1 Body Design and Gait Generation of Chair-Type Asymmetrical Tripedal Low-rigidity Robot In this study, a chair-type asymmetric tripedal low-rigidity robot was designed based on the three-legged chair character in the movie "Suzume" and its gait was generated. Its body structure consists of three legs that are asymmetric to the body, so it cannot be easily balanced. In addition, the actuator is a servo motor that can only feed-forward rotational angle commands and the sensor can only sense the robot's posture quaternion. In such an asymmetric and imperfect body structure, we analyzed how gait is generated in walking and stand-up motions by generating gaits with two different methods: a method using linear completion to connect the postures necessary for the gait discovered through trial and error using the actual robot, and a method using the gait generated by reinforcement learning in the simulator and reflecting it to the actual robot. Both methods were able to generate gait that realized walking and stand-up motions, and interesting gait patterns were observed, which differed depending on the method, and were confirmed on the actual robot. Our code and demonstration videos are available here: https://github.com/shin0805/Chair-TypeAsymmetricalTripedalRobot.git 4 authors · Apr 8, 2024
- Open data for Moroccan license plates for OCR applications : data collection, labeling, and model construction Significant number of researches have been developed recently around intelligent system for traffic management, especially, OCR based license plate recognition, as it is considered as a main step for any automatic traffic management system. Good quality data sets are increasingly needed and produced by the research community to improve the performance of those algorithms. Furthermore, a special need of data is noted for countries having special characters on their licence plates, like Morocco, where Arabic Alphabet is used. In this work, we present a labeled open data set of circulation plates taken in Morocco, for different type of vehicles, namely cars, trucks and motorcycles. This data was collected manually and consists of 705 unique and different images. Furthermore this data was labeled for plate segmentation and for matriculation number OCR. Also, As we show in this paper, the data can be enriched using data augmentation techniques to create training sets with few thousands of images for different machine leaning and AI applications. We present and compare a set of models built on this data. Also, we publish this data as an open access data to encourage innovation and applications in the field of OCR and image processing for traffic control and other applications for transportation and heterogeneous vehicle management. 4 authors · Apr 16, 2021
- Full-Body Articulated Human-Object Interaction Fine-grained capturing of 3D HOI boosts human activity understanding and facilitates downstream visual tasks, including action recognition, holistic scene reconstruction, and human motion synthesis. Despite its significance, existing works mostly assume that humans interact with rigid objects using only a few body parts, limiting their scope. In this paper, we address the challenging problem of f-AHOI, wherein the whole human bodies interact with articulated objects, whose parts are connected by movable joints. We present CHAIRS, a large-scale motion-captured f-AHOI dataset, consisting of 16.2 hours of versatile interactions between 46 participants and 81 articulated and rigid sittable objects. CHAIRS provides 3D meshes of both humans and articulated objects during the entire interactive process, as well as realistic and physically plausible full-body interactions. We show the value of CHAIRS with object pose estimation. By learning the geometrical relationships in HOI, we devise the very first model that leverage human pose estimation to tackle the estimation of articulated object poses and shapes during whole-body interactions. Given an image and an estimated human pose, our model first reconstructs the pose and shape of the object, then optimizes the reconstruction according to a learned interaction prior. Under both evaluation settings (e.g., with or without the knowledge of objects' geometries/structures), our model significantly outperforms baselines. We hope CHAIRS will promote the community towards finer-grained interaction understanding. We will make the data/code publicly available. 9 authors · Dec 20, 2022
- SpatialSense: An Adversarially Crowdsourced Benchmark for Spatial Relation Recognition Understanding the spatial relations between objects in images is a surprisingly challenging task. A chair may be "behind" a person even if it appears to the left of the person in the image (depending on which way the person is facing). Two students that appear close to each other in the image may not in fact be "next to" each other if there is a third student between them. We introduce SpatialSense, a dataset specializing in spatial relation recognition which captures a broad spectrum of such challenges, allowing for proper benchmarking of computer vision techniques. SpatialSense is constructed through adversarial crowdsourcing, in which human annotators are tasked with finding spatial relations that are difficult to predict using simple cues such as 2D spatial configuration or language priors. Adversarial crowdsourcing significantly reduces dataset bias and samples more interesting relations in the long tail compared to existing datasets. On SpatialSense, state-of-the-art recognition models perform comparably to simple baselines, suggesting that they rely on straightforward cues instead of fully reasoning about this complex task. The SpatialSense benchmark provides a path forward to advancing the spatial reasoning capabilities of computer vision systems. The dataset and code are available at https://github.com/princeton-vl/SpatialSense. 3 authors · Aug 7, 2019