compression-aware methods, respectively. With a series of integrable techniques discussed, such as sparse pruning, quantization, and entropy coding, we can ensemble them in an integration framework with lower computational complexity and storage. Besides of summary of recent technical advances, we have two findings for motivating future works: one is that the effective rank outperforms other sparse measures for network compression. The other is a spatial and temporal balance for tensorized neural networks.
Capacity Analysis of Vector Symbolic Architectures
Hyperdimensional computing (HDC) is a biologically-inspired framework which represents symbols with high-dimensional vectors, and uses vector operations to manipulate them. The ensemble of a particular vector space and a prescribed set of vector operations (including one addition-like for "bundling" and one outer-product-like for "binding") form a *vector symbolic architecture* (VSA). While VSAs have been employed in numerous applications and have been studied empirically, many theoretical questions about VSAs remain open. We analyze the *representation capacities* of four common VSAs: MAP-I, MAP-B, and two VSAs based on sparse binary vectors. "Representation capacity' here refers to bounds on the dimensions of the VSA vectors required to perform certain symbolic tasks, such as testing for set membership i in S and estimating set intersection sizes |X cap Y| for two sets of symbols X and Y, to a given degree of accuracy. We also analyze the ability of a novel variant of a Hopfield network (a simple model of associative memory) to perform some of the same tasks that are typically asked of VSAs. In addition to providing new bounds on VSA capacities, our analyses establish and leverage connections between VSAs, "sketching" (dimensionality reduction) algorithms, and Bloom filters.
Layered Image Vectorization via Semantic Simplification
This work presents a novel progressive image vectorization technique aimed at generating layered vectors that represent the original image from coarse to fine detail levels. Our approach introduces semantic simplification, which combines Score Distillation Sampling and semantic segmentation to iteratively simplify the input image. Subsequently, our method optimizes the vector layers for each of the progressively simplified images. Our method provides robust optimization, which avoids local minima and enables adjustable detail levels in the final output. The layered, compact vector representation enhances usability for further editing and modification. Comparative analysis with conventional vectorization methods demonstrates our technique's superiority in producing vectors with high visual fidelity, and more importantly, maintaining vector compactness and manageability. The project homepage is https://szuviz.github.io/layered_vectorization/.
Dimensionality Reduction in Sentence Transformer Vector Databases with Fast Fourier Transform
Dimensionality reduction in vector databases is pivotal for streamlining AI data management, enabling efficient storage, faster computation, and improved model performance. This paper explores the benefits of reducing vector database dimensions, with a focus on computational efficiency and overcoming the curse of dimensionality. We introduce a novel application of Fast Fourier Transform (FFT) to dimensionality reduction, a method previously underexploited in this context. By demonstrating its utility across various AI domains, including Retrieval-Augmented Generation (RAG) models and image processing, this FFT-based approach promises to improve data retrieval processes and enhance the efficiency and scalability of AI solutions. The incorporation of FFT may not only optimize operations in real-time processing and recommendation systems but also extend to advanced image processing techniques, where dimensionality reduction can significantly improve performance and analysis efficiency. This paper advocates for the broader adoption of FFT in vector database management, marking a significant stride towards addressing the challenges of data volume and complexity in AI research and applications. Unlike many existing approaches, we directly handle the embedding vectors produced by the model after processing a test input.
Shortcut-V2V: Compression Framework for Video-to-Video Translation based on Temporal Redundancy Reduction
Video-to-video translation aims to generate video frames of a target domain from an input video. Despite its usefulness, the existing networks require enormous computations, necessitating their model compression for wide use. While there exist compression methods that improve computational efficiency in various image/video tasks, a generally-applicable compression method for video-to-video translation has not been studied much. In response, we present Shortcut-V2V, a general-purpose compression framework for video-to-video translation. Shourcut-V2V avoids full inference for every neighboring video frame by approximating the intermediate features of a current frame from those of the previous frame. Moreover, in our framework, a newly-proposed block called AdaBD adaptively blends and deforms features of neighboring frames, which makes more accurate predictions of the intermediate features possible. We conduct quantitative and qualitative evaluations using well-known video-to-video translation models on various tasks to demonstrate the general applicability of our framework. The results show that Shourcut-V2V achieves comparable performance compared to the original video-to-video translation model while saving 3.2-5.7x computational cost and 7.8-44x memory at test time.
VcLLM: Video Codecs are Secretly Tensor Codecs
As the parameter size of large language models (LLMs) continues to expand, the need for a large memory footprint and high communication bandwidth have become significant bottlenecks for the training and inference of LLMs. To mitigate these bottlenecks, various tensor compression techniques have been proposed to reduce the data size, thereby alleviating memory requirements and communication pressure. Our research found that video codecs, despite being originally designed for compressing videos, show excellent efficiency when compressing various types of tensors. We demonstrate that video codecs can be versatile and general-purpose tensor codecs while achieving the state-of-the-art compression efficiency in various tasks. We further make use of the hardware video encoding and decoding module available on GPUs to create a framework capable of both inference and training with video codecs repurposed as tensor codecs. This greatly reduces the requirement for memory capacity and communication bandwidth, enabling training and inference of large models on consumer-grade GPUs.
Optimized Minimal 3D Gaussian Splatting
3D Gaussian Splatting (3DGS) has emerged as a powerful representation for real-time, high-performance rendering, enabling a wide range of applications. However, representing 3D scenes with numerous explicit Gaussian primitives imposes significant storage and memory overhead. Recent studies have shown that high-quality rendering can be achieved with a substantially reduced number of Gaussians when represented with high-precision attributes. Nevertheless, existing 3DGS compression methods still rely on a relatively large number of Gaussians, focusing primarily on attribute compression. This is because a smaller set of Gaussians becomes increasingly sensitive to lossy attribute compression, leading to severe quality degradation. Since the number of Gaussians is directly tied to computational costs, it is essential to reduce the number of Gaussians effectively rather than only optimizing storage. In this paper, we propose Optimized Minimal Gaussians representation (OMG), which significantly reduces storage while using a minimal number of primitives. First, we determine the distinct Gaussian from the near ones, minimizing redundancy without sacrificing quality. Second, we propose a compact and precise attribute representation that efficiently captures both continuity and irregularity among primitives. Additionally, we propose a sub-vector quantization technique for improved irregularity representation, maintaining fast training with a negligible codebook size. Extensive experiments demonstrate that OMG reduces storage requirements by nearly 50% compared to the previous state-of-the-art and enables 600+ FPS rendering while maintaining high rendering quality. Our source code is available at https://maincold2.github.io/omg/.
Towards Accurate Image Coding: Improved Autoregressive Image Generation with Dynamic Vector Quantization
Existing vector quantization (VQ) based autoregressive models follow a two-stage generation paradigm that first learns a codebook to encode images as discrete codes, and then completes generation based on the learned codebook. However, they encode fixed-size image regions into fixed-length codes and ignore their naturally different information densities, which results in insufficiency in important regions and redundancy in unimportant ones, and finally degrades the generation quality and speed. Moreover, the fixed-length coding leads to an unnatural raster-scan autoregressive generation. To address the problem, we propose a novel two-stage framework: (1) Dynamic-Quantization VAE (DQ-VAE) which encodes image regions into variable-length codes based on their information densities for an accurate and compact code representation. (2) DQ-Transformer which thereby generates images autoregressively from coarse-grained (smooth regions with fewer codes) to fine-grained (details regions with more codes) by modeling the position and content of codes in each granularity alternately, through a novel stacked-transformer architecture and shared-content, non-shared position input layers designs. Comprehensive experiments on various generation tasks validate our superiorities in both effectiveness and efficiency. Code will be released at https://github.com/CrossmodalGroup/DynamicVectorQuantization.
Enhancing 3D Gaussian Splatting Compression via Spatial Condition-based Prediction
Recently, 3D Gaussian Spatting (3DGS) has gained widespread attention in Novel View Synthesis (NVS) due to the remarkable real-time rendering performance. However, the substantial cost of storage and transmission of vanilla 3DGS hinders its further application (hundreds of megabytes or even gigabytes for a single scene). Motivated by the achievements of prediction in video compression, we introduce the prediction technique into the anchor-based Gaussian representation to effectively reduce the bit rate. Specifically, we propose a spatial condition-based prediction module to utilize the grid-captured scene information for prediction, with a residual compensation strategy designed to learn the missing fine-grained information. Besides, to further compress the residual, we propose an instance-aware hyper prior, developing a structure-aware and instance-aware entropy model. Extensive experiments demonstrate the effectiveness of our prediction-based compression framework and each technical component. Even compared with SOTA compression method, our framework still achieves a bit rate savings of 24.42 percent. Code is to be released!
CCQ: Convolutional Code for Extreme Low-bit Quantization in LLMs
The rapid scaling of Large Language Models (LLMs) elevates inference costs and compounds substantial deployment barriers. While quantization to 8 or 4 bits mitigates this, sub-3-bit methods face severe accuracy, scalability, and efficiency degradation. We propose Convolutional Code Quantization (CCQ), an inference-optimized quantization approach compressing LLMs to 2.0-2.75 bits with minimal accuracy loss. Departing from error-prone scalar quantization or slow vector quantization, CCQ integrates a hardware-aware bit-shift encoding and decoding solution with Convolutional Code, Hybrid Encoding, and Code Cluster, jointly overcoming accuracy-speed bottlenecks. We construct a lookup-free encoding space, enabling a linear mapping between the codebook and weight vectors, thereby optimizing inference performance. Meanwhile, by drawing on the concept of data mapping from vector quantization, we minimize the performance degradation of the model under extremely low-bit conditions. Experiments demonstrate that CCQ achieves outstanding performance on LLMs across various benchmarks. We compress DeepSeek-V3 (671B total parameters) to 184GB and ERNIE-4.5-300B-A47B to 89GB, enabling single-GPU deployment of ERNIE 4.5 and eliminating inter-card communication. The 2-bit ERNIE-4.5-300B-A47B model and inference engine have been open-sourced.
StarVector: Generating Scalable Vector Graphics Code from Images
Scalable Vector Graphics (SVGs) have become integral in modern image rendering applications due to their infinite scalability in resolution, versatile usability, and editing capabilities. SVGs are particularly popular in the fields of web development and graphic design. Existing approaches for SVG modeling using deep learning often struggle with generating complex SVGs and are restricted to simpler ones that require extensive processing and simplification. This paper introduces StarVector, a multimodal SVG generation model that effectively integrates Code Generation Large Language Models (CodeLLMs) and vision models. Our approach utilizes a CLIP image encoder to extract visual representations from pixel-based images, which are then transformed into visual tokens via an adapter module. These visual tokens are pre-pended to the SVG token embeddings, and the sequence is modeled by the StarCoder model using next-token prediction, effectively learning to align the visual and code tokens. This enables StarVector to generate unrestricted SVGs that accurately represent pixel images. To evaluate StarVector's performance, we present SVG-Bench, a comprehensive benchmark for evaluating SVG methods across multiple datasets and relevant metrics. Within this benchmark, we introduce novel datasets including SVG-Stack, a large-scale dataset of real-world SVG examples, and use it to pre-train StarVector as a large foundation model for SVGs. Our results demonstrate significant enhancements in visual quality and complexity handling over current methods, marking a notable advancement in SVG generation technology. Code and models: https://github.com/joanrod/star-vector
Understanding The Effectiveness of Lossy Compression in Machine Learning Training Sets
Learning and Artificial Intelligence (ML/AI) techniques have become increasingly prevalent in high performance computing (HPC). However, these methods depend on vast volumes of floating point data for training and validation which need methods to share the data on a wide area network (WAN) or to transfer it from edge devices to data centers. Data compression can be a solution to these problems, but an in-depth understanding of how lossy compression affects model quality is needed. Prior work largely considers a single application or compression method. We designed a systematic methodology for evaluating data reduction techniques for ML/AI, and we use it to perform a very comprehensive evaluation with 17 data reduction methods on 7 ML/AI applications to show modern lossy compression methods can achieve a 50-100x compression ratio improvement for a 1% or less loss in quality. We identify critical insights that guide the future use and design of lossy compressors for ML/AI.
MoDeGPT: Modular Decomposition for Large Language Model Compression
Large Language Models (LLMs) have reshaped the landscape of artificial intelligence by demonstrating exceptional performance across various tasks. However, substantial computational requirements make their deployment challenging on devices with limited resources. Recently, compression methods using low-rank matrix techniques have shown promise, yet these often lead to degraded accuracy or introduce significant overhead in parameters and inference latency. This paper introduces Modular Decomposition (MoDeGPT), a novel structured compression framework that does not need recovery fine-tuning while resolving the above drawbacks. MoDeGPT partitions the Transformer block into modules comprised of matrix pairs and reduces the hidden dimensions via reconstructing the module-level outputs. MoDeGPT is developed based on a theoretical framework that utilizes three well-established matrix decomposition algorithms -- Nystr\"om approximation, CR decomposition, and SVD -- and applies them to our redefined transformer modules. Our comprehensive experiments show MoDeGPT, without backward propagation, matches or surpasses previous structured compression methods that rely on gradient information, and saves 98% of compute costs on compressing a 13B model. On Llama-2/3 and OPT models, MoDeGPT maintains 90-95% zero-shot performance with 25-30% compression rates. Moreover, the compression can be done on a single GPU within a few hours and increases the inference throughput by up to 46%.
Optimal piecewise linear data compression for solutions of parametrized partial differential equations
Model order reduction has been extensively studied over the last two decades. Projection-based methods such as the Proper Orthogonal Decomposition and the Reduced Basis Method enjoy the important advantages of Galerkin methods in the derivation of the reduced problem, but are limited to linear data compression for which the reduced solution is sought as a linear combination of spatial modes. Nonlinear data compression must be used when the solution manifold is not embedded in a low-dimensional subspace. Early methods involve piecewise linear data compression, by constructing a dictionary of reduced-order models tailored to a partition of the solution manifold. In this work, we introduce the concept of optimal partition of the solution manifold in terms of normalized Kolmogorov widths, and prove that the optimal partitions can be found by means of a representative-based clustering algorithm using the sine dissimilarity measure on the solution manifold.
CanvasVAE: Learning to Generate Vector Graphic Documents
Vector graphic documents present visual elements in a resolution free, compact format and are often seen in creative applications. In this work, we attempt to learn a generative model of vector graphic documents. We define vector graphic documents by a multi-modal set of attributes associated to a canvas and a sequence of visual elements such as shapes, images, or texts, and train variational auto-encoders to learn the representation of the documents. We collect a new dataset of design templates from an online service that features complete document structure including occluded elements. In experiments, we show that our model, named CanvasVAE, constitutes a strong baseline for generative modeling of vector graphic documents.
EoRA: Training-free Compensation for Compressed LLM with Eigenspace Low-Rank Approximation
In this work, we re-formulate the model compression problem into the customized compensation problem: Given a compressed model, we aim to introduce residual low-rank paths to compensate for compression errors under customized requirements from users (e.g., tasks, compression ratios), resulting in greater flexibility in adjusting overall capacity without being constrained by specific compression formats. However, naively applying SVD to derive residual paths causes suboptimal utilization of the low-rank representation capacity. Instead, we propose Training-free Eigenspace Low-Rank Approximation (EoRA), a method that directly minimizes compression-induced errors without requiring gradient-based training, achieving fast optimization in minutes using a small amount of calibration data. EoRA projects compression errors into the eigenspace of input activations, leveraging eigenvalues to effectively prioritize the reconstruction of high-importance error components. Moreover, EoRA can be seamlessly integrated with fine-tuning and quantization to further improve effectiveness and efficiency. EoRA consistently outperforms previous methods in compensating errors for compressed LLaMA2/3 models on various tasks, such as language generation, commonsense reasoning, and math reasoning tasks (e.g., 31.31%/12.88% and 9.69% improvements on ARC-Easy/ARC-Challenge and MathQA when compensating LLaMA3-8B that is quantized to 4-bit and pruned to 2:4 sparsity). EoRA offers a scalable, training-free solution to compensate for compression errors, making it a powerful tool to deploy LLMs in various capacity and efficiency requirements.
DecompX: Explaining Transformers Decisions by Propagating Token Decomposition
An emerging solution for explaining Transformer-based models is to use vector-based analysis on how the representations are formed. However, providing a faithful vector-based explanation for a multi-layer model could be challenging in three aspects: (1) Incorporating all components into the analysis, (2) Aggregating the layer dynamics to determine the information flow and mixture throughout the entire model, and (3) Identifying the connection between the vector-based analysis and the model's predictions. In this paper, we present DecompX to tackle these challenges. DecompX is based on the construction of decomposed token representations and their successive propagation throughout the model without mixing them in between layers. Additionally, our proposal provides multiple advantages over existing solutions for its inclusion of all encoder components (especially nonlinear feed-forward networks) and the classification head. The former allows acquiring precise vectors while the latter transforms the decomposition into meaningful prediction-based values, eliminating the need for norm- or summation-based vector aggregation. According to the standard faithfulness evaluations, DecompX consistently outperforms existing gradient-based and vector-based approaches on various datasets. Our code is available at https://github.com/mohsenfayyaz/DecompX.
LORD: Low Rank Decomposition Of Monolingual Code LLMs For One-Shot Compression
Low Rank Decomposition of matrix - splitting a large matrix into a product of two smaller matrix offers a means for compression that reduces the parameters of a model without sparsification, and hence delivering more speedup on modern hardware. Moreover, unlike quantization, the compressed linear layers remain fully differentiable and all the parameters trainable, while being able to leverage the existing highly efficient kernels over floating point matrices. We study the potential to compress Large Language Models (LLMs) for monolingual Code generation via Low Rank Decomposition (LoRD) and observe that ranks for the linear layers in these models can be reduced by upto 39.58% with less than 1% increase in perplexity. We then use Low Rank Decomposition (LoRD) to compress StarCoder 16B to 13.2B parameter with no drop and to 12.3B with minimal drop in HumanEval Pass@1 score, in less than 10 minutes on a single A100. The compressed models speeds up inference by up to 22.35% with just a single line of change in code over huggingface's implementation with pytorch backend. Low Rank Decomposition (LoRD) models remain compatible with state of the art near-lossless quantization method such as SpQR, which allows leveraging further compression gains of quantization. Lastly, QLoRA over Low Rank Decomposition (LoRD) model further reduces memory requirements by as much as 21.2% over vanilla QLoRA while offering similar gains from parameter efficient fine tuning. Our work shows Low Rank Decomposition (LoRD) as a promising new paradigm for LLM compression.
Compressing Tabular Data via Latent Variable Estimation
Data used for analytics and machine learning often take the form of tables with categorical entries. We introduce a family of lossless compression algorithms for such data that proceed in four steps: (i) Estimate latent variables associated to rows and columns; (ii) Partition the table in blocks according to the row/column latents; (iii) Apply a sequential (e.g. Lempel-Ziv) coder to each of the blocks; (iv) Append a compressed encoding of the latents. We evaluate it on several benchmark datasets, and study optimal compression in a probabilistic model for that tabular data, whereby latent values are independent and table entries are conditionally independent given the latent values. We prove that the model has a well defined entropy rate and satisfies an asymptotic equipartition property. We also prove that classical compression schemes such as Lempel-Ziv and finite-state encoders do not achieve this rate. On the other hand, the latent estimation strategy outlined above achieves the optimal rate.
EvoPress: Towards Optimal Dynamic Model Compression via Evolutionary Search
The high computational costs of large language models (LLMs) have led to a flurry of research on LLM compression, via methods such as quantization, sparsification, or structured pruning. A new frontier in this area is given by dynamic, non-uniform compression methods, which adjust the compression levels (e.g., sparsity) per-block or even per-layer in order to minimize accuracy loss, while guaranteeing a global compression threshold. Yet, current methods rely on heuristics for identifying the "importance" of a given layer towards the loss, based on assumptions such as error monotonicity, i.e. that the end-to-end model compression error is proportional to the sum of layer-wise errors. In this paper, we revisit this area, and propose a new and general approach for dynamic compression that is provably optimal in a given input range. We begin from the motivating observation that, in general, error monotonicity does not hold for LLMs: compressed models with lower sum of per-layer errors can perform worse than models with higher error sums. To address this, we propose a new general evolutionary framework for dynamic LLM compression called EvoPress, which has provable convergence, and low sample and evaluation complexity. We show that these theoretical guarantees lead to highly competitive practical performance for dynamic compression of Llama, Mistral and Phi models. Via EvoPress, we set new state-of-the-art results across all compression approaches: structural pruning (block/layer dropping), unstructured sparsity, as well as quantization with dynamic bitwidths. Our code is available at https://github.com/IST-DASLab/EvoPress.
Lossy and Lossless (L^2) Post-training Model Size Compression
Deep neural networks have delivered remarkable performance and have been widely used in various visual tasks. However, their huge size causes significant inconvenience for transmission and storage. Many previous studies have explored model size compression. However, these studies often approach various lossy and lossless compression methods in isolation, leading to challenges in achieving high compression ratios efficiently. This work proposes a post-training model size compression method that combines lossy and lossless compression in a unified way. We first propose a unified parametric weight transformation, which ensures different lossy compression methods can be performed jointly in a post-training manner. Then, a dedicated differentiable counter is introduced to guide the optimization of lossy compression to arrive at a more suitable point for later lossless compression. Additionally, our method can easily control a desired global compression ratio and allocate adaptive ratios for different layers. Finally, our method can achieve a stable 10times compression ratio without sacrificing accuracy and a 20times compression ratio with minor accuracy loss in a short time. Our code is available at https://github.com/ModelTC/L2_Compression .
Swin2SR: SwinV2 Transformer for Compressed Image Super-Resolution and Restoration
Compression plays an important role on the efficient transmission and storage of images and videos through band-limited systems such as streaming services, virtual reality or videogames. However, compression unavoidably leads to artifacts and the loss of the original information, which may severely degrade the visual quality. For these reasons, quality enhancement of compressed images has become a popular research topic. While most state-of-the-art image restoration methods are based on convolutional neural networks, other transformers-based methods such as SwinIR, show impressive performance on these tasks. In this paper, we explore the novel Swin Transformer V2, to improve SwinIR for image super-resolution, and in particular, the compressed input scenario. Using this method we can tackle the major issues in training transformer vision models, such as training instability, resolution gaps between pre-training and fine-tuning, and hunger on data. We conduct experiments on three representative tasks: JPEG compression artifacts removal, image super-resolution (classical and lightweight), and compressed image super-resolution. Experimental results demonstrate that our method, Swin2SR, can improve the training convergence and performance of SwinIR, and is a top-5 solution at the "AIM 2022 Challenge on Super-Resolution of Compressed Image and Video".
PowerSGD: Practical Low-Rank Gradient Compression for Distributed Optimization
We study gradient compression methods to alleviate the communication bottleneck in data-parallel distributed optimization. Despite the significant attention received, current compression schemes either do not scale well or fail to achieve the target test accuracy. We propose a new low-rank gradient compressor based on power iteration that can i) compress gradients rapidly, ii) efficiently aggregate the compressed gradients using all-reduce, and iii) achieve test performance on par with SGD. The proposed algorithm is the only method evaluated that achieves consistent wall-clock speedups when benchmarked against regular SGD with an optimized communication backend. We demonstrate reduced training times for convolutional networks as well as LSTMs on common datasets. Our code is available at https://github.com/epfml/powersgd.
Unified Low-rank Compression Framework for Click-through Rate Prediction
Deep Click-Through Rate (CTR) prediction models play an important role in modern industrial recommendation scenarios. However, high memory overhead and computational costs limit their deployment in resource-constrained environments. Low-rank approximation is an effective method for computer vision and natural language processing models, but its application in compressing CTR prediction models has been less explored. Due to the limited memory and computing resources, compression of CTR prediction models often confronts three fundamental challenges, i.e., (1). How to reduce the model sizes to adapt to edge devices? (2). How to speed up CTR prediction model inference? (3). How to retain the capabilities of original models after compression? Previous low-rank compression research mostly uses tensor decomposition, which can achieve a high parameter compression ratio, but brings in AUC degradation and additional computing overhead. To address these challenges, we propose a unified low-rank decomposition framework for compressing CTR prediction models. We find that even with the most classic matrix decomposition SVD method, our framework can achieve better performance than the original model. To further improve the effectiveness of our framework, we locally compress the output features instead of compressing the model weights. Our unified low-rank compression framework can be applied to embedding tables and MLP layers in various CTR prediction models. Extensive experiments on two academic datasets and one real industrial benchmark demonstrate that, with 3-5x model size reduction, our compressed models can achieve both faster inference and higher AUC than the uncompressed original models. Our code is at https://github.com/yuhao318/Atomic_Feature_Mimicking.
Beyond Pixels: Exploring Human-Readable SVG Generation for Simple Images with Vision Language Models
In the field of computer graphics, the use of vector graphics, particularly Scalable Vector Graphics (SVG), represents a notable development from traditional pixel-based imagery. SVGs, with their XML-based format, are distinct in their ability to directly and explicitly represent visual elements such as shape, color, and path. This direct representation facilitates a more accurate and logical depiction of graphical elements, enhancing reasoning and interpretability. Recognizing the potential of SVGs, the machine learning community has introduced multiple methods for image vectorization. However, transforming images into SVG format while retaining the relational properties and context of the original scene remains a key challenge. Most vectorization methods often yield SVGs that are overly complex and not easily interpretable. In response to this challenge, we introduce our method, Simple-SVG-Generation (S2VG2). Our method focuses on producing SVGs that are both accurate and simple, aligning with human readability and understanding. With simple images, we evaluate our method with reasoning tasks together with advanced language models, the results show a clear improvement over previous SVG generation methods. We also conducted surveys for human evaluation on the readability of our generated SVGs, the results also favor our methods.
Lossless Compression with Probabilistic Circuits
Despite extensive progress on image generation, common deep generative model architectures are not easily applied to lossless compression. For example, VAEs suffer from a compression cost overhead due to their latent variables. This overhead can only be partially eliminated with elaborate schemes such as bits-back coding, often resulting in poor single-sample compression rates. To overcome such problems, we establish a new class of tractable lossless compression models that permit efficient encoding and decoding: Probabilistic Circuits (PCs). These are a class of neural networks involving |p| computational units that support efficient marginalization over arbitrary subsets of the D feature dimensions, enabling efficient arithmetic coding. We derive efficient encoding and decoding schemes that both have time complexity O (log(D) cdot |p|), where a naive scheme would have linear costs in D and |p|, making the approach highly scalable. Empirically, our PC-based (de)compression algorithm runs 5-40 times faster than neural compression algorithms that achieve similar bitrates. By scaling up the traditional PC structure learning pipeline, we achieve state-of-the-art results on image datasets such as MNIST. Furthermore, PCs can be naturally integrated with existing neural compression algorithms to improve the performance of these base models on natural image datasets. Our results highlight the potential impact that non-standard learning architectures may have on neural data compression.
Leveraging Large Language Models For Scalable Vector Graphics Processing: A Review
In recent years, rapid advances in computer vision have significantly improved the processing and generation of raster images. However, vector graphics, which is essential in digital design, due to its scalability and ease of editing, have been relatively understudied. Traditional vectorization techniques, which are often used in vector generation, suffer from long processing times and excessive output complexity, limiting their usability in practical applications. The advent of large language models (LLMs) has opened new possibilities for the generation, editing, and analysis of vector graphics, particularly in the SVG format, which is inherently text-based and well-suited for integration with LLMs. This paper provides a systematic review of existing LLM-based approaches for SVG processing, categorizing them into three main tasks: generation, editing, and understanding. We observe notable models such as IconShop, StrokeNUWA, and StarVector, highlighting their strengths and limitations. Furthermore, we analyze benchmark datasets designed for assessing SVG-related tasks, including SVGEditBench, VGBench, and SGP-Bench, and conduct a series of experiments to evaluate various LLMs in these domains. Our results demonstrate that for vector graphics reasoning-enhanced models outperform standard LLMs, particularly in generation and understanding tasks. Furthermore, our findings underscore the need to develop more diverse and richly annotated datasets to further improve LLM capabilities in vector graphics tasks.
CRISP: Clustering Multi-Vector Representations for Denoising and Pruning
Multi-vector models, such as ColBERT, are a significant advancement in neural information retrieval (IR), delivering state-of-the-art performance by representing queries and documents by multiple contextualized token-level embeddings. However, this increased representation size introduces considerable storage and computational overheads which have hindered widespread adoption in practice. A common approach to mitigate this overhead is to cluster the model's frozen vectors, but this strategy's effectiveness is fundamentally limited by the intrinsic clusterability of these embeddings. In this work, we introduce CRISP (Clustered Representations with Intrinsic Structure Pruning), a novel multi-vector training method which learns inherently clusterable representations directly within the end-to-end training process. By integrating clustering into the training phase rather than imposing it post-hoc, CRISP significantly outperforms post-hoc clustering at all representation sizes, as well as other token pruning methods. On the BEIR retrieval benchmarks, CRISP achieves a significant rate of ~3x reduction in the number of vectors while outperforming the original unpruned model. This indicates that learned clustering effectively denoises the model by filtering irrelevant information, thereby generating more robust multi-vector representations. With more aggressive clustering, CRISP achieves an 11x reduction in the number of vectors with only a 3.6% quality loss.
SVGFusion: Scalable Text-to-SVG Generation via Vector Space Diffusion
The generation of Scalable Vector Graphics (SVG) assets from textual data remains a significant challenge, largely due to the scarcity of high-quality vector datasets and the limitations in scalable vector representations required for modeling intricate graphic distributions. This work introduces SVGFusion, a Text-to-SVG model capable of scaling to real-world SVG data without reliance on a text-based discrete language model or prolonged SDS optimization. The essence of SVGFusion is to learn a continuous latent space for vector graphics with a popular Text-to-Image framework. Specifically, SVGFusion consists of two modules: a Vector-Pixel Fusion Variational Autoencoder (VP-VAE) and a Vector Space Diffusion Transformer (VS-DiT). VP-VAE takes both the SVGs and corresponding rasterizations as inputs and learns a continuous latent space, whereas VS-DiT learns to generate a latent code within this space based on the text prompt. Based on VP-VAE, a novel rendering sequence modeling strategy is proposed to enable the latent space to embed the knowledge of construction logics in SVGs. This empowers the model to achieve human-like design capabilities in vector graphics, while systematically preventing occlusion in complex graphic compositions. Moreover, our SVGFusion's ability can be continuously improved by leveraging the scalability of the VS-DiT by adding more VS-DiT blocks. A large-scale SVG dataset is collected to evaluate the effectiveness of our proposed method. Extensive experimentation has confirmed the superiority of our SVGFusion over existing SVG generation methods, achieving enhanced quality and generalizability, thereby establishing a novel framework for SVG content creation. Code, model, and data will be released at: https://ximinng.github.io/SVGFusionProject/{https://ximinng.github.io/SVGFusionProject/}
Identity Preserving Loss for Learned Image Compression
Deep learning model inference on embedded devices is challenging due to the limited availability of computation resources. A popular alternative is to perform model inference on the cloud, which requires transmitting images from the embedded device to the cloud. Image compression techniques are commonly employed in such cloud-based architectures to reduce transmission latency over low bandwidth networks. This work proposes an end-to-end image compression framework that learns domain-specific features to achieve higher compression ratios than standard HEVC/JPEG compression techniques while maintaining accuracy on downstream tasks (e.g., recognition). Our framework does not require fine-tuning of the downstream task, which allows us to drop-in any off-the-shelf downstream task model without retraining. We choose faces as an application domain due to the ready availability of datasets and off-the-shelf recognition models as representative downstream tasks. We present a novel Identity Preserving Reconstruction (IPR) loss function which achieves Bits-Per-Pixel (BPP) values that are ~38% and ~42% of CRF-23 HEVC compression for LFW (low-resolution) and CelebA-HQ (high-resolution) datasets, respectively, while maintaining parity in recognition accuracy. The superior compression ratio is achieved as the model learns to retain the domain-specific features (e.g., facial features) while sacrificing details in the background. Furthermore, images reconstructed by our proposed compression model are robust to changes in downstream model architectures. We show at-par recognition performance on the LFW dataset with an unseen recognition model while retaining a lower BPP value of ~38% of CRF-23 HEVC compression.
DOTResize: Reducing LLM Width via Discrete Optimal Transport-based Neuron Merging
Model compression offers a promising path to reducing the cost and inaccessibility of large pre-trained models, without significantly compromising their impressive performance. Large Transformer models, including large language models (LLMs), often contain computational redundancy, which can serve as a target for new model compression methods. In this work, we specifically target neuron-level redundancies in model layers by combining groups of similar neurons into fewer neurons. We frame this width reduction as a Discrete Optimal Transport problem, and propose DOTResize, a novel Transformer compression method that uses optimal transport theory to transform and compress model weights. To ensure applicability within the Transformer architecture, we motivate and incorporate entropic regularization and matrix factorization into the transportation maps produced by our method. Unlike pruning-based approaches which discard neurons based on importance measures, DOTResize re-projects the entire neuron width, allowing the retention and redistribution of useful signal across the reduced layer. Empirical results show that compared to simple or state-of-the-art neuron width-pruning techniques, DOTResize can outperform these methods across multiple LLM families and sizes, while achieving measurable reductions in real-world computational cost.
Compressing Neural Networks: Towards Determining the Optimal Layer-wise Decomposition
We present a novel global compression framework for deep neural networks that automatically analyzes each layer to identify the optimal per-layer compression ratio, while simultaneously achieving the desired overall compression. Our algorithm hinges on the idea of compressing each convolutional (or fully-connected) layer by slicing its channels into multiple groups and decomposing each group via low-rank decomposition. At the core of our algorithm is the derivation of layer-wise error bounds from the Eckart Young Mirsky theorem. We then leverage these bounds to frame the compression problem as an optimization problem where we wish to minimize the maximum compression error across layers and propose an efficient algorithm towards a solution. Our experiments indicate that our method outperforms existing low-rank compression approaches across a wide range of networks and data sets. We believe that our results open up new avenues for future research into the global performance-size trade-offs of modern neural networks. Our code is available at https://github.com/lucaslie/torchprune.
JPEG-LM: LLMs as Image Generators with Canonical Codec Representations
Recent work in image and video generation has been adopting the autoregressive LLM architecture due to its generality and potentially easy integration into multi-modal systems. The crux of applying autoregressive training in language generation to visual generation is discretization -- representing continuous data like images and videos as discrete tokens. Common methods of discretizing images and videos include modeling raw pixel values, which are prohibitively lengthy, or vector quantization, which requires convoluted pre-hoc training. In this work, we propose to directly model images and videos as compressed files saved on computers via canonical codecs (e.g., JPEG, AVC/H.264). Using the default Llama architecture without any vision-specific modifications, we pretrain JPEG-LM from scratch to generate images (and AVC-LM to generate videos as a proof of concept), by directly outputting compressed file bytes in JPEG and AVC formats. Evaluation of image generation shows that this simple and straightforward approach is more effective than pixel-based modeling and sophisticated vector quantization baselines (on which our method yields a 31% reduction in FID). Our analysis shows that JPEG-LM has an especial advantage over vector quantization models in generating long-tail visual elements. Overall, we show that using canonical codec representations can help lower the barriers between language generation and visual generation, facilitating future research on multi-modal language/image/video LLMs.
Extreme Generative Image Compression by Learning Text Embedding from Diffusion Models
Transferring large amount of high resolution images over limited bandwidth is an important but very challenging task. Compressing images using extremely low bitrates (<0.1 bpp) has been studied but it often results in low quality images of heavy artifacts due to the strong constraint in the number of bits available for the compressed data. It is often said that a picture is worth a thousand words but on the other hand, language is very powerful in capturing the essence of an image using short descriptions. With the recent success of diffusion models for text-to-image generation, we propose a generative image compression method that demonstrates the potential of saving an image as a short text embedding which in turn can be used to generate high-fidelity images which is equivalent to the original one perceptually. For a given image, its corresponding text embedding is learned using the same optimization process as the text-to-image diffusion model itself, using a learnable text embedding as input after bypassing the original transformer. The optimization is applied together with a learning compression model to achieve extreme compression of low bitrates <0.1 bpp. Based on our experiments measured by a comprehensive set of image quality metrics, our method outperforms the other state-of-the-art deep learning methods in terms of both perceptual quality and diversity.
Optimal Brain Compression: A Framework for Accurate Post-Training Quantization and Pruning
We consider the problem of model compression for deep neural networks (DNNs) in the challenging one-shot/post-training setting, in which we are given an accurate trained model, and must compress it without any retraining, based only on a small amount of calibration input data. This problem has become popular in view of the emerging software and hardware support for executing models compressed via pruning and/or quantization with speedup, and well-performing solutions have been proposed independently for both compression approaches. In this paper, we introduce a new compression framework which covers both weight pruning and quantization in a unified setting, is time- and space-efficient, and considerably improves upon the practical performance of existing post-training methods. At the technical level, our approach is based on an exact and efficient realization of the classical Optimal Brain Surgeon (OBS) framework of [LeCun, Denker, and Solla, 1990] extended to also cover weight quantization at the scale of modern DNNs. From the practical perspective, our experimental results show that it can improve significantly upon the compression-accuracy trade-offs of existing post-training methods, and that it can enable the accurate compound application of both pruning and quantization in a post-training setting.
Finite Scalar Quantization: VQ-VAE Made Simple
We propose to replace vector quantization (VQ) in the latent representation of VQ-VAEs with a simple scheme termed finite scalar quantization (FSQ), where we project the VAE representation down to a few dimensions (typically less than 10). Each dimension is quantized to a small set of fixed values, leading to an (implicit) codebook given by the product of these sets. By appropriately choosing the number of dimensions and values each dimension can take, we obtain the same codebook size as in VQ. On top of such discrete representations, we can train the same models that have been trained on VQ-VAE representations. For example, autoregressive and masked transformer models for image generation, multimodal generation, and dense prediction computer vision tasks. Concretely, we employ FSQ with MaskGIT for image generation, and with UViM for depth estimation, colorization, and panoptic segmentation. Despite the much simpler design of FSQ, we obtain competitive performance in all these tasks. We emphasize that FSQ does not suffer from codebook collapse and does not need the complex machinery employed in VQ (commitment losses, codebook reseeding, code splitting, entropy penalties, etc.) to learn expressive discrete representations.
Scaling Mesh Generation via Compressive Tokenization
We propose a compressive yet effective mesh representation, Blocked and Patchified Tokenization (BPT), facilitating the generation of meshes exceeding 8k faces. BPT compresses mesh sequences by employing block-wise indexing and patch aggregation, reducing their length by approximately 75\% compared to the original sequences. This compression milestone unlocks the potential to utilize mesh data with significantly more faces, thereby enhancing detail richness and improving generation robustness. Empowered with the BPT, we have built a foundation mesh generative model training on scaled mesh data to support flexible control for point clouds and images. Our model demonstrates the capability to generate meshes with intricate details and accurate topology, achieving SoTA performance on mesh generation and reaching the level for direct product usage.
Rethinking Compression: Reduced Order Modelling of Latent Features in Large Language Models
Due to the substantial scale of Large Language Models (LLMs), the direct application of conventional compression methodologies proves impractical. The computational demands associated with even minimal gradient updates present challenges, particularly on consumer-grade hardware. This paper introduces an innovative approach for the parametric and practical compression of LLMs based on reduced order modelling, which entails low-rank decomposition within the feature space and re-parameterization in the weight space. Notably, this compression technique operates in a layer-wise manner, obviating the need for a GPU device and enabling the compression of billion-scale models within stringent constraints of both memory and time. Our method represents a significant advancement in model compression by leveraging matrix decomposition, demonstrating superior efficacy compared to the prevailing state-of-the-art structured pruning method.
Language Modeling Is Compression
It has long been established that predictive models can be transformed into lossless compressors and vice versa. Incidentally, in recent years, the machine learning community has focused on training increasingly large and powerful self-supervised (language) models. Since these large language models exhibit impressive predictive capabilities, they are well-positioned to be strong compressors. In this work, we advocate for viewing the prediction problem through the lens of compression and evaluate the compression capabilities of large (foundation) models. We show that large language models are powerful general-purpose predictors and that the compression viewpoint provides novel insights into scaling laws, tokenization, and in-context learning. For example, Chinchilla 70B, while trained primarily on text, compresses ImageNet patches to 43.4% and LibriSpeech samples to 16.4% of their raw size, beating domain-specific compressors like PNG (58.5%) or FLAC (30.3%), respectively. Finally, we show that the prediction-compression equivalence allows us to use any compressor (like gzip) to build a conditional generative model.
Unified Visual Transformer Compression
Vision transformers (ViTs) have gained popularity recently. Even without customized image operators such as convolutions, ViTs can yield competitive performance when properly trained on massive data. However, the computational overhead of ViTs remains prohibitive, due to stacking multi-head self-attention modules and else. Compared to the vast literature and prevailing success in compressing convolutional neural networks, the study of Vision Transformer compression has also just emerged, and existing works focused on one or two aspects of compression. This paper proposes a unified ViT compression framework that seamlessly assembles three effective techniques: pruning, layer skipping, and knowledge distillation. We formulate a budget-constrained, end-to-end optimization framework, targeting jointly learning model weights, layer-wise pruning ratios/masks, and skip configurations, under a distillation loss. The optimization problem is then solved using the primal-dual algorithm. Experiments are conducted with several ViT variants, e.g. DeiT and T2T-ViT backbones on the ImageNet dataset, and our approach consistently outperforms recent competitors. For example, DeiT-Tiny can be trimmed down to 50\% of the original FLOPs almost without losing accuracy. Codes are available online:~https://github.com/VITA-Group/UVC.
MatryoshkaKV: Adaptive KV Compression via Trainable Orthogonal Projection
KV cache has become a de facto technique for the inference of large language models (LLMs), where tensors of shape (layer number, head number, sequence length, feature dimension) are introduced to cache historical information for self-attention. As the size of the model and data grows, the KV cache can quickly become a bottleneck within the system in both storage and memory transfer. To address this, prior studies usually focus on the first three axes of the cache tensors for compression. This paper supplements them, focusing on the feature dimension axis, by utilizing low-rank projection matrices to transform the cache features into spaces with reduced dimensions. We begin by investigating the canonical orthogonal projection method for data compression through principal component analysis (PCA). We observe the issue with PCA projection where significant performance degradation is observed at low compression rates. To bridge the gap, we propose to directly tune the orthogonal projection matrices with a distillation objective using an elaborate Matryoshka training strategy. After training, we adaptively search for the optimal compression rates for various layers and heads given varying compression budgets. Compared to previous works, our method can easily embrace pre-trained LLMs and hold a smooth tradeoff between performance and compression rate. We empirically witness the high data efficiency of our training procedure and find that our method can sustain over 90% performance with an average KV cache compression rate of 60% (and up to 75% in certain extreme scenarios) for popular LLMs like LLaMA2-7B-base and Mistral-7B-v0.3-base.
Semantically Structured Image Compression via Irregular Group-Based Decoupling
Image compression techniques typically focus on compressing rectangular images for human consumption, however, resulting in transmitting redundant content for downstream applications. To overcome this limitation, some previous works propose to semantically structure the bitstream, which can meet specific application requirements by selective transmission and reconstruction. Nevertheless, they divide the input image into multiple rectangular regions according to semantics and ignore avoiding information interaction among them, causing waste of bitrate and distorted reconstruction of region boundaries. In this paper, we propose to decouple an image into multiple groups with irregular shapes based on a customized group mask and compress them independently. Our group mask describes the image at a finer granularity, enabling significant bitrate saving by reducing the transmission of redundant content. Moreover, to ensure the fidelity of selective reconstruction, this paper proposes the concept of group-independent transform that maintain the independence among distinct groups. And we instantiate it by the proposed Group-Independent Swin-Block (GI Swin-Block). Experimental results demonstrate that our framework structures the bitstream with negligible cost, and exhibits superior performance on both visual quality and intelligent task supporting.
L-GreCo: Layerwise-Adaptive Gradient Compression for Efficient and Accurate Deep Learning
Data-parallel distributed training of deep neural networks (DNN) has gained very widespread adoption, but can still experience communication bottlenecks. To address this issue, entire families of compression mechanisms have been developed, including quantization, sparsification, and low-rank approximation, some of which are seeing significant practical adoption. Despite this progress, almost all known compression schemes apply compression uniformly across DNN layers, although layers are heterogeneous in terms of parameter count and their impact on model accuracy. In this work, we provide a general framework for adapting the degree of compression across the model's layers dynamically during training, improving the overall compression, while leading to substantial speedups, without sacrificing accuracy. Our framework, called L-GreCo, is based on an adaptive algorithm, which automatically picks the optimal compression parameters for model layers guaranteeing the best compression ratio while satisfying an error constraint. Extensive experiments over image classification and language modeling tasks shows that L-GreCo is effective across all existing families of compression methods, and achieves up to 2.5times training speedup and up to 5times compression improvement over efficient implementations of existing approaches, while recovering full accuracy. Moreover, L-GreCo is complementary to existing adaptive algorithms, improving their compression ratio by 50% and practical throughput by 66%.
Reranking with Compressed Document Representation
Reranking, the process of refining the output of a first-stage retriever, is often considered computationally expensive, especially with Large Language Models. Borrowing from recent advances in document compression for RAG, we reduce the input size by compressing documents into fixed-size embedding representations. We then teach a reranker to use compressed inputs by distillation. Although based on a billion-size model, our trained reranker using this compressed input can challenge smaller rerankers in terms of both effectiveness and efficiency, especially for long documents. Given that text compressors are still in their early development stages, we view this approach as promising.
Vcc: Scaling Transformers to 128K Tokens or More by Prioritizing Important Tokens
Transformer models are foundational to natural language processing (NLP) and computer vision. Despite various recent works devoted to reducing the quadratic cost of such models (as a function of the sequence length n), dealing with ultra long sequences efficiently (e.g., with more than 16K tokens) remains challenging. Applications such as answering questions based on an entire book or summarizing a scientific article are inefficient or infeasible. In this paper, we propose to significantly reduce the dependency of a Transformer model's complexity on n, by compressing the input into a representation whose size r is independent of n at each layer. Specifically, by exploiting the fact that in many tasks, only a small subset of special tokens (we call VIP-tokens) are most relevant to the final prediction, we propose a VIP-token centric compression (Vcc) scheme which selectively compresses the input sequence based on their impact on approximating the representation of these VIP-tokens. Compared with competitive baselines, the proposed algorithm not only is efficient (achieving more than 3times efficiency improvement compared to baselines on 4K and 16K lengths), but also achieves competitive or better performance on a large number of tasks. Further, we show that our algorithm can be scaled to 128K tokens (or more) while consistently offering accuracy improvement.
Machine Perceptual Quality: Evaluating the Impact of Severe Lossy Compression on Audio and Image Models
In the field of neural data compression, the prevailing focus has been on optimizing algorithms for either classical distortion metrics, such as PSNR or SSIM, or human perceptual quality. With increasing amounts of data consumed by machines rather than humans, a new paradigm of machine-oriented compressionx2013which prioritizes the retention of features salient for machine perception over traditional human-centric criteriax2013has emerged, creating several new challenges to the development, evaluation, and deployment of systems utilizing lossy compression. In particular, it is unclear how different approaches to lossy compression will affect the performance of downstream machine perception tasks. To address this under-explored area, we evaluate various perception modelsx2013including image classification, image segmentation, speech recognition, and music source separationx2013under severe lossy compression. We utilize several popular codecs spanning conventional, neural, and generative compression architectures. Our results indicate three key findings: (1) using generative compression, it is feasible to leverage highly compressed data while incurring a negligible impact on machine perceptual quality; (2) machine perceptual quality correlates strongly with deep similarity metrics, indicating a crucial role of these metrics in the development of machine-oriented codecs; and (3) using lossy compressed datasets, (e.g. ImageNet) for pre-training can lead to counter-intuitive scenarios where lossy compression increases machine perceptual quality rather than degrading it. To encourage engagement on this growing area of research, our code and experiments are available at: https://github.com/danjacobellis/MPQ.
Choose Your Model Size: Any Compression by a Single Gradient Descent
The adoption of Foundation Models in resource-constrained environments remains challenging due to their large size and inference costs. A promising way to overcome these limitations is post-training compression, which aims to balance reduced model size against performance degradation. This work presents Any Compression via Iterative Pruning (ACIP), a novel algorithmic approach to determine a compression-performance trade-off from a single stochastic gradient descent run. To ensure parameter efficiency, we use an SVD-reparametrization of linear layers and iteratively prune their singular values with a sparsity-inducing penalty. The resulting pruning order gives rise to a global parameter ranking that allows us to materialize models of any target size. Importantly, the compressed models exhibit strong predictive downstream performance without the need for costly fine-tuning. We evaluate ACIP on a large selection of open-weight LLMs and tasks, and demonstrate state-of-the-art results compared to existing factorisation-based compression methods. We also show that ACIP seamlessly complements common quantization-based compression techniques.
Lossless data compression by large models
Modern data compression methods are slowly reaching their limits after 80 years of research, millions of papers, and wide range of applications. Yet, the extravagant 6G communication speed requirement raises a major open question for revolutionary new ideas of data compression. We have previously shown all understanding or learning are compression, under reasonable assumptions. Large language models (LLMs) understand data better than ever before. Can they help us to compress data? The LLMs may be seen to approximate the uncomputable Solomonoff induction. Therefore, under this new uncomputable paradigm, we present LMCompress. LMCompress shatters all previous lossless compression algorithms, doubling the lossless compression ratios of JPEG-XL for images, FLAC for audios, and H.264 for videos, and quadrupling the compression ratio of bz2 for texts. The better a large model understands the data, the better LMCompress compresses.
PVC: Progressive Visual Token Compression for Unified Image and Video Processing in Large Vision-Language Models
Large Vision-Language Models (VLMs) have been extended to understand both images and videos. Visual token compression is leveraged to reduce the considerable token length of visual inputs. To meet the needs of different tasks, existing high-performance models usually process images and videos separately with different token compression strategies, limiting the capabilities of combining images and videos. To this end, we extend each image into a "static" video and introduce a unified token compression strategy called Progressive Visual Token Compression (PVC), where the tokens of each frame are progressively encoded and adaptively compressed to supplement the information not extracted from previous frames. Video tokens are efficiently compressed with exploiting the inherent temporal redundancy. Images are repeated as static videos, and the spatial details can be gradually supplemented in multiple frames. PVC unifies the token compressing of images and videos. With a limited number of tokens per frame (64 tokens by default), spatial details and temporal changes can still be preserved. Experiments show that our model achieves state-of-the-art performance across various video understanding benchmarks, including long video tasks and fine-grained short video tasks. Meanwhile, our unified token compression strategy incurs no performance loss on image benchmarks, particularly in detail-sensitive tasks.
Deep Compression Autoencoder for Efficient High-Resolution Diffusion Models
We present Deep Compression Autoencoder (DC-AE), a new family of autoencoder models for accelerating high-resolution diffusion models. Existing autoencoder models have demonstrated impressive results at a moderate spatial compression ratio (e.g., 8x), but fail to maintain satisfactory reconstruction accuracy for high spatial compression ratios (e.g., 64x). We address this challenge by introducing two key techniques: (1) Residual Autoencoding, where we design our models to learn residuals based on the space-to-channel transformed features to alleviate the optimization difficulty of high spatial-compression autoencoders; (2) Decoupled High-Resolution Adaptation, an efficient decoupled three-phases training strategy for mitigating the generalization penalty of high spatial-compression autoencoders. With these designs, we improve the autoencoder's spatial compression ratio up to 128 while maintaining the reconstruction quality. Applying our DC-AE to latent diffusion models, we achieve significant speedup without accuracy drop. For example, on ImageNet 512x512, our DC-AE provides 19.1x inference speedup and 17.9x training speedup on H100 GPU for UViT-H while achieving a better FID, compared with the widely used SD-VAE-f8 autoencoder. Our code is available at https://github.com/mit-han-lab/efficientvit.
Efficient-VQGAN: Towards High-Resolution Image Generation with Efficient Vision Transformers
Vector-quantized image modeling has shown great potential in synthesizing high-quality images. However, generating high-resolution images remains a challenging task due to the quadratic computational overhead of the self-attention process. In this study, we seek to explore a more efficient two-stage framework for high-resolution image generation with improvements in the following three aspects. (1) Based on the observation that the first quantization stage has solid local property, we employ a local attention-based quantization model instead of the global attention mechanism used in previous methods, leading to better efficiency and reconstruction quality. (2) We emphasize the importance of multi-grained feature interaction during image generation and introduce an efficient attention mechanism that combines global attention (long-range semantic consistency within the whole image) and local attention (fined-grained details). This approach results in faster generation speed, higher generation fidelity, and improved resolution. (3) We propose a new generation pipeline incorporating autoencoding training and autoregressive generation strategy, demonstrating a better paradigm for image synthesis. Extensive experiments demonstrate the superiority of our approach in high-quality and high-resolution image reconstruction and generation.
Compressed Real Numbers for AI: a case-study using a RISC-V CPU
As recently demonstrated, Deep Neural Networks (DNN), usually trained using single precision IEEE 754 floating point numbers (binary32), can also work using lower precision. Therefore, 16-bit and 8-bit compressed format have attracted considerable attention. In this paper, we focused on two families of formats that have already achieved interesting results in compressing binary32 numbers in machine learning applications, without sensible degradation of the accuracy: bfloat and posit. Even if 16-bit and 8-bit bfloat/posit are routinely used for reducing the storage of the weights/biases of trained DNNs, the inference still often happens on the 32-bit FPU of the CPU (especially if GPUs are not available). In this paper we propose a way to decompress a tensor of bfloat/posits just before computations, i.e., after the compressed operands have been loaded within the vector registers of a vector capable CPU, in order to save bandwidth usage and increase cache efficiency. Finally, we show the architectural parameters and considerations under which this solution is advantageous with respect to the uncompressed one.
Compressing Lengthy Context With UltraGist
Compressing lengthy context is a critical but technically challenging problem. In this paper, we propose a new method called UltraGist, which is distinguished for its high-quality compression of lengthy context due to the innovative design of the compression and learning algorithm. UltraGist brings forth the following important benefits. Firstly, it notably contributes to the flexibility of compression, as it can be effectively learned to support a broad range of context lengths and compression ratios. Secondly, it helps to produce fine-grained compression for the lengthy context, where each small segment of the context is progressively processed on top of a tailored cross-attention mechanism. Thirdly, it makes the training process sample-efficient and thus maximizes the use of training data. Finally, it facilitates the efficient running of compression for dynamic context, as the compression result can be progressively generated and hence incrementally updated. UltraGist is evaluated on a wide variety of tasks associated with lengthy context, such as document QA and summarization, few-shot learning, multi-session conversation, et al. Whilst the existing methods fail to handle these challenging scenarios, our approach is able to preserve a near-lossless compression performance throughout all the evaluations. Our data, model, and code have been released at https://github.com/namespace-Pt/UltraGist.
VectorFit : Adaptive Singular & Bias Vector Fine-Tuning of Pre-trained Foundation Models
Popular PEFT methods achieve parameter efficiency by assuming that incremental weight updates are inherently low-rank, which often leads to a performance gap compared to full fine-tuning. While recent methods have attempted to address this limitation, they typically lack sufficient parameter and memory efficiency. We propose VectorFit, an effective and easily deployable approach that adaptively trains the singular vectors and biases of pre-trained weight matrices. We demonstrate that the utilization of structural and transformational characteristics of pre-trained weights enables high-rank updates comparable to those of full fine-tuning. As a result, VectorFit achieves superior performance with 9X less trainable parameters compared to state-of-the-art PEFT methods. Through extensive experiments over 17 datasets spanning diverse language and vision tasks such as natural language understanding and generation, question answering, image classification, and image generation, we exhibit that VectorFit consistently outperforms baselines, even in extremely low-budget scenarios.
CSKV: Training-Efficient Channel Shrinking for KV Cache in Long-Context Scenarios
Large Language Models (LLMs) have been widely adopted to process long-context tasks. However, the large memory overhead of the key-value (KV) cache poses significant challenges in long-context scenarios. Existing training-free KV cache compression methods typically focus on quantization and token pruning, which have compression limits, and excessive sparsity can lead to severe performance degradation. Other methods design new architectures with less KV overhead but require significant training overhead. To address the above two drawbacks, we further explore the redundancy in the channel dimension and apply an architecture-level design with minor training costs. Therefore, we introduce CSKV, a training-efficient Channel Shrinking technique for KV cache compression: (1) We first analyze the singular value distribution of the KV cache, revealing significant redundancy and compression potential along the channel dimension. Based on this observation, we propose using low-rank decomposition for key and value layers and storing the low-dimension features. (2) To preserve model performance, we introduce a bi-branch KV cache, including a window-based full-precision KV cache and a low-precision compressed KV cache. (3) To reduce the training costs, we minimize the layer-wise reconstruction loss for the compressed KV cache instead of retraining the entire LLMs. Extensive experiments show that CSKV can reduce the memory overhead of the KV cache by 80% while maintaining the model's long-context capability. Moreover, we show that our method can be seamlessly combined with quantization to further reduce the memory overhead, achieving a compression ratio of up to 95%.
S2LIC: Learned Image Compression with the SwinV2 Block, Adaptive Channel-wise and Global-inter Attention Context
Recently, deep learning technology has been successfully applied in the field of image compression, leading to superior rate-distortion performance. It is crucial to design an effective and efficient entropy model to estimate the probability distribution of the latent representation. However, the majority of entropy models primarily focus on one-dimensional correlation processing between channel and spatial information. In this paper, we propose an Adaptive Channel-wise and Global-inter attention Context (ACGC) entropy model, which can efficiently achieve dual feature aggregation in both inter-slice and intraslice contexts. Specifically, we divide the latent representation into different slices and then apply the ACGC model in a parallel checkerboard context to achieve faster decoding speed and higher rate-distortion performance. In order to capture redundant global features across different slices, we utilize deformable attention in adaptive global-inter attention to dynamically refine the attention weights based on the actual spatial relationships and context. Furthermore, in the main transformation structure, we propose a high-performance S2LIC model. We introduce the residual SwinV2 Transformer model to capture global feature information and utilize a dense block network as the feature enhancement module to improve the nonlinear representation of the image within the transformation structure. Experimental results demonstrate that our method achieves faster encoding and decoding speeds and outperforms VTM-17.1 and some recent learned image compression methods in both PSNR and MS-SSIM metrics.
Exploration into Translation-Equivariant Image Quantization
This is an exploratory study that discovers the current image quantization (vector quantization) do not satisfy translation equivariance in the quantized space due to aliasing. Instead of focusing on anti-aliasing, we propose a simple yet effective way to achieve translation-equivariant image quantization by enforcing orthogonality among the codebook embeddings. To explore the advantages of translation-equivariant image quantization, we conduct three proof-of-concept experiments with a carefully controlled dataset: (1) text-to-image generation, where the quantized image indices are the target to predict, (2) image-to-text generation, where the quantized image indices are given as a condition, (3) using a smaller training set to analyze sample efficiency. From the strictly controlled experiments, we empirically verify that the translation-equivariant image quantizer improves not only sample efficiency but also the accuracy over VQGAN up to +11.9% in text-to-image generation and +3.9% in image-to-text generation.
Improving Statistical Fidelity for Neural Image Compression with Implicit Local Likelihood Models
Lossy image compression aims to represent images in as few bits as possible while maintaining fidelity to the original. Theoretical results indicate that optimizing distortion metrics such as PSNR or MS-SSIM necessarily leads to a discrepancy in the statistics of original images from those of reconstructions, in particular at low bitrates, often manifested by the blurring of the compressed images. Previous work has leveraged adversarial discriminators to improve statistical fidelity. Yet these binary discriminators adopted from generative modeling tasks may not be ideal for image compression. In this paper, we introduce a non-binary discriminator that is conditioned on quantized local image representations obtained via VQ-VAE autoencoders. Our evaluations on the CLIC2020, DIV2K and Kodak datasets show that our discriminator is more effective for jointly optimizing distortion (e.g., PSNR) and statistical fidelity (e.g., FID) than the state-of-the-art HiFiC model. On the CLIC2020 test set, we obtain the same FID as HiFiC with 30-40% fewer bits.
SVGCraft: Beyond Single Object Text-to-SVG Synthesis with Comprehensive Canvas Layout
Generating VectorArt from text prompts is a challenging vision task, requiring diverse yet realistic depictions of the seen as well as unseen entities. However, existing research has been mostly limited to the generation of single objects, rather than comprehensive scenes comprising multiple elements. In response, this work introduces SVGCraft, a novel end-to-end framework for the creation of vector graphics depicting entire scenes from textual descriptions. Utilizing a pre-trained LLM for layout generation from text prompts, this framework introduces a technique for producing masked latents in specified bounding boxes for accurate object placement. It introduces a fusion mechanism for integrating attention maps and employs a diffusion U-Net for coherent composition, speeding up the drawing process. The resulting SVG is optimized using a pre-trained encoder and LPIPS loss with opacity modulation to maximize similarity. Additionally, this work explores the potential of primitive shapes in facilitating canvas completion in constrained environments. Through both qualitative and quantitative assessments, SVGCraft is demonstrated to surpass prior works in abstraction, recognizability, and detail, as evidenced by its performance metrics (CLIP-T: 0.4563, Cosine Similarity: 0.6342, Confusion: 0.66, Aesthetic: 6.7832). The code will be available at https://github.com/ayanban011/SVGCraft.
Late Chunking: Contextual Chunk Embeddings Using Long-Context Embedding Models
Many use cases require retrieving smaller portions of text, and dense vector-based retrieval systems often perform better with shorter text segments, as the semantics are less likely to be "over-compressed" in the embeddings. Consequently, practitioners often split text documents into smaller chunks and encode them separately. However, chunk embeddings created in this way can lose contextual information from surrounding chunks, resulting in suboptimal representations. In this paper, we introduce a novel method called "late chunking," which leverages long context embedding models to first embed all tokens of the long text, with chunking applied after the transformer model and just before mean pooling. The resulting chunk embeddings capture the full contextual information, leading to superior results across various retrieval tasks without the need for additional training. Moreover, our method is generic enough to be applied to any long-context embedding model.
ZipNN: Lossless Compression for AI Models
With the growth of model sizes and the scale of their deployment, their sheer size burdens the infrastructure requiring more network and more storage to accommodate these. While there is a vast model compression literature deleting parts of the model weights for faster inference, we investigate a more traditional type of compression - one that represents the model in a compact form and is coupled with a decompression algorithm that returns it to its original form and size - namely lossless compression. We present ZipNN a lossless compression tailored to neural networks. Somewhat surprisingly, we show that specific lossless compression can gain significant network and storage reduction on popular models, often saving 33% and at times reducing over 50% of the model size. We investigate the source of model compressibility and introduce specialized compression variants tailored for models that further increase the effectiveness of compression. On popular models (e.g. Llama 3) ZipNN shows space savings that are over 17% better than vanilla compression while also improving compression and decompression speeds by 62%. We estimate that these methods could save over an ExaByte per month of network traffic downloaded from a large model hub like Hugging Face.
Scene Matters: Model-based Deep Video Compression
Video compression has always been a popular research area, where many traditional and deep video compression methods have been proposed. These methods typically rely on signal prediction theory to enhance compression performance by designing high efficient intra and inter prediction strategies and compressing video frames one by one. In this paper, we propose a novel model-based video compression (MVC) framework that regards scenes as the fundamental units for video sequences. Our proposed MVC directly models the intensity variation of the entire video sequence in one scene, seeking non-redundant representations instead of reducing redundancy through spatio-temporal predictions. To achieve this, we employ implicit neural representation as our basic modeling architecture. To improve the efficiency of video modeling, we first propose context-related spatial positional embedding and frequency domain supervision in spatial context enhancement. For temporal correlation capturing, we design the scene flow constrain mechanism and temporal contrastive loss. Extensive experimental results demonstrate that our method achieves up to a 20\% bitrate reduction compared to the latest video coding standard H.266 and is more efficient in decoding than existing video coding strategies.
BitStack: Fine-Grained Size Control for Compressed Large Language Models in Variable Memory Environments
Large language models (LLMs) have revolutionized numerous applications, yet their deployment remains challenged by memory constraints on local devices. While scaling laws have enhanced LLM capabilities, the primary bottleneck has shifted from capability to availability, emphasizing the need for efficient memory management. Traditional compression methods, such as quantization, often require predefined compression ratios and separate compression processes for each setting, complicating deployment in variable memory environments. In this paper, we introduce BitStack, a novel, training-free weight compression approach that enables megabyte-level trade-offs between memory usage and model performance. By leveraging weight decomposition, BitStack can dynamically adjust the model size with minimal transmission between running memory and storage devices. Our approach iteratively decomposes weight matrices while considering the significance of each parameter, resulting in an approximately 1-bit per parameter residual block in each decomposition iteration. These blocks are sorted and stacked in storage as basic transmission units, with different quantities loaded based on current memory availability. Extensive experiments across a wide range of tasks demonstrate that, despite offering fine-grained size control, BitStack consistently matches or surpasses strong quantization baselines, particularly at extreme compression ratios. To the best of our knowledge, this is the first decomposition-based method that effectively bridges the gap to practical compression techniques like quantization. Code is available at https://github.com/xinghaow99/BitStack.
Approximating Human-Like Few-shot Learning with GPT-based Compression
In this work, we conceptualize the learning process as information compression. We seek to equip generative pre-trained models with human-like learning capabilities that enable data compression during inference. We present a novel approach that utilizes the Generative Pre-trained Transformer (GPT) to approximate Kolmogorov complexity, with the aim of estimating the optimal Information Distance for few-shot learning. We first propose using GPT as a prior for lossless text compression, achieving a noteworthy compression ratio. Experiment with LLAMA2-7B backbone achieves a compression ratio of 15.5 on enwik9. We justify the pre-training objective of GPT models by demonstrating its equivalence to the compression length, and, consequently, its ability to approximate the information distance for texts. Leveraging the approximated information distance, our method allows the direct application of GPT models in quantitative text similarity measurements. Experiment results show that our method overall achieves superior performance compared to embedding and prompt baselines on challenging NLP tasks, including semantic similarity, zero and one-shot text classification, and zero-shot text ranking.
Maestro: Uncovering Low-Rank Structures via Trainable Decomposition
Deep Neural Networks (DNNs) have been a large driver and enabler for AI breakthroughs in recent years. These models have been getting larger in their attempt to become more accurate and tackle new upcoming use-cases, including AR/VR and intelligent assistants. However, the training process of such large models is a costly and time-consuming process, which typically yields a single model to fit all targets. To mitigate this, various techniques have been proposed in the literature, including pruning, sparsification or quantization of the model weights and updates. While able to achieve high compression rates, they often incur computational overheads or accuracy penalties. Alternatively, factorization methods have been leveraged to incorporate low-rank compression in the training process. Similarly, such techniques (e.g.,~SVD) frequently rely on the computationally expensive decomposition of layers and are potentially sub-optimal for non-linear models, such as DNNs. In this work, we take a further step in designing efficient low-rank models and propose Maestro, a framework for trainable low-rank layers. Instead of regularly applying a priori decompositions such as SVD, the low-rank structure is built into the training process through a generalized variant of Ordered Dropout. This method imposes an importance ordering via sampling on the decomposed DNN structure. Our theoretical analysis demonstrates that our method recovers the SVD decomposition of linear mapping on uniformly distributed data and PCA for linear autoencoders. We further apply our technique on DNNs and empirically illustrate that Maestro enables the extraction of lower footprint models that preserve model performance while allowing for graceful accuracy-latency tradeoff for the deployment to devices of different capabilities.
Efficient Online Inference of Vision Transformers by Training-Free Tokenization
The cost of deploying vision transformers increasingly represents a barrier to wider industrial adoption. Existing compression requires additional end-to-end fine-tuning or incurs a significant drawback to runtime, thus making them ill-suited for online inference. We introduce the Visual Word Tokenizer (VWT), a training-free method for reducing energy costs while retaining performance and runtime. The VWT groups patches (visual subwords) that are frequently used into visual words while infrequent ones remain intact. To do so, intra-image or inter-image statistics are leveraged to identify similar visual concepts for compression. Experimentally, we demonstrate a reduction in wattage of up to 19% with only a 20% increase in runtime at most. Comparative approaches of 8-bit quantization and token merging achieve a lower or similar energy efficiency but exact a higher toll on runtime (up to 2times or more). Our results indicate that VWTs are well-suited for efficient online inference with a marginal compromise on performance.
A Survey on Transformer Compression
Large models based on the Transformer architecture play increasingly vital roles in artificial intelligence, particularly within the realms of natural language processing (NLP) and computer vision (CV). Model compression methods reduce their memory and computational cost, which is a necessary step to implement the transformer models on practical devices. Given the unique architecture of transformer, featuring alternative attention and Feedforward Neural Network (FFN) modules, specific compression techniques are required. The efficiency of these compression methods is also paramount, as it is usually impractical to retrain large models on the entire training dataset.This survey provides a comprehensive review of recent compression methods, with a specific focus on their application to transformer models. The compression methods are primarily categorized into pruning, quantization, knowledge distillation, and efficient architecture design. In each category, we discuss compression methods for both CV and NLP tasks, highlighting common underlying principles. At last, we delve into the relation between various compression methods, and discuss the further directions in this domain.
Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fields
3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussian-based representation and introduces an approximated volumetric rendering, achieving very fast rendering speed and promising image quality. Furthermore, subsequent studies have successfully extended 3DGS to dynamic 3D scenes, demonstrating its wide range of applications. However, a significant drawback arises as 3DGS and its following methods entail a substantial number of Gaussians to maintain the high fidelity of the rendered images, which requires a large amount of memory and storage. To address this critical issue, we place a specific emphasis on two key objectives: reducing the number of Gaussian points without sacrificing performance and compressing the Gaussian attributes, such as view-dependent color and covariance. To this end, we propose a learnable mask strategy that significantly reduces the number of Gaussians while preserving high performance. In addition, we propose a compact but effective representation of view-dependent color by employing a grid-based neural field rather than relying on spherical harmonics. Finally, we learn codebooks to compactly represent the geometric and temporal attributes by residual vector quantization. With model compression techniques such as quantization and entropy coding, we consistently show over 25x reduced storage and enhanced rendering speed compared to 3DGS for static scenes, while maintaining the quality of the scene representation. For dynamic scenes, our approach achieves more than 12x storage efficiency and retains a high-quality reconstruction compared to the existing state-of-the-art methods. Our work provides a comprehensive framework for 3D scene representation, achieving high performance, fast training, compactness, and real-time rendering. Our project page is available at https://maincold2.github.io/c3dgs/.
Video Compression for Spatiotemporal Earth System Data
Large-scale Earth system datasets, from high-resolution remote sensing imagery to spatiotemporal climate model outputs, exhibit characteristics analogous to those of standard videos. Their inherent spatial, temporal, and spectral redundancies can thus be readily exploited by established video compression techniques. Here, we present xarrayvideo, a Python library for compressing multichannel spatiotemporal datasets by encoding them as videos. Our approach achieves compression ratios of up to 250x while maintaining high fidelity by leveraging standard, well-optimized video codecs through ffmpeg. We demonstrate the library's effectiveness on four real-world multichannel spatiotemporal datasets: DynamicEarthNet (very high resolution Planet images), DeepExtremeCubes (high resolution Sentinel-2 images), ERA5 (weather reanalysis data), and the SimpleS2 dataset (high resolution multichannel Sentinel-2 images), achieving Peak Signal-to-Noise Ratios (PSNRs) of 55.86, 40.60, 46.58, and 43.23 dB at 0.1 bits per pixel per band (bpppb) and 65.91, 54.28, 62.90, and 55.04 dB at 1 bpppb. We are redistributing two of these datasets, DeepExtremeCubes (2.3 Tb) and DynamicEarthNet (525 Gb), in the machine-learning-ready and cloud-ready TACO format through HuggingFace at significantly reduced sizes (270 Gb and 8.5 Gb, respectively) without compromising quality (PSNR 55.77-56.65 and 60.15). No performance loss is observed when the compressed versions of these datasets are used in their respective deep learning-based downstream tasks (next step reflectance prediction and landcover segmentation). In conclusion, xarrayvideo presents an efficient solution for handling the rapidly growing size of Earth observation datasets, making advanced compression techniques accessible and practical to the Earth science community. The library is available for use at https://github.com/IPL-UV/xarrayvideo
CompAct: Compressed Activations for Memory-Efficient LLM Training
We introduce CompAct, a technique that reduces peak memory utilization on GPU by 25-30% for pretraining and 50% for fine-tuning of LLMs. Peak device memory is a major limiting factor in training LLMs, with various recent works aiming to reduce model memory. However most works don't target the largest component of allocated memory during training: the model's compute graph, which is stored for the backward pass. By storing low-rank, compressed activations to be used in the backward pass we greatly reduce the required memory, unlike previous methods which only reduce optimizer overheads or the number of trained parameters. Our compression uses random projection matrices, thus avoiding additional memory overheads. Comparisons with previous techniques for either pretraining or fine-tuning show that CompAct substantially improves existing compute-performance tradeoffs. We expect CompAct's savings to scale even higher for larger models.
COMCAT: Towards Efficient Compression and Customization of Attention-Based Vision Models
Attention-based vision models, such as Vision Transformer (ViT) and its variants, have shown promising performance in various computer vision tasks. However, these emerging architectures suffer from large model sizes and high computational costs, calling for efficient model compression solutions. To date, pruning ViTs has been well studied, while other compression strategies that have been widely applied in CNN compression, e.g., model factorization, is little explored in the context of ViT compression. This paper explores an efficient method for compressing vision transformers to enrich the toolset for obtaining compact attention-based vision models. Based on the new insight on the multi-head attention layer, we develop a highly efficient ViT compression solution, which outperforms the state-of-the-art pruning methods. For compressing DeiT-small and DeiT-base models on ImageNet, our proposed approach can achieve 0.45% and 0.76% higher top-1 accuracy even with fewer parameters. Our finding can also be applied to improve the customization efficiency of text-to-image diffusion models, with much faster training (up to 2.6times speedup) and lower extra storage cost (up to 1927.5times reduction) than the existing works.
Binary Embedding-based Retrieval at Tencent
Large-scale embedding-based retrieval (EBR) is the cornerstone of search-related industrial applications. Given a user query, the system of EBR aims to identify relevant information from a large corpus of documents that may be tens or hundreds of billions in size. The storage and computation turn out to be expensive and inefficient with massive documents and high concurrent queries, making it difficult to further scale up. To tackle the challenge, we propose a binary embedding-based retrieval (BEBR) engine equipped with a recurrent binarization algorithm that enables customized bits per dimension. Specifically, we compress the full-precision query and document embeddings, formulated as float vectors in general, into a composition of multiple binary vectors using a lightweight transformation model with residual multilayer perception (MLP) blocks. We can therefore tailor the number of bits for different applications to trade off accuracy loss and cost savings. Importantly, we enable task-agnostic efficient training of the binarization model using a new embedding-to-embedding strategy. We also exploit the compatible training of binary embeddings so that the BEBR engine can support indexing among multiple embedding versions within a unified system. To further realize efficient search, we propose Symmetric Distance Calculation (SDC) to achieve lower response time than Hamming codes. We successfully employed the introduced BEBR to Tencent products, including Sogou, Tencent Video, QQ World, etc. The binarization algorithm can be seamlessly generalized to various tasks with multiple modalities. Extensive experiments on offline benchmarks and online A/B tests demonstrate the efficiency and effectiveness of our method, significantly saving 30%~50% index costs with almost no loss of accuracy at the system level.
Preventing Local Pitfalls in Vector Quantization via Optimal Transport
Vector-quantized networks (VQNs) have exhibited remarkable performance across various tasks, yet they are prone to training instability, which complicates the training process due to the necessity for techniques such as subtle initialization and model distillation. In this study, we identify the local minima issue as the primary cause of this instability. To address this, we integrate an optimal transport method in place of the nearest neighbor search to achieve a more globally informed assignment. We introduce OptVQ, a novel vector quantization method that employs the Sinkhorn algorithm to optimize the optimal transport problem, thereby enhancing the stability and efficiency of the training process. To mitigate the influence of diverse data distributions on the Sinkhorn algorithm, we implement a straightforward yet effective normalization strategy. Our comprehensive experiments on image reconstruction tasks demonstrate that OptVQ achieves 100% codebook utilization and surpasses current state-of-the-art VQNs in reconstruction quality.
ESPN: Memory-Efficient Multi-Vector Information Retrieval
Recent advances in large language models have demonstrated remarkable effectiveness in information retrieval (IR) tasks. While many neural IR systems encode queries and documents into single-vector representations, multi-vector models elevate the retrieval quality by producing multi-vector representations and facilitating similarity searches at the granularity of individual tokens. However, these models significantly amplify memory and storage requirements for retrieval indices by an order of magnitude. This escalation in index size renders the scalability of multi-vector IR models progressively challenging due to their substantial memory demands. We introduce Embedding from Storage Pipelined Network (ESPN) where we offload the entire re-ranking embedding tables to SSDs and reduce the memory requirements by 5-16x. We design a software prefetcher with hit rates exceeding 90%, improving SSD based retrieval up to 6.4x, and demonstrate that we can maintain near memory levels of query latency even for large query batch sizes.
InfiniPot-V: Memory-Constrained KV Cache Compression for Streaming Video Understanding
Modern multimodal large language models (MLLMs) can reason over hour-long video, yet their key-value (KV) cache grows linearly with time--quickly exceeding the fixed memory of phones, AR glasses, and edge robots. Prior compression schemes either assume the whole video and user query are available offline or must first build the full cache, so memory still scales with stream length. InfiniPot-V is the first training-free, query-agnostic framework that enforces a hard, length-independent memory cap for streaming video understanding. During video encoding it monitors the cache and, once a user-set threshold is reached, runs a lightweight compression pass that (i) removes temporally redundant tokens via Temporal-axis Redundancy (TaR) metric and (ii) keeps semantically significant tokens via Value-Norm (VaN) ranking. Across four open-source MLLMs and four long-video and two streaming-video benchmarks, InfiniPot-V cuts peak GPU memory by up to 94%, sustains real-time generation, and matches or surpasses full-cache accuracy--even in multi-turn dialogues. By dissolving the KV cache bottleneck without retraining or query knowledge, InfiniPot-V closes the gap for on-device streaming video assistants.
NIRVANA: Neural Implicit Representations of Videos with Adaptive Networks and Autoregressive Patch-wise Modeling
Implicit Neural Representations (INR) have recently shown to be powerful tool for high-quality video compression. However, existing works are limiting as they do not explicitly exploit the temporal redundancy in videos, leading to a long encoding time. Additionally, these methods have fixed architectures which do not scale to longer videos or higher resolutions. To address these issues, we propose NIRVANA, which treats videos as groups of frames and fits separate networks to each group performing patch-wise prediction. This design shares computation within each group, in the spatial and temporal dimensions, resulting in reduced encoding time of the video. The video representation is modeled autoregressively, with networks fit on a current group initialized using weights from the previous group's model. To further enhance efficiency, we perform quantization of the network parameters during training, requiring no post-hoc pruning or quantization. When compared with previous works on the benchmark UVG dataset, NIRVANA improves encoding quality from 37.36 to 37.70 (in terms of PSNR) and the encoding speed by 12X, while maintaining the same compression rate. In contrast to prior video INR works which struggle with larger resolution and longer videos, we show that our algorithm is highly flexible and scales naturally due to its patch-wise and autoregressive designs. Moreover, our method achieves variable bitrate compression by adapting to videos with varying inter-frame motion. NIRVANA achieves 6X decoding speed and scales well with more GPUs, making it practical for various deployment scenarios.
Bi-Directional Deep Contextual Video Compression
Deep video compression has made remarkable process in recent years, with the majority of advancements concentrated on P-frame coding. Although efforts to enhance B-frame coding are ongoing, their compression performance is still far behind that of traditional bi-directional video codecs. In this paper, we introduce a bi-directional deep contextual video compression scheme tailored for B-frames, termed DCVC-B, to improve the compression performance of deep B-frame coding. Our scheme mainly has three key innovations. First, we develop a bi-directional motion difference context propagation method for effective motion difference coding, which significantly reduces the bit cost of bi-directional motions. Second, we propose a bi-directional contextual compression model and a corresponding bi-directional temporal entropy model, to make better use of the multi-scale temporal contexts. Third, we propose a hierarchical quality structure-based training strategy, leading to an effective bit allocation across large groups of pictures (GOP). Experimental results show that our DCVC-B achieves an average reduction of 26.6% in BD-Rate compared to the reference software for H.265/HEVC under random access conditions. Remarkably, it surpasses the performance of the H.266/VVC reference software on certain test datasets under the same configuration.
CODEPROMPTZIP: Code-specific Prompt Compression for Retrieval-Augmented Generation in Coding Tasks with LMs
Retrieval-Augmented Generation (RAG) enhances coding tasks by incorporating retrieved code examples into prompts. However, lengthy prompts, often exceeding tens of thousands of tokens, introduce challenges related to limited context windows of language models (LMs) and high computational costs. Existing prompt compression techniques focus on natural language, lacking tailored solutions for code. To address the gap, we propose CodePromptZip, a framework that compresses code examples before integrating into RAG workflows. Our framework employs a type-aware, priority-driven strategy to construct training samples for training code compression model. By using program analysis, we identify token types (e.g., Identifier) and perform ablation analysis to rank their removal priorities based on their impact on task performance. We then train a small LM as the compressor on these samples, enabling flexible compression conditioned on specified ratios while minimizing performance degradation. Specially, the compressor is augmented with a copy mechanism, allowing tokens to be directly copied from the original code snippets. Evaluation results show that CodePromptZip surpasses SOTA entropy-based and distillation-based baselines, improving by 23.4%, 28.7%, and 8.7% over the best baseline for Assertion Generation, Bugs2Fix, and Code Suggestion, respectively.
MoVQ: Modulating Quantized Vectors for High-Fidelity Image Generation
Although two-stage Vector Quantized (VQ) generative models allow for synthesizing high-fidelity and high-resolution images, their quantization operator encodes similar patches within an image into the same index, resulting in a repeated artifact for similar adjacent regions using existing decoder architectures. To address this issue, we propose to incorporate the spatially conditional normalization to modulate the quantized vectors so as to insert spatially variant information to the embedded index maps, encouraging the decoder to generate more photorealistic images. Moreover, we use multichannel quantization to increase the recombination capability of the discrete codes without increasing the cost of model and codebook. Additionally, to generate discrete tokens at the second stage, we adopt a Masked Generative Image Transformer (MaskGIT) to learn an underlying prior distribution in the compressed latent space, which is much faster than the conventional autoregressive model. Experiments on two benchmark datasets demonstrate that our proposed modulated VQGAN is able to greatly improve the reconstructed image quality as well as provide high-fidelity image generation.
byteSteady: Fast Classification Using Byte-Level n-Gram Embeddings
This article introduces byteSteady -- a fast model for classification using byte-level n-gram embeddings. byteSteady assumes that each input comes as a sequence of bytes. A representation vector is produced using the averaged embedding vectors of byte-level n-grams, with a pre-defined set of n. The hashing trick is used to reduce the number of embedding vectors. This input representation vector is then fed into a linear classifier. A straightforward application of byteSteady is text classification. We also apply byteSteady to one type of non-language data -- DNA sequences for gene classification. For both problems we achieved competitive classification results against strong baselines, suggesting that byteSteady can be applied to both language and non-language data. Furthermore, we find that simple compression using Huffman coding does not significantly impact the results, which offers an accuracy-speed trade-off previously unexplored in machine learning.
Multi-rate adaptive transform coding for video compression
Contemporary lossy image and video coding standards rely on transform coding, the process through which pixels are mapped to an alternative representation to facilitate efficient data compression. Despite impressive performance of end-to-end optimized compression with deep neural networks, the high computational and space demands of these models has prevented them from superseding the relatively simple transform coding found in conventional video codecs. In this study, we propose learned transforms and entropy coding that may either serve as (non)linear drop-in replacements, or enhancements for linear transforms in existing codecs. These transforms can be multi-rate, allowing a single model to operate along the entire rate-distortion curve. To demonstrate the utility of our framework, we augmented the DCT with learned quantization matrices and adaptive entropy coding to compress intra-frame AV1 block prediction residuals. We report substantial BD-rate and perceptual quality improvements over more complex nonlinear transforms at a fraction of the computational cost.
Fast Feedforward 3D Gaussian Splatting Compression
With 3D Gaussian Splatting (3DGS) advancing real-time and high-fidelity rendering for novel view synthesis, storage requirements pose challenges for their widespread adoption. Although various compression techniques have been proposed, previous art suffers from a common limitation: for any existing 3DGS, per-scene optimization is needed to achieve compression, making the compression sluggish and slow. To address this issue, we introduce Fast Compression of 3D Gaussian Splatting (FCGS), an optimization-free model that can compress 3DGS representations rapidly in a single feed-forward pass, which significantly reduces compression time from minutes to seconds. To enhance compression efficiency, we propose a multi-path entropy module that assigns Gaussian attributes to different entropy constraint paths for balance between size and fidelity. We also carefully design both inter- and intra-Gaussian context models to remove redundancies among the unstructured Gaussian blobs. Overall, FCGS achieves a compression ratio of over 20X while maintaining fidelity, surpassing most per-scene SOTA optimization-based methods. Our code is available at: https://github.com/YihangChen-ee/FCGS.
GQSA: Group Quantization and Sparsity for Accelerating Large Language Model Inference
Model compression has emerged as a mainstream solution to reduce memory usage and computational overhead. This paper presents Group Quantization and Sparse Acceleration (GQSA), a novel compression technique tailored for LLMs. Traditional methods typically focus exclusively on either quantization or sparsification, but relying on a single strategy often results in significant performance loss at high compression rates. In contrast, GQSA integrates quantization and sparsification in a tightly coupled manner, leveraging GPU-friendly structured group sparsity and quantization for efficient acceleration. Building upon system-algorithm co-design principles, we propose a two-stage sparse optimization strategy that ensures the performance superiority of the compressed model. On the engine side, we introduce a "task-centric" parallel strategy, which, to the best of our knowledge, is the first application in the domain of sparse computing. Compared to the traditional 2:4 sparse method, the GQSA offers a more flexible and adjustable sparsity rate, as well as a higher weight compression rate, and is efficiently compatible with weight-only quantization methods. Experimental results demonstrate that, under the GQSA W4S50% compression setting, the model's accuracy surpasses that of both 2:4 pruning and W2 quantization. Furthermore, at the inference level, GQSA outperforms W2 by 1.26times and 2:4 pruning by 2.35times in terms of speed.
SVGDreamer++: Advancing Editability and Diversity in Text-Guided SVG Generation
Recently, text-guided scalable vector graphics (SVG) synthesis has demonstrated significant potential in domains such as iconography and sketching. However, SVGs generated from existing Text-to-SVG methods often lack editability and exhibit deficiencies in visual quality and diversity. In this paper, we propose a novel text-guided vector graphics synthesis method to address these limitations. To enhance the editability of output SVGs, we introduce a Hierarchical Image VEctorization (HIVE) framework that operates at the semantic object level and supervises the optimization of components within the vector object. This approach facilitates the decoupling of vector graphics into distinct objects and component levels. Our proposed HIVE algorithm, informed by image segmentation priors, not only ensures a more precise representation of vector graphics but also enables fine-grained editing capabilities within vector objects. To improve the diversity of output SVGs, we present a Vectorized Particle-based Score Distillation (VPSD) approach. VPSD addresses over-saturation issues in existing methods and enhances sample diversity. A pre-trained reward model is incorporated to re-weight vector particles, improving aesthetic appeal and enabling faster convergence. Additionally, we design a novel adaptive vector primitives control strategy, which allows for the dynamic adjustment of the number of primitives, thereby enhancing the presentation of graphic details. Extensive experiments validate the effectiveness of the proposed method, demonstrating its superiority over baseline methods in terms of editability, visual quality, and diversity. We also show that our new method supports up to six distinct vector styles, capable of generating high-quality vector assets suitable for stylized vector design and poster design. Code and demo will be released at: http://ximinng.github.io/SVGDreamerV2Project/
LongVQ: Long Sequence Modeling with Vector Quantization on Structured Memory
Transformer models have been successful in various sequence processing tasks, but the self-attention mechanism's computational cost limits its practicality for long sequences. Although there are existing attention variants that improve computational efficiency, they have a limited ability to abstract global information effectively based on their hand-crafted mixing strategies. On the other hand, state-space models (SSMs) are tailored for long sequences but cannot capture complicated local information. Therefore, the combination of them as a unified token mixer is a trend in recent long-sequence models. However, the linearized attention degrades performance significantly even when equipped with SSMs. To address the issue, we propose a new method called LongVQ. LongVQ uses the vector quantization (VQ) technique to compress the global abstraction as a length-fixed codebook, enabling the linear-time computation of the attention matrix. This technique effectively maintains dynamic global and local patterns, which helps to complement the lack of long-range dependency issues. Our experiments on the Long Range Arena benchmark, autoregressive language modeling, and image and speech classification demonstrate the effectiveness of LongVQ. Our model achieves significant improvements over other sequence models, including variants of Transformers, Convolutions, and recent State Space Models.
VTrans: Accelerating Transformer Compression with Variational Information Bottleneck based Pruning
In recent years, there has been a growing emphasis on compressing large pre-trained transformer models for resource-constrained devices. However, traditional pruning methods often leave the embedding layer untouched, leading to model over-parameterization. Additionally, they require extensive compression time with large datasets to maintain performance in pruned models. To address these challenges, we propose VTrans, an iterative pruning framework guided by the Variational Information Bottleneck (VIB) principle. Our method compresses all structural components, including embeddings, attention heads, and layers using VIB-trained masks. This approach retains only essential weights in each layer, ensuring compliance with specified model size or computational constraints. Notably, our method achieves upto 70% more compression than prior state-of-the-art approaches, both task-agnostic and task-specific. We further propose faster variants of our method: Fast-VTrans utilizing only 3% of the data and Faster-VTrans, a time efficient alternative that involves exclusive finetuning of VIB masks, accelerating compression by upto 25 times with minimal performance loss compared to previous methods. Extensive experiments on BERT, ROBERTa, and GPT-2 models substantiate the efficacy of our method. Moreover, our method demonstrates scalability in compressing large models such as LLaMA-2-7B, achieving superior performance compared to previous pruning methods. Additionally, we use attention-based probing to qualitatively assess model redundancy and interpret the efficiency of our approach. Notably, our method considers heads with high attention to special and current tokens in un-pruned model as foremost candidates for pruning while retained heads are observed to attend more to task-critical keywords.
HDC-MiniROCKET: Explicit Time Encoding in Time Series Classification with Hyperdimensional Computing
Classification of time series data is an important task for many application domains. One of the best existing methods for this task, in terms of accuracy and computation time, is MiniROCKET. In this work, we extend this approach to provide better global temporal encodings using hyperdimensional computing (HDC) mechanisms. HDC (also known as Vector Symbolic Architectures, VSA) is a general method to explicitly represent and process information in high-dimensional vectors. It has previously been used successfully in combination with deep neural networks and other signal processing algorithms. We argue that the internal high-dimensional representation of MiniROCKET is well suited to be complemented by the algebra of HDC. This leads to a more general formulation, HDC-MiniROCKET, where the original algorithm is only a special case. We will discuss and demonstrate that HDC-MiniROCKET can systematically overcome catastrophic failures of MiniROCKET on simple synthetic datasets. These results are confirmed by experiments on the 128 datasets from the UCR time series classification benchmark. The extension with HDC can achieve considerably better results on datasets with high temporal dependence without increasing the computational effort for inference.
MARVEL: Raster Manga Vectorization via Primitive-wise Deep Reinforcement Learning
Manga is a fashionable Japanese-style comic form that is composed of black-and-white strokes and is generally displayed as raster images on digital devices. Typical mangas have simple textures, wide lines, and few color gradients, which are vectorizable natures to enjoy the merits of vector graphics, e.g., adaptive resolutions and small file sizes. In this paper, we propose MARVEL (MAnga's Raster to VEctor Learning), a primitive-wise approach for vectorizing raster mangas by Deep Reinforcement Learning (DRL). Unlike previous learning-based methods which predict vector parameters for an entire image, MARVEL introduces a new perspective that regards an entire manga as a collection of basic primitives\textemdash stroke lines, and designs a DRL model to decompose the target image into a primitive sequence for achieving accurate vectorization. To improve vectorization accuracies and decrease file sizes, we further propose a stroke accuracy reward to predict accurate stroke lines, and a pruning mechanism to avoid generating erroneous and repeated strokes. Extensive subjective and objective experiments show that our MARVEL can generate impressive results and reaches the state-of-the-art level. Our code is open-source at: https://github.com/SwordHolderSH/Mang2Vec.
70% Size, 100% Accuracy: Lossless LLM Compression for Efficient GPU Inference via Dynamic-Length Float
Large Language Models (LLMs) have grown rapidly in size, creating significant challenges for efficient deployment on resource-constrained hardware. In this paper, we introduce Dynamic-Length Float (DFloat11), a lossless compression framework that reduces LLM size by 30% while preserving outputs that are bit-for-bit identical to the original model. DFloat11 is motivated by the low entropy in the BFloat16 weight representation of LLMs, which reveals significant inefficiency in existing storage format. By applying entropy coding, DFloat11 assigns dynamic-length encodings to weights based on frequency, achieving near information-optimal compression without any loss of precision. To facilitate efficient inference with dynamic-length encodings, we develop a custom GPU kernel for fast online decompression. Our design incorporates the following: (i) decomposition of memory-intensive lookup tables (LUTs) into compact LUTs that fit in GPU SRAM, (ii) a two-phase kernel for coordinating thread read/write positions using lightweight auxiliary variables, and (iii) transformer-block-level decompression to minimize latency. Experiments on recent models, including Llama-3.1, Qwen-2.5, and Gemma-3, validates our hypothesis that DFloat11 achieves around 30% model size reduction while preserving bit-for-bit exact outputs. Compared to a potential alternative of offloading parts of an uncompressed model to the CPU to meet memory constraints, DFloat11 achieves 1.9-38.8x higher throughput in token generation. With a fixed GPU memory budget, DFloat11 enables 5.3-13.17x longer context lengths than uncompressed models. Notably, our method enables lossless inference of Llama-3.1-405B, an 810GB model, on a single node equipped with 8x80GB GPUs. Our code and models are available at https://github.com/LeanModels/DFloat11.
CURing Large Models: Compression via CUR Decomposition
Large deep learning models have achieved remarkable success but are resource-intensive, posing challenges such as memory usage. We introduce CURing, a novel model compression method based on CUR matrix decomposition, which approximates weight matrices as the product of selected columns (C) and rows (R), and a small linking matrix (U). We apply this decomposition to weights chosen based on the combined influence of their magnitudes and activations. By identifying and retaining informative rows and columns, CURing significantly reduces model size with minimal performance loss. For example, it reduces Llama3.1-8B's parameters to 7.32B (-9%) in just 129 seconds, over 20 times faster than prior compression methods.
Segmentation-guided Layer-wise Image Vectorization with Gradient Fills
The widespread use of vector graphics creates a significant demand for vectorization methods. While recent learning-based techniques have shown their capability to create vector images of clear topology, filling these primitives with gradients remains a challenge. In this paper, we propose a segmentation-guided vectorization framework to convert raster images into concise vector graphics with radial gradient fills. With the guidance of an embedded gradient-aware segmentation subroutine, our approach progressively appends gradient-filled B\'ezier paths to the output, where primitive parameters are initiated with our newly designed initialization technique and are optimized to minimize our novel loss function. We build our method on a differentiable renderer with traditional segmentation algorithms to develop it as a model-free tool for raster-to-vector conversion. It is tested on various inputs to demonstrate its feasibility, independent of datasets, to synthesize vector graphics with improved visual quality and layer-wise topology compared to prior work.
QTIP: Quantization with Trellises and Incoherence Processing
Post-training quantization (PTQ) reduces the memory footprint of LLMs by quantizing weights to low-precision datatypes. Since LLM inference is usually memory-bound, PTQ methods can improve inference throughput. Recent state-of-the-art PTQ approaches use vector quantization (VQ) to quantize multiple weights at once, which improves information utilization through better shaping. However, VQ requires a codebook with size exponential in the dimension. This limits current VQ-based PTQ works to low VQ dimensions (le 8) that in turn limit quantization quality. Here, we introduce QTIP, which instead uses trellis coded quantization (TCQ) to achieve ultra-high-dimensional quantization. TCQ uses a stateful decoder that separates the codebook size from the bitrate and effective dimension. QTIP introduces a spectrum of lookup-only to computed lookup-free trellis codes designed for a hardware-efficient "bitshift" trellis structure; these codes achieve state-of-the-art results in both quantization quality and inference speed.
White-Box Transformers via Sparse Rate Reduction: Compression Is All There Is?
In this paper, we contend that a natural objective of representation learning is to compress and transform the distribution of the data, say sets of tokens, towards a low-dimensional Gaussian mixture supported on incoherent subspaces. The goodness of such a representation can be evaluated by a principled measure, called sparse rate reduction, that simultaneously maximizes the intrinsic information gain and extrinsic sparsity of the learned representation. From this perspective, popular deep network architectures, including transformers, can be viewed as realizing iterative schemes to optimize this measure. Particularly, we derive a transformer block from alternating optimization on parts of this objective: the multi-head self-attention operator compresses the representation by implementing an approximate gradient descent step on the coding rate of the features, and the subsequent multi-layer perceptron sparsifies the features. This leads to a family of white-box transformer-like deep network architectures, named CRATE, which are mathematically fully interpretable. We show, by way of a novel connection between denoising and compression, that the inverse to the aforementioned compressive encoding can be realized by the same class of CRATE architectures. Thus, the so-derived white-box architectures are universal to both encoders and decoders. Experiments show that these networks, despite their simplicity, indeed learn to compress and sparsify representations of large-scale real-world image and text datasets, and achieve performance very close to highly engineered transformer-based models: ViT, MAE, DINO, BERT, and GPT2. We believe the proposed computational framework demonstrates great potential in bridging the gap between theory and practice of deep learning, from a unified perspective of data compression. Code is available at: https://ma-lab-berkeley.github.io/CRATE .
EControl: Fast Distributed Optimization with Compression and Error Control
Modern distributed training relies heavily on communication compression to reduce the communication overhead. In this work, we study algorithms employing a popular class of contractive compressors in order to reduce communication overhead. However, the naive implementation often leads to unstable convergence or even exponential divergence due to the compression bias. Error Compensation (EC) is an extremely popular mechanism to mitigate the aforementioned issues during the training of models enhanced by contractive compression operators. Compared to the effectiveness of EC in the data homogeneous regime, the understanding of the practicality and theoretical foundations of EC in the data heterogeneous regime is limited. Existing convergence analyses typically rely on strong assumptions such as bounded gradients, bounded data heterogeneity, or large batch accesses, which are often infeasible in modern machine learning applications. We resolve the majority of current issues by proposing EControl, a novel mechanism that can regulate error compensation by controlling the strength of the feedback signal. We prove fast convergence for EControl in standard strongly convex, general convex, and nonconvex settings without any additional assumptions on the problem or data heterogeneity. We conduct extensive numerical evaluations to illustrate the efficacy of our method and support our theoretical findings.
Lossy Image Compression with Quantized Hierarchical VAEs
Recent research has shown a strong theoretical connection between variational autoencoders (VAEs) and the rate-distortion theory. Motivated by this, we consider the problem of lossy image compression from the perspective of generative modeling. Starting with ResNet VAEs, which are originally designed for data (image) distribution modeling, we redesign their latent variable model using a quantization-aware posterior and prior, enabling easy quantization and entropy coding at test time. Along with improved neural network architecture, we present a powerful and efficient model that outperforms previous methods on natural image lossy compression. Our model compresses images in a coarse-to-fine fashion and supports parallel encoding and decoding, leading to fast execution on GPUs. Code is available at https://github.com/duanzhiihao/lossy-vae.
SpQR: A Sparse-Quantized Representation for Near-Lossless LLM Weight Compression
Recent advances in large language model (LLM) pretraining have led to high-quality LLMs with impressive abilities. By compressing such LLMs via quantization to 3-4 bits per parameter, they can fit into memory-limited devices such as laptops and mobile phones, enabling personalized use. However, quantization down to 3-4 bits per parameter usually leads to moderate-to-high accuracy losses, especially for smaller models in the 1-10B parameter range, which are well-suited for edge deployments. To address this accuracy issue, we introduce the Sparse-Quantized Representation (SpQR), a new compressed format and quantization technique which enables for the first time near-lossless compression of LLMs across model scales, while reaching similar compression levels to previous methods. SpQR works by identifying and isolating outlier weights, which cause particularly-large quantization errors, and storing them in higher precision, while compressing all other weights to 3-4 bits, and achieves relative accuracy losses of less than 1% in perplexity for highly-accurate LLaMA and Falcon LLMs. This makes it possible to run 33B parameter LLM on a single 24 GB consumer GPU without any performance degradation at 15% speedup thus making powerful LLMs available to consumer without any downsides. SpQR comes with efficient algorithms for both encoding weights into its format, as well as decoding them efficiently at runtime. Specifically, we provide an efficient GPU inference algorithm for SpQR which yields faster inference than 16-bit baselines at similar accuracy, while enabling memory compression gains of more than 4x.
Asymmetrically-powered Neural Image Compression with Shallow Decoders
Neural image compression methods have seen increasingly strong performance in recent years. However, they suffer orders of magnitude higher computational complexity compared to traditional codecs, which stands in the way of real-world deployment. This paper takes a step forward in closing this gap in decoding complexity by adopting shallow or even linear decoding transforms. To compensate for the resulting drop in compression performance, we exploit the often asymmetrical computation budget between encoding and decoding, by adopting more powerful encoder networks and iterative encoding. We theoretically formalize the intuition behind, and our experimental results establish a new frontier in the trade-off between rate-distortion and decoding complexity for neural image compression. Specifically, we achieve rate-distortion performance competitive with the established mean-scale hyperprior architecture of Minnen et al. (2018), while reducing the overall decoding complexity by 80 %, or over 90 % for the synthesis transform alone. Our code can be found at https://github.com/mandt-lab/shallow-ntc.
D'OH: Decoder-Only random Hypernetworks for Implicit Neural Representations
Deep implicit functions have been found to be an effective tool for efficiently encoding all manner of natural signals. Their attractiveness stems from their ability to compactly represent signals with little to no off-line training data. Instead, they leverage the implicit bias of deep networks to decouple hidden redundancies within the signal. In this paper, we explore the hypothesis that additional compression can be achieved by leveraging the redundancies that exist between layers. We propose to use a novel run-time decoder-only hypernetwork - that uses no offline training data - to better model this cross-layer parameter redundancy. Previous applications of hyper-networks with deep implicit functions have applied feed-forward encoder/decoder frameworks that rely on large offline datasets that do not generalize beyond the signals they were trained on. We instead present a strategy for the initialization of run-time deep implicit functions for single-instance signals through a Decoder-Only randomly projected Hypernetwork (D'OH). By directly changing the dimension of a latent code to approximate a target implicit neural architecture, we provide a natural way to vary the memory footprint of neural representations without the costly need for neural architecture search on a space of alternative low-rate structures.
TC-GS: Tri-plane based compression for 3D Gaussian Splatting
Recently, 3D Gaussian Splatting (3DGS) has emerged as a prominent framework for novel view synthesis, providing high fidelity and rapid rendering speed. However, the substantial data volume of 3DGS and its attributes impede its practical utility, requiring compression techniques for reducing memory cost. Nevertheless, the unorganized shape of 3DGS leads to difficulties in compression. To formulate unstructured attributes into normative distribution, we propose a well-structured tri-plane to encode Gaussian attributes, leveraging the distribution of attributes for compression. To exploit the correlations among adjacent Gaussians, K-Nearest Neighbors (KNN) is used when decoding Gaussian distribution from the Tri-plane. We also introduce Gaussian position information as a prior of the position-sensitive decoder. Additionally, we incorporate an adaptive wavelet loss, aiming to focus on the high-frequency details as iterations increase. Our approach has achieved results that are comparable to or surpass that of SOTA 3D Gaussians Splatting compression work in extensive experiments across multiple datasets. The codes are released at https://github.com/timwang2001/TC-GS.
End-to-End Neural Network Compression via ell_1{ell_2} Regularized Latency Surrogates
Neural network (NN) compression via techniques such as pruning, quantization requires setting compression hyperparameters (e.g., number of channels to be pruned, bitwidths for quantization) for each layer either manually or via neural architecture search (NAS) which can be computationally expensive. We address this problem by providing an end-to-end technique that optimizes for model's Floating Point Operations (FLOPs) or for on-device latency via a novel ell_1{ell_2} latency surrogate. Our algorithm is versatile and can be used with many popular compression methods including pruning, low-rank factorization, and quantization. Crucially, it is fast and runs in almost the same amount of time as single model training; which is a significant training speed-up over standard NAS methods. For BERT compression on GLUE fine-tuning tasks, we achieve 50% reduction in FLOPs with only 1% drop in performance. For compressing MobileNetV3 on ImageNet-1K, we achieve 15% reduction in FLOPs, and 11% reduction in on-device latency without drop in accuracy, while still requiring 3times less training compute than SOTA compression techniques. Finally, for transfer learning on smaller datasets, our technique identifies 1.2times-1.4times cheaper architectures than standard MobileNetV3, EfficientNet suite of architectures at almost the same training cost and accuracy.
Pushing the Limits of Large Language Model Quantization via the Linearity Theorem
Quantizing large language models has become a standard way to reduce their memory and computational costs. Typically, existing methods focus on breaking down the problem into individual layer-wise sub-problems, and minimizing per-layer error, measured via various metrics. Yet, this approach currently lacks theoretical justification and the metrics employed may be sub-optimal. In this paper, we present a "linearity theorem" establishing a direct relationship between the layer-wise ell_2 reconstruction error and the model perplexity increase due to quantization. This insight enables two novel applications: (1) a simple data-free LLM quantization method using Hadamard rotations and MSE-optimal grids, dubbed HIGGS, which outperforms all prior data-free approaches such as the extremely popular NF4 quantized format, and (2) an optimal solution to the problem of finding non-uniform per-layer quantization levels which match a given compression constraint in the medium-bitwidth regime, obtained by reduction to dynamic programming. On the practical side, we demonstrate improved accuracy-compression trade-offs on Llama-3.1 and 3.2-family models, as well as on Qwen-family models. Further, we show that our method can be efficiently supported in terms of GPU kernels at various batch sizes, advancing both data-free and non-uniform quantization for LLMs.
Efficient Latency-Aware CNN Depth Compression via Two-Stage Dynamic Programming
Recent works on neural network pruning advocate that reducing the depth of the network is more effective in reducing run-time memory usage and accelerating inference latency than reducing the width of the network through channel pruning. In this regard, some recent works propose depth compression algorithms that merge convolution layers. However, the existing algorithms have a constricted search space and rely on human-engineered heuristics. In this paper, we propose a novel depth compression algorithm which targets general convolution operations. We propose a subset selection problem that replaces inefficient activation layers with identity functions and optimally merges consecutive convolution operations into shallow equivalent convolution operations for efficient end-to-end inference latency. Since the proposed subset selection problem is NP-hard, we formulate a surrogate optimization problem that can be solved exactly via two-stage dynamic programming within a few seconds. We evaluate our methods and baselines by TensorRT for a fair inference latency comparison. Our method outperforms the baseline method with higher accuracy and faster inference speed in MobileNetV2 on the ImageNet dataset. Specifically, we achieve 1.41times speed-up with 0.11\%p accuracy gain in MobileNetV2-1.0 on the ImageNet.
More Tokens, Lower Precision: Towards the Optimal Token-Precision Trade-off in KV Cache Compression
As large language models (LLMs) process increasing context windows, the memory usage of KV cache has become a critical bottleneck during inference. The mainstream KV compression methods, including KV pruning and KV quantization, primarily focus on either token or precision dimension and seldom explore the efficiency of their combination. In this paper, we comprehensively investigate the token-precision trade-off in KV cache compression. Experiments demonstrate that storing more tokens in the KV cache with lower precision, i.e., quantized pruning, can significantly enhance the long-context performance of LLMs. Furthermore, in-depth analysis regarding token-precision trade-off from a series of key aspects exhibit that, quantized pruning achieves substantial improvements in retrieval-related tasks and consistently performs well across varying input lengths. Moreover, quantized pruning demonstrates notable stability across different KV pruning methods, quantization strategies, and model scales. These findings provide valuable insights into the token-precision trade-off in KV cache compression. We plan to release our code in the near future.
Predictability-Aware Compression and Decompression Framework for Multichannel Time Series Data
Real-world multichannel time series prediction faces growing demands for efficiency across edge and cloud environments, making channel compression a timely and essential problem. Motivated by success of Multiple-Input Multiple-Output (MIMO) methods, we propose a predictability-aware compression-decompression framework to reduce runtime, lower communication cost, and maintain prediction accuracy across diverse predictors. The core idea involves using a circular periodicity key matrix with orthogonality to capture underlying time series predictability during compression and to mitigate reconstruction errors during decompression by relaxing oversimplified data assumptions. Theoretical and empirical analyses show that the proposed framework is both time-efficient and scalable under a large number of channels. Extensive experiments on six datasets across various predictors demonstrate that the proposed method achieves superior overall performance by jointly considering prediction accuracy and runtime, while maintaining strong compatibility with diverse predictors.
Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos
Volumetric video represents a transformative advancement in visual media, enabling users to freely navigate immersive virtual experiences and narrowing the gap between digital and real worlds. However, the need for extensive manual intervention to stabilize mesh sequences and the generation of excessively large assets in existing workflows impedes broader adoption. In this paper, we present a novel Gaussian-based approach, dubbed DualGS, for real-time and high-fidelity playback of complex human performance with excellent compression ratios. Our key idea in DualGS is to separately represent motion and appearance using the corresponding skin and joint Gaussians. Such an explicit disentanglement can significantly reduce motion redundancy and enhance temporal coherence. We begin by initializing the DualGS and anchoring skin Gaussians to joint Gaussians at the first frame. Subsequently, we employ a coarse-to-fine training strategy for frame-by-frame human performance modeling. It includes a coarse alignment phase for overall motion prediction as well as a fine-grained optimization for robust tracking and high-fidelity rendering. To integrate volumetric video seamlessly into VR environments, we efficiently compress motion using entropy encoding and appearance using codec compression coupled with a persistent codebook. Our approach achieves a compression ratio of up to 120 times, only requiring approximately 350KB of storage per frame. We demonstrate the efficacy of our representation through photo-realistic, free-view experiences on VR headsets, enabling users to immersively watch musicians in performance and feel the rhythm of the notes at the performers' fingertips.
LSH-MoE: Communication-efficient MoE Training via Locality-Sensitive Hashing
Larger transformer models always perform better on various tasks but require more costs to scale up the model size. To efficiently enlarge models, the mixture-of-experts (MoE) architecture is widely adopted, which consists of a gate network and a series of experts and keep the training cost constant by routing the input data to a fixed number of experts instead of all. In existing large-scale MoE training systems, experts would be distributed among different GPUs for parallelization, and thus input data requires additional all-to-all communications to access the target experts and conduct corresponding computations. However, upon evaluating the training process of three mainstream MoE models on commonly used GPU clusters, we found that the all-to-all communication ratio averaged around 45%, which significantly hinders the efficiency and scalability of training MoE models. In this paper, we propose LSH-MoE, a communication-efficient MoE training framework using locality-sensitive hashing (LSH). We first present the problems of scaling MoE training in existing systems and highlight the potential of exploiting token similarity to facilitate data compression. Then, we introduce an efficient LSH-based compression technique, which utilizes the cross-polytope hashing for rapid clustering and implements a residual-based error compensation scheme to alleviate the adverse impact of compression. To verify the effectiveness of our methods, we conduct experiments on both language models (e.g., RoBERTa, GPT, and T5) and vision models (e.g., Swin) for pre-training and fine-tuning tasks. The results demonstrate that our method substantially outperforms its counterparts across different tasks by 1.28x - 2.2x of speedup.