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SubscribeSlideAVSR: A Dataset of Paper Explanation Videos for Audio-Visual Speech Recognition
Audio-visual speech recognition (AVSR) is a multimodal extension of automatic speech recognition (ASR), using video as a complement to audio. In AVSR, considerable efforts have been directed at datasets for facial features such as lip-readings, while they often fall short in evaluating the image comprehension capabilities in broader contexts. In this paper, we construct SlideAVSR, an AVSR dataset using scientific paper explanation videos. SlideAVSR provides a new benchmark where models transcribe speech utterances with texts on the slides on the presentation recordings. As technical terminologies that are frequent in paper explanations are notoriously challenging to transcribe without reference texts, our SlideAVSR dataset spotlights a new aspect of AVSR problems. As a simple yet effective baseline, we propose DocWhisper, an AVSR model that can refer to textual information from slides, and confirm its effectiveness on SlideAVSR.
mWhisper-Flamingo for Multilingual Audio-Visual Noise-Robust Speech Recognition
Audio-Visual Speech Recognition (AVSR) combines lip-based video with audio and can improve performance in noise, but most methods are trained only on English data. One limitation is the lack of large-scale multilingual video data, which makes it hard hard to train models from scratch. In this work, we propose mWhisper-Flamingo for multilingual AVSR which combines the strengths of a pre-trained audio model (Whisper) and video model (AV-HuBERT). To enable better multi-modal integration and improve the noisy multilingual performance, we introduce decoder modality dropout where the model is trained both on paired audio-visual inputs and separate audio/visual inputs. mWhisper-Flamingo achieves state-of-the-art WER on MuAViC, an AVSR dataset of 9 languages. Audio-visual mWhisper-Flamingo consistently outperforms audio-only Whisper on all languages in noisy conditions.
Visual Speech Recognition for Multiple Languages in the Wild
Visual speech recognition (VSR) aims to recognize the content of speech based on lip movements, without relying on the audio stream. Advances in deep learning and the availability of large audio-visual datasets have led to the development of much more accurate and robust VSR models than ever before. However, these advances are usually due to the larger training sets rather than the model design. Here we demonstrate that designing better models is equally as important as using larger training sets. We propose the addition of prediction-based auxiliary tasks to a VSR model, and highlight the importance of hyperparameter optimization and appropriate data augmentations. We show that such a model works for different languages and outperforms all previous methods trained on publicly available datasets by a large margin. It even outperforms models that were trained on non-publicly available datasets containing up to to 21 times more data. We show, furthermore, that using additional training data, even in other languages or with automatically generated transcriptions, results in further improvement.
VHASR: A Multimodal Speech Recognition System With Vision Hotwords
The image-based multimodal automatic speech recognition (ASR) model enhances speech recognition performance by incorporating audio-related image. However, some works suggest that introducing image information to model does not help improving ASR performance. In this paper, we propose a novel approach effectively utilizing audio-related image information and set up VHASR, a multimodal speech recognition system that uses vision as hotwords to strengthen the model's speech recognition capability. Our system utilizes a dual-stream architecture, which firstly transcribes the text on the two streams separately, and then combines the outputs. We evaluate the proposed model on four datasets: Flickr8k, ADE20k, COCO, and OpenImages. The experimental results show that VHASR can effectively utilize key information in images to enhance the model's speech recognition ability. Its performance not only surpasses unimodal ASR, but also achieves SOTA among existing image-based multimodal ASR.
ViSpeR: Multilingual Audio-Visual Speech Recognition
This work presents an extensive and detailed study on Audio-Visual Speech Recognition (AVSR) for five widely spoken languages: Chinese, Spanish, English, Arabic, and French. We have collected large-scale datasets for each language except for English, and have engaged in the training of supervised learning models. Our model, ViSpeR, is trained in a multi-lingual setting, resulting in competitive performance on newly established benchmarks for each language. The datasets and models are released to the community with an aim to serve as a foundation for triggering and feeding further research work and exploration on Audio-Visual Speech Recognition, an increasingly important area of research. Code available at https://github.com/YasserdahouML/visper{https://github.com/YasserdahouML/visper}.
ViCocktail: Automated Multi-Modal Data Collection for Vietnamese Audio-Visual Speech Recognition
Audio-Visual Speech Recognition (AVSR) has gained significant attention recently due to its robustness against noise, which often challenges conventional speech recognition systems that rely solely on audio features. Despite this advantage, AVSR models remain limited by the scarcity of extensive datasets, especially for most languages beyond English. Automated data collection offers a promising solution. This work presents a practical approach to generate AVSR datasets from raw video, refining existing techniques for improved efficiency and accessibility. We demonstrate its broad applicability by developing a baseline AVSR model for Vietnamese. Experiments show the automatically collected dataset enables a strong baseline, achieving competitive performance with robust ASR in clean conditions and significantly outperforming them in noisy environments like cocktail parties. This efficient method provides a pathway to expand AVSR to more languages, particularly under-resourced ones.
MMS-LLaMA: Efficient LLM-based Audio-Visual Speech Recognition with Minimal Multimodal Speech Tokens
Audio-Visual Speech Recognition (AVSR) achieves robust speech recognition in noisy environments by combining auditory and visual information. However, recent Large Language Model (LLM) based AVSR systems incur high computational costs due to the high temporal resolution of audio-visual speech processed by LLMs. In this work, we introduce an efficient multimodal speech LLM framework that minimizes token length while preserving essential linguistic content. Our approach employs an early av-fusion module for streamlined feature integration, an audio-visual speech Q-Former that dynamically allocates tokens based on input duration, and a refined query allocation strategy with a speech rate predictor to adjust token allocation according to speaking speed of each audio sample. Extensive experiments on the LRS3 dataset show that our method achieves state-of-the-art performance with a WER of 0.74% while using only 3.5 tokens per second. Moreover, our approach not only reduces token usage by 86% compared to the previous multimodal speech LLM framework, but also improves computational efficiency by reducing FLOPs by 35.7%.
Harnessing GANs for Zero-shot Learning of New Classes in Visual Speech Recognition
Visual Speech Recognition (VSR) is the process of recognizing or interpreting speech by watching the lip movements of the speaker. Recent machine learning based approaches model VSR as a classification problem; however, the scarcity of training data leads to error-prone systems with very low accuracies in predicting unseen classes. To solve this problem, we present a novel approach to zero-shot learning by generating new classes using Generative Adversarial Networks (GANs), and show how the addition of unseen class samples increases the accuracy of a VSR system by a significant margin of 27% and allows it to handle speaker-independent out-of-vocabulary phrases. We also show that our models are language agnostic and therefore capable of seamlessly generating, using English training data, videos for a new language (Hindi). To the best of our knowledge, this is the first work to show empirical evidence of the use of GANs for generating training samples of unseen classes in the domain of VSR, hence facilitating zero-shot learning. We make the added videos for new classes publicly available along with our code.
Lip2Vec: Efficient and Robust Visual Speech Recognition via Latent-to-Latent Visual to Audio Representation Mapping
Visual Speech Recognition (VSR) differs from the common perception tasks as it requires deeper reasoning over the video sequence, even by human experts. Despite the recent advances in VSR, current approaches rely on labeled data to fully train or finetune their models predicting the target speech. This hinders their ability to generalize well beyond the training set and leads to performance degeneration under out-of-distribution challenging scenarios. Unlike previous works that involve auxiliary losses or complex training procedures and architectures, we propose a simple approach, named Lip2Vec that is based on learning a prior model. Given a robust visual speech encoder, this network maps the encoded latent representations of the lip sequence to their corresponding latents from the audio pair, which are sufficiently invariant for effective text decoding. The generated audio representation is then decoded to text using an off-the-shelf Audio Speech Recognition (ASR) model. The proposed model compares favorably with fully-supervised learning methods on the LRS3 dataset achieving 26 WER. Unlike SoTA approaches, our model keeps a reasonable performance on the VoxCeleb test set. We believe that reprogramming the VSR as an ASR task narrows the performance gap between the two and paves the way for more flexible formulations of lip reading.
Whisper-Flamingo: Integrating Visual Features into Whisper for Audio-Visual Speech Recognition and Translation
Audio-Visual Speech Recognition (AVSR) uses lip-based video to improve performance in noise. Since videos are harder to obtain than audio, the video training data of AVSR models is usually limited to a few thousand hours. In contrast, speech models such as Whisper are trained with hundreds of thousands of hours of data, and thus learn a better speech-to-text decoder. The huge training data difference motivates us to adapt Whisper to handle video inputs. Inspired by Flamingo which injects visual features into language models, we propose Whisper-Flamingo which integrates visual features into the Whisper speech recognition and translation model with gated cross attention. Our audio-visual Whisper-Flamingo outperforms audio-only Whisper on English speech recognition and En-X translation for 6 languages in noisy conditions. Moreover, Whisper-Flamingo is a versatile model and conducts all of these tasks using one set of parameters, while prior methods are trained separately on each language.
MLCA-AVSR: Multi-Layer Cross Attention Fusion based Audio-Visual Speech Recognition
While automatic speech recognition (ASR) systems degrade significantly in noisy environments, audio-visual speech recognition (AVSR) systems aim to complement the audio stream with noise-invariant visual cues and improve the system's robustness. However, current studies mainly focus on fusing the well-learned modality features, like the output of modality-specific encoders, without considering the contextual relationship during the modality feature learning. In this study, we propose a multi-layer cross-attention fusion based AVSR (MLCA-AVSR) approach that promotes representation learning of each modality by fusing them at different levels of audio/visual encoders. Experimental results on the MISP2022-AVSR Challenge dataset show the efficacy of our proposed system, achieving a concatenated minimum permutation character error rate (cpCER) of 30.57% on the Eval set and yielding up to 3.17% relative improvement compared with our previous system which ranked the second place in the challenge. Following the fusion of multiple systems, our proposed approach surpasses the first-place system, establishing a new SOTA cpCER of 29.13% on this dataset.
Cocktail-Party Audio-Visual Speech Recognition
Audio-Visual Speech Recognition (AVSR) offers a robust solution for speech recognition in challenging environments, such as cocktail-party scenarios, where relying solely on audio proves insufficient. However, current AVSR models are often optimized for idealized scenarios with consistently active speakers, overlooking the complexities of real-world settings that include both speaking and silent facial segments. This study addresses this gap by introducing a novel audio-visual cocktail-party dataset designed to benchmark current AVSR systems and highlight the limitations of prior approaches in realistic noisy conditions. Additionally, we contribute a 1526-hour AVSR dataset comprising both talking-face and silent-face segments, enabling significant performance gains in cocktail-party environments. Our approach reduces WER by 67% relative to the state-of-the-art, reducing WER from 119% to 39.2% in extreme noise, without relying on explicit segmentation cues.
LinguaLinker: Audio-Driven Portraits Animation with Implicit Facial Control Enhancement
This study delves into the intricacies of synchronizing facial dynamics with multilingual audio inputs, focusing on the creation of visually compelling, time-synchronized animations through diffusion-based techniques. Diverging from traditional parametric models for facial animation, our approach, termed LinguaLinker, adopts a holistic diffusion-based framework that integrates audio-driven visual synthesis to enhance the synergy between auditory stimuli and visual responses. We process audio features separately and derive the corresponding control gates, which implicitly govern the movements in the mouth, eyes, and head, irrespective of the portrait's origin. The advanced audio-driven visual synthesis mechanism provides nuanced control but keeps the compatibility of output video and input audio, allowing for a more tailored and effective portrayal of distinct personas across different languages. The significant improvements in the fidelity of animated portraits, the accuracy of lip-syncing, and the appropriate motion variations achieved by our method render it a versatile tool for animating any portrait in any language.
The NPU-ASLP System Description for Visual Speech Recognition in CNVSRC 2024
This paper delineates the visual speech recognition (VSR) system introduced by the NPU-ASLP (Team 237) in the second Chinese Continuous Visual Speech Recognition Challenge (CNVSRC 2024), engaging in all four tracks, including the fixed and open tracks of Single-Speaker VSR Task and Multi-Speaker VSR Task. In terms of data processing, we leverage the lip motion extractor from the baseline1 to produce multiscale video data. Besides, various augmentation techniques are applied during training, encompassing speed perturbation, random rotation, horizontal flipping, and color transformation. The VSR model adopts an end-to-end architecture with joint CTC/attention loss, introducing Enhanced ResNet3D visual frontend, E-Branchformer encoder, and Bi-directional Transformer decoder. Our approach yields a 30.47% CER for the Single-Speaker Task and 34.30% CER for the Multi-Speaker Task, securing second place in the open track of the Single-Speaker Task and first place in the other three tracks.
Adaptive Audio-Visual Speech Recognition via Matryoshka-Based Multimodal LLMs
Audio-Visual Speech Recognition (AVSR) leverages both audio and visual modalities to enhance speech recognition robustness, particularly in noisy environments. Recent advancements in Large Language Models (LLMs) have demonstrated their effectiveness in speech recognition, including AVSR. However, due to the significant length of speech representations, direct integration with LLMs imposes substantial computational costs. Prior approaches address this by compressing speech representations before feeding them into LLMs. However, higher compression ratios often lead to performance degradation, necessitating a trade-off between computational efficiency and recognition accuracy. To address this challenge, we propose Llama-MTSK, the first Matryoshka-based Multimodal LLM for AVSR, which enables flexible adaptation of the audio-visual token allocation based on specific computational constraints while preserving high performance. Our approach, inspired by Matryoshka Representation Learning, encodes audio-visual representations at multiple granularities within a single model, eliminating the need to train separate models for different compression levels. Moreover, to efficiently fine-tune the LLM, we introduce three LoRA-based Matryoshka strategies using global and scale-specific LoRA modules. Extensive evaluations on the two largest AVSR datasets demonstrate that Llama-MTSK achieves state-of-the-art results, matching or surpassing models trained independently at fixed compression levels.
Siamese Vision Transformers are Scalable Audio-visual Learners
Traditional audio-visual methods rely on independent audio and visual backbones, which is costly and not scalable. In this work, we investigate using an audio-visual siamese network (AVSiam) for efficient and scalable audio-visual pretraining. Our framework uses a single shared vision transformer backbone to process audio and visual inputs, improving its parameter efficiency, reducing the GPU memory footprint, and allowing us to scale our method to larger datasets and model sizes. We pretrain our model using a contrastive audio-visual matching objective with a multi-ratio random masking scheme, which enables our model to process larger audio-visual instance batches, helpful for contrastive learning. Unlike prior audio-visual methods, our method can robustly handle audio, visual, and audio-visual inputs with a single shared ViT backbone. Furthermore, despite using the shared backbone for both modalities, AVSiam achieves competitive or even better results than prior methods on AudioSet and VGGSound for audio-visual classification and retrieval. Our code is available at https://github.com/GenjiB/AVSiam
Auto-AVSR: Audio-Visual Speech Recognition with Automatic Labels
Audio-visual speech recognition has received a lot of attention due to its robustness against acoustic noise. Recently, the performance of automatic, visual, and audio-visual speech recognition (ASR, VSR, and AV-ASR, respectively) has been substantially improved, mainly due to the use of larger models and training sets. However, accurate labelling of datasets is time-consuming and expensive. Hence, in this work, we investigate the use of automatically-generated transcriptions of unlabelled datasets to increase the training set size. For this purpose, we use publicly-available pre-trained ASR models to automatically transcribe unlabelled datasets such as AVSpeech and VoxCeleb2. Then, we train ASR, VSR and AV-ASR models on the augmented training set, which consists of the LRS2 and LRS3 datasets as well as the additional automatically-transcribed data. We demonstrate that increasing the size of the training set, a recent trend in the literature, leads to reduced WER despite using noisy transcriptions. The proposed model achieves new state-of-the-art performance on AV-ASR on LRS2 and LRS3. In particular, it achieves a WER of 0.9% on LRS3, a relative improvement of 30% over the current state-of-the-art approach, and outperforms methods that have been trained on non-publicly available datasets with 26 times more training data.
The NPU-ASLP-LiAuto System Description for Visual Speech Recognition in CNVSRC 2023
This paper delineates the visual speech recognition (VSR) system introduced by the NPU-ASLP-LiAuto (Team 237) in the first Chinese Continuous Visual Speech Recognition Challenge (CNVSRC) 2023, engaging in the fixed and open tracks of Single-Speaker VSR Task, and the open track of Multi-Speaker VSR Task. In terms of data processing, we leverage the lip motion extractor from the baseline1 to produce multi-scale video data. Besides, various augmentation techniques are applied during training, encompassing speed perturbation, random rotation, horizontal flipping, and color transformation. The VSR model adopts an end-to-end architecture with joint CTC/attention loss, comprising a ResNet3D visual frontend, an E-Branchformer encoder, and a Transformer decoder. Experiments show that our system achieves 34.76% CER for the Single-Speaker Task and 41.06% CER for the Multi-Speaker Task after multi-system fusion, ranking first place in all three tracks we participate.
Chinese-LiPS: A Chinese audio-visual speech recognition dataset with Lip-reading and Presentation Slides
Incorporating visual modalities to assist Automatic Speech Recognition (ASR) tasks has led to significant improvements. However, existing Audio-Visual Speech Recognition (AVSR) datasets and methods typically rely solely on lip-reading information or speaking contextual video, neglecting the potential of combining these different valuable visual cues within the speaking context. In this paper, we release a multimodal Chinese AVSR dataset, Chinese-LiPS, comprising 100 hours of speech, video, and corresponding manual transcription, with the visual modality encompassing both lip-reading information and the presentation slides used by the speaker. Based on Chinese-LiPS, we develop a simple yet effective pipeline, LiPS-AVSR, which leverages both lip-reading and presentation slide information as visual modalities for AVSR tasks. Experiments show that lip-reading and presentation slide information improve ASR performance by approximately 8\% and 25\%, respectively, with a combined performance improvement of about 35\%. The dataset is available at https://kiri0824.github.io/Chinese-LiPS/
Audio-Visual Scene Analysis with Self-Supervised Multisensory Features
The thud of a bouncing ball, the onset of speech as lips open -- when visual and audio events occur together, it suggests that there might be a common, underlying event that produced both signals. In this paper, we argue that the visual and audio components of a video signal should be modeled jointly using a fused multisensory representation. We propose to learn such a representation in a self-supervised way, by training a neural network to predict whether video frames and audio are temporally aligned. We use this learned representation for three applications: (a) sound source localization, i.e. visualizing the source of sound in a video; (b) audio-visual action recognition; and (c) on/off-screen audio source separation, e.g. removing the off-screen translator's voice from a foreign official's speech. Code, models, and video results are available on our webpage: http://andrewowens.com/multisensory
StyleDubber: Towards Multi-Scale Style Learning for Movie Dubbing
Given a script, the challenge in Movie Dubbing (Visual Voice Cloning, V2C) is to generate speech that aligns well with the video in both time and emotion, based on the tone of a reference audio track. Existing state-of-the-art V2C models break the phonemes in the script according to the divisions between video frames, which solves the temporal alignment problem but leads to incomplete phoneme pronunciation and poor identity stability. To address this problem, we propose StyleDubber, which switches dubbing learning from the frame level to phoneme level. It contains three main components: (1) A multimodal style adaptor operating at the phoneme level to learn pronunciation style from the reference audio, and generate intermediate representations informed by the facial emotion presented in the video; (2) An utterance-level style learning module, which guides both the mel-spectrogram decoding and the refining processes from the intermediate embeddings to improve the overall style expression; And (3) a phoneme-guided lip aligner to maintain lip sync. Extensive experiments on two of the primary benchmarks, V2C and Grid, demonstrate the favorable performance of the proposed method as compared to the current state-of-the-art. The source code and trained models will be released to the public.
MuAViC: A Multilingual Audio-Visual Corpus for Robust Speech Recognition and Robust Speech-to-Text Translation
We introduce MuAViC, a multilingual audio-visual corpus for robust speech recognition and robust speech-to-text translation providing 1200 hours of audio-visual speech in 9 languages. It is fully transcribed and covers 6 English-to-X translation as well as 6 X-to-English translation directions. To the best of our knowledge, this is the first open benchmark for audio-visual speech-to-text translation and the largest open benchmark for multilingual audio-visual speech recognition. Our baseline results show that MuAViC is effective for building noise-robust speech recognition and translation models. We make the corpus available at https://github.com/facebookresearch/muavic.
Audio-Visual LLM for Video Understanding
This paper presents Audio-Visual LLM, a Multimodal Large Language Model that takes both visual and auditory inputs for holistic video understanding. A key design is the modality-augmented training, which involves the integration of modality-specific tokens engineered to activate the appropriate visual and/or auditory encoder selectively. This mechanism is pivotal in enabling end-to-end joint training with video data at different modalities, including visual-only, audio-only, and audio-visual formats. Moreover, we introduce a high-quality video instruction dataset, derived from GPT-4. This dataset allows Audio-Visual LLM to adeptly process a variety of task-oriented video instructions, ranging from multi-turn conversations and audio-visual narratives to complex reasoning tasks. Extensive experiments demonstrate that Audio-Visual LLM impressively achieves strong zero-shot results across a range of video understanding tasks. For example, Audio-Visual LLM achieves an accuracy of 53.7% on MSRVTT-QA, outperforming non-LLM-based InterVideo by 6.6% and LLM-based Valley by 4.4%, respectively. Additionally, our Audio-Visual LLM also achieves competitive performance on audio tasks (e.g., AudioCaps).
Enhancing Speech-Driven 3D Facial Animation with Audio-Visual Guidance from Lip Reading Expert
Speech-driven 3D facial animation has recently garnered attention due to its cost-effective usability in multimedia production. However, most current advances overlook the intelligibility of lip movements, limiting the realism of facial expressions. In this paper, we introduce a method for speech-driven 3D facial animation to generate accurate lip movements, proposing an audio-visual multimodal perceptual loss. This loss provides guidance to train the speech-driven 3D facial animators to generate plausible lip motions aligned with the spoken transcripts. Furthermore, to incorporate the proposed audio-visual perceptual loss, we devise an audio-visual lip reading expert leveraging its prior knowledge about correlations between speech and lip motions. We validate the effectiveness of our approach through broad experiments, showing noticeable improvements in lip synchronization and lip readability performance. Codes are available at https://3d-talking-head-avguide.github.io/.
Large Language Models Are Strong Audio-Visual Speech Recognition Learners
Multimodal large language models (MLLMs) have recently become a focal point of research due to their formidable multimodal understanding capabilities. For example, in the audio and speech domains, an LLM can be equipped with (automatic) speech recognition (ASR) abilities by just concatenating the audio tokens, computed with an audio encoder, and the text tokens to achieve state-of-the-art results. On the contrary, tasks like visual and audio-visual speech recognition (VSR/AVSR), which also exploit noise-invariant lip movement information, have received little or no attention. To bridge this gap, we propose Llama-AVSR, a new MLLM with strong audio-visual speech recognition capabilities. It leverages pre-trained audio and video encoders to produce modality-specific tokens which, together with the text tokens, are processed by a pre-trained LLM (e.g., Llama3.1-8B) to yield the resulting response in an auto-regressive fashion. Llama-AVSR requires a small number of trainable parameters as only modality-specific projectors and LoRA modules are trained whereas the multi-modal encoders and LLM are kept frozen. We evaluate our proposed approach on LRS3, the largest public AVSR benchmark, and we achieve new state-of-the-art results for the tasks of ASR and AVSR with a WER of 0.81% and 0.77%, respectively. To bolster our results, we investigate the key factors that underpin the effectiveness of Llama-AVSR: the choice of the pre-trained encoders and LLM, the efficient integration of LoRA modules, and the optimal performance-efficiency trade-off obtained via modality-aware compression rates.
LipVoicer: Generating Speech from Silent Videos Guided by Lip Reading
Lip-to-speech involves generating a natural-sounding speech synchronized with a soundless video of a person talking. Despite recent advances, current methods still cannot produce high-quality speech with high levels of intelligibility for challenging and realistic datasets such as LRS3. In this work, we present LipVoicer, a novel method that generates high-quality speech, even for in-the-wild and rich datasets, by incorporating the text modality. Given a silent video, we first predict the spoken text using a pre-trained lip-reading network. We then condition a diffusion model on the video and use the extracted text through a classifier-guidance mechanism where a pre-trained ASR serves as the classifier. LipVoicer outperforms multiple lip-to-speech baselines on LRS2 and LRS3, which are in-the-wild datasets with hundreds of unique speakers in their test set and an unrestricted vocabulary. Moreover, our experiments show that the inclusion of the text modality plays a major role in the intelligibility of the produced speech, readily perceptible while listening, and is empirically reflected in the substantial reduction of the WER metric. We demonstrate the effectiveness of LipVoicer through human evaluation, which shows that it produces more natural and synchronized speech signals compared to competing methods. Finally, we created a demo showcasing LipVoicer's superiority in producing natural, synchronized, and intelligible speech, providing additional evidence of its effectiveness. Project page and code: https://github.com/yochaiye/LipVoicer
VALLR: Visual ASR Language Model for Lip Reading
Lip Reading, or Visual Automatic Speech Recognition (V-ASR), is a complex task requiring the interpretation of spoken language exclusively from visual cues, primarily lip movements and facial expressions. This task is especially challenging due to the absence of auditory information and the inherent ambiguity when visually distinguishing phonemes that have overlapping visemes where different phonemes appear identical on the lips. Current methods typically attempt to predict words or characters directly from these visual cues, but this approach frequently encounters high error rates due to coarticulation effects and viseme ambiguity. We propose a novel two-stage, phoneme-centric framework for Visual Automatic Speech Recognition (V-ASR) that addresses these longstanding challenges. First, our model predicts a compact sequence of phonemes from visual inputs using a Video Transformer with a CTC head, thereby reducing the task complexity and achieving robust speaker invariance. This phoneme output then serves as the input to a fine-tuned Large Language Model (LLM), which reconstructs coherent words and sentences by leveraging broader linguistic context. Unlike existing methods that either predict words directly-often faltering on visually similar phonemes-or rely on large-scale multimodal pre-training, our approach explicitly encodes intermediate linguistic structure while remaining highly data efficient. We demonstrate state-of-the-art performance on two challenging datasets, LRS2 and LRS3, where our method achieves significant reductions in Word Error Rate (WER) achieving a SOTA WER of 18.7 on LRS3 despite using 99.4% less labelled data than the next best approach.
Learning Audio-Visual Speech Representation by Masked Multimodal Cluster Prediction
Video recordings of speech contain correlated audio and visual information, providing a strong signal for speech representation learning from the speaker's lip movements and the produced sound. We introduce Audio-Visual Hidden Unit BERT (AV-HuBERT), a self-supervised representation learning framework for audio-visual speech, which masks multi-stream video input and predicts automatically discovered and iteratively refined multimodal hidden units. AV-HuBERT learns powerful audio-visual speech representation benefiting both lip-reading and automatic speech recognition. On the largest public lip-reading benchmark LRS3 (433 hours), AV-HuBERT achieves 32.5% WER with only 30 hours of labeled data, outperforming the former state-of-the-art approach (33.6%) trained with a thousand times more transcribed video data (31K hours). The lip-reading WER is further reduced to 26.9% when using all 433 hours of labeled data from LRS3 and combined with self-training. Using our audio-visual representation on the same benchmark for audio-only speech recognition leads to a 40% relative WER reduction over the state-of-the-art performance (1.3% vs 2.3%). Our code and models are available at https://github.com/facebookresearch/av_hubert
Looking to Listen at the Cocktail Party: A Speaker-Independent Audio-Visual Model for Speech Separation
We present a joint audio-visual model for isolating a single speech signal from a mixture of sounds such as other speakers and background noise. Solving this task using only audio as input is extremely challenging and does not provide an association of the separated speech signals with speakers in the video. In this paper, we present a deep network-based model that incorporates both visual and auditory signals to solve this task. The visual features are used to "focus" the audio on desired speakers in a scene and to improve the speech separation quality. To train our joint audio-visual model, we introduce AVSpeech, a new dataset comprised of thousands of hours of video segments from the Web. We demonstrate the applicability of our method to classic speech separation tasks, as well as real-world scenarios involving heated interviews, noisy bars, and screaming children, only requiring the user to specify the face of the person in the video whose speech they want to isolate. Our method shows clear advantage over state-of-the-art audio-only speech separation in cases of mixed speech. In addition, our model, which is speaker-independent (trained once, applicable to any speaker), produces better results than recent audio-visual speech separation methods that are speaker-dependent (require training a separate model for each speaker of interest).
TAVGBench: Benchmarking Text to Audible-Video Generation
The Text to Audible-Video Generation (TAVG) task involves generating videos with accompanying audio based on text descriptions. Achieving this requires skillful alignment of both audio and video elements. To support research in this field, we have developed a comprehensive Text to Audible-Video Generation Benchmark (TAVGBench), which contains over 1.7 million clips with a total duration of 11.8 thousand hours. We propose an automatic annotation pipeline to ensure each audible video has detailed descriptions for both its audio and video contents. We also introduce the Audio-Visual Harmoni score (AVHScore) to provide a quantitative measure of the alignment between the generated audio and video modalities. Additionally, we present a baseline model for TAVG called TAVDiffusion, which uses a two-stream latent diffusion model to provide a fundamental starting point for further research in this area. We achieve the alignment of audio and video by employing cross-attention and contrastive learning. Through extensive experiments and evaluations on TAVGBench, we demonstrate the effectiveness of our proposed model under both conventional metrics and our proposed metrics.
Conformers are All You Need for Visual Speech Recogntion
Visual speech recognition models extract visual features in a hierarchical manner. At the lower level, there is a visual front-end with a limited temporal receptive field that processes the raw pixels depicting the lips or faces. At the higher level, there is an encoder that attends to the embeddings produced by the front-end over a large temporal receptive field. Previous work has focused on improving the visual front-end of the model to extract more useful features for speech recognition. Surprisingly, our work shows that complex visual front-ends are not necessary. Instead of allocating resources to a sophisticated visual front-end, we find that a linear visual front-end paired with a larger Conformer encoder results in lower latency, more efficient memory usage, and improved WER performance. We achieve a new state-of-the-art of 12.8% WER for visual speech recognition on the TED LRS3 dataset, which rivals the performance of audio-only models from just four years ago.
ViT-TTS: Visual Text-to-Speech with Scalable Diffusion Transformer
Text-to-speech(TTS) has undergone remarkable improvements in performance, particularly with the advent of Denoising Diffusion Probabilistic Models (DDPMs). However, the perceived quality of audio depends not solely on its content, pitch, rhythm, and energy, but also on the physical environment. In this work, we propose ViT-TTS, the first visual TTS model with scalable diffusion transformers. ViT-TTS complement the phoneme sequence with the visual information to generate high-perceived audio, opening up new avenues for practical applications of AR and VR to allow a more immersive and realistic audio experience. To mitigate the data scarcity in learning visual acoustic information, we 1) introduce a self-supervised learning framework to enhance both the visual-text encoder and denoiser decoder; 2) leverage the diffusion transformer scalable in terms of parameters and capacity to learn visual scene information. Experimental results demonstrate that ViT-TTS achieves new state-of-the-art results, outperforming cascaded systems and other baselines regardless of the visibility of the scene. With low-resource data (1h, 2h, 5h), ViT-TTS achieves comparative results with rich-resource baselines.~Audio samples are available at \url{https://ViT-TTS.github.io/.}
Learning to Highlight Audio by Watching Movies
Recent years have seen a significant increase in video content creation and consumption. Crafting engaging content requires the careful curation of both visual and audio elements. While visual cue curation, through techniques like optimal viewpoint selection or post-editing, has been central to media production, its natural counterpart, audio, has not undergone equivalent advancements. This often results in a disconnect between visual and acoustic saliency. To bridge this gap, we introduce a novel task: visually-guided acoustic highlighting, which aims to transform audio to deliver appropriate highlighting effects guided by the accompanying video, ultimately creating a more harmonious audio-visual experience. We propose a flexible, transformer-based multimodal framework to solve this task. To train our model, we also introduce a new dataset -- the muddy mix dataset, leveraging the meticulous audio and video crafting found in movies, which provides a form of free supervision. We develop a pseudo-data generation process to simulate poorly mixed audio, mimicking real-world scenarios through a three-step process -- separation, adjustment, and remixing. Our approach consistently outperforms several baselines in both quantitative and subjective evaluation. We also systematically study the impact of different types of contextual guidance and difficulty levels of the dataset. Our project page is here: https://wikichao.github.io/VisAH/.
Unified Speech Recognition: A Single Model for Auditory, Visual, and Audiovisual Inputs
Research in auditory, visual, and audiovisual speech recognition (ASR, VSR, and AVSR, respectively) has traditionally been conducted independently. Even recent self-supervised studies addressing two or all three tasks simultaneously tend to yield separate models, leading to disjoint inference pipelines with increased memory requirements and redundancies. This paper proposes unified training strategies for these systems. We demonstrate that training a single model for all three tasks enhances VSR and AVSR performance, overcoming typical optimisation challenges when training from scratch. Moreover, we introduce a greedy pseudo-labelling approach to more effectively leverage unlabelled samples, addressing shortcomings in related self-supervised methods. Finally, we develop a self-supervised pre-training method within our framework, proving its effectiveness alongside our semi-supervised approach. Despite using a single model for all tasks, our unified approach achieves state-of-the-art performance compared to recent methods on LRS3 and LRS2 for ASR, VSR, and AVSR, as well as on the newly released WildVSR dataset. Code and models are available at https://github.com/ahaliassos/usr.
Multimodal Data and Resource Efficient Device-Directed Speech Detection with Large Foundation Models
Interactions with virtual assistants typically start with a trigger phrase followed by a command. In this work, we explore the possibility of making these interactions more natural by eliminating the need for a trigger phrase. Our goal is to determine whether a user addressed the virtual assistant based on signals obtained from the streaming audio recorded by the device microphone. We address this task by combining 1-best hypotheses and decoder signals from an automatic speech recognition system with acoustic representations from an audio encoder as input features to a large language model (LLM). In particular, we are interested in data and resource efficient systems that require only a small amount of training data and can operate in scenarios with only a single frozen LLM available on a device. For this reason, our model is trained on 80k or less examples of multimodal data using a combination of low-rank adaptation and prefix tuning. We compare the proposed system to unimodal baselines and show that the multimodal approach achieves lower equal-error-rates (EERs), while using only a fraction of the training data. We also show that low-dimensional specialized audio representations lead to lower EERs than high-dimensional general audio representations.
Fine-grained Audible Video Description
We explore a new task for audio-visual-language modeling called fine-grained audible video description (FAVD). It aims to provide detailed textual descriptions for the given audible videos, including the appearance and spatial locations of each object, the actions of moving objects, and the sounds in videos. Existing visual-language modeling tasks often concentrate on visual cues in videos while undervaluing the language and audio modalities. On the other hand, FAVD requires not only audio-visual-language modeling skills but also paragraph-level language generation abilities. We construct the first fine-grained audible video description benchmark (FAVDBench) to facilitate this research. For each video clip, we first provide a one-sentence summary of the video, ie, the caption, followed by 4-6 sentences describing the visual details and 1-2 audio-related descriptions at the end. The descriptions are provided in both English and Chinese. We create two new metrics for this task: an EntityScore to gauge the completeness of entities in the visual descriptions, and an AudioScore to assess the audio descriptions. As a preliminary approach to this task, we propose an audio-visual-language transformer that extends existing video captioning model with an additional audio branch. We combine the masked language modeling and auto-regressive language modeling losses to optimize our model so that it can produce paragraph-level descriptions. We illustrate the efficiency of our model in audio-visual-language modeling by evaluating it against the proposed benchmark using both conventional captioning metrics and our proposed metrics. We further put our benchmark to the test in video generation models, demonstrating that employing fine-grained video descriptions can create more intricate videos than using captions.
Dubbing for Everyone: Data-Efficient Visual Dubbing using Neural Rendering Priors
Visual dubbing is the process of generating lip motions of an actor in a video to synchronise with given audio. Recent advances have made progress towards this goal but have not been able to produce an approach suitable for mass adoption. Existing methods are split into either person-generic or person-specific models. Person-specific models produce results almost indistinguishable from reality but rely on long training times using large single-person datasets. Person-generic works have allowed for the visual dubbing of any video to any audio without further training, but these fail to capture the person-specific nuances and often suffer from visual artefacts. Our method, based on data-efficient neural rendering priors, overcomes the limitations of existing approaches. Our pipeline consists of learning a deferred neural rendering prior network and actor-specific adaptation using neural textures. This method allows for high-quality visual dubbing with just a few seconds of data, that enables video dubbing for any actor - from A-list celebrities to background actors. We show that we achieve state-of-the-art in terms of visual quality and recognisability both quantitatively, and qualitatively through two user studies. Our prior learning and adaptation method generalises to limited data better and is more scalable than existing person-specific models. Our experiments on real-world, limited data scenarios find that our model is preferred over all others. The project page may be found at https://dubbingforeveryone.github.io/
OpenAVS: Training-Free Open-Vocabulary Audio Visual Segmentation with Foundational Models
Audio-visual segmentation aims to separate sounding objects from videos by predicting pixel-level masks based on audio signals. Existing methods primarily concentrate on closed-set scenarios and direct audio-visual alignment and fusion, which limits their capability to generalize to new, unseen situations. In this paper, we propose OpenAVS, a novel training-free language-based approach that, for the first time, effectively aligns audio and visual modalities using text as a proxy for open-vocabulary Audio-Visual Segmentation (AVS). Equipped with multimedia foundation models, OpenAVS directly infers masks through 1) audio-to-text prompt generation, 2) LLM-guided prompt translation, and 3) text-to-visual sounding object segmentation. The objective of OpenAVS is to establish a simple yet flexible architecture that relies on the most appropriate foundation models by fully leveraging their capabilities to enable more effective knowledge transfer to the downstream AVS task. Moreover, we present a model-agnostic framework OpenAVS-ST that enables the integration of OpenAVS with any advanced supervised AVS model via pseudo-label based self-training. This approach enhances performance by effectively utilizing large-scale unlabeled data when available. Comprehensive experiments on three benchmark datasets demonstrate the superior performance of OpenAVS. It surpasses existing unsupervised, zero-shot, and few-shot AVS methods by a significant margin, achieving absolute performance gains of approximately 9.4% and 10.9% in mIoU and F-score, respectively, in challenging scenarios.
Vision-Speech Models: Teaching Speech Models to Converse about Images
The recent successes of Vision-Language models raise the question of how to equivalently imbue a pretrained speech model with vision understanding, an important milestone towards building a multimodal speech model able to freely converse about images. Building such a conversational Vision-Speech model brings its unique challenges: (i) paired image-speech datasets are much scarcer than their image-text counterparts, (ii) ensuring real-time latency at inference is crucial thus bringing compute and memory constraints, and (iii) the model should preserve prosodic features (e.g., speaker tone) which cannot be inferred from text alone. In this work, we introduce MoshiVis, augmenting a recent dialogue speech LLM, Moshi, with visual inputs through lightweight adaptation modules. An additional dynamic gating mechanism enables the model to more easily switch between the visual inputs and unrelated conversation topics. To reduce training costs, we design a simple one-stage, parameter-efficient fine-tuning pipeline in which we leverage a mixture of image-text (i.e., "speechless") and image-speech samples. We evaluate the model on downstream visual understanding tasks with both audio and text prompts, and report qualitative samples of interactions with MoshiVis. Our inference code will be made available, as well as the image-speech data used for audio evaluation.
Tell What You Hear From What You See -- Video to Audio Generation Through Text
The content of visual and audio scenes is multi-faceted such that a video can be paired with various audio and vice-versa. Thereby, in video-to-audio generation task, it is imperative to introduce steering approaches for controlling the generated audio. While Video-to-Audio generation is a well-established generative task, existing methods lack such controllability. In this work, we propose VATT, a multi-modal generative framework that takes a video and an optional text prompt as input, and generates audio and optional textual description of the audio. Such a framework has two advantages: i) Video-to-Audio generation process can be refined and controlled via text which complements the context of visual information, and ii) The model can suggest what audio to generate for the video by generating audio captions. VATT consists of two key modules: VATT Converter, a LLM that is fine-tuned for instructions and includes a projection layer that maps video features to the LLM vector space; and VATT Audio, a transformer that generates audio tokens from visual frames and from optional text prompt using iterative parallel decoding. The audio tokens are converted to a waveform by pretrained neural codec. Experiments show that when VATT is compared to existing video-to-audio generation methods in objective metrics, it achieves competitive performance when the audio caption is not provided. When the audio caption is provided as a prompt, VATT achieves even more refined performance (lowest KLD score of 1.41). Furthermore, subjective studies show that VATT Audio has been chosen as preferred generated audio than audio generated by existing methods. VATT enables controllable video-to-audio generation through text as well as suggesting text prompts for videos through audio captions, unlocking novel applications such as text-guided video-to-audio generation and video-to-audio captioning.
CoAVT: A Cognition-Inspired Unified Audio-Visual-Text Pre-Training Model for Multimodal Processing
There has been a long-standing quest for a unified audio-visual-text model to enable various multimodal understanding tasks, which mimics the listening, seeing and reading process of human beings. Humans tends to represent knowledge using two separate systems: one for representing verbal (textual) information and one for representing non-verbal (visual and auditory) information. These two systems can operate independently but can also interact with each other. Motivated by this understanding of human cognition, in this paper, we introduce CoAVT -- a novel cognition-inspired Correlated Audio-Visual-Text pre-training model to connect the three modalities. It contains a joint audio-visual encoder that learns to encode audio-visual synchronization information together with the audio and visual content for non-verbal information, and a text encoder to handle textual input for verbal information. To bridge the gap between modalities, CoAVT employs a query encoder, which contains a set of learnable query embeddings, and extracts the most informative audiovisual features of the corresponding text. Additionally, to leverage the correspondences between audio and vision with language respectively, we also establish the audio-text and visual-text bi-modal alignments upon the foundational audiovisual-text tri-modal alignment to enhance the multimodal representation learning. Finally, we jointly optimize CoAVT model with three multimodal objectives: contrastive loss, matching loss and language modeling loss. Extensive experiments show that CoAVT can learn strong multimodal correlations and be generalized to various downstream tasks. CoAVT establishes new state-of-the-art performance on text-video retrieval task on AudioCaps for both zero-shot and fine-tuning settings, audio-visual event classification and audio-visual retrieval tasks on AudioSet and VGGSound.
Temporally Aligned Audio for Video with Autoregression
We introduce V-AURA, the first autoregressive model to achieve high temporal alignment and relevance in video-to-audio generation. V-AURA uses a high-framerate visual feature extractor and a cross-modal audio-visual feature fusion strategy to capture fine-grained visual motion events and ensure precise temporal alignment. Additionally, we propose VisualSound, a benchmark dataset with high audio-visual relevance. VisualSound is based on VGGSound, a video dataset consisting of in-the-wild samples extracted from YouTube. During the curation, we remove samples where auditory events are not aligned with the visual ones. V-AURA outperforms current state-of-the-art models in temporal alignment and semantic relevance while maintaining comparable audio quality. Code, samples, VisualSound and models are available at https://v-aura.notion.site
VinTAGe: Joint Video and Text Conditioning for Holistic Audio Generation
Recent advances in audio generation have focused on text-to-audio (T2A) and video-to-audio (V2A) tasks. However, T2A or V2A methods cannot generate holistic sounds (onscreen and off-screen). This is because T2A cannot generate sounds aligning with onscreen objects, while V2A cannot generate semantically complete (offscreen sounds missing). In this work, we address the task of holistic audio generation: given a video and a text prompt, we aim to generate both onscreen and offscreen sounds that are temporally synchronized with the video and semantically aligned with text and video. Previous approaches for joint text and video-to-audio generation often suffer from modality bias, favoring one modality over the other. To overcome this limitation, we introduce VinTAGe, a flow-based transformer model that jointly considers text and video to guide audio generation. Our framework comprises two key components: a Visual-Text Encoder and a Joint VT-SiT model. To reduce modality bias and improve generation quality, we employ pretrained uni-modal text-to-audio and video-to-audio generation models for additional guidance. Due to the lack of appropriate benchmarks, we also introduce VinTAGe-Bench, a dataset of 636 video-text-audio pairs containing both onscreen and offscreen sounds. Our comprehensive experiments on VinTAGe-Bench demonstrate that joint text and visual interaction is necessary for holistic audio generation. Furthermore, VinTAGe achieves state-of-the-art results on the VGGSound benchmark. Our source code and pre-trained models will be released. Demo is available at: https://www.youtube.com/watch?v=QmqWhUjPkJI.
Rhythmic Foley: A Framework For Seamless Audio-Visual Alignment In Video-to-Audio Synthesis
Our research introduces an innovative framework for video-to-audio synthesis, which solves the problems of audio-video desynchronization and semantic loss in the audio. By incorporating a semantic alignment adapter and a temporal synchronization adapter, our method significantly improves semantic integrity and the precision of beat point synchronization, particularly in fast-paced action sequences. Utilizing a contrastive audio-visual pre-trained encoder, our model is trained with video and high-quality audio data, improving the quality of the generated audio. This dual-adapter approach empowers users with enhanced control over audio semantics and beat effects, allowing the adjustment of the controller to achieve better results. Extensive experiments substantiate the effectiveness of our framework in achieving seamless audio-visual alignment.
Visually Guided Self Supervised Learning of Speech Representations
Self supervised representation learning has recently attracted a lot of research interest for both the audio and visual modalities. However, most works typically focus on a particular modality or feature alone and there has been very limited work that studies the interaction between the two modalities for learning self supervised representations. We propose a framework for learning audio representations guided by the visual modality in the context of audiovisual speech. We employ a generative audio-to-video training scheme in which we animate a still image corresponding to a given audio clip and optimize the generated video to be as close as possible to the real video of the speech segment. Through this process, the audio encoder network learns useful speech representations that we evaluate on emotion recognition and speech recognition. We achieve state of the art results for emotion recognition and competitive results for speech recognition. This demonstrates the potential of visual supervision for learning audio representations as a novel way for self-supervised learning which has not been explored in the past. The proposed unsupervised audio features can leverage a virtually unlimited amount of training data of unlabelled audiovisual speech and have a large number of potentially promising applications.
MixSpeech: Cross-Modality Self-Learning with Audio-Visual Stream Mixup for Visual Speech Translation and Recognition
Multi-media communications facilitate global interaction among people. However, despite researchers exploring cross-lingual translation techniques such as machine translation and audio speech translation to overcome language barriers, there is still a shortage of cross-lingual studies on visual speech. This lack of research is mainly due to the absence of datasets containing visual speech and translated text pairs. In this paper, we present AVMuST-TED, the first dataset for Audio-Visual Multilingual Speech Translation, derived from TED talks. Nonetheless, visual speech is not as distinguishable as audio speech, making it difficult to develop a mapping from source speech phonemes to the target language text. To address this issue, we propose MixSpeech, a cross-modality self-learning framework that utilizes audio speech to regularize the training of visual speech tasks. To further minimize the cross-modality gap and its impact on knowledge transfer, we suggest adopting mixed speech, which is created by interpolating audio and visual streams, along with a curriculum learning strategy to adjust the mixing ratio as needed. MixSpeech enhances speech translation in noisy environments, improving BLEU scores for four languages on AVMuST-TED by +1.4 to +4.2. Moreover, it achieves state-of-the-art performance in lip reading on CMLR (11.1\%), LRS2 (25.5\%), and LRS3 (28.0\%).
VALOR: Vision-Audio-Language Omni-Perception Pretraining Model and Dataset
In this paper, we propose a Vision-Audio-Language Omni-peRception pretraining model (VALOR) for multi-modal understanding and generation. Different from widely-studied vision-language pretraining models, VALOR jointly models relationships of vision, audio and language in an end-to-end manner. It contains three separate encoders for single modality representations, and a decoder for multimodal conditional text generation. We design two pretext tasks to pretrain VALOR model, including Multimodal Grouping Alignment (MGA) and Multimodal Grouping Captioning (MGC). MGA projects vision, language and audio to the same common space, building vision-language, audio-language and audiovisual-language alignment simultaneously. MGC learns how to generate text tokens in conditions of vision, audio or their both. To promote vision-audio-language pretraining research, we construct a large-scale high-quality tri-modality dataset named VALOR-1M, which contains 1M audiable videos with human annotated audiovisual captions. Extensive experiments show that VALOR can learn strong multimodal correlations and be generalized to various downstream tasks (e.g., retrieval, captioning and question answering), with different input modalities (e.g., vision-language, audio-language and audiovisual-language). VALOR achieves new state-of-the-art performances on series of public cross-modality benchmarks. Code and data are available at project page https://casia-iva-group.github.io/projects/VALOR.
CoGenAV: Versatile Audio-Visual Representation Learning via Contrastive-Generative Synchronization
The inherent synchronization between a speaker's lip movements, voice, and the underlying linguistic content offers a rich source of information for improving speech processing tasks, especially in challenging conditions where traditional audio-only systems falter. We introduce CoGenAV, a powerful and data-efficient model designed to learn versatile audio-visual representations applicable across a wide range of speech and audio-visual tasks. CoGenAV is trained by optimizing a dual objective derived from natural audio-visual synchrony, contrastive feature alignment and generative text prediction, using only 223 hours of labeled data from the LRS2 dataset. This contrastive-generative synchronization strategy effectively captures fundamental cross-modal correlations. We showcase the effectiveness and versatility of the learned CoGenAV representations on multiple benchmarks. When utilized for Audio-Visual Speech Recognition (AVSR) on LRS2, these representations contribute to achieving a state-of-the-art Word Error Rate (WER) of 1.27. They also enable strong performance in Visual Speech Recognition (VSR) with a WER of 22.0 on LRS2, and significantly improve performance in noisy environments by over 70%. Furthermore, CoGenAV representations benefit speech reconstruction tasks, boosting performance in Speech Enhancement and Separation, and achieve competitive results in audio-visual synchronization tasks like Active Speaker Detection (ASD). Our model will be open-sourced to facilitate further development and collaboration within both academia and industry.
Controllable Automatic Foley Artist
Foley is a key element in video production, refers to the process of adding an audio signal to a silent video while ensuring semantic and temporal alignment. In recent years, the rise of personalized content creation and advancements in automatic video-to-audio models have increased the demand for greater user control in the process. One possible approach is to incorporate text to guide audio generation. While supported by existing methods, challenges remain in ensuring compatibility between modalities, particularly when the text introduces additional information or contradicts the sounds naturally inferred from the visuals. In this work, we introduce CAFA (Controllable Automatic Foley Artist) a video-and-text-to-audio model that generates semantically and temporally aligned audio for a given video, guided by text input. CAFA is built upon a text-to-audio model and integrates video information through a modality adapter mechanism. By incorporating text, users can refine semantic details and introduce creative variations, guiding the audio synthesis beyond the expected video contextual cues. Experiments show that besides its superior quality in terms of semantic alignment and audio-visual synchronization the proposed method enable high textual controllability as demonstrated in subjective and objective evaluations.
Stereo-Talker: Audio-driven 3D Human Synthesis with Prior-Guided Mixture-of-Experts
This paper introduces Stereo-Talker, a novel one-shot audio-driven human video synthesis system that generates 3D talking videos with precise lip synchronization, expressive body gestures, temporally consistent photo-realistic quality, and continuous viewpoint control. The process follows a two-stage approach. In the first stage, the system maps audio input to high-fidelity motion sequences, encompassing upper-body gestures and facial expressions. To enrich motion diversity and authenticity, large language model (LLM) priors are integrated with text-aligned semantic audio features, leveraging LLMs' cross-modal generalization power to enhance motion quality. In the second stage, we improve diffusion-based video generation models by incorporating a prior-guided Mixture-of-Experts (MoE) mechanism: a view-guided MoE focuses on view-specific attributes, while a mask-guided MoE enhances region-based rendering stability. Additionally, a mask prediction module is devised to derive human masks from motion data, enhancing the stability and accuracy of masks and enabling mask guiding during inference. We also introduce a comprehensive human video dataset with 2,203 identities, covering diverse body gestures and detailed annotations, facilitating broad generalization. The code, data, and pre-trained models will be released for research purposes.
AV2Wav: Diffusion-Based Re-synthesis from Continuous Self-supervised Features for Audio-Visual Speech Enhancement
Speech enhancement systems are typically trained using pairs of clean and noisy speech. In audio-visual speech enhancement (AVSE), there is not as much ground-truth clean data available; most audio-visual datasets are collected in real-world environments with background noise and reverberation, hampering the development of AVSE. In this work, we introduce AV2Wav, a resynthesis-based audio-visual speech enhancement approach that can generate clean speech despite the challenges of real-world training data. We obtain a subset of nearly clean speech from an audio-visual corpus using a neural quality estimator, and then train a diffusion model on this subset to generate waveforms conditioned on continuous speech representations from AV-HuBERT with noise-robust training. We use continuous rather than discrete representations to retain prosody and speaker information. With this vocoding task alone, the model can perform speech enhancement better than a masking-based baseline. We further fine-tune the diffusion model on clean/noisy utterance pairs to improve the performance. Our approach outperforms a masking-based baseline in terms of both automatic metrics and a human listening test and is close in quality to the target speech in the listening test. Audio samples can be found at https://home.ttic.edu/~jcchou/demo/avse/avse_demo.html.
Self-Supervised Audio-Visual Soundscape Stylization
Speech sounds convey a great deal of information about the scenes, resulting in a variety of effects ranging from reverberation to additional ambient sounds. In this paper, we manipulate input speech to sound as though it was recorded within a different scene, given an audio-visual conditional example recorded from that scene. Our model learns through self-supervision, taking advantage of the fact that natural video contains recurring sound events and textures. We extract an audio clip from a video and apply speech enhancement. We then train a latent diffusion model to recover the original speech, using another audio-visual clip taken from elsewhere in the video as a conditional hint. Through this process, the model learns to transfer the conditional example's sound properties to the input speech. We show that our model can be successfully trained using unlabeled, in-the-wild videos, and that an additional visual signal can improve its sound prediction abilities. Please see our project webpage for video results: https://tinglok.netlify.app/files/avsoundscape/
SpA2V: Harnessing Spatial Auditory Cues for Audio-driven Spatially-aware Video Generation
Audio-driven video generation aims to synthesize realistic videos that align with input audio recordings, akin to the human ability to visualize scenes from auditory input. However, existing approaches predominantly focus on exploring semantic information, such as the classes of sounding sources present in the audio, limiting their ability to generate videos with accurate content and spatial composition. In contrast, we humans can not only naturally identify the semantic categories of sounding sources but also determine their deeply encoded spatial attributes, including locations and movement directions. This useful information can be elucidated by considering specific spatial indicators derived from the inherent physical properties of sound, such as loudness or frequency. As prior methods largely ignore this factor, we present SpA2V, the first framework explicitly exploits these spatial auditory cues from audios to generate videos with high semantic and spatial correspondence. SpA2V decomposes the generation process into two stages: 1) Audio-guided Video Planning: We meticulously adapt a state-of-the-art MLLM for a novel task of harnessing spatial and semantic cues from input audio to construct Video Scene Layouts (VSLs). This serves as an intermediate representation to bridge the gap between the audio and video modalities. 2) Layout-grounded Video Generation: We develop an efficient and effective approach to seamlessly integrate VSLs as conditional guidance into pre-trained diffusion models, enabling VSL-grounded video generation in a training-free manner. Extensive experiments demonstrate that SpA2V excels in generating realistic videos with semantic and spatial alignment to the input audios.
Is my automatic audio captioning system so bad? spider-max: a metric to consider several caption candidates
Automatic Audio Captioning (AAC) is the task that aims to describe an audio signal using natural language. AAC systems take as input an audio signal and output a free-form text sentence, called a caption. Evaluating such systems is not trivial, since there are many ways to express the same idea. For this reason, several complementary metrics, such as BLEU, CIDEr, SPICE and SPIDEr, are used to compare a single automatic caption to one or several captions of reference, produced by a human annotator. Nevertheless, an automatic system can produce several caption candidates, either using some randomness in the sentence generation process, or by considering the various competing hypothesized captions during decoding with beam-search, for instance. If we consider an end-user of an AAC system, presenting several captions instead of a single one seems relevant to provide some diversity, similarly to information retrieval systems. In this work, we explore the possibility to consider several predicted captions in the evaluation process instead of one. For this purpose, we propose SPIDEr-max, a metric that takes the maximum SPIDEr value among the scores of several caption candidates. To advocate for our metric, we report experiments on Clotho v2.1 and AudioCaps, with a transformed-based system. On AudioCaps for example, this system reached a SPIDEr-max value (with 5 candidates) close to the SPIDEr human score of reference.
CATR: Combinatorial-Dependence Audio-Queried Transformer for Audio-Visual Video Segmentation
Audio-visual video segmentation~(AVVS) aims to generate pixel-level maps of sound-producing objects within image frames and ensure the maps faithfully adhere to the given audio, such as identifying and segmenting a singing person in a video. However, existing methods exhibit two limitations: 1) they address video temporal features and audio-visual interactive features separately, disregarding the inherent spatial-temporal dependence of combined audio and video, and 2) they inadequately introduce audio constraints and object-level information during the decoding stage, resulting in segmentation outcomes that fail to comply with audio directives. To tackle these issues, we propose a decoupled audio-video transformer that combines audio and video features from their respective temporal and spatial dimensions, capturing their combined dependence. To optimize memory consumption, we design a block, which, when stacked, enables capturing audio-visual fine-grained combinatorial-dependence in a memory-efficient manner. Additionally, we introduce audio-constrained queries during the decoding phase. These queries contain rich object-level information, ensuring the decoded mask adheres to the sounds. Experimental results confirm our approach's effectiveness, with our framework achieving a new SOTA performance on all three datasets using two backbones. The code is available at https://github.com/aspirinone/CATR.github.io
Scaling and Enhancing LLM-based AVSR: A Sparse Mixture of Projectors Approach
Audio-Visual Speech Recognition (AVSR) enhances robustness in noisy environments by integrating visual cues. While recent advances integrate Large Language Models (LLMs) into AVSR, their high computational cost hinders deployment in resource-constrained settings. To address this, we propose Llama-SMoP, an efficient Multimodal LLM that employs a Sparse Mixture of Projectors (SMoP) module to scale model capacity without increasing inference costs. By incorporating sparsely-gated mixture-of-experts (MoE) projectors, Llama-SMoP enables the use of smaller LLMs while maintaining strong performance. We explore three SMoP configurations and show that Llama-SMoP DEDR (Disjoint-Experts, Disjoint-Routers), which uses modality-specific routers and experts, achieves superior performance on ASR, VSR, and AVSR tasks. Ablation studies confirm its effectiveness in expert activation, scalability, and noise robustness.
AdVerb: Visually Guided Audio Dereverberation
We present AdVerb, a novel audio-visual dereverberation framework that uses visual cues in addition to the reverberant sound to estimate clean audio. Although audio-only dereverberation is a well-studied problem, our approach incorporates the complementary visual modality to perform audio dereverberation. Given an image of the environment where the reverberated sound signal has been recorded, AdVerb employs a novel geometry-aware cross-modal transformer architecture that captures scene geometry and audio-visual cross-modal relationship to generate a complex ideal ratio mask, which, when applied to the reverberant audio predicts the clean sound. The effectiveness of our method is demonstrated through extensive quantitative and qualitative evaluations. Our approach significantly outperforms traditional audio-only and audio-visual baselines on three downstream tasks: speech enhancement, speech recognition, and speaker verification, with relative improvements in the range of 18% - 82% on the LibriSpeech test-clean set. We also achieve highly satisfactory RT60 error scores on the AVSpeech dataset.
EPCFormer: Expression Prompt Collaboration Transformer for Universal Referring Video Object Segmentation
Audio-guided Video Object Segmentation (A-VOS) and Referring Video Object Segmentation (R-VOS) are two highly-related tasks, which both aim to segment specific objects from video sequences according to user-provided expression prompts. However, due to the challenges in modeling representations for different modalities, contemporary methods struggle to strike a balance between interaction flexibility and high-precision localization and segmentation. In this paper, we address this problem from two perspectives: the alignment representation of audio and text and the deep interaction among audio, text, and visual features. First, we propose a universal architecture, the Expression Prompt Collaboration Transformer, herein EPCFormer. Next, we propose an Expression Alignment (EA) mechanism for audio and text expressions. By introducing contrastive learning for audio and text expressions, the proposed EPCFormer realizes comprehension of the semantic equivalence between audio and text expressions denoting the same objects. Then, to facilitate deep interactions among audio, text, and video features, we introduce an Expression-Visual Attention (EVA) mechanism. The knowledge of video object segmentation in terms of the expression prompts can seamlessly transfer between the two tasks by deeply exploring complementary cues between text and audio. Experiments on well-recognized benchmarks demonstrate that our universal EPCFormer attains state-of-the-art results on both tasks. The source code of EPCFormer will be made publicly available at https://github.com/lab206/EPCFormer.
Kling-Foley: Multimodal Diffusion Transformer for High-Quality Video-to-Audio Generation
We propose Kling-Foley, a large-scale multimodal Video-to-Audio generation model that synthesizes high-quality audio synchronized with video content. In Kling-Foley, we introduce multimodal diffusion transformers to model the interactions between video, audio, and text modalities, and combine it with a visual semantic representation module and an audio-visual synchronization module to enhance alignment capabilities. Specifically, these modules align video conditions with latent audio elements at the frame level, thereby improving semantic alignment and audio-visual synchronization. Together with text conditions, this integrated approach enables precise generation of video-matching sound effects. In addition, we propose a universal latent audio codec that can achieve high-quality modeling in various scenarios such as sound effects, speech, singing, and music. We employ a stereo rendering method that imbues synthesized audio with a spatial presence. At the same time, in order to make up for the incomplete types and annotations of the open-source benchmark, we also open-source an industrial-level benchmark Kling-Audio-Eval. Our experiments show that Kling-Foley trained with the flow matching objective achieves new audio-visual SOTA performance among public models in terms of distribution matching, semantic alignment, temporal alignment and audio quality.
AVA-AVD: Audio-Visual Speaker Diarization in the Wild
Audio-visual speaker diarization aims at detecting "who spoke when" using both auditory and visual signals. Existing audio-visual diarization datasets are mainly focused on indoor environments like meeting rooms or news studios, which are quite different from in-the-wild videos in many scenarios such as movies, documentaries, and audience sitcoms. To develop diarization methods for these challenging videos, we create the AVA Audio-Visual Diarization (AVA-AVD) dataset. Our experiments demonstrate that adding AVA-AVD into training set can produce significantly better diarization models for in-the-wild videos despite that the data is relatively small. Moreover, this benchmark is challenging due to the diverse scenes, complicated acoustic conditions, and completely off-screen speakers. As a first step towards addressing the challenges, we design the Audio-Visual Relation Network (AVR-Net) which introduces a simple yet effective modality mask to capture discriminative information based on face visibility. Experiments show that our method not only can outperform state-of-the-art methods but is more robust as varying the ratio of off-screen speakers. Our data and code has been made publicly available at https://github.com/showlab/AVA-AVD.
Audio-Visual Segmentation with Semantics
We propose a new problem called audio-visual segmentation (AVS), in which the goal is to output a pixel-level map of the object(s) that produce sound at the time of the image frame. To facilitate this research, we construct the first audio-visual segmentation benchmark, i.e., AVSBench, providing pixel-wise annotations for sounding objects in audible videos. It contains three subsets: AVSBench-object (Single-source subset, Multi-sources subset) and AVSBench-semantic (Semantic-labels subset). Accordingly, three settings are studied: 1) semi-supervised audio-visual segmentation with a single sound source; 2) fully-supervised audio-visual segmentation with multiple sound sources, and 3) fully-supervised audio-visual semantic segmentation. The first two settings need to generate binary masks of sounding objects indicating pixels corresponding to the audio, while the third setting further requires generating semantic maps indicating the object category. To deal with these problems, we propose a new baseline method that uses a temporal pixel-wise audio-visual interaction module to inject audio semantics as guidance for the visual segmentation process. We also design a regularization loss to encourage audio-visual mapping during training. Quantitative and qualitative experiments on AVSBench compare our approach to several existing methods for related tasks, demonstrating that the proposed method is promising for building a bridge between the audio and pixel-wise visual semantics. Code is available at https://github.com/OpenNLPLab/AVSBench. Online benchmark is available at http://www.avlbench.opennlplab.cn.
Comparing phonemes and visemes with DNN-based lipreading
There is debate if phoneme or viseme units are the most effective for a lipreading system. Some studies use phoneme units even though phonemes describe unique short sounds; other studies tried to improve lipreading accuracy by focusing on visemes with varying results. We compare the performance of a lipreading system by modeling visual speech using either 13 viseme or 38 phoneme units. We report the accuracy of our system at both word and unit levels. The evaluation task is large vocabulary continuous speech using the TCD-TIMIT corpus. We complete our visual speech modeling via hybrid DNN-HMMs and our visual speech decoder is a Weighted Finite-State Transducer (WFST). We use DCT and Eigenlips as a representation of mouth ROI image. The phoneme lipreading system word accuracy outperforms the viseme based system word accuracy. However, the phoneme system achieved lower accuracy at the unit level which shows the importance of the dictionary for decoding classification outputs into words.
NaturalL2S: End-to-End High-quality Multispeaker Lip-to-Speech Synthesis with Differential Digital Signal Processing
Recent advancements in visual speech recognition (VSR) have promoted progress in lip-to-speech synthesis, where pre-trained VSR models enhance the intelligibility of synthesized speech by providing valuable semantic information. The success achieved by cascade frameworks, which combine pseudo-VSR with pseudo-text-to-speech (TTS) or implicitly utilize the transcribed text, highlights the benefits of leveraging VSR models. However, these methods typically rely on mel-spectrograms as an intermediate representation, which may introduce a key bottleneck: the domain gap between synthetic mel-spectrograms, generated from inherently error-prone lip-to-speech mappings, and real mel-spectrograms used to train vocoders. This mismatch inevitably degrades synthesis quality. To bridge this gap, we propose Natural Lip-to-Speech (NaturalL2S), an end-to-end framework integrating acoustic inductive biases with differentiable speech generation components. Specifically, we introduce a fundamental frequency (F0) predictor to capture prosodic variations in synthesized speech. The predicted F0 then drives a Differentiable Digital Signal Processing (DDSP) synthesizer to generate a coarse signal which serves as prior information for subsequent speech synthesis. Additionally, instead of relying on a reference speaker embedding as an auxiliary input, our approach achieves satisfactory performance on speaker similarity without explicitly modelling speaker characteristics. Both objective and subjective evaluation results demonstrate that NaturalL2S can effectively enhance the quality of the synthesized speech when compared to state-of-the-art methods. Our demonstration page is accessible at https://yifan-liang.github.io/NaturalL2S/.
Fine-grained Audio-Visual Joint Representations for Multimodal Large Language Models
Audio-visual large language models (LLM) have drawn significant attention, yet the fine-grained combination of both input streams is rather under-explored, which is challenging but necessary for LLMs to understand general video inputs. To this end, a fine-grained audio-visual joint representation (FAVOR) learning framework for multimodal LLMs is proposed in this paper, which extends a text-based LLM to simultaneously perceive speech and audio events in the audio input stream and images or videos in the visual input stream, at the frame level. To fuse the audio and visual feature streams into joint representations and to align the joint space with the LLM input embedding space, we propose a causal Q-Former structure with a causal attention module to enhance the capture of causal relations of the audio-visual frames across time. An audio-visual evaluation benchmark (AVEB) is also proposed which comprises six representative single-modal tasks with five cross-modal tasks reflecting audio-visual co-reasoning abilities. While achieving competitive single-modal performance on audio, speech and image tasks in AVEB, FAVOR achieved over 20% accuracy improvements on the video question-answering task when fine-grained information or temporal causal reasoning is required. FAVOR, in addition, demonstrated remarkable video comprehension and reasoning abilities on tasks that are unprecedented by other multimodal LLMs. An interactive demo of FAVOR is available at https://github.com/BriansIDP/AudioVisualLLM.git, and the training code and model checkpoints will be released soon.
Draw an Audio: Leveraging Multi-Instruction for Video-to-Audio Synthesis
Foley is a term commonly used in filmmaking, referring to the addition of daily sound effects to silent films or videos to enhance the auditory experience. Video-to-Audio (V2A), as a particular type of automatic foley task, presents inherent challenges related to audio-visual synchronization. These challenges encompass maintaining the content consistency between the input video and the generated audio, as well as the alignment of temporal and loudness properties within the video. To address these issues, we construct a controllable video-to-audio synthesis model, termed Draw an Audio, which supports multiple input instructions through drawn masks and loudness signals. To ensure content consistency between the synthesized audio and target video, we introduce the Mask-Attention Module (MAM), which employs masked video instruction to enable the model to focus on regions of interest. Additionally, we implement the Time-Loudness Module (TLM), which uses an auxiliary loudness signal to ensure the synthesis of sound that aligns with the video in both loudness and temporal dimensions. Furthermore, we have extended a large-scale V2A dataset, named VGGSound-Caption, by annotating caption prompts. Extensive experiments on challenging benchmarks across two large-scale V2A datasets verify Draw an Audio achieves the state-of-the-art. Project page: https://yannqi.github.io/Draw-an-Audio/.
OmniTalker: Real-Time Text-Driven Talking Head Generation with In-Context Audio-Visual Style Replication
Recent years have witnessed remarkable advances in talking head generation, owing to its potential to revolutionize the human-AI interaction from text interfaces into realistic video chats. However, research on text-driven talking heads remains underexplored, with existing methods predominantly adopting a cascaded pipeline that combines TTS systems with audio-driven talking head models. This conventional pipeline not only introduces system complexity and latency overhead but also fundamentally suffers from asynchronous audiovisual output and stylistic discrepancies between generated speech and visual expressions. To address these limitations, we introduce OmniTalker, an end-to-end unified framework that simultaneously generates synchronized speech and talking head videos from text and reference video in real-time zero-shot scenarios, while preserving both speech style and facial styles. The framework employs a dual-branch diffusion transformer architecture: the audio branch synthesizes mel-spectrograms from text, while the visual branch predicts fine-grained head poses and facial dynamics. To bridge modalities, we introduce a novel audio-visual fusion module that integrates cross-modal information to ensure temporal synchronization and stylistic coherence between audio and visual outputs. Furthermore, our in-context reference learning module effectively captures both speech and facial style characteristics from a single reference video without introducing an extra style extracting module. To the best of our knowledge, OmniTalker presents the first unified framework that jointly models speech style and facial style in a zero-shot setting, achieving real-time inference speed of 25 FPS. Extensive experiments demonstrate that our method surpasses existing approaches in generation quality, particularly excelling in style preservation and audio-video synchronization.
DiffV2S: Diffusion-based Video-to-Speech Synthesis with Vision-guided Speaker Embedding
Recent research has demonstrated impressive results in video-to-speech synthesis which involves reconstructing speech solely from visual input. However, previous works have struggled to accurately synthesize speech due to a lack of sufficient guidance for the model to infer the correct content with the appropriate sound. To resolve the issue, they have adopted an extra speaker embedding as a speaking style guidance from a reference auditory information. Nevertheless, it is not always possible to obtain the audio information from the corresponding video input, especially during the inference time. In this paper, we present a novel vision-guided speaker embedding extractor using a self-supervised pre-trained model and prompt tuning technique. In doing so, the rich speaker embedding information can be produced solely from input visual information, and the extra audio information is not necessary during the inference time. Using the extracted vision-guided speaker embedding representations, we further develop a diffusion-based video-to-speech synthesis model, so called DiffV2S, conditioned on those speaker embeddings and the visual representation extracted from the input video. The proposed DiffV2S not only maintains phoneme details contained in the input video frames, but also creates a highly intelligible mel-spectrogram in which the speaker identities of the multiple speakers are all preserved. Our experimental results show that DiffV2S achieves the state-of-the-art performance compared to the previous video-to-speech synthesis technique.
VectorTalker: SVG Talking Face Generation with Progressive Vectorisation
High-fidelity and efficient audio-driven talking head generation has been a key research topic in computer graphics and computer vision. In this work, we study vector image based audio-driven talking head generation. Compared with directly animating the raster image that most widely used in existing works, vector image enjoys its excellent scalability being used for many applications. There are two main challenges for vector image based talking head generation: the high-quality vector image reconstruction w.r.t. the source portrait image and the vivid animation w.r.t. the audio signal. To address these, we propose a novel scalable vector graphic reconstruction and animation method, dubbed VectorTalker. Specifically, for the highfidelity reconstruction, VectorTalker hierarchically reconstructs the vector image in a coarse-to-fine manner. For the vivid audio-driven facial animation, we propose to use facial landmarks as intermediate motion representation and propose an efficient landmark-driven vector image deformation module. Our approach can handle various styles of portrait images within a unified framework, including Japanese manga, cartoon, and photorealistic images. We conduct extensive quantitative and qualitative evaluations and the experimental results demonstrate the superiority of VectorTalker in both vector graphic reconstruction and audio-driven animation.
DAE-Talker: High Fidelity Speech-Driven Talking Face Generation with Diffusion Autoencoder
While recent research has made significant progress in speech-driven talking face generation, the quality of the generated video still lags behind that of real recordings. One reason for this is the use of handcrafted intermediate representations like facial landmarks and 3DMM coefficients, which are designed based on human knowledge and are insufficient to precisely describe facial movements. Additionally, these methods require an external pretrained model for extracting these representations, whose performance sets an upper bound on talking face generation. To address these limitations, we propose a novel method called DAE-Talker that leverages data-driven latent representations obtained from a diffusion autoencoder (DAE). DAE contains an image encoder that encodes an image into a latent vector and a DDIM image decoder that reconstructs the image from it. We train our DAE on talking face video frames and then extract their latent representations as the training target for a Conformer-based speech2latent model. This allows DAE-Talker to synthesize full video frames and produce natural head movements that align with the content of speech, rather than relying on a predetermined head pose from a template video. We also introduce pose modelling in speech2latent for pose controllability. Additionally, we propose a novel method for generating continuous video frames with the DDIM image decoder trained on individual frames, eliminating the need for modelling the joint distribution of consecutive frames directly. Our experiments show that DAE-Talker outperforms existing popular methods in lip-sync, video fidelity, and pose naturalness. We also conduct ablation studies to analyze the effectiveness of the proposed techniques and demonstrate the pose controllability of DAE-Talker.
WavTokenizer: an Efficient Acoustic Discrete Codec Tokenizer for Audio Language Modeling
Language models have been effectively applied to modeling natural signals, such as images, video, speech, and audio. A crucial component of these models is the codec tokenizer, which compresses high-dimensional natural signals into lower-dimensional discrete tokens. In this paper, we introduce WavTokenizer, which offers several advantages over previous SOTA acoustic codec models in the audio domain: 1)extreme compression. By compressing the layers of quantizers and the temporal dimension of the discrete codec, one-second audio of 24kHz sampling rate requires only a single quantizer with 40 or 75 tokens. 2)improved subjective quality. Despite the reduced number of tokens, WavTokenizer achieves state-of-the-art reconstruction quality with outstanding UTMOS scores and inherently contains richer semantic information. Specifically, we achieve these results by designing a broader VQ space, extended contextual windows, and improved attention networks, as well as introducing a powerful multi-scale discriminator and an inverse Fourier transform structure. We conducted extensive reconstruction experiments in the domains of speech, audio, and music. WavTokenizer exhibited strong performance across various objective and subjective metrics compared to state-of-the-art models. We also tested semantic information, VQ utilization, and adaptability to generative models. Comprehensive ablation studies confirm the necessity of each module in WavTokenizer. The related code, demos, and pre-trained models are available at https://github.com/jishengpeng/WavTokenizer.
Seeing Soundscapes: Audio-Visual Generation and Separation from Soundscapes Using Audio-Visual Separator
Recent audio-visual generative models have made substantial progress in generating images from audio. However, existing approaches focus on generating images from single-class audio and fail to generate images from mixed audio. To address this, we propose an Audio-Visual Generation and Separation model (AV-GAS) for generating images from soundscapes (mixed audio containing multiple classes). Our contribution is threefold: First, we propose a new challenge in the audio-visual generation task, which is to generate an image given a multi-class audio input, and we propose a method that solves this task using an audio-visual separator. Second, we introduce a new audio-visual separation task, which involves generating separate images for each class present in a mixed audio input. Lastly, we propose new evaluation metrics for the audio-visual generation task: Class Representation Score (CRS) and a modified R@K. Our model is trained and evaluated on the VGGSound dataset. We show that our method outperforms the state-of-the-art, achieving 7% higher CRS and 4% higher R@2* in generating plausible images with mixed audio.
MAVERIX: Multimodal Audio-Visual Evaluation Reasoning IndeX
Frontier models have either been language-only or have primarily focused on vision and language modalities. Although recent advancements in models with vision and audio understanding capabilities have shown substantial progress, the field lacks a standardized evaluation framework for thoroughly assessing their cross-modality perception performance. We introduce MAVERIX~(Multimodal Audio-Visual Evaluation Reasoning IndeX), a novel benchmark with 700 videos and 2,556 questions explicitly designed to evaluate multimodal models through tasks that necessitate close integration of video and audio information. MAVERIX uniquely provides models with audiovisual tasks, closely mimicking the multimodal perceptual experiences available to humans during inference and decision-making processes. To our knowledge, MAVERIX is the first benchmark aimed explicitly at assessing comprehensive audiovisual integration. Experiments with state-of-the-art models, including Gemini 1.5 Pro and o1, show performance approaching human levels (around 70% accuracy), while human experts reach near-ceiling performance (95.1%). With standardized evaluation protocols, a rigorously annotated pipeline, and a public toolkit, MAVERIX establishes a challenging testbed for advancing audiovisual multimodal intelligence.
Audio-visual fine-tuning of audio-only ASR models
Audio-visual automatic speech recognition (AV-ASR) models are very effective at reducing word error rates on noisy speech, but require large amounts of transcribed AV training data. Recently, audio-visual self-supervised learning (SSL) approaches have been developed to reduce this dependence on transcribed AV data, but these methods are quite complex and computationally expensive. In this work, we propose replacing these expensive AV-SSL methods with a simple and fast audio-only SSL method, and then performing AV supervised fine-tuning. We show that this approach is competitive with state-of-the-art (SOTA) AV-SSL methods on the LRS3-TED benchmark task (within 0.5% absolute WER), while being dramatically simpler and more efficient (12-30x faster to pre-train). Furthermore, we show we can extend this approach to convert a SOTA audio-only ASR model into an AV model. By doing so, we match SOTA AV-SSL results, even though no AV data was used during pre-training.
A Unified Audio-Visual Learning Framework for Localization, Separation, and Recognition
The ability to accurately recognize, localize and separate sound sources is fundamental to any audio-visual perception task. Historically, these abilities were tackled separately, with several methods developed independently for each task. However, given the interconnected nature of source localization, separation, and recognition, independent models are likely to yield suboptimal performance as they fail to capture the interdependence between these tasks. To address this problem, we propose a unified audio-visual learning framework (dubbed OneAVM) that integrates audio and visual cues for joint localization, separation, and recognition. OneAVM comprises a shared audio-visual encoder and task-specific decoders trained with three objectives. The first objective aligns audio and visual representations through a localized audio-visual correspondence loss. The second tackles visual source separation using a traditional mix-and-separate framework. Finally, the third objective reinforces visual feature separation and localization by mixing images in pixel space and aligning their representations with those of all corresponding sound sources. Extensive experiments on MUSIC, VGG-Instruments, VGG-Music, and VGGSound datasets demonstrate the effectiveness of OneAVM for all three tasks, audio-visual source localization, separation, and nearest neighbor recognition, and empirically demonstrate a strong positive transfer between them.
Audio-Visual Speech Representation Expert for Enhanced Talking Face Video Generation and Evaluation
In the task of talking face generation, the objective is to generate a face video with lips synchronized to the corresponding audio while preserving visual details and identity information. Current methods face the challenge of learning accurate lip synchronization while avoiding detrimental effects on visual quality, as well as robustly evaluating such synchronization. To tackle these problems, we propose utilizing an audio-visual speech representation expert (AV-HuBERT) for calculating lip synchronization loss during training. Moreover, leveraging AV-HuBERT's features, we introduce three novel lip synchronization evaluation metrics, aiming to provide a comprehensive assessment of lip synchronization performance. Experimental results, along with a detailed ablation study, demonstrate the effectiveness of our approach and the utility of the proposed evaluation metrics.
SAVGBench: Benchmarking Spatially Aligned Audio-Video Generation
This work addresses the lack of multimodal generative models capable of producing high-quality videos with spatially aligned audio. While recent advancements in generative models have been successful in video generation, they often overlook the spatial alignment between audio and visuals, which is essential for immersive experiences. To tackle this problem, we establish a new research direction in benchmarking Spatially Aligned Audio-Video Generation (SAVG). We propose three key components for the benchmark: dataset, baseline, and metrics. We introduce a spatially aligned audio-visual dataset, derived from an audio-visual dataset consisting of multichannel audio, video, and spatiotemporal annotations of sound events. We propose a baseline audio-visual diffusion model focused on stereo audio-visual joint learning to accommodate spatial sound. Finally, we present metrics to evaluate video and spatial audio quality, including a new spatial audio-visual alignment metric. Our experimental result demonstrates that gaps exist between the baseline model and ground truth in terms of video and audio quality, and spatial alignment between both modalities.
Transcription and translation of videos using fine-tuned XLSR Wav2Vec2 on custom dataset and mBART
This research addresses the challenge of training an ASR model for personalized voices with minimal data. Utilizing just 14 minutes of custom audio from a YouTube video, we employ Retrieval-Based Voice Conversion (RVC) to create a custom Common Voice 16.0 corpus. Subsequently, a Cross-lingual Self-supervised Representations (XLSR) Wav2Vec2 model is fine-tuned on this dataset. The developed web-based GUI efficiently transcribes and translates input Hindi videos. By integrating XLSR Wav2Vec2 and mBART, the system aligns the translated text with the video timeline, delivering an accessible solution for multilingual video content transcription and translation for personalized voice.
ReSyncer: Rewiring Style-based Generator for Unified Audio-Visually Synced Facial Performer
Lip-syncing videos with given audio is the foundation for various applications including the creation of virtual presenters or performers. While recent studies explore high-fidelity lip-sync with different techniques, their task-orientated models either require long-term videos for clip-specific training or retain visible artifacts. In this paper, we propose a unified and effective framework ReSyncer, that synchronizes generalized audio-visual facial information. The key design is revisiting and rewiring the Style-based generator to efficiently adopt 3D facial dynamics predicted by a principled style-injected Transformer. By simply re-configuring the information insertion mechanisms within the noise and style space, our framework fuses motion and appearance with unified training. Extensive experiments demonstrate that ReSyncer not only produces high-fidelity lip-synced videos according to audio, but also supports multiple appealing properties that are suitable for creating virtual presenters and performers, including fast personalized fine-tuning, video-driven lip-syncing, the transfer of speaking styles, and even face swapping. Resources can be found at https://guanjz20.github.io/projects/ReSyncer.
JavisDiT: Joint Audio-Video Diffusion Transformer with Hierarchical Spatio-Temporal Prior Synchronization
This paper introduces JavisDiT, a novel Joint Audio-Video Diffusion Transformer designed for synchronized audio-video generation (JAVG). Built upon the powerful Diffusion Transformer (DiT) architecture, JavisDiT is able to generate high-quality audio and video content simultaneously from open-ended user prompts. To ensure optimal synchronization, we introduce a fine-grained spatio-temporal alignment mechanism through a Hierarchical Spatial-Temporal Synchronized Prior (HiST-Sypo) Estimator. This module extracts both global and fine-grained spatio-temporal priors, guiding the synchronization between the visual and auditory components. Furthermore, we propose a new benchmark, JavisBench, consisting of 10,140 high-quality text-captioned sounding videos spanning diverse scenes and complex real-world scenarios. Further, we specifically devise a robust metric for evaluating the synchronization between generated audio-video pairs in real-world complex content. Experimental results demonstrate that JavisDiT significantly outperforms existing methods by ensuring both high-quality generation and precise synchronization, setting a new standard for JAVG tasks. Our code, model, and dataset will be made publicly available at https://javisdit.github.io/.
Vista-LLaMA: Reducing Hallucination in Video Language Models via Equal Distance to Visual Tokens
Recent advances in large video-language models have displayed promising outcomes in video comprehension. Current approaches straightforwardly convert video into language tokens and employ large language models for multi-modal tasks. However, this method often leads to the generation of irrelevant content, commonly known as "hallucination", as the length of the text increases and the impact of the video diminishes. To address this problem, we propose Vista-LLaMA, a novel framework that maintains the consistent distance between all visual tokens and any language tokens, irrespective of the generated text length. Vista-LLaMA omits relative position encoding when determining attention weights between visual and text tokens, retaining the position encoding for text and text tokens. This amplifies the effect of visual tokens on text generation, especially when the relative distance is longer between visual and text tokens. The proposed attention mechanism significantly reduces the chance of producing irrelevant text related to the video content. Furthermore, we present a sequential visual projector that projects the current video frame into tokens of language space with the assistance of the previous frame. This approach not only captures the temporal relationship within the video, but also allows less visual tokens to encompass the entire video. Our approach significantly outperforms various previous methods (e.g., Video-ChatGPT, MovieChat) on four challenging open-ended video question answering benchmarks. We reach an accuracy of 60.7 on the zero-shot NExT-QA and 60.5 on the zero-shot MSRVTT-QA, setting a new state-of-the-art performance. This project is available at https://jinxxian.github.io/Vista-LLaMA.
A Multimodal Approach to Device-Directed Speech Detection with Large Language Models
Interactions with virtual assistants typically start with a predefined trigger phrase followed by the user command. To make interactions with the assistant more intuitive, we explore whether it is feasible to drop the requirement that users must begin each command with a trigger phrase. We explore this task in three ways: First, we train classifiers using only acoustic information obtained from the audio waveform. Second, we take the decoder outputs of an automatic speech recognition (ASR) system, such as 1-best hypotheses, as input features to a large language model (LLM). Finally, we explore a multimodal system that combines acoustic and lexical features, as well as ASR decoder signals in an LLM. Using multimodal information yields relative equal-error-rate improvements over text-only and audio-only models of up to 39% and 61%. Increasing the size of the LLM and training with low-rank adaption leads to further relative EER reductions of up to 18% on our dataset.
DAVE: Diagnostic benchmark for Audio Visual Evaluation
Audio-visual understanding is a rapidly evolving field that seeks to integrate and interpret information from both auditory and visual modalities. Despite recent advances in multi-modal learning, existing benchmarks often suffer from strong visual bias -- where answers can be inferred from visual data alone -- and provide only aggregate scores that conflate multiple sources of error. This makes it difficult to determine whether models struggle with visual understanding, audio interpretation, or audio-visual alignment. In this work, we introduce DAVE (Diagnostic Audio Visual Evaluation), a novel benchmark dataset designed to systematically evaluate audio-visual models across controlled challenges. DAVE alleviates existing limitations by (i) ensuring both modalities are necessary to answer correctly and (ii) decoupling evaluation into atomic subcategories. Our detailed analysis of state-of-the-art models reveals specific failure modes and provides targeted insights for improvement. By offering this standardized diagnostic framework, we aim to facilitate more robust development of audio-visual models. The dataset is released: https://github.com/gorjanradevski/dave
Language Model Beats Diffusion -- Tokenizer is Key to Visual Generation
While Large Language Models (LLMs) are the dominant models for generative tasks in language, they do not perform as well as diffusion models on image and video generation. To effectively use LLMs for visual generation, one crucial component is the visual tokenizer that maps pixel-space inputs to discrete tokens appropriate for LLM learning. In this paper, we introduce MAGVIT-v2, a video tokenizer designed to generate concise and expressive tokens for both videos and images using a common token vocabulary. Equipped with this new tokenizer, we show that LLMs outperform diffusion models on standard image and video generation benchmarks including ImageNet and Kinetics. In addition, we demonstrate that our tokenizer surpasses the previously top-performing video tokenizer on two more tasks: (1) video compression comparable to the next-generation video codec (VCC) according to human evaluations, and (2) learning effective representations for action recognition tasks.
Seeing and Hearing: Open-domain Visual-Audio Generation with Diffusion Latent Aligners
Video and audio content creation serves as the core technique for the movie industry and professional users. Recently, existing diffusion-based methods tackle video and audio generation separately, which hinders the technique transfer from academia to industry. In this work, we aim at filling the gap, with a carefully designed optimization-based framework for cross-visual-audio and joint-visual-audio generation. We observe the powerful generation ability of off-the-shelf video or audio generation models. Thus, instead of training the giant models from scratch, we propose to bridge the existing strong models with a shared latent representation space. Specifically, we propose a multimodality latent aligner with the pre-trained ImageBind model. Our latent aligner shares a similar core as the classifier guidance that guides the diffusion denoising process during inference time. Through carefully designed optimization strategy and loss functions, we show the superior performance of our method on joint video-audio generation, visual-steered audio generation, and audio-steered visual generation tasks. The project website can be found at https://yzxing87.github.io/Seeing-and-Hearing/
Aligned Better, Listen Better for Audio-Visual Large Language Models
Audio is essential for multimodal video understanding. On the one hand, video inherently contains audio, which supplies complementary information to vision. Besides, video large language models (Video-LLMs) can encounter many audio-centric settings. However, existing Video-LLMs and Audio-Visual Large Language Models (AV-LLMs) exhibit deficiencies in exploiting audio information, leading to weak understanding and hallucinations. To solve the issues, we delve into the model architecture and dataset. (1) From the architectural perspective, we propose a fine-grained AV-LLM, namely Dolphin. The concurrent alignment of audio and visual modalities in both temporal and spatial dimensions ensures a comprehensive and accurate understanding of videos. Specifically, we devise an audio-visual multi-scale adapter for multi-scale information aggregation, which achieves spatial alignment. For temporal alignment, we propose audio-visual interleaved merging. (2) From the dataset perspective, we curate an audio-visual caption and instruction-tuning dataset, called AVU. It comprises 5.2 million diverse, open-ended data tuples (video, audio, question, answer) and introduces a novel data partitioning strategy. Extensive experiments show our model not only achieves remarkable performance in audio-visual understanding, but also mitigates potential hallucinations.
WavCaps: A ChatGPT-Assisted Weakly-Labelled Audio Captioning Dataset for Audio-Language Multimodal Research
The advancement of audio-language (AL) multimodal learning tasks has been significant in recent years. However, researchers face challenges due to the costly and time-consuming collection process of existing audio-language datasets, which are limited in size. To address this data scarcity issue, we introduce WavCaps, the first large-scale weakly-labelled audio captioning dataset, comprising approximately 400k audio clips with paired captions. We sourced audio clips and their raw descriptions from web sources and a sound event detection dataset. However, the online-harvested raw descriptions are highly noisy and unsuitable for direct use in tasks such as automated audio captioning. To overcome this issue, we propose a three-stage processing pipeline for filtering noisy data and generating high-quality captions, where ChatGPT, a large language model, is leveraged to filter and transform raw descriptions automatically. We conduct a comprehensive analysis of the characteristics of WavCaps dataset and evaluate it on multiple downstream audio-language multimodal learning tasks. The systems trained on WavCaps outperform previous state-of-the-art (SOTA) models by a significant margin. Our aspiration is for the WavCaps dataset we have proposed to facilitate research in audio-language multimodal learning and demonstrate the potential of utilizing ChatGPT to enhance academic research. Our dataset and codes are available at https://github.com/XinhaoMei/WavCaps.
Video DataFlywheel: Resolving the Impossible Data Trinity in Video-Language Understanding
Recently, video-language understanding has achieved great success through large-scale pre-training. However, data scarcity remains a prevailing challenge. This study quantitatively reveals an "impossible trinity" among data quantity, diversity, and quality in pre-training datasets. Recent efforts seek to refine large-scale, diverse ASR datasets compromised by low quality through synthetic annotations. These methods successfully leverage useful information in multimodal video content (frames, tags, ASR transcripts, etc.) to refine the original annotations. Nevertheless, they struggle to mitigate noise within synthetic annotations and lack scalability as the dataset size expands. To address these issues, we introduce the Video DataFlywheel framework, which iteratively refines video annotations with improved noise control methods. For iterative refinement, we first leverage a video-language model to generate synthetic annotations, resulting in a refined dataset. Then, we pre-train on it and fine-tune on human refinement examples for a stronger model. These processes are repeated for continuous improvement. For noise control, we present AdaTaiLr, a novel noise control method that requires weaker assumptions on noise distribution, thereby proving more effective in large datasets with theoretical guarantees. The combination of iterative refinement and AdaTaiLr can achieve better scalability in video-language understanding. Extensive experiments show that our framework outperforms existing data refinement baselines, delivering a 3% performance boost and improving dataset quality with minimal diversity loss. Furthermore, our refined dataset facilitates significant improvements in various video-language understanding tasks, including video question answering and text-video retrieval.
Training Audio Captioning Models without Audio
Automated Audio Captioning (AAC) is the task of generating natural language descriptions given an audio stream. A typical AAC system requires manually curated training data of audio segments and corresponding text caption annotations. The creation of these audio-caption pairs is costly, resulting in general data scarcity for the task. In this work, we address this major limitation and propose an approach to train AAC systems using only text. Our approach leverages the multimodal space of contrastively trained audio-text models, such as CLAP. During training, a decoder generates captions conditioned on the pretrained CLAP text encoder. During inference, the text encoder is replaced with the pretrained CLAP audio encoder. To bridge the modality gap between text and audio embeddings, we propose the use of noise injection or a learnable adapter, during training. We find that the proposed text-only framework performs competitively with state-of-the-art models trained with paired audio, showing that efficient text-to-audio transfer is possible. Finally, we showcase both stylized audio captioning and caption enrichment while training without audio or human-created text captions.
CLIPSonic: Text-to-Audio Synthesis with Unlabeled Videos and Pretrained Language-Vision Models
Recent work has studied text-to-audio synthesis using large amounts of paired text-audio data. However, audio recordings with high-quality text annotations can be difficult to acquire. In this work, we approach text-to-audio synthesis using unlabeled videos and pretrained language-vision models. We propose to learn the desired text-audio correspondence by leveraging the visual modality as a bridge. We train a conditional diffusion model to generate the audio track of a video, given a video frame encoded by a pretrained contrastive language-image pretraining (CLIP) model. At test time, we first explore performing a zero-shot modality transfer and condition the diffusion model with a CLIP-encoded text query. However, we observe a noticeable performance drop with respect to image queries. To close this gap, we further adopt a pretrained diffusion prior model to generate a CLIP image embedding given a CLIP text embedding. Our results show the effectiveness of the proposed method, and that the pretrained diffusion prior can reduce the modality transfer gap. While we focus on text-to-audio synthesis, the proposed model can also generate audio from image queries, and it shows competitive performance against a state-of-the-art image-to-audio synthesis model in a subjective listening test. This study offers a new direction of approaching text-to-audio synthesis that leverages the naturally-occurring audio-visual correspondence in videos and the power of pretrained language-vision models.
Seeing Voices: Generating A-Roll Video from Audio with Mirage
From professional filmmaking to user-generated content, creators and consumers have long recognized that the power of video depends on the harmonious integration of what we hear (the video's audio track) with what we see (the video's image sequence). Current approaches to video generation either ignore sound to focus on general-purpose but silent image sequence generation or address both visual and audio elements but focus on restricted application domains such as re-dubbing. We introduce Mirage, an audio-to-video foundation model that excels at generating realistic, expressive output imagery from scratch given an audio input. When integrated with existing methods for speech synthesis (text-to-speech, or TTS), Mirage results in compelling multimodal video. When trained on audio-video footage of people talking (A-roll) and conditioned on audio containing speech, Mirage generates video of people delivering a believable interpretation of the performance implicit in input audio. Our central technical contribution is a unified method for training self-attention-based audio-to-video generation models, either from scratch or given existing weights. This methodology allows Mirage to retain generality as an approach to audio-to-video generation while producing outputs of superior subjective quality to methods that incorporate audio-specific architectures or loss components specific to people, speech, or details of how images or audio are captured. We encourage readers to watch and listen to the results of Mirage for themselves (see paper and comments for links).
Talking Head Generation with Probabilistic Audio-to-Visual Diffusion Priors
In this paper, we introduce a simple and novel framework for one-shot audio-driven talking head generation. Unlike prior works that require additional driving sources for controlled synthesis in a deterministic manner, we instead probabilistically sample all the holistic lip-irrelevant facial motions (i.e. pose, expression, blink, gaze, etc.) to semantically match the input audio while still maintaining both the photo-realism of audio-lip synchronization and the overall naturalness. This is achieved by our newly proposed audio-to-visual diffusion prior trained on top of the mapping between audio and disentangled non-lip facial representations. Thanks to the probabilistic nature of the diffusion prior, one big advantage of our framework is it can synthesize diverse facial motion sequences given the same audio clip, which is quite user-friendly for many real applications. Through comprehensive evaluations on public benchmarks, we conclude that (1) our diffusion prior outperforms auto-regressive prior significantly on almost all the concerned metrics; (2) our overall system is competitive with prior works in terms of audio-lip synchronization but can effectively sample rich and natural-looking lip-irrelevant facial motions while still semantically harmonized with the audio input.
FoleyGen: Visually-Guided Audio Generation
Recent advancements in audio generation have been spurred by the evolution of large-scale deep learning models and expansive datasets. However, the task of video-to-audio (V2A) generation continues to be a challenge, principally because of the intricate relationship between the high-dimensional visual and auditory data, and the challenges associated with temporal synchronization. In this study, we introduce FoleyGen, an open-domain V2A generation system built on a language modeling paradigm. FoleyGen leverages an off-the-shelf neural audio codec for bidirectional conversion between waveforms and discrete tokens. The generation of audio tokens is facilitated by a single Transformer model, which is conditioned on visual features extracted from a visual encoder. A prevalent problem in V2A generation is the misalignment of generated audio with the visible actions in the video. To address this, we explore three novel visual attention mechanisms. We further undertake an exhaustive evaluation of multiple visual encoders, each pretrained on either single-modal or multi-modal tasks. The experimental results on VGGSound dataset show that our proposed FoleyGen outperforms previous systems across all objective metrics and human evaluations.
video-SALMONN: Speech-Enhanced Audio-Visual Large Language Models
Speech understanding as an element of the more generic video understanding using audio-visual large language models (av-LLMs) is a crucial yet understudied aspect. This paper proposes video-SALMONN, a single end-to-end av-LLM for video processing, which can understand not only visual frame sequences, audio events and music, but speech as well. To obtain fine-grained temporal information required by speech understanding, while keeping efficient for other video elements, this paper proposes a novel multi-resolution causal Q-Former (MRC Q-Former) structure to connect pre-trained audio-visual encoders and the backbone large language model. Moreover, dedicated training approaches including the diversity loss and the unpaired audio-visual mixed training scheme are proposed to avoid frames or modality dominance. On the introduced speech-audio-visual evaluation benchmark, video-SALMONN achieves more than 25\% absolute accuracy improvements on the video-QA task and over 30\% absolute accuracy improvements on audio-visual QA tasks with human speech. In addition, video-SALMONN demonstrates remarkable video comprehension and reasoning abilities on tasks that are unprecedented by other av-LLMs. Our training code and model checkpoints are available at \url{https://github.com/bytedance/SALMONN/}.
Leveraging Unimodal Self-Supervised Learning for Multimodal Audio-Visual Speech Recognition
Training Transformer-based models demands a large amount of data, while obtaining aligned and labelled data in multimodality is rather cost-demanding, especially for audio-visual speech recognition (AVSR). Thus it makes a lot of sense to make use of unlabelled unimodal data. On the other side, although the effectiveness of large-scale self-supervised learning is well established in both audio and visual modalities, how to integrate those pre-trained models into a multimodal scenario remains underexplored. In this work, we successfully leverage unimodal self-supervised learning to promote the multimodal AVSR. In particular, audio and visual front-ends are trained on large-scale unimodal datasets, then we integrate components of both front-ends into a larger multimodal framework which learns to recognize parallel audio-visual data into characters through a combination of CTC and seq2seq decoding. We show that both components inherited from unimodal self-supervised learning cooperate well, resulting in that the multimodal framework yields competitive results through fine-tuning. Our model is experimentally validated on both word-level and sentence-level tasks. Especially, even without an external language model, our proposed model raises the state-of-the-art performances on the widely accepted Lip Reading Sentences 2 (LRS2) dataset by a large margin, with a relative improvement of 30%.
DeepAudio-V1:Towards Multi-Modal Multi-Stage End-to-End Video to Speech and Audio Generation
Currently, high-quality, synchronized audio is synthesized using various multi-modal joint learning frameworks, leveraging video and optional text inputs. In the video-to-audio benchmarks, video-to-audio quality, semantic alignment, and audio-visual synchronization are effectively achieved. However, in real-world scenarios, speech and audio often coexist in videos simultaneously, and the end-to-end generation of synchronous speech and audio given video and text conditions are not well studied. Therefore, we propose an end-to-end multi-modal generation framework that simultaneously produces speech and audio based on video and text conditions. Furthermore, the advantages of video-to-audio (V2A) models for generating speech from videos remain unclear. The proposed framework, DeepAudio, consists of a video-to-audio (V2A) module, a text-to-speech (TTS) module, and a dynamic mixture of modality fusion (MoF) module. In the evaluation, the proposed end-to-end framework achieves state-of-the-art performance on the video-audio benchmark, video-speech benchmark, and text-speech benchmark. In detail, our framework achieves comparable results in the comparison with state-of-the-art models for the video-audio and text-speech benchmarks, and surpassing state-of-the-art models in the video-speech benchmark, with WER 16.57% to 3.15% (+80.99%), SPK-SIM 78.30% to 89.38% (+14.15%), EMO-SIM 66.24% to 75.56% (+14.07%), MCD 8.59 to 7.98 (+7.10%), MCD SL 11.05 to 9.40 (+14.93%) across a variety of dubbing settings.
Diff-Foley: Synchronized Video-to-Audio Synthesis with Latent Diffusion Models
The Video-to-Audio (V2A) model has recently gained attention for its practical application in generating audio directly from silent videos, particularly in video/film production. However, previous methods in V2A have limited generation quality in terms of temporal synchronization and audio-visual relevance. We present Diff-Foley, a synchronized Video-to-Audio synthesis method with a latent diffusion model (LDM) that generates high-quality audio with improved synchronization and audio-visual relevance. We adopt contrastive audio-visual pretraining (CAVP) to learn more temporally and semantically aligned features, then train an LDM with CAVP-aligned visual features on spectrogram latent space. The CAVP-aligned features enable LDM to capture the subtler audio-visual correlation via a cross-attention module. We further significantly improve sample quality with `double guidance'. Diff-Foley achieves state-of-the-art V2A performance on current large scale V2A dataset. Furthermore, we demonstrate Diff-Foley practical applicability and generalization capabilities via downstream finetuning. Project Page: see https://diff-foley.github.io/
Discovering Sounding Objects by Audio Queries for Audio Visual Segmentation
Audio visual segmentation (AVS) aims to segment the sounding objects for each frame of a given video. To distinguish the sounding objects from silent ones, both audio-visual semantic correspondence and temporal interaction are required. The previous method applies multi-frame cross-modal attention to conduct pixel-level interactions between audio features and visual features of multiple frames simultaneously, which is both redundant and implicit. In this paper, we propose an Audio-Queried Transformer architecture, AQFormer, where we define a set of object queries conditioned on audio information and associate each of them to particular sounding objects. Explicit object-level semantic correspondence between audio and visual modalities is established by gathering object information from visual features with predefined audio queries. Besides, an Audio-Bridged Temporal Interaction module is proposed to exchange sounding object-relevant information among multiple frames with the bridge of audio features. Extensive experiments are conducted on two AVS benchmarks to show that our method achieves state-of-the-art performances, especially 7.1% M_J and 7.6% M_F gains on the MS3 setting.
EMOPortraits: Emotion-enhanced Multimodal One-shot Head Avatars
Head avatars animated by visual signals have gained popularity, particularly in cross-driving synthesis where the driver differs from the animated character, a challenging but highly practical approach. The recently presented MegaPortraits model has demonstrated state-of-the-art results in this domain. We conduct a deep examination and evaluation of this model, with a particular focus on its latent space for facial expression descriptors, and uncover several limitations with its ability to express intense face motions. To address these limitations, we propose substantial changes in both training pipeline and model architecture, to introduce our EMOPortraits model, where we: Enhance the model's capability to faithfully support intense, asymmetric face expressions, setting a new state-of-the-art result in the emotion transfer task, surpassing previous methods in both metrics and quality. Incorporate speech-driven mode to our model, achieving top-tier performance in audio-driven facial animation, making it possible to drive source identity through diverse modalities, including visual signal, audio, or a blend of both. We propose a novel multi-view video dataset featuring a wide range of intense and asymmetric facial expressions, filling the gap with absence of such data in existing datasets.
Enhancing Lip Reading with Multi-Scale Video and Multi-Encoder
Automatic lip-reading (ALR) aims to automatically transcribe spoken content from a speaker's silent lip motion captured in video. Current mainstream lip-reading approaches only use a single visual encoder to model input videos of a single scale. In this paper, we propose to enhance lip-reading by incorporating multi-scale video data and multi-encoder. Specifically, we first propose a novel multi-scale lip motion extraction algorithm based on the size of the speaker's face and an Enhanced ResNet3D visual front-end (VFE) to extract lip features at different scales. For the multi-encoder, in addition to the mainstream Transformer and Conformer, we also incorporate the recently proposed Branchformer and E-Branchformer as visual encoders. In the experiments, we explore the influence of different video data scales and encoders on ALR system performance and fuse the texts transcribed by all ALR systems using recognizer output voting error reduction (ROVER). Finally, our proposed approach placed second in the ICME 2024 ChatCLR Challenge Task 2, with a 21.52% reduction in character error rate (CER) compared to the official baseline on the evaluation set.
Visual Echoes: A Simple Unified Transformer for Audio-Visual Generation
In recent years, with the realistic generation results and a wide range of personalized applications, diffusion-based generative models gain huge attention in both visual and audio generation areas. Compared to the considerable advancements of text2image or text2audio generation, research in audio2visual or visual2audio generation has been relatively slow. The recent audio-visual generation methods usually resort to huge large language model or composable diffusion models. Instead of designing another giant model for audio-visual generation, in this paper we take a step back showing a simple and lightweight generative transformer, which is not fully investigated in multi-modal generation, can achieve excellent results on image2audio generation. The transformer operates in the discrete audio and visual Vector-Quantized GAN space, and is trained in the mask denoising manner. After training, the classifier-free guidance could be deployed off-the-shelf achieving better performance, without any extra training or modification. Since the transformer model is modality symmetrical, it could also be directly deployed for audio2image generation and co-generation. In the experiments, we show that our simple method surpasses recent image2audio generation methods. Generated audio samples can be found at https://docs.google.com/presentation/d/1ZtC0SeblKkut4XJcRaDsSTuCRIXB3ypxmSi7HTY3IyQ
STA-V2A: Video-to-Audio Generation with Semantic and Temporal Alignment
Visual and auditory perception are two crucial ways humans experience the world. Text-to-video generation has made remarkable progress over the past year, but the absence of harmonious audio in generated video limits its broader applications. In this paper, we propose Semantic and Temporal Aligned Video-to-Audio (STA-V2A), an approach that enhances audio generation from videos by extracting both local temporal and global semantic video features and combining these refined video features with text as cross-modal guidance. To address the issue of information redundancy in videos, we propose an onset prediction pretext task for local temporal feature extraction and an attentive pooling module for global semantic feature extraction. To supplement the insufficient semantic information in videos, we propose a Latent Diffusion Model with Text-to-Audio priors initialization and cross-modal guidance. We also introduce Audio-Audio Align, a new metric to assess audio-temporal alignment. Subjective and objective metrics demonstrate that our method surpasses existing Video-to-Audio models in generating audio with better quality, semantic consistency, and temporal alignment. The ablation experiment validated the effectiveness of each module. Audio samples are available at https://y-ren16.github.io/STAV2A.
Identity-Preserving Video Dubbing Using Motion Warping
Video dubbing aims to synthesize realistic, lip-synced videos from a reference video and a driving audio signal. Although existing methods can accurately generate mouth shapes driven by audio, they often fail to preserve identity-specific features, largely because they do not effectively capture the nuanced interplay between audio cues and the visual attributes of reference identity . As a result, the generated outputs frequently lack fidelity in reproducing the unique textural and structural details of the reference identity. To address these limitations, we propose IPTalker, a novel and robust framework for video dubbing that achieves seamless alignment between driving audio and reference identity while ensuring both lip-sync accuracy and high-fidelity identity preservation. At the core of IPTalker is a transformer-based alignment mechanism designed to dynamically capture and model the correspondence between audio features and reference images, thereby enabling precise, identity-aware audio-visual integration. Building on this alignment, a motion warping strategy further refines the results by spatially deforming reference images to match the target audio-driven configuration. A dedicated refinement process then mitigates occlusion artifacts and enhances the preservation of fine-grained textures, such as mouth details and skin features. Extensive qualitative and quantitative evaluations demonstrate that IPTalker consistently outperforms existing approaches in terms of realism, lip synchronization, and identity retention, establishing a new state of the art for high-quality, identity-consistent video dubbing.
A Comparative Study of Self-supervised Speech Representation Based Voice Conversion
We present a large-scale comparative study of self-supervised speech representation (S3R)-based voice conversion (VC). In the context of recognition-synthesis VC, S3Rs are attractive owing to their potential to replace expensive supervised representations such as phonetic posteriorgrams (PPGs), which are commonly adopted by state-of-the-art VC systems. Using S3PRL-VC, an open-source VC software we previously developed, we provide a series of in-depth objective and subjective analyses under three VC settings: intra-/cross-lingual any-to-one (A2O) and any-to-any (A2A) VC, using the voice conversion challenge 2020 (VCC2020) dataset. We investigated S3R-based VC in various aspects, including model type, multilinguality, and supervision. We also studied the effect of a post-discretization process with k-means clustering and showed how it improves in the A2A setting. Finally, the comparison with state-of-the-art VC systems demonstrates the competitiveness of S3R-based VC and also sheds light on the possible improving directions.
Fork-Merge Decoding: Enhancing Multimodal Understanding in Audio-Visual Large Language Models
The goal of this work is to enhance balanced multimodal understanding in audio-visual large language models (AV-LLMs) by addressing modality bias without requiring additional training. In current AV-LLMs, audio and video features are typically processed jointly in the decoder. While this strategy facilitates unified multimodal understanding, it may introduce modality bias, where the model tends to over-rely on one modality due to imbalanced training signals. To mitigate this, we propose Fork-Merge Decoding (FMD), a simple yet effective inference-time strategy that requires no additional training or architectural modifications. FMD first performs modality-specific reasoning by processing audio-only and video-only inputs through the early decoder layers (a fork phase), and then merges the resulting hidden states for joint reasoning in the remaining layers (a merge phase). This approach promotes balanced modality contributions and leverages complementary information across modalities. We evaluate our method on two representative AV-LLMs, VideoLLaMA2 and video-SALMONN, using three benchmark datasets. Experimental results demonstrate consistent performance improvements on tasks focused on audio, video, and combined audio-visual reasoning, demonstrating the effectiveness of inference-time interventions for robust multimodal understanding.
VLOGGER: Multimodal Diffusion for Embodied Avatar Synthesis
We propose VLOGGER, a method for audio-driven human video generation from a single input image of a person, which builds on the success of recent generative diffusion models. Our method consists of 1) a stochastic human-to-3d-motion diffusion model, and 2) a novel diffusion-based architecture that augments text-to-image models with both spatial and temporal controls. This supports the generation of high quality video of variable length, easily controllable through high-level representations of human faces and bodies. In contrast to previous work, our method does not require training for each person, does not rely on face detection and cropping, generates the complete image (not just the face or the lips), and considers a broad spectrum of scenarios (e.g. visible torso or diverse subject identities) that are critical to correctly synthesize humans who communicate. We also curate MENTOR, a new and diverse dataset with 3d pose and expression annotations, one order of magnitude larger than previous ones (800,000 identities) and with dynamic gestures, on which we train and ablate our main technical contributions. VLOGGER outperforms state-of-the-art methods in three public benchmarks, considering image quality, identity preservation and temporal consistency while also generating upper-body gestures. We analyze the performance of VLOGGER with respect to multiple diversity metrics, showing that our architectural choices and the use of MENTOR benefit training a fair and unbiased model at scale. Finally we show applications in video editing and personalization.
TANGO: Co-Speech Gesture Video Reenactment with Hierarchical Audio Motion Embedding and Diffusion Interpolation
We present TANGO, a framework for generating co-speech body-gesture videos. Given a few-minute, single-speaker reference video and target speech audio, TANGO produces high-fidelity videos with synchronized body gestures. TANGO builds on Gesture Video Reenactment (GVR), which splits and retrieves video clips using a directed graph structure - representing video frames as nodes and valid transitions as edges. We address two key limitations of GVR: audio-motion misalignment and visual artifacts in GAN-generated transition frames. In particular, (i) we propose retrieving gestures using latent feature distance to improve cross-modal alignment. To ensure the latent features could effectively model the relationship between speech audio and gesture motion, we implement a hierarchical joint embedding space (AuMoCLIP); (ii) we introduce the diffusion-based model to generate high-quality transition frames. Our diffusion model, Appearance Consistent Interpolation (ACInterp), is built upon AnimateAnyone and includes a reference motion module and homography background flow to preserve appearance consistency between generated and reference videos. By integrating these components into the graph-based retrieval framework, TANGO reliably produces realistic, audio-synchronized videos and outperforms all existing generative and retrieval methods. Our codes and pretrained models are available: https://pantomatrix.github.io/TANGO/
Video-Foley: Two-Stage Video-To-Sound Generation via Temporal Event Condition For Foley Sound
Foley sound synthesis is crucial for multimedia production, enhancing user experience by synchronizing audio and video both temporally and semantically. Recent studies on automating this labor-intensive process through video-to-sound generation face significant challenges. Systems lacking explicit temporal features suffer from poor controllability and alignment, while timestamp-based models require costly and subjective human annotation. We propose Video-Foley, a video-to-sound system using Root Mean Square (RMS) as a temporal event condition with semantic timbre prompts (audio or text). RMS, a frame-level intensity envelope feature closely related to audio semantics, ensures high controllability and synchronization. The annotation-free self-supervised learning framework consists of two stages, Video2RMS and RMS2Sound, incorporating novel ideas including RMS discretization and RMS-ControlNet with a pretrained text-to-audio model. Our extensive evaluation shows that Video-Foley achieves state-of-the-art performance in audio-visual alignment and controllability for sound timing, intensity, timbre, and nuance. Code, model weights, and demonstrations are available on the accompanying website. (https://jnwnlee.github.io/video-foley-demo)
Step-Audio-AQAA: a Fully End-to-End Expressive Large Audio Language Model
Large Audio-Language Models (LALMs) have significantly advanced intelligent human-computer interaction, yet their reliance on text-based outputs limits their ability to generate natural speech responses directly, hindering seamless audio interactions. To address this, we introduce Step-Audio-AQAA, a fully end-to-end LALM designed for Audio Query-Audio Answer (AQAA) tasks. The model integrates a dual-codebook audio tokenizer for linguistic and semantic feature extraction, a 130-billion-parameter backbone LLM and a neural vocoder for high-fidelity speech synthesis. Our post-training approach employs interleaved token-output of text and audio to enhance semantic coherence and combines Direct Preference Optimization (DPO) with model merge to improve performance. Evaluations on the StepEval-Audio-360 benchmark demonstrate that Step-Audio-AQAA excels especially in speech control, outperforming the state-of-art LALMs in key areas. This work contributes a promising solution for end-to-end LALMs and highlights the critical role of token-based vocoder in enhancing overall performance for AQAA tasks.
UniForm: A Unified Diffusion Transformer for Audio-Video Generation
As a natural multimodal content, audible video delivers an immersive sensory experience. Consequently, audio-video generation systems have substantial potential. However, existing diffusion-based studies mainly employ relatively independent modules for generating each modality, which lack exploration of shared-weight generative modules. This approach may under-use the intrinsic correlations between audio and visual modalities, potentially resulting in sub-optimal generation quality. To address this, we propose UniForm, a unified diffusion transformer designed to enhance cross-modal consistency. By concatenating auditory and visual information, UniForm learns to generate audio and video simultaneously within a unified latent space, facilitating the creation of high-quality and well-aligned audio-visual pairs. Extensive experiments demonstrate the superior performance of our method in joint audio-video generation, audio-guided video generation, and video-guided audio generation tasks. Our demos are available at https://uniform-t2av.github.io/.
Towards Multi-Task Multi-Modal Models: A Video Generative Perspective
Advancements in language foundation models have primarily fueled the recent surge in artificial intelligence. In contrast, generative learning of non-textual modalities, especially videos, significantly trails behind language modeling. This thesis chronicles our endeavor to build multi-task models for generating videos and other modalities under diverse conditions, as well as for understanding and compression applications. Given the high dimensionality of visual data, we pursue concise and accurate latent representations. Our video-native spatial-temporal tokenizers preserve high fidelity. We unveil a novel approach to mapping bidirectionally between visual observation and interpretable lexical terms. Furthermore, our scalable visual token representation proves beneficial across generation, compression, and understanding tasks. This achievement marks the first instances of language models surpassing diffusion models in visual synthesis and a video tokenizer outperforming industry-standard codecs. Within these multi-modal latent spaces, we study the design of multi-task generative models. Our masked multi-task transformer excels at the quality, efficiency, and flexibility of video generation. We enable a frozen language model, trained solely on text, to generate visual content. Finally, we build a scalable generative multi-modal transformer trained from scratch, enabling the generation of videos containing high-fidelity motion with the corresponding audio given diverse conditions. Throughout the course, we have shown the effectiveness of integrating multiple tasks, crafting high-fidelity latent representation, and generating multiple modalities. This work suggests intriguing potential for future exploration in generating non-textual data and enabling real-time, interactive experiences across various media forms.
Masked Generative Video-to-Audio Transformers with Enhanced Synchronicity
Video-to-audio (V2A) generation leverages visual-only video features to render plausible sounds that match the scene. Importantly, the generated sound onsets should match the visual actions that are aligned with them, otherwise unnatural synchronization artifacts arise. Recent works have explored the progression of conditioning sound generators on still images and then video features, focusing on quality and semantic matching while ignoring synchronization, or by sacrificing some amount of quality to focus on improving synchronization only. In this work, we propose a V2A generative model, named MaskVAT, that interconnects a full-band high-quality general audio codec with a sequence-to-sequence masked generative model. This combination allows modeling both high audio quality, semantic matching, and temporal synchronicity at the same time. Our results show that, by combining a high-quality codec with the proper pre-trained audio-visual features and a sequence-to-sequence parallel structure, we are able to yield highly synchronized results on one hand, whilst being competitive with the state of the art of non-codec generative audio models. Sample videos and generated audios are available at https://maskvat.github.io .
Baichuan-Omni-1.5 Technical Report
We introduce Baichuan-Omni-1.5, an omni-modal model that not only has omni-modal understanding capabilities but also provides end-to-end audio generation capabilities. To achieve fluent and high-quality interaction across modalities without compromising the capabilities of any modality, we prioritized optimizing three key aspects. First, we establish a comprehensive data cleaning and synthesis pipeline for multimodal data, obtaining about 500B high-quality data (text, audio, and vision). Second, an audio-tokenizer (Baichuan-Audio-Tokenizer) has been designed to capture both semantic and acoustic information from audio, enabling seamless integration and enhanced compatibility with MLLM. Lastly, we designed a multi-stage training strategy that progressively integrates multimodal alignment and multitask fine-tuning, ensuring effective synergy across all modalities. Baichuan-Omni-1.5 leads contemporary models (including GPT4o-mini and MiniCPM-o 2.6) in terms of comprehensive omni-modal capabilities. Notably, it achieves results comparable to leading models such as Qwen2-VL-72B across various multimodal medical benchmarks.
CoNeTTE: An efficient Audio Captioning system leveraging multiple datasets with Task Embedding
Automated Audio Captioning (AAC) involves generating natural language descriptions of audio content, using encoder-decoder architectures. An audio encoder produces audio embeddings fed to a decoder, usually a Transformer decoder, for caption generation. In this work, we describe our model, which novelty, compared to existing models, lies in the use of a ConvNeXt architecture as audio encoder, adapted from the vision domain to audio classification. This model, called CNext-trans, achieved state-of-the-art scores on the AudioCaps (AC) dataset and performed competitively on Clotho (CL), while using four to forty times fewer parameters than existing models. We examine potential biases in the AC dataset due to its origin from AudioSet by investigating unbiased encoder's impact on performance. Using the well-known PANN's CNN14, for instance, as an unbiased encoder, we observed a 1.7% absolute reduction in SPIDEr score (where higher scores indicate better performance). To improve cross-dataset performance, we conducted experiments by combining multiple AAC datasets (AC, CL, MACS, WavCaps) for training. Although this strategy enhanced overall model performance across datasets, it still fell short compared to models trained specifically on a single target dataset, indicating the absence of a one-size-fits-all model. To mitigate performance gaps between datasets, we introduced a Task Embedding (TE) token, allowing the model to identify the source dataset for each input sample. We provide insights into the impact of these TEs on both the form (words) and content (sound event types) of the generated captions. The resulting model, named CoNeTTE, an unbiased CNext-trans model enriched with dataset-specific Task Embeddings, achieved SPIDEr scores of 44.1% and 30.5% on AC and CL, respectively. Code available: https://github.com/Labbeti/conette-audio-captioning.
Audio-Visual Class-Incremental Learning
In this paper, we introduce audio-visual class-incremental learning, a class-incremental learning scenario for audio-visual video recognition. We demonstrate that joint audio-visual modeling can improve class-incremental learning, but current methods fail to preserve semantic similarity between audio and visual features as incremental step grows. Furthermore, we observe that audio-visual correlations learned in previous tasks can be forgotten as incremental steps progress, leading to poor performance. To overcome these challenges, we propose AV-CIL, which incorporates Dual-Audio-Visual Similarity Constraint (D-AVSC) to maintain both instance-aware and class-aware semantic similarity between audio-visual modalities and Visual Attention Distillation (VAD) to retain previously learned audio-guided visual attentive ability. We create three audio-visual class-incremental datasets, AVE-Class-Incremental (AVE-CI), Kinetics-Sounds-Class-Incremental (K-S-CI), and VGGSound100-Class-Incremental (VS100-CI) based on the AVE, Kinetics-Sounds, and VGGSound datasets, respectively. Our experiments on AVE-CI, K-S-CI, and VS100-CI demonstrate that AV-CIL significantly outperforms existing class-incremental learning methods in audio-visual class-incremental learning. Code and data are available at: https://github.com/weiguoPian/AV-CIL_ICCV2023.
Synthesizing Audio from Silent Video using Sequence to Sequence Modeling
Generating audio from a video's visual context has multiple practical applications in improving how we interact with audio-visual media - for example, enhancing CCTV footage analysis, restoring historical videos (e.g., silent movies), and improving video generation models. We propose a novel method to generate audio from video using a sequence-to-sequence model, improving on prior work that used CNNs and WaveNet and faced sound diversity and generalization challenges. Our approach employs a 3D Vector Quantized Variational Autoencoder (VQ-VAE) to capture the video's spatial and temporal structures, decoding with a custom audio decoder for a broader range of sounds. Trained on the Youtube8M dataset segment, focusing on specific domains, our model aims to enhance applications like CCTV footage analysis, silent movie restoration, and video generation models.
Versatile Multimodal Controls for Whole-Body Talking Human Animation
Human animation from a single reference image shall be flexible to synthesize whole-body motion for either a headshot or whole-body portrait, where the motions are readily controlled by audio signal and text prompts. This is hard for most existing methods as they only support producing pre-specified head or half-body motion aligned with audio inputs. In this paper, we propose a versatile human animation method, i.e., VersaAnimator, which generates whole-body talking human from arbitrary portrait images, not only driven by audio signal but also flexibly controlled by text prompts. Specifically, we design a text-controlled, audio-driven motion generator that produces whole-body motion representations in 3D synchronized with audio inputs while following textual motion descriptions. To promote natural smooth motion, we propose a code-pose translation module to link VAE codebooks with 2D DWposes extracted from template videos. Moreover, we introduce a multi-modal video diffusion that generates photorealistic human animation from a reference image according to both audio inputs and whole-body motion representations. Extensive experiments show that VersaAnimator outperforms existing methods in visual quality, identity preservation, and audio-lip synchronization.
^RFLAV: Rolling Flow matching for infinite Audio Video generation
Joint audio-video (AV) generation is still a significant challenge in generative AI, primarily due to three critical requirements: quality of the generated samples, seamless multimodal synchronization and temporal coherence, with audio tracks that match the visual data and vice versa, and limitless video duration. In this paper, we present , a novel transformer-based architecture that addresses all the key challenges of AV generation. We explore three distinct cross modality interaction modules, with our lightweight temporal fusion module emerging as the most effective and computationally efficient approach for aligning audio and visual modalities. Our experimental results demonstrate that outperforms existing state-of-the-art models in multimodal AV generation tasks. Our code and checkpoints are available at https://github.com/ErgastiAlex/R-FLAV.
Read, Watch and Scream! Sound Generation from Text and Video
Multimodal generative models have shown impressive advances with the help of powerful diffusion models. Despite the progress, generating sound solely from text poses challenges in ensuring comprehensive scene depiction and temporal alignment. Meanwhile, video-to-sound generation limits the flexibility to prioritize sound synthesis for specific objects within the scene. To tackle these challenges, we propose a novel video-and-text-to-sound generation method, called ReWaS, where video serves as a conditional control for a text-to-audio generation model. Our method estimates the structural information of audio (namely, energy) from the video while receiving key content cues from a user prompt. We employ a well-performing text-to-sound model to consolidate the video control, which is much more efficient for training multimodal diffusion models with massive triplet-paired (audio-video-text) data. In addition, by separating the generative components of audio, it becomes a more flexible system that allows users to freely adjust the energy, surrounding environment, and primary sound source according to their preferences. Experimental results demonstrate that our method shows superiority in terms of quality, controllability, and training efficiency. Our demo is available at https://naver-ai.github.io/rewas
MuteSwap: Silent Face-based Voice Conversion
Conventional voice conversion modifies voice characteristics from a source speaker to a target speaker, relying on audio input from both sides. However, this process becomes infeasible when clean audio is unavailable, such as in silent videos or noisy environments. In this work, we focus on the task of Silent Face-based Voice Conversion (SFVC), which does voice conversion entirely from visual inputs. i.e., given images of a target speaker and a silent video of a source speaker containing lip motion, SFVC generates speech aligning the identity of the target speaker while preserving the speech content in the source silent video. As this task requires generating intelligible speech and converting identity using only visual cues, it is particularly challenging. To address this, we introduce MuteSwap, a novel framework that employs contrastive learning to align cross-modality identities and minimize mutual information to separate shared visual features. Experimental results show that MuteSwap achieves impressive performance in both speech synthesis and identity conversion, especially under noisy conditions where methods dependent on audio input fail to produce intelligible results, demonstrating both the effectiveness of our training approach and the feasibility of SFVC.
Hearing voices at the National Library -- a speech corpus and acoustic model for the Swedish language
This paper explains our work in developing new acoustic models for automated speech recognition (ASR) at KBLab, the infrastructure for data-driven research at the National Library of Sweden (KB). We evaluate different approaches for a viable speech-to-text pipeline for audiovisual resources in Swedish, using the wav2vec 2.0 architecture in combination with speech corpuses created from KB's collections. These approaches include pretraining an acoustic model for Swedish from the ground up, and fine-tuning existing monolingual and multilingual models. The collections-based corpuses we use have been sampled from millions of hours of speech, with a conscious attempt to balance regional dialects to produce a more representative, and thus more democratic, model. The acoustic model this enabled, "VoxRex", outperforms existing models for Swedish ASR. We also evaluate combining this model with various pretrained language models, which further enhanced performance. We conclude by highlighting the potential of such technology for cultural heritage institutions with vast collections of previously unlabelled audiovisual data. Our models are released for further exploration and research here: https://huggingface.co/KBLab.
VASparse: Towards Efficient Visual Hallucination Mitigation via Visual-Aware Token Sparsification
Large Vision-Language Models (LVLMs) may produce outputs that are unfaithful to reality, also known as visual hallucinations (VH), which significantly impedes their real-world usage. To alleviate VH, various decoding strategies have been proposed to enhance visual information. However, many of these methods may require secondary decoding and rollback, which significantly reduces inference speed. In this work, we propose an efficient plug-and-play decoding algorithm via Visual-Aware Sparsification (VASparse) from the perspective of token sparsity for mitigating VH. VASparse is inspired by empirical observations: (1) the sparse activation of attention in LVLMs, and (2) visual-agnostic tokens sparsification exacerbates VH. Based on these insights, we propose a novel token sparsification strategy that balances efficiency and trustworthiness. Specifically, VASparse implements a visual-aware token selection strategy during decoding to reduce redundant tokens while preserving visual context effectively. Additionally, we innovatively introduce a sparse-based visual contrastive decoding method to recalibrate the distribution of hallucinated outputs without the time overhead associated with secondary decoding. Subsequently, VASparse recalibrates attention scores to penalize attention sinking of LVLMs towards text tokens. Extensive experiments across four popular benchmarks confirm the effectiveness of VASparse in mitigating VH across different LVLM families without requiring additional training or post-processing. Impressively, VASparse achieves state-of-the-art performance for mitigating VH while maintaining competitive decoding speed. Code is available at https://github.com/mengchuang123/VASparse-github.
Video-LLaMA: An Instruction-tuned Audio-Visual Language Model for Video Understanding
We present Video-LLaMA, a multi-modal framework that empowers Large Language Models (LLMs) with the capability of understanding both visual and auditory content in the video. Video-LLaMA bootstraps cross-modal training from the frozen pre-trained visual \& audio encoders and the frozen LLMs. Unlike previous vision- LLMs that focus on static image comprehensions such as MiniGPT-4~zhu2023minigpt and LLaVA~liu2023visualit, Video-LLaMA tackles two challenges in video understanding: (1) capturing the temporal changes in visual scenes, (2) integrating audio-visual signals. For the first challenge, we propose Video Q-former to extend the pre-trained image encoder to a video encoder and introduce a video-to-text generation task to learn video-language correspondence. For the second challenge, we leverage ImageBind~girdhar2023imagebind as the pre-trained audio encoder which performs exceptionally well in aligning different modalities to a common embedding space. And then introduce an Audio Q-former to learn auditory query tokens. To align the output of both visual \& audio encoder with LLM's embedding space, we train Video-LLaMA on a large-scale vision caption dataset and a hign-quantity vision-instruction-tuning dataset. We found Video-LLaMA showcases the ability to perceive and comprehend video content, generating meaningful responses that are grounded in the visual and auditory information present in the videos. This highlights the potential of Video-LLaMA as a promising prototype for audio-visual AI assistants. Our code, pre-trained model, and demo are available at https://github.com/DAMO-NLP-SG/Video-LLaMA.
VideoLLaMA 2: Advancing Spatial-Temporal Modeling and Audio Understanding in Video-LLMs
In this paper, we present the VideoLLaMA 2, a set of Video Large Language Models (Video-LLMs) designed to enhance spatial-temporal modeling and audio understanding in video and audio-oriented tasks. Building upon its predecessor, VideoLLaMA 2 incorporates a tailor-made Spatial-Temporal Convolution (STC) connector, which effectively captures the intricate spatial and temporal dynamics of video data. Additionally, we integrate an Audio Branch into the model through joint training, thereby enriching the multimodal understanding capabilities of the model by seamlessly incorporating audio cues. Comprehensive evaluations on multiple-choice video question answering (MC-VQA), open-ended video question answering (OE-VQA), and video captioning (VC) tasks demonstrate that VideoLLaMA 2 consistently achieves competitive results among open-source models and even gets close to some proprietary models on several benchmarks. Furthermore, VideoLLaMA 2 exhibits reasonable improvements in audio-only and audio-video question-answering (AQA & OE-AVQA) benchmarks over existing models. These advancements underline VideoLLaMA 2's superior performance in multimodal comprehension, setting a new standard for intelligent video analysis systems. All models are public to facilitate further research.
Where Visual Speech Meets Language: VSP-LLM Framework for Efficient and Context-Aware Visual Speech Processing
In visual speech processing, context modeling capability is one of the most important requirements due to the ambiguous nature of lip movements. For example, homophenes, words that share identical lip movements but produce different sounds, can be distinguished by considering the context. In this paper, we propose a novel framework, namely Visual Speech Processing incorporated with LLMs (VSP-LLM), to maximize the context modeling ability by bringing the overwhelming power of LLMs. Specifically, VSP-LLM is designed to perform multi-tasks of visual speech recognition and translation, where the given instructions control the type of task. The input video is mapped to the input latent space of a LLM by employing a self-supervised visual speech model. Focused on the fact that there is redundant information in input frames, we propose a novel deduplication method that reduces the embedded visual features by employing visual speech units. Through the proposed deduplication and Low Rank Adaptors (LoRA), VSP-LLM can be trained in a computationally efficient manner. In the translation dataset, the MuAViC benchmark, we demonstrate that VSP-LLM can more effectively recognize and translate lip movements with just 15 hours of labeled data, compared to the recent translation model trained with 433 hours of labeld data.
Learning Free Token Reduction for Multi-Modal LLM
Vision-Language Models (VLMs) have achieved remarkable success across a range of multimodal tasks; however, their practical deployment is often constrained by high computational costs and prolonged inference times. Since the vision modality typically carries more information than the text modality, compressing visual prompts offers a promising solution to alleviate these challenges. Existing approaches predominantly focus on refining model architectures or directly reducing the number of visual tokens. However, these methods often compromise inference performance due to a lack of consideration for the unique spatial and temporal characteristics of visual data. In this work, we propose a token compression paradigm that operates on both spatial and temporal dimensions. Our approach includes a learning-free, plug-and-play compression pipeline that can be seamlessly integrated into most Multimodal Large Language Model (MLLM) frameworks. By leveraging this method, we enhance the model inference capability while simultaneously reducing its computational cost. Experimental results on the Video-QA task demonstrate the effectiveness of the proposed approach, showcasing significant improvements in efficiency without sacrificing performance.
AutoAD II: The Sequel -- Who, When, and What in Movie Audio Description
Audio Description (AD) is the task of generating descriptions of visual content, at suitable time intervals, for the benefit of visually impaired audiences. For movies, this presents notable challenges -- AD must occur only during existing pauses in dialogue, should refer to characters by name, and ought to aid understanding of the storyline as a whole. To this end, we develop a new model for automatically generating movie AD, given CLIP visual features of the frames, the cast list, and the temporal locations of the speech; addressing all three of the 'who', 'when', and 'what' questions: (i) who -- we introduce a character bank consisting of the character's name, the actor that played the part, and a CLIP feature of their face, for the principal cast of each movie, and demonstrate how this can be used to improve naming in the generated AD; (ii) when -- we investigate several models for determining whether an AD should be generated for a time interval or not, based on the visual content of the interval and its neighbours; and (iii) what -- we implement a new vision-language model for this task, that can ingest the proposals from the character bank, whilst conditioning on the visual features using cross-attention, and demonstrate how this improves over previous architectures for AD text generation in an apples-to-apples comparison.
SkyReels-Audio: Omni Audio-Conditioned Talking Portraits in Video Diffusion Transformers
The generation and editing of audio-conditioned talking portraits guided by multimodal inputs, including text, images, and videos, remains under explored. In this paper, we present SkyReels-Audio, a unified framework for synthesizing high-fidelity and temporally coherent talking portrait videos. Built upon pretrained video diffusion transformers, our framework supports infinite-length generation and editing, while enabling diverse and controllable conditioning through multimodal inputs. We employ a hybrid curriculum learning strategy to progressively align audio with facial motion, enabling fine-grained multimodal control over long video sequences. To enhance local facial coherence, we introduce a facial mask loss and an audio-guided classifier-free guidance mechanism. A sliding-window denoising approach further fuses latent representations across temporal segments, ensuring visual fidelity and temporal consistency across extended durations and diverse identities. More importantly, we construct a dedicated data pipeline for curating high-quality triplets consisting of synchronized audio, video, and textual descriptions. Comprehensive benchmark evaluations show that SkyReels-Audio achieves superior performance in lip-sync accuracy, identity consistency, and realistic facial dynamics, particularly under complex and challenging conditions.
VITA-1.5: Towards GPT-4o Level Real-Time Vision and Speech Interaction
Recent Multimodal Large Language Models (MLLMs) have typically focused on integrating visual and textual modalities, with less emphasis placed on the role of speech in enhancing interaction. However, speech plays a crucial role in multimodal dialogue systems, and implementing high-performance in both vision and speech tasks remains a significant challenge due to the fundamental modality differences. In this paper, we propose a carefully designed multi-stage training methodology that progressively trains LLM to understand both visual and speech information, ultimately enabling fluent vision and speech interaction. Our approach not only preserves strong vision-language capacity, but also enables efficient speech-to-speech dialogue capabilities without separate ASR and TTS modules, significantly accelerating multimodal end-to-end response speed. By comparing our method against state-of-the-art counterparts across benchmarks for image, video, and speech tasks, we demonstrate that our model is equipped with both strong visual and speech capabilities, making near real-time vision and speech interaction.
MVPortrait: Text-Guided Motion and Emotion Control for Multi-view Vivid Portrait Animation
Recent portrait animation methods have made significant strides in generating realistic lip synchronization. However, they often lack explicit control over head movements and facial expressions, and cannot produce videos from multiple viewpoints, resulting in less controllable and expressive animations. Moreover, text-guided portrait animation remains underexplored, despite its user-friendly nature. We present a novel two-stage text-guided framework, MVPortrait (Multi-view Vivid Portrait), to generate expressive multi-view portrait animations that faithfully capture the described motion and emotion. MVPortrait is the first to introduce FLAME as an intermediate representation, effectively embedding facial movements, expressions, and view transformations within its parameter space. In the first stage, we separately train the FLAME motion and emotion diffusion models based on text input. In the second stage, we train a multi-view video generation model conditioned on a reference portrait image and multi-view FLAME rendering sequences from the first stage. Experimental results exhibit that MVPortrait outperforms existing methods in terms of motion and emotion control, as well as view consistency. Furthermore, by leveraging FLAME as a bridge, MVPortrait becomes the first controllable portrait animation framework that is compatible with text, speech, and video as driving signals.
FaceFormer: Speech-Driven 3D Facial Animation with Transformers
Speech-driven 3D facial animation is challenging due to the complex geometry of human faces and the limited availability of 3D audio-visual data. Prior works typically focus on learning phoneme-level features of short audio windows with limited context, occasionally resulting in inaccurate lip movements. To tackle this limitation, we propose a Transformer-based autoregressive model, FaceFormer, which encodes the long-term audio context and autoregressively predicts a sequence of animated 3D face meshes. To cope with the data scarcity issue, we integrate the self-supervised pre-trained speech representations. Also, we devise two biased attention mechanisms well suited to this specific task, including the biased cross-modal multi-head (MH) attention and the biased causal MH self-attention with a periodic positional encoding strategy. The former effectively aligns the audio-motion modalities, whereas the latter offers abilities to generalize to longer audio sequences. Extensive experiments and a perceptual user study show that our approach outperforms the existing state-of-the-arts. The code will be made available.
SAiD: Speech-driven Blendshape Facial Animation with Diffusion
Speech-driven 3D facial animation is challenging due to the scarcity of large-scale visual-audio datasets despite extensive research. Most prior works, typically focused on learning regression models on a small dataset using the method of least squares, encounter difficulties generating diverse lip movements from speech and require substantial effort in refining the generated outputs. To address these issues, we propose a speech-driven 3D facial animation with a diffusion model (SAiD), a lightweight Transformer-based U-Net with a cross-modality alignment bias between audio and visual to enhance lip synchronization. Moreover, we introduce BlendVOCA, a benchmark dataset of pairs of speech audio and parameters of a blendshape facial model, to address the scarcity of public resources. Our experimental results demonstrate that the proposed approach achieves comparable or superior performance in lip synchronization to baselines, ensures more diverse lip movements, and streamlines the animation editing process.
SayAnything: Audio-Driven Lip Synchronization with Conditional Video Diffusion
Recent advances in diffusion models have led to significant progress in audio-driven lip synchronization. However, existing methods typically rely on constrained audio-visual alignment priors or multi-stage learning of intermediate representations to force lip motion synthesis. This leads to complex training pipelines and limited motion naturalness. In this paper, we present SayAnything, a conditional video diffusion framework that directly synthesizes lip movements from audio input while preserving speaker identity. Specifically, we propose three specialized modules including identity preservation module, audio guidance module, and editing control module. Our novel design effectively balances different condition signals in the latent space, enabling precise control over appearance, motion, and region-specific generation without requiring additional supervision signals or intermediate representations. Extensive experiments demonstrate that SayAnything generates highly realistic videos with improved lip-teeth coherence, enabling unseen characters to say anything, while effectively generalizing to animated characters.
Realistic Speech-Driven Facial Animation with GANs
Speech-driven facial animation is the process that automatically synthesizes talking characters based on speech signals. The majority of work in this domain creates a mapping from audio features to visual features. This approach often requires post-processing using computer graphics techniques to produce realistic albeit subject dependent results. We present an end-to-end system that generates videos of a talking head, using only a still image of a person and an audio clip containing speech, without relying on handcrafted intermediate features. Our method generates videos which have (a) lip movements that are in sync with the audio and (b) natural facial expressions such as blinks and eyebrow movements. Our temporal GAN uses 3 discriminators focused on achieving detailed frames, audio-visual synchronization, and realistic expressions. We quantify the contribution of each component in our model using an ablation study and we provide insights into the latent representation of the model. The generated videos are evaluated based on sharpness, reconstruction quality, lip-reading accuracy, synchronization as well as their ability to generate natural blinks.
Step-Video-T2V Technical Report: The Practice, Challenges, and Future of Video Foundation Model
We present Step-Video-T2V, a state-of-the-art text-to-video pre-trained model with 30B parameters and the ability to generate videos up to 204 frames in length. A deep compression Variational Autoencoder, Video-VAE, is designed for video generation tasks, achieving 16x16 spatial and 8x temporal compression ratios, while maintaining exceptional video reconstruction quality. User prompts are encoded using two bilingual text encoders to handle both English and Chinese. A DiT with 3D full attention is trained using Flow Matching and is employed to denoise input noise into latent frames. A video-based DPO approach, Video-DPO, is applied to reduce artifacts and improve the visual quality of the generated videos. We also detail our training strategies and share key observations and insights. Step-Video-T2V's performance is evaluated on a novel video generation benchmark, Step-Video-T2V-Eval, demonstrating its state-of-the-art text-to-video quality when compared with both open-source and commercial engines. Additionally, we discuss the limitations of current diffusion-based model paradigm and outline future directions for video foundation models. We make both Step-Video-T2V and Step-Video-T2V-Eval available at https://github.com/stepfun-ai/Step-Video-T2V. The online version can be accessed from https://yuewen.cn/videos as well. Our goal is to accelerate the innovation of video foundation models and empower video content creators.
Vision as a Dialect: Unifying Visual Understanding and Generation via Text-Aligned Representations
This paper presents a multimodal framework that attempts to unify visual understanding and generation within a shared discrete semantic representation. At its core is the Text-Aligned Tokenizer (TA-Tok), which converts images into discrete tokens using a text-aligned codebook projected from a large language model's (LLM) vocabulary. By integrating vision and text into a unified space with an expanded vocabulary, our multimodal LLM, Tar, enables cross-modal input and output through a shared interface, without the need for modality-specific designs. Additionally, we propose scale-adaptive encoding and decoding to balance efficiency and visual detail, along with a generative de-tokenizer to produce high-fidelity visual outputs. To address diverse decoding needs, we utilize two complementary de-tokenizers: a fast autoregressive model and a diffusion-based model. To enhance modality fusion, we investigate advanced pre-training tasks, demonstrating improvements in both visual understanding and generation. Experiments across benchmarks show that Tar matches or surpasses existing multimodal LLM methods, achieving faster convergence and greater training efficiency. Code, models, and data are available at https://tar.csuhan.com
EgoSonics: Generating Synchronized Audio for Silent Egocentric Videos
We introduce EgoSonics, a method to generate semantically meaningful and synchronized audio tracks conditioned on silent egocentric videos. Generating audio for silent egocentric videos could open new applications in virtual reality, assistive technologies, or for augmenting existing datasets. Existing work has been limited to domains like speech, music, or impact sounds and cannot easily capture the broad range of audio frequencies found in egocentric videos. EgoSonics addresses these limitations by building on the strength of latent diffusion models for conditioned audio synthesis. We first encode and process audio and video data into a form that is suitable for generation. The encoded data is used to train our model to generate audio tracks that capture the semantics of the input video. Our proposed SyncroNet builds on top of ControlNet to provide control signals that enables temporal synchronization to the synthesized audio. Extensive evaluations show that our model outperforms existing work in audio quality, and in our newly proposed synchronization evaluation method. Furthermore, we demonstrate downstream applications of our model in improving video summarization.
Audio-Synchronized Visual Animation
Current visual generation methods can produce high quality videos guided by texts. However, effectively controlling object dynamics remains a challenge. This work explores audio as a cue to generate temporally synchronized image animations. We introduce Audio Synchronized Visual Animation (ASVA), a task animating a static image to demonstrate motion dynamics, temporally guided by audio clips across multiple classes. To this end, we present AVSync15, a dataset curated from VGGSound with videos featuring synchronized audio visual events across 15 categories. We also present a diffusion model, AVSyncD, capable of generating dynamic animations guided by audios. Extensive evaluations validate AVSync15 as a reliable benchmark for synchronized generation and demonstrate our models superior performance. We further explore AVSyncDs potential in a variety of audio synchronized generation tasks, from generating full videos without a base image to controlling object motions with various sounds. We hope our established benchmark can open new avenues for controllable visual generation. More videos on project webpage https://lzhangbj.github.io/projects/asva/asva.html.
One-shot Talking Face Generation from Single-speaker Audio-Visual Correlation Learning
Audio-driven one-shot talking face generation methods are usually trained on video resources of various persons. However, their created videos often suffer unnatural mouth shapes and asynchronous lips because those methods struggle to learn a consistent speech style from different speakers. We observe that it would be much easier to learn a consistent speech style from a specific speaker, which leads to authentic mouth movements. Hence, we propose a novel one-shot talking face generation framework by exploring consistent correlations between audio and visual motions from a specific speaker and then transferring audio-driven motion fields to a reference image. Specifically, we develop an Audio-Visual Correlation Transformer (AVCT) that aims to infer talking motions represented by keypoint based dense motion fields from an input audio. In particular, considering audio may come from different identities in deployment, we incorporate phonemes to represent audio signals. In this manner, our AVCT can inherently generalize to audio spoken by other identities. Moreover, as face keypoints are used to represent speakers, AVCT is agnostic against appearances of the training speaker, and thus allows us to manipulate face images of different identities readily. Considering different face shapes lead to different motions, a motion field transfer module is exploited to reduce the audio-driven dense motion field gap between the training identity and the one-shot reference. Once we obtained the dense motion field of the reference image, we employ an image renderer to generate its talking face videos from an audio clip. Thanks to our learned consistent speaking style, our method generates authentic mouth shapes and vivid movements. Extensive experiments demonstrate that our synthesized videos outperform the state-of-the-art in terms of visual quality and lip-sync.
ELLA-V: Stable Neural Codec Language Modeling with Alignment-guided Sequence Reordering
The language model (LM) approach based on acoustic and linguistic prompts, such as VALL-E, has achieved remarkable progress in the field of zero-shot audio generation. However, existing methods still have some limitations: 1) repetitions, transpositions, and omissions in the output synthesized speech due to limited alignment constraints between audio and phoneme tokens; 2) challenges of fine-grained control over the synthesized speech with autoregressive (AR) language model; 3) infinite silence generation due to the nature of AR-based decoding, especially under the greedy strategy. To alleviate these issues, we propose ELLA-V, a simple but efficient LM-based zero-shot text-to-speech (TTS) framework, which enables fine-grained control over synthesized audio at the phoneme level. The key to ELLA-V is interleaving sequences of acoustic and phoneme tokens, where phoneme tokens appear ahead of the corresponding acoustic tokens. The experimental findings reveal that our model outperforms VALL-E in terms of accuracy and delivers more stable results using both greedy and sampling-based decoding strategies. The code of ELLA-V will be open-sourced after cleanups. Audio samples are available at https://ereboas.github.io/ELLAV/.
VE-KWS: Visual Modality Enhanced End-to-End Keyword Spotting
The performance of the keyword spotting (KWS) system based on audio modality, commonly measured in false alarms and false rejects, degrades significantly under the far field and noisy conditions. Therefore, audio-visual keyword spotting, which leverages complementary relationships over multiple modalities, has recently gained much attention. However, current studies mainly focus on combining the exclusively learned representations of different modalities, instead of exploring the modal relationships during each respective modeling. In this paper, we propose a novel visual modality enhanced end-to-end KWS framework (VE-KWS), which fuses audio and visual modalities from two aspects. The first one is utilizing the speaker location information obtained from the lip region in videos to assist the training of multi-channel audio beamformer. By involving the beamformer as an audio enhancement module, the acoustic distortions, caused by the far field or noisy environments, could be significantly suppressed. The other one is conducting cross-attention between different modalities to capture the inter-modal relationships and help the representation learning of each modality. Experiments on the MSIP challenge corpus show that our proposed model achieves 2.79% false rejection rate and 2.95% false alarm rate on the Eval set, resulting in a new SOTA performance compared with the top-ranking systems in the ICASSP2022 MISP challenge.
RAP: Real-time Audio-driven Portrait Animation with Video Diffusion Transformer
Audio-driven portrait animation aims to synthesize realistic and natural talking head videos from an input audio signal and a single reference image. While existing methods achieve high-quality results by leveraging high-dimensional intermediate representations and explicitly modeling motion dynamics, their computational complexity renders them unsuitable for real-time deployment. Real-time inference imposes stringent latency and memory constraints, often necessitating the use of highly compressed latent representations. However, operating in such compact spaces hinders the preservation of fine-grained spatiotemporal details, thereby complicating audio-visual synchronization RAP (Real-time Audio-driven Portrait animation), a unified framework for generating high-quality talking portraits under real-time constraints. Specifically, RAP introduces a hybrid attention mechanism for fine-grained audio control, and a static-dynamic training-inference paradigm that avoids explicit motion supervision. Through these techniques, RAP achieves precise audio-driven control, mitigates long-term temporal drift, and maintains high visual fidelity. Extensive experiments demonstrate that RAP achieves state-of-the-art performance while operating under real-time constraints.
AV-Link: Temporally-Aligned Diffusion Features for Cross-Modal Audio-Video Generation
We propose AV-Link, a unified framework for Video-to-Audio and Audio-to-Video generation that leverages the activations of frozen video and audio diffusion models for temporally-aligned cross-modal conditioning. The key to our framework is a Fusion Block that enables bidirectional information exchange between our backbone video and audio diffusion models through a temporally-aligned self attention operation. Unlike prior work that uses feature extractors pretrained for other tasks for the conditioning signal, AV-Link can directly leverage features obtained by the complementary modality in a single framework i.e. video features to generate audio, or audio features to generate video. We extensively evaluate our design choices and demonstrate the ability of our method to achieve synchronized and high-quality audiovisual content, showcasing its potential for applications in immersive media generation. Project Page: snap-research.github.io/AVLink/
RyanSpeech: A Corpus for Conversational Text-to-Speech Synthesis
This paper introduces RyanSpeech, a new speech corpus for research on automated text-to-speech (TTS) systems. Publicly available TTS corpora are often noisy, recorded with multiple speakers, or lack quality male speech data. In order to meet the need for a high quality, publicly available male speech corpus within the field of speech recognition, we have designed and created RyanSpeech which contains textual materials from real-world conversational settings. These materials contain over 10 hours of a professional male voice actor's speech recorded at 44.1 kHz. This corpus's design and pipeline make RyanSpeech ideal for developing TTS systems in real-world applications. To provide a baseline for future research, protocols, and benchmarks, we trained 4 state-of-the-art speech models and a vocoder on RyanSpeech. The results show 3.36 in mean opinion scores (MOS) in our best model. We have made both the corpus and trained models for public use.
AVI-Talking: Learning Audio-Visual Instructions for Expressive 3D Talking Face Generation
While considerable progress has been made in achieving accurate lip synchronization for 3D speech-driven talking face generation, the task of incorporating expressive facial detail synthesis aligned with the speaker's speaking status remains challenging. Our goal is to directly leverage the inherent style information conveyed by human speech for generating an expressive talking face that aligns with the speaking status. In this paper, we propose AVI-Talking, an Audio-Visual Instruction system for expressive Talking face generation. This system harnesses the robust contextual reasoning and hallucination capability offered by Large Language Models (LLMs) to instruct the realistic synthesis of 3D talking faces. Instead of directly learning facial movements from human speech, our two-stage strategy involves the LLMs first comprehending audio information and generating instructions implying expressive facial details seamlessly corresponding to the speech. Subsequently, a diffusion-based generative network executes these instructions. This two-stage process, coupled with the incorporation of LLMs, enhances model interpretability and provides users with flexibility to comprehend instructions and specify desired operations or modifications. Extensive experiments showcase the effectiveness of our approach in producing vivid talking faces with expressive facial movements and consistent emotional status.
StableAvatar: Infinite-Length Audio-Driven Avatar Video Generation
Current diffusion models for audio-driven avatar video generation struggle to synthesize long videos with natural audio synchronization and identity consistency. This paper presents StableAvatar, the first end-to-end video diffusion transformer that synthesizes infinite-length high-quality videos without post-processing. Conditioned on a reference image and audio, StableAvatar integrates tailored training and inference modules to enable infinite-length video generation. We observe that the main reason preventing existing models from generating long videos lies in their audio modeling. They typically rely on third-party off-the-shelf extractors to obtain audio embeddings, which are then directly injected into the diffusion model via cross-attention. Since current diffusion backbones lack any audio-related priors, this approach causes severe latent distribution error accumulation across video clips, leading the latent distribution of subsequent segments to drift away from the optimal distribution gradually. To address this, StableAvatar introduces a novel Time-step-aware Audio Adapter that prevents error accumulation via time-step-aware modulation. During inference, we propose a novel Audio Native Guidance Mechanism to further enhance the audio synchronization by leveraging the diffusion's own evolving joint audio-latent prediction as a dynamic guidance signal. To enhance the smoothness of the infinite-length videos, we introduce a Dynamic Weighted Sliding-window Strategy that fuses latent over time. Experiments on benchmarks show the effectiveness of StableAvatar both qualitatively and quantitatively.
HunyuanVideo-Foley: Multimodal Diffusion with Representation Alignment for High-Fidelity Foley Audio Generation
Recent advances in video generation produce visually realistic content, yet the absence of synchronized audio severely compromises immersion. To address key challenges in video-to-audio generation, including multimodal data scarcity, modality imbalance and limited audio quality in existing methods, we propose HunyuanVideo-Foley, an end-to-end text-video-to-audio framework that synthesizes high-fidelity audio precisely aligned with visual dynamics and semantic context. Our approach incorporates three core innovations: (1) a scalable data pipeline curating 100k-hour multimodal datasets through automated annotation; (2) a representation alignment strategy using self-supervised audio features to guide latent diffusion training, efficiently improving audio quality and generation stability; (3) a novel multimodal diffusion transformer resolving modal competition, containing dual-stream audio-video fusion through joint attention, and textual semantic injection via cross-attention. Comprehensive evaluations demonstrate that HunyuanVideo-Foley achieves new state-of-the-art performance across audio fidelity, visual-semantic alignment, temporal alignment and distribution matching. The demo page is available at: https://szczesnys.github.io/hunyuanvideo-foley/.