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  1. kujiale_0065/Meshes/ornament_0032.usd +0 -0
  2. kujiale_0065/Meshes/ornament_0034.usd +0 -0
  3. kujiale_0065/Meshes/ornament_0045.usd +0 -0
  4. kujiale_0065/Meshes/painting_0000.usd +0 -0
  5. kujiale_0065/Meshes/painting_0001.usd +0 -0
  6. kujiale_0065/Meshes/painting_0002.usd +0 -0
  7. kujiale_0065/Meshes/storage_0001.usd +0 -0
  8. kujiale_0065/Meshes/storage_0002.usd +0 -0
  9. kujiale_0065/Meshes/storage_0003.usd +0 -0
  10. kujiale_0065/Meshes/storage_0004.usd +0 -0
  11. kujiale_0065/Meshes/storage_0005.usd +0 -0
  12. kujiale_0065/Meshes/storage_0006.usd +0 -0
  13. kujiale_0065/Meshes/storage_0007.usd +0 -0
  14. kujiale_0065/Meshes/table_0002.usd +0 -0
  15. kujiale_0065/Meshes/tea_set_0001.usd +0 -0
  16. kujiale_0065/Meshes/tea_set_0002.usd +0 -0
  17. kujiale_0065/Meshes/television_0000.usd +0 -0
  18. kujiale_0065/Meshes/television_0001.usd +0 -0
  19. kujiale_0065/Meshes/tray_0000.usd +0 -0
  20. kujiale_0065/Meshes/tray_0001.usd +0 -0
  21. kujiale_0065/Meshes/tray_0002.usd +0 -0
  22. kujiale_0065/Meshes/tray_0003.usd +0 -0
  23. kujiale_0065/Meshes/tray_0004.usd +0 -0
  24. kujiale_0065/Meshes/tray_0005.usd +0 -0
  25. kujiale_0065/Meshes/tray_0006.usd +0 -0
  26. kujiale_0065/Meshes/vase_0000.usd +0 -0
  27. kujiale_0065/Meshes/wall_0000.usd +0 -0
  28. kujiale_0065/Meshes/wall_0002.usd +0 -0
  29. kujiale_0065/Meshes/wall_0003.usd +0 -0
  30. kujiale_0065/Meshes/wall_0004.usd +0 -0
  31. kujiale_0065/Meshes/wall_0005.usd +0 -0
  32. kujiale_0065/Meshes/wall_0006.usd +0 -0
  33. kujiale_0065/Meshes/wall_0007.usd +0 -0
  34. kujiale_0065/Meshes/wall_0008.usd +0 -0
  35. kujiale_0065/Meshes/wall_0009.usd +0 -0
  36. kujiale_0065/Meshes/wall_0010.usd +0 -0
  37. kujiale_0065/Meshes/wall_0011.usd +0 -0
  38. kujiale_0065/Meshes/wall_0012.usd +0 -0
  39. kujiale_0065/Meshes/wall_0013.usd +0 -0
  40. kujiale_0065/Meshes/wall_0014.usd +0 -0
  41. kujiale_0066/Materials/BasicShapeMaterial.mdl +3 -56
  42. kujiale_0066/Materials/MI_59ae7b4ed6b5745f045a0b6e.mdl +3 -290
  43. kujiale_0066/Materials/MI_5d5a193611af430001c21604.mdl +3 -313
  44. kujiale_0066/Materials/MI_60ecfa8fe77dfc0001e9bcab.mdl +3 -290
  45. kujiale_0066/Materials/M_BaseMaterial.mdl +3 -290
  46. kujiale_0066/Materials/M_BaseMaterial_twosided.mdl +3 -290
  47. kujiale_0066/Materials/M_BaseMaterial_v2.mdl +3 -914
  48. kujiale_0066/Materials/M_BaseMaterial_v2_twosided.mdl +3 -914
  49. kujiale_0066/Materials/M_TranslucentMaterial.mdl +3 -313
  50. kujiale_0066/Materials/M_TranslucentMaterial_v2.mdl +3 -1073
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kujiale_0066/Materials/BasicShapeMaterial.mdl CHANGED
@@ -1,56 +1,3 @@
1
- mdl 1.6;
2
-
3
- import ::math::*;
4
- import ::state::*;
5
- import ::tex::*;
6
- import ::anno::*;
7
- import ::scene::*;
8
- using .::OmniUe4Function import *;
9
- using .::OmniUe4Base import *;
10
-
11
- export annotation sampler_color();
12
- export annotation sampler_normal();
13
- export annotation sampler_grayscale();
14
- export annotation sampler_alpha();
15
- export annotation sampler_masks();
16
- export annotation sampler_distancefield();
17
- export annotation dither_masked_off();
18
- export annotation world_space_normal();
19
-
20
- export material BasicShapeMaterial(
21
- float4 Color = float4(0.9,0.9,0.9,1.0)
22
- [[
23
- anno::display_name("Color"),
24
- anno::ui_order(32)
25
- ]],
26
- float Roughness = 0.6407
27
- [[
28
- anno::display_name("Roughness"),
29
- anno::ui_order(32)
30
- ]])
31
- =
32
- let {
33
- float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
34
-
35
-
36
- float3 Normal_mdl = float3(0.0,0.0,1.0);
37
-
38
- float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
39
- float OpacityMask_mdl = 1.0;
40
- float3 BaseColor_mdl = float3(Color.x,Color.y,Color.z);
41
- float Metallic_mdl = 0.0;
42
- float Specular_mdl = 0.5;
43
- float Roughness_mdl = Roughness;
44
- float SurfaceThickness_mdl = 0.01;
45
-
46
- } in
47
- ::OmniUe4Base(
48
- base_color: BaseColor_mdl,
49
- metallic: Metallic_mdl,
50
- roughness: Roughness_mdl,
51
- specular: Specular_mdl,
52
- normal: Normal_mdl,
53
- opacity: OpacityMask_mdl,
54
- emissive_color: EmissiveColor_mdl,
55
- displacement: WorldPositionOffset_mdl,
56
- two_sided: false);
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:b7383c887b0029897f32a2287421563fb51ce1398eb24ac950db14c243fc514e
3
+ size 1420
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
kujiale_0066/Materials/MI_59ae7b4ed6b5745f045a0b6e.mdl CHANGED
@@ -1,290 +1,3 @@
1
- mdl 1.6;
2
-
3
- import ::math::*;
4
- import ::state::*;
5
- import ::tex::*;
6
- import ::anno::*;
7
- import ::scene::*;
8
- using .::OmniUe4Function import *;
9
- using .::OmniUe4Base import *;
10
-
11
- export annotation sampler_color();
12
- export annotation sampler_normal();
13
- export annotation sampler_grayscale();
14
- export annotation sampler_alpha();
15
- export annotation sampler_masks();
16
- export annotation sampler_distancefield();
17
- export annotation dither_masked_off();
18
- export annotation world_space_normal();
19
-
20
- export material MI_59ae7b4ed6b5745f045a0b6e(
21
- float IsNormalTex = 0.0
22
- [[
23
- anno::display_name("IsNormalTex"),
24
- anno::ui_order(32),
25
- anno::in_group("Normal")
26
- ]],
27
- uniform texture_2d Normal_Tex = texture_2d("./Textures/T_Normal.png",::tex::gamma_linear)
28
- [[
29
- anno::display_name("Normal_Tex"),
30
- anno::ui_order(32),
31
- anno::in_group("Normal"),
32
- sampler_normal()
33
- ]],
34
- float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
35
- [[
36
- anno::display_name("Normal_UVA"),
37
- anno::ui_order(32),
38
- anno::in_group("Normal")
39
- ]],
40
- float EmissiveIntensity = 0.0
41
- [[
42
- anno::display_name("EmissiveIntensity"),
43
- anno::ui_order(32),
44
- anno::in_group("EmissiveColor")
45
- ]],
46
- float IsEmissiveTex = 0.0
47
- [[
48
- anno::display_name("IsEmissiveTex"),
49
- anno::in_group("EmissiveColor")
50
- ]],
51
- float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
52
- [[
53
- anno::display_name("Emissive_Color"),
54
- anno::ui_order(32),
55
- anno::in_group("EmissiveColor")
56
- ]],
57
- uniform texture_2d Emissive_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
58
- [[
59
- anno::display_name("Emissive_Tex"),
60
- anno::ui_order(32),
61
- anno::in_group("EmissiveColor"),
62
- sampler_color()
63
- ]],
64
- float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
65
- [[
66
- anno::display_name("Emissive_UVA"),
67
- anno::ui_order(32),
68
- anno::in_group("EmissiveColor")
69
- ]],
70
- float IsBaseColorTex = 0.0
71
- [[
72
- anno::display_name("IsBaseColorTex"),
73
- anno::in_group("BaseColor")
74
- ]],
75
- float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
76
- [[
77
- anno::display_name("BaseColor_Color"),
78
- anno::ui_order(32),
79
- anno::in_group("BaseColor")
80
- ]],
81
- uniform texture_2d BaseColor_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
82
- [[
83
- anno::display_name("BaseColor_Tex"),
84
- anno::ui_order(32),
85
- anno::in_group("BaseColor"),
86
- sampler_color()
87
- ]],
88
- float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
89
- [[
90
- anno::display_name("BaseColor_UVA"),
91
- anno::ui_order(32),
92
- anno::in_group("BaseColor")
93
- ]],
94
- float IsMetallicTex = 0.0
95
- [[
96
- anno::display_name("IsMetallicTex"),
97
- anno::in_group("Metallic")
98
- ]],
99
- float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
100
- [[
101
- anno::display_name("Metallic_Color"),
102
- anno::ui_order(32),
103
- anno::in_group("Metallic")
104
- ]],
105
- uniform texture_2d Metallic_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
106
- [[
107
- anno::display_name("Metallic_Tex"),
108
- anno::ui_order(32),
109
- anno::in_group("Metallic"),
110
- sampler_color()
111
- ]],
112
- float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
113
- [[
114
- anno::display_name("Metallic_UVA"),
115
- anno::ui_order(32),
116
- anno::in_group("Metallic")
117
- ]],
118
- float IsSpecularTex = 0.0
119
- [[
120
- anno::display_name("IsSpecularTex"),
121
- anno::in_group("Specular")
122
- ]],
123
- float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
124
- [[
125
- anno::display_name("Specular_Color"),
126
- anno::ui_order(32),
127
- anno::in_group("Specular")
128
- ]],
129
- uniform texture_2d Specular_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
130
- [[
131
- anno::display_name("Specular_Tex"),
132
- anno::ui_order(32),
133
- anno::in_group("Specular"),
134
- sampler_color()
135
- ]],
136
- float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
137
- [[
138
- anno::display_name("Specular_UVA"),
139
- anno::ui_order(32),
140
- anno::in_group("Specular")
141
- ]],
142
- float IsGlossTex = 0.0
143
- [[
144
- anno::display_name("IsGlossTex"),
145
- anno::in_group("Roughness")
146
- ]],
147
- float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
148
- [[
149
- anno::display_name("Gloss_Color"),
150
- anno::ui_order(32),
151
- anno::in_group("Roughness")
152
- ]],
153
- uniform texture_2d Gloss_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
154
- [[
155
- anno::display_name("Gloss_Tex"),
156
- anno::ui_order(32),
157
- anno::in_group("Roughness"),
158
- sampler_color()
159
- ]],
160
- float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
161
- [[
162
- anno::display_name("Gloss_UVA"),
163
- anno::ui_order(32),
164
- anno::in_group("Roughness")
165
- ]],
166
- float PolygonOffset = 0.0
167
- [[
168
- anno::display_name("PolygonOffset"),
169
- anno::ui_order(32),
170
- anno::in_group("WorldPosition")
171
- ]],
172
- int MaxTexCoordIndex = 3
173
- [[
174
- anno::hidden()
175
- ]])
176
- =
177
- let {
178
- float3 Local82 = ::camera_position();
179
- float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
180
- float3 Local84 = math::normalize(Local83);
181
- float3 Local85 = (Local84 * PolygonOffset);
182
-
183
- float3 WorldPositionOffset_mdl = Local85;
184
- float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
185
-
186
- float2 Local0 = (float2(0.5,0.5) * -1.0);
187
- float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
188
- float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
189
- float2 Local3 = (Local0 + float2(Local1,Local2));
190
- float Local4 = (3.141592 * -2.0);
191
- float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
192
- float Local6 = (Local5 * 6.283185);
193
- float Local7 = math::cos(Local6);
194
- float Local8 = math::sin(Local6);
195
- float Local9 = (Local8 * -1.0);
196
- float Local10 = math::dot(Local3, float2(Local7,Local9));
197
- float Local11 = math::dot(Local3, float2(Local8,Local7));
198
- float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
199
- float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
200
- float3 Local14 = ((math::abs(IsNormalTex - 1.0) > 0.00001) ? (float3(0.0,0.0,1.0)) : float3(Local13.x,Local13.y,Local13.z));
201
-
202
- float3 Normal_mdl = Local14;
203
-
204
- float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
205
- float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
206
- float2 Local17 = (Local0 + float2(Local15,Local16));
207
- float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
208
- float Local19 = (Local18 * 6.283185);
209
- float Local20 = math::cos(Local19);
210
- float Local21 = math::sin(Local19);
211
- float Local22 = (Local21 * -1.0);
212
- float Local23 = math::dot(Local17, float2(Local20,Local22));
213
- float Local24 = math::dot(Local17, float2(Local21,Local20));
214
- float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
215
- float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
216
- float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
217
- float3 Local28 = (EmissiveIntensity * Local27);
218
- float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
219
- float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
220
- float2 Local31 = (Local0 + float2(Local29,Local30));
221
- float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
222
- float Local33 = (Local32 * 6.283185);
223
- float Local34 = math::cos(Local33);
224
- float Local35 = math::sin(Local33);
225
- float Local36 = (Local35 * -1.0);
226
- float Local37 = math::dot(Local31, float2(Local34,Local36));
227
- float Local38 = math::dot(Local31, float2(Local35,Local34));
228
- float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
229
- float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
230
- float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
231
- float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
232
- float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
233
- float2 Local44 = (Local0 + float2(Local42,Local43));
234
- float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
235
- float Local46 = (Local45 * 6.283185);
236
- float Local47 = math::cos(Local46);
237
- float Local48 = math::sin(Local46);
238
- float Local49 = (Local48 * -1.0);
239
- float Local50 = math::dot(Local44, float2(Local47,Local49));
240
- float Local51 = math::dot(Local44, float2(Local48,Local47));
241
- float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
242
- float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
243
- float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
244
- float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
245
- float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
246
- float2 Local57 = (Local0 + float2(Local55,Local56));
247
- float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
248
- float Local59 = (Local58 * 6.283185);
249
- float Local60 = math::cos(Local59);
250
- float Local61 = math::sin(Local59);
251
- float Local62 = (Local61 * -1.0);
252
- float Local63 = math::dot(Local57, float2(Local60,Local62));
253
- float Local64 = math::dot(Local57, float2(Local61,Local60));
254
- float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
255
- float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
256
- float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
257
- float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
258
- float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
259
- float2 Local70 = (Local0 + float2(Local68,Local69));
260
- float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
261
- float Local72 = (Local71 * 6.283185);
262
- float Local73 = math::cos(Local72);
263
- float Local74 = math::sin(Local72);
264
- float Local75 = (Local74 * -1.0);
265
- float Local76 = math::dot(Local70, float2(Local73,Local75));
266
- float Local77 = math::dot(Local70, float2(Local74,Local73));
267
- float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
268
- float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
269
- float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
270
- float3 Local81 = (1.0 - Local80);
271
-
272
- float3 EmissiveColor_mdl = Local28;
273
- float OpacityMask_mdl = 1.0;
274
- float3 BaseColor_mdl = Local41;
275
- float Metallic_mdl = Local54.x;
276
- float Specular_mdl = Local67.x;
277
- float Roughness_mdl = Local81.x;
278
- float SurfaceThickness_mdl = 0.01;
279
-
280
- } in
281
- ::OmniUe4Base(
282
- base_color: BaseColor_mdl,
283
- metallic: Metallic_mdl,
284
- roughness: Roughness_mdl,
285
- specular: Specular_mdl,
286
- normal: Normal_mdl,
287
- opacity: OpacityMask_mdl,
288
- emissive_color: EmissiveColor_mdl,
289
- displacement: WorldPositionOffset_mdl,
290
- two_sided: false);
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:3f506c12b7ca5e1ef573f382f4028237ad872e5bbed197cd8443980c55809ae6
3
+ size 11549
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
kujiale_0066/Materials/MI_5d5a193611af430001c21604.mdl CHANGED
@@ -1,313 +1,3 @@
1
- mdl 1.6;
2
-
3
- import ::math::*;
4
- import ::state::*;
5
- import ::tex::*;
6
- import ::anno::*;
7
- import ::scene::*;
8
- using .::OmniUe4Function import *;
9
- using .::OmniUe4Translucent import *;
10
-
11
- export annotation sampler_color();
12
- export annotation sampler_normal();
13
- export annotation sampler_grayscale();
14
- export annotation sampler_alpha();
15
- export annotation sampler_masks();
16
- export annotation sampler_distancefield();
17
- export annotation dither_masked_off();
18
- export annotation world_space_normal();
19
-
20
- export material MI_5d5a193611af430001c21604(
21
- float IsNormalTex = 0.0
22
- [[
23
- anno::display_name("IsNormalTex"),
24
- anno::ui_order(32),
25
- anno::in_group("Normal")
26
- ]],
27
- uniform texture_2d Normal_Tex = texture_2d("./Textures/T_Normal.png",::tex::gamma_linear)
28
- [[
29
- anno::display_name("Normal_Tex"),
30
- anno::ui_order(32),
31
- anno::in_group("Normal"),
32
- sampler_normal()
33
- ]],
34
- float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
35
- [[
36
- anno::display_name("Normal_UVA"),
37
- anno::ui_order(32),
38
- anno::in_group("Normal")
39
- ]],
40
- float EmissiveIntensity = 0.0
41
- [[
42
- anno::display_name("EmissiveIntensity"),
43
- anno::ui_order(32),
44
- anno::in_group("EmissiveColor")
45
- ]],
46
- float IsEmissiveTex = 0.0
47
- [[
48
- anno::display_name("IsEmissiveTex"),
49
- anno::in_group("EmissiveColor")
50
- ]],
51
- float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
52
- [[
53
- anno::display_name("Emissive_Color"),
54
- anno::ui_order(32),
55
- anno::in_group("EmissiveColor")
56
- ]],
57
- uniform texture_2d Emissive_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
58
- [[
59
- anno::display_name("Emissive_Tex"),
60
- anno::ui_order(32),
61
- anno::in_group("EmissiveColor"),
62
- sampler_color()
63
- ]],
64
- float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
65
- [[
66
- anno::display_name("Emissive_UVA"),
67
- anno::ui_order(32),
68
- anno::in_group("EmissiveColor")
69
- ]],
70
- float IsBaseColorTex = 0.0
71
- [[
72
- anno::display_name("IsBaseColorTex"),
73
- anno::in_group("BaseColor")
74
- ]],
75
- float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
76
- [[
77
- anno::display_name("BaseColor_Color"),
78
- anno::ui_order(32),
79
- anno::in_group("BaseColor")
80
- ]],
81
- uniform texture_2d BaseColor_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
82
- [[
83
- anno::display_name("BaseColor_Tex"),
84
- anno::ui_order(32),
85
- anno::in_group("BaseColor"),
86
- sampler_color()
87
- ]],
88
- float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
89
- [[
90
- anno::display_name("BaseColor_UVA"),
91
- anno::ui_order(32),
92
- anno::in_group("BaseColor")
93
- ]],
94
- float IsMetallicTex = 0.0
95
- [[
96
- anno::display_name("IsMetallicTex"),
97
- anno::in_group("Metallic")
98
- ]],
99
- float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
100
- [[
101
- anno::display_name("Metallic_Color"),
102
- anno::ui_order(32),
103
- anno::in_group("Metallic")
104
- ]],
105
- uniform texture_2d Metallic_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
106
- [[
107
- anno::display_name("Metallic_Tex"),
108
- anno::ui_order(32),
109
- anno::in_group("Metallic"),
110
- sampler_color()
111
- ]],
112
- float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
113
- [[
114
- anno::display_name("Metallic_UVA"),
115
- anno::ui_order(32),
116
- anno::in_group("Metallic")
117
- ]],
118
- float IsSpecularTex = 0.0
119
- [[
120
- anno::display_name("IsSpecularTex"),
121
- anno::in_group("Specular")
122
- ]],
123
- float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
124
- [[
125
- anno::display_name("Specular_Color"),
126
- anno::ui_order(32),
127
- anno::in_group("Specular")
128
- ]],
129
- uniform texture_2d Specular_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
130
- [[
131
- anno::display_name("Specular_Tex"),
132
- anno::ui_order(32),
133
- anno::in_group("Specular"),
134
- sampler_color()
135
- ]],
136
- float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
137
- [[
138
- anno::display_name("Specular_UVA"),
139
- anno::ui_order(32),
140
- anno::in_group("Specular")
141
- ]],
142
- float IsGlossTex = 0.0
143
- [[
144
- anno::display_name("IsGlossTex"),
145
- anno::in_group("Roughness")
146
- ]],
147
- float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
148
- [[
149
- anno::display_name("Gloss_Color"),
150
- anno::ui_order(32),
151
- anno::in_group("Roughness")
152
- ]],
153
- uniform texture_2d Gloss_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
154
- [[
155
- anno::display_name("Gloss_Tex"),
156
- anno::ui_order(32),
157
- anno::in_group("Roughness"),
158
- sampler_color()
159
- ]],
160
- float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
161
- [[
162
- anno::display_name("Gloss_UVA"),
163
- anno::ui_order(32),
164
- anno::in_group("Roughness")
165
- ]],
166
- float Opacity = 0.5
167
- [[
168
- anno::display_name("Opacity"),
169
- anno::ui_order(32),
170
- anno::in_group("Translucent")
171
- ]],
172
- float PolygonOffset = 0.0
173
- [[
174
- anno::display_name("PolygonOffset"),
175
- anno::ui_order(32),
176
- anno::in_group("WorldPosition")
177
- ]],
178
- uniform float SwitchRefraction = 0.0
179
- [[
180
- anno::display_name("SwitchRefraction"),
181
- anno::ui_order(32),
182
- anno::in_group("Refraction")
183
- ]],
184
- uniform float FresnelB = 1.517
185
- [[
186
- anno::display_name("FresnelB"),
187
- anno::ui_order(32),
188
- anno::in_group("Refraction")
189
- ]],
190
- int MaxTexCoordIndex = 3
191
- [[
192
- anno::hidden()
193
- ]])
194
- =
195
- let {
196
- float3 Local82 = ::camera_position();
197
- float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
198
- float3 Local84 = math::normalize(Local83);
199
- float3 Local85 = (Local84 * PolygonOffset);
200
-
201
- float3 WorldPositionOffset_mdl = Local85;
202
- float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
203
-
204
- float2 Local0 = (float2(0.5,0.5) * -1.0);
205
- float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
206
- float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
207
- float2 Local3 = (Local0 + float2(Local1,Local2));
208
- float Local4 = (3.141592 * -2.0);
209
- float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
210
- float Local6 = (Local5 * 6.283185);
211
- float Local7 = math::cos(Local6);
212
- float Local8 = math::sin(Local6);
213
- float Local9 = (Local8 * -1.0);
214
- float Local10 = math::dot(Local3, float2(Local7,Local9));
215
- float Local11 = math::dot(Local3, float2(Local8,Local7));
216
- float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
217
- float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
218
- float3 Local14 = ((math::abs(IsNormalTex - 1.0) > 0.00001) ? (float3(0.0,0.0,1.0)) : float3(Local13.x,Local13.y,Local13.z));
219
-
220
- float3 Normal_mdl = Local14;
221
-
222
- float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
223
- float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
224
- float2 Local17 = (Local0 + float2(Local15,Local16));
225
- float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
226
- float Local19 = (Local18 * 6.283185);
227
- float Local20 = math::cos(Local19);
228
- float Local21 = math::sin(Local19);
229
- float Local22 = (Local21 * -1.0);
230
- float Local23 = math::dot(Local17, float2(Local20,Local22));
231
- float Local24 = math::dot(Local17, float2(Local21,Local20));
232
- float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
233
- float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
234
- float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
235
- float3 Local28 = (EmissiveIntensity * Local27);
236
- float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
237
- float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
238
- float2 Local31 = (Local0 + float2(Local29,Local30));
239
- float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
240
- float Local33 = (Local32 * 6.283185);
241
- float Local34 = math::cos(Local33);
242
- float Local35 = math::sin(Local33);
243
- float Local36 = (Local35 * -1.0);
244
- float Local37 = math::dot(Local31, float2(Local34,Local36));
245
- float Local38 = math::dot(Local31, float2(Local35,Local34));
246
- float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
247
- float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
248
- float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
249
- float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
250
- float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
251
- float2 Local44 = (Local0 + float2(Local42,Local43));
252
- float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
253
- float Local46 = (Local45 * 6.283185);
254
- float Local47 = math::cos(Local46);
255
- float Local48 = math::sin(Local46);
256
- float Local49 = (Local48 * -1.0);
257
- float Local50 = math::dot(Local44, float2(Local47,Local49));
258
- float Local51 = math::dot(Local44, float2(Local48,Local47));
259
- float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
260
- float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
261
- float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
262
- float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
263
- float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
264
- float2 Local57 = (Local0 + float2(Local55,Local56));
265
- float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
266
- float Local59 = (Local58 * 6.283185);
267
- float Local60 = math::cos(Local59);
268
- float Local61 = math::sin(Local59);
269
- float Local62 = (Local61 * -1.0);
270
- float Local63 = math::dot(Local57, float2(Local60,Local62));
271
- float Local64 = math::dot(Local57, float2(Local61,Local60));
272
- float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
273
- float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
274
- float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
275
- float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
276
- float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
277
- float2 Local70 = (Local0 + float2(Local68,Local69));
278
- float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
279
- float Local72 = (Local71 * 6.283185);
280
- float Local73 = math::cos(Local72);
281
- float Local74 = math::sin(Local72);
282
- float Local75 = (Local74 * -1.0);
283
- float Local76 = math::dot(Local70, float2(Local73,Local75));
284
- float Local77 = math::dot(Local70, float2(Local74,Local73));
285
- float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
286
- float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
287
- float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
288
- float3 Local81 = (1.0 - Local80);
289
- float Local87 = ((math::abs(SwitchRefraction - 1.0) > 0.01) ? (1.0) : FresnelB);
290
-
291
- float3 EmissiveColor_mdl = Local28;
292
- float Opacity_mdl = Opacity;
293
- float OpacityMask_mdl = (math::saturate(Opacity) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f;
294
- float3 BaseColor_mdl = Local41;
295
- float Metallic_mdl = Local54.x;
296
- float Specular_mdl = Local67.x;
297
- float Roughness_mdl = Local81.x;
298
- float3 Refraction_mdl = math::max(float3(Local87,Local87,Local87), 1.0f);
299
- float SurfaceThickness_mdl = 0.01;
300
-
301
- } in
302
- ::OmniUe4Translucent(
303
- base_color: BaseColor_mdl,
304
- metallic: Metallic_mdl,
305
- roughness: Roughness_mdl,
306
- specular: Specular_mdl,
307
- normal: Normal_mdl,
308
- opacity: Opacity_mdl,
309
- opacity_mask: OpacityMask_mdl,
310
- emissive_color: EmissiveColor_mdl,
311
- displacement: WorldPositionOffset_mdl,
312
- refraction: Refraction_mdl.x,
313
- two_sided: false);
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:3f0a4964a379b71c403d049953d5b89fb073598776c89964dea83f604e39d266
3
+ size 12282
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
kujiale_0066/Materials/MI_60ecfa8fe77dfc0001e9bcab.mdl CHANGED
@@ -1,290 +1,3 @@
1
- mdl 1.6;
2
-
3
- import ::math::*;
4
- import ::state::*;
5
- import ::tex::*;
6
- import ::anno::*;
7
- import ::scene::*;
8
- using .::OmniUe4Function import *;
9
- using .::OmniUe4Base import *;
10
-
11
- export annotation sampler_color();
12
- export annotation sampler_normal();
13
- export annotation sampler_grayscale();
14
- export annotation sampler_alpha();
15
- export annotation sampler_masks();
16
- export annotation sampler_distancefield();
17
- export annotation dither_masked_off();
18
- export annotation world_space_normal();
19
-
20
- export material MI_60ecfa8fe77dfc0001e9bcab(
21
- float IsNormalTex = 0.0
22
- [[
23
- anno::display_name("IsNormalTex"),
24
- anno::ui_order(32),
25
- anno::in_group("Normal")
26
- ]],
27
- uniform texture_2d Normal_Tex = texture_2d("./Textures/T_Normal.png",::tex::gamma_linear)
28
- [[
29
- anno::display_name("Normal_Tex"),
30
- anno::ui_order(32),
31
- anno::in_group("Normal"),
32
- sampler_normal()
33
- ]],
34
- float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
35
- [[
36
- anno::display_name("Normal_UVA"),
37
- anno::ui_order(32),
38
- anno::in_group("Normal")
39
- ]],
40
- float EmissiveIntensity = 0.0
41
- [[
42
- anno::display_name("EmissiveIntensity"),
43
- anno::ui_order(32),
44
- anno::in_group("EmissiveColor")
45
- ]],
46
- float IsEmissiveTex = 0.0
47
- [[
48
- anno::display_name("IsEmissiveTex"),
49
- anno::in_group("EmissiveColor")
50
- ]],
51
- float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
52
- [[
53
- anno::display_name("Emissive_Color"),
54
- anno::ui_order(32),
55
- anno::in_group("EmissiveColor")
56
- ]],
57
- uniform texture_2d Emissive_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
58
- [[
59
- anno::display_name("Emissive_Tex"),
60
- anno::ui_order(32),
61
- anno::in_group("EmissiveColor"),
62
- sampler_color()
63
- ]],
64
- float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
65
- [[
66
- anno::display_name("Emissive_UVA"),
67
- anno::ui_order(32),
68
- anno::in_group("EmissiveColor")
69
- ]],
70
- float IsBaseColorTex = 0.0
71
- [[
72
- anno::display_name("IsBaseColorTex"),
73
- anno::in_group("BaseColor")
74
- ]],
75
- float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
76
- [[
77
- anno::display_name("BaseColor_Color"),
78
- anno::ui_order(32),
79
- anno::in_group("BaseColor")
80
- ]],
81
- uniform texture_2d BaseColor_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
82
- [[
83
- anno::display_name("BaseColor_Tex"),
84
- anno::ui_order(32),
85
- anno::in_group("BaseColor"),
86
- sampler_color()
87
- ]],
88
- float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
89
- [[
90
- anno::display_name("BaseColor_UVA"),
91
- anno::ui_order(32),
92
- anno::in_group("BaseColor")
93
- ]],
94
- float IsMetallicTex = 0.0
95
- [[
96
- anno::display_name("IsMetallicTex"),
97
- anno::in_group("Metallic")
98
- ]],
99
- float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
100
- [[
101
- anno::display_name("Metallic_Color"),
102
- anno::ui_order(32),
103
- anno::in_group("Metallic")
104
- ]],
105
- uniform texture_2d Metallic_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
106
- [[
107
- anno::display_name("Metallic_Tex"),
108
- anno::ui_order(32),
109
- anno::in_group("Metallic"),
110
- sampler_color()
111
- ]],
112
- float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
113
- [[
114
- anno::display_name("Metallic_UVA"),
115
- anno::ui_order(32),
116
- anno::in_group("Metallic")
117
- ]],
118
- float IsSpecularTex = 0.0
119
- [[
120
- anno::display_name("IsSpecularTex"),
121
- anno::in_group("Specular")
122
- ]],
123
- float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
124
- [[
125
- anno::display_name("Specular_Color"),
126
- anno::ui_order(32),
127
- anno::in_group("Specular")
128
- ]],
129
- uniform texture_2d Specular_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
130
- [[
131
- anno::display_name("Specular_Tex"),
132
- anno::ui_order(32),
133
- anno::in_group("Specular"),
134
- sampler_color()
135
- ]],
136
- float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
137
- [[
138
- anno::display_name("Specular_UVA"),
139
- anno::ui_order(32),
140
- anno::in_group("Specular")
141
- ]],
142
- float IsGlossTex = 0.0
143
- [[
144
- anno::display_name("IsGlossTex"),
145
- anno::in_group("Roughness")
146
- ]],
147
- float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
148
- [[
149
- anno::display_name("Gloss_Color"),
150
- anno::ui_order(32),
151
- anno::in_group("Roughness")
152
- ]],
153
- uniform texture_2d Gloss_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
154
- [[
155
- anno::display_name("Gloss_Tex"),
156
- anno::ui_order(32),
157
- anno::in_group("Roughness"),
158
- sampler_color()
159
- ]],
160
- float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
161
- [[
162
- anno::display_name("Gloss_UVA"),
163
- anno::ui_order(32),
164
- anno::in_group("Roughness")
165
- ]],
166
- float PolygonOffset = 0.0
167
- [[
168
- anno::display_name("PolygonOffset"),
169
- anno::ui_order(32),
170
- anno::in_group("WorldPosition")
171
- ]],
172
- int MaxTexCoordIndex = 3
173
- [[
174
- anno::hidden()
175
- ]])
176
- =
177
- let {
178
- float3 Local82 = ::camera_position();
179
- float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
180
- float3 Local84 = math::normalize(Local83);
181
- float3 Local85 = (Local84 * PolygonOffset);
182
-
183
- float3 WorldPositionOffset_mdl = Local85;
184
- float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
185
-
186
- float2 Local0 = (float2(0.5,0.5) * -1.0);
187
- float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
188
- float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
189
- float2 Local3 = (Local0 + float2(Local1,Local2));
190
- float Local4 = (3.141592 * -2.0);
191
- float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
192
- float Local6 = (Local5 * 6.283185);
193
- float Local7 = math::cos(Local6);
194
- float Local8 = math::sin(Local6);
195
- float Local9 = (Local8 * -1.0);
196
- float Local10 = math::dot(Local3, float2(Local7,Local9));
197
- float Local11 = math::dot(Local3, float2(Local8,Local7));
198
- float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
199
- float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
200
- float3 Local14 = ((math::abs(IsNormalTex - 1.0) > 0.00001) ? (float3(0.0,0.0,1.0)) : float3(Local13.x,Local13.y,Local13.z));
201
-
202
- float3 Normal_mdl = Local14;
203
-
204
- float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
205
- float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
206
- float2 Local17 = (Local0 + float2(Local15,Local16));
207
- float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
208
- float Local19 = (Local18 * 6.283185);
209
- float Local20 = math::cos(Local19);
210
- float Local21 = math::sin(Local19);
211
- float Local22 = (Local21 * -1.0);
212
- float Local23 = math::dot(Local17, float2(Local20,Local22));
213
- float Local24 = math::dot(Local17, float2(Local21,Local20));
214
- float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
215
- float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
216
- float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
217
- float3 Local28 = (EmissiveIntensity * Local27);
218
- float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
219
- float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
220
- float2 Local31 = (Local0 + float2(Local29,Local30));
221
- float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
222
- float Local33 = (Local32 * 6.283185);
223
- float Local34 = math::cos(Local33);
224
- float Local35 = math::sin(Local33);
225
- float Local36 = (Local35 * -1.0);
226
- float Local37 = math::dot(Local31, float2(Local34,Local36));
227
- float Local38 = math::dot(Local31, float2(Local35,Local34));
228
- float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
229
- float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
230
- float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
231
- float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
232
- float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
233
- float2 Local44 = (Local0 + float2(Local42,Local43));
234
- float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
235
- float Local46 = (Local45 * 6.283185);
236
- float Local47 = math::cos(Local46);
237
- float Local48 = math::sin(Local46);
238
- float Local49 = (Local48 * -1.0);
239
- float Local50 = math::dot(Local44, float2(Local47,Local49));
240
- float Local51 = math::dot(Local44, float2(Local48,Local47));
241
- float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
242
- float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
243
- float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
244
- float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
245
- float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
246
- float2 Local57 = (Local0 + float2(Local55,Local56));
247
- float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
248
- float Local59 = (Local58 * 6.283185);
249
- float Local60 = math::cos(Local59);
250
- float Local61 = math::sin(Local59);
251
- float Local62 = (Local61 * -1.0);
252
- float Local63 = math::dot(Local57, float2(Local60,Local62));
253
- float Local64 = math::dot(Local57, float2(Local61,Local60));
254
- float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
255
- float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
256
- float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
257
- float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
258
- float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
259
- float2 Local70 = (Local0 + float2(Local68,Local69));
260
- float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
261
- float Local72 = (Local71 * 6.283185);
262
- float Local73 = math::cos(Local72);
263
- float Local74 = math::sin(Local72);
264
- float Local75 = (Local74 * -1.0);
265
- float Local76 = math::dot(Local70, float2(Local73,Local75));
266
- float Local77 = math::dot(Local70, float2(Local74,Local73));
267
- float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
268
- float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
269
- float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
270
- float3 Local81 = (1.0 - Local80);
271
-
272
- float3 EmissiveColor_mdl = Local28;
273
- float OpacityMask_mdl = 1.0;
274
- float3 BaseColor_mdl = Local41;
275
- float Metallic_mdl = Local54.x;
276
- float Specular_mdl = Local67.x;
277
- float Roughness_mdl = Local81.x;
278
- float SurfaceThickness_mdl = 0.01;
279
-
280
- } in
281
- ::OmniUe4Base(
282
- base_color: BaseColor_mdl,
283
- metallic: Metallic_mdl,
284
- roughness: Roughness_mdl,
285
- specular: Specular_mdl,
286
- normal: Normal_mdl,
287
- opacity: OpacityMask_mdl,
288
- emissive_color: EmissiveColor_mdl,
289
- displacement: WorldPositionOffset_mdl,
290
- two_sided: true);
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:540a15f18055a54f807954fbfa67a9643acb1596123b23ba131f4493be075b22
3
+ size 11548
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
kujiale_0066/Materials/M_BaseMaterial.mdl CHANGED
@@ -1,290 +1,3 @@
1
- mdl 1.6;
2
-
3
- import ::math::*;
4
- import ::state::*;
5
- import ::tex::*;
6
- import ::anno::*;
7
- import ::scene::*;
8
- using .::OmniUe4Function import *;
9
- using .::OmniUe4Base import *;
10
-
11
- export annotation sampler_color();
12
- export annotation sampler_normal();
13
- export annotation sampler_grayscale();
14
- export annotation sampler_alpha();
15
- export annotation sampler_masks();
16
- export annotation sampler_distancefield();
17
- export annotation dither_masked_off();
18
- export annotation world_space_normal();
19
-
20
- export material M_BaseMaterial(
21
- float IsNormalTex = 0.0
22
- [[
23
- anno::display_name("IsNormalTex"),
24
- anno::ui_order(32),
25
- anno::in_group("Normal")
26
- ]],
27
- uniform texture_2d Normal_Tex = texture_2d("./Textures/T_Normal.png",::tex::gamma_linear)
28
- [[
29
- anno::display_name("Normal_Tex"),
30
- anno::ui_order(32),
31
- anno::in_group("Normal"),
32
- sampler_normal()
33
- ]],
34
- float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
35
- [[
36
- anno::display_name("Normal_UVA"),
37
- anno::ui_order(32),
38
- anno::in_group("Normal")
39
- ]],
40
- float EmissiveIntensity = 0.0
41
- [[
42
- anno::display_name("EmissiveIntensity"),
43
- anno::ui_order(32),
44
- anno::in_group("EmissiveColor")
45
- ]],
46
- float IsEmissiveTex = 0.0
47
- [[
48
- anno::display_name("IsEmissiveTex"),
49
- anno::in_group("EmissiveColor")
50
- ]],
51
- float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
52
- [[
53
- anno::display_name("Emissive_Color"),
54
- anno::ui_order(32),
55
- anno::in_group("EmissiveColor")
56
- ]],
57
- uniform texture_2d Emissive_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
58
- [[
59
- anno::display_name("Emissive_Tex"),
60
- anno::ui_order(32),
61
- anno::in_group("EmissiveColor"),
62
- sampler_color()
63
- ]],
64
- float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
65
- [[
66
- anno::display_name("Emissive_UVA"),
67
- anno::ui_order(32),
68
- anno::in_group("EmissiveColor")
69
- ]],
70
- float IsBaseColorTex = 0.0
71
- [[
72
- anno::display_name("IsBaseColorTex"),
73
- anno::in_group("BaseColor")
74
- ]],
75
- float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
76
- [[
77
- anno::display_name("BaseColor_Color"),
78
- anno::ui_order(32),
79
- anno::in_group("BaseColor")
80
- ]],
81
- uniform texture_2d BaseColor_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
82
- [[
83
- anno::display_name("BaseColor_Tex"),
84
- anno::ui_order(32),
85
- anno::in_group("BaseColor"),
86
- sampler_color()
87
- ]],
88
- float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
89
- [[
90
- anno::display_name("BaseColor_UVA"),
91
- anno::ui_order(32),
92
- anno::in_group("BaseColor")
93
- ]],
94
- float IsMetallicTex = 0.0
95
- [[
96
- anno::display_name("IsMetallicTex"),
97
- anno::in_group("Metallic")
98
- ]],
99
- float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
100
- [[
101
- anno::display_name("Metallic_Color"),
102
- anno::ui_order(32),
103
- anno::in_group("Metallic")
104
- ]],
105
- uniform texture_2d Metallic_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
106
- [[
107
- anno::display_name("Metallic_Tex"),
108
- anno::ui_order(32),
109
- anno::in_group("Metallic"),
110
- sampler_color()
111
- ]],
112
- float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
113
- [[
114
- anno::display_name("Metallic_UVA"),
115
- anno::ui_order(32),
116
- anno::in_group("Metallic")
117
- ]],
118
- float IsSpecularTex = 0.0
119
- [[
120
- anno::display_name("IsSpecularTex"),
121
- anno::in_group("Specular")
122
- ]],
123
- float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
124
- [[
125
- anno::display_name("Specular_Color"),
126
- anno::ui_order(32),
127
- anno::in_group("Specular")
128
- ]],
129
- uniform texture_2d Specular_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
130
- [[
131
- anno::display_name("Specular_Tex"),
132
- anno::ui_order(32),
133
- anno::in_group("Specular"),
134
- sampler_color()
135
- ]],
136
- float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
137
- [[
138
- anno::display_name("Specular_UVA"),
139
- anno::ui_order(32),
140
- anno::in_group("Specular")
141
- ]],
142
- float IsGlossTex = 0.0
143
- [[
144
- anno::display_name("IsGlossTex"),
145
- anno::in_group("Roughness")
146
- ]],
147
- float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
148
- [[
149
- anno::display_name("Gloss_Color"),
150
- anno::ui_order(32),
151
- anno::in_group("Roughness")
152
- ]],
153
- uniform texture_2d Gloss_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
154
- [[
155
- anno::display_name("Gloss_Tex"),
156
- anno::ui_order(32),
157
- anno::in_group("Roughness"),
158
- sampler_color()
159
- ]],
160
- float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
161
- [[
162
- anno::display_name("Gloss_UVA"),
163
- anno::ui_order(32),
164
- anno::in_group("Roughness")
165
- ]],
166
- float PolygonOffset = 0.0
167
- [[
168
- anno::display_name("PolygonOffset"),
169
- anno::ui_order(32),
170
- anno::in_group("WorldPosition")
171
- ]],
172
- int MaxTexCoordIndex = 3
173
- [[
174
- anno::hidden()
175
- ]])
176
- =
177
- let {
178
- float3 Local82 = ::camera_position();
179
- float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
180
- float3 Local84 = math::normalize(Local83);
181
- float3 Local85 = (Local84 * PolygonOffset);
182
-
183
- float3 WorldPositionOffset_mdl = Local85;
184
- float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
185
-
186
- float2 Local0 = (float2(0.5,0.5) * -1.0);
187
- float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
188
- float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
189
- float2 Local3 = (Local0 + float2(Local1,Local2));
190
- float Local4 = (3.141592 * -2.0);
191
- float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
192
- float Local6 = (Local5 * 6.283185);
193
- float Local7 = math::cos(Local6);
194
- float Local8 = math::sin(Local6);
195
- float Local9 = (Local8 * -1.0);
196
- float Local10 = math::dot(Local3, float2(Local7,Local9));
197
- float Local11 = math::dot(Local3, float2(Local8,Local7));
198
- float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
199
- float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
200
- float3 Local14 = ((math::abs(IsNormalTex - 1.0) > 0.00001) ? (float3(0.0,0.0,1.0)) : float3(Local13.x,Local13.y,Local13.z));
201
-
202
- float3 Normal_mdl = Local14;
203
-
204
- float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
205
- float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
206
- float2 Local17 = (Local0 + float2(Local15,Local16));
207
- float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
208
- float Local19 = (Local18 * 6.283185);
209
- float Local20 = math::cos(Local19);
210
- float Local21 = math::sin(Local19);
211
- float Local22 = (Local21 * -1.0);
212
- float Local23 = math::dot(Local17, float2(Local20,Local22));
213
- float Local24 = math::dot(Local17, float2(Local21,Local20));
214
- float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
215
- float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
216
- float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
217
- float3 Local28 = (EmissiveIntensity * Local27);
218
- float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
219
- float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
220
- float2 Local31 = (Local0 + float2(Local29,Local30));
221
- float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
222
- float Local33 = (Local32 * 6.283185);
223
- float Local34 = math::cos(Local33);
224
- float Local35 = math::sin(Local33);
225
- float Local36 = (Local35 * -1.0);
226
- float Local37 = math::dot(Local31, float2(Local34,Local36));
227
- float Local38 = math::dot(Local31, float2(Local35,Local34));
228
- float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
229
- float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
230
- float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
231
- float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
232
- float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
233
- float2 Local44 = (Local0 + float2(Local42,Local43));
234
- float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
235
- float Local46 = (Local45 * 6.283185);
236
- float Local47 = math::cos(Local46);
237
- float Local48 = math::sin(Local46);
238
- float Local49 = (Local48 * -1.0);
239
- float Local50 = math::dot(Local44, float2(Local47,Local49));
240
- float Local51 = math::dot(Local44, float2(Local48,Local47));
241
- float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
242
- float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
243
- float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
244
- float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
245
- float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
246
- float2 Local57 = (Local0 + float2(Local55,Local56));
247
- float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
248
- float Local59 = (Local58 * 6.283185);
249
- float Local60 = math::cos(Local59);
250
- float Local61 = math::sin(Local59);
251
- float Local62 = (Local61 * -1.0);
252
- float Local63 = math::dot(Local57, float2(Local60,Local62));
253
- float Local64 = math::dot(Local57, float2(Local61,Local60));
254
- float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
255
- float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
256
- float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
257
- float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
258
- float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
259
- float2 Local70 = (Local0 + float2(Local68,Local69));
260
- float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
261
- float Local72 = (Local71 * 6.283185);
262
- float Local73 = math::cos(Local72);
263
- float Local74 = math::sin(Local72);
264
- float Local75 = (Local74 * -1.0);
265
- float Local76 = math::dot(Local70, float2(Local73,Local75));
266
- float Local77 = math::dot(Local70, float2(Local74,Local73));
267
- float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
268
- float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
269
- float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
270
- float3 Local81 = (1.0 - Local80);
271
-
272
- float3 EmissiveColor_mdl = Local28;
273
- float OpacityMask_mdl = 1.0;
274
- float3 BaseColor_mdl = Local41;
275
- float Metallic_mdl = Local54.x;
276
- float Specular_mdl = Local67.x;
277
- float Roughness_mdl = Local81.x;
278
- float SurfaceThickness_mdl = 0.01;
279
-
280
- } in
281
- ::OmniUe4Base(
282
- base_color: BaseColor_mdl,
283
- metallic: Metallic_mdl,
284
- roughness: Roughness_mdl,
285
- specular: Specular_mdl,
286
- normal: Normal_mdl,
287
- opacity: OpacityMask_mdl,
288
- emissive_color: EmissiveColor_mdl,
289
- displacement: WorldPositionOffset_mdl,
290
- two_sided: false);
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:7542b86bdc1a75fa98e474b2e90ddc4042ccf8657e946cc71b29b594fcd74b30
3
+ size 11536
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
kujiale_0066/Materials/M_BaseMaterial_twosided.mdl CHANGED
@@ -1,290 +1,3 @@
1
- mdl 1.6;
2
-
3
- import ::math::*;
4
- import ::state::*;
5
- import ::tex::*;
6
- import ::anno::*;
7
- import ::scene::*;
8
- using .::OmniUe4Function import *;
9
- using .::OmniUe4Base import *;
10
-
11
- export annotation sampler_color();
12
- export annotation sampler_normal();
13
- export annotation sampler_grayscale();
14
- export annotation sampler_alpha();
15
- export annotation sampler_masks();
16
- export annotation sampler_distancefield();
17
- export annotation dither_masked_off();
18
- export annotation world_space_normal();
19
-
20
- export material M_BaseMaterial_twosided(
21
- float IsNormalTex = 0.0
22
- [[
23
- anno::display_name("IsNormalTex"),
24
- anno::ui_order(32),
25
- anno::in_group("Normal")
26
- ]],
27
- uniform texture_2d Normal_Tex = texture_2d("./Textures/T_Normal.png",::tex::gamma_linear)
28
- [[
29
- anno::display_name("Normal_Tex"),
30
- anno::ui_order(32),
31
- anno::in_group("Normal"),
32
- sampler_normal()
33
- ]],
34
- float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
35
- [[
36
- anno::display_name("Normal_UVA"),
37
- anno::ui_order(32),
38
- anno::in_group("Normal")
39
- ]],
40
- float EmissiveIntensity = 0.0
41
- [[
42
- anno::display_name("EmissiveIntensity"),
43
- anno::ui_order(32),
44
- anno::in_group("EmissiveColor")
45
- ]],
46
- float IsEmissiveTex = 0.0
47
- [[
48
- anno::display_name("IsEmissiveTex"),
49
- anno::in_group("EmissiveColor")
50
- ]],
51
- float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
52
- [[
53
- anno::display_name("Emissive_Color"),
54
- anno::ui_order(32),
55
- anno::in_group("EmissiveColor")
56
- ]],
57
- uniform texture_2d Emissive_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
58
- [[
59
- anno::display_name("Emissive_Tex"),
60
- anno::ui_order(32),
61
- anno::in_group("EmissiveColor"),
62
- sampler_color()
63
- ]],
64
- float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
65
- [[
66
- anno::display_name("Emissive_UVA"),
67
- anno::ui_order(32),
68
- anno::in_group("EmissiveColor")
69
- ]],
70
- float IsBaseColorTex = 0.0
71
- [[
72
- anno::display_name("IsBaseColorTex"),
73
- anno::in_group("BaseColor")
74
- ]],
75
- float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
76
- [[
77
- anno::display_name("BaseColor_Color"),
78
- anno::ui_order(32),
79
- anno::in_group("BaseColor")
80
- ]],
81
- uniform texture_2d BaseColor_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
82
- [[
83
- anno::display_name("BaseColor_Tex"),
84
- anno::ui_order(32),
85
- anno::in_group("BaseColor"),
86
- sampler_color()
87
- ]],
88
- float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
89
- [[
90
- anno::display_name("BaseColor_UVA"),
91
- anno::ui_order(32),
92
- anno::in_group("BaseColor")
93
- ]],
94
- float IsMetallicTex = 0.0
95
- [[
96
- anno::display_name("IsMetallicTex"),
97
- anno::in_group("Metallic")
98
- ]],
99
- float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
100
- [[
101
- anno::display_name("Metallic_Color"),
102
- anno::ui_order(32),
103
- anno::in_group("Metallic")
104
- ]],
105
- uniform texture_2d Metallic_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
106
- [[
107
- anno::display_name("Metallic_Tex"),
108
- anno::ui_order(32),
109
- anno::in_group("Metallic"),
110
- sampler_color()
111
- ]],
112
- float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
113
- [[
114
- anno::display_name("Metallic_UVA"),
115
- anno::ui_order(32),
116
- anno::in_group("Metallic")
117
- ]],
118
- float IsSpecularTex = 0.0
119
- [[
120
- anno::display_name("IsSpecularTex"),
121
- anno::in_group("Specular")
122
- ]],
123
- float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
124
- [[
125
- anno::display_name("Specular_Color"),
126
- anno::ui_order(32),
127
- anno::in_group("Specular")
128
- ]],
129
- uniform texture_2d Specular_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
130
- [[
131
- anno::display_name("Specular_Tex"),
132
- anno::ui_order(32),
133
- anno::in_group("Specular"),
134
- sampler_color()
135
- ]],
136
- float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
137
- [[
138
- anno::display_name("Specular_UVA"),
139
- anno::ui_order(32),
140
- anno::in_group("Specular")
141
- ]],
142
- float IsGlossTex = 0.0
143
- [[
144
- anno::display_name("IsGlossTex"),
145
- anno::in_group("Roughness")
146
- ]],
147
- float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
148
- [[
149
- anno::display_name("Gloss_Color"),
150
- anno::ui_order(32),
151
- anno::in_group("Roughness")
152
- ]],
153
- uniform texture_2d Gloss_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
154
- [[
155
- anno::display_name("Gloss_Tex"),
156
- anno::ui_order(32),
157
- anno::in_group("Roughness"),
158
- sampler_color()
159
- ]],
160
- float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
161
- [[
162
- anno::display_name("Gloss_UVA"),
163
- anno::ui_order(32),
164
- anno::in_group("Roughness")
165
- ]],
166
- float PolygonOffset = 0.0
167
- [[
168
- anno::display_name("PolygonOffset"),
169
- anno::ui_order(32),
170
- anno::in_group("WorldPosition")
171
- ]],
172
- int MaxTexCoordIndex = 3
173
- [[
174
- anno::hidden()
175
- ]])
176
- =
177
- let {
178
- float3 Local82 = ::camera_position();
179
- float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
180
- float3 Local84 = math::normalize(Local83);
181
- float3 Local85 = (Local84 * PolygonOffset);
182
-
183
- float3 WorldPositionOffset_mdl = Local85;
184
- float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
185
-
186
- float2 Local0 = (float2(0.5,0.5) * -1.0);
187
- float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
188
- float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
189
- float2 Local3 = (Local0 + float2(Local1,Local2));
190
- float Local4 = (3.141592 * -2.0);
191
- float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
192
- float Local6 = (Local5 * 6.283185);
193
- float Local7 = math::cos(Local6);
194
- float Local8 = math::sin(Local6);
195
- float Local9 = (Local8 * -1.0);
196
- float Local10 = math::dot(Local3, float2(Local7,Local9));
197
- float Local11 = math::dot(Local3, float2(Local8,Local7));
198
- float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
199
- float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
200
- float3 Local14 = ((math::abs(IsNormalTex - 1.0) > 0.00001) ? (float3(0.0,0.0,1.0)) : float3(Local13.x,Local13.y,Local13.z));
201
-
202
- float3 Normal_mdl = Local14;
203
-
204
- float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
205
- float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
206
- float2 Local17 = (Local0 + float2(Local15,Local16));
207
- float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
208
- float Local19 = (Local18 * 6.283185);
209
- float Local20 = math::cos(Local19);
210
- float Local21 = math::sin(Local19);
211
- float Local22 = (Local21 * -1.0);
212
- float Local23 = math::dot(Local17, float2(Local20,Local22));
213
- float Local24 = math::dot(Local17, float2(Local21,Local20));
214
- float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
215
- float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
216
- float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
217
- float3 Local28 = (EmissiveIntensity * Local27);
218
- float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
219
- float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
220
- float2 Local31 = (Local0 + float2(Local29,Local30));
221
- float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
222
- float Local33 = (Local32 * 6.283185);
223
- float Local34 = math::cos(Local33);
224
- float Local35 = math::sin(Local33);
225
- float Local36 = (Local35 * -1.0);
226
- float Local37 = math::dot(Local31, float2(Local34,Local36));
227
- float Local38 = math::dot(Local31, float2(Local35,Local34));
228
- float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
229
- float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
230
- float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
231
- float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
232
- float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
233
- float2 Local44 = (Local0 + float2(Local42,Local43));
234
- float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
235
- float Local46 = (Local45 * 6.283185);
236
- float Local47 = math::cos(Local46);
237
- float Local48 = math::sin(Local46);
238
- float Local49 = (Local48 * -1.0);
239
- float Local50 = math::dot(Local44, float2(Local47,Local49));
240
- float Local51 = math::dot(Local44, float2(Local48,Local47));
241
- float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
242
- float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
243
- float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
244
- float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
245
- float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
246
- float2 Local57 = (Local0 + float2(Local55,Local56));
247
- float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
248
- float Local59 = (Local58 * 6.283185);
249
- float Local60 = math::cos(Local59);
250
- float Local61 = math::sin(Local59);
251
- float Local62 = (Local61 * -1.0);
252
- float Local63 = math::dot(Local57, float2(Local60,Local62));
253
- float Local64 = math::dot(Local57, float2(Local61,Local60));
254
- float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
255
- float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
256
- float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
257
- float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
258
- float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
259
- float2 Local70 = (Local0 + float2(Local68,Local69));
260
- float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
261
- float Local72 = (Local71 * 6.283185);
262
- float Local73 = math::cos(Local72);
263
- float Local74 = math::sin(Local72);
264
- float Local75 = (Local74 * -1.0);
265
- float Local76 = math::dot(Local70, float2(Local73,Local75));
266
- float Local77 = math::dot(Local70, float2(Local74,Local73));
267
- float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
268
- float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
269
- float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
270
- float3 Local81 = (1.0 - Local80);
271
-
272
- float3 EmissiveColor_mdl = Local28;
273
- float OpacityMask_mdl = 1.0;
274
- float3 BaseColor_mdl = Local41;
275
- float Metallic_mdl = Local54.x;
276
- float Specular_mdl = Local67.x;
277
- float Roughness_mdl = Local81.x;
278
- float SurfaceThickness_mdl = 0.01;
279
-
280
- } in
281
- ::OmniUe4Base(
282
- base_color: BaseColor_mdl,
283
- metallic: Metallic_mdl,
284
- roughness: Roughness_mdl,
285
- specular: Specular_mdl,
286
- normal: Normal_mdl,
287
- opacity: OpacityMask_mdl,
288
- emissive_color: EmissiveColor_mdl,
289
- displacement: WorldPositionOffset_mdl,
290
- two_sided: true);
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:9d255343d9304759b40bec7428880574e6026706492b15296e034971d4aa0d17
3
+ size 11544
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
kujiale_0066/Materials/M_BaseMaterial_v2.mdl CHANGED
@@ -1,914 +1,3 @@
1
- mdl 1.6;
2
-
3
- import ::math::*;
4
- import ::state::*;
5
- import ::tex::*;
6
- import ::anno::*;
7
- import ::scene::*;
8
- using .::OmniUe4Function import *;
9
- using .::OmniUe4Base import *;
10
-
11
- export annotation sampler_color();
12
- export annotation sampler_normal();
13
- export annotation sampler_grayscale();
14
- export annotation sampler_alpha();
15
- export annotation sampler_masks();
16
- export annotation sampler_distancefield();
17
- export annotation dither_masked_off();
18
- export annotation world_space_normal();
19
-
20
- export material M_BaseMaterial_v2(
21
- float IsNormal = 0.0
22
- [[
23
- anno::display_name("IsNormal"),
24
- anno::ui_order(32)
25
- ]],
26
- float IsFlip = 0.0
27
- [[
28
- anno::display_name("IsFlip"),
29
- anno::ui_order(32),
30
- anno::in_group("Normal")
31
- ]],
32
- uniform texture_2d NormalTex = texture_2d("./Textures/DefaultNormal.png",::tex::gamma_linear)
33
- [[
34
- anno::display_name("NormalTex"),
35
- anno::ui_order(32),
36
- anno::in_group("Normal"),
37
- sampler_normal()
38
- ]],
39
- float4 NormalUVW = float4(1.0,1.0,0.0,1.0)
40
- [[
41
- anno::display_name("NormalUVW"),
42
- anno::ui_order(4),
43
- anno::in_group("Normal")
44
- ]],
45
- float4 NormalOffset = float4(0.0,0.0,0.0,1.0)
46
- [[
47
- anno::display_name("NormalOffset"),
48
- anno::ui_order(5),
49
- anno::in_group("Normal")
50
- ]],
51
- float NormalIntensity = 0.0
52
- [[
53
- anno::display_name("NormalIntensity"),
54
- anno::ui_order(32),
55
- anno::in_group("Normal")
56
- ]],
57
- float EmissionIsTexType = 0.0
58
- [[
59
- anno::display_name("EmissionIsTexType"),
60
- anno::description("0 is color, 1 is tex, 2 is falloff
61
- "),
62
- anno::ui_order(1),
63
- anno::in_group("Emission")
64
- ]],
65
- float EmissionFalloffValue1Type = 0.0
66
- [[
67
- anno::display_name("EmissionFalloffValue1Type"),
68
- anno::ui_order(7),
69
- anno::in_group("Emission")
70
- ]],
71
- float EmissionFalloffFloat = 0.0
72
- [[
73
- anno::display_name("EmissionFalloffFloat"),
74
- anno::ui_order(8),
75
- anno::in_group("Emission")
76
- ]],
77
- float4 EmissionColor = float4(0.0,0.0,0.0,1.0)
78
- [[
79
- anno::display_name("EmissionColor"),
80
- anno::ui_order(2),
81
- anno::in_group("Emission")
82
- ]],
83
- uniform texture_2d EmissionTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
84
- [[
85
- anno::display_name("EmissionTex"),
86
- anno::ui_order(3),
87
- anno::in_group("Emission"),
88
- sampler_color()
89
- ]],
90
- float4 EmissionUVW = float4(1.0,1.0,0.0,1.0)
91
- [[
92
- anno::display_name("EmissionUVW"),
93
- anno::ui_order(4),
94
- anno::in_group("Emission")
95
- ]],
96
- float4 EmissionOffset = float4(0.0,0.0,0.0,1.0)
97
- [[
98
- anno::display_name("EmissionOffset"),
99
- anno::ui_order(5),
100
- anno::in_group("Emission")
101
- ]],
102
- float EmissionFalloffValue2Type = 0.0
103
- [[
104
- anno::display_name("EmissionFalloffValue2Type"),
105
- anno::ui_order(9),
106
- anno::in_group("Emission")
107
- ]],
108
- float EmissionFalloffFloat_2 = 0.0
109
- [[
110
- anno::display_name("EmissionFalloffFloat_2"),
111
- anno::ui_order(10),
112
- anno::in_group("Emission")
113
- ]],
114
- float4 EmissionColor_2 = float4(1.0,1.0,1.0,1.0)
115
- [[
116
- anno::display_name("EmissionColor_2"),
117
- anno::ui_order(11),
118
- anno::in_group("Emission")
119
- ]],
120
- uniform texture_2d EmissionTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
121
- [[
122
- anno::display_name("EmissionTex_2"),
123
- anno::ui_order(12),
124
- anno::in_group("Emission"),
125
- sampler_color()
126
- ]],
127
- float4 EmissionUVW_2 = float4(1.0,1.0,0.0,1.0)
128
- [[
129
- anno::display_name("EmissionUVW_2"),
130
- anno::ui_order(13),
131
- anno::in_group("Emission")
132
- ]],
133
- float4 EmissionOffset_2 = float4(0.0,0.0,0.0,1.0)
134
- [[
135
- anno::display_name("EmissionOffset_2"),
136
- anno::ui_order(14),
137
- anno::in_group("Emission")
138
- ]],
139
- float EmissionFalloffFreshnelIor = 1.6
140
- [[
141
- anno::display_name("EmissionFalloffFreshnelIor"),
142
- anno::ui_order(6),
143
- anno::in_group("Emission")
144
- ]],
145
- float ColorIsTexType = 0.0
146
- [[
147
- anno::display_name("ColorIsTexType"),
148
- anno::description("0 is color, 1 is tex, 2 is falloff
149
- "),
150
- anno::ui_order(1),
151
- anno::in_group("Color")
152
- ]],
153
- float ColorFalloffValue1Type = 0.0
154
- [[
155
- anno::display_name("ColorFalloffValue1Type"),
156
- anno::ui_order(7),
157
- anno::in_group("Color")
158
- ]],
159
- float ColorFalloffFloat = 0.0
160
- [[
161
- anno::display_name("ColorFalloffFloat"),
162
- anno::ui_order(10),
163
- anno::in_group("Color")
164
- ]],
165
- float4 ColorColor = float4(1.0,1.0,1.0,1.0)
166
- [[
167
- anno::display_name("ColorColor"),
168
- anno::ui_order(2),
169
- anno::in_group("Color")
170
- ]],
171
- uniform texture_2d ColorTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
172
- [[
173
- anno::display_name("ColorTex"),
174
- anno::ui_order(3),
175
- anno::in_group("Color"),
176
- sampler_color()
177
- ]],
178
- float4 ColorUVW = float4(1.0,1.0,0.0,1.0)
179
- [[
180
- anno::display_name("ColorUVW"),
181
- anno::ui_order(4),
182
- anno::in_group("Color")
183
- ]],
184
- float4 ColorOffset = float4(0.0,0.0,0.0,1.0)
185
- [[
186
- anno::display_name("ColorOffset"),
187
- anno::ui_order(5),
188
- anno::in_group("Color")
189
- ]],
190
- float ColorFalloffValue2Type = 0.0
191
- [[
192
- anno::display_name("ColorFalloffValue2Type"),
193
- anno::ui_order(9),
194
- anno::in_group("Color")
195
- ]],
196
- float ColorFalloffFloat_2 = 0.0
197
- [[
198
- anno::display_name("ColorFalloffFloat_2"),
199
- anno::ui_order(10),
200
- anno::in_group("Color")
201
- ]],
202
- float4 ColorColor_2 = float4(1.0,1.0,1.0,1.0)
203
- [[
204
- anno::display_name("ColorColor_2"),
205
- anno::ui_order(11),
206
- anno::in_group("Color")
207
- ]],
208
- uniform texture_2d ColorTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
209
- [[
210
- anno::display_name("ColorTex_2"),
211
- anno::ui_order(12),
212
- anno::in_group("Color"),
213
- sampler_color()
214
- ]],
215
- float4 ColorUVW_2 = float4(1.0,1.0,0.0,1.0)
216
- [[
217
- anno::display_name("ColorUVW_2"),
218
- anno::ui_order(13),
219
- anno::in_group("Color")
220
- ]],
221
- float4 ColorOffset_2 = float4(0.0,0.0,0.0,1.0)
222
- [[
223
- anno::display_name("ColorOffset_2"),
224
- anno::ui_order(14),
225
- anno::in_group("Color")
226
- ]],
227
- float ColorFalloffFreshnelIor = 1.6
228
- [[
229
- anno::display_name("ColorFalloffFreshnelIor"),
230
- anno::ui_order(6),
231
- anno::in_group("Color")
232
- ]],
233
- float MetallicIsTexType = 0.0
234
- [[
235
- anno::display_name("MetallicIsTexType"),
236
- anno::description("0 is color, 1 is tex, 2 is falloff
237
- "),
238
- anno::ui_order(1),
239
- anno::in_group("Metallic")
240
- ]],
241
- float MetallicFalloffValue1Type = 0.0
242
- [[
243
- anno::display_name("MetallicFalloffValue1Type"),
244
- anno::ui_order(7),
245
- anno::in_group("Metallic")
246
- ]],
247
- float MetallicFalloffFloat = 0.0
248
- [[
249
- anno::display_name("MetallicFalloffFloat"),
250
- anno::ui_order(8),
251
- anno::in_group("Metallic")
252
- ]],
253
- float MetallicFloat = 0.0
254
- [[
255
- anno::display_name("MetallicFloat"),
256
- anno::ui_order(2),
257
- anno::in_group("Metallic")
258
- ]],
259
- uniform texture_2d MetallicTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
260
- [[
261
- anno::display_name("MetallicTex"),
262
- anno::ui_order(3),
263
- anno::in_group("Metallic"),
264
- sampler_color()
265
- ]],
266
- float4 MetallicUVW = float4(1.0,1.0,0.0,1.0)
267
- [[
268
- anno::display_name("MetallicUVW"),
269
- anno::ui_order(4),
270
- anno::in_group("Metallic")
271
- ]],
272
- float4 MetallicOffset = float4(0.0,0.0,0.0,1.0)
273
- [[
274
- anno::display_name("MetallicOffset"),
275
- anno::ui_order(5),
276
- anno::in_group("Metallic")
277
- ]],
278
- float MetallicFalloffValue2Type = 0.0
279
- [[
280
- anno::display_name("MetallicFalloffValue2Type"),
281
- anno::ui_order(9),
282
- anno::in_group("Metallic")
283
- ]],
284
- float MetallicFalloffFloat_2 = 0.0
285
- [[
286
- anno::display_name("MetallicFalloffFloat_2"),
287
- anno::ui_order(10),
288
- anno::in_group("Metallic")
289
- ]],
290
- float4 MetallicColor_2 = float4(1.0,1.0,1.0,1.0)
291
- [[
292
- anno::display_name("MetallicColor_2"),
293
- anno::ui_order(11),
294
- anno::in_group("Metallic")
295
- ]],
296
- uniform texture_2d MetallicTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
297
- [[
298
- anno::display_name("MetallicTex_2"),
299
- anno::ui_order(12),
300
- anno::in_group("Metallic"),
301
- sampler_color()
302
- ]],
303
- float4 MetallicUVW_2 = float4(1.0,1.0,0.0,1.0)
304
- [[
305
- anno::display_name("MetallicUVW_2"),
306
- anno::ui_order(13),
307
- anno::in_group("Metallic")
308
- ]],
309
- float4 MetallicOffset_2 = float4(0.0,0.0,0.0,1.0)
310
- [[
311
- anno::display_name("MetallicOffset_2"),
312
- anno::ui_order(14),
313
- anno::in_group("Metallic")
314
- ]],
315
- float MetallicFalloffFreshnelIor = 1.6
316
- [[
317
- anno::display_name("MetallicFalloffFreshnelIor"),
318
- anno::ui_order(6),
319
- anno::in_group("Metallic")
320
- ]],
321
- float SpecularIsTexType = 0.0
322
- [[
323
- anno::display_name("SpecularIsTexType"),
324
- anno::description("0 is color, 1 is tex, 2 is falloff
325
- "),
326
- anno::ui_order(1),
327
- anno::in_group("Specular")
328
- ]],
329
- float SpecularFalloffValue1Type = 0.0
330
- [[
331
- anno::display_name("SpecularFalloffValue1Type"),
332
- anno::ui_order(7),
333
- anno::in_group("Specular")
334
- ]],
335
- float SpecularFalloffFloat = 0.0
336
- [[
337
- anno::display_name("SpecularFalloffFloat"),
338
- anno::ui_order(8),
339
- anno::in_group("Specular")
340
- ]],
341
- float SpecularFloat = 0.0
342
- [[
343
- anno::display_name("SpecularFloat"),
344
- anno::ui_order(2),
345
- anno::in_group("Specular")
346
- ]],
347
- uniform texture_2d SpecularTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
348
- [[
349
- anno::display_name("SpecularTex"),
350
- anno::ui_order(3),
351
- anno::in_group("Specular"),
352
- sampler_color()
353
- ]],
354
- float4 SpecularUVW = float4(1.0,1.0,0.0,1.0)
355
- [[
356
- anno::display_name("SpecularUVW"),
357
- anno::ui_order(4),
358
- anno::in_group("Specular")
359
- ]],
360
- float4 SpecularOffset = float4(0.0,0.0,0.0,1.0)
361
- [[
362
- anno::display_name("SpecularOffset"),
363
- anno::ui_order(5),
364
- anno::in_group("Specular")
365
- ]],
366
- float SpecularFalloffValue2Type = 0.0
367
- [[
368
- anno::display_name("SpecularFalloffValue2Type"),
369
- anno::ui_order(9),
370
- anno::in_group("Specular")
371
- ]],
372
- float SpecularFalloffFloat_2 = 0.0
373
- [[
374
- anno::display_name("SpecularFalloffFloat_2"),
375
- anno::ui_order(10),
376
- anno::in_group("Specular")
377
- ]],
378
- float4 SpecularColor_2 = float4(1.0,1.0,1.0,1.0)
379
- [[
380
- anno::display_name("SpecularColor_2"),
381
- anno::ui_order(11),
382
- anno::in_group("Specular")
383
- ]],
384
- uniform texture_2d SpecularTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
385
- [[
386
- anno::display_name("SpecularTex_2"),
387
- anno::ui_order(12),
388
- anno::in_group("Specular"),
389
- sampler_color()
390
- ]],
391
- float4 SpecularUVW_2 = float4(1.0,1.0,0.0,1.0)
392
- [[
393
- anno::display_name("SpecularUVW_2"),
394
- anno::ui_order(13),
395
- anno::in_group("Specular")
396
- ]],
397
- float4 SpecularOffset_2 = float4(0.0,0.0,0.0,1.0)
398
- [[
399
- anno::display_name("SpecularOffset_2"),
400
- anno::ui_order(14),
401
- anno::in_group("Specular")
402
- ]],
403
- float SpecularFalloffFreshnelIor = 1.6
404
- [[
405
- anno::display_name("SpecularFalloffFreshnelIor"),
406
- anno::ui_order(6),
407
- anno::in_group("Specular")
408
- ]],
409
- float RoughnessIsTexType = 0.0
410
- [[
411
- anno::display_name("RoughnessIsTexType"),
412
- anno::description("0 is color, 1 is tex, 2 is falloff
413
- "),
414
- anno::ui_order(1),
415
- anno::in_group("Roughness")
416
- ]],
417
- float RoughnessFalloffValue1Type = 0.0
418
- [[
419
- anno::display_name("RoughnessFalloffValue1Type"),
420
- anno::ui_order(7),
421
- anno::in_group("Roughness")
422
- ]],
423
- float RoughnessFalloffFloat = 0.0
424
- [[
425
- anno::display_name("RoughnessFalloffFloat"),
426
- anno::ui_order(8),
427
- anno::in_group("Roughness")
428
- ]],
429
- float RoughnessFloat = 0.0
430
- [[
431
- anno::display_name("RoughnessFloat"),
432
- anno::ui_order(2),
433
- anno::in_group("Roughness")
434
- ]],
435
- uniform texture_2d RoughnessTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
436
- [[
437
- anno::display_name("RoughnessTex"),
438
- anno::ui_order(3),
439
- anno::in_group("Roughness"),
440
- sampler_color()
441
- ]],
442
- float4 RoughnessUVW = float4(1.0,1.0,0.0,1.0)
443
- [[
444
- anno::display_name("RoughnessUVW"),
445
- anno::ui_order(4),
446
- anno::in_group("Roughness")
447
- ]],
448
- float4 RoughnessOffset = float4(0.0,0.0,0.0,1.0)
449
- [[
450
- anno::display_name("RoughnessOffset"),
451
- anno::ui_order(5),
452
- anno::in_group("Roughness")
453
- ]],
454
- float RoughnessFalloffValue2Type = 0.0
455
- [[
456
- anno::display_name("RoughnessFalloffValue2Type"),
457
- anno::ui_order(9),
458
- anno::in_group("Roughness")
459
- ]],
460
- float RoughnessFalloffFloat_2 = 0.0
461
- [[
462
- anno::display_name("RoughnessFalloffFloat_2"),
463
- anno::ui_order(10),
464
- anno::in_group("Roughness")
465
- ]],
466
- float4 RoughnessColor_2 = float4(1.0,1.0,1.0,1.0)
467
- [[
468
- anno::display_name("RoughnessColor_2"),
469
- anno::ui_order(11),
470
- anno::in_group("Roughness")
471
- ]],
472
- uniform texture_2d RoughnessTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
473
- [[
474
- anno::display_name("RoughnessTex_2"),
475
- anno::ui_order(12),
476
- anno::in_group("Roughness"),
477
- sampler_color()
478
- ]],
479
- float4 RoughnessUVW_2 = float4(1.0,1.0,0.0,1.0)
480
- [[
481
- anno::display_name("RoughnessUVW_2"),
482
- anno::ui_order(13),
483
- anno::in_group("Roughness")
484
- ]],
485
- float4 RoughnessOffset_2 = float4(0.0,0.0,0.0,1.0)
486
- [[
487
- anno::display_name("RoughnessOffset_2"),
488
- anno::ui_order(14),
489
- anno::in_group("Roughness")
490
- ]],
491
- float RoughnessFalloffFreshnelIor = 1.6
492
- [[
493
- anno::display_name("RoughnessFalloffFreshnelIor"),
494
- anno::ui_order(6),
495
- anno::in_group("Roughness")
496
- ]],
497
- float PolygonOffset = 0.0
498
- [[
499
- anno::display_name("PolygonOffset"),
500
- anno::ui_order(32)
501
- ]],
502
- int MaxTexCoordIndex = 3
503
- [[
504
- anno::hidden()
505
- ]])
506
- =
507
- let {
508
- float3 Local370 = ::camera_position();
509
- float3 Local371 = (Local370 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
510
- float3 Local372 = math::normalize(Local371);
511
- float3 Local373 = (Local372 * PolygonOffset);
512
-
513
- float3 WorldPositionOffset_mdl = Local373;
514
- float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
515
- float2 CustomizedUV1_mdl = float2(state::texture_coordinate(math::min(1,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(1,MaxTexCoordIndex)).y);
516
- float2 CustomizedUV2_mdl = float2(state::texture_coordinate(math::min(2,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(2,MaxTexCoordIndex)).y);
517
- float2 CustomizedUV3_mdl = float2(state::texture_coordinate(math::min(3,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(3,MaxTexCoordIndex)).y);
518
- float2 CustomizedUV4_mdl = float2(state::texture_coordinate(math::min(4,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(4,MaxTexCoordIndex)).y);
519
- float2 CustomizedUV5_mdl = float2(state::texture_coordinate(math::min(5,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(5,MaxTexCoordIndex)).y);
520
- float2 CustomizedUV6_mdl = float2(state::texture_coordinate(math::min(6,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(6,MaxTexCoordIndex)).y);
521
-
522
- float2 Local0 = (float2(0.5,0.5) * -1.0);
523
- float Local1 = math::min(math::max(0.0,0.0),6.0);
524
- float2 Local2 = ((math::abs(Local1 - 1.0) > 0.00001) ? (Local1 >= 1.0 ? CustomizedUV2_mdl : CustomizedUV0_mdl) : CustomizedUV1_mdl);
525
- float2 Local3 = ((math::abs(Local1 - 3.0) > 0.00001) ? (Local1 >= 3.0 ? CustomizedUV4_mdl : Local2) : CustomizedUV3_mdl);
526
- float2 Local4 = ((math::abs(Local1 - 5.0) > 0.00001) ? (Local1 >= 5.0 ? CustomizedUV6_mdl : Local3) : CustomizedUV5_mdl);
527
- float Local5 = (Local4.x * float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).x);
528
- float Local6 = (Local4.y * float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).y);
529
- float Local7 = (1.0 - float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).y);
530
- float Local8 = (Local6 + Local7);
531
- float Local9 = (float2(Local5,Local8).x + float3(NormalOffset.x,NormalOffset.y,NormalOffset.z).x);
532
- float Local10 = (float3(NormalOffset.x,NormalOffset.y,NormalOffset.z).y * -1.0);
533
- float Local11 = (float2(Local5,Local8).y + Local10);
534
- float2 Local12 = (Local0 + float2(Local9,Local11));
535
- float Local13 = (float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).z * 6.283185);
536
- float Local14 = math::cos(Local13);
537
- float Local15 = math::sin(Local13);
538
- float Local16 = (Local15 * -1.0);
539
- float Local17 = math::dot(Local12, float2(Local14,Local16));
540
- float Local18 = math::dot(Local12, float2(Local15,Local14));
541
- float2 Local19 = (float2(0.5,0.5) + float2(Local17,Local18));
542
- float4 Local20 = ::unpack_normal_map(tex::lookup_float4(NormalTex,float2(Local19.x,1.0-Local19.y),tex::wrap_repeat,tex::wrap_repeat));
543
- float2 Local21 = (float2(float3(Local20.x,Local20.y,Local20.z).x,float3(Local20.x,Local20.y,Local20.z).y) * NormalIntensity);
544
- float3 Local22 = math::normalize(float3(Local21.x,Local21.y,float3(Local20.x,Local20.y,Local20.z).z));
545
- float3 Local23 = ((math::abs(IsFlip - 1.0) > 0.00001) ? (Local22) : Local22);
546
- float Local24 = (Local23.z + 1.0);
547
- float2 Local25 = (float2(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y) * -1.0);
548
- float Local26 = math::dot(float3(float2(Local23.x,Local23.y).x,float2(Local23.x,Local23.y).y,Local24), float3(Local25.x,Local25.y,float3(0.0,0.0,1.0).z));
549
- float3 Local27 = (float3(float2(Local23.x,Local23.y).x,float2(Local23.x,Local23.y).y,Local24) * Local26);
550
- float3 Local28 = (Local24 * float3(Local25.x,Local25.y,float3(0.0,0.0,1.0).z));
551
- float3 Local29 = (Local27 - Local28);
552
- float3 Local30 = math::normalize(Local29);
553
- float3 Local31 = ((math::abs(IsNormal - 1.0) > 0.00001) ? (float3(0.0,0.0,1.0)) : Local30);
554
-
555
- float3 Normal_mdl = Local31;
556
-
557
- float Local32 = (Local4.x * float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).x);
558
- float Local33 = (Local4.y * float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).y);
559
- float Local34 = (1.0 - float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).y);
560
- float Local35 = (Local33 + Local34);
561
- float Local36 = (float2(Local32,Local35).x + float3(EmissionOffset.x,EmissionOffset.y,EmissionOffset.z).x);
562
- float Local37 = (float3(EmissionOffset.x,EmissionOffset.y,EmissionOffset.z).y * -1.0);
563
- float Local38 = (float2(Local32,Local35).y + Local37);
564
- float2 Local39 = (Local0 + float2(Local36,Local38));
565
- float Local40 = (float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).z * 6.283185);
566
- float Local41 = math::cos(Local40);
567
- float Local42 = math::sin(Local40);
568
- float Local43 = (Local42 * -1.0);
569
- float Local44 = math::dot(Local39, float2(Local41,Local43));
570
- float Local45 = math::dot(Local39, float2(Local42,Local41));
571
- float2 Local46 = (float2(0.5,0.5) + float2(Local44,Local45));
572
- float4 Local47 = tex::lookup_float4(EmissionTex,float2(Local46.x,1.0-Local46.y),tex::wrap_repeat,tex::wrap_repeat);
573
- float3 Local48 = ((math::abs(EmissionFalloffValue1Type - 1.0) > 0.00001) ? (EmissionFalloffValue1Type >= 1.0 ? float3(float2(EmissionFalloffFloat,EmissionFalloffFloat).x,float2(EmissionFalloffFloat,EmissionFalloffFloat).y,EmissionFalloffFloat) : float3(EmissionColor.x,EmissionColor.y,EmissionColor.z)) : float3(Local47.x,Local47.y,Local47.z));
574
- float Local49 = (Local4.x * float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).x);
575
- float Local50 = (Local4.y * float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).y);
576
- float Local51 = (1.0 - float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).y);
577
- float Local52 = (Local50 + Local51);
578
- float Local53 = (float2(Local49,Local52).x + float3(EmissionOffset_2.x,EmissionOffset_2.y,EmissionOffset_2.z).x);
579
- float Local54 = (float3(EmissionOffset_2.x,EmissionOffset_2.y,EmissionOffset_2.z).y * -1.0);
580
- float Local55 = (float2(Local49,Local52).y + Local54);
581
- float2 Local56 = (Local0 + float2(Local53,Local55));
582
- float Local57 = (float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).z * 6.283185);
583
- float Local58 = math::cos(Local57);
584
- float Local59 = math::sin(Local57);
585
- float Local60 = (Local59 * -1.0);
586
- float Local61 = math::dot(Local56, float2(Local58,Local60));
587
- float Local62 = math::dot(Local56, float2(Local59,Local58));
588
- float2 Local63 = (float2(0.5,0.5) + float2(Local61,Local62));
589
- float4 Local64 = tex::lookup_float4(EmissionTex_2,float2(Local63.x,1.0-Local63.y),tex::wrap_repeat,tex::wrap_repeat);
590
- float3 Local65 = ((math::abs(EmissionFalloffValue2Type - 1.0) > 0.00001) ? (EmissionFalloffValue2Type >= 1.0 ? float3(float2(EmissionFalloffFloat_2,EmissionFalloffFloat_2).x,float2(EmissionFalloffFloat_2,EmissionFalloffFloat_2).y,EmissionFalloffFloat_2) : float3(EmissionColor_2.x,EmissionColor_2.y,EmissionColor_2.z)) : float3(Local64.x,Local64.y,Local64.z));
591
- float Local66 = math::min(math::max(EmissionFalloffFreshnelIor,0.0),100.0);
592
- float Local67 = (1.0 / Local66);
593
- float Local68 = math::max(Local66,Local67);
594
- float Local69 = (Local68 - 1.0);
595
- float Local70 = (Local68 * Local68);
596
- float Local71 = math::dot(::pixel_normal_world_space(true), ::camera_vector(true));
597
- float Local72 = (Local71 * Local71);
598
- float Local73 = (Local70 + Local72);
599
- float Local74 = (Local73 - 1.0);
600
- float Local75 = math::sqrt(Local74);
601
- float Local76 = (Local75 / Local68);
602
- float Local77 = ((math::abs(Local76 - 0.99999) > 0.000001) ? (Local76 >= 0.99999 ? 1.0 : 0.0) : 0.0);
603
- float Local78 = ((math::abs(Local71 - 0.99999) > 0.000001) ? (Local71 >= 0.99999 ? 1.0 : 0.0) : 0.0);
604
- float Local79 = math::max(Local77,Local78);
605
- float Local80 = (Local71 / Local76);
606
- float Local81 = (Local68 * Local80);
607
- float Local82 = (Local81 - 1.0);
608
- float Local83 = (Local81 + 1.0);
609
- float Local84 = (Local82 / Local83);
610
- float Local85 = math::pow(math::max(Local84,float(0.000001)),2.0);
611
- float Local86 = (Local76 / Local71);
612
- float Local87 = (Local68 * Local86);
613
- float Local88 = (Local87 - 1.0);
614
- float Local89 = (Local87 + 1.0);
615
- float Local90 = (Local88 / Local89);
616
- float Local91 = math::pow(math::max(Local90,float(0.000001)),2.0);
617
- float Local92 = (Local85 + Local91);
618
- float Local93 = (Local92 * 0.5);
619
- float Local94 = (Local68 + 1.0);
620
- float Local95 = (Local69 / Local94);
621
- float Local96 = math::pow(math::max(Local95,float(0.000001)),2.0);
622
- float Local97 = ((math::abs(Local79 - 1.0) > 0.1) ? (Local93) : Local96);
623
- float Local98 = ((math::abs(Local69 - 0.0) > 0.000001) ? (Local97) : 0.0);
624
- float Local99 = math::saturate(Local98);
625
- float3 Local100 = math::lerp(Local48,Local65,Local99);
626
- float3 Local101 = ((math::abs(EmissionIsTexType - 1.0) > 0.00001) ? (EmissionIsTexType >= 1.0 ? Local100 : float3(EmissionColor.x,EmissionColor.y,EmissionColor.z)) : float3(Local47.x,Local47.y,Local47.z));
627
- float Local102 = (Local4.x * float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).x);
628
- float Local103 = (Local4.y * float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).y);
629
- float Local104 = (1.0 - float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).y);
630
- float Local105 = (Local103 + Local104);
631
- float Local106 = (float2(Local102,Local105).x + float3(ColorOffset.x,ColorOffset.y,ColorOffset.z).x);
632
- float Local107 = (float3(ColorOffset.x,ColorOffset.y,ColorOffset.z).y * -1.0);
633
- float Local108 = (float2(Local102,Local105).y + Local107);
634
- float2 Local109 = (Local0 + float2(Local106,Local108));
635
- float Local110 = (float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).z * 6.283185);
636
- float Local111 = math::cos(Local110);
637
- float Local112 = math::sin(Local110);
638
- float Local113 = (Local112 * -1.0);
639
- float Local114 = math::dot(Local109, float2(Local111,Local113));
640
- float Local115 = math::dot(Local109, float2(Local112,Local111));
641
- float2 Local116 = (float2(0.5,0.5) + float2(Local114,Local115));
642
- float4 Local117 = tex::lookup_float4(ColorTex,float2(Local116.x,1.0-Local116.y),tex::wrap_repeat,tex::wrap_repeat);
643
- float3 Local118 = ((math::abs(ColorFalloffValue1Type - 1.0) > 0.00001) ? (ColorFalloffValue1Type >= 1.0 ? float3(float2(ColorFalloffFloat,ColorFalloffFloat).x,float2(ColorFalloffFloat,ColorFalloffFloat).y,ColorFalloffFloat) : float3(ColorColor.x,ColorColor.y,ColorColor.z)) : float3(Local117.x,Local117.y,Local117.z));
644
- float Local119 = (Local4.x * float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).x);
645
- float Local120 = (Local4.y * float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).y);
646
- float Local121 = (1.0 - float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).y);
647
- float Local122 = (Local120 + Local121);
648
- float Local123 = (float2(Local119,Local122).x + float3(ColorOffset_2.x,ColorOffset_2.y,ColorOffset_2.z).x);
649
- float Local124 = (float3(ColorOffset_2.x,ColorOffset_2.y,ColorOffset_2.z).y * -1.0);
650
- float Local125 = (float2(Local119,Local122).y + Local124);
651
- float2 Local126 = (Local0 + float2(Local123,Local125));
652
- float Local127 = (float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).z * 6.283185);
653
- float Local128 = math::cos(Local127);
654
- float Local129 = math::sin(Local127);
655
- float Local130 = (Local129 * -1.0);
656
- float Local131 = math::dot(Local126, float2(Local128,Local130));
657
- float Local132 = math::dot(Local126, float2(Local129,Local128));
658
- float2 Local133 = (float2(0.5,0.5) + float2(Local131,Local132));
659
- float4 Local134 = tex::lookup_float4(ColorTex_2,float2(Local133.x,1.0-Local133.y),tex::wrap_repeat,tex::wrap_repeat);
660
- float3 Local135 = ((math::abs(ColorFalloffValue2Type - 1.0) > 0.00001) ? (ColorFalloffValue2Type >= 1.0 ? float3(float2(ColorFalloffFloat_2,ColorFalloffFloat_2).x,float2(ColorFalloffFloat_2,ColorFalloffFloat_2).y,ColorFalloffFloat_2) : float3(ColorColor_2.x,ColorColor_2.y,ColorColor_2.z)) : float3(Local134.x,Local134.y,Local134.z));
661
- float Local136 = math::min(math::max(ColorFalloffFreshnelIor,0.0),100.0);
662
- float Local137 = (1.0 / Local136);
663
- float Local138 = math::max(Local136,Local137);
664
- float Local139 = (Local138 - 1.0);
665
- float Local140 = (Local138 * Local138);
666
- float Local141 = (Local140 + Local72);
667
- float Local142 = (Local141 - 1.0);
668
- float Local143 = math::sqrt(Local142);
669
- float Local144 = (Local143 / Local138);
670
- float Local145 = ((math::abs(Local144 - 0.99999) > 0.000001) ? (Local144 >= 0.99999 ? 1.0 : 0.0) : 0.0);
671
- float Local146 = math::max(Local145,Local78);
672
- float Local147 = (Local71 / Local144);
673
- float Local148 = (Local138 * Local147);
674
- float Local149 = (Local148 - 1.0);
675
- float Local150 = (Local148 + 1.0);
676
- float Local151 = (Local149 / Local150);
677
- float Local152 = math::pow(math::max(Local151,float(0.000001)),2.0);
678
- float Local153 = (Local144 / Local71);
679
- float Local154 = (Local138 * Local153);
680
- float Local155 = (Local154 - 1.0);
681
- float Local156 = (Local154 + 1.0);
682
- float Local157 = (Local155 / Local156);
683
- float Local158 = math::pow(math::max(Local157,float(0.000001)),2.0);
684
- float Local159 = (Local152 + Local158);
685
- float Local160 = (Local159 * 0.5);
686
- float Local161 = (Local138 + 1.0);
687
- float Local162 = (Local139 / Local161);
688
- float Local163 = math::pow(math::max(Local162,float(0.000001)),2.0);
689
- float Local164 = ((math::abs(Local146 - 1.0) > 0.1) ? (Local160) : Local163);
690
- float Local165 = ((math::abs(Local139 - 0.0) > 0.000001) ? (Local164) : 0.0);
691
- float Local166 = math::saturate(Local165);
692
- float3 Local167 = math::lerp(Local118,Local135,Local166);
693
- float3 Local168 = ((math::abs(ColorIsTexType - 1.0) > 0.00001) ? (ColorIsTexType >= 1.0 ? Local167 : float3(ColorColor.x,ColorColor.y,ColorColor.z)) : float3(Local117.x,Local117.y,Local117.z));
694
- float Local169 = (Local4.x * float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).x);
695
- float Local170 = (Local4.y * float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).y);
696
- float Local171 = (1.0 - float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).y);
697
- float Local172 = (Local170 + Local171);
698
- float Local173 = (float2(Local169,Local172).x + float3(MetallicOffset.x,MetallicOffset.y,MetallicOffset.z).x);
699
- float Local174 = (float3(MetallicOffset.x,MetallicOffset.y,MetallicOffset.z).y * -1.0);
700
- float Local175 = (float2(Local169,Local172).y + Local174);
701
- float2 Local176 = (Local0 + float2(Local173,Local175));
702
- float Local177 = (float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).z * 6.283185);
703
- float Local178 = math::cos(Local177);
704
- float Local179 = math::sin(Local177);
705
- float Local180 = (Local179 * -1.0);
706
- float Local181 = math::dot(Local176, float2(Local178,Local180));
707
- float Local182 = math::dot(Local176, float2(Local179,Local178));
708
- float2 Local183 = (float2(0.5,0.5) + float2(Local181,Local182));
709
- float4 Local184 = tex::lookup_float4(MetallicTex,float2(Local183.x,1.0-Local183.y),tex::wrap_repeat,tex::wrap_repeat);
710
- float3 Local185 = ((math::abs(MetallicFalloffValue1Type - 1.0) > 0.00001) ? (MetallicFalloffValue1Type >= 1.0 ? float3(float2(MetallicFalloffFloat,MetallicFalloffFloat).x,float2(MetallicFalloffFloat,MetallicFalloffFloat).y,MetallicFalloffFloat) : float3(float2(MetallicFloat,MetallicFloat).x,float2(MetallicFloat,MetallicFloat).y,MetallicFloat)) : float3(Local184.x,Local184.y,Local184.z));
711
- float Local186 = (Local4.x * float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).x);
712
- float Local187 = (Local4.y * float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).y);
713
- float Local188 = (1.0 - float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).y);
714
- float Local189 = (Local187 + Local188);
715
- float Local190 = (float2(Local186,Local189).x + float3(MetallicOffset_2.x,MetallicOffset_2.y,MetallicOffset_2.z).x);
716
- float Local191 = (float3(MetallicOffset_2.x,MetallicOffset_2.y,MetallicOffset_2.z).y * -1.0);
717
- float Local192 = (float2(Local186,Local189).y + Local191);
718
- float2 Local193 = (Local0 + float2(Local190,Local192));
719
- float Local194 = (float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).z * 6.283185);
720
- float Local195 = math::cos(Local194);
721
- float Local196 = math::sin(Local194);
722
- float Local197 = (Local196 * -1.0);
723
- float Local198 = math::dot(Local193, float2(Local195,Local197));
724
- float Local199 = math::dot(Local193, float2(Local196,Local195));
725
- float2 Local200 = (float2(0.5,0.5) + float2(Local198,Local199));
726
- float4 Local201 = tex::lookup_float4(MetallicTex_2,float2(Local200.x,1.0-Local200.y),tex::wrap_repeat,tex::wrap_repeat);
727
- float3 Local202 = ((math::abs(MetallicFalloffValue2Type - 1.0) > 0.00001) ? (MetallicFalloffValue2Type >= 1.0 ? float3(float2(MetallicFalloffFloat_2,MetallicFalloffFloat_2).x,float2(MetallicFalloffFloat_2,MetallicFalloffFloat_2).y,MetallicFalloffFloat_2) : float3(MetallicColor_2.x,MetallicColor_2.y,MetallicColor_2.z)) : float3(Local201.x,Local201.y,Local201.z));
728
- float Local203 = math::min(math::max(MetallicFalloffFreshnelIor,0.0),100.0);
729
- float Local204 = (1.0 / Local203);
730
- float Local205 = math::max(Local203,Local204);
731
- float Local206 = (Local205 - 1.0);
732
- float Local207 = (Local205 * Local205);
733
- float Local208 = (Local207 + Local72);
734
- float Local209 = (Local208 - 1.0);
735
- float Local210 = math::sqrt(Local209);
736
- float Local211 = (Local210 / Local205);
737
- float Local212 = ((math::abs(Local211 - 0.99999) > 0.000001) ? (Local211 >= 0.99999 ? 1.0 : 0.0) : 0.0);
738
- float Local213 = math::max(Local212,Local78);
739
- float Local214 = (Local71 / Local211);
740
- float Local215 = (Local205 * Local214);
741
- float Local216 = (Local215 - 1.0);
742
- float Local217 = (Local215 + 1.0);
743
- float Local218 = (Local216 / Local217);
744
- float Local219 = math::pow(math::max(Local218,float(0.000001)),2.0);
745
- float Local220 = (Local211 / Local71);
746
- float Local221 = (Local205 * Local220);
747
- float Local222 = (Local221 - 1.0);
748
- float Local223 = (Local221 + 1.0);
749
- float Local224 = (Local222 / Local223);
750
- float Local225 = math::pow(math::max(Local224,float(0.000001)),2.0);
751
- float Local226 = (Local219 + Local225);
752
- float Local227 = (Local226 * 0.5);
753
- float Local228 = (Local205 + 1.0);
754
- float Local229 = (Local206 / Local228);
755
- float Local230 = math::pow(math::max(Local229,float(0.000001)),2.0);
756
- float Local231 = ((math::abs(Local213 - 1.0) > 0.1) ? (Local227) : Local230);
757
- float Local232 = ((math::abs(Local206 - 0.0) > 0.000001) ? (Local231) : 0.0);
758
- float Local233 = math::saturate(Local232);
759
- float3 Local234 = math::lerp(Local185,Local202,Local233);
760
- float3 Local235 = ((math::abs(MetallicIsTexType - 1.0) > 0.00001) ? (MetallicIsTexType >= 1.0 ? Local234 : float3(float2(MetallicFloat,MetallicFloat).x,float2(MetallicFloat,MetallicFloat).y,MetallicFloat)) : float3(Local184.x,Local184.y,Local184.z));
761
- float Local236 = (Local4.x * float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).x);
762
- float Local237 = (Local4.y * float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).y);
763
- float Local238 = (1.0 - float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).y);
764
- float Local239 = (Local237 + Local238);
765
- float Local240 = (float2(Local236,Local239).x + float3(SpecularOffset.x,SpecularOffset.y,SpecularOffset.z).x);
766
- float Local241 = (float3(SpecularOffset.x,SpecularOffset.y,SpecularOffset.z).y * -1.0);
767
- float Local242 = (float2(Local236,Local239).y + Local241);
768
- float2 Local243 = (Local0 + float2(Local240,Local242));
769
- float Local244 = (float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).z * 6.283185);
770
- float Local245 = math::cos(Local244);
771
- float Local246 = math::sin(Local244);
772
- float Local247 = (Local246 * -1.0);
773
- float Local248 = math::dot(Local243, float2(Local245,Local247));
774
- float Local249 = math::dot(Local243, float2(Local246,Local245));
775
- float2 Local250 = (float2(0.5,0.5) + float2(Local248,Local249));
776
- float4 Local251 = tex::lookup_float4(SpecularTex,float2(Local250.x,1.0-Local250.y),tex::wrap_repeat,tex::wrap_repeat);
777
- float3 Local252 = ((math::abs(SpecularFalloffValue1Type - 1.0) > 0.00001) ? (SpecularFalloffValue1Type >= 1.0 ? float3(float2(SpecularFalloffFloat,SpecularFalloffFloat).x,float2(SpecularFalloffFloat,SpecularFalloffFloat).y,SpecularFalloffFloat) : float3(float2(SpecularFloat,SpecularFloat).x,float2(SpecularFloat,SpecularFloat).y,SpecularFloat)) : float3(Local251.x,Local251.y,Local251.z));
778
- float Local253 = (Local4.x * float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).x);
779
- float Local254 = (Local4.y * float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).y);
780
- float Local255 = (1.0 - float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).y);
781
- float Local256 = (Local254 + Local255);
782
- float Local257 = (float2(Local253,Local256).x + float3(SpecularOffset_2.x,SpecularOffset_2.y,SpecularOffset_2.z).x);
783
- float Local258 = (float3(SpecularOffset_2.x,SpecularOffset_2.y,SpecularOffset_2.z).y * -1.0);
784
- float Local259 = (float2(Local253,Local256).y + Local258);
785
- float2 Local260 = (Local0 + float2(Local257,Local259));
786
- float Local261 = (float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).z * 6.283185);
787
- float Local262 = math::cos(Local261);
788
- float Local263 = math::sin(Local261);
789
- float Local264 = (Local263 * -1.0);
790
- float Local265 = math::dot(Local260, float2(Local262,Local264));
791
- float Local266 = math::dot(Local260, float2(Local263,Local262));
792
- float2 Local267 = (float2(0.5,0.5) + float2(Local265,Local266));
793
- float4 Local268 = tex::lookup_float4(SpecularTex_2,float2(Local267.x,1.0-Local267.y),tex::wrap_repeat,tex::wrap_repeat);
794
- float3 Local269 = ((math::abs(SpecularFalloffValue2Type - 1.0) > 0.00001) ? (SpecularFalloffValue2Type >= 1.0 ? float3(float2(SpecularFalloffFloat_2,SpecularFalloffFloat_2).x,float2(SpecularFalloffFloat_2,SpecularFalloffFloat_2).y,SpecularFalloffFloat_2) : float3(SpecularColor_2.x,SpecularColor_2.y,SpecularColor_2.z)) : float3(Local268.x,Local268.y,Local268.z));
795
- float Local270 = math::min(math::max(SpecularFalloffFreshnelIor,0.0),100.0);
796
- float Local271 = (1.0 / Local270);
797
- float Local272 = math::max(Local270,Local271);
798
- float Local273 = (Local272 - 1.0);
799
- float Local274 = (Local272 * Local272);
800
- float Local275 = (Local274 + Local72);
801
- float Local276 = (Local275 - 1.0);
802
- float Local277 = math::sqrt(Local276);
803
- float Local278 = (Local277 / Local272);
804
- float Local279 = ((math::abs(Local278 - 0.99999) > 0.000001) ? (Local278 >= 0.99999 ? 1.0 : 0.0) : 0.0);
805
- float Local280 = math::max(Local279,Local78);
806
- float Local281 = (Local71 / Local278);
807
- float Local282 = (Local272 * Local281);
808
- float Local283 = (Local282 - 1.0);
809
- float Local284 = (Local282 + 1.0);
810
- float Local285 = (Local283 / Local284);
811
- float Local286 = math::pow(math::max(Local285,float(0.000001)),2.0);
812
- float Local287 = (Local278 / Local71);
813
- float Local288 = (Local272 * Local287);
814
- float Local289 = (Local288 - 1.0);
815
- float Local290 = (Local288 + 1.0);
816
- float Local291 = (Local289 / Local290);
817
- float Local292 = math::pow(math::max(Local291,float(0.000001)),2.0);
818
- float Local293 = (Local286 + Local292);
819
- float Local294 = (Local293 * 0.5);
820
- float Local295 = (Local272 + 1.0);
821
- float Local296 = (Local273 / Local295);
822
- float Local297 = math::pow(math::max(Local296,float(0.000001)),2.0);
823
- float Local298 = ((math::abs(Local280 - 1.0) > 0.1) ? (Local294) : Local297);
824
- float Local299 = ((math::abs(Local273 - 0.0) > 0.000001) ? (Local298) : 0.0);
825
- float Local300 = math::saturate(Local299);
826
- float3 Local301 = math::lerp(Local252,Local269,Local300);
827
- float3 Local302 = ((math::abs(SpecularIsTexType - 1.0) > 0.00001) ? (SpecularIsTexType >= 1.0 ? Local301 : float3(float2(SpecularFloat,SpecularFloat).x,float2(SpecularFloat,SpecularFloat).y,SpecularFloat)) : float3(Local251.x,Local251.y,Local251.z));
828
- float Local303 = (Local4.x * float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).x);
829
- float Local304 = (Local4.y * float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).y);
830
- float Local305 = (1.0 - float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).y);
831
- float Local306 = (Local304 + Local305);
832
- float Local307 = (float2(Local303,Local306).x + float3(RoughnessOffset.x,RoughnessOffset.y,RoughnessOffset.z).x);
833
- float Local308 = (float3(RoughnessOffset.x,RoughnessOffset.y,RoughnessOffset.z).y * -1.0);
834
- float Local309 = (float2(Local303,Local306).y + Local308);
835
- float2 Local310 = (Local0 + float2(Local307,Local309));
836
- float Local311 = (float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).z * 6.283185);
837
- float Local312 = math::cos(Local311);
838
- float Local313 = math::sin(Local311);
839
- float Local314 = (Local313 * -1.0);
840
- float Local315 = math::dot(Local310, float2(Local312,Local314));
841
- float Local316 = math::dot(Local310, float2(Local313,Local312));
842
- float2 Local317 = (float2(0.5,0.5) + float2(Local315,Local316));
843
- float4 Local318 = tex::lookup_float4(RoughnessTex,float2(Local317.x,1.0-Local317.y),tex::wrap_repeat,tex::wrap_repeat);
844
- float3 Local319 = ((math::abs(RoughnessFalloffValue1Type - 1.0) > 0.00001) ? (RoughnessFalloffValue1Type >= 1.0 ? float3(float2(RoughnessFalloffFloat,RoughnessFalloffFloat).x,float2(RoughnessFalloffFloat,RoughnessFalloffFloat).y,RoughnessFalloffFloat) : float3(float2(RoughnessFloat,RoughnessFloat).x,float2(RoughnessFloat,RoughnessFloat).y,RoughnessFloat)) : float3(Local318.x,Local318.y,Local318.z));
845
- float Local320 = (Local4.x * float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).x);
846
- float Local321 = (Local4.y * float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).y);
847
- float Local322 = (1.0 - float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).y);
848
- float Local323 = (Local321 + Local322);
849
- float Local324 = (float2(Local320,Local323).x + float3(RoughnessOffset_2.x,RoughnessOffset_2.y,RoughnessOffset_2.z).x);
850
- float Local325 = (float3(RoughnessOffset_2.x,RoughnessOffset_2.y,RoughnessOffset_2.z).y * -1.0);
851
- float Local326 = (float2(Local320,Local323).y + Local325);
852
- float2 Local327 = (Local0 + float2(Local324,Local326));
853
- float Local328 = (float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).z * 6.283185);
854
- float Local329 = math::cos(Local328);
855
- float Local330 = math::sin(Local328);
856
- float Local331 = (Local330 * -1.0);
857
- float Local332 = math::dot(Local327, float2(Local329,Local331));
858
- float Local333 = math::dot(Local327, float2(Local330,Local329));
859
- float2 Local334 = (float2(0.5,0.5) + float2(Local332,Local333));
860
- float4 Local335 = tex::lookup_float4(RoughnessTex_2,float2(Local334.x,1.0-Local334.y),tex::wrap_repeat,tex::wrap_repeat);
861
- float3 Local336 = ((math::abs(RoughnessFalloffValue2Type - 1.0) > 0.00001) ? (RoughnessFalloffValue2Type >= 1.0 ? float3(float2(RoughnessFalloffFloat_2,RoughnessFalloffFloat_2).x,float2(RoughnessFalloffFloat_2,RoughnessFalloffFloat_2).y,RoughnessFalloffFloat_2) : float3(RoughnessColor_2.x,RoughnessColor_2.y,RoughnessColor_2.z)) : float3(Local335.x,Local335.y,Local335.z));
862
- float Local337 = math::min(math::max(RoughnessFalloffFreshnelIor,0.0),100.0);
863
- float Local338 = (1.0 / Local337);
864
- float Local339 = math::max(Local337,Local338);
865
- float Local340 = (Local339 - 1.0);
866
- float Local341 = (Local339 * Local339);
867
- float Local342 = (Local341 + Local72);
868
- float Local343 = (Local342 - 1.0);
869
- float Local344 = math::sqrt(Local343);
870
- float Local345 = (Local344 / Local339);
871
- float Local346 = ((math::abs(Local345 - 0.99999) > 0.000001) ? (Local345 >= 0.99999 ? 1.0 : 0.0) : 0.0);
872
- float Local347 = math::max(Local346,Local78);
873
- float Local348 = (Local71 / Local345);
874
- float Local349 = (Local339 * Local348);
875
- float Local350 = (Local349 - 1.0);
876
- float Local351 = (Local349 + 1.0);
877
- float Local352 = (Local350 / Local351);
878
- float Local353 = math::pow(math::max(Local352,float(0.000001)),2.0);
879
- float Local354 = (Local345 / Local71);
880
- float Local355 = (Local339 * Local354);
881
- float Local356 = (Local355 - 1.0);
882
- float Local357 = (Local355 + 1.0);
883
- float Local358 = (Local356 / Local357);
884
- float Local359 = math::pow(math::max(Local358,float(0.000001)),2.0);
885
- float Local360 = (Local353 + Local359);
886
- float Local361 = (Local360 * 0.5);
887
- float Local362 = (Local339 + 1.0);
888
- float Local363 = (Local340 / Local362);
889
- float Local364 = math::pow(math::max(Local363,float(0.000001)),2.0);
890
- float Local365 = ((math::abs(Local347 - 1.0) > 0.1) ? (Local361) : Local364);
891
- float Local366 = ((math::abs(Local340 - 0.0) > 0.000001) ? (Local365) : 0.0);
892
- float Local367 = math::saturate(Local366);
893
- float3 Local368 = math::lerp(Local319,Local336,Local367);
894
- float3 Local369 = ((math::abs(RoughnessIsTexType - 1.0) > 0.00001) ? (RoughnessIsTexType >= 1.0 ? Local368 : float3(float2(RoughnessFloat,RoughnessFloat).x,float2(RoughnessFloat,RoughnessFloat).y,RoughnessFloat)) : float3(Local318.x,Local318.y,Local318.z));
895
-
896
- float3 EmissiveColor_mdl = Local101;
897
- float OpacityMask_mdl = 1.0;
898
- float3 BaseColor_mdl = Local168;
899
- float Metallic_mdl = Local235.x;
900
- float Specular_mdl = Local302.x;
901
- float Roughness_mdl = Local369.x;
902
- float SurfaceThickness_mdl = 0.01;
903
-
904
- } in
905
- ::OmniUe4Base(
906
- base_color: BaseColor_mdl,
907
- metallic: Metallic_mdl,
908
- roughness: Roughness_mdl,
909
- specular: Specular_mdl,
910
- normal: Normal_mdl,
911
- opacity: OpacityMask_mdl,
912
- emissive_color: EmissiveColor_mdl,
913
- displacement: WorldPositionOffset_mdl,
914
- two_sided: false);
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:f0d655dbdb21cb3ca1c7b8db04ae9edebfe6cbead1cf215bb66857be4f1c657f
3
+ size 42019
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
kujiale_0066/Materials/M_BaseMaterial_v2_twosided.mdl CHANGED
@@ -1,914 +1,3 @@
1
- mdl 1.6;
2
-
3
- import ::math::*;
4
- import ::state::*;
5
- import ::tex::*;
6
- import ::anno::*;
7
- import ::scene::*;
8
- using .::OmniUe4Function import *;
9
- using .::OmniUe4Base import *;
10
-
11
- export annotation sampler_color();
12
- export annotation sampler_normal();
13
- export annotation sampler_grayscale();
14
- export annotation sampler_alpha();
15
- export annotation sampler_masks();
16
- export annotation sampler_distancefield();
17
- export annotation dither_masked_off();
18
- export annotation world_space_normal();
19
-
20
- export material M_BaseMaterial_v2_twosided(
21
- float IsNormal = 0.0
22
- [[
23
- anno::display_name("IsNormal"),
24
- anno::ui_order(32)
25
- ]],
26
- float IsFlip = 0.0
27
- [[
28
- anno::display_name("IsFlip"),
29
- anno::ui_order(32),
30
- anno::in_group("Normal")
31
- ]],
32
- uniform texture_2d NormalTex = texture_2d("./Textures/DefaultNormal.png",::tex::gamma_linear)
33
- [[
34
- anno::display_name("NormalTex"),
35
- anno::ui_order(32),
36
- anno::in_group("Normal"),
37
- sampler_normal()
38
- ]],
39
- float4 NormalUVW = float4(1.0,1.0,0.0,1.0)
40
- [[
41
- anno::display_name("NormalUVW"),
42
- anno::ui_order(4),
43
- anno::in_group("Normal")
44
- ]],
45
- float4 NormalOffset = float4(0.0,0.0,0.0,1.0)
46
- [[
47
- anno::display_name("NormalOffset"),
48
- anno::ui_order(5),
49
- anno::in_group("Normal")
50
- ]],
51
- float NormalIntensity = 0.0
52
- [[
53
- anno::display_name("NormalIntensity"),
54
- anno::ui_order(32),
55
- anno::in_group("Normal")
56
- ]],
57
- float EmissionIsTexType = 0.0
58
- [[
59
- anno::display_name("EmissionIsTexType"),
60
- anno::description("0 is color, 1 is tex, 2 is falloff
61
- "),
62
- anno::ui_order(1),
63
- anno::in_group("Emission")
64
- ]],
65
- float EmissionFalloffValue1Type = 0.0
66
- [[
67
- anno::display_name("EmissionFalloffValue1Type"),
68
- anno::ui_order(7),
69
- anno::in_group("Emission")
70
- ]],
71
- float EmissionFalloffFloat = 0.0
72
- [[
73
- anno::display_name("EmissionFalloffFloat"),
74
- anno::ui_order(8),
75
- anno::in_group("Emission")
76
- ]],
77
- float4 EmissionColor = float4(0.0,0.0,0.0,1.0)
78
- [[
79
- anno::display_name("EmissionColor"),
80
- anno::ui_order(2),
81
- anno::in_group("Emission")
82
- ]],
83
- uniform texture_2d EmissionTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
84
- [[
85
- anno::display_name("EmissionTex"),
86
- anno::ui_order(3),
87
- anno::in_group("Emission"),
88
- sampler_color()
89
- ]],
90
- float4 EmissionUVW = float4(1.0,1.0,0.0,1.0)
91
- [[
92
- anno::display_name("EmissionUVW"),
93
- anno::ui_order(4),
94
- anno::in_group("Emission")
95
- ]],
96
- float4 EmissionOffset = float4(0.0,0.0,0.0,1.0)
97
- [[
98
- anno::display_name("EmissionOffset"),
99
- anno::ui_order(5),
100
- anno::in_group("Emission")
101
- ]],
102
- float EmissionFalloffValue2Type = 0.0
103
- [[
104
- anno::display_name("EmissionFalloffValue2Type"),
105
- anno::ui_order(9),
106
- anno::in_group("Emission")
107
- ]],
108
- float EmissionFalloffFloat_2 = 0.0
109
- [[
110
- anno::display_name("EmissionFalloffFloat_2"),
111
- anno::ui_order(10),
112
- anno::in_group("Emission")
113
- ]],
114
- float4 EmissionColor_2 = float4(1.0,1.0,1.0,1.0)
115
- [[
116
- anno::display_name("EmissionColor_2"),
117
- anno::ui_order(11),
118
- anno::in_group("Emission")
119
- ]],
120
- uniform texture_2d EmissionTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
121
- [[
122
- anno::display_name("EmissionTex_2"),
123
- anno::ui_order(12),
124
- anno::in_group("Emission"),
125
- sampler_color()
126
- ]],
127
- float4 EmissionUVW_2 = float4(1.0,1.0,0.0,1.0)
128
- [[
129
- anno::display_name("EmissionUVW_2"),
130
- anno::ui_order(13),
131
- anno::in_group("Emission")
132
- ]],
133
- float4 EmissionOffset_2 = float4(0.0,0.0,0.0,1.0)
134
- [[
135
- anno::display_name("EmissionOffset_2"),
136
- anno::ui_order(14),
137
- anno::in_group("Emission")
138
- ]],
139
- float EmissionFalloffFreshnelIor = 1.6
140
- [[
141
- anno::display_name("EmissionFalloffFreshnelIor"),
142
- anno::ui_order(6),
143
- anno::in_group("Emission")
144
- ]],
145
- float ColorIsTexType = 0.0
146
- [[
147
- anno::display_name("ColorIsTexType"),
148
- anno::description("0 is color, 1 is tex, 2 is falloff
149
- "),
150
- anno::ui_order(1),
151
- anno::in_group("Color")
152
- ]],
153
- float ColorFalloffValue1Type = 0.0
154
- [[
155
- anno::display_name("ColorFalloffValue1Type"),
156
- anno::ui_order(7),
157
- anno::in_group("Color")
158
- ]],
159
- float ColorFalloffFloat = 0.0
160
- [[
161
- anno::display_name("ColorFalloffFloat"),
162
- anno::ui_order(10),
163
- anno::in_group("Color")
164
- ]],
165
- float4 ColorColor = float4(1.0,1.0,1.0,1.0)
166
- [[
167
- anno::display_name("ColorColor"),
168
- anno::ui_order(2),
169
- anno::in_group("Color")
170
- ]],
171
- uniform texture_2d ColorTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
172
- [[
173
- anno::display_name("ColorTex"),
174
- anno::ui_order(3),
175
- anno::in_group("Color"),
176
- sampler_color()
177
- ]],
178
- float4 ColorUVW = float4(1.0,1.0,0.0,1.0)
179
- [[
180
- anno::display_name("ColorUVW"),
181
- anno::ui_order(4),
182
- anno::in_group("Color")
183
- ]],
184
- float4 ColorOffset = float4(0.0,0.0,0.0,1.0)
185
- [[
186
- anno::display_name("ColorOffset"),
187
- anno::ui_order(5),
188
- anno::in_group("Color")
189
- ]],
190
- float ColorFalloffValue2Type = 0.0
191
- [[
192
- anno::display_name("ColorFalloffValue2Type"),
193
- anno::ui_order(9),
194
- anno::in_group("Color")
195
- ]],
196
- float ColorFalloffFloat_2 = 0.0
197
- [[
198
- anno::display_name("ColorFalloffFloat_2"),
199
- anno::ui_order(10),
200
- anno::in_group("Color")
201
- ]],
202
- float4 ColorColor_2 = float4(1.0,1.0,1.0,1.0)
203
- [[
204
- anno::display_name("ColorColor_2"),
205
- anno::ui_order(11),
206
- anno::in_group("Color")
207
- ]],
208
- uniform texture_2d ColorTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
209
- [[
210
- anno::display_name("ColorTex_2"),
211
- anno::ui_order(12),
212
- anno::in_group("Color"),
213
- sampler_color()
214
- ]],
215
- float4 ColorUVW_2 = float4(1.0,1.0,0.0,1.0)
216
- [[
217
- anno::display_name("ColorUVW_2"),
218
- anno::ui_order(13),
219
- anno::in_group("Color")
220
- ]],
221
- float4 ColorOffset_2 = float4(0.0,0.0,0.0,1.0)
222
- [[
223
- anno::display_name("ColorOffset_2"),
224
- anno::ui_order(14),
225
- anno::in_group("Color")
226
- ]],
227
- float ColorFalloffFreshnelIor = 1.6
228
- [[
229
- anno::display_name("ColorFalloffFreshnelIor"),
230
- anno::ui_order(6),
231
- anno::in_group("Color")
232
- ]],
233
- float MetallicIsTexType = 0.0
234
- [[
235
- anno::display_name("MetallicIsTexType"),
236
- anno::description("0 is color, 1 is tex, 2 is falloff
237
- "),
238
- anno::ui_order(1),
239
- anno::in_group("Metallic")
240
- ]],
241
- float MetallicFalloffValue1Type = 0.0
242
- [[
243
- anno::display_name("MetallicFalloffValue1Type"),
244
- anno::ui_order(7),
245
- anno::in_group("Metallic")
246
- ]],
247
- float MetallicFalloffFloat = 0.0
248
- [[
249
- anno::display_name("MetallicFalloffFloat"),
250
- anno::ui_order(8),
251
- anno::in_group("Metallic")
252
- ]],
253
- float MetallicFloat = 0.0
254
- [[
255
- anno::display_name("MetallicFloat"),
256
- anno::ui_order(2),
257
- anno::in_group("Metallic")
258
- ]],
259
- uniform texture_2d MetallicTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
260
- [[
261
- anno::display_name("MetallicTex"),
262
- anno::ui_order(3),
263
- anno::in_group("Metallic"),
264
- sampler_color()
265
- ]],
266
- float4 MetallicUVW = float4(1.0,1.0,0.0,1.0)
267
- [[
268
- anno::display_name("MetallicUVW"),
269
- anno::ui_order(4),
270
- anno::in_group("Metallic")
271
- ]],
272
- float4 MetallicOffset = float4(0.0,0.0,0.0,1.0)
273
- [[
274
- anno::display_name("MetallicOffset"),
275
- anno::ui_order(5),
276
- anno::in_group("Metallic")
277
- ]],
278
- float MetallicFalloffValue2Type = 0.0
279
- [[
280
- anno::display_name("MetallicFalloffValue2Type"),
281
- anno::ui_order(9),
282
- anno::in_group("Metallic")
283
- ]],
284
- float MetallicFalloffFloat_2 = 0.0
285
- [[
286
- anno::display_name("MetallicFalloffFloat_2"),
287
- anno::ui_order(10),
288
- anno::in_group("Metallic")
289
- ]],
290
- float4 MetallicColor_2 = float4(1.0,1.0,1.0,1.0)
291
- [[
292
- anno::display_name("MetallicColor_2"),
293
- anno::ui_order(11),
294
- anno::in_group("Metallic")
295
- ]],
296
- uniform texture_2d MetallicTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
297
- [[
298
- anno::display_name("MetallicTex_2"),
299
- anno::ui_order(12),
300
- anno::in_group("Metallic"),
301
- sampler_color()
302
- ]],
303
- float4 MetallicUVW_2 = float4(1.0,1.0,0.0,1.0)
304
- [[
305
- anno::display_name("MetallicUVW_2"),
306
- anno::ui_order(13),
307
- anno::in_group("Metallic")
308
- ]],
309
- float4 MetallicOffset_2 = float4(0.0,0.0,0.0,1.0)
310
- [[
311
- anno::display_name("MetallicOffset_2"),
312
- anno::ui_order(14),
313
- anno::in_group("Metallic")
314
- ]],
315
- float MetallicFalloffFreshnelIor = 1.6
316
- [[
317
- anno::display_name("MetallicFalloffFreshnelIor"),
318
- anno::ui_order(6),
319
- anno::in_group("Metallic")
320
- ]],
321
- float SpecularIsTexType = 0.0
322
- [[
323
- anno::display_name("SpecularIsTexType"),
324
- anno::description("0 is color, 1 is tex, 2 is falloff
325
- "),
326
- anno::ui_order(1),
327
- anno::in_group("Specular")
328
- ]],
329
- float SpecularFalloffValue1Type = 0.0
330
- [[
331
- anno::display_name("SpecularFalloffValue1Type"),
332
- anno::ui_order(7),
333
- anno::in_group("Specular")
334
- ]],
335
- float SpecularFalloffFloat = 0.0
336
- [[
337
- anno::display_name("SpecularFalloffFloat"),
338
- anno::ui_order(8),
339
- anno::in_group("Specular")
340
- ]],
341
- float SpecularFloat = 0.0
342
- [[
343
- anno::display_name("SpecularFloat"),
344
- anno::ui_order(2),
345
- anno::in_group("Specular")
346
- ]],
347
- uniform texture_2d SpecularTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
348
- [[
349
- anno::display_name("SpecularTex"),
350
- anno::ui_order(3),
351
- anno::in_group("Specular"),
352
- sampler_color()
353
- ]],
354
- float4 SpecularUVW = float4(1.0,1.0,0.0,1.0)
355
- [[
356
- anno::display_name("SpecularUVW"),
357
- anno::ui_order(4),
358
- anno::in_group("Specular")
359
- ]],
360
- float4 SpecularOffset = float4(0.0,0.0,0.0,1.0)
361
- [[
362
- anno::display_name("SpecularOffset"),
363
- anno::ui_order(5),
364
- anno::in_group("Specular")
365
- ]],
366
- float SpecularFalloffValue2Type = 0.0
367
- [[
368
- anno::display_name("SpecularFalloffValue2Type"),
369
- anno::ui_order(9),
370
- anno::in_group("Specular")
371
- ]],
372
- float SpecularFalloffFloat_2 = 0.0
373
- [[
374
- anno::display_name("SpecularFalloffFloat_2"),
375
- anno::ui_order(10),
376
- anno::in_group("Specular")
377
- ]],
378
- float4 SpecularColor_2 = float4(1.0,1.0,1.0,1.0)
379
- [[
380
- anno::display_name("SpecularColor_2"),
381
- anno::ui_order(11),
382
- anno::in_group("Specular")
383
- ]],
384
- uniform texture_2d SpecularTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
385
- [[
386
- anno::display_name("SpecularTex_2"),
387
- anno::ui_order(12),
388
- anno::in_group("Specular"),
389
- sampler_color()
390
- ]],
391
- float4 SpecularUVW_2 = float4(1.0,1.0,0.0,1.0)
392
- [[
393
- anno::display_name("SpecularUVW_2"),
394
- anno::ui_order(13),
395
- anno::in_group("Specular")
396
- ]],
397
- float4 SpecularOffset_2 = float4(0.0,0.0,0.0,1.0)
398
- [[
399
- anno::display_name("SpecularOffset_2"),
400
- anno::ui_order(14),
401
- anno::in_group("Specular")
402
- ]],
403
- float SpecularFalloffFreshnelIor = 1.6
404
- [[
405
- anno::display_name("SpecularFalloffFreshnelIor"),
406
- anno::ui_order(6),
407
- anno::in_group("Specular")
408
- ]],
409
- float RoughnessIsTexType = 0.0
410
- [[
411
- anno::display_name("RoughnessIsTexType"),
412
- anno::description("0 is color, 1 is tex, 2 is falloff
413
- "),
414
- anno::ui_order(1),
415
- anno::in_group("Roughness")
416
- ]],
417
- float RoughnessFalloffValue1Type = 0.0
418
- [[
419
- anno::display_name("RoughnessFalloffValue1Type"),
420
- anno::ui_order(7),
421
- anno::in_group("Roughness")
422
- ]],
423
- float RoughnessFalloffFloat = 0.0
424
- [[
425
- anno::display_name("RoughnessFalloffFloat"),
426
- anno::ui_order(8),
427
- anno::in_group("Roughness")
428
- ]],
429
- float RoughnessFloat = 0.0
430
- [[
431
- anno::display_name("RoughnessFloat"),
432
- anno::ui_order(2),
433
- anno::in_group("Roughness")
434
- ]],
435
- uniform texture_2d RoughnessTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
436
- [[
437
- anno::display_name("RoughnessTex"),
438
- anno::ui_order(3),
439
- anno::in_group("Roughness"),
440
- sampler_color()
441
- ]],
442
- float4 RoughnessUVW = float4(1.0,1.0,0.0,1.0)
443
- [[
444
- anno::display_name("RoughnessUVW"),
445
- anno::ui_order(4),
446
- anno::in_group("Roughness")
447
- ]],
448
- float4 RoughnessOffset = float4(0.0,0.0,0.0,1.0)
449
- [[
450
- anno::display_name("RoughnessOffset"),
451
- anno::ui_order(5),
452
- anno::in_group("Roughness")
453
- ]],
454
- float RoughnessFalloffValue2Type = 0.0
455
- [[
456
- anno::display_name("RoughnessFalloffValue2Type"),
457
- anno::ui_order(9),
458
- anno::in_group("Roughness")
459
- ]],
460
- float RoughnessFalloffFloat_2 = 0.0
461
- [[
462
- anno::display_name("RoughnessFalloffFloat_2"),
463
- anno::ui_order(10),
464
- anno::in_group("Roughness")
465
- ]],
466
- float4 RoughnessColor_2 = float4(1.0,1.0,1.0,1.0)
467
- [[
468
- anno::display_name("RoughnessColor_2"),
469
- anno::ui_order(11),
470
- anno::in_group("Roughness")
471
- ]],
472
- uniform texture_2d RoughnessTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
473
- [[
474
- anno::display_name("RoughnessTex_2"),
475
- anno::ui_order(12),
476
- anno::in_group("Roughness"),
477
- sampler_color()
478
- ]],
479
- float4 RoughnessUVW_2 = float4(1.0,1.0,0.0,1.0)
480
- [[
481
- anno::display_name("RoughnessUVW_2"),
482
- anno::ui_order(13),
483
- anno::in_group("Roughness")
484
- ]],
485
- float4 RoughnessOffset_2 = float4(0.0,0.0,0.0,1.0)
486
- [[
487
- anno::display_name("RoughnessOffset_2"),
488
- anno::ui_order(14),
489
- anno::in_group("Roughness")
490
- ]],
491
- float RoughnessFalloffFreshnelIor = 1.6
492
- [[
493
- anno::display_name("RoughnessFalloffFreshnelIor"),
494
- anno::ui_order(6),
495
- anno::in_group("Roughness")
496
- ]],
497
- float PolygonOffset = 0.0
498
- [[
499
- anno::display_name("PolygonOffset"),
500
- anno::ui_order(32)
501
- ]],
502
- int MaxTexCoordIndex = 3
503
- [[
504
- anno::hidden()
505
- ]])
506
- =
507
- let {
508
- float3 Local370 = ::camera_position();
509
- float3 Local371 = (Local370 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
510
- float3 Local372 = math::normalize(Local371);
511
- float3 Local373 = (Local372 * PolygonOffset);
512
-
513
- float3 WorldPositionOffset_mdl = Local373;
514
- float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
515
- float2 CustomizedUV1_mdl = float2(state::texture_coordinate(math::min(1,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(1,MaxTexCoordIndex)).y);
516
- float2 CustomizedUV2_mdl = float2(state::texture_coordinate(math::min(2,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(2,MaxTexCoordIndex)).y);
517
- float2 CustomizedUV3_mdl = float2(state::texture_coordinate(math::min(3,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(3,MaxTexCoordIndex)).y);
518
- float2 CustomizedUV4_mdl = float2(state::texture_coordinate(math::min(4,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(4,MaxTexCoordIndex)).y);
519
- float2 CustomizedUV5_mdl = float2(state::texture_coordinate(math::min(5,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(5,MaxTexCoordIndex)).y);
520
- float2 CustomizedUV6_mdl = float2(state::texture_coordinate(math::min(6,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(6,MaxTexCoordIndex)).y);
521
-
522
- float2 Local0 = (float2(0.5,0.5) * -1.0);
523
- float Local1 = math::min(math::max(0.0,0.0),6.0);
524
- float2 Local2 = ((math::abs(Local1 - 1.0) > 0.00001) ? (Local1 >= 1.0 ? CustomizedUV2_mdl : CustomizedUV0_mdl) : CustomizedUV1_mdl);
525
- float2 Local3 = ((math::abs(Local1 - 3.0) > 0.00001) ? (Local1 >= 3.0 ? CustomizedUV4_mdl : Local2) : CustomizedUV3_mdl);
526
- float2 Local4 = ((math::abs(Local1 - 5.0) > 0.00001) ? (Local1 >= 5.0 ? CustomizedUV6_mdl : Local3) : CustomizedUV5_mdl);
527
- float Local5 = (Local4.x * float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).x);
528
- float Local6 = (Local4.y * float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).y);
529
- float Local7 = (1.0 - float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).y);
530
- float Local8 = (Local6 + Local7);
531
- float Local9 = (float2(Local5,Local8).x + float3(NormalOffset.x,NormalOffset.y,NormalOffset.z).x);
532
- float Local10 = (float3(NormalOffset.x,NormalOffset.y,NormalOffset.z).y * -1.0);
533
- float Local11 = (float2(Local5,Local8).y + Local10);
534
- float2 Local12 = (Local0 + float2(Local9,Local11));
535
- float Local13 = (float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).z * 6.283185);
536
- float Local14 = math::cos(Local13);
537
- float Local15 = math::sin(Local13);
538
- float Local16 = (Local15 * -1.0);
539
- float Local17 = math::dot(Local12, float2(Local14,Local16));
540
- float Local18 = math::dot(Local12, float2(Local15,Local14));
541
- float2 Local19 = (float2(0.5,0.5) + float2(Local17,Local18));
542
- float4 Local20 = ::unpack_normal_map(tex::lookup_float4(NormalTex,float2(Local19.x,1.0-Local19.y),tex::wrap_repeat,tex::wrap_repeat));
543
- float2 Local21 = (float2(float3(Local20.x,Local20.y,Local20.z).x,float3(Local20.x,Local20.y,Local20.z).y) * NormalIntensity);
544
- float3 Local22 = math::normalize(float3(Local21.x,Local21.y,float3(Local20.x,Local20.y,Local20.z).z));
545
- float3 Local23 = ((math::abs(IsFlip - 1.0) > 0.00001) ? (Local22) : Local22);
546
- float Local24 = (Local23.z + 1.0);
547
- float2 Local25 = (float2(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y) * -1.0);
548
- float Local26 = math::dot(float3(float2(Local23.x,Local23.y).x,float2(Local23.x,Local23.y).y,Local24), float3(Local25.x,Local25.y,float3(0.0,0.0,1.0).z));
549
- float3 Local27 = (float3(float2(Local23.x,Local23.y).x,float2(Local23.x,Local23.y).y,Local24) * Local26);
550
- float3 Local28 = (Local24 * float3(Local25.x,Local25.y,float3(0.0,0.0,1.0).z));
551
- float3 Local29 = (Local27 - Local28);
552
- float3 Local30 = math::normalize(Local29);
553
- float3 Local31 = ((math::abs(IsNormal - 1.0) > 0.00001) ? (float3(0.0,0.0,1.0)) : Local30);
554
-
555
- float3 Normal_mdl = Local31;
556
-
557
- float Local32 = (Local4.x * float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).x);
558
- float Local33 = (Local4.y * float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).y);
559
- float Local34 = (1.0 - float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).y);
560
- float Local35 = (Local33 + Local34);
561
- float Local36 = (float2(Local32,Local35).x + float3(EmissionOffset.x,EmissionOffset.y,EmissionOffset.z).x);
562
- float Local37 = (float3(EmissionOffset.x,EmissionOffset.y,EmissionOffset.z).y * -1.0);
563
- float Local38 = (float2(Local32,Local35).y + Local37);
564
- float2 Local39 = (Local0 + float2(Local36,Local38));
565
- float Local40 = (float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).z * 6.283185);
566
- float Local41 = math::cos(Local40);
567
- float Local42 = math::sin(Local40);
568
- float Local43 = (Local42 * -1.0);
569
- float Local44 = math::dot(Local39, float2(Local41,Local43));
570
- float Local45 = math::dot(Local39, float2(Local42,Local41));
571
- float2 Local46 = (float2(0.5,0.5) + float2(Local44,Local45));
572
- float4 Local47 = tex::lookup_float4(EmissionTex,float2(Local46.x,1.0-Local46.y),tex::wrap_repeat,tex::wrap_repeat);
573
- float3 Local48 = ((math::abs(EmissionFalloffValue1Type - 1.0) > 0.00001) ? (EmissionFalloffValue1Type >= 1.0 ? float3(float2(EmissionFalloffFloat,EmissionFalloffFloat).x,float2(EmissionFalloffFloat,EmissionFalloffFloat).y,EmissionFalloffFloat) : float3(EmissionColor.x,EmissionColor.y,EmissionColor.z)) : float3(Local47.x,Local47.y,Local47.z));
574
- float Local49 = (Local4.x * float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).x);
575
- float Local50 = (Local4.y * float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).y);
576
- float Local51 = (1.0 - float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).y);
577
- float Local52 = (Local50 + Local51);
578
- float Local53 = (float2(Local49,Local52).x + float3(EmissionOffset_2.x,EmissionOffset_2.y,EmissionOffset_2.z).x);
579
- float Local54 = (float3(EmissionOffset_2.x,EmissionOffset_2.y,EmissionOffset_2.z).y * -1.0);
580
- float Local55 = (float2(Local49,Local52).y + Local54);
581
- float2 Local56 = (Local0 + float2(Local53,Local55));
582
- float Local57 = (float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).z * 6.283185);
583
- float Local58 = math::cos(Local57);
584
- float Local59 = math::sin(Local57);
585
- float Local60 = (Local59 * -1.0);
586
- float Local61 = math::dot(Local56, float2(Local58,Local60));
587
- float Local62 = math::dot(Local56, float2(Local59,Local58));
588
- float2 Local63 = (float2(0.5,0.5) + float2(Local61,Local62));
589
- float4 Local64 = tex::lookup_float4(EmissionTex_2,float2(Local63.x,1.0-Local63.y),tex::wrap_repeat,tex::wrap_repeat);
590
- float3 Local65 = ((math::abs(EmissionFalloffValue2Type - 1.0) > 0.00001) ? (EmissionFalloffValue2Type >= 1.0 ? float3(float2(EmissionFalloffFloat_2,EmissionFalloffFloat_2).x,float2(EmissionFalloffFloat_2,EmissionFalloffFloat_2).y,EmissionFalloffFloat_2) : float3(EmissionColor_2.x,EmissionColor_2.y,EmissionColor_2.z)) : float3(Local64.x,Local64.y,Local64.z));
591
- float Local66 = math::min(math::max(EmissionFalloffFreshnelIor,0.0),100.0);
592
- float Local67 = (1.0 / Local66);
593
- float Local68 = math::max(Local66,Local67);
594
- float Local69 = (Local68 - 1.0);
595
- float Local70 = (Local68 * Local68);
596
- float Local71 = math::dot(::pixel_normal_world_space(true), ::camera_vector(true));
597
- float Local72 = (Local71 * Local71);
598
- float Local73 = (Local70 + Local72);
599
- float Local74 = (Local73 - 1.0);
600
- float Local75 = math::sqrt(Local74);
601
- float Local76 = (Local75 / Local68);
602
- float Local77 = ((math::abs(Local76 - 0.99999) > 0.000001) ? (Local76 >= 0.99999 ? 1.0 : 0.0) : 0.0);
603
- float Local78 = ((math::abs(Local71 - 0.99999) > 0.000001) ? (Local71 >= 0.99999 ? 1.0 : 0.0) : 0.0);
604
- float Local79 = math::max(Local77,Local78);
605
- float Local80 = (Local71 / Local76);
606
- float Local81 = (Local68 * Local80);
607
- float Local82 = (Local81 - 1.0);
608
- float Local83 = (Local81 + 1.0);
609
- float Local84 = (Local82 / Local83);
610
- float Local85 = math::pow(math::max(Local84,float(0.000001)),2.0);
611
- float Local86 = (Local76 / Local71);
612
- float Local87 = (Local68 * Local86);
613
- float Local88 = (Local87 - 1.0);
614
- float Local89 = (Local87 + 1.0);
615
- float Local90 = (Local88 / Local89);
616
- float Local91 = math::pow(math::max(Local90,float(0.000001)),2.0);
617
- float Local92 = (Local85 + Local91);
618
- float Local93 = (Local92 * 0.5);
619
- float Local94 = (Local68 + 1.0);
620
- float Local95 = (Local69 / Local94);
621
- float Local96 = math::pow(math::max(Local95,float(0.000001)),2.0);
622
- float Local97 = ((math::abs(Local79 - 1.0) > 0.1) ? (Local93) : Local96);
623
- float Local98 = ((math::abs(Local69 - 0.0) > 0.000001) ? (Local97) : 0.0);
624
- float Local99 = math::saturate(Local98);
625
- float3 Local100 = math::lerp(Local48,Local65,Local99);
626
- float3 Local101 = ((math::abs(EmissionIsTexType - 1.0) > 0.00001) ? (EmissionIsTexType >= 1.0 ? Local100 : float3(EmissionColor.x,EmissionColor.y,EmissionColor.z)) : float3(Local47.x,Local47.y,Local47.z));
627
- float Local102 = (Local4.x * float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).x);
628
- float Local103 = (Local4.y * float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).y);
629
- float Local104 = (1.0 - float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).y);
630
- float Local105 = (Local103 + Local104);
631
- float Local106 = (float2(Local102,Local105).x + float3(ColorOffset.x,ColorOffset.y,ColorOffset.z).x);
632
- float Local107 = (float3(ColorOffset.x,ColorOffset.y,ColorOffset.z).y * -1.0);
633
- float Local108 = (float2(Local102,Local105).y + Local107);
634
- float2 Local109 = (Local0 + float2(Local106,Local108));
635
- float Local110 = (float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).z * 6.283185);
636
- float Local111 = math::cos(Local110);
637
- float Local112 = math::sin(Local110);
638
- float Local113 = (Local112 * -1.0);
639
- float Local114 = math::dot(Local109, float2(Local111,Local113));
640
- float Local115 = math::dot(Local109, float2(Local112,Local111));
641
- float2 Local116 = (float2(0.5,0.5) + float2(Local114,Local115));
642
- float4 Local117 = tex::lookup_float4(ColorTex,float2(Local116.x,1.0-Local116.y),tex::wrap_repeat,tex::wrap_repeat);
643
- float3 Local118 = ((math::abs(ColorFalloffValue1Type - 1.0) > 0.00001) ? (ColorFalloffValue1Type >= 1.0 ? float3(float2(ColorFalloffFloat,ColorFalloffFloat).x,float2(ColorFalloffFloat,ColorFalloffFloat).y,ColorFalloffFloat) : float3(ColorColor.x,ColorColor.y,ColorColor.z)) : float3(Local117.x,Local117.y,Local117.z));
644
- float Local119 = (Local4.x * float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).x);
645
- float Local120 = (Local4.y * float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).y);
646
- float Local121 = (1.0 - float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).y);
647
- float Local122 = (Local120 + Local121);
648
- float Local123 = (float2(Local119,Local122).x + float3(ColorOffset_2.x,ColorOffset_2.y,ColorOffset_2.z).x);
649
- float Local124 = (float3(ColorOffset_2.x,ColorOffset_2.y,ColorOffset_2.z).y * -1.0);
650
- float Local125 = (float2(Local119,Local122).y + Local124);
651
- float2 Local126 = (Local0 + float2(Local123,Local125));
652
- float Local127 = (float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).z * 6.283185);
653
- float Local128 = math::cos(Local127);
654
- float Local129 = math::sin(Local127);
655
- float Local130 = (Local129 * -1.0);
656
- float Local131 = math::dot(Local126, float2(Local128,Local130));
657
- float Local132 = math::dot(Local126, float2(Local129,Local128));
658
- float2 Local133 = (float2(0.5,0.5) + float2(Local131,Local132));
659
- float4 Local134 = tex::lookup_float4(ColorTex_2,float2(Local133.x,1.0-Local133.y),tex::wrap_repeat,tex::wrap_repeat);
660
- float3 Local135 = ((math::abs(ColorFalloffValue2Type - 1.0) > 0.00001) ? (ColorFalloffValue2Type >= 1.0 ? float3(float2(ColorFalloffFloat_2,ColorFalloffFloat_2).x,float2(ColorFalloffFloat_2,ColorFalloffFloat_2).y,ColorFalloffFloat_2) : float3(ColorColor_2.x,ColorColor_2.y,ColorColor_2.z)) : float3(Local134.x,Local134.y,Local134.z));
661
- float Local136 = math::min(math::max(ColorFalloffFreshnelIor,0.0),100.0);
662
- float Local137 = (1.0 / Local136);
663
- float Local138 = math::max(Local136,Local137);
664
- float Local139 = (Local138 - 1.0);
665
- float Local140 = (Local138 * Local138);
666
- float Local141 = (Local140 + Local72);
667
- float Local142 = (Local141 - 1.0);
668
- float Local143 = math::sqrt(Local142);
669
- float Local144 = (Local143 / Local138);
670
- float Local145 = ((math::abs(Local144 - 0.99999) > 0.000001) ? (Local144 >= 0.99999 ? 1.0 : 0.0) : 0.0);
671
- float Local146 = math::max(Local145,Local78);
672
- float Local147 = (Local71 / Local144);
673
- float Local148 = (Local138 * Local147);
674
- float Local149 = (Local148 - 1.0);
675
- float Local150 = (Local148 + 1.0);
676
- float Local151 = (Local149 / Local150);
677
- float Local152 = math::pow(math::max(Local151,float(0.000001)),2.0);
678
- float Local153 = (Local144 / Local71);
679
- float Local154 = (Local138 * Local153);
680
- float Local155 = (Local154 - 1.0);
681
- float Local156 = (Local154 + 1.0);
682
- float Local157 = (Local155 / Local156);
683
- float Local158 = math::pow(math::max(Local157,float(0.000001)),2.0);
684
- float Local159 = (Local152 + Local158);
685
- float Local160 = (Local159 * 0.5);
686
- float Local161 = (Local138 + 1.0);
687
- float Local162 = (Local139 / Local161);
688
- float Local163 = math::pow(math::max(Local162,float(0.000001)),2.0);
689
- float Local164 = ((math::abs(Local146 - 1.0) > 0.1) ? (Local160) : Local163);
690
- float Local165 = ((math::abs(Local139 - 0.0) > 0.000001) ? (Local164) : 0.0);
691
- float Local166 = math::saturate(Local165);
692
- float3 Local167 = math::lerp(Local118,Local135,Local166);
693
- float3 Local168 = ((math::abs(ColorIsTexType - 1.0) > 0.00001) ? (ColorIsTexType >= 1.0 ? Local167 : float3(ColorColor.x,ColorColor.y,ColorColor.z)) : float3(Local117.x,Local117.y,Local117.z));
694
- float Local169 = (Local4.x * float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).x);
695
- float Local170 = (Local4.y * float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).y);
696
- float Local171 = (1.0 - float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).y);
697
- float Local172 = (Local170 + Local171);
698
- float Local173 = (float2(Local169,Local172).x + float3(MetallicOffset.x,MetallicOffset.y,MetallicOffset.z).x);
699
- float Local174 = (float3(MetallicOffset.x,MetallicOffset.y,MetallicOffset.z).y * -1.0);
700
- float Local175 = (float2(Local169,Local172).y + Local174);
701
- float2 Local176 = (Local0 + float2(Local173,Local175));
702
- float Local177 = (float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).z * 6.283185);
703
- float Local178 = math::cos(Local177);
704
- float Local179 = math::sin(Local177);
705
- float Local180 = (Local179 * -1.0);
706
- float Local181 = math::dot(Local176, float2(Local178,Local180));
707
- float Local182 = math::dot(Local176, float2(Local179,Local178));
708
- float2 Local183 = (float2(0.5,0.5) + float2(Local181,Local182));
709
- float4 Local184 = tex::lookup_float4(MetallicTex,float2(Local183.x,1.0-Local183.y),tex::wrap_repeat,tex::wrap_repeat);
710
- float3 Local185 = ((math::abs(MetallicFalloffValue1Type - 1.0) > 0.00001) ? (MetallicFalloffValue1Type >= 1.0 ? float3(float2(MetallicFalloffFloat,MetallicFalloffFloat).x,float2(MetallicFalloffFloat,MetallicFalloffFloat).y,MetallicFalloffFloat) : float3(float2(MetallicFloat,MetallicFloat).x,float2(MetallicFloat,MetallicFloat).y,MetallicFloat)) : float3(Local184.x,Local184.y,Local184.z));
711
- float Local186 = (Local4.x * float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).x);
712
- float Local187 = (Local4.y * float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).y);
713
- float Local188 = (1.0 - float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).y);
714
- float Local189 = (Local187 + Local188);
715
- float Local190 = (float2(Local186,Local189).x + float3(MetallicOffset_2.x,MetallicOffset_2.y,MetallicOffset_2.z).x);
716
- float Local191 = (float3(MetallicOffset_2.x,MetallicOffset_2.y,MetallicOffset_2.z).y * -1.0);
717
- float Local192 = (float2(Local186,Local189).y + Local191);
718
- float2 Local193 = (Local0 + float2(Local190,Local192));
719
- float Local194 = (float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).z * 6.283185);
720
- float Local195 = math::cos(Local194);
721
- float Local196 = math::sin(Local194);
722
- float Local197 = (Local196 * -1.0);
723
- float Local198 = math::dot(Local193, float2(Local195,Local197));
724
- float Local199 = math::dot(Local193, float2(Local196,Local195));
725
- float2 Local200 = (float2(0.5,0.5) + float2(Local198,Local199));
726
- float4 Local201 = tex::lookup_float4(MetallicTex_2,float2(Local200.x,1.0-Local200.y),tex::wrap_repeat,tex::wrap_repeat);
727
- float3 Local202 = ((math::abs(MetallicFalloffValue2Type - 1.0) > 0.00001) ? (MetallicFalloffValue2Type >= 1.0 ? float3(float2(MetallicFalloffFloat_2,MetallicFalloffFloat_2).x,float2(MetallicFalloffFloat_2,MetallicFalloffFloat_2).y,MetallicFalloffFloat_2) : float3(MetallicColor_2.x,MetallicColor_2.y,MetallicColor_2.z)) : float3(Local201.x,Local201.y,Local201.z));
728
- float Local203 = math::min(math::max(MetallicFalloffFreshnelIor,0.0),100.0);
729
- float Local204 = (1.0 / Local203);
730
- float Local205 = math::max(Local203,Local204);
731
- float Local206 = (Local205 - 1.0);
732
- float Local207 = (Local205 * Local205);
733
- float Local208 = (Local207 + Local72);
734
- float Local209 = (Local208 - 1.0);
735
- float Local210 = math::sqrt(Local209);
736
- float Local211 = (Local210 / Local205);
737
- float Local212 = ((math::abs(Local211 - 0.99999) > 0.000001) ? (Local211 >= 0.99999 ? 1.0 : 0.0) : 0.0);
738
- float Local213 = math::max(Local212,Local78);
739
- float Local214 = (Local71 / Local211);
740
- float Local215 = (Local205 * Local214);
741
- float Local216 = (Local215 - 1.0);
742
- float Local217 = (Local215 + 1.0);
743
- float Local218 = (Local216 / Local217);
744
- float Local219 = math::pow(math::max(Local218,float(0.000001)),2.0);
745
- float Local220 = (Local211 / Local71);
746
- float Local221 = (Local205 * Local220);
747
- float Local222 = (Local221 - 1.0);
748
- float Local223 = (Local221 + 1.0);
749
- float Local224 = (Local222 / Local223);
750
- float Local225 = math::pow(math::max(Local224,float(0.000001)),2.0);
751
- float Local226 = (Local219 + Local225);
752
- float Local227 = (Local226 * 0.5);
753
- float Local228 = (Local205 + 1.0);
754
- float Local229 = (Local206 / Local228);
755
- float Local230 = math::pow(math::max(Local229,float(0.000001)),2.0);
756
- float Local231 = ((math::abs(Local213 - 1.0) > 0.1) ? (Local227) : Local230);
757
- float Local232 = ((math::abs(Local206 - 0.0) > 0.000001) ? (Local231) : 0.0);
758
- float Local233 = math::saturate(Local232);
759
- float3 Local234 = math::lerp(Local185,Local202,Local233);
760
- float3 Local235 = ((math::abs(MetallicIsTexType - 1.0) > 0.00001) ? (MetallicIsTexType >= 1.0 ? Local234 : float3(float2(MetallicFloat,MetallicFloat).x,float2(MetallicFloat,MetallicFloat).y,MetallicFloat)) : float3(Local184.x,Local184.y,Local184.z));
761
- float Local236 = (Local4.x * float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).x);
762
- float Local237 = (Local4.y * float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).y);
763
- float Local238 = (1.0 - float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).y);
764
- float Local239 = (Local237 + Local238);
765
- float Local240 = (float2(Local236,Local239).x + float3(SpecularOffset.x,SpecularOffset.y,SpecularOffset.z).x);
766
- float Local241 = (float3(SpecularOffset.x,SpecularOffset.y,SpecularOffset.z).y * -1.0);
767
- float Local242 = (float2(Local236,Local239).y + Local241);
768
- float2 Local243 = (Local0 + float2(Local240,Local242));
769
- float Local244 = (float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).z * 6.283185);
770
- float Local245 = math::cos(Local244);
771
- float Local246 = math::sin(Local244);
772
- float Local247 = (Local246 * -1.0);
773
- float Local248 = math::dot(Local243, float2(Local245,Local247));
774
- float Local249 = math::dot(Local243, float2(Local246,Local245));
775
- float2 Local250 = (float2(0.5,0.5) + float2(Local248,Local249));
776
- float4 Local251 = tex::lookup_float4(SpecularTex,float2(Local250.x,1.0-Local250.y),tex::wrap_repeat,tex::wrap_repeat);
777
- float3 Local252 = ((math::abs(SpecularFalloffValue1Type - 1.0) > 0.00001) ? (SpecularFalloffValue1Type >= 1.0 ? float3(float2(SpecularFalloffFloat,SpecularFalloffFloat).x,float2(SpecularFalloffFloat,SpecularFalloffFloat).y,SpecularFalloffFloat) : float3(float2(SpecularFloat,SpecularFloat).x,float2(SpecularFloat,SpecularFloat).y,SpecularFloat)) : float3(Local251.x,Local251.y,Local251.z));
778
- float Local253 = (Local4.x * float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).x);
779
- float Local254 = (Local4.y * float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).y);
780
- float Local255 = (1.0 - float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).y);
781
- float Local256 = (Local254 + Local255);
782
- float Local257 = (float2(Local253,Local256).x + float3(SpecularOffset_2.x,SpecularOffset_2.y,SpecularOffset_2.z).x);
783
- float Local258 = (float3(SpecularOffset_2.x,SpecularOffset_2.y,SpecularOffset_2.z).y * -1.0);
784
- float Local259 = (float2(Local253,Local256).y + Local258);
785
- float2 Local260 = (Local0 + float2(Local257,Local259));
786
- float Local261 = (float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).z * 6.283185);
787
- float Local262 = math::cos(Local261);
788
- float Local263 = math::sin(Local261);
789
- float Local264 = (Local263 * -1.0);
790
- float Local265 = math::dot(Local260, float2(Local262,Local264));
791
- float Local266 = math::dot(Local260, float2(Local263,Local262));
792
- float2 Local267 = (float2(0.5,0.5) + float2(Local265,Local266));
793
- float4 Local268 = tex::lookup_float4(SpecularTex_2,float2(Local267.x,1.0-Local267.y),tex::wrap_repeat,tex::wrap_repeat);
794
- float3 Local269 = ((math::abs(SpecularFalloffValue2Type - 1.0) > 0.00001) ? (SpecularFalloffValue2Type >= 1.0 ? float3(float2(SpecularFalloffFloat_2,SpecularFalloffFloat_2).x,float2(SpecularFalloffFloat_2,SpecularFalloffFloat_2).y,SpecularFalloffFloat_2) : float3(SpecularColor_2.x,SpecularColor_2.y,SpecularColor_2.z)) : float3(Local268.x,Local268.y,Local268.z));
795
- float Local270 = math::min(math::max(SpecularFalloffFreshnelIor,0.0),100.0);
796
- float Local271 = (1.0 / Local270);
797
- float Local272 = math::max(Local270,Local271);
798
- float Local273 = (Local272 - 1.0);
799
- float Local274 = (Local272 * Local272);
800
- float Local275 = (Local274 + Local72);
801
- float Local276 = (Local275 - 1.0);
802
- float Local277 = math::sqrt(Local276);
803
- float Local278 = (Local277 / Local272);
804
- float Local279 = ((math::abs(Local278 - 0.99999) > 0.000001) ? (Local278 >= 0.99999 ? 1.0 : 0.0) : 0.0);
805
- float Local280 = math::max(Local279,Local78);
806
- float Local281 = (Local71 / Local278);
807
- float Local282 = (Local272 * Local281);
808
- float Local283 = (Local282 - 1.0);
809
- float Local284 = (Local282 + 1.0);
810
- float Local285 = (Local283 / Local284);
811
- float Local286 = math::pow(math::max(Local285,float(0.000001)),2.0);
812
- float Local287 = (Local278 / Local71);
813
- float Local288 = (Local272 * Local287);
814
- float Local289 = (Local288 - 1.0);
815
- float Local290 = (Local288 + 1.0);
816
- float Local291 = (Local289 / Local290);
817
- float Local292 = math::pow(math::max(Local291,float(0.000001)),2.0);
818
- float Local293 = (Local286 + Local292);
819
- float Local294 = (Local293 * 0.5);
820
- float Local295 = (Local272 + 1.0);
821
- float Local296 = (Local273 / Local295);
822
- float Local297 = math::pow(math::max(Local296,float(0.000001)),2.0);
823
- float Local298 = ((math::abs(Local280 - 1.0) > 0.1) ? (Local294) : Local297);
824
- float Local299 = ((math::abs(Local273 - 0.0) > 0.000001) ? (Local298) : 0.0);
825
- float Local300 = math::saturate(Local299);
826
- float3 Local301 = math::lerp(Local252,Local269,Local300);
827
- float3 Local302 = ((math::abs(SpecularIsTexType - 1.0) > 0.00001) ? (SpecularIsTexType >= 1.0 ? Local301 : float3(float2(SpecularFloat,SpecularFloat).x,float2(SpecularFloat,SpecularFloat).y,SpecularFloat)) : float3(Local251.x,Local251.y,Local251.z));
828
- float Local303 = (Local4.x * float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).x);
829
- float Local304 = (Local4.y * float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).y);
830
- float Local305 = (1.0 - float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).y);
831
- float Local306 = (Local304 + Local305);
832
- float Local307 = (float2(Local303,Local306).x + float3(RoughnessOffset.x,RoughnessOffset.y,RoughnessOffset.z).x);
833
- float Local308 = (float3(RoughnessOffset.x,RoughnessOffset.y,RoughnessOffset.z).y * -1.0);
834
- float Local309 = (float2(Local303,Local306).y + Local308);
835
- float2 Local310 = (Local0 + float2(Local307,Local309));
836
- float Local311 = (float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).z * 6.283185);
837
- float Local312 = math::cos(Local311);
838
- float Local313 = math::sin(Local311);
839
- float Local314 = (Local313 * -1.0);
840
- float Local315 = math::dot(Local310, float2(Local312,Local314));
841
- float Local316 = math::dot(Local310, float2(Local313,Local312));
842
- float2 Local317 = (float2(0.5,0.5) + float2(Local315,Local316));
843
- float4 Local318 = tex::lookup_float4(RoughnessTex,float2(Local317.x,1.0-Local317.y),tex::wrap_repeat,tex::wrap_repeat);
844
- float3 Local319 = ((math::abs(RoughnessFalloffValue1Type - 1.0) > 0.00001) ? (RoughnessFalloffValue1Type >= 1.0 ? float3(float2(RoughnessFalloffFloat,RoughnessFalloffFloat).x,float2(RoughnessFalloffFloat,RoughnessFalloffFloat).y,RoughnessFalloffFloat) : float3(float2(RoughnessFloat,RoughnessFloat).x,float2(RoughnessFloat,RoughnessFloat).y,RoughnessFloat)) : float3(Local318.x,Local318.y,Local318.z));
845
- float Local320 = (Local4.x * float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).x);
846
- float Local321 = (Local4.y * float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).y);
847
- float Local322 = (1.0 - float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).y);
848
- float Local323 = (Local321 + Local322);
849
- float Local324 = (float2(Local320,Local323).x + float3(RoughnessOffset_2.x,RoughnessOffset_2.y,RoughnessOffset_2.z).x);
850
- float Local325 = (float3(RoughnessOffset_2.x,RoughnessOffset_2.y,RoughnessOffset_2.z).y * -1.0);
851
- float Local326 = (float2(Local320,Local323).y + Local325);
852
- float2 Local327 = (Local0 + float2(Local324,Local326));
853
- float Local328 = (float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).z * 6.283185);
854
- float Local329 = math::cos(Local328);
855
- float Local330 = math::sin(Local328);
856
- float Local331 = (Local330 * -1.0);
857
- float Local332 = math::dot(Local327, float2(Local329,Local331));
858
- float Local333 = math::dot(Local327, float2(Local330,Local329));
859
- float2 Local334 = (float2(0.5,0.5) + float2(Local332,Local333));
860
- float4 Local335 = tex::lookup_float4(RoughnessTex_2,float2(Local334.x,1.0-Local334.y),tex::wrap_repeat,tex::wrap_repeat);
861
- float3 Local336 = ((math::abs(RoughnessFalloffValue2Type - 1.0) > 0.00001) ? (RoughnessFalloffValue2Type >= 1.0 ? float3(float2(RoughnessFalloffFloat_2,RoughnessFalloffFloat_2).x,float2(RoughnessFalloffFloat_2,RoughnessFalloffFloat_2).y,RoughnessFalloffFloat_2) : float3(RoughnessColor_2.x,RoughnessColor_2.y,RoughnessColor_2.z)) : float3(Local335.x,Local335.y,Local335.z));
862
- float Local337 = math::min(math::max(RoughnessFalloffFreshnelIor,0.0),100.0);
863
- float Local338 = (1.0 / Local337);
864
- float Local339 = math::max(Local337,Local338);
865
- float Local340 = (Local339 - 1.0);
866
- float Local341 = (Local339 * Local339);
867
- float Local342 = (Local341 + Local72);
868
- float Local343 = (Local342 - 1.0);
869
- float Local344 = math::sqrt(Local343);
870
- float Local345 = (Local344 / Local339);
871
- float Local346 = ((math::abs(Local345 - 0.99999) > 0.000001) ? (Local345 >= 0.99999 ? 1.0 : 0.0) : 0.0);
872
- float Local347 = math::max(Local346,Local78);
873
- float Local348 = (Local71 / Local345);
874
- float Local349 = (Local339 * Local348);
875
- float Local350 = (Local349 - 1.0);
876
- float Local351 = (Local349 + 1.0);
877
- float Local352 = (Local350 / Local351);
878
- float Local353 = math::pow(math::max(Local352,float(0.000001)),2.0);
879
- float Local354 = (Local345 / Local71);
880
- float Local355 = (Local339 * Local354);
881
- float Local356 = (Local355 - 1.0);
882
- float Local357 = (Local355 + 1.0);
883
- float Local358 = (Local356 / Local357);
884
- float Local359 = math::pow(math::max(Local358,float(0.000001)),2.0);
885
- float Local360 = (Local353 + Local359);
886
- float Local361 = (Local360 * 0.5);
887
- float Local362 = (Local339 + 1.0);
888
- float Local363 = (Local340 / Local362);
889
- float Local364 = math::pow(math::max(Local363,float(0.000001)),2.0);
890
- float Local365 = ((math::abs(Local347 - 1.0) > 0.1) ? (Local361) : Local364);
891
- float Local366 = ((math::abs(Local340 - 0.0) > 0.000001) ? (Local365) : 0.0);
892
- float Local367 = math::saturate(Local366);
893
- float3 Local368 = math::lerp(Local319,Local336,Local367);
894
- float3 Local369 = ((math::abs(RoughnessIsTexType - 1.0) > 0.00001) ? (RoughnessIsTexType >= 1.0 ? Local368 : float3(float2(RoughnessFloat,RoughnessFloat).x,float2(RoughnessFloat,RoughnessFloat).y,RoughnessFloat)) : float3(Local318.x,Local318.y,Local318.z));
895
-
896
- float3 EmissiveColor_mdl = Local101;
897
- float OpacityMask_mdl = 1.0;
898
- float3 BaseColor_mdl = Local168;
899
- float Metallic_mdl = Local235.x;
900
- float Specular_mdl = Local302.x;
901
- float Roughness_mdl = Local369.x;
902
- float SurfaceThickness_mdl = 0.01;
903
-
904
- } in
905
- ::OmniUe4Base(
906
- base_color: BaseColor_mdl,
907
- metallic: Metallic_mdl,
908
- roughness: Roughness_mdl,
909
- specular: Specular_mdl,
910
- normal: Normal_mdl,
911
- opacity: OpacityMask_mdl,
912
- emissive_color: EmissiveColor_mdl,
913
- displacement: WorldPositionOffset_mdl,
914
- two_sided: true);
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:74896c718bcfa3e8e05ad26fcbbf981e95cb734fd7e726252dffc891eb9bcf7d
3
+ size 42027
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
kujiale_0066/Materials/M_TranslucentMaterial.mdl CHANGED
@@ -1,313 +1,3 @@
1
- mdl 1.6;
2
-
3
- import ::math::*;
4
- import ::state::*;
5
- import ::tex::*;
6
- import ::anno::*;
7
- import ::scene::*;
8
- using .::OmniUe4Function import *;
9
- using .::OmniUe4Translucent import *;
10
-
11
- export annotation sampler_color();
12
- export annotation sampler_normal();
13
- export annotation sampler_grayscale();
14
- export annotation sampler_alpha();
15
- export annotation sampler_masks();
16
- export annotation sampler_distancefield();
17
- export annotation dither_masked_off();
18
- export annotation world_space_normal();
19
-
20
- export material M_TranslucentMaterial(
21
- float IsNormalTex = 0.0
22
- [[
23
- anno::display_name("IsNormalTex"),
24
- anno::ui_order(32),
25
- anno::in_group("Normal")
26
- ]],
27
- uniform texture_2d Normal_Tex = texture_2d("./Textures/T_Normal.png",::tex::gamma_linear)
28
- [[
29
- anno::display_name("Normal_Tex"),
30
- anno::ui_order(32),
31
- anno::in_group("Normal"),
32
- sampler_normal()
33
- ]],
34
- float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
35
- [[
36
- anno::display_name("Normal_UVA"),
37
- anno::ui_order(32),
38
- anno::in_group("Normal")
39
- ]],
40
- float EmissiveIntensity = 0.0
41
- [[
42
- anno::display_name("EmissiveIntensity"),
43
- anno::ui_order(32),
44
- anno::in_group("EmissiveColor")
45
- ]],
46
- float IsEmissiveTex = 0.0
47
- [[
48
- anno::display_name("IsEmissiveTex"),
49
- anno::in_group("EmissiveColor")
50
- ]],
51
- float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
52
- [[
53
- anno::display_name("Emissive_Color"),
54
- anno::ui_order(32),
55
- anno::in_group("EmissiveColor")
56
- ]],
57
- uniform texture_2d Emissive_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
58
- [[
59
- anno::display_name("Emissive_Tex"),
60
- anno::ui_order(32),
61
- anno::in_group("EmissiveColor"),
62
- sampler_color()
63
- ]],
64
- float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
65
- [[
66
- anno::display_name("Emissive_UVA"),
67
- anno::ui_order(32),
68
- anno::in_group("EmissiveColor")
69
- ]],
70
- float IsBaseColorTex = 0.0
71
- [[
72
- anno::display_name("IsBaseColorTex"),
73
- anno::in_group("BaseColor")
74
- ]],
75
- float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
76
- [[
77
- anno::display_name("BaseColor_Color"),
78
- anno::ui_order(32),
79
- anno::in_group("BaseColor")
80
- ]],
81
- uniform texture_2d BaseColor_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
82
- [[
83
- anno::display_name("BaseColor_Tex"),
84
- anno::ui_order(32),
85
- anno::in_group("BaseColor"),
86
- sampler_color()
87
- ]],
88
- float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
89
- [[
90
- anno::display_name("BaseColor_UVA"),
91
- anno::ui_order(32),
92
- anno::in_group("BaseColor")
93
- ]],
94
- float IsMetallicTex = 0.0
95
- [[
96
- anno::display_name("IsMetallicTex"),
97
- anno::in_group("Metallic")
98
- ]],
99
- float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
100
- [[
101
- anno::display_name("Metallic_Color"),
102
- anno::ui_order(32),
103
- anno::in_group("Metallic")
104
- ]],
105
- uniform texture_2d Metallic_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
106
- [[
107
- anno::display_name("Metallic_Tex"),
108
- anno::ui_order(32),
109
- anno::in_group("Metallic"),
110
- sampler_color()
111
- ]],
112
- float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
113
- [[
114
- anno::display_name("Metallic_UVA"),
115
- anno::ui_order(32),
116
- anno::in_group("Metallic")
117
- ]],
118
- float IsSpecularTex = 0.0
119
- [[
120
- anno::display_name("IsSpecularTex"),
121
- anno::in_group("Specular")
122
- ]],
123
- float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
124
- [[
125
- anno::display_name("Specular_Color"),
126
- anno::ui_order(32),
127
- anno::in_group("Specular")
128
- ]],
129
- uniform texture_2d Specular_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
130
- [[
131
- anno::display_name("Specular_Tex"),
132
- anno::ui_order(32),
133
- anno::in_group("Specular"),
134
- sampler_color()
135
- ]],
136
- float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
137
- [[
138
- anno::display_name("Specular_UVA"),
139
- anno::ui_order(32),
140
- anno::in_group("Specular")
141
- ]],
142
- float IsGlossTex = 0.0
143
- [[
144
- anno::display_name("IsGlossTex"),
145
- anno::in_group("Roughness")
146
- ]],
147
- float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
148
- [[
149
- anno::display_name("Gloss_Color"),
150
- anno::ui_order(32),
151
- anno::in_group("Roughness")
152
- ]],
153
- uniform texture_2d Gloss_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
154
- [[
155
- anno::display_name("Gloss_Tex"),
156
- anno::ui_order(32),
157
- anno::in_group("Roughness"),
158
- sampler_color()
159
- ]],
160
- float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
161
- [[
162
- anno::display_name("Gloss_UVA"),
163
- anno::ui_order(32),
164
- anno::in_group("Roughness")
165
- ]],
166
- float Opacity = 0.5
167
- [[
168
- anno::display_name("Opacity"),
169
- anno::ui_order(32),
170
- anno::in_group("Translucent")
171
- ]],
172
- float PolygonOffset = 0.0
173
- [[
174
- anno::display_name("PolygonOffset"),
175
- anno::ui_order(32),
176
- anno::in_group("WorldPosition")
177
- ]],
178
- uniform float SwitchRefraction = 0.0
179
- [[
180
- anno::display_name("SwitchRefraction"),
181
- anno::ui_order(32),
182
- anno::in_group("Refraction")
183
- ]],
184
- uniform float FresnelB = 1.517
185
- [[
186
- anno::display_name("FresnelB"),
187
- anno::ui_order(32),
188
- anno::in_group("Refraction")
189
- ]],
190
- int MaxTexCoordIndex = 3
191
- [[
192
- anno::hidden()
193
- ]])
194
- =
195
- let {
196
- float3 Local82 = ::camera_position();
197
- float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
198
- float3 Local84 = math::normalize(Local83);
199
- float3 Local85 = (Local84 * PolygonOffset);
200
-
201
- float3 WorldPositionOffset_mdl = Local85;
202
- float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
203
-
204
- float2 Local0 = (float2(0.5,0.5) * -1.0);
205
- float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
206
- float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
207
- float2 Local3 = (Local0 + float2(Local1,Local2));
208
- float Local4 = (3.141592 * -2.0);
209
- float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
210
- float Local6 = (Local5 * 6.283185);
211
- float Local7 = math::cos(Local6);
212
- float Local8 = math::sin(Local6);
213
- float Local9 = (Local8 * -1.0);
214
- float Local10 = math::dot(Local3, float2(Local7,Local9));
215
- float Local11 = math::dot(Local3, float2(Local8,Local7));
216
- float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
217
- float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
218
- float3 Local14 = ((math::abs(IsNormalTex - 1.0) > 0.00001) ? (float3(0.0,0.0,1.0)) : float3(Local13.x,Local13.y,Local13.z));
219
-
220
- float3 Normal_mdl = Local14;
221
-
222
- float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
223
- float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
224
- float2 Local17 = (Local0 + float2(Local15,Local16));
225
- float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
226
- float Local19 = (Local18 * 6.283185);
227
- float Local20 = math::cos(Local19);
228
- float Local21 = math::sin(Local19);
229
- float Local22 = (Local21 * -1.0);
230
- float Local23 = math::dot(Local17, float2(Local20,Local22));
231
- float Local24 = math::dot(Local17, float2(Local21,Local20));
232
- float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
233
- float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
234
- float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
235
- float3 Local28 = (EmissiveIntensity * Local27);
236
- float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
237
- float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
238
- float2 Local31 = (Local0 + float2(Local29,Local30));
239
- float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
240
- float Local33 = (Local32 * 6.283185);
241
- float Local34 = math::cos(Local33);
242
- float Local35 = math::sin(Local33);
243
- float Local36 = (Local35 * -1.0);
244
- float Local37 = math::dot(Local31, float2(Local34,Local36));
245
- float Local38 = math::dot(Local31, float2(Local35,Local34));
246
- float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
247
- float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
248
- float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
249
- float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
250
- float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
251
- float2 Local44 = (Local0 + float2(Local42,Local43));
252
- float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
253
- float Local46 = (Local45 * 6.283185);
254
- float Local47 = math::cos(Local46);
255
- float Local48 = math::sin(Local46);
256
- float Local49 = (Local48 * -1.0);
257
- float Local50 = math::dot(Local44, float2(Local47,Local49));
258
- float Local51 = math::dot(Local44, float2(Local48,Local47));
259
- float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
260
- float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
261
- float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
262
- float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
263
- float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
264
- float2 Local57 = (Local0 + float2(Local55,Local56));
265
- float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
266
- float Local59 = (Local58 * 6.283185);
267
- float Local60 = math::cos(Local59);
268
- float Local61 = math::sin(Local59);
269
- float Local62 = (Local61 * -1.0);
270
- float Local63 = math::dot(Local57, float2(Local60,Local62));
271
- float Local64 = math::dot(Local57, float2(Local61,Local60));
272
- float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
273
- float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
274
- float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
275
- float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
276
- float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
277
- float2 Local70 = (Local0 + float2(Local68,Local69));
278
- float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
279
- float Local72 = (Local71 * 6.283185);
280
- float Local73 = math::cos(Local72);
281
- float Local74 = math::sin(Local72);
282
- float Local75 = (Local74 * -1.0);
283
- float Local76 = math::dot(Local70, float2(Local73,Local75));
284
- float Local77 = math::dot(Local70, float2(Local74,Local73));
285
- float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
286
- float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
287
- float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
288
- float3 Local81 = (1.0 - Local80);
289
- float Local87 = ((math::abs(SwitchRefraction - 1.0) > 0.01) ? (1.0) : FresnelB);
290
-
291
- float3 EmissiveColor_mdl = Local28;
292
- float Opacity_mdl = Opacity;
293
- float OpacityMask_mdl = (math::saturate(Opacity) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f;
294
- float3 BaseColor_mdl = Local41;
295
- float Metallic_mdl = Local54.x;
296
- float Specular_mdl = Local67.x;
297
- float Roughness_mdl = Local81.x;
298
- float3 Refraction_mdl = math::max(float3(Local87,Local87,Local87), 1.0f);
299
- float SurfaceThickness_mdl = 0.01;
300
-
301
- } in
302
- ::OmniUe4Translucent(
303
- base_color: BaseColor_mdl,
304
- metallic: Metallic_mdl,
305
- roughness: Roughness_mdl,
306
- specular: Specular_mdl,
307
- normal: Normal_mdl,
308
- opacity: Opacity_mdl,
309
- opacity_mask: OpacityMask_mdl,
310
- emissive_color: EmissiveColor_mdl,
311
- displacement: WorldPositionOffset_mdl,
312
- refraction: Refraction_mdl.x,
313
- two_sided: false);
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:96a442f5c971d0b5b817a88a0096170ef61bd9e98bc7931539e8a8ce8c13950b
3
+ size 12276
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
kujiale_0066/Materials/M_TranslucentMaterial_v2.mdl CHANGED
@@ -1,1073 +1,3 @@
1
- mdl 1.6;
2
-
3
- import ::math::*;
4
- import ::state::*;
5
- import ::tex::*;
6
- import ::anno::*;
7
- import ::scene::*;
8
- using .::OmniUe4Function import *;
9
- using .::OmniUe4Translucent import *;
10
-
11
- export annotation sampler_color();
12
- export annotation sampler_normal();
13
- export annotation sampler_grayscale();
14
- export annotation sampler_alpha();
15
- export annotation sampler_masks();
16
- export annotation sampler_distancefield();
17
- export annotation dither_masked_off();
18
- export annotation world_space_normal();
19
-
20
- export material M_TranslucentMaterial_v2(
21
- float IsNormal = 0.0
22
- [[
23
- anno::display_name("IsNormal"),
24
- anno::ui_order(32)
25
- ]],
26
- float IsFlip = 0.0
27
- [[
28
- anno::display_name("IsFlip"),
29
- anno::ui_order(32),
30
- anno::in_group("Normal")
31
- ]],
32
- uniform texture_2d NormalTex = texture_2d("./Textures/DefaultNormal.png",::tex::gamma_linear)
33
- [[
34
- anno::display_name("NormalTex"),
35
- anno::ui_order(32),
36
- anno::in_group("Normal"),
37
- sampler_normal()
38
- ]],
39
- float4 NormalUVW = float4(1.0,1.0,0.0,1.0)
40
- [[
41
- anno::display_name("NormalUVW"),
42
- anno::ui_order(4),
43
- anno::in_group("Normal")
44
- ]],
45
- float4 NormalOffset = float4(0.0,0.0,0.0,1.0)
46
- [[
47
- anno::display_name("NormalOffset"),
48
- anno::ui_order(5),
49
- anno::in_group("Normal")
50
- ]],
51
- float NormalIntensity = 0.0
52
- [[
53
- anno::display_name("NormalIntensity"),
54
- anno::ui_order(32),
55
- anno::in_group("Normal")
56
- ]],
57
- float EmissionIsTexType = 0.0
58
- [[
59
- anno::display_name("EmissionIsTexType"),
60
- anno::description("0 is color, 1 is tex, 2 is falloff
61
- "),
62
- anno::ui_order(1),
63
- anno::in_group("Emission")
64
- ]],
65
- float EmissionFalloffValue1Type = 0.0
66
- [[
67
- anno::display_name("EmissionFalloffValue1Type"),
68
- anno::ui_order(7),
69
- anno::in_group("Emission")
70
- ]],
71
- float EmissionFalloffFloat = 0.0
72
- [[
73
- anno::display_name("EmissionFalloffFloat"),
74
- anno::ui_order(8),
75
- anno::in_group("Emission")
76
- ]],
77
- float4 EmissionColor = float4(0.0,0.0,0.0,1.0)
78
- [[
79
- anno::display_name("EmissionColor"),
80
- anno::ui_order(2),
81
- anno::in_group("Emission")
82
- ]],
83
- uniform texture_2d EmissionTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
84
- [[
85
- anno::display_name("EmissionTex"),
86
- anno::ui_order(3),
87
- anno::in_group("Emission"),
88
- sampler_color()
89
- ]],
90
- float4 EmissionUVW = float4(1.0,1.0,0.0,1.0)
91
- [[
92
- anno::display_name("EmissionUVW"),
93
- anno::ui_order(4),
94
- anno::in_group("Emission")
95
- ]],
96
- float4 EmissionOffset = float4(0.0,0.0,0.0,1.0)
97
- [[
98
- anno::display_name("EmissionOffset"),
99
- anno::ui_order(5),
100
- anno::in_group("Emission")
101
- ]],
102
- float EmissionFalloffValue2Type = 0.0
103
- [[
104
- anno::display_name("EmissionFalloffValue2Type"),
105
- anno::ui_order(9),
106
- anno::in_group("Emission")
107
- ]],
108
- float EmissionFalloffFloat_2 = 0.0
109
- [[
110
- anno::display_name("EmissionFalloffFloat_2"),
111
- anno::ui_order(10),
112
- anno::in_group("Emission")
113
- ]],
114
- float4 EmissionColor_2 = float4(1.0,1.0,1.0,1.0)
115
- [[
116
- anno::display_name("EmissionColor_2"),
117
- anno::ui_order(11),
118
- anno::in_group("Emission")
119
- ]],
120
- uniform texture_2d EmissionTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
121
- [[
122
- anno::display_name("EmissionTex_2"),
123
- anno::ui_order(12),
124
- anno::in_group("Emission"),
125
- sampler_color()
126
- ]],
127
- float4 EmissionUVW_2 = float4(1.0,1.0,0.0,1.0)
128
- [[
129
- anno::display_name("EmissionUVW_2"),
130
- anno::ui_order(13),
131
- anno::in_group("Emission")
132
- ]],
133
- float4 EmissionOffset_2 = float4(0.0,0.0,0.0,1.0)
134
- [[
135
- anno::display_name("EmissionOffset_2"),
136
- anno::ui_order(14),
137
- anno::in_group("Emission")
138
- ]],
139
- float EmissionFalloffFreshnelIor = 1.6
140
- [[
141
- anno::display_name("EmissionFalloffFreshnelIor"),
142
- anno::ui_order(6),
143
- anno::in_group("Emission")
144
- ]],
145
- float ColorIsTexType = 0.0
146
- [[
147
- anno::display_name("ColorIsTexType"),
148
- anno::description("0 is color, 1 is tex, 2 is falloff
149
- "),
150
- anno::ui_order(1),
151
- anno::in_group("Color")
152
- ]],
153
- float ColorFalloffValue1Type = 0.0
154
- [[
155
- anno::display_name("ColorFalloffValue1Type"),
156
- anno::ui_order(7),
157
- anno::in_group("Color")
158
- ]],
159
- float ColorFalloffFloat = 0.0
160
- [[
161
- anno::display_name("ColorFalloffFloat"),
162
- anno::ui_order(10),
163
- anno::in_group("Color")
164
- ]],
165
- float4 ColorColor = float4(1.0,1.0,1.0,1.0)
166
- [[
167
- anno::display_name("ColorColor"),
168
- anno::ui_order(2),
169
- anno::in_group("Color")
170
- ]],
171
- uniform texture_2d ColorTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
172
- [[
173
- anno::display_name("ColorTex"),
174
- anno::ui_order(3),
175
- anno::in_group("Color"),
176
- sampler_color()
177
- ]],
178
- float4 ColorUVW = float4(1.0,1.0,0.0,1.0)
179
- [[
180
- anno::display_name("ColorUVW"),
181
- anno::ui_order(4),
182
- anno::in_group("Color")
183
- ]],
184
- float4 ColorOffset = float4(0.0,0.0,0.0,1.0)
185
- [[
186
- anno::display_name("ColorOffset"),
187
- anno::ui_order(5),
188
- anno::in_group("Color")
189
- ]],
190
- float ColorFalloffValue2Type = 0.0
191
- [[
192
- anno::display_name("ColorFalloffValue2Type"),
193
- anno::ui_order(9),
194
- anno::in_group("Color")
195
- ]],
196
- float ColorFalloffFloat_2 = 0.0
197
- [[
198
- anno::display_name("ColorFalloffFloat_2"),
199
- anno::ui_order(10),
200
- anno::in_group("Color")
201
- ]],
202
- float4 ColorColor_2 = float4(1.0,1.0,1.0,1.0)
203
- [[
204
- anno::display_name("ColorColor_2"),
205
- anno::ui_order(11),
206
- anno::in_group("Color")
207
- ]],
208
- uniform texture_2d ColorTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
209
- [[
210
- anno::display_name("ColorTex_2"),
211
- anno::ui_order(12),
212
- anno::in_group("Color"),
213
- sampler_color()
214
- ]],
215
- float4 ColorUVW_2 = float4(1.0,1.0,0.0,1.0)
216
- [[
217
- anno::display_name("ColorUVW_2"),
218
- anno::ui_order(13),
219
- anno::in_group("Color")
220
- ]],
221
- float4 ColorOffset_2 = float4(0.0,0.0,0.0,1.0)
222
- [[
223
- anno::display_name("ColorOffset_2"),
224
- anno::ui_order(14),
225
- anno::in_group("Color")
226
- ]],
227
- float ColorFalloffFreshnelIor = 1.6
228
- [[
229
- anno::display_name("ColorFalloffFreshnelIor"),
230
- anno::ui_order(6),
231
- anno::in_group("Color")
232
- ]],
233
- float MetallicIsTexType = 0.0
234
- [[
235
- anno::display_name("MetallicIsTexType"),
236
- anno::description("0 is color, 1 is tex, 2 is falloff
237
- "),
238
- anno::ui_order(1),
239
- anno::in_group("Metallic")
240
- ]],
241
- float MetallicFalloffValue1Type = 0.0
242
- [[
243
- anno::display_name("MetallicFalloffValue1Type"),
244
- anno::ui_order(7),
245
- anno::in_group("Metallic")
246
- ]],
247
- float MetallicFalloffFloat = 0.0
248
- [[
249
- anno::display_name("MetallicFalloffFloat"),
250
- anno::ui_order(8),
251
- anno::in_group("Metallic")
252
- ]],
253
- float MetallicFloat = 0.0
254
- [[
255
- anno::display_name("MetallicFloat"),
256
- anno::ui_order(2),
257
- anno::in_group("Metallic")
258
- ]],
259
- uniform texture_2d MetallicTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
260
- [[
261
- anno::display_name("MetallicTex"),
262
- anno::ui_order(3),
263
- anno::in_group("Metallic"),
264
- sampler_color()
265
- ]],
266
- float4 MetallicUVW = float4(1.0,1.0,0.0,1.0)
267
- [[
268
- anno::display_name("MetallicUVW"),
269
- anno::ui_order(4),
270
- anno::in_group("Metallic")
271
- ]],
272
- float4 MetallicOffset = float4(0.0,0.0,0.0,1.0)
273
- [[
274
- anno::display_name("MetallicOffset"),
275
- anno::ui_order(5),
276
- anno::in_group("Metallic")
277
- ]],
278
- float MetallicFalloffValue2Type = 0.0
279
- [[
280
- anno::display_name("MetallicFalloffValue2Type"),
281
- anno::ui_order(9),
282
- anno::in_group("Metallic")
283
- ]],
284
- float MetallicFalloffFloat_2 = 0.0
285
- [[
286
- anno::display_name("MetallicFalloffFloat_2"),
287
- anno::ui_order(10),
288
- anno::in_group("Metallic")
289
- ]],
290
- float4 MetallicColor_2 = float4(1.0,1.0,1.0,1.0)
291
- [[
292
- anno::display_name("MetallicColor_2"),
293
- anno::ui_order(11),
294
- anno::in_group("Metallic")
295
- ]],
296
- uniform texture_2d MetallicTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
297
- [[
298
- anno::display_name("MetallicTex_2"),
299
- anno::ui_order(12),
300
- anno::in_group("Metallic"),
301
- sampler_color()
302
- ]],
303
- float4 MetallicUVW_2 = float4(1.0,1.0,0.0,1.0)
304
- [[
305
- anno::display_name("MetallicUVW_2"),
306
- anno::ui_order(13),
307
- anno::in_group("Metallic")
308
- ]],
309
- float4 MetallicOffset_2 = float4(0.0,0.0,0.0,1.0)
310
- [[
311
- anno::display_name("MetallicOffset_2"),
312
- anno::ui_order(14),
313
- anno::in_group("Metallic")
314
- ]],
315
- float MetallicFalloffFreshnelIor = 1.6
316
- [[
317
- anno::display_name("MetallicFalloffFreshnelIor"),
318
- anno::ui_order(6),
319
- anno::in_group("Metallic")
320
- ]],
321
- float SpecularIsTexType = 0.0
322
- [[
323
- anno::display_name("SpecularIsTexType"),
324
- anno::description("0 is color, 1 is tex, 2 is falloff
325
- "),
326
- anno::ui_order(1),
327
- anno::in_group("Specular")
328
- ]],
329
- float SpecularFalloffValue1Type = 0.0
330
- [[
331
- anno::display_name("SpecularFalloffValue1Type"),
332
- anno::ui_order(7),
333
- anno::in_group("Specular")
334
- ]],
335
- float SpecularFalloffFloat = 0.0
336
- [[
337
- anno::display_name("SpecularFalloffFloat"),
338
- anno::ui_order(8),
339
- anno::in_group("Specular")
340
- ]],
341
- float SpecularFloat = 0.0
342
- [[
343
- anno::display_name("SpecularFloat"),
344
- anno::ui_order(2),
345
- anno::in_group("Specular")
346
- ]],
347
- uniform texture_2d SpecularTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
348
- [[
349
- anno::display_name("SpecularTex"),
350
- anno::ui_order(3),
351
- anno::in_group("Specular"),
352
- sampler_color()
353
- ]],
354
- float4 SpecularUVW = float4(1.0,1.0,0.0,1.0)
355
- [[
356
- anno::display_name("SpecularUVW"),
357
- anno::ui_order(4),
358
- anno::in_group("Specular")
359
- ]],
360
- float4 SpecularOffset = float4(0.0,0.0,0.0,1.0)
361
- [[
362
- anno::display_name("SpecularOffset"),
363
- anno::ui_order(5),
364
- anno::in_group("Specular")
365
- ]],
366
- float SpecularFalloffValue2Type = 0.0
367
- [[
368
- anno::display_name("SpecularFalloffValue2Type"),
369
- anno::ui_order(9),
370
- anno::in_group("Specular")
371
- ]],
372
- float SpecularFalloffFloat_2 = 0.0
373
- [[
374
- anno::display_name("SpecularFalloffFloat_2"),
375
- anno::ui_order(10),
376
- anno::in_group("Specular")
377
- ]],
378
- float4 SpecularColor_2 = float4(1.0,1.0,1.0,1.0)
379
- [[
380
- anno::display_name("SpecularColor_2"),
381
- anno::ui_order(11),
382
- anno::in_group("Specular")
383
- ]],
384
- uniform texture_2d SpecularTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
385
- [[
386
- anno::display_name("SpecularTex_2"),
387
- anno::ui_order(12),
388
- anno::in_group("Specular"),
389
- sampler_color()
390
- ]],
391
- float4 SpecularUVW_2 = float4(1.0,1.0,0.0,1.0)
392
- [[
393
- anno::display_name("SpecularUVW_2"),
394
- anno::ui_order(13),
395
- anno::in_group("Specular")
396
- ]],
397
- float4 SpecularOffset_2 = float4(0.0,0.0,0.0,1.0)
398
- [[
399
- anno::display_name("SpecularOffset_2"),
400
- anno::ui_order(14),
401
- anno::in_group("Specular")
402
- ]],
403
- float SpecularFalloffFreshnelIor = 1.6
404
- [[
405
- anno::display_name("SpecularFalloffFreshnelIor"),
406
- anno::ui_order(6),
407
- anno::in_group("Specular")
408
- ]],
409
- float RoughnessIsTexType = 0.0
410
- [[
411
- anno::display_name("RoughnessIsTexType"),
412
- anno::description("0 is color, 1 is tex, 2 is falloff
413
- "),
414
- anno::ui_order(1),
415
- anno::in_group("Roughness")
416
- ]],
417
- float RoughnessFalloffValue1Type = 0.0
418
- [[
419
- anno::display_name("RoughnessFalloffValue1Type"),
420
- anno::ui_order(7),
421
- anno::in_group("Roughness")
422
- ]],
423
- float RoughnessFalloffFloat = 0.0
424
- [[
425
- anno::display_name("RoughnessFalloffFloat"),
426
- anno::ui_order(8),
427
- anno::in_group("Roughness")
428
- ]],
429
- float RoughnessFloat = 0.0
430
- [[
431
- anno::display_name("RoughnessFloat"),
432
- anno::ui_order(2),
433
- anno::in_group("Roughness")
434
- ]],
435
- uniform texture_2d RoughnessTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
436
- [[
437
- anno::display_name("RoughnessTex"),
438
- anno::ui_order(3),
439
- anno::in_group("Roughness"),
440
- sampler_color()
441
- ]],
442
- float4 RoughnessUVW = float4(1.0,1.0,0.0,1.0)
443
- [[
444
- anno::display_name("RoughnessUVW"),
445
- anno::ui_order(4),
446
- anno::in_group("Roughness")
447
- ]],
448
- float4 RoughnessOffset = float4(0.0,0.0,0.0,1.0)
449
- [[
450
- anno::display_name("RoughnessOffset"),
451
- anno::ui_order(5),
452
- anno::in_group("Roughness")
453
- ]],
454
- float RoughnessFalloffValue2Type = 0.0
455
- [[
456
- anno::display_name("RoughnessFalloffValue2Type"),
457
- anno::ui_order(9),
458
- anno::in_group("Roughness")
459
- ]],
460
- float RoughnessFalloffFloat_2 = 0.0
461
- [[
462
- anno::display_name("RoughnessFalloffFloat_2"),
463
- anno::ui_order(10),
464
- anno::in_group("Roughness")
465
- ]],
466
- float4 RoughnessColor_2 = float4(1.0,1.0,1.0,1.0)
467
- [[
468
- anno::display_name("RoughnessColor_2"),
469
- anno::ui_order(11),
470
- anno::in_group("Roughness")
471
- ]],
472
- uniform texture_2d RoughnessTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
473
- [[
474
- anno::display_name("RoughnessTex_2"),
475
- anno::ui_order(12),
476
- anno::in_group("Roughness"),
477
- sampler_color()
478
- ]],
479
- float4 RoughnessUVW_2 = float4(1.0,1.0,0.0,1.0)
480
- [[
481
- anno::display_name("RoughnessUVW_2"),
482
- anno::ui_order(13),
483
- anno::in_group("Roughness")
484
- ]],
485
- float4 RoughnessOffset_2 = float4(0.0,0.0,0.0,1.0)
486
- [[
487
- anno::display_name("RoughnessOffset_2"),
488
- anno::ui_order(14),
489
- anno::in_group("Roughness")
490
- ]],
491
- float RoughnessFalloffFreshnelIor = 1.6
492
- [[
493
- anno::display_name("RoughnessFalloffFreshnelIor"),
494
- anno::ui_order(6),
495
- anno::in_group("Roughness")
496
- ]],
497
- float OpacityIsTexType = 0.0
498
- [[
499
- anno::display_name("OpacityIsTexType"),
500
- anno::description("0 is float, 1 is tex, 2 is falloff
501
- "),
502
- anno::ui_order(1),
503
- anno::in_group("Opacity")
504
- ]],
505
- float OpacityFalloffValue1Type = 0.0
506
- [[
507
- anno::display_name("OpacityFalloffValue1Type"),
508
- anno::ui_order(7),
509
- anno::in_group("Opacity")
510
- ]],
511
- float OpacityFalloffFloat = 0.0
512
- [[
513
- anno::display_name("OpacityFalloffFloat"),
514
- anno::ui_order(8),
515
- anno::in_group("Opacity")
516
- ]],
517
- float OpacityFloat = 0.0
518
- [[
519
- anno::display_name("OpacityFloat"),
520
- anno::ui_order(2),
521
- anno::in_group("Opacity")
522
- ]],
523
- uniform texture_2d OpacityTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
524
- [[
525
- anno::display_name("OpacityTex"),
526
- anno::ui_order(3),
527
- anno::in_group("Opacity"),
528
- sampler_color()
529
- ]],
530
- float4 OpacityUVW = float4(1.0,1.0,0.0,1.0)
531
- [[
532
- anno::display_name("OpacityUVW"),
533
- anno::ui_order(4),
534
- anno::in_group("Opacity")
535
- ]],
536
- float4 OpacityOffset = float4(0.0,0.0,0.0,1.0)
537
- [[
538
- anno::display_name("OpacityOffset"),
539
- anno::ui_order(5),
540
- anno::in_group("Opacity")
541
- ]],
542
- float OpacityFalloffValue2Type = 0.0
543
- [[
544
- anno::display_name("OpacityFalloffValue2Type"),
545
- anno::ui_order(9),
546
- anno::in_group("Opacity")
547
- ]],
548
- float OpacityFalloffFloat_2 = 0.0
549
- [[
550
- anno::display_name("OpacityFalloffFloat_2"),
551
- anno::ui_order(10),
552
- anno::in_group("Opacity")
553
- ]],
554
- float4 OpacityColor_2 = float4(1.0,1.0,1.0,1.0)
555
- [[
556
- anno::display_name("OpacityColor_2"),
557
- anno::ui_order(11),
558
- anno::in_group("Opacity")
559
- ]],
560
- uniform texture_2d OpacityTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
561
- [[
562
- anno::display_name("OpacityTex_2"),
563
- anno::ui_order(12),
564
- anno::in_group("Opacity"),
565
- sampler_color()
566
- ]],
567
- float4 OpacityUVW_2 = float4(1.0,1.0,0.0,1.0)
568
- [[
569
- anno::display_name("OpacityUVW_2"),
570
- anno::ui_order(13),
571
- anno::in_group("Opacity")
572
- ]],
573
- float4 OpacityOffset_2 = float4(0.0,0.0,0.0,1.0)
574
- [[
575
- anno::display_name("OpacityOffset_2"),
576
- anno::ui_order(14),
577
- anno::in_group("Opacity")
578
- ]],
579
- float OpacityFalloffFreshnelIor = 1.6
580
- [[
581
- anno::display_name("OpacityFalloffFreshnelIor"),
582
- anno::ui_order(6),
583
- anno::in_group("Opacity")
584
- ]],
585
- float PolygonOffset = 0.0
586
- [[
587
- anno::display_name("PolygonOffset"),
588
- anno::ui_order(32)
589
- ]],
590
- int MaxTexCoordIndex = 3
591
- [[
592
- anno::hidden()
593
- ]])
594
- =
595
- let {
596
- float3 Local437 = ::camera_position();
597
- float3 Local438 = (Local437 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
598
- float3 Local439 = math::normalize(Local438);
599
- float3 Local440 = (Local439 * PolygonOffset);
600
-
601
- float3 WorldPositionOffset_mdl = Local440;
602
- float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
603
- float2 CustomizedUV1_mdl = float2(state::texture_coordinate(math::min(1,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(1,MaxTexCoordIndex)).y);
604
- float2 CustomizedUV2_mdl = float2(state::texture_coordinate(math::min(2,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(2,MaxTexCoordIndex)).y);
605
- float2 CustomizedUV3_mdl = float2(state::texture_coordinate(math::min(3,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(3,MaxTexCoordIndex)).y);
606
- float2 CustomizedUV4_mdl = float2(state::texture_coordinate(math::min(4,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(4,MaxTexCoordIndex)).y);
607
- float2 CustomizedUV5_mdl = float2(state::texture_coordinate(math::min(5,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(5,MaxTexCoordIndex)).y);
608
- float2 CustomizedUV6_mdl = float2(state::texture_coordinate(math::min(6,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(6,MaxTexCoordIndex)).y);
609
-
610
- float2 Local0 = (float2(0.5,0.5) * -1.0);
611
- float Local1 = math::min(math::max(0.0,0.0),6.0);
612
- float2 Local2 = ((math::abs(Local1 - 1.0) > 0.00001) ? (Local1 >= 1.0 ? CustomizedUV2_mdl : CustomizedUV0_mdl) : CustomizedUV1_mdl);
613
- float2 Local3 = ((math::abs(Local1 - 3.0) > 0.00001) ? (Local1 >= 3.0 ? CustomizedUV4_mdl : Local2) : CustomizedUV3_mdl);
614
- float2 Local4 = ((math::abs(Local1 - 5.0) > 0.00001) ? (Local1 >= 5.0 ? CustomizedUV6_mdl : Local3) : CustomizedUV5_mdl);
615
- float Local5 = (Local4.x * float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).x);
616
- float Local6 = (Local4.y * float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).y);
617
- float Local7 = (1.0 - float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).y);
618
- float Local8 = (Local6 + Local7);
619
- float Local9 = (float2(Local5,Local8).x + float3(NormalOffset.x,NormalOffset.y,NormalOffset.z).x);
620
- float Local10 = (float3(NormalOffset.x,NormalOffset.y,NormalOffset.z).y * -1.0);
621
- float Local11 = (float2(Local5,Local8).y + Local10);
622
- float2 Local12 = (Local0 + float2(Local9,Local11));
623
- float Local13 = (float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).z * 6.283185);
624
- float Local14 = math::cos(Local13);
625
- float Local15 = math::sin(Local13);
626
- float Local16 = (Local15 * -1.0);
627
- float Local17 = math::dot(Local12, float2(Local14,Local16));
628
- float Local18 = math::dot(Local12, float2(Local15,Local14));
629
- float2 Local19 = (float2(0.5,0.5) + float2(Local17,Local18));
630
- float4 Local20 = ::unpack_normal_map(tex::lookup_float4(NormalTex,float2(Local19.x,1.0-Local19.y),tex::wrap_repeat,tex::wrap_repeat));
631
- float2 Local21 = (float2(float3(Local20.x,Local20.y,Local20.z).x,float3(Local20.x,Local20.y,Local20.z).y) * NormalIntensity);
632
- float3 Local22 = math::normalize(float3(Local21.x,Local21.y,float3(Local20.x,Local20.y,Local20.z).z));
633
- float3 Local23 = ((math::abs(IsFlip - 1.0) > 0.00001) ? (Local22) : Local22);
634
- float Local24 = (Local23.z + 1.0);
635
- float2 Local25 = (float2(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y) * -1.0);
636
- float Local26 = math::dot(float3(float2(Local23.x,Local23.y).x,float2(Local23.x,Local23.y).y,Local24), float3(Local25.x,Local25.y,float3(0.0,0.0,1.0).z));
637
- float3 Local27 = (float3(float2(Local23.x,Local23.y).x,float2(Local23.x,Local23.y).y,Local24) * Local26);
638
- float3 Local28 = (Local24 * float3(Local25.x,Local25.y,float3(0.0,0.0,1.0).z));
639
- float3 Local29 = (Local27 - Local28);
640
- float3 Local30 = math::normalize(Local29);
641
- float3 Local31 = ((math::abs(IsNormal - 1.0) > 0.00001) ? (float3(0.0,0.0,1.0)) : Local30);
642
-
643
- float3 Normal_mdl = Local31;
644
-
645
- float Local32 = (Local4.x * float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).x);
646
- float Local33 = (Local4.y * float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).y);
647
- float Local34 = (1.0 - float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).y);
648
- float Local35 = (Local33 + Local34);
649
- float Local36 = (float2(Local32,Local35).x + float3(EmissionOffset.x,EmissionOffset.y,EmissionOffset.z).x);
650
- float Local37 = (float3(EmissionOffset.x,EmissionOffset.y,EmissionOffset.z).y * -1.0);
651
- float Local38 = (float2(Local32,Local35).y + Local37);
652
- float2 Local39 = (Local0 + float2(Local36,Local38));
653
- float Local40 = (float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).z * 6.283185);
654
- float Local41 = math::cos(Local40);
655
- float Local42 = math::sin(Local40);
656
- float Local43 = (Local42 * -1.0);
657
- float Local44 = math::dot(Local39, float2(Local41,Local43));
658
- float Local45 = math::dot(Local39, float2(Local42,Local41));
659
- float2 Local46 = (float2(0.5,0.5) + float2(Local44,Local45));
660
- float4 Local47 = tex::lookup_float4(EmissionTex,float2(Local46.x,1.0-Local46.y),tex::wrap_repeat,tex::wrap_repeat);
661
- float3 Local48 = ((math::abs(EmissionFalloffValue1Type - 1.0) > 0.00001) ? (EmissionFalloffValue1Type >= 1.0 ? float3(float2(EmissionFalloffFloat,EmissionFalloffFloat).x,float2(EmissionFalloffFloat,EmissionFalloffFloat).y,EmissionFalloffFloat) : float3(EmissionColor.x,EmissionColor.y,EmissionColor.z)) : float3(Local47.x,Local47.y,Local47.z));
662
- float Local49 = (Local4.x * float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).x);
663
- float Local50 = (Local4.y * float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).y);
664
- float Local51 = (1.0 - float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).y);
665
- float Local52 = (Local50 + Local51);
666
- float Local53 = (float2(Local49,Local52).x + float3(EmissionOffset_2.x,EmissionOffset_2.y,EmissionOffset_2.z).x);
667
- float Local54 = (float3(EmissionOffset_2.x,EmissionOffset_2.y,EmissionOffset_2.z).y * -1.0);
668
- float Local55 = (float2(Local49,Local52).y + Local54);
669
- float2 Local56 = (Local0 + float2(Local53,Local55));
670
- float Local57 = (float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).z * 6.283185);
671
- float Local58 = math::cos(Local57);
672
- float Local59 = math::sin(Local57);
673
- float Local60 = (Local59 * -1.0);
674
- float Local61 = math::dot(Local56, float2(Local58,Local60));
675
- float Local62 = math::dot(Local56, float2(Local59,Local58));
676
- float2 Local63 = (float2(0.5,0.5) + float2(Local61,Local62));
677
- float4 Local64 = tex::lookup_float4(EmissionTex_2,float2(Local63.x,1.0-Local63.y),tex::wrap_repeat,tex::wrap_repeat);
678
- float3 Local65 = ((math::abs(EmissionFalloffValue2Type - 1.0) > 0.00001) ? (EmissionFalloffValue2Type >= 1.0 ? float3(float2(EmissionFalloffFloat_2,EmissionFalloffFloat_2).x,float2(EmissionFalloffFloat_2,EmissionFalloffFloat_2).y,EmissionFalloffFloat_2) : float3(EmissionColor_2.x,EmissionColor_2.y,EmissionColor_2.z)) : float3(Local64.x,Local64.y,Local64.z));
679
- float Local66 = math::min(math::max(EmissionFalloffFreshnelIor,0.0),100.0);
680
- float Local67 = (1.0 / Local66);
681
- float Local68 = math::max(Local66,Local67);
682
- float Local69 = (Local68 - 1.0);
683
- float Local70 = (Local68 * Local68);
684
- float Local71 = math::dot(::pixel_normal_world_space(true), ::camera_vector(true));
685
- float Local72 = (Local71 * Local71);
686
- float Local73 = (Local70 + Local72);
687
- float Local74 = (Local73 - 1.0);
688
- float Local75 = math::sqrt(Local74);
689
- float Local76 = (Local75 / Local68);
690
- float Local77 = ((math::abs(Local76 - 0.99999) > 0.000001) ? (Local76 >= 0.99999 ? 1.0 : 0.0) : 0.0);
691
- float Local78 = ((math::abs(Local71 - 0.99999) > 0.000001) ? (Local71 >= 0.99999 ? 1.0 : 0.0) : 0.0);
692
- float Local79 = math::max(Local77,Local78);
693
- float Local80 = (Local71 / Local76);
694
- float Local81 = (Local68 * Local80);
695
- float Local82 = (Local81 - 1.0);
696
- float Local83 = (Local81 + 1.0);
697
- float Local84 = (Local82 / Local83);
698
- float Local85 = math::pow(math::max(Local84,float(0.000001)),2.0);
699
- float Local86 = (Local76 / Local71);
700
- float Local87 = (Local68 * Local86);
701
- float Local88 = (Local87 - 1.0);
702
- float Local89 = (Local87 + 1.0);
703
- float Local90 = (Local88 / Local89);
704
- float Local91 = math::pow(math::max(Local90,float(0.000001)),2.0);
705
- float Local92 = (Local85 + Local91);
706
- float Local93 = (Local92 * 0.5);
707
- float Local94 = (Local68 + 1.0);
708
- float Local95 = (Local69 / Local94);
709
- float Local96 = math::pow(math::max(Local95,float(0.000001)),2.0);
710
- float Local97 = ((math::abs(Local79 - 1.0) > 0.1) ? (Local93) : Local96);
711
- float Local98 = ((math::abs(Local69 - 0.0) > 0.000001) ? (Local97) : 0.0);
712
- float Local99 = math::saturate(Local98);
713
- float3 Local100 = math::lerp(Local48,Local65,Local99);
714
- float3 Local101 = ((math::abs(EmissionIsTexType - 1.0) > 0.00001) ? (EmissionIsTexType >= 1.0 ? Local100 : float3(EmissionColor.x,EmissionColor.y,EmissionColor.z)) : float3(Local47.x,Local47.y,Local47.z));
715
- float Local102 = (Local4.x * float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).x);
716
- float Local103 = (Local4.y * float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).y);
717
- float Local104 = (1.0 - float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).y);
718
- float Local105 = (Local103 + Local104);
719
- float Local106 = (float2(Local102,Local105).x + float3(ColorOffset.x,ColorOffset.y,ColorOffset.z).x);
720
- float Local107 = (float3(ColorOffset.x,ColorOffset.y,ColorOffset.z).y * -1.0);
721
- float Local108 = (float2(Local102,Local105).y + Local107);
722
- float2 Local109 = (Local0 + float2(Local106,Local108));
723
- float Local110 = (float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).z * 6.283185);
724
- float Local111 = math::cos(Local110);
725
- float Local112 = math::sin(Local110);
726
- float Local113 = (Local112 * -1.0);
727
- float Local114 = math::dot(Local109, float2(Local111,Local113));
728
- float Local115 = math::dot(Local109, float2(Local112,Local111));
729
- float2 Local116 = (float2(0.5,0.5) + float2(Local114,Local115));
730
- float4 Local117 = tex::lookup_float4(ColorTex,float2(Local116.x,1.0-Local116.y),tex::wrap_repeat,tex::wrap_repeat);
731
- float3 Local118 = ((math::abs(ColorFalloffValue1Type - 1.0) > 0.00001) ? (ColorFalloffValue1Type >= 1.0 ? float3(float2(ColorFalloffFloat,ColorFalloffFloat).x,float2(ColorFalloffFloat,ColorFalloffFloat).y,ColorFalloffFloat) : float3(ColorColor.x,ColorColor.y,ColorColor.z)) : float3(Local117.x,Local117.y,Local117.z));
732
- float Local119 = (Local4.x * float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).x);
733
- float Local120 = (Local4.y * float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).y);
734
- float Local121 = (1.0 - float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).y);
735
- float Local122 = (Local120 + Local121);
736
- float Local123 = (float2(Local119,Local122).x + float3(ColorOffset_2.x,ColorOffset_2.y,ColorOffset_2.z).x);
737
- float Local124 = (float3(ColorOffset_2.x,ColorOffset_2.y,ColorOffset_2.z).y * -1.0);
738
- float Local125 = (float2(Local119,Local122).y + Local124);
739
- float2 Local126 = (Local0 + float2(Local123,Local125));
740
- float Local127 = (float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).z * 6.283185);
741
- float Local128 = math::cos(Local127);
742
- float Local129 = math::sin(Local127);
743
- float Local130 = (Local129 * -1.0);
744
- float Local131 = math::dot(Local126, float2(Local128,Local130));
745
- float Local132 = math::dot(Local126, float2(Local129,Local128));
746
- float2 Local133 = (float2(0.5,0.5) + float2(Local131,Local132));
747
- float4 Local134 = tex::lookup_float4(ColorTex_2,float2(Local133.x,1.0-Local133.y),tex::wrap_repeat,tex::wrap_repeat);
748
- float3 Local135 = ((math::abs(ColorFalloffValue2Type - 1.0) > 0.00001) ? (ColorFalloffValue2Type >= 1.0 ? float3(float2(ColorFalloffFloat_2,ColorFalloffFloat_2).x,float2(ColorFalloffFloat_2,ColorFalloffFloat_2).y,ColorFalloffFloat_2) : float3(ColorColor_2.x,ColorColor_2.y,ColorColor_2.z)) : float3(Local134.x,Local134.y,Local134.z));
749
- float Local136 = math::min(math::max(ColorFalloffFreshnelIor,0.0),100.0);
750
- float Local137 = (1.0 / Local136);
751
- float Local138 = math::max(Local136,Local137);
752
- float Local139 = (Local138 - 1.0);
753
- float Local140 = (Local138 * Local138);
754
- float Local141 = (Local140 + Local72);
755
- float Local142 = (Local141 - 1.0);
756
- float Local143 = math::sqrt(Local142);
757
- float Local144 = (Local143 / Local138);
758
- float Local145 = ((math::abs(Local144 - 0.99999) > 0.000001) ? (Local144 >= 0.99999 ? 1.0 : 0.0) : 0.0);
759
- float Local146 = math::max(Local145,Local78);
760
- float Local147 = (Local71 / Local144);
761
- float Local148 = (Local138 * Local147);
762
- float Local149 = (Local148 - 1.0);
763
- float Local150 = (Local148 + 1.0);
764
- float Local151 = (Local149 / Local150);
765
- float Local152 = math::pow(math::max(Local151,float(0.000001)),2.0);
766
- float Local153 = (Local144 / Local71);
767
- float Local154 = (Local138 * Local153);
768
- float Local155 = (Local154 - 1.0);
769
- float Local156 = (Local154 + 1.0);
770
- float Local157 = (Local155 / Local156);
771
- float Local158 = math::pow(math::max(Local157,float(0.000001)),2.0);
772
- float Local159 = (Local152 + Local158);
773
- float Local160 = (Local159 * 0.5);
774
- float Local161 = (Local138 + 1.0);
775
- float Local162 = (Local139 / Local161);
776
- float Local163 = math::pow(math::max(Local162,float(0.000001)),2.0);
777
- float Local164 = ((math::abs(Local146 - 1.0) > 0.1) ? (Local160) : Local163);
778
- float Local165 = ((math::abs(Local139 - 0.0) > 0.000001) ? (Local164) : 0.0);
779
- float Local166 = math::saturate(Local165);
780
- float3 Local167 = math::lerp(Local118,Local135,Local166);
781
- float3 Local168 = ((math::abs(ColorIsTexType - 1.0) > 0.00001) ? (ColorIsTexType >= 1.0 ? Local167 : float3(ColorColor.x,ColorColor.y,ColorColor.z)) : float3(Local117.x,Local117.y,Local117.z));
782
- float Local169 = (Local4.x * float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).x);
783
- float Local170 = (Local4.y * float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).y);
784
- float Local171 = (1.0 - float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).y);
785
- float Local172 = (Local170 + Local171);
786
- float Local173 = (float2(Local169,Local172).x + float3(MetallicOffset.x,MetallicOffset.y,MetallicOffset.z).x);
787
- float Local174 = (float3(MetallicOffset.x,MetallicOffset.y,MetallicOffset.z).y * -1.0);
788
- float Local175 = (float2(Local169,Local172).y + Local174);
789
- float2 Local176 = (Local0 + float2(Local173,Local175));
790
- float Local177 = (float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).z * 6.283185);
791
- float Local178 = math::cos(Local177);
792
- float Local179 = math::sin(Local177);
793
- float Local180 = (Local179 * -1.0);
794
- float Local181 = math::dot(Local176, float2(Local178,Local180));
795
- float Local182 = math::dot(Local176, float2(Local179,Local178));
796
- float2 Local183 = (float2(0.5,0.5) + float2(Local181,Local182));
797
- float4 Local184 = tex::lookup_float4(MetallicTex,float2(Local183.x,1.0-Local183.y),tex::wrap_repeat,tex::wrap_repeat);
798
- float3 Local185 = ((math::abs(MetallicFalloffValue1Type - 1.0) > 0.00001) ? (MetallicFalloffValue1Type >= 1.0 ? float3(float2(MetallicFalloffFloat,MetallicFalloffFloat).x,float2(MetallicFalloffFloat,MetallicFalloffFloat).y,MetallicFalloffFloat) : float3(float2(MetallicFloat,MetallicFloat).x,float2(MetallicFloat,MetallicFloat).y,MetallicFloat)) : float3(Local184.x,Local184.y,Local184.z));
799
- float Local186 = (Local4.x * float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).x);
800
- float Local187 = (Local4.y * float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).y);
801
- float Local188 = (1.0 - float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).y);
802
- float Local189 = (Local187 + Local188);
803
- float Local190 = (float2(Local186,Local189).x + float3(MetallicOffset_2.x,MetallicOffset_2.y,MetallicOffset_2.z).x);
804
- float Local191 = (float3(MetallicOffset_2.x,MetallicOffset_2.y,MetallicOffset_2.z).y * -1.0);
805
- float Local192 = (float2(Local186,Local189).y + Local191);
806
- float2 Local193 = (Local0 + float2(Local190,Local192));
807
- float Local194 = (float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).z * 6.283185);
808
- float Local195 = math::cos(Local194);
809
- float Local196 = math::sin(Local194);
810
- float Local197 = (Local196 * -1.0);
811
- float Local198 = math::dot(Local193, float2(Local195,Local197));
812
- float Local199 = math::dot(Local193, float2(Local196,Local195));
813
- float2 Local200 = (float2(0.5,0.5) + float2(Local198,Local199));
814
- float4 Local201 = tex::lookup_float4(MetallicTex_2,float2(Local200.x,1.0-Local200.y),tex::wrap_repeat,tex::wrap_repeat);
815
- float3 Local202 = ((math::abs(MetallicFalloffValue2Type - 1.0) > 0.00001) ? (MetallicFalloffValue2Type >= 1.0 ? float3(float2(MetallicFalloffFloat_2,MetallicFalloffFloat_2).x,float2(MetallicFalloffFloat_2,MetallicFalloffFloat_2).y,MetallicFalloffFloat_2) : float3(MetallicColor_2.x,MetallicColor_2.y,MetallicColor_2.z)) : float3(Local201.x,Local201.y,Local201.z));
816
- float Local203 = math::min(math::max(MetallicFalloffFreshnelIor,0.0),100.0);
817
- float Local204 = (1.0 / Local203);
818
- float Local205 = math::max(Local203,Local204);
819
- float Local206 = (Local205 - 1.0);
820
- float Local207 = (Local205 * Local205);
821
- float Local208 = (Local207 + Local72);
822
- float Local209 = (Local208 - 1.0);
823
- float Local210 = math::sqrt(Local209);
824
- float Local211 = (Local210 / Local205);
825
- float Local212 = ((math::abs(Local211 - 0.99999) > 0.000001) ? (Local211 >= 0.99999 ? 1.0 : 0.0) : 0.0);
826
- float Local213 = math::max(Local212,Local78);
827
- float Local214 = (Local71 / Local211);
828
- float Local215 = (Local205 * Local214);
829
- float Local216 = (Local215 - 1.0);
830
- float Local217 = (Local215 + 1.0);
831
- float Local218 = (Local216 / Local217);
832
- float Local219 = math::pow(math::max(Local218,float(0.000001)),2.0);
833
- float Local220 = (Local211 / Local71);
834
- float Local221 = (Local205 * Local220);
835
- float Local222 = (Local221 - 1.0);
836
- float Local223 = (Local221 + 1.0);
837
- float Local224 = (Local222 / Local223);
838
- float Local225 = math::pow(math::max(Local224,float(0.000001)),2.0);
839
- float Local226 = (Local219 + Local225);
840
- float Local227 = (Local226 * 0.5);
841
- float Local228 = (Local205 + 1.0);
842
- float Local229 = (Local206 / Local228);
843
- float Local230 = math::pow(math::max(Local229,float(0.000001)),2.0);
844
- float Local231 = ((math::abs(Local213 - 1.0) > 0.1) ? (Local227) : Local230);
845
- float Local232 = ((math::abs(Local206 - 0.0) > 0.000001) ? (Local231) : 0.0);
846
- float Local233 = math::saturate(Local232);
847
- float3 Local234 = math::lerp(Local185,Local202,Local233);
848
- float3 Local235 = ((math::abs(MetallicIsTexType - 1.0) > 0.00001) ? (MetallicIsTexType >= 1.0 ? Local234 : float3(float2(MetallicFloat,MetallicFloat).x,float2(MetallicFloat,MetallicFloat).y,MetallicFloat)) : float3(Local184.x,Local184.y,Local184.z));
849
- float Local236 = (Local4.x * float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).x);
850
- float Local237 = (Local4.y * float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).y);
851
- float Local238 = (1.0 - float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).y);
852
- float Local239 = (Local237 + Local238);
853
- float Local240 = (float2(Local236,Local239).x + float3(SpecularOffset.x,SpecularOffset.y,SpecularOffset.z).x);
854
- float Local241 = (float3(SpecularOffset.x,SpecularOffset.y,SpecularOffset.z).y * -1.0);
855
- float Local242 = (float2(Local236,Local239).y + Local241);
856
- float2 Local243 = (Local0 + float2(Local240,Local242));
857
- float Local244 = (float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).z * 6.283185);
858
- float Local245 = math::cos(Local244);
859
- float Local246 = math::sin(Local244);
860
- float Local247 = (Local246 * -1.0);
861
- float Local248 = math::dot(Local243, float2(Local245,Local247));
862
- float Local249 = math::dot(Local243, float2(Local246,Local245));
863
- float2 Local250 = (float2(0.5,0.5) + float2(Local248,Local249));
864
- float4 Local251 = tex::lookup_float4(SpecularTex,float2(Local250.x,1.0-Local250.y),tex::wrap_repeat,tex::wrap_repeat);
865
- float3 Local252 = ((math::abs(SpecularFalloffValue1Type - 1.0) > 0.00001) ? (SpecularFalloffValue1Type >= 1.0 ? float3(float2(SpecularFalloffFloat,SpecularFalloffFloat).x,float2(SpecularFalloffFloat,SpecularFalloffFloat).y,SpecularFalloffFloat) : float3(float2(SpecularFloat,SpecularFloat).x,float2(SpecularFloat,SpecularFloat).y,SpecularFloat)) : float3(Local251.x,Local251.y,Local251.z));
866
- float Local253 = (Local4.x * float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).x);
867
- float Local254 = (Local4.y * float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).y);
868
- float Local255 = (1.0 - float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).y);
869
- float Local256 = (Local254 + Local255);
870
- float Local257 = (float2(Local253,Local256).x + float3(SpecularOffset_2.x,SpecularOffset_2.y,SpecularOffset_2.z).x);
871
- float Local258 = (float3(SpecularOffset_2.x,SpecularOffset_2.y,SpecularOffset_2.z).y * -1.0);
872
- float Local259 = (float2(Local253,Local256).y + Local258);
873
- float2 Local260 = (Local0 + float2(Local257,Local259));
874
- float Local261 = (float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).z * 6.283185);
875
- float Local262 = math::cos(Local261);
876
- float Local263 = math::sin(Local261);
877
- float Local264 = (Local263 * -1.0);
878
- float Local265 = math::dot(Local260, float2(Local262,Local264));
879
- float Local266 = math::dot(Local260, float2(Local263,Local262));
880
- float2 Local267 = (float2(0.5,0.5) + float2(Local265,Local266));
881
- float4 Local268 = tex::lookup_float4(SpecularTex_2,float2(Local267.x,1.0-Local267.y),tex::wrap_repeat,tex::wrap_repeat);
882
- float3 Local269 = ((math::abs(SpecularFalloffValue2Type - 1.0) > 0.00001) ? (SpecularFalloffValue2Type >= 1.0 ? float3(float2(SpecularFalloffFloat_2,SpecularFalloffFloat_2).x,float2(SpecularFalloffFloat_2,SpecularFalloffFloat_2).y,SpecularFalloffFloat_2) : float3(SpecularColor_2.x,SpecularColor_2.y,SpecularColor_2.z)) : float3(Local268.x,Local268.y,Local268.z));
883
- float Local270 = math::min(math::max(SpecularFalloffFreshnelIor,0.0),100.0);
884
- float Local271 = (1.0 / Local270);
885
- float Local272 = math::max(Local270,Local271);
886
- float Local273 = (Local272 - 1.0);
887
- float Local274 = (Local272 * Local272);
888
- float Local275 = (Local274 + Local72);
889
- float Local276 = (Local275 - 1.0);
890
- float Local277 = math::sqrt(Local276);
891
- float Local278 = (Local277 / Local272);
892
- float Local279 = ((math::abs(Local278 - 0.99999) > 0.000001) ? (Local278 >= 0.99999 ? 1.0 : 0.0) : 0.0);
893
- float Local280 = math::max(Local279,Local78);
894
- float Local281 = (Local71 / Local278);
895
- float Local282 = (Local272 * Local281);
896
- float Local283 = (Local282 - 1.0);
897
- float Local284 = (Local282 + 1.0);
898
- float Local285 = (Local283 / Local284);
899
- float Local286 = math::pow(math::max(Local285,float(0.000001)),2.0);
900
- float Local287 = (Local278 / Local71);
901
- float Local288 = (Local272 * Local287);
902
- float Local289 = (Local288 - 1.0);
903
- float Local290 = (Local288 + 1.0);
904
- float Local291 = (Local289 / Local290);
905
- float Local292 = math::pow(math::max(Local291,float(0.000001)),2.0);
906
- float Local293 = (Local286 + Local292);
907
- float Local294 = (Local293 * 0.5);
908
- float Local295 = (Local272 + 1.0);
909
- float Local296 = (Local273 / Local295);
910
- float Local297 = math::pow(math::max(Local296,float(0.000001)),2.0);
911
- float Local298 = ((math::abs(Local280 - 1.0) > 0.1) ? (Local294) : Local297);
912
- float Local299 = ((math::abs(Local273 - 0.0) > 0.000001) ? (Local298) : 0.0);
913
- float Local300 = math::saturate(Local299);
914
- float3 Local301 = math::lerp(Local252,Local269,Local300);
915
- float3 Local302 = ((math::abs(SpecularIsTexType - 1.0) > 0.00001) ? (SpecularIsTexType >= 1.0 ? Local301 : float3(float2(SpecularFloat,SpecularFloat).x,float2(SpecularFloat,SpecularFloat).y,SpecularFloat)) : float3(Local251.x,Local251.y,Local251.z));
916
- float Local303 = (Local4.x * float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).x);
917
- float Local304 = (Local4.y * float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).y);
918
- float Local305 = (1.0 - float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).y);
919
- float Local306 = (Local304 + Local305);
920
- float Local307 = (float2(Local303,Local306).x + float3(RoughnessOffset.x,RoughnessOffset.y,RoughnessOffset.z).x);
921
- float Local308 = (float3(RoughnessOffset.x,RoughnessOffset.y,RoughnessOffset.z).y * -1.0);
922
- float Local309 = (float2(Local303,Local306).y + Local308);
923
- float2 Local310 = (Local0 + float2(Local307,Local309));
924
- float Local311 = (float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).z * 6.283185);
925
- float Local312 = math::cos(Local311);
926
- float Local313 = math::sin(Local311);
927
- float Local314 = (Local313 * -1.0);
928
- float Local315 = math::dot(Local310, float2(Local312,Local314));
929
- float Local316 = math::dot(Local310, float2(Local313,Local312));
930
- float2 Local317 = (float2(0.5,0.5) + float2(Local315,Local316));
931
- float4 Local318 = tex::lookup_float4(RoughnessTex,float2(Local317.x,1.0-Local317.y),tex::wrap_repeat,tex::wrap_repeat);
932
- float3 Local319 = ((math::abs(RoughnessFalloffValue1Type - 1.0) > 0.00001) ? (RoughnessFalloffValue1Type >= 1.0 ? float3(float2(RoughnessFalloffFloat,RoughnessFalloffFloat).x,float2(RoughnessFalloffFloat,RoughnessFalloffFloat).y,RoughnessFalloffFloat) : float3(float2(RoughnessFloat,RoughnessFloat).x,float2(RoughnessFloat,RoughnessFloat).y,RoughnessFloat)) : float3(Local318.x,Local318.y,Local318.z));
933
- float Local320 = (Local4.x * float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).x);
934
- float Local321 = (Local4.y * float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).y);
935
- float Local322 = (1.0 - float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).y);
936
- float Local323 = (Local321 + Local322);
937
- float Local324 = (float2(Local320,Local323).x + float3(RoughnessOffset_2.x,RoughnessOffset_2.y,RoughnessOffset_2.z).x);
938
- float Local325 = (float3(RoughnessOffset_2.x,RoughnessOffset_2.y,RoughnessOffset_2.z).y * -1.0);
939
- float Local326 = (float2(Local320,Local323).y + Local325);
940
- float2 Local327 = (Local0 + float2(Local324,Local326));
941
- float Local328 = (float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).z * 6.283185);
942
- float Local329 = math::cos(Local328);
943
- float Local330 = math::sin(Local328);
944
- float Local331 = (Local330 * -1.0);
945
- float Local332 = math::dot(Local327, float2(Local329,Local331));
946
- float Local333 = math::dot(Local327, float2(Local330,Local329));
947
- float2 Local334 = (float2(0.5,0.5) + float2(Local332,Local333));
948
- float4 Local335 = tex::lookup_float4(RoughnessTex_2,float2(Local334.x,1.0-Local334.y),tex::wrap_repeat,tex::wrap_repeat);
949
- float3 Local336 = ((math::abs(RoughnessFalloffValue2Type - 1.0) > 0.00001) ? (RoughnessFalloffValue2Type >= 1.0 ? float3(float2(RoughnessFalloffFloat_2,RoughnessFalloffFloat_2).x,float2(RoughnessFalloffFloat_2,RoughnessFalloffFloat_2).y,RoughnessFalloffFloat_2) : float3(RoughnessColor_2.x,RoughnessColor_2.y,RoughnessColor_2.z)) : float3(Local335.x,Local335.y,Local335.z));
950
- float Local337 = math::min(math::max(RoughnessFalloffFreshnelIor,0.0),100.0);
951
- float Local338 = (1.0 / Local337);
952
- float Local339 = math::max(Local337,Local338);
953
- float Local340 = (Local339 - 1.0);
954
- float Local341 = (Local339 * Local339);
955
- float Local342 = (Local341 + Local72);
956
- float Local343 = (Local342 - 1.0);
957
- float Local344 = math::sqrt(Local343);
958
- float Local345 = (Local344 / Local339);
959
- float Local346 = ((math::abs(Local345 - 0.99999) > 0.000001) ? (Local345 >= 0.99999 ? 1.0 : 0.0) : 0.0);
960
- float Local347 = math::max(Local346,Local78);
961
- float Local348 = (Local71 / Local345);
962
- float Local349 = (Local339 * Local348);
963
- float Local350 = (Local349 - 1.0);
964
- float Local351 = (Local349 + 1.0);
965
- float Local352 = (Local350 / Local351);
966
- float Local353 = math::pow(math::max(Local352,float(0.000001)),2.0);
967
- float Local354 = (Local345 / Local71);
968
- float Local355 = (Local339 * Local354);
969
- float Local356 = (Local355 - 1.0);
970
- float Local357 = (Local355 + 1.0);
971
- float Local358 = (Local356 / Local357);
972
- float Local359 = math::pow(math::max(Local358,float(0.000001)),2.0);
973
- float Local360 = (Local353 + Local359);
974
- float Local361 = (Local360 * 0.5);
975
- float Local362 = (Local339 + 1.0);
976
- float Local363 = (Local340 / Local362);
977
- float Local364 = math::pow(math::max(Local363,float(0.000001)),2.0);
978
- float Local365 = ((math::abs(Local347 - 1.0) > 0.1) ? (Local361) : Local364);
979
- float Local366 = ((math::abs(Local340 - 0.0) > 0.000001) ? (Local365) : 0.0);
980
- float Local367 = math::saturate(Local366);
981
- float3 Local368 = math::lerp(Local319,Local336,Local367);
982
- float3 Local369 = ((math::abs(RoughnessIsTexType - 1.0) > 0.00001) ? (RoughnessIsTexType >= 1.0 ? Local368 : float3(float2(RoughnessFloat,RoughnessFloat).x,float2(RoughnessFloat,RoughnessFloat).y,RoughnessFloat)) : float3(Local318.x,Local318.y,Local318.z));
983
- float Local370 = (Local4.x * float3(OpacityUVW.x,OpacityUVW.y,OpacityUVW.z).x);
984
- float Local371 = (Local4.y * float3(OpacityUVW.x,OpacityUVW.y,OpacityUVW.z).y);
985
- float Local372 = (1.0 - float3(OpacityUVW.x,OpacityUVW.y,OpacityUVW.z).y);
986
- float Local373 = (Local371 + Local372);
987
- float Local374 = (float2(Local370,Local373).x + float3(OpacityOffset.x,OpacityOffset.y,OpacityOffset.z).x);
988
- float Local375 = (float3(OpacityOffset.x,OpacityOffset.y,OpacityOffset.z).y * -1.0);
989
- float Local376 = (float2(Local370,Local373).y + Local375);
990
- float2 Local377 = (Local0 + float2(Local374,Local376));
991
- float Local378 = (float3(OpacityUVW.x,OpacityUVW.y,OpacityUVW.z).z * 6.283185);
992
- float Local379 = math::cos(Local378);
993
- float Local380 = math::sin(Local378);
994
- float Local381 = (Local380 * -1.0);
995
- float Local382 = math::dot(Local377, float2(Local379,Local381));
996
- float Local383 = math::dot(Local377, float2(Local380,Local379));
997
- float2 Local384 = (float2(0.5,0.5) + float2(Local382,Local383));
998
- float4 Local385 = tex::lookup_float4(OpacityTex,float2(Local384.x,1.0-Local384.y),tex::wrap_repeat,tex::wrap_repeat);
999
- float3 Local386 = ((math::abs(OpacityFalloffValue1Type - 1.0) > 0.00001) ? (OpacityFalloffValue1Type >= 1.0 ? float3(float2(OpacityFalloffFloat,OpacityFalloffFloat).x,float2(OpacityFalloffFloat,OpacityFalloffFloat).y,OpacityFalloffFloat) : float3(float2(OpacityFloat,OpacityFloat).x,float2(OpacityFloat,OpacityFloat).y,OpacityFloat)) : float3(Local385.x,Local385.y,Local385.z));
1000
- float Local387 = (Local4.x * float3(OpacityUVW_2.x,OpacityUVW_2.y,OpacityUVW_2.z).x);
1001
- float Local388 = (Local4.y * float3(OpacityUVW_2.x,OpacityUVW_2.y,OpacityUVW_2.z).y);
1002
- float Local389 = (1.0 - float3(OpacityUVW_2.x,OpacityUVW_2.y,OpacityUVW_2.z).y);
1003
- float Local390 = (Local388 + Local389);
1004
- float Local391 = (float2(Local387,Local390).x + float3(OpacityOffset_2.x,OpacityOffset_2.y,OpacityOffset_2.z).x);
1005
- float Local392 = (float3(OpacityOffset_2.x,OpacityOffset_2.y,OpacityOffset_2.z).y * -1.0);
1006
- float Local393 = (float2(Local387,Local390).y + Local392);
1007
- float2 Local394 = (Local0 + float2(Local391,Local393));
1008
- float Local395 = (float3(OpacityUVW_2.x,OpacityUVW_2.y,OpacityUVW_2.z).z * 6.283185);
1009
- float Local396 = math::cos(Local395);
1010
- float Local397 = math::sin(Local395);
1011
- float Local398 = (Local397 * -1.0);
1012
- float Local399 = math::dot(Local394, float2(Local396,Local398));
1013
- float Local400 = math::dot(Local394, float2(Local397,Local396));
1014
- float2 Local401 = (float2(0.5,0.5) + float2(Local399,Local400));
1015
- float4 Local402 = tex::lookup_float4(OpacityTex_2,float2(Local401.x,1.0-Local401.y),tex::wrap_repeat,tex::wrap_repeat);
1016
- float3 Local403 = ((math::abs(OpacityFalloffValue2Type - 1.0) > 0.00001) ? (OpacityFalloffValue2Type >= 1.0 ? float3(float2(OpacityFalloffFloat_2,OpacityFalloffFloat_2).x,float2(OpacityFalloffFloat_2,OpacityFalloffFloat_2).y,OpacityFalloffFloat_2) : float3(OpacityColor_2.x,OpacityColor_2.y,OpacityColor_2.z)) : float3(Local402.x,Local402.y,Local402.z));
1017
- float Local404 = math::min(math::max(OpacityFalloffFreshnelIor,0.0),100.0);
1018
- float Local405 = (1.0 / Local404);
1019
- float Local406 = math::max(Local404,Local405);
1020
- float Local407 = (Local406 - 1.0);
1021
- float Local408 = (Local406 * Local406);
1022
- float Local409 = (Local408 + Local72);
1023
- float Local410 = (Local409 - 1.0);
1024
- float Local411 = math::sqrt(Local410);
1025
- float Local412 = (Local411 / Local406);
1026
- float Local413 = ((math::abs(Local412 - 0.99999) > 0.000001) ? (Local412 >= 0.99999 ? 1.0 : 0.0) : 0.0);
1027
- float Local414 = math::max(Local413,Local78);
1028
- float Local415 = (Local71 / Local412);
1029
- float Local416 = (Local406 * Local415);
1030
- float Local417 = (Local416 - 1.0);
1031
- float Local418 = (Local416 + 1.0);
1032
- float Local419 = (Local417 / Local418);
1033
- float Local420 = math::pow(math::max(Local419,float(0.000001)),2.0);
1034
- float Local421 = (Local412 / Local71);
1035
- float Local422 = (Local406 * Local421);
1036
- float Local423 = (Local422 - 1.0);
1037
- float Local424 = (Local422 + 1.0);
1038
- float Local425 = (Local423 / Local424);
1039
- float Local426 = math::pow(math::max(Local425,float(0.000001)),2.0);
1040
- float Local427 = (Local420 + Local426);
1041
- float Local428 = (Local427 * 0.5);
1042
- float Local429 = (Local406 + 1.0);
1043
- float Local430 = (Local407 / Local429);
1044
- float Local431 = math::pow(math::max(Local430,float(0.000001)),2.0);
1045
- float Local432 = ((math::abs(Local414 - 1.0) > 0.1) ? (Local428) : Local431);
1046
- float Local433 = ((math::abs(Local407 - 0.0) > 0.000001) ? (Local432) : 0.0);
1047
- float Local434 = math::saturate(Local433);
1048
- float3 Local435 = math::lerp(Local386,Local403,Local434);
1049
- float3 Local436 = ((math::abs(OpacityIsTexType - 1.0) > 0.00001) ? (OpacityIsTexType >= 1.0 ? Local435 : float3(float2(OpacityFloat,OpacityFloat).x,float2(OpacityFloat,OpacityFloat).y,OpacityFloat)) : float3(Local385.x,Local385.y,Local385.z));
1050
-
1051
- float3 EmissiveColor_mdl = Local101;
1052
- float Opacity_mdl = Local436.x;
1053
- float OpacityMask_mdl = (math::saturate(Local436.x) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f;
1054
- float3 BaseColor_mdl = Local168;
1055
- float Metallic_mdl = Local235.x;
1056
- float Specular_mdl = Local302.x;
1057
- float Roughness_mdl = Local369.x;
1058
- float3 Refraction_mdl = 1.491;
1059
- float SurfaceThickness_mdl = 0.01;
1060
-
1061
- } in
1062
- ::OmniUe4Translucent(
1063
- base_color: BaseColor_mdl,
1064
- metallic: Metallic_mdl,
1065
- roughness: Roughness_mdl,
1066
- specular: Specular_mdl,
1067
- normal: Normal_mdl,
1068
- opacity: Opacity_mdl,
1069
- opacity_mask: OpacityMask_mdl,
1070
- emissive_color: EmissiveColor_mdl,
1071
- displacement: WorldPositionOffset_mdl,
1072
- refraction: Refraction_mdl.x,
1073
- two_sided: false);
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:52550b88b92f94aea74065dea9caf2ae06362ac5716e7a6b9553ce538b4333a3
3
+ size 49353