Add files using upload-large-folder tool
Browse filesThis view is limited to 50 files because it contains too many changes.
See raw diff
- kujiale_0065/Meshes/ornament_0032.usd +0 -0
- kujiale_0065/Meshes/ornament_0034.usd +0 -0
- kujiale_0065/Meshes/ornament_0045.usd +0 -0
- kujiale_0065/Meshes/painting_0000.usd +0 -0
- kujiale_0065/Meshes/painting_0001.usd +0 -0
- kujiale_0065/Meshes/painting_0002.usd +0 -0
- kujiale_0065/Meshes/storage_0001.usd +0 -0
- kujiale_0065/Meshes/storage_0002.usd +0 -0
- kujiale_0065/Meshes/storage_0003.usd +0 -0
- kujiale_0065/Meshes/storage_0004.usd +0 -0
- kujiale_0065/Meshes/storage_0005.usd +0 -0
- kujiale_0065/Meshes/storage_0006.usd +0 -0
- kujiale_0065/Meshes/storage_0007.usd +0 -0
- kujiale_0065/Meshes/table_0002.usd +0 -0
- kujiale_0065/Meshes/tea_set_0001.usd +0 -0
- kujiale_0065/Meshes/tea_set_0002.usd +0 -0
- kujiale_0065/Meshes/television_0000.usd +0 -0
- kujiale_0065/Meshes/television_0001.usd +0 -0
- kujiale_0065/Meshes/tray_0000.usd +0 -0
- kujiale_0065/Meshes/tray_0001.usd +0 -0
- kujiale_0065/Meshes/tray_0002.usd +0 -0
- kujiale_0065/Meshes/tray_0003.usd +0 -0
- kujiale_0065/Meshes/tray_0004.usd +0 -0
- kujiale_0065/Meshes/tray_0005.usd +0 -0
- kujiale_0065/Meshes/tray_0006.usd +0 -0
- kujiale_0065/Meshes/vase_0000.usd +0 -0
- kujiale_0065/Meshes/wall_0000.usd +0 -0
- kujiale_0065/Meshes/wall_0002.usd +0 -0
- kujiale_0065/Meshes/wall_0003.usd +0 -0
- kujiale_0065/Meshes/wall_0004.usd +0 -0
- kujiale_0065/Meshes/wall_0005.usd +0 -0
- kujiale_0065/Meshes/wall_0006.usd +0 -0
- kujiale_0065/Meshes/wall_0007.usd +0 -0
- kujiale_0065/Meshes/wall_0008.usd +0 -0
- kujiale_0065/Meshes/wall_0009.usd +0 -0
- kujiale_0065/Meshes/wall_0010.usd +0 -0
- kujiale_0065/Meshes/wall_0011.usd +0 -0
- kujiale_0065/Meshes/wall_0012.usd +0 -0
- kujiale_0065/Meshes/wall_0013.usd +0 -0
- kujiale_0065/Meshes/wall_0014.usd +0 -0
- kujiale_0066/Materials/BasicShapeMaterial.mdl +3 -56
- kujiale_0066/Materials/MI_59ae7b4ed6b5745f045a0b6e.mdl +3 -290
- kujiale_0066/Materials/MI_5d5a193611af430001c21604.mdl +3 -313
- kujiale_0066/Materials/MI_60ecfa8fe77dfc0001e9bcab.mdl +3 -290
- kujiale_0066/Materials/M_BaseMaterial.mdl +3 -290
- kujiale_0066/Materials/M_BaseMaterial_twosided.mdl +3 -290
- kujiale_0066/Materials/M_BaseMaterial_v2.mdl +3 -914
- kujiale_0066/Materials/M_BaseMaterial_v2_twosided.mdl +3 -914
- kujiale_0066/Materials/M_TranslucentMaterial.mdl +3 -313
- kujiale_0066/Materials/M_TranslucentMaterial_v2.mdl +3 -1073
kujiale_0065/Meshes/ornament_0032.usd
CHANGED
Binary files a/kujiale_0065/Meshes/ornament_0032.usd and b/kujiale_0065/Meshes/ornament_0032.usd differ
|
|
kujiale_0065/Meshes/ornament_0034.usd
CHANGED
Binary files a/kujiale_0065/Meshes/ornament_0034.usd and b/kujiale_0065/Meshes/ornament_0034.usd differ
|
|
kujiale_0065/Meshes/ornament_0045.usd
CHANGED
Binary files a/kujiale_0065/Meshes/ornament_0045.usd and b/kujiale_0065/Meshes/ornament_0045.usd differ
|
|
kujiale_0065/Meshes/painting_0000.usd
CHANGED
Binary files a/kujiale_0065/Meshes/painting_0000.usd and b/kujiale_0065/Meshes/painting_0000.usd differ
|
|
kujiale_0065/Meshes/painting_0001.usd
CHANGED
Binary files a/kujiale_0065/Meshes/painting_0001.usd and b/kujiale_0065/Meshes/painting_0001.usd differ
|
|
kujiale_0065/Meshes/painting_0002.usd
CHANGED
Binary files a/kujiale_0065/Meshes/painting_0002.usd and b/kujiale_0065/Meshes/painting_0002.usd differ
|
|
kujiale_0065/Meshes/storage_0001.usd
CHANGED
Binary files a/kujiale_0065/Meshes/storage_0001.usd and b/kujiale_0065/Meshes/storage_0001.usd differ
|
|
kujiale_0065/Meshes/storage_0002.usd
CHANGED
Binary files a/kujiale_0065/Meshes/storage_0002.usd and b/kujiale_0065/Meshes/storage_0002.usd differ
|
|
kujiale_0065/Meshes/storage_0003.usd
CHANGED
Binary files a/kujiale_0065/Meshes/storage_0003.usd and b/kujiale_0065/Meshes/storage_0003.usd differ
|
|
kujiale_0065/Meshes/storage_0004.usd
CHANGED
Binary files a/kujiale_0065/Meshes/storage_0004.usd and b/kujiale_0065/Meshes/storage_0004.usd differ
|
|
kujiale_0065/Meshes/storage_0005.usd
CHANGED
Binary files a/kujiale_0065/Meshes/storage_0005.usd and b/kujiale_0065/Meshes/storage_0005.usd differ
|
|
kujiale_0065/Meshes/storage_0006.usd
CHANGED
Binary files a/kujiale_0065/Meshes/storage_0006.usd and b/kujiale_0065/Meshes/storage_0006.usd differ
|
|
kujiale_0065/Meshes/storage_0007.usd
CHANGED
Binary files a/kujiale_0065/Meshes/storage_0007.usd and b/kujiale_0065/Meshes/storage_0007.usd differ
|
|
kujiale_0065/Meshes/table_0002.usd
CHANGED
Binary files a/kujiale_0065/Meshes/table_0002.usd and b/kujiale_0065/Meshes/table_0002.usd differ
|
|
kujiale_0065/Meshes/tea_set_0001.usd
CHANGED
Binary files a/kujiale_0065/Meshes/tea_set_0001.usd and b/kujiale_0065/Meshes/tea_set_0001.usd differ
|
|
kujiale_0065/Meshes/tea_set_0002.usd
CHANGED
Binary files a/kujiale_0065/Meshes/tea_set_0002.usd and b/kujiale_0065/Meshes/tea_set_0002.usd differ
|
|
kujiale_0065/Meshes/television_0000.usd
CHANGED
Binary files a/kujiale_0065/Meshes/television_0000.usd and b/kujiale_0065/Meshes/television_0000.usd differ
|
|
kujiale_0065/Meshes/television_0001.usd
CHANGED
Binary files a/kujiale_0065/Meshes/television_0001.usd and b/kujiale_0065/Meshes/television_0001.usd differ
|
|
kujiale_0065/Meshes/tray_0000.usd
CHANGED
Binary files a/kujiale_0065/Meshes/tray_0000.usd and b/kujiale_0065/Meshes/tray_0000.usd differ
|
|
kujiale_0065/Meshes/tray_0001.usd
CHANGED
Binary files a/kujiale_0065/Meshes/tray_0001.usd and b/kujiale_0065/Meshes/tray_0001.usd differ
|
|
kujiale_0065/Meshes/tray_0002.usd
CHANGED
Binary files a/kujiale_0065/Meshes/tray_0002.usd and b/kujiale_0065/Meshes/tray_0002.usd differ
|
|
kujiale_0065/Meshes/tray_0003.usd
CHANGED
Binary files a/kujiale_0065/Meshes/tray_0003.usd and b/kujiale_0065/Meshes/tray_0003.usd differ
|
|
kujiale_0065/Meshes/tray_0004.usd
CHANGED
Binary files a/kujiale_0065/Meshes/tray_0004.usd and b/kujiale_0065/Meshes/tray_0004.usd differ
|
|
kujiale_0065/Meshes/tray_0005.usd
CHANGED
Binary files a/kujiale_0065/Meshes/tray_0005.usd and b/kujiale_0065/Meshes/tray_0005.usd differ
|
|
kujiale_0065/Meshes/tray_0006.usd
CHANGED
Binary files a/kujiale_0065/Meshes/tray_0006.usd and b/kujiale_0065/Meshes/tray_0006.usd differ
|
|
kujiale_0065/Meshes/vase_0000.usd
CHANGED
Binary files a/kujiale_0065/Meshes/vase_0000.usd and b/kujiale_0065/Meshes/vase_0000.usd differ
|
|
kujiale_0065/Meshes/wall_0000.usd
CHANGED
Binary files a/kujiale_0065/Meshes/wall_0000.usd and b/kujiale_0065/Meshes/wall_0000.usd differ
|
|
kujiale_0065/Meshes/wall_0002.usd
CHANGED
Binary files a/kujiale_0065/Meshes/wall_0002.usd and b/kujiale_0065/Meshes/wall_0002.usd differ
|
|
kujiale_0065/Meshes/wall_0003.usd
CHANGED
Binary files a/kujiale_0065/Meshes/wall_0003.usd and b/kujiale_0065/Meshes/wall_0003.usd differ
|
|
kujiale_0065/Meshes/wall_0004.usd
CHANGED
Binary files a/kujiale_0065/Meshes/wall_0004.usd and b/kujiale_0065/Meshes/wall_0004.usd differ
|
|
kujiale_0065/Meshes/wall_0005.usd
CHANGED
Binary files a/kujiale_0065/Meshes/wall_0005.usd and b/kujiale_0065/Meshes/wall_0005.usd differ
|
|
kujiale_0065/Meshes/wall_0006.usd
CHANGED
Binary files a/kujiale_0065/Meshes/wall_0006.usd and b/kujiale_0065/Meshes/wall_0006.usd differ
|
|
kujiale_0065/Meshes/wall_0007.usd
CHANGED
Binary files a/kujiale_0065/Meshes/wall_0007.usd and b/kujiale_0065/Meshes/wall_0007.usd differ
|
|
kujiale_0065/Meshes/wall_0008.usd
CHANGED
Binary files a/kujiale_0065/Meshes/wall_0008.usd and b/kujiale_0065/Meshes/wall_0008.usd differ
|
|
kujiale_0065/Meshes/wall_0009.usd
CHANGED
Binary files a/kujiale_0065/Meshes/wall_0009.usd and b/kujiale_0065/Meshes/wall_0009.usd differ
|
|
kujiale_0065/Meshes/wall_0010.usd
CHANGED
Binary files a/kujiale_0065/Meshes/wall_0010.usd and b/kujiale_0065/Meshes/wall_0010.usd differ
|
|
kujiale_0065/Meshes/wall_0011.usd
CHANGED
Binary files a/kujiale_0065/Meshes/wall_0011.usd and b/kujiale_0065/Meshes/wall_0011.usd differ
|
|
kujiale_0065/Meshes/wall_0012.usd
CHANGED
Binary files a/kujiale_0065/Meshes/wall_0012.usd and b/kujiale_0065/Meshes/wall_0012.usd differ
|
|
kujiale_0065/Meshes/wall_0013.usd
CHANGED
Binary files a/kujiale_0065/Meshes/wall_0013.usd and b/kujiale_0065/Meshes/wall_0013.usd differ
|
|
kujiale_0065/Meshes/wall_0014.usd
CHANGED
Binary files a/kujiale_0065/Meshes/wall_0014.usd and b/kujiale_0065/Meshes/wall_0014.usd differ
|
|
kujiale_0066/Materials/BasicShapeMaterial.mdl
CHANGED
@@ -1,56 +1,3 @@
|
|
1 |
-
|
2 |
-
|
3 |
-
|
4 |
-
import ::state::*;
|
5 |
-
import ::tex::*;
|
6 |
-
import ::anno::*;
|
7 |
-
import ::scene::*;
|
8 |
-
using .::OmniUe4Function import *;
|
9 |
-
using .::OmniUe4Base import *;
|
10 |
-
|
11 |
-
export annotation sampler_color();
|
12 |
-
export annotation sampler_normal();
|
13 |
-
export annotation sampler_grayscale();
|
14 |
-
export annotation sampler_alpha();
|
15 |
-
export annotation sampler_masks();
|
16 |
-
export annotation sampler_distancefield();
|
17 |
-
export annotation dither_masked_off();
|
18 |
-
export annotation world_space_normal();
|
19 |
-
|
20 |
-
export material BasicShapeMaterial(
|
21 |
-
float4 Color = float4(0.9,0.9,0.9,1.0)
|
22 |
-
[[
|
23 |
-
anno::display_name("Color"),
|
24 |
-
anno::ui_order(32)
|
25 |
-
]],
|
26 |
-
float Roughness = 0.6407
|
27 |
-
[[
|
28 |
-
anno::display_name("Roughness"),
|
29 |
-
anno::ui_order(32)
|
30 |
-
]])
|
31 |
-
=
|
32 |
-
let {
|
33 |
-
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
34 |
-
|
35 |
-
|
36 |
-
float3 Normal_mdl = float3(0.0,0.0,1.0);
|
37 |
-
|
38 |
-
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
39 |
-
float OpacityMask_mdl = 1.0;
|
40 |
-
float3 BaseColor_mdl = float3(Color.x,Color.y,Color.z);
|
41 |
-
float Metallic_mdl = 0.0;
|
42 |
-
float Specular_mdl = 0.5;
|
43 |
-
float Roughness_mdl = Roughness;
|
44 |
-
float SurfaceThickness_mdl = 0.01;
|
45 |
-
|
46 |
-
} in
|
47 |
-
::OmniUe4Base(
|
48 |
-
base_color: BaseColor_mdl,
|
49 |
-
metallic: Metallic_mdl,
|
50 |
-
roughness: Roughness_mdl,
|
51 |
-
specular: Specular_mdl,
|
52 |
-
normal: Normal_mdl,
|
53 |
-
opacity: OpacityMask_mdl,
|
54 |
-
emissive_color: EmissiveColor_mdl,
|
55 |
-
displacement: WorldPositionOffset_mdl,
|
56 |
-
two_sided: false);
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:b7383c887b0029897f32a2287421563fb51ce1398eb24ac950db14c243fc514e
|
3 |
+
size 1420
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
kujiale_0066/Materials/MI_59ae7b4ed6b5745f045a0b6e.mdl
CHANGED
@@ -1,290 +1,3 @@
|
|
1 |
-
|
2 |
-
|
3 |
-
|
4 |
-
import ::state::*;
|
5 |
-
import ::tex::*;
|
6 |
-
import ::anno::*;
|
7 |
-
import ::scene::*;
|
8 |
-
using .::OmniUe4Function import *;
|
9 |
-
using .::OmniUe4Base import *;
|
10 |
-
|
11 |
-
export annotation sampler_color();
|
12 |
-
export annotation sampler_normal();
|
13 |
-
export annotation sampler_grayscale();
|
14 |
-
export annotation sampler_alpha();
|
15 |
-
export annotation sampler_masks();
|
16 |
-
export annotation sampler_distancefield();
|
17 |
-
export annotation dither_masked_off();
|
18 |
-
export annotation world_space_normal();
|
19 |
-
|
20 |
-
export material MI_59ae7b4ed6b5745f045a0b6e(
|
21 |
-
float IsNormalTex = 0.0
|
22 |
-
[[
|
23 |
-
anno::display_name("IsNormalTex"),
|
24 |
-
anno::ui_order(32),
|
25 |
-
anno::in_group("Normal")
|
26 |
-
]],
|
27 |
-
uniform texture_2d Normal_Tex = texture_2d("./Textures/T_Normal.png",::tex::gamma_linear)
|
28 |
-
[[
|
29 |
-
anno::display_name("Normal_Tex"),
|
30 |
-
anno::ui_order(32),
|
31 |
-
anno::in_group("Normal"),
|
32 |
-
sampler_normal()
|
33 |
-
]],
|
34 |
-
float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
|
35 |
-
[[
|
36 |
-
anno::display_name("Normal_UVA"),
|
37 |
-
anno::ui_order(32),
|
38 |
-
anno::in_group("Normal")
|
39 |
-
]],
|
40 |
-
float EmissiveIntensity = 0.0
|
41 |
-
[[
|
42 |
-
anno::display_name("EmissiveIntensity"),
|
43 |
-
anno::ui_order(32),
|
44 |
-
anno::in_group("EmissiveColor")
|
45 |
-
]],
|
46 |
-
float IsEmissiveTex = 0.0
|
47 |
-
[[
|
48 |
-
anno::display_name("IsEmissiveTex"),
|
49 |
-
anno::in_group("EmissiveColor")
|
50 |
-
]],
|
51 |
-
float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
|
52 |
-
[[
|
53 |
-
anno::display_name("Emissive_Color"),
|
54 |
-
anno::ui_order(32),
|
55 |
-
anno::in_group("EmissiveColor")
|
56 |
-
]],
|
57 |
-
uniform texture_2d Emissive_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
58 |
-
[[
|
59 |
-
anno::display_name("Emissive_Tex"),
|
60 |
-
anno::ui_order(32),
|
61 |
-
anno::in_group("EmissiveColor"),
|
62 |
-
sampler_color()
|
63 |
-
]],
|
64 |
-
float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
|
65 |
-
[[
|
66 |
-
anno::display_name("Emissive_UVA"),
|
67 |
-
anno::ui_order(32),
|
68 |
-
anno::in_group("EmissiveColor")
|
69 |
-
]],
|
70 |
-
float IsBaseColorTex = 0.0
|
71 |
-
[[
|
72 |
-
anno::display_name("IsBaseColorTex"),
|
73 |
-
anno::in_group("BaseColor")
|
74 |
-
]],
|
75 |
-
float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
|
76 |
-
[[
|
77 |
-
anno::display_name("BaseColor_Color"),
|
78 |
-
anno::ui_order(32),
|
79 |
-
anno::in_group("BaseColor")
|
80 |
-
]],
|
81 |
-
uniform texture_2d BaseColor_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
82 |
-
[[
|
83 |
-
anno::display_name("BaseColor_Tex"),
|
84 |
-
anno::ui_order(32),
|
85 |
-
anno::in_group("BaseColor"),
|
86 |
-
sampler_color()
|
87 |
-
]],
|
88 |
-
float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
|
89 |
-
[[
|
90 |
-
anno::display_name("BaseColor_UVA"),
|
91 |
-
anno::ui_order(32),
|
92 |
-
anno::in_group("BaseColor")
|
93 |
-
]],
|
94 |
-
float IsMetallicTex = 0.0
|
95 |
-
[[
|
96 |
-
anno::display_name("IsMetallicTex"),
|
97 |
-
anno::in_group("Metallic")
|
98 |
-
]],
|
99 |
-
float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
|
100 |
-
[[
|
101 |
-
anno::display_name("Metallic_Color"),
|
102 |
-
anno::ui_order(32),
|
103 |
-
anno::in_group("Metallic")
|
104 |
-
]],
|
105 |
-
uniform texture_2d Metallic_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
106 |
-
[[
|
107 |
-
anno::display_name("Metallic_Tex"),
|
108 |
-
anno::ui_order(32),
|
109 |
-
anno::in_group("Metallic"),
|
110 |
-
sampler_color()
|
111 |
-
]],
|
112 |
-
float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
|
113 |
-
[[
|
114 |
-
anno::display_name("Metallic_UVA"),
|
115 |
-
anno::ui_order(32),
|
116 |
-
anno::in_group("Metallic")
|
117 |
-
]],
|
118 |
-
float IsSpecularTex = 0.0
|
119 |
-
[[
|
120 |
-
anno::display_name("IsSpecularTex"),
|
121 |
-
anno::in_group("Specular")
|
122 |
-
]],
|
123 |
-
float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
|
124 |
-
[[
|
125 |
-
anno::display_name("Specular_Color"),
|
126 |
-
anno::ui_order(32),
|
127 |
-
anno::in_group("Specular")
|
128 |
-
]],
|
129 |
-
uniform texture_2d Specular_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
130 |
-
[[
|
131 |
-
anno::display_name("Specular_Tex"),
|
132 |
-
anno::ui_order(32),
|
133 |
-
anno::in_group("Specular"),
|
134 |
-
sampler_color()
|
135 |
-
]],
|
136 |
-
float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
|
137 |
-
[[
|
138 |
-
anno::display_name("Specular_UVA"),
|
139 |
-
anno::ui_order(32),
|
140 |
-
anno::in_group("Specular")
|
141 |
-
]],
|
142 |
-
float IsGlossTex = 0.0
|
143 |
-
[[
|
144 |
-
anno::display_name("IsGlossTex"),
|
145 |
-
anno::in_group("Roughness")
|
146 |
-
]],
|
147 |
-
float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
|
148 |
-
[[
|
149 |
-
anno::display_name("Gloss_Color"),
|
150 |
-
anno::ui_order(32),
|
151 |
-
anno::in_group("Roughness")
|
152 |
-
]],
|
153 |
-
uniform texture_2d Gloss_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
154 |
-
[[
|
155 |
-
anno::display_name("Gloss_Tex"),
|
156 |
-
anno::ui_order(32),
|
157 |
-
anno::in_group("Roughness"),
|
158 |
-
sampler_color()
|
159 |
-
]],
|
160 |
-
float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
|
161 |
-
[[
|
162 |
-
anno::display_name("Gloss_UVA"),
|
163 |
-
anno::ui_order(32),
|
164 |
-
anno::in_group("Roughness")
|
165 |
-
]],
|
166 |
-
float PolygonOffset = 0.0
|
167 |
-
[[
|
168 |
-
anno::display_name("PolygonOffset"),
|
169 |
-
anno::ui_order(32),
|
170 |
-
anno::in_group("WorldPosition")
|
171 |
-
]],
|
172 |
-
int MaxTexCoordIndex = 3
|
173 |
-
[[
|
174 |
-
anno::hidden()
|
175 |
-
]])
|
176 |
-
=
|
177 |
-
let {
|
178 |
-
float3 Local82 = ::camera_position();
|
179 |
-
float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
|
180 |
-
float3 Local84 = math::normalize(Local83);
|
181 |
-
float3 Local85 = (Local84 * PolygonOffset);
|
182 |
-
|
183 |
-
float3 WorldPositionOffset_mdl = Local85;
|
184 |
-
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
185 |
-
|
186 |
-
float2 Local0 = (float2(0.5,0.5) * -1.0);
|
187 |
-
float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
|
188 |
-
float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
|
189 |
-
float2 Local3 = (Local0 + float2(Local1,Local2));
|
190 |
-
float Local4 = (3.141592 * -2.0);
|
191 |
-
float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
|
192 |
-
float Local6 = (Local5 * 6.283185);
|
193 |
-
float Local7 = math::cos(Local6);
|
194 |
-
float Local8 = math::sin(Local6);
|
195 |
-
float Local9 = (Local8 * -1.0);
|
196 |
-
float Local10 = math::dot(Local3, float2(Local7,Local9));
|
197 |
-
float Local11 = math::dot(Local3, float2(Local8,Local7));
|
198 |
-
float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
|
199 |
-
float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
|
200 |
-
float3 Local14 = ((math::abs(IsNormalTex - 1.0) > 0.00001) ? (float3(0.0,0.0,1.0)) : float3(Local13.x,Local13.y,Local13.z));
|
201 |
-
|
202 |
-
float3 Normal_mdl = Local14;
|
203 |
-
|
204 |
-
float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
|
205 |
-
float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
|
206 |
-
float2 Local17 = (Local0 + float2(Local15,Local16));
|
207 |
-
float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
|
208 |
-
float Local19 = (Local18 * 6.283185);
|
209 |
-
float Local20 = math::cos(Local19);
|
210 |
-
float Local21 = math::sin(Local19);
|
211 |
-
float Local22 = (Local21 * -1.0);
|
212 |
-
float Local23 = math::dot(Local17, float2(Local20,Local22));
|
213 |
-
float Local24 = math::dot(Local17, float2(Local21,Local20));
|
214 |
-
float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
|
215 |
-
float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
|
216 |
-
float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
|
217 |
-
float3 Local28 = (EmissiveIntensity * Local27);
|
218 |
-
float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
|
219 |
-
float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
|
220 |
-
float2 Local31 = (Local0 + float2(Local29,Local30));
|
221 |
-
float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
|
222 |
-
float Local33 = (Local32 * 6.283185);
|
223 |
-
float Local34 = math::cos(Local33);
|
224 |
-
float Local35 = math::sin(Local33);
|
225 |
-
float Local36 = (Local35 * -1.0);
|
226 |
-
float Local37 = math::dot(Local31, float2(Local34,Local36));
|
227 |
-
float Local38 = math::dot(Local31, float2(Local35,Local34));
|
228 |
-
float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
|
229 |
-
float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
|
230 |
-
float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
|
231 |
-
float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
|
232 |
-
float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
|
233 |
-
float2 Local44 = (Local0 + float2(Local42,Local43));
|
234 |
-
float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
|
235 |
-
float Local46 = (Local45 * 6.283185);
|
236 |
-
float Local47 = math::cos(Local46);
|
237 |
-
float Local48 = math::sin(Local46);
|
238 |
-
float Local49 = (Local48 * -1.0);
|
239 |
-
float Local50 = math::dot(Local44, float2(Local47,Local49));
|
240 |
-
float Local51 = math::dot(Local44, float2(Local48,Local47));
|
241 |
-
float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
|
242 |
-
float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
|
243 |
-
float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
|
244 |
-
float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
|
245 |
-
float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
|
246 |
-
float2 Local57 = (Local0 + float2(Local55,Local56));
|
247 |
-
float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
|
248 |
-
float Local59 = (Local58 * 6.283185);
|
249 |
-
float Local60 = math::cos(Local59);
|
250 |
-
float Local61 = math::sin(Local59);
|
251 |
-
float Local62 = (Local61 * -1.0);
|
252 |
-
float Local63 = math::dot(Local57, float2(Local60,Local62));
|
253 |
-
float Local64 = math::dot(Local57, float2(Local61,Local60));
|
254 |
-
float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
|
255 |
-
float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
|
256 |
-
float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
|
257 |
-
float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
|
258 |
-
float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
|
259 |
-
float2 Local70 = (Local0 + float2(Local68,Local69));
|
260 |
-
float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
|
261 |
-
float Local72 = (Local71 * 6.283185);
|
262 |
-
float Local73 = math::cos(Local72);
|
263 |
-
float Local74 = math::sin(Local72);
|
264 |
-
float Local75 = (Local74 * -1.0);
|
265 |
-
float Local76 = math::dot(Local70, float2(Local73,Local75));
|
266 |
-
float Local77 = math::dot(Local70, float2(Local74,Local73));
|
267 |
-
float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
|
268 |
-
float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
|
269 |
-
float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
|
270 |
-
float3 Local81 = (1.0 - Local80);
|
271 |
-
|
272 |
-
float3 EmissiveColor_mdl = Local28;
|
273 |
-
float OpacityMask_mdl = 1.0;
|
274 |
-
float3 BaseColor_mdl = Local41;
|
275 |
-
float Metallic_mdl = Local54.x;
|
276 |
-
float Specular_mdl = Local67.x;
|
277 |
-
float Roughness_mdl = Local81.x;
|
278 |
-
float SurfaceThickness_mdl = 0.01;
|
279 |
-
|
280 |
-
} in
|
281 |
-
::OmniUe4Base(
|
282 |
-
base_color: BaseColor_mdl,
|
283 |
-
metallic: Metallic_mdl,
|
284 |
-
roughness: Roughness_mdl,
|
285 |
-
specular: Specular_mdl,
|
286 |
-
normal: Normal_mdl,
|
287 |
-
opacity: OpacityMask_mdl,
|
288 |
-
emissive_color: EmissiveColor_mdl,
|
289 |
-
displacement: WorldPositionOffset_mdl,
|
290 |
-
two_sided: false);
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:3f506c12b7ca5e1ef573f382f4028237ad872e5bbed197cd8443980c55809ae6
|
3 |
+
size 11549
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
kujiale_0066/Materials/MI_5d5a193611af430001c21604.mdl
CHANGED
@@ -1,313 +1,3 @@
|
|
1 |
-
|
2 |
-
|
3 |
-
|
4 |
-
import ::state::*;
|
5 |
-
import ::tex::*;
|
6 |
-
import ::anno::*;
|
7 |
-
import ::scene::*;
|
8 |
-
using .::OmniUe4Function import *;
|
9 |
-
using .::OmniUe4Translucent import *;
|
10 |
-
|
11 |
-
export annotation sampler_color();
|
12 |
-
export annotation sampler_normal();
|
13 |
-
export annotation sampler_grayscale();
|
14 |
-
export annotation sampler_alpha();
|
15 |
-
export annotation sampler_masks();
|
16 |
-
export annotation sampler_distancefield();
|
17 |
-
export annotation dither_masked_off();
|
18 |
-
export annotation world_space_normal();
|
19 |
-
|
20 |
-
export material MI_5d5a193611af430001c21604(
|
21 |
-
float IsNormalTex = 0.0
|
22 |
-
[[
|
23 |
-
anno::display_name("IsNormalTex"),
|
24 |
-
anno::ui_order(32),
|
25 |
-
anno::in_group("Normal")
|
26 |
-
]],
|
27 |
-
uniform texture_2d Normal_Tex = texture_2d("./Textures/T_Normal.png",::tex::gamma_linear)
|
28 |
-
[[
|
29 |
-
anno::display_name("Normal_Tex"),
|
30 |
-
anno::ui_order(32),
|
31 |
-
anno::in_group("Normal"),
|
32 |
-
sampler_normal()
|
33 |
-
]],
|
34 |
-
float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
|
35 |
-
[[
|
36 |
-
anno::display_name("Normal_UVA"),
|
37 |
-
anno::ui_order(32),
|
38 |
-
anno::in_group("Normal")
|
39 |
-
]],
|
40 |
-
float EmissiveIntensity = 0.0
|
41 |
-
[[
|
42 |
-
anno::display_name("EmissiveIntensity"),
|
43 |
-
anno::ui_order(32),
|
44 |
-
anno::in_group("EmissiveColor")
|
45 |
-
]],
|
46 |
-
float IsEmissiveTex = 0.0
|
47 |
-
[[
|
48 |
-
anno::display_name("IsEmissiveTex"),
|
49 |
-
anno::in_group("EmissiveColor")
|
50 |
-
]],
|
51 |
-
float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
|
52 |
-
[[
|
53 |
-
anno::display_name("Emissive_Color"),
|
54 |
-
anno::ui_order(32),
|
55 |
-
anno::in_group("EmissiveColor")
|
56 |
-
]],
|
57 |
-
uniform texture_2d Emissive_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
58 |
-
[[
|
59 |
-
anno::display_name("Emissive_Tex"),
|
60 |
-
anno::ui_order(32),
|
61 |
-
anno::in_group("EmissiveColor"),
|
62 |
-
sampler_color()
|
63 |
-
]],
|
64 |
-
float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
|
65 |
-
[[
|
66 |
-
anno::display_name("Emissive_UVA"),
|
67 |
-
anno::ui_order(32),
|
68 |
-
anno::in_group("EmissiveColor")
|
69 |
-
]],
|
70 |
-
float IsBaseColorTex = 0.0
|
71 |
-
[[
|
72 |
-
anno::display_name("IsBaseColorTex"),
|
73 |
-
anno::in_group("BaseColor")
|
74 |
-
]],
|
75 |
-
float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
|
76 |
-
[[
|
77 |
-
anno::display_name("BaseColor_Color"),
|
78 |
-
anno::ui_order(32),
|
79 |
-
anno::in_group("BaseColor")
|
80 |
-
]],
|
81 |
-
uniform texture_2d BaseColor_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
82 |
-
[[
|
83 |
-
anno::display_name("BaseColor_Tex"),
|
84 |
-
anno::ui_order(32),
|
85 |
-
anno::in_group("BaseColor"),
|
86 |
-
sampler_color()
|
87 |
-
]],
|
88 |
-
float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
|
89 |
-
[[
|
90 |
-
anno::display_name("BaseColor_UVA"),
|
91 |
-
anno::ui_order(32),
|
92 |
-
anno::in_group("BaseColor")
|
93 |
-
]],
|
94 |
-
float IsMetallicTex = 0.0
|
95 |
-
[[
|
96 |
-
anno::display_name("IsMetallicTex"),
|
97 |
-
anno::in_group("Metallic")
|
98 |
-
]],
|
99 |
-
float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
|
100 |
-
[[
|
101 |
-
anno::display_name("Metallic_Color"),
|
102 |
-
anno::ui_order(32),
|
103 |
-
anno::in_group("Metallic")
|
104 |
-
]],
|
105 |
-
uniform texture_2d Metallic_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
106 |
-
[[
|
107 |
-
anno::display_name("Metallic_Tex"),
|
108 |
-
anno::ui_order(32),
|
109 |
-
anno::in_group("Metallic"),
|
110 |
-
sampler_color()
|
111 |
-
]],
|
112 |
-
float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
|
113 |
-
[[
|
114 |
-
anno::display_name("Metallic_UVA"),
|
115 |
-
anno::ui_order(32),
|
116 |
-
anno::in_group("Metallic")
|
117 |
-
]],
|
118 |
-
float IsSpecularTex = 0.0
|
119 |
-
[[
|
120 |
-
anno::display_name("IsSpecularTex"),
|
121 |
-
anno::in_group("Specular")
|
122 |
-
]],
|
123 |
-
float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
|
124 |
-
[[
|
125 |
-
anno::display_name("Specular_Color"),
|
126 |
-
anno::ui_order(32),
|
127 |
-
anno::in_group("Specular")
|
128 |
-
]],
|
129 |
-
uniform texture_2d Specular_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
130 |
-
[[
|
131 |
-
anno::display_name("Specular_Tex"),
|
132 |
-
anno::ui_order(32),
|
133 |
-
anno::in_group("Specular"),
|
134 |
-
sampler_color()
|
135 |
-
]],
|
136 |
-
float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
|
137 |
-
[[
|
138 |
-
anno::display_name("Specular_UVA"),
|
139 |
-
anno::ui_order(32),
|
140 |
-
anno::in_group("Specular")
|
141 |
-
]],
|
142 |
-
float IsGlossTex = 0.0
|
143 |
-
[[
|
144 |
-
anno::display_name("IsGlossTex"),
|
145 |
-
anno::in_group("Roughness")
|
146 |
-
]],
|
147 |
-
float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
|
148 |
-
[[
|
149 |
-
anno::display_name("Gloss_Color"),
|
150 |
-
anno::ui_order(32),
|
151 |
-
anno::in_group("Roughness")
|
152 |
-
]],
|
153 |
-
uniform texture_2d Gloss_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
154 |
-
[[
|
155 |
-
anno::display_name("Gloss_Tex"),
|
156 |
-
anno::ui_order(32),
|
157 |
-
anno::in_group("Roughness"),
|
158 |
-
sampler_color()
|
159 |
-
]],
|
160 |
-
float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
|
161 |
-
[[
|
162 |
-
anno::display_name("Gloss_UVA"),
|
163 |
-
anno::ui_order(32),
|
164 |
-
anno::in_group("Roughness")
|
165 |
-
]],
|
166 |
-
float Opacity = 0.5
|
167 |
-
[[
|
168 |
-
anno::display_name("Opacity"),
|
169 |
-
anno::ui_order(32),
|
170 |
-
anno::in_group("Translucent")
|
171 |
-
]],
|
172 |
-
float PolygonOffset = 0.0
|
173 |
-
[[
|
174 |
-
anno::display_name("PolygonOffset"),
|
175 |
-
anno::ui_order(32),
|
176 |
-
anno::in_group("WorldPosition")
|
177 |
-
]],
|
178 |
-
uniform float SwitchRefraction = 0.0
|
179 |
-
[[
|
180 |
-
anno::display_name("SwitchRefraction"),
|
181 |
-
anno::ui_order(32),
|
182 |
-
anno::in_group("Refraction")
|
183 |
-
]],
|
184 |
-
uniform float FresnelB = 1.517
|
185 |
-
[[
|
186 |
-
anno::display_name("FresnelB"),
|
187 |
-
anno::ui_order(32),
|
188 |
-
anno::in_group("Refraction")
|
189 |
-
]],
|
190 |
-
int MaxTexCoordIndex = 3
|
191 |
-
[[
|
192 |
-
anno::hidden()
|
193 |
-
]])
|
194 |
-
=
|
195 |
-
let {
|
196 |
-
float3 Local82 = ::camera_position();
|
197 |
-
float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
|
198 |
-
float3 Local84 = math::normalize(Local83);
|
199 |
-
float3 Local85 = (Local84 * PolygonOffset);
|
200 |
-
|
201 |
-
float3 WorldPositionOffset_mdl = Local85;
|
202 |
-
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
203 |
-
|
204 |
-
float2 Local0 = (float2(0.5,0.5) * -1.0);
|
205 |
-
float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
|
206 |
-
float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
|
207 |
-
float2 Local3 = (Local0 + float2(Local1,Local2));
|
208 |
-
float Local4 = (3.141592 * -2.0);
|
209 |
-
float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
|
210 |
-
float Local6 = (Local5 * 6.283185);
|
211 |
-
float Local7 = math::cos(Local6);
|
212 |
-
float Local8 = math::sin(Local6);
|
213 |
-
float Local9 = (Local8 * -1.0);
|
214 |
-
float Local10 = math::dot(Local3, float2(Local7,Local9));
|
215 |
-
float Local11 = math::dot(Local3, float2(Local8,Local7));
|
216 |
-
float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
|
217 |
-
float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
|
218 |
-
float3 Local14 = ((math::abs(IsNormalTex - 1.0) > 0.00001) ? (float3(0.0,0.0,1.0)) : float3(Local13.x,Local13.y,Local13.z));
|
219 |
-
|
220 |
-
float3 Normal_mdl = Local14;
|
221 |
-
|
222 |
-
float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
|
223 |
-
float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
|
224 |
-
float2 Local17 = (Local0 + float2(Local15,Local16));
|
225 |
-
float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
|
226 |
-
float Local19 = (Local18 * 6.283185);
|
227 |
-
float Local20 = math::cos(Local19);
|
228 |
-
float Local21 = math::sin(Local19);
|
229 |
-
float Local22 = (Local21 * -1.0);
|
230 |
-
float Local23 = math::dot(Local17, float2(Local20,Local22));
|
231 |
-
float Local24 = math::dot(Local17, float2(Local21,Local20));
|
232 |
-
float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
|
233 |
-
float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
|
234 |
-
float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
|
235 |
-
float3 Local28 = (EmissiveIntensity * Local27);
|
236 |
-
float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
|
237 |
-
float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
|
238 |
-
float2 Local31 = (Local0 + float2(Local29,Local30));
|
239 |
-
float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
|
240 |
-
float Local33 = (Local32 * 6.283185);
|
241 |
-
float Local34 = math::cos(Local33);
|
242 |
-
float Local35 = math::sin(Local33);
|
243 |
-
float Local36 = (Local35 * -1.0);
|
244 |
-
float Local37 = math::dot(Local31, float2(Local34,Local36));
|
245 |
-
float Local38 = math::dot(Local31, float2(Local35,Local34));
|
246 |
-
float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
|
247 |
-
float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
|
248 |
-
float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
|
249 |
-
float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
|
250 |
-
float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
|
251 |
-
float2 Local44 = (Local0 + float2(Local42,Local43));
|
252 |
-
float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
|
253 |
-
float Local46 = (Local45 * 6.283185);
|
254 |
-
float Local47 = math::cos(Local46);
|
255 |
-
float Local48 = math::sin(Local46);
|
256 |
-
float Local49 = (Local48 * -1.0);
|
257 |
-
float Local50 = math::dot(Local44, float2(Local47,Local49));
|
258 |
-
float Local51 = math::dot(Local44, float2(Local48,Local47));
|
259 |
-
float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
|
260 |
-
float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
|
261 |
-
float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
|
262 |
-
float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
|
263 |
-
float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
|
264 |
-
float2 Local57 = (Local0 + float2(Local55,Local56));
|
265 |
-
float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
|
266 |
-
float Local59 = (Local58 * 6.283185);
|
267 |
-
float Local60 = math::cos(Local59);
|
268 |
-
float Local61 = math::sin(Local59);
|
269 |
-
float Local62 = (Local61 * -1.0);
|
270 |
-
float Local63 = math::dot(Local57, float2(Local60,Local62));
|
271 |
-
float Local64 = math::dot(Local57, float2(Local61,Local60));
|
272 |
-
float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
|
273 |
-
float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
|
274 |
-
float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
|
275 |
-
float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
|
276 |
-
float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
|
277 |
-
float2 Local70 = (Local0 + float2(Local68,Local69));
|
278 |
-
float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
|
279 |
-
float Local72 = (Local71 * 6.283185);
|
280 |
-
float Local73 = math::cos(Local72);
|
281 |
-
float Local74 = math::sin(Local72);
|
282 |
-
float Local75 = (Local74 * -1.0);
|
283 |
-
float Local76 = math::dot(Local70, float2(Local73,Local75));
|
284 |
-
float Local77 = math::dot(Local70, float2(Local74,Local73));
|
285 |
-
float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
|
286 |
-
float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
|
287 |
-
float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
|
288 |
-
float3 Local81 = (1.0 - Local80);
|
289 |
-
float Local87 = ((math::abs(SwitchRefraction - 1.0) > 0.01) ? (1.0) : FresnelB);
|
290 |
-
|
291 |
-
float3 EmissiveColor_mdl = Local28;
|
292 |
-
float Opacity_mdl = Opacity;
|
293 |
-
float OpacityMask_mdl = (math::saturate(Opacity) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f;
|
294 |
-
float3 BaseColor_mdl = Local41;
|
295 |
-
float Metallic_mdl = Local54.x;
|
296 |
-
float Specular_mdl = Local67.x;
|
297 |
-
float Roughness_mdl = Local81.x;
|
298 |
-
float3 Refraction_mdl = math::max(float3(Local87,Local87,Local87), 1.0f);
|
299 |
-
float SurfaceThickness_mdl = 0.01;
|
300 |
-
|
301 |
-
} in
|
302 |
-
::OmniUe4Translucent(
|
303 |
-
base_color: BaseColor_mdl,
|
304 |
-
metallic: Metallic_mdl,
|
305 |
-
roughness: Roughness_mdl,
|
306 |
-
specular: Specular_mdl,
|
307 |
-
normal: Normal_mdl,
|
308 |
-
opacity: Opacity_mdl,
|
309 |
-
opacity_mask: OpacityMask_mdl,
|
310 |
-
emissive_color: EmissiveColor_mdl,
|
311 |
-
displacement: WorldPositionOffset_mdl,
|
312 |
-
refraction: Refraction_mdl.x,
|
313 |
-
two_sided: false);
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:3f0a4964a379b71c403d049953d5b89fb073598776c89964dea83f604e39d266
|
3 |
+
size 12282
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
kujiale_0066/Materials/MI_60ecfa8fe77dfc0001e9bcab.mdl
CHANGED
@@ -1,290 +1,3 @@
|
|
1 |
-
|
2 |
-
|
3 |
-
|
4 |
-
import ::state::*;
|
5 |
-
import ::tex::*;
|
6 |
-
import ::anno::*;
|
7 |
-
import ::scene::*;
|
8 |
-
using .::OmniUe4Function import *;
|
9 |
-
using .::OmniUe4Base import *;
|
10 |
-
|
11 |
-
export annotation sampler_color();
|
12 |
-
export annotation sampler_normal();
|
13 |
-
export annotation sampler_grayscale();
|
14 |
-
export annotation sampler_alpha();
|
15 |
-
export annotation sampler_masks();
|
16 |
-
export annotation sampler_distancefield();
|
17 |
-
export annotation dither_masked_off();
|
18 |
-
export annotation world_space_normal();
|
19 |
-
|
20 |
-
export material MI_60ecfa8fe77dfc0001e9bcab(
|
21 |
-
float IsNormalTex = 0.0
|
22 |
-
[[
|
23 |
-
anno::display_name("IsNormalTex"),
|
24 |
-
anno::ui_order(32),
|
25 |
-
anno::in_group("Normal")
|
26 |
-
]],
|
27 |
-
uniform texture_2d Normal_Tex = texture_2d("./Textures/T_Normal.png",::tex::gamma_linear)
|
28 |
-
[[
|
29 |
-
anno::display_name("Normal_Tex"),
|
30 |
-
anno::ui_order(32),
|
31 |
-
anno::in_group("Normal"),
|
32 |
-
sampler_normal()
|
33 |
-
]],
|
34 |
-
float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
|
35 |
-
[[
|
36 |
-
anno::display_name("Normal_UVA"),
|
37 |
-
anno::ui_order(32),
|
38 |
-
anno::in_group("Normal")
|
39 |
-
]],
|
40 |
-
float EmissiveIntensity = 0.0
|
41 |
-
[[
|
42 |
-
anno::display_name("EmissiveIntensity"),
|
43 |
-
anno::ui_order(32),
|
44 |
-
anno::in_group("EmissiveColor")
|
45 |
-
]],
|
46 |
-
float IsEmissiveTex = 0.0
|
47 |
-
[[
|
48 |
-
anno::display_name("IsEmissiveTex"),
|
49 |
-
anno::in_group("EmissiveColor")
|
50 |
-
]],
|
51 |
-
float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
|
52 |
-
[[
|
53 |
-
anno::display_name("Emissive_Color"),
|
54 |
-
anno::ui_order(32),
|
55 |
-
anno::in_group("EmissiveColor")
|
56 |
-
]],
|
57 |
-
uniform texture_2d Emissive_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
58 |
-
[[
|
59 |
-
anno::display_name("Emissive_Tex"),
|
60 |
-
anno::ui_order(32),
|
61 |
-
anno::in_group("EmissiveColor"),
|
62 |
-
sampler_color()
|
63 |
-
]],
|
64 |
-
float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
|
65 |
-
[[
|
66 |
-
anno::display_name("Emissive_UVA"),
|
67 |
-
anno::ui_order(32),
|
68 |
-
anno::in_group("EmissiveColor")
|
69 |
-
]],
|
70 |
-
float IsBaseColorTex = 0.0
|
71 |
-
[[
|
72 |
-
anno::display_name("IsBaseColorTex"),
|
73 |
-
anno::in_group("BaseColor")
|
74 |
-
]],
|
75 |
-
float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
|
76 |
-
[[
|
77 |
-
anno::display_name("BaseColor_Color"),
|
78 |
-
anno::ui_order(32),
|
79 |
-
anno::in_group("BaseColor")
|
80 |
-
]],
|
81 |
-
uniform texture_2d BaseColor_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
82 |
-
[[
|
83 |
-
anno::display_name("BaseColor_Tex"),
|
84 |
-
anno::ui_order(32),
|
85 |
-
anno::in_group("BaseColor"),
|
86 |
-
sampler_color()
|
87 |
-
]],
|
88 |
-
float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
|
89 |
-
[[
|
90 |
-
anno::display_name("BaseColor_UVA"),
|
91 |
-
anno::ui_order(32),
|
92 |
-
anno::in_group("BaseColor")
|
93 |
-
]],
|
94 |
-
float IsMetallicTex = 0.0
|
95 |
-
[[
|
96 |
-
anno::display_name("IsMetallicTex"),
|
97 |
-
anno::in_group("Metallic")
|
98 |
-
]],
|
99 |
-
float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
|
100 |
-
[[
|
101 |
-
anno::display_name("Metallic_Color"),
|
102 |
-
anno::ui_order(32),
|
103 |
-
anno::in_group("Metallic")
|
104 |
-
]],
|
105 |
-
uniform texture_2d Metallic_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
106 |
-
[[
|
107 |
-
anno::display_name("Metallic_Tex"),
|
108 |
-
anno::ui_order(32),
|
109 |
-
anno::in_group("Metallic"),
|
110 |
-
sampler_color()
|
111 |
-
]],
|
112 |
-
float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
|
113 |
-
[[
|
114 |
-
anno::display_name("Metallic_UVA"),
|
115 |
-
anno::ui_order(32),
|
116 |
-
anno::in_group("Metallic")
|
117 |
-
]],
|
118 |
-
float IsSpecularTex = 0.0
|
119 |
-
[[
|
120 |
-
anno::display_name("IsSpecularTex"),
|
121 |
-
anno::in_group("Specular")
|
122 |
-
]],
|
123 |
-
float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
|
124 |
-
[[
|
125 |
-
anno::display_name("Specular_Color"),
|
126 |
-
anno::ui_order(32),
|
127 |
-
anno::in_group("Specular")
|
128 |
-
]],
|
129 |
-
uniform texture_2d Specular_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
130 |
-
[[
|
131 |
-
anno::display_name("Specular_Tex"),
|
132 |
-
anno::ui_order(32),
|
133 |
-
anno::in_group("Specular"),
|
134 |
-
sampler_color()
|
135 |
-
]],
|
136 |
-
float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
|
137 |
-
[[
|
138 |
-
anno::display_name("Specular_UVA"),
|
139 |
-
anno::ui_order(32),
|
140 |
-
anno::in_group("Specular")
|
141 |
-
]],
|
142 |
-
float IsGlossTex = 0.0
|
143 |
-
[[
|
144 |
-
anno::display_name("IsGlossTex"),
|
145 |
-
anno::in_group("Roughness")
|
146 |
-
]],
|
147 |
-
float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
|
148 |
-
[[
|
149 |
-
anno::display_name("Gloss_Color"),
|
150 |
-
anno::ui_order(32),
|
151 |
-
anno::in_group("Roughness")
|
152 |
-
]],
|
153 |
-
uniform texture_2d Gloss_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
154 |
-
[[
|
155 |
-
anno::display_name("Gloss_Tex"),
|
156 |
-
anno::ui_order(32),
|
157 |
-
anno::in_group("Roughness"),
|
158 |
-
sampler_color()
|
159 |
-
]],
|
160 |
-
float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
|
161 |
-
[[
|
162 |
-
anno::display_name("Gloss_UVA"),
|
163 |
-
anno::ui_order(32),
|
164 |
-
anno::in_group("Roughness")
|
165 |
-
]],
|
166 |
-
float PolygonOffset = 0.0
|
167 |
-
[[
|
168 |
-
anno::display_name("PolygonOffset"),
|
169 |
-
anno::ui_order(32),
|
170 |
-
anno::in_group("WorldPosition")
|
171 |
-
]],
|
172 |
-
int MaxTexCoordIndex = 3
|
173 |
-
[[
|
174 |
-
anno::hidden()
|
175 |
-
]])
|
176 |
-
=
|
177 |
-
let {
|
178 |
-
float3 Local82 = ::camera_position();
|
179 |
-
float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
|
180 |
-
float3 Local84 = math::normalize(Local83);
|
181 |
-
float3 Local85 = (Local84 * PolygonOffset);
|
182 |
-
|
183 |
-
float3 WorldPositionOffset_mdl = Local85;
|
184 |
-
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
185 |
-
|
186 |
-
float2 Local0 = (float2(0.5,0.5) * -1.0);
|
187 |
-
float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
|
188 |
-
float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
|
189 |
-
float2 Local3 = (Local0 + float2(Local1,Local2));
|
190 |
-
float Local4 = (3.141592 * -2.0);
|
191 |
-
float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
|
192 |
-
float Local6 = (Local5 * 6.283185);
|
193 |
-
float Local7 = math::cos(Local6);
|
194 |
-
float Local8 = math::sin(Local6);
|
195 |
-
float Local9 = (Local8 * -1.0);
|
196 |
-
float Local10 = math::dot(Local3, float2(Local7,Local9));
|
197 |
-
float Local11 = math::dot(Local3, float2(Local8,Local7));
|
198 |
-
float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
|
199 |
-
float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
|
200 |
-
float3 Local14 = ((math::abs(IsNormalTex - 1.0) > 0.00001) ? (float3(0.0,0.0,1.0)) : float3(Local13.x,Local13.y,Local13.z));
|
201 |
-
|
202 |
-
float3 Normal_mdl = Local14;
|
203 |
-
|
204 |
-
float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
|
205 |
-
float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
|
206 |
-
float2 Local17 = (Local0 + float2(Local15,Local16));
|
207 |
-
float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
|
208 |
-
float Local19 = (Local18 * 6.283185);
|
209 |
-
float Local20 = math::cos(Local19);
|
210 |
-
float Local21 = math::sin(Local19);
|
211 |
-
float Local22 = (Local21 * -1.0);
|
212 |
-
float Local23 = math::dot(Local17, float2(Local20,Local22));
|
213 |
-
float Local24 = math::dot(Local17, float2(Local21,Local20));
|
214 |
-
float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
|
215 |
-
float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
|
216 |
-
float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
|
217 |
-
float3 Local28 = (EmissiveIntensity * Local27);
|
218 |
-
float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
|
219 |
-
float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
|
220 |
-
float2 Local31 = (Local0 + float2(Local29,Local30));
|
221 |
-
float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
|
222 |
-
float Local33 = (Local32 * 6.283185);
|
223 |
-
float Local34 = math::cos(Local33);
|
224 |
-
float Local35 = math::sin(Local33);
|
225 |
-
float Local36 = (Local35 * -1.0);
|
226 |
-
float Local37 = math::dot(Local31, float2(Local34,Local36));
|
227 |
-
float Local38 = math::dot(Local31, float2(Local35,Local34));
|
228 |
-
float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
|
229 |
-
float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
|
230 |
-
float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
|
231 |
-
float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
|
232 |
-
float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
|
233 |
-
float2 Local44 = (Local0 + float2(Local42,Local43));
|
234 |
-
float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
|
235 |
-
float Local46 = (Local45 * 6.283185);
|
236 |
-
float Local47 = math::cos(Local46);
|
237 |
-
float Local48 = math::sin(Local46);
|
238 |
-
float Local49 = (Local48 * -1.0);
|
239 |
-
float Local50 = math::dot(Local44, float2(Local47,Local49));
|
240 |
-
float Local51 = math::dot(Local44, float2(Local48,Local47));
|
241 |
-
float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
|
242 |
-
float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
|
243 |
-
float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
|
244 |
-
float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
|
245 |
-
float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
|
246 |
-
float2 Local57 = (Local0 + float2(Local55,Local56));
|
247 |
-
float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
|
248 |
-
float Local59 = (Local58 * 6.283185);
|
249 |
-
float Local60 = math::cos(Local59);
|
250 |
-
float Local61 = math::sin(Local59);
|
251 |
-
float Local62 = (Local61 * -1.0);
|
252 |
-
float Local63 = math::dot(Local57, float2(Local60,Local62));
|
253 |
-
float Local64 = math::dot(Local57, float2(Local61,Local60));
|
254 |
-
float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
|
255 |
-
float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
|
256 |
-
float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
|
257 |
-
float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
|
258 |
-
float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
|
259 |
-
float2 Local70 = (Local0 + float2(Local68,Local69));
|
260 |
-
float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
|
261 |
-
float Local72 = (Local71 * 6.283185);
|
262 |
-
float Local73 = math::cos(Local72);
|
263 |
-
float Local74 = math::sin(Local72);
|
264 |
-
float Local75 = (Local74 * -1.0);
|
265 |
-
float Local76 = math::dot(Local70, float2(Local73,Local75));
|
266 |
-
float Local77 = math::dot(Local70, float2(Local74,Local73));
|
267 |
-
float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
|
268 |
-
float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
|
269 |
-
float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
|
270 |
-
float3 Local81 = (1.0 - Local80);
|
271 |
-
|
272 |
-
float3 EmissiveColor_mdl = Local28;
|
273 |
-
float OpacityMask_mdl = 1.0;
|
274 |
-
float3 BaseColor_mdl = Local41;
|
275 |
-
float Metallic_mdl = Local54.x;
|
276 |
-
float Specular_mdl = Local67.x;
|
277 |
-
float Roughness_mdl = Local81.x;
|
278 |
-
float SurfaceThickness_mdl = 0.01;
|
279 |
-
|
280 |
-
} in
|
281 |
-
::OmniUe4Base(
|
282 |
-
base_color: BaseColor_mdl,
|
283 |
-
metallic: Metallic_mdl,
|
284 |
-
roughness: Roughness_mdl,
|
285 |
-
specular: Specular_mdl,
|
286 |
-
normal: Normal_mdl,
|
287 |
-
opacity: OpacityMask_mdl,
|
288 |
-
emissive_color: EmissiveColor_mdl,
|
289 |
-
displacement: WorldPositionOffset_mdl,
|
290 |
-
two_sided: true);
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:540a15f18055a54f807954fbfa67a9643acb1596123b23ba131f4493be075b22
|
3 |
+
size 11548
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
kujiale_0066/Materials/M_BaseMaterial.mdl
CHANGED
@@ -1,290 +1,3 @@
|
|
1 |
-
|
2 |
-
|
3 |
-
|
4 |
-
import ::state::*;
|
5 |
-
import ::tex::*;
|
6 |
-
import ::anno::*;
|
7 |
-
import ::scene::*;
|
8 |
-
using .::OmniUe4Function import *;
|
9 |
-
using .::OmniUe4Base import *;
|
10 |
-
|
11 |
-
export annotation sampler_color();
|
12 |
-
export annotation sampler_normal();
|
13 |
-
export annotation sampler_grayscale();
|
14 |
-
export annotation sampler_alpha();
|
15 |
-
export annotation sampler_masks();
|
16 |
-
export annotation sampler_distancefield();
|
17 |
-
export annotation dither_masked_off();
|
18 |
-
export annotation world_space_normal();
|
19 |
-
|
20 |
-
export material M_BaseMaterial(
|
21 |
-
float IsNormalTex = 0.0
|
22 |
-
[[
|
23 |
-
anno::display_name("IsNormalTex"),
|
24 |
-
anno::ui_order(32),
|
25 |
-
anno::in_group("Normal")
|
26 |
-
]],
|
27 |
-
uniform texture_2d Normal_Tex = texture_2d("./Textures/T_Normal.png",::tex::gamma_linear)
|
28 |
-
[[
|
29 |
-
anno::display_name("Normal_Tex"),
|
30 |
-
anno::ui_order(32),
|
31 |
-
anno::in_group("Normal"),
|
32 |
-
sampler_normal()
|
33 |
-
]],
|
34 |
-
float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
|
35 |
-
[[
|
36 |
-
anno::display_name("Normal_UVA"),
|
37 |
-
anno::ui_order(32),
|
38 |
-
anno::in_group("Normal")
|
39 |
-
]],
|
40 |
-
float EmissiveIntensity = 0.0
|
41 |
-
[[
|
42 |
-
anno::display_name("EmissiveIntensity"),
|
43 |
-
anno::ui_order(32),
|
44 |
-
anno::in_group("EmissiveColor")
|
45 |
-
]],
|
46 |
-
float IsEmissiveTex = 0.0
|
47 |
-
[[
|
48 |
-
anno::display_name("IsEmissiveTex"),
|
49 |
-
anno::in_group("EmissiveColor")
|
50 |
-
]],
|
51 |
-
float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
|
52 |
-
[[
|
53 |
-
anno::display_name("Emissive_Color"),
|
54 |
-
anno::ui_order(32),
|
55 |
-
anno::in_group("EmissiveColor")
|
56 |
-
]],
|
57 |
-
uniform texture_2d Emissive_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
58 |
-
[[
|
59 |
-
anno::display_name("Emissive_Tex"),
|
60 |
-
anno::ui_order(32),
|
61 |
-
anno::in_group("EmissiveColor"),
|
62 |
-
sampler_color()
|
63 |
-
]],
|
64 |
-
float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
|
65 |
-
[[
|
66 |
-
anno::display_name("Emissive_UVA"),
|
67 |
-
anno::ui_order(32),
|
68 |
-
anno::in_group("EmissiveColor")
|
69 |
-
]],
|
70 |
-
float IsBaseColorTex = 0.0
|
71 |
-
[[
|
72 |
-
anno::display_name("IsBaseColorTex"),
|
73 |
-
anno::in_group("BaseColor")
|
74 |
-
]],
|
75 |
-
float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
|
76 |
-
[[
|
77 |
-
anno::display_name("BaseColor_Color"),
|
78 |
-
anno::ui_order(32),
|
79 |
-
anno::in_group("BaseColor")
|
80 |
-
]],
|
81 |
-
uniform texture_2d BaseColor_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
82 |
-
[[
|
83 |
-
anno::display_name("BaseColor_Tex"),
|
84 |
-
anno::ui_order(32),
|
85 |
-
anno::in_group("BaseColor"),
|
86 |
-
sampler_color()
|
87 |
-
]],
|
88 |
-
float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
|
89 |
-
[[
|
90 |
-
anno::display_name("BaseColor_UVA"),
|
91 |
-
anno::ui_order(32),
|
92 |
-
anno::in_group("BaseColor")
|
93 |
-
]],
|
94 |
-
float IsMetallicTex = 0.0
|
95 |
-
[[
|
96 |
-
anno::display_name("IsMetallicTex"),
|
97 |
-
anno::in_group("Metallic")
|
98 |
-
]],
|
99 |
-
float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
|
100 |
-
[[
|
101 |
-
anno::display_name("Metallic_Color"),
|
102 |
-
anno::ui_order(32),
|
103 |
-
anno::in_group("Metallic")
|
104 |
-
]],
|
105 |
-
uniform texture_2d Metallic_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
106 |
-
[[
|
107 |
-
anno::display_name("Metallic_Tex"),
|
108 |
-
anno::ui_order(32),
|
109 |
-
anno::in_group("Metallic"),
|
110 |
-
sampler_color()
|
111 |
-
]],
|
112 |
-
float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
|
113 |
-
[[
|
114 |
-
anno::display_name("Metallic_UVA"),
|
115 |
-
anno::ui_order(32),
|
116 |
-
anno::in_group("Metallic")
|
117 |
-
]],
|
118 |
-
float IsSpecularTex = 0.0
|
119 |
-
[[
|
120 |
-
anno::display_name("IsSpecularTex"),
|
121 |
-
anno::in_group("Specular")
|
122 |
-
]],
|
123 |
-
float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
|
124 |
-
[[
|
125 |
-
anno::display_name("Specular_Color"),
|
126 |
-
anno::ui_order(32),
|
127 |
-
anno::in_group("Specular")
|
128 |
-
]],
|
129 |
-
uniform texture_2d Specular_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
130 |
-
[[
|
131 |
-
anno::display_name("Specular_Tex"),
|
132 |
-
anno::ui_order(32),
|
133 |
-
anno::in_group("Specular"),
|
134 |
-
sampler_color()
|
135 |
-
]],
|
136 |
-
float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
|
137 |
-
[[
|
138 |
-
anno::display_name("Specular_UVA"),
|
139 |
-
anno::ui_order(32),
|
140 |
-
anno::in_group("Specular")
|
141 |
-
]],
|
142 |
-
float IsGlossTex = 0.0
|
143 |
-
[[
|
144 |
-
anno::display_name("IsGlossTex"),
|
145 |
-
anno::in_group("Roughness")
|
146 |
-
]],
|
147 |
-
float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
|
148 |
-
[[
|
149 |
-
anno::display_name("Gloss_Color"),
|
150 |
-
anno::ui_order(32),
|
151 |
-
anno::in_group("Roughness")
|
152 |
-
]],
|
153 |
-
uniform texture_2d Gloss_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
154 |
-
[[
|
155 |
-
anno::display_name("Gloss_Tex"),
|
156 |
-
anno::ui_order(32),
|
157 |
-
anno::in_group("Roughness"),
|
158 |
-
sampler_color()
|
159 |
-
]],
|
160 |
-
float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
|
161 |
-
[[
|
162 |
-
anno::display_name("Gloss_UVA"),
|
163 |
-
anno::ui_order(32),
|
164 |
-
anno::in_group("Roughness")
|
165 |
-
]],
|
166 |
-
float PolygonOffset = 0.0
|
167 |
-
[[
|
168 |
-
anno::display_name("PolygonOffset"),
|
169 |
-
anno::ui_order(32),
|
170 |
-
anno::in_group("WorldPosition")
|
171 |
-
]],
|
172 |
-
int MaxTexCoordIndex = 3
|
173 |
-
[[
|
174 |
-
anno::hidden()
|
175 |
-
]])
|
176 |
-
=
|
177 |
-
let {
|
178 |
-
float3 Local82 = ::camera_position();
|
179 |
-
float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
|
180 |
-
float3 Local84 = math::normalize(Local83);
|
181 |
-
float3 Local85 = (Local84 * PolygonOffset);
|
182 |
-
|
183 |
-
float3 WorldPositionOffset_mdl = Local85;
|
184 |
-
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
185 |
-
|
186 |
-
float2 Local0 = (float2(0.5,0.5) * -1.0);
|
187 |
-
float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
|
188 |
-
float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
|
189 |
-
float2 Local3 = (Local0 + float2(Local1,Local2));
|
190 |
-
float Local4 = (3.141592 * -2.0);
|
191 |
-
float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
|
192 |
-
float Local6 = (Local5 * 6.283185);
|
193 |
-
float Local7 = math::cos(Local6);
|
194 |
-
float Local8 = math::sin(Local6);
|
195 |
-
float Local9 = (Local8 * -1.0);
|
196 |
-
float Local10 = math::dot(Local3, float2(Local7,Local9));
|
197 |
-
float Local11 = math::dot(Local3, float2(Local8,Local7));
|
198 |
-
float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
|
199 |
-
float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
|
200 |
-
float3 Local14 = ((math::abs(IsNormalTex - 1.0) > 0.00001) ? (float3(0.0,0.0,1.0)) : float3(Local13.x,Local13.y,Local13.z));
|
201 |
-
|
202 |
-
float3 Normal_mdl = Local14;
|
203 |
-
|
204 |
-
float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
|
205 |
-
float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
|
206 |
-
float2 Local17 = (Local0 + float2(Local15,Local16));
|
207 |
-
float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
|
208 |
-
float Local19 = (Local18 * 6.283185);
|
209 |
-
float Local20 = math::cos(Local19);
|
210 |
-
float Local21 = math::sin(Local19);
|
211 |
-
float Local22 = (Local21 * -1.0);
|
212 |
-
float Local23 = math::dot(Local17, float2(Local20,Local22));
|
213 |
-
float Local24 = math::dot(Local17, float2(Local21,Local20));
|
214 |
-
float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
|
215 |
-
float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
|
216 |
-
float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
|
217 |
-
float3 Local28 = (EmissiveIntensity * Local27);
|
218 |
-
float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
|
219 |
-
float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
|
220 |
-
float2 Local31 = (Local0 + float2(Local29,Local30));
|
221 |
-
float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
|
222 |
-
float Local33 = (Local32 * 6.283185);
|
223 |
-
float Local34 = math::cos(Local33);
|
224 |
-
float Local35 = math::sin(Local33);
|
225 |
-
float Local36 = (Local35 * -1.0);
|
226 |
-
float Local37 = math::dot(Local31, float2(Local34,Local36));
|
227 |
-
float Local38 = math::dot(Local31, float2(Local35,Local34));
|
228 |
-
float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
|
229 |
-
float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
|
230 |
-
float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
|
231 |
-
float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
|
232 |
-
float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
|
233 |
-
float2 Local44 = (Local0 + float2(Local42,Local43));
|
234 |
-
float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
|
235 |
-
float Local46 = (Local45 * 6.283185);
|
236 |
-
float Local47 = math::cos(Local46);
|
237 |
-
float Local48 = math::sin(Local46);
|
238 |
-
float Local49 = (Local48 * -1.0);
|
239 |
-
float Local50 = math::dot(Local44, float2(Local47,Local49));
|
240 |
-
float Local51 = math::dot(Local44, float2(Local48,Local47));
|
241 |
-
float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
|
242 |
-
float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
|
243 |
-
float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
|
244 |
-
float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
|
245 |
-
float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
|
246 |
-
float2 Local57 = (Local0 + float2(Local55,Local56));
|
247 |
-
float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
|
248 |
-
float Local59 = (Local58 * 6.283185);
|
249 |
-
float Local60 = math::cos(Local59);
|
250 |
-
float Local61 = math::sin(Local59);
|
251 |
-
float Local62 = (Local61 * -1.0);
|
252 |
-
float Local63 = math::dot(Local57, float2(Local60,Local62));
|
253 |
-
float Local64 = math::dot(Local57, float2(Local61,Local60));
|
254 |
-
float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
|
255 |
-
float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
|
256 |
-
float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
|
257 |
-
float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
|
258 |
-
float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
|
259 |
-
float2 Local70 = (Local0 + float2(Local68,Local69));
|
260 |
-
float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
|
261 |
-
float Local72 = (Local71 * 6.283185);
|
262 |
-
float Local73 = math::cos(Local72);
|
263 |
-
float Local74 = math::sin(Local72);
|
264 |
-
float Local75 = (Local74 * -1.0);
|
265 |
-
float Local76 = math::dot(Local70, float2(Local73,Local75));
|
266 |
-
float Local77 = math::dot(Local70, float2(Local74,Local73));
|
267 |
-
float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
|
268 |
-
float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
|
269 |
-
float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
|
270 |
-
float3 Local81 = (1.0 - Local80);
|
271 |
-
|
272 |
-
float3 EmissiveColor_mdl = Local28;
|
273 |
-
float OpacityMask_mdl = 1.0;
|
274 |
-
float3 BaseColor_mdl = Local41;
|
275 |
-
float Metallic_mdl = Local54.x;
|
276 |
-
float Specular_mdl = Local67.x;
|
277 |
-
float Roughness_mdl = Local81.x;
|
278 |
-
float SurfaceThickness_mdl = 0.01;
|
279 |
-
|
280 |
-
} in
|
281 |
-
::OmniUe4Base(
|
282 |
-
base_color: BaseColor_mdl,
|
283 |
-
metallic: Metallic_mdl,
|
284 |
-
roughness: Roughness_mdl,
|
285 |
-
specular: Specular_mdl,
|
286 |
-
normal: Normal_mdl,
|
287 |
-
opacity: OpacityMask_mdl,
|
288 |
-
emissive_color: EmissiveColor_mdl,
|
289 |
-
displacement: WorldPositionOffset_mdl,
|
290 |
-
two_sided: false);
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:7542b86bdc1a75fa98e474b2e90ddc4042ccf8657e946cc71b29b594fcd74b30
|
3 |
+
size 11536
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
kujiale_0066/Materials/M_BaseMaterial_twosided.mdl
CHANGED
@@ -1,290 +1,3 @@
|
|
1 |
-
|
2 |
-
|
3 |
-
|
4 |
-
import ::state::*;
|
5 |
-
import ::tex::*;
|
6 |
-
import ::anno::*;
|
7 |
-
import ::scene::*;
|
8 |
-
using .::OmniUe4Function import *;
|
9 |
-
using .::OmniUe4Base import *;
|
10 |
-
|
11 |
-
export annotation sampler_color();
|
12 |
-
export annotation sampler_normal();
|
13 |
-
export annotation sampler_grayscale();
|
14 |
-
export annotation sampler_alpha();
|
15 |
-
export annotation sampler_masks();
|
16 |
-
export annotation sampler_distancefield();
|
17 |
-
export annotation dither_masked_off();
|
18 |
-
export annotation world_space_normal();
|
19 |
-
|
20 |
-
export material M_BaseMaterial_twosided(
|
21 |
-
float IsNormalTex = 0.0
|
22 |
-
[[
|
23 |
-
anno::display_name("IsNormalTex"),
|
24 |
-
anno::ui_order(32),
|
25 |
-
anno::in_group("Normal")
|
26 |
-
]],
|
27 |
-
uniform texture_2d Normal_Tex = texture_2d("./Textures/T_Normal.png",::tex::gamma_linear)
|
28 |
-
[[
|
29 |
-
anno::display_name("Normal_Tex"),
|
30 |
-
anno::ui_order(32),
|
31 |
-
anno::in_group("Normal"),
|
32 |
-
sampler_normal()
|
33 |
-
]],
|
34 |
-
float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
|
35 |
-
[[
|
36 |
-
anno::display_name("Normal_UVA"),
|
37 |
-
anno::ui_order(32),
|
38 |
-
anno::in_group("Normal")
|
39 |
-
]],
|
40 |
-
float EmissiveIntensity = 0.0
|
41 |
-
[[
|
42 |
-
anno::display_name("EmissiveIntensity"),
|
43 |
-
anno::ui_order(32),
|
44 |
-
anno::in_group("EmissiveColor")
|
45 |
-
]],
|
46 |
-
float IsEmissiveTex = 0.0
|
47 |
-
[[
|
48 |
-
anno::display_name("IsEmissiveTex"),
|
49 |
-
anno::in_group("EmissiveColor")
|
50 |
-
]],
|
51 |
-
float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
|
52 |
-
[[
|
53 |
-
anno::display_name("Emissive_Color"),
|
54 |
-
anno::ui_order(32),
|
55 |
-
anno::in_group("EmissiveColor")
|
56 |
-
]],
|
57 |
-
uniform texture_2d Emissive_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
58 |
-
[[
|
59 |
-
anno::display_name("Emissive_Tex"),
|
60 |
-
anno::ui_order(32),
|
61 |
-
anno::in_group("EmissiveColor"),
|
62 |
-
sampler_color()
|
63 |
-
]],
|
64 |
-
float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
|
65 |
-
[[
|
66 |
-
anno::display_name("Emissive_UVA"),
|
67 |
-
anno::ui_order(32),
|
68 |
-
anno::in_group("EmissiveColor")
|
69 |
-
]],
|
70 |
-
float IsBaseColorTex = 0.0
|
71 |
-
[[
|
72 |
-
anno::display_name("IsBaseColorTex"),
|
73 |
-
anno::in_group("BaseColor")
|
74 |
-
]],
|
75 |
-
float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
|
76 |
-
[[
|
77 |
-
anno::display_name("BaseColor_Color"),
|
78 |
-
anno::ui_order(32),
|
79 |
-
anno::in_group("BaseColor")
|
80 |
-
]],
|
81 |
-
uniform texture_2d BaseColor_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
82 |
-
[[
|
83 |
-
anno::display_name("BaseColor_Tex"),
|
84 |
-
anno::ui_order(32),
|
85 |
-
anno::in_group("BaseColor"),
|
86 |
-
sampler_color()
|
87 |
-
]],
|
88 |
-
float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
|
89 |
-
[[
|
90 |
-
anno::display_name("BaseColor_UVA"),
|
91 |
-
anno::ui_order(32),
|
92 |
-
anno::in_group("BaseColor")
|
93 |
-
]],
|
94 |
-
float IsMetallicTex = 0.0
|
95 |
-
[[
|
96 |
-
anno::display_name("IsMetallicTex"),
|
97 |
-
anno::in_group("Metallic")
|
98 |
-
]],
|
99 |
-
float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
|
100 |
-
[[
|
101 |
-
anno::display_name("Metallic_Color"),
|
102 |
-
anno::ui_order(32),
|
103 |
-
anno::in_group("Metallic")
|
104 |
-
]],
|
105 |
-
uniform texture_2d Metallic_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
106 |
-
[[
|
107 |
-
anno::display_name("Metallic_Tex"),
|
108 |
-
anno::ui_order(32),
|
109 |
-
anno::in_group("Metallic"),
|
110 |
-
sampler_color()
|
111 |
-
]],
|
112 |
-
float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
|
113 |
-
[[
|
114 |
-
anno::display_name("Metallic_UVA"),
|
115 |
-
anno::ui_order(32),
|
116 |
-
anno::in_group("Metallic")
|
117 |
-
]],
|
118 |
-
float IsSpecularTex = 0.0
|
119 |
-
[[
|
120 |
-
anno::display_name("IsSpecularTex"),
|
121 |
-
anno::in_group("Specular")
|
122 |
-
]],
|
123 |
-
float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
|
124 |
-
[[
|
125 |
-
anno::display_name("Specular_Color"),
|
126 |
-
anno::ui_order(32),
|
127 |
-
anno::in_group("Specular")
|
128 |
-
]],
|
129 |
-
uniform texture_2d Specular_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
130 |
-
[[
|
131 |
-
anno::display_name("Specular_Tex"),
|
132 |
-
anno::ui_order(32),
|
133 |
-
anno::in_group("Specular"),
|
134 |
-
sampler_color()
|
135 |
-
]],
|
136 |
-
float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
|
137 |
-
[[
|
138 |
-
anno::display_name("Specular_UVA"),
|
139 |
-
anno::ui_order(32),
|
140 |
-
anno::in_group("Specular")
|
141 |
-
]],
|
142 |
-
float IsGlossTex = 0.0
|
143 |
-
[[
|
144 |
-
anno::display_name("IsGlossTex"),
|
145 |
-
anno::in_group("Roughness")
|
146 |
-
]],
|
147 |
-
float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
|
148 |
-
[[
|
149 |
-
anno::display_name("Gloss_Color"),
|
150 |
-
anno::ui_order(32),
|
151 |
-
anno::in_group("Roughness")
|
152 |
-
]],
|
153 |
-
uniform texture_2d Gloss_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
154 |
-
[[
|
155 |
-
anno::display_name("Gloss_Tex"),
|
156 |
-
anno::ui_order(32),
|
157 |
-
anno::in_group("Roughness"),
|
158 |
-
sampler_color()
|
159 |
-
]],
|
160 |
-
float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
|
161 |
-
[[
|
162 |
-
anno::display_name("Gloss_UVA"),
|
163 |
-
anno::ui_order(32),
|
164 |
-
anno::in_group("Roughness")
|
165 |
-
]],
|
166 |
-
float PolygonOffset = 0.0
|
167 |
-
[[
|
168 |
-
anno::display_name("PolygonOffset"),
|
169 |
-
anno::ui_order(32),
|
170 |
-
anno::in_group("WorldPosition")
|
171 |
-
]],
|
172 |
-
int MaxTexCoordIndex = 3
|
173 |
-
[[
|
174 |
-
anno::hidden()
|
175 |
-
]])
|
176 |
-
=
|
177 |
-
let {
|
178 |
-
float3 Local82 = ::camera_position();
|
179 |
-
float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
|
180 |
-
float3 Local84 = math::normalize(Local83);
|
181 |
-
float3 Local85 = (Local84 * PolygonOffset);
|
182 |
-
|
183 |
-
float3 WorldPositionOffset_mdl = Local85;
|
184 |
-
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
185 |
-
|
186 |
-
float2 Local0 = (float2(0.5,0.5) * -1.0);
|
187 |
-
float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
|
188 |
-
float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
|
189 |
-
float2 Local3 = (Local0 + float2(Local1,Local2));
|
190 |
-
float Local4 = (3.141592 * -2.0);
|
191 |
-
float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
|
192 |
-
float Local6 = (Local5 * 6.283185);
|
193 |
-
float Local7 = math::cos(Local6);
|
194 |
-
float Local8 = math::sin(Local6);
|
195 |
-
float Local9 = (Local8 * -1.0);
|
196 |
-
float Local10 = math::dot(Local3, float2(Local7,Local9));
|
197 |
-
float Local11 = math::dot(Local3, float2(Local8,Local7));
|
198 |
-
float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
|
199 |
-
float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
|
200 |
-
float3 Local14 = ((math::abs(IsNormalTex - 1.0) > 0.00001) ? (float3(0.0,0.0,1.0)) : float3(Local13.x,Local13.y,Local13.z));
|
201 |
-
|
202 |
-
float3 Normal_mdl = Local14;
|
203 |
-
|
204 |
-
float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
|
205 |
-
float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
|
206 |
-
float2 Local17 = (Local0 + float2(Local15,Local16));
|
207 |
-
float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
|
208 |
-
float Local19 = (Local18 * 6.283185);
|
209 |
-
float Local20 = math::cos(Local19);
|
210 |
-
float Local21 = math::sin(Local19);
|
211 |
-
float Local22 = (Local21 * -1.0);
|
212 |
-
float Local23 = math::dot(Local17, float2(Local20,Local22));
|
213 |
-
float Local24 = math::dot(Local17, float2(Local21,Local20));
|
214 |
-
float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
|
215 |
-
float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
|
216 |
-
float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
|
217 |
-
float3 Local28 = (EmissiveIntensity * Local27);
|
218 |
-
float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
|
219 |
-
float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
|
220 |
-
float2 Local31 = (Local0 + float2(Local29,Local30));
|
221 |
-
float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
|
222 |
-
float Local33 = (Local32 * 6.283185);
|
223 |
-
float Local34 = math::cos(Local33);
|
224 |
-
float Local35 = math::sin(Local33);
|
225 |
-
float Local36 = (Local35 * -1.0);
|
226 |
-
float Local37 = math::dot(Local31, float2(Local34,Local36));
|
227 |
-
float Local38 = math::dot(Local31, float2(Local35,Local34));
|
228 |
-
float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
|
229 |
-
float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
|
230 |
-
float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
|
231 |
-
float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
|
232 |
-
float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
|
233 |
-
float2 Local44 = (Local0 + float2(Local42,Local43));
|
234 |
-
float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
|
235 |
-
float Local46 = (Local45 * 6.283185);
|
236 |
-
float Local47 = math::cos(Local46);
|
237 |
-
float Local48 = math::sin(Local46);
|
238 |
-
float Local49 = (Local48 * -1.0);
|
239 |
-
float Local50 = math::dot(Local44, float2(Local47,Local49));
|
240 |
-
float Local51 = math::dot(Local44, float2(Local48,Local47));
|
241 |
-
float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
|
242 |
-
float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
|
243 |
-
float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
|
244 |
-
float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
|
245 |
-
float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
|
246 |
-
float2 Local57 = (Local0 + float2(Local55,Local56));
|
247 |
-
float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
|
248 |
-
float Local59 = (Local58 * 6.283185);
|
249 |
-
float Local60 = math::cos(Local59);
|
250 |
-
float Local61 = math::sin(Local59);
|
251 |
-
float Local62 = (Local61 * -1.0);
|
252 |
-
float Local63 = math::dot(Local57, float2(Local60,Local62));
|
253 |
-
float Local64 = math::dot(Local57, float2(Local61,Local60));
|
254 |
-
float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
|
255 |
-
float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
|
256 |
-
float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
|
257 |
-
float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
|
258 |
-
float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
|
259 |
-
float2 Local70 = (Local0 + float2(Local68,Local69));
|
260 |
-
float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
|
261 |
-
float Local72 = (Local71 * 6.283185);
|
262 |
-
float Local73 = math::cos(Local72);
|
263 |
-
float Local74 = math::sin(Local72);
|
264 |
-
float Local75 = (Local74 * -1.0);
|
265 |
-
float Local76 = math::dot(Local70, float2(Local73,Local75));
|
266 |
-
float Local77 = math::dot(Local70, float2(Local74,Local73));
|
267 |
-
float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
|
268 |
-
float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
|
269 |
-
float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
|
270 |
-
float3 Local81 = (1.0 - Local80);
|
271 |
-
|
272 |
-
float3 EmissiveColor_mdl = Local28;
|
273 |
-
float OpacityMask_mdl = 1.0;
|
274 |
-
float3 BaseColor_mdl = Local41;
|
275 |
-
float Metallic_mdl = Local54.x;
|
276 |
-
float Specular_mdl = Local67.x;
|
277 |
-
float Roughness_mdl = Local81.x;
|
278 |
-
float SurfaceThickness_mdl = 0.01;
|
279 |
-
|
280 |
-
} in
|
281 |
-
::OmniUe4Base(
|
282 |
-
base_color: BaseColor_mdl,
|
283 |
-
metallic: Metallic_mdl,
|
284 |
-
roughness: Roughness_mdl,
|
285 |
-
specular: Specular_mdl,
|
286 |
-
normal: Normal_mdl,
|
287 |
-
opacity: OpacityMask_mdl,
|
288 |
-
emissive_color: EmissiveColor_mdl,
|
289 |
-
displacement: WorldPositionOffset_mdl,
|
290 |
-
two_sided: true);
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:9d255343d9304759b40bec7428880574e6026706492b15296e034971d4aa0d17
|
3 |
+
size 11544
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
kujiale_0066/Materials/M_BaseMaterial_v2.mdl
CHANGED
@@ -1,914 +1,3 @@
|
|
1 |
-
|
2 |
-
|
3 |
-
|
4 |
-
import ::state::*;
|
5 |
-
import ::tex::*;
|
6 |
-
import ::anno::*;
|
7 |
-
import ::scene::*;
|
8 |
-
using .::OmniUe4Function import *;
|
9 |
-
using .::OmniUe4Base import *;
|
10 |
-
|
11 |
-
export annotation sampler_color();
|
12 |
-
export annotation sampler_normal();
|
13 |
-
export annotation sampler_grayscale();
|
14 |
-
export annotation sampler_alpha();
|
15 |
-
export annotation sampler_masks();
|
16 |
-
export annotation sampler_distancefield();
|
17 |
-
export annotation dither_masked_off();
|
18 |
-
export annotation world_space_normal();
|
19 |
-
|
20 |
-
export material M_BaseMaterial_v2(
|
21 |
-
float IsNormal = 0.0
|
22 |
-
[[
|
23 |
-
anno::display_name("IsNormal"),
|
24 |
-
anno::ui_order(32)
|
25 |
-
]],
|
26 |
-
float IsFlip = 0.0
|
27 |
-
[[
|
28 |
-
anno::display_name("IsFlip"),
|
29 |
-
anno::ui_order(32),
|
30 |
-
anno::in_group("Normal")
|
31 |
-
]],
|
32 |
-
uniform texture_2d NormalTex = texture_2d("./Textures/DefaultNormal.png",::tex::gamma_linear)
|
33 |
-
[[
|
34 |
-
anno::display_name("NormalTex"),
|
35 |
-
anno::ui_order(32),
|
36 |
-
anno::in_group("Normal"),
|
37 |
-
sampler_normal()
|
38 |
-
]],
|
39 |
-
float4 NormalUVW = float4(1.0,1.0,0.0,1.0)
|
40 |
-
[[
|
41 |
-
anno::display_name("NormalUVW"),
|
42 |
-
anno::ui_order(4),
|
43 |
-
anno::in_group("Normal")
|
44 |
-
]],
|
45 |
-
float4 NormalOffset = float4(0.0,0.0,0.0,1.0)
|
46 |
-
[[
|
47 |
-
anno::display_name("NormalOffset"),
|
48 |
-
anno::ui_order(5),
|
49 |
-
anno::in_group("Normal")
|
50 |
-
]],
|
51 |
-
float NormalIntensity = 0.0
|
52 |
-
[[
|
53 |
-
anno::display_name("NormalIntensity"),
|
54 |
-
anno::ui_order(32),
|
55 |
-
anno::in_group("Normal")
|
56 |
-
]],
|
57 |
-
float EmissionIsTexType = 0.0
|
58 |
-
[[
|
59 |
-
anno::display_name("EmissionIsTexType"),
|
60 |
-
anno::description("0 is color, 1 is tex, 2 is falloff
|
61 |
-
"),
|
62 |
-
anno::ui_order(1),
|
63 |
-
anno::in_group("Emission")
|
64 |
-
]],
|
65 |
-
float EmissionFalloffValue1Type = 0.0
|
66 |
-
[[
|
67 |
-
anno::display_name("EmissionFalloffValue1Type"),
|
68 |
-
anno::ui_order(7),
|
69 |
-
anno::in_group("Emission")
|
70 |
-
]],
|
71 |
-
float EmissionFalloffFloat = 0.0
|
72 |
-
[[
|
73 |
-
anno::display_name("EmissionFalloffFloat"),
|
74 |
-
anno::ui_order(8),
|
75 |
-
anno::in_group("Emission")
|
76 |
-
]],
|
77 |
-
float4 EmissionColor = float4(0.0,0.0,0.0,1.0)
|
78 |
-
[[
|
79 |
-
anno::display_name("EmissionColor"),
|
80 |
-
anno::ui_order(2),
|
81 |
-
anno::in_group("Emission")
|
82 |
-
]],
|
83 |
-
uniform texture_2d EmissionTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
84 |
-
[[
|
85 |
-
anno::display_name("EmissionTex"),
|
86 |
-
anno::ui_order(3),
|
87 |
-
anno::in_group("Emission"),
|
88 |
-
sampler_color()
|
89 |
-
]],
|
90 |
-
float4 EmissionUVW = float4(1.0,1.0,0.0,1.0)
|
91 |
-
[[
|
92 |
-
anno::display_name("EmissionUVW"),
|
93 |
-
anno::ui_order(4),
|
94 |
-
anno::in_group("Emission")
|
95 |
-
]],
|
96 |
-
float4 EmissionOffset = float4(0.0,0.0,0.0,1.0)
|
97 |
-
[[
|
98 |
-
anno::display_name("EmissionOffset"),
|
99 |
-
anno::ui_order(5),
|
100 |
-
anno::in_group("Emission")
|
101 |
-
]],
|
102 |
-
float EmissionFalloffValue2Type = 0.0
|
103 |
-
[[
|
104 |
-
anno::display_name("EmissionFalloffValue2Type"),
|
105 |
-
anno::ui_order(9),
|
106 |
-
anno::in_group("Emission")
|
107 |
-
]],
|
108 |
-
float EmissionFalloffFloat_2 = 0.0
|
109 |
-
[[
|
110 |
-
anno::display_name("EmissionFalloffFloat_2"),
|
111 |
-
anno::ui_order(10),
|
112 |
-
anno::in_group("Emission")
|
113 |
-
]],
|
114 |
-
float4 EmissionColor_2 = float4(1.0,1.0,1.0,1.0)
|
115 |
-
[[
|
116 |
-
anno::display_name("EmissionColor_2"),
|
117 |
-
anno::ui_order(11),
|
118 |
-
anno::in_group("Emission")
|
119 |
-
]],
|
120 |
-
uniform texture_2d EmissionTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
121 |
-
[[
|
122 |
-
anno::display_name("EmissionTex_2"),
|
123 |
-
anno::ui_order(12),
|
124 |
-
anno::in_group("Emission"),
|
125 |
-
sampler_color()
|
126 |
-
]],
|
127 |
-
float4 EmissionUVW_2 = float4(1.0,1.0,0.0,1.0)
|
128 |
-
[[
|
129 |
-
anno::display_name("EmissionUVW_2"),
|
130 |
-
anno::ui_order(13),
|
131 |
-
anno::in_group("Emission")
|
132 |
-
]],
|
133 |
-
float4 EmissionOffset_2 = float4(0.0,0.0,0.0,1.0)
|
134 |
-
[[
|
135 |
-
anno::display_name("EmissionOffset_2"),
|
136 |
-
anno::ui_order(14),
|
137 |
-
anno::in_group("Emission")
|
138 |
-
]],
|
139 |
-
float EmissionFalloffFreshnelIor = 1.6
|
140 |
-
[[
|
141 |
-
anno::display_name("EmissionFalloffFreshnelIor"),
|
142 |
-
anno::ui_order(6),
|
143 |
-
anno::in_group("Emission")
|
144 |
-
]],
|
145 |
-
float ColorIsTexType = 0.0
|
146 |
-
[[
|
147 |
-
anno::display_name("ColorIsTexType"),
|
148 |
-
anno::description("0 is color, 1 is tex, 2 is falloff
|
149 |
-
"),
|
150 |
-
anno::ui_order(1),
|
151 |
-
anno::in_group("Color")
|
152 |
-
]],
|
153 |
-
float ColorFalloffValue1Type = 0.0
|
154 |
-
[[
|
155 |
-
anno::display_name("ColorFalloffValue1Type"),
|
156 |
-
anno::ui_order(7),
|
157 |
-
anno::in_group("Color")
|
158 |
-
]],
|
159 |
-
float ColorFalloffFloat = 0.0
|
160 |
-
[[
|
161 |
-
anno::display_name("ColorFalloffFloat"),
|
162 |
-
anno::ui_order(10),
|
163 |
-
anno::in_group("Color")
|
164 |
-
]],
|
165 |
-
float4 ColorColor = float4(1.0,1.0,1.0,1.0)
|
166 |
-
[[
|
167 |
-
anno::display_name("ColorColor"),
|
168 |
-
anno::ui_order(2),
|
169 |
-
anno::in_group("Color")
|
170 |
-
]],
|
171 |
-
uniform texture_2d ColorTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
172 |
-
[[
|
173 |
-
anno::display_name("ColorTex"),
|
174 |
-
anno::ui_order(3),
|
175 |
-
anno::in_group("Color"),
|
176 |
-
sampler_color()
|
177 |
-
]],
|
178 |
-
float4 ColorUVW = float4(1.0,1.0,0.0,1.0)
|
179 |
-
[[
|
180 |
-
anno::display_name("ColorUVW"),
|
181 |
-
anno::ui_order(4),
|
182 |
-
anno::in_group("Color")
|
183 |
-
]],
|
184 |
-
float4 ColorOffset = float4(0.0,0.0,0.0,1.0)
|
185 |
-
[[
|
186 |
-
anno::display_name("ColorOffset"),
|
187 |
-
anno::ui_order(5),
|
188 |
-
anno::in_group("Color")
|
189 |
-
]],
|
190 |
-
float ColorFalloffValue2Type = 0.0
|
191 |
-
[[
|
192 |
-
anno::display_name("ColorFalloffValue2Type"),
|
193 |
-
anno::ui_order(9),
|
194 |
-
anno::in_group("Color")
|
195 |
-
]],
|
196 |
-
float ColorFalloffFloat_2 = 0.0
|
197 |
-
[[
|
198 |
-
anno::display_name("ColorFalloffFloat_2"),
|
199 |
-
anno::ui_order(10),
|
200 |
-
anno::in_group("Color")
|
201 |
-
]],
|
202 |
-
float4 ColorColor_2 = float4(1.0,1.0,1.0,1.0)
|
203 |
-
[[
|
204 |
-
anno::display_name("ColorColor_2"),
|
205 |
-
anno::ui_order(11),
|
206 |
-
anno::in_group("Color")
|
207 |
-
]],
|
208 |
-
uniform texture_2d ColorTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
209 |
-
[[
|
210 |
-
anno::display_name("ColorTex_2"),
|
211 |
-
anno::ui_order(12),
|
212 |
-
anno::in_group("Color"),
|
213 |
-
sampler_color()
|
214 |
-
]],
|
215 |
-
float4 ColorUVW_2 = float4(1.0,1.0,0.0,1.0)
|
216 |
-
[[
|
217 |
-
anno::display_name("ColorUVW_2"),
|
218 |
-
anno::ui_order(13),
|
219 |
-
anno::in_group("Color")
|
220 |
-
]],
|
221 |
-
float4 ColorOffset_2 = float4(0.0,0.0,0.0,1.0)
|
222 |
-
[[
|
223 |
-
anno::display_name("ColorOffset_2"),
|
224 |
-
anno::ui_order(14),
|
225 |
-
anno::in_group("Color")
|
226 |
-
]],
|
227 |
-
float ColorFalloffFreshnelIor = 1.6
|
228 |
-
[[
|
229 |
-
anno::display_name("ColorFalloffFreshnelIor"),
|
230 |
-
anno::ui_order(6),
|
231 |
-
anno::in_group("Color")
|
232 |
-
]],
|
233 |
-
float MetallicIsTexType = 0.0
|
234 |
-
[[
|
235 |
-
anno::display_name("MetallicIsTexType"),
|
236 |
-
anno::description("0 is color, 1 is tex, 2 is falloff
|
237 |
-
"),
|
238 |
-
anno::ui_order(1),
|
239 |
-
anno::in_group("Metallic")
|
240 |
-
]],
|
241 |
-
float MetallicFalloffValue1Type = 0.0
|
242 |
-
[[
|
243 |
-
anno::display_name("MetallicFalloffValue1Type"),
|
244 |
-
anno::ui_order(7),
|
245 |
-
anno::in_group("Metallic")
|
246 |
-
]],
|
247 |
-
float MetallicFalloffFloat = 0.0
|
248 |
-
[[
|
249 |
-
anno::display_name("MetallicFalloffFloat"),
|
250 |
-
anno::ui_order(8),
|
251 |
-
anno::in_group("Metallic")
|
252 |
-
]],
|
253 |
-
float MetallicFloat = 0.0
|
254 |
-
[[
|
255 |
-
anno::display_name("MetallicFloat"),
|
256 |
-
anno::ui_order(2),
|
257 |
-
anno::in_group("Metallic")
|
258 |
-
]],
|
259 |
-
uniform texture_2d MetallicTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
260 |
-
[[
|
261 |
-
anno::display_name("MetallicTex"),
|
262 |
-
anno::ui_order(3),
|
263 |
-
anno::in_group("Metallic"),
|
264 |
-
sampler_color()
|
265 |
-
]],
|
266 |
-
float4 MetallicUVW = float4(1.0,1.0,0.0,1.0)
|
267 |
-
[[
|
268 |
-
anno::display_name("MetallicUVW"),
|
269 |
-
anno::ui_order(4),
|
270 |
-
anno::in_group("Metallic")
|
271 |
-
]],
|
272 |
-
float4 MetallicOffset = float4(0.0,0.0,0.0,1.0)
|
273 |
-
[[
|
274 |
-
anno::display_name("MetallicOffset"),
|
275 |
-
anno::ui_order(5),
|
276 |
-
anno::in_group("Metallic")
|
277 |
-
]],
|
278 |
-
float MetallicFalloffValue2Type = 0.0
|
279 |
-
[[
|
280 |
-
anno::display_name("MetallicFalloffValue2Type"),
|
281 |
-
anno::ui_order(9),
|
282 |
-
anno::in_group("Metallic")
|
283 |
-
]],
|
284 |
-
float MetallicFalloffFloat_2 = 0.0
|
285 |
-
[[
|
286 |
-
anno::display_name("MetallicFalloffFloat_2"),
|
287 |
-
anno::ui_order(10),
|
288 |
-
anno::in_group("Metallic")
|
289 |
-
]],
|
290 |
-
float4 MetallicColor_2 = float4(1.0,1.0,1.0,1.0)
|
291 |
-
[[
|
292 |
-
anno::display_name("MetallicColor_2"),
|
293 |
-
anno::ui_order(11),
|
294 |
-
anno::in_group("Metallic")
|
295 |
-
]],
|
296 |
-
uniform texture_2d MetallicTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
297 |
-
[[
|
298 |
-
anno::display_name("MetallicTex_2"),
|
299 |
-
anno::ui_order(12),
|
300 |
-
anno::in_group("Metallic"),
|
301 |
-
sampler_color()
|
302 |
-
]],
|
303 |
-
float4 MetallicUVW_2 = float4(1.0,1.0,0.0,1.0)
|
304 |
-
[[
|
305 |
-
anno::display_name("MetallicUVW_2"),
|
306 |
-
anno::ui_order(13),
|
307 |
-
anno::in_group("Metallic")
|
308 |
-
]],
|
309 |
-
float4 MetallicOffset_2 = float4(0.0,0.0,0.0,1.0)
|
310 |
-
[[
|
311 |
-
anno::display_name("MetallicOffset_2"),
|
312 |
-
anno::ui_order(14),
|
313 |
-
anno::in_group("Metallic")
|
314 |
-
]],
|
315 |
-
float MetallicFalloffFreshnelIor = 1.6
|
316 |
-
[[
|
317 |
-
anno::display_name("MetallicFalloffFreshnelIor"),
|
318 |
-
anno::ui_order(6),
|
319 |
-
anno::in_group("Metallic")
|
320 |
-
]],
|
321 |
-
float SpecularIsTexType = 0.0
|
322 |
-
[[
|
323 |
-
anno::display_name("SpecularIsTexType"),
|
324 |
-
anno::description("0 is color, 1 is tex, 2 is falloff
|
325 |
-
"),
|
326 |
-
anno::ui_order(1),
|
327 |
-
anno::in_group("Specular")
|
328 |
-
]],
|
329 |
-
float SpecularFalloffValue1Type = 0.0
|
330 |
-
[[
|
331 |
-
anno::display_name("SpecularFalloffValue1Type"),
|
332 |
-
anno::ui_order(7),
|
333 |
-
anno::in_group("Specular")
|
334 |
-
]],
|
335 |
-
float SpecularFalloffFloat = 0.0
|
336 |
-
[[
|
337 |
-
anno::display_name("SpecularFalloffFloat"),
|
338 |
-
anno::ui_order(8),
|
339 |
-
anno::in_group("Specular")
|
340 |
-
]],
|
341 |
-
float SpecularFloat = 0.0
|
342 |
-
[[
|
343 |
-
anno::display_name("SpecularFloat"),
|
344 |
-
anno::ui_order(2),
|
345 |
-
anno::in_group("Specular")
|
346 |
-
]],
|
347 |
-
uniform texture_2d SpecularTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
348 |
-
[[
|
349 |
-
anno::display_name("SpecularTex"),
|
350 |
-
anno::ui_order(3),
|
351 |
-
anno::in_group("Specular"),
|
352 |
-
sampler_color()
|
353 |
-
]],
|
354 |
-
float4 SpecularUVW = float4(1.0,1.0,0.0,1.0)
|
355 |
-
[[
|
356 |
-
anno::display_name("SpecularUVW"),
|
357 |
-
anno::ui_order(4),
|
358 |
-
anno::in_group("Specular")
|
359 |
-
]],
|
360 |
-
float4 SpecularOffset = float4(0.0,0.0,0.0,1.0)
|
361 |
-
[[
|
362 |
-
anno::display_name("SpecularOffset"),
|
363 |
-
anno::ui_order(5),
|
364 |
-
anno::in_group("Specular")
|
365 |
-
]],
|
366 |
-
float SpecularFalloffValue2Type = 0.0
|
367 |
-
[[
|
368 |
-
anno::display_name("SpecularFalloffValue2Type"),
|
369 |
-
anno::ui_order(9),
|
370 |
-
anno::in_group("Specular")
|
371 |
-
]],
|
372 |
-
float SpecularFalloffFloat_2 = 0.0
|
373 |
-
[[
|
374 |
-
anno::display_name("SpecularFalloffFloat_2"),
|
375 |
-
anno::ui_order(10),
|
376 |
-
anno::in_group("Specular")
|
377 |
-
]],
|
378 |
-
float4 SpecularColor_2 = float4(1.0,1.0,1.0,1.0)
|
379 |
-
[[
|
380 |
-
anno::display_name("SpecularColor_2"),
|
381 |
-
anno::ui_order(11),
|
382 |
-
anno::in_group("Specular")
|
383 |
-
]],
|
384 |
-
uniform texture_2d SpecularTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
385 |
-
[[
|
386 |
-
anno::display_name("SpecularTex_2"),
|
387 |
-
anno::ui_order(12),
|
388 |
-
anno::in_group("Specular"),
|
389 |
-
sampler_color()
|
390 |
-
]],
|
391 |
-
float4 SpecularUVW_2 = float4(1.0,1.0,0.0,1.0)
|
392 |
-
[[
|
393 |
-
anno::display_name("SpecularUVW_2"),
|
394 |
-
anno::ui_order(13),
|
395 |
-
anno::in_group("Specular")
|
396 |
-
]],
|
397 |
-
float4 SpecularOffset_2 = float4(0.0,0.0,0.0,1.0)
|
398 |
-
[[
|
399 |
-
anno::display_name("SpecularOffset_2"),
|
400 |
-
anno::ui_order(14),
|
401 |
-
anno::in_group("Specular")
|
402 |
-
]],
|
403 |
-
float SpecularFalloffFreshnelIor = 1.6
|
404 |
-
[[
|
405 |
-
anno::display_name("SpecularFalloffFreshnelIor"),
|
406 |
-
anno::ui_order(6),
|
407 |
-
anno::in_group("Specular")
|
408 |
-
]],
|
409 |
-
float RoughnessIsTexType = 0.0
|
410 |
-
[[
|
411 |
-
anno::display_name("RoughnessIsTexType"),
|
412 |
-
anno::description("0 is color, 1 is tex, 2 is falloff
|
413 |
-
"),
|
414 |
-
anno::ui_order(1),
|
415 |
-
anno::in_group("Roughness")
|
416 |
-
]],
|
417 |
-
float RoughnessFalloffValue1Type = 0.0
|
418 |
-
[[
|
419 |
-
anno::display_name("RoughnessFalloffValue1Type"),
|
420 |
-
anno::ui_order(7),
|
421 |
-
anno::in_group("Roughness")
|
422 |
-
]],
|
423 |
-
float RoughnessFalloffFloat = 0.0
|
424 |
-
[[
|
425 |
-
anno::display_name("RoughnessFalloffFloat"),
|
426 |
-
anno::ui_order(8),
|
427 |
-
anno::in_group("Roughness")
|
428 |
-
]],
|
429 |
-
float RoughnessFloat = 0.0
|
430 |
-
[[
|
431 |
-
anno::display_name("RoughnessFloat"),
|
432 |
-
anno::ui_order(2),
|
433 |
-
anno::in_group("Roughness")
|
434 |
-
]],
|
435 |
-
uniform texture_2d RoughnessTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
436 |
-
[[
|
437 |
-
anno::display_name("RoughnessTex"),
|
438 |
-
anno::ui_order(3),
|
439 |
-
anno::in_group("Roughness"),
|
440 |
-
sampler_color()
|
441 |
-
]],
|
442 |
-
float4 RoughnessUVW = float4(1.0,1.0,0.0,1.0)
|
443 |
-
[[
|
444 |
-
anno::display_name("RoughnessUVW"),
|
445 |
-
anno::ui_order(4),
|
446 |
-
anno::in_group("Roughness")
|
447 |
-
]],
|
448 |
-
float4 RoughnessOffset = float4(0.0,0.0,0.0,1.0)
|
449 |
-
[[
|
450 |
-
anno::display_name("RoughnessOffset"),
|
451 |
-
anno::ui_order(5),
|
452 |
-
anno::in_group("Roughness")
|
453 |
-
]],
|
454 |
-
float RoughnessFalloffValue2Type = 0.0
|
455 |
-
[[
|
456 |
-
anno::display_name("RoughnessFalloffValue2Type"),
|
457 |
-
anno::ui_order(9),
|
458 |
-
anno::in_group("Roughness")
|
459 |
-
]],
|
460 |
-
float RoughnessFalloffFloat_2 = 0.0
|
461 |
-
[[
|
462 |
-
anno::display_name("RoughnessFalloffFloat_2"),
|
463 |
-
anno::ui_order(10),
|
464 |
-
anno::in_group("Roughness")
|
465 |
-
]],
|
466 |
-
float4 RoughnessColor_2 = float4(1.0,1.0,1.0,1.0)
|
467 |
-
[[
|
468 |
-
anno::display_name("RoughnessColor_2"),
|
469 |
-
anno::ui_order(11),
|
470 |
-
anno::in_group("Roughness")
|
471 |
-
]],
|
472 |
-
uniform texture_2d RoughnessTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
473 |
-
[[
|
474 |
-
anno::display_name("RoughnessTex_2"),
|
475 |
-
anno::ui_order(12),
|
476 |
-
anno::in_group("Roughness"),
|
477 |
-
sampler_color()
|
478 |
-
]],
|
479 |
-
float4 RoughnessUVW_2 = float4(1.0,1.0,0.0,1.0)
|
480 |
-
[[
|
481 |
-
anno::display_name("RoughnessUVW_2"),
|
482 |
-
anno::ui_order(13),
|
483 |
-
anno::in_group("Roughness")
|
484 |
-
]],
|
485 |
-
float4 RoughnessOffset_2 = float4(0.0,0.0,0.0,1.0)
|
486 |
-
[[
|
487 |
-
anno::display_name("RoughnessOffset_2"),
|
488 |
-
anno::ui_order(14),
|
489 |
-
anno::in_group("Roughness")
|
490 |
-
]],
|
491 |
-
float RoughnessFalloffFreshnelIor = 1.6
|
492 |
-
[[
|
493 |
-
anno::display_name("RoughnessFalloffFreshnelIor"),
|
494 |
-
anno::ui_order(6),
|
495 |
-
anno::in_group("Roughness")
|
496 |
-
]],
|
497 |
-
float PolygonOffset = 0.0
|
498 |
-
[[
|
499 |
-
anno::display_name("PolygonOffset"),
|
500 |
-
anno::ui_order(32)
|
501 |
-
]],
|
502 |
-
int MaxTexCoordIndex = 3
|
503 |
-
[[
|
504 |
-
anno::hidden()
|
505 |
-
]])
|
506 |
-
=
|
507 |
-
let {
|
508 |
-
float3 Local370 = ::camera_position();
|
509 |
-
float3 Local371 = (Local370 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
|
510 |
-
float3 Local372 = math::normalize(Local371);
|
511 |
-
float3 Local373 = (Local372 * PolygonOffset);
|
512 |
-
|
513 |
-
float3 WorldPositionOffset_mdl = Local373;
|
514 |
-
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
515 |
-
float2 CustomizedUV1_mdl = float2(state::texture_coordinate(math::min(1,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(1,MaxTexCoordIndex)).y);
|
516 |
-
float2 CustomizedUV2_mdl = float2(state::texture_coordinate(math::min(2,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(2,MaxTexCoordIndex)).y);
|
517 |
-
float2 CustomizedUV3_mdl = float2(state::texture_coordinate(math::min(3,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(3,MaxTexCoordIndex)).y);
|
518 |
-
float2 CustomizedUV4_mdl = float2(state::texture_coordinate(math::min(4,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(4,MaxTexCoordIndex)).y);
|
519 |
-
float2 CustomizedUV5_mdl = float2(state::texture_coordinate(math::min(5,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(5,MaxTexCoordIndex)).y);
|
520 |
-
float2 CustomizedUV6_mdl = float2(state::texture_coordinate(math::min(6,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(6,MaxTexCoordIndex)).y);
|
521 |
-
|
522 |
-
float2 Local0 = (float2(0.5,0.5) * -1.0);
|
523 |
-
float Local1 = math::min(math::max(0.0,0.0),6.0);
|
524 |
-
float2 Local2 = ((math::abs(Local1 - 1.0) > 0.00001) ? (Local1 >= 1.0 ? CustomizedUV2_mdl : CustomizedUV0_mdl) : CustomizedUV1_mdl);
|
525 |
-
float2 Local3 = ((math::abs(Local1 - 3.0) > 0.00001) ? (Local1 >= 3.0 ? CustomizedUV4_mdl : Local2) : CustomizedUV3_mdl);
|
526 |
-
float2 Local4 = ((math::abs(Local1 - 5.0) > 0.00001) ? (Local1 >= 5.0 ? CustomizedUV6_mdl : Local3) : CustomizedUV5_mdl);
|
527 |
-
float Local5 = (Local4.x * float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).x);
|
528 |
-
float Local6 = (Local4.y * float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).y);
|
529 |
-
float Local7 = (1.0 - float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).y);
|
530 |
-
float Local8 = (Local6 + Local7);
|
531 |
-
float Local9 = (float2(Local5,Local8).x + float3(NormalOffset.x,NormalOffset.y,NormalOffset.z).x);
|
532 |
-
float Local10 = (float3(NormalOffset.x,NormalOffset.y,NormalOffset.z).y * -1.0);
|
533 |
-
float Local11 = (float2(Local5,Local8).y + Local10);
|
534 |
-
float2 Local12 = (Local0 + float2(Local9,Local11));
|
535 |
-
float Local13 = (float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).z * 6.283185);
|
536 |
-
float Local14 = math::cos(Local13);
|
537 |
-
float Local15 = math::sin(Local13);
|
538 |
-
float Local16 = (Local15 * -1.0);
|
539 |
-
float Local17 = math::dot(Local12, float2(Local14,Local16));
|
540 |
-
float Local18 = math::dot(Local12, float2(Local15,Local14));
|
541 |
-
float2 Local19 = (float2(0.5,0.5) + float2(Local17,Local18));
|
542 |
-
float4 Local20 = ::unpack_normal_map(tex::lookup_float4(NormalTex,float2(Local19.x,1.0-Local19.y),tex::wrap_repeat,tex::wrap_repeat));
|
543 |
-
float2 Local21 = (float2(float3(Local20.x,Local20.y,Local20.z).x,float3(Local20.x,Local20.y,Local20.z).y) * NormalIntensity);
|
544 |
-
float3 Local22 = math::normalize(float3(Local21.x,Local21.y,float3(Local20.x,Local20.y,Local20.z).z));
|
545 |
-
float3 Local23 = ((math::abs(IsFlip - 1.0) > 0.00001) ? (Local22) : Local22);
|
546 |
-
float Local24 = (Local23.z + 1.0);
|
547 |
-
float2 Local25 = (float2(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y) * -1.0);
|
548 |
-
float Local26 = math::dot(float3(float2(Local23.x,Local23.y).x,float2(Local23.x,Local23.y).y,Local24), float3(Local25.x,Local25.y,float3(0.0,0.0,1.0).z));
|
549 |
-
float3 Local27 = (float3(float2(Local23.x,Local23.y).x,float2(Local23.x,Local23.y).y,Local24) * Local26);
|
550 |
-
float3 Local28 = (Local24 * float3(Local25.x,Local25.y,float3(0.0,0.0,1.0).z));
|
551 |
-
float3 Local29 = (Local27 - Local28);
|
552 |
-
float3 Local30 = math::normalize(Local29);
|
553 |
-
float3 Local31 = ((math::abs(IsNormal - 1.0) > 0.00001) ? (float3(0.0,0.0,1.0)) : Local30);
|
554 |
-
|
555 |
-
float3 Normal_mdl = Local31;
|
556 |
-
|
557 |
-
float Local32 = (Local4.x * float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).x);
|
558 |
-
float Local33 = (Local4.y * float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).y);
|
559 |
-
float Local34 = (1.0 - float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).y);
|
560 |
-
float Local35 = (Local33 + Local34);
|
561 |
-
float Local36 = (float2(Local32,Local35).x + float3(EmissionOffset.x,EmissionOffset.y,EmissionOffset.z).x);
|
562 |
-
float Local37 = (float3(EmissionOffset.x,EmissionOffset.y,EmissionOffset.z).y * -1.0);
|
563 |
-
float Local38 = (float2(Local32,Local35).y + Local37);
|
564 |
-
float2 Local39 = (Local0 + float2(Local36,Local38));
|
565 |
-
float Local40 = (float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).z * 6.283185);
|
566 |
-
float Local41 = math::cos(Local40);
|
567 |
-
float Local42 = math::sin(Local40);
|
568 |
-
float Local43 = (Local42 * -1.0);
|
569 |
-
float Local44 = math::dot(Local39, float2(Local41,Local43));
|
570 |
-
float Local45 = math::dot(Local39, float2(Local42,Local41));
|
571 |
-
float2 Local46 = (float2(0.5,0.5) + float2(Local44,Local45));
|
572 |
-
float4 Local47 = tex::lookup_float4(EmissionTex,float2(Local46.x,1.0-Local46.y),tex::wrap_repeat,tex::wrap_repeat);
|
573 |
-
float3 Local48 = ((math::abs(EmissionFalloffValue1Type - 1.0) > 0.00001) ? (EmissionFalloffValue1Type >= 1.0 ? float3(float2(EmissionFalloffFloat,EmissionFalloffFloat).x,float2(EmissionFalloffFloat,EmissionFalloffFloat).y,EmissionFalloffFloat) : float3(EmissionColor.x,EmissionColor.y,EmissionColor.z)) : float3(Local47.x,Local47.y,Local47.z));
|
574 |
-
float Local49 = (Local4.x * float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).x);
|
575 |
-
float Local50 = (Local4.y * float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).y);
|
576 |
-
float Local51 = (1.0 - float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).y);
|
577 |
-
float Local52 = (Local50 + Local51);
|
578 |
-
float Local53 = (float2(Local49,Local52).x + float3(EmissionOffset_2.x,EmissionOffset_2.y,EmissionOffset_2.z).x);
|
579 |
-
float Local54 = (float3(EmissionOffset_2.x,EmissionOffset_2.y,EmissionOffset_2.z).y * -1.0);
|
580 |
-
float Local55 = (float2(Local49,Local52).y + Local54);
|
581 |
-
float2 Local56 = (Local0 + float2(Local53,Local55));
|
582 |
-
float Local57 = (float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).z * 6.283185);
|
583 |
-
float Local58 = math::cos(Local57);
|
584 |
-
float Local59 = math::sin(Local57);
|
585 |
-
float Local60 = (Local59 * -1.0);
|
586 |
-
float Local61 = math::dot(Local56, float2(Local58,Local60));
|
587 |
-
float Local62 = math::dot(Local56, float2(Local59,Local58));
|
588 |
-
float2 Local63 = (float2(0.5,0.5) + float2(Local61,Local62));
|
589 |
-
float4 Local64 = tex::lookup_float4(EmissionTex_2,float2(Local63.x,1.0-Local63.y),tex::wrap_repeat,tex::wrap_repeat);
|
590 |
-
float3 Local65 = ((math::abs(EmissionFalloffValue2Type - 1.0) > 0.00001) ? (EmissionFalloffValue2Type >= 1.0 ? float3(float2(EmissionFalloffFloat_2,EmissionFalloffFloat_2).x,float2(EmissionFalloffFloat_2,EmissionFalloffFloat_2).y,EmissionFalloffFloat_2) : float3(EmissionColor_2.x,EmissionColor_2.y,EmissionColor_2.z)) : float3(Local64.x,Local64.y,Local64.z));
|
591 |
-
float Local66 = math::min(math::max(EmissionFalloffFreshnelIor,0.0),100.0);
|
592 |
-
float Local67 = (1.0 / Local66);
|
593 |
-
float Local68 = math::max(Local66,Local67);
|
594 |
-
float Local69 = (Local68 - 1.0);
|
595 |
-
float Local70 = (Local68 * Local68);
|
596 |
-
float Local71 = math::dot(::pixel_normal_world_space(true), ::camera_vector(true));
|
597 |
-
float Local72 = (Local71 * Local71);
|
598 |
-
float Local73 = (Local70 + Local72);
|
599 |
-
float Local74 = (Local73 - 1.0);
|
600 |
-
float Local75 = math::sqrt(Local74);
|
601 |
-
float Local76 = (Local75 / Local68);
|
602 |
-
float Local77 = ((math::abs(Local76 - 0.99999) > 0.000001) ? (Local76 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
603 |
-
float Local78 = ((math::abs(Local71 - 0.99999) > 0.000001) ? (Local71 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
604 |
-
float Local79 = math::max(Local77,Local78);
|
605 |
-
float Local80 = (Local71 / Local76);
|
606 |
-
float Local81 = (Local68 * Local80);
|
607 |
-
float Local82 = (Local81 - 1.0);
|
608 |
-
float Local83 = (Local81 + 1.0);
|
609 |
-
float Local84 = (Local82 / Local83);
|
610 |
-
float Local85 = math::pow(math::max(Local84,float(0.000001)),2.0);
|
611 |
-
float Local86 = (Local76 / Local71);
|
612 |
-
float Local87 = (Local68 * Local86);
|
613 |
-
float Local88 = (Local87 - 1.0);
|
614 |
-
float Local89 = (Local87 + 1.0);
|
615 |
-
float Local90 = (Local88 / Local89);
|
616 |
-
float Local91 = math::pow(math::max(Local90,float(0.000001)),2.0);
|
617 |
-
float Local92 = (Local85 + Local91);
|
618 |
-
float Local93 = (Local92 * 0.5);
|
619 |
-
float Local94 = (Local68 + 1.0);
|
620 |
-
float Local95 = (Local69 / Local94);
|
621 |
-
float Local96 = math::pow(math::max(Local95,float(0.000001)),2.0);
|
622 |
-
float Local97 = ((math::abs(Local79 - 1.0) > 0.1) ? (Local93) : Local96);
|
623 |
-
float Local98 = ((math::abs(Local69 - 0.0) > 0.000001) ? (Local97) : 0.0);
|
624 |
-
float Local99 = math::saturate(Local98);
|
625 |
-
float3 Local100 = math::lerp(Local48,Local65,Local99);
|
626 |
-
float3 Local101 = ((math::abs(EmissionIsTexType - 1.0) > 0.00001) ? (EmissionIsTexType >= 1.0 ? Local100 : float3(EmissionColor.x,EmissionColor.y,EmissionColor.z)) : float3(Local47.x,Local47.y,Local47.z));
|
627 |
-
float Local102 = (Local4.x * float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).x);
|
628 |
-
float Local103 = (Local4.y * float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).y);
|
629 |
-
float Local104 = (1.0 - float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).y);
|
630 |
-
float Local105 = (Local103 + Local104);
|
631 |
-
float Local106 = (float2(Local102,Local105).x + float3(ColorOffset.x,ColorOffset.y,ColorOffset.z).x);
|
632 |
-
float Local107 = (float3(ColorOffset.x,ColorOffset.y,ColorOffset.z).y * -1.0);
|
633 |
-
float Local108 = (float2(Local102,Local105).y + Local107);
|
634 |
-
float2 Local109 = (Local0 + float2(Local106,Local108));
|
635 |
-
float Local110 = (float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).z * 6.283185);
|
636 |
-
float Local111 = math::cos(Local110);
|
637 |
-
float Local112 = math::sin(Local110);
|
638 |
-
float Local113 = (Local112 * -1.0);
|
639 |
-
float Local114 = math::dot(Local109, float2(Local111,Local113));
|
640 |
-
float Local115 = math::dot(Local109, float2(Local112,Local111));
|
641 |
-
float2 Local116 = (float2(0.5,0.5) + float2(Local114,Local115));
|
642 |
-
float4 Local117 = tex::lookup_float4(ColorTex,float2(Local116.x,1.0-Local116.y),tex::wrap_repeat,tex::wrap_repeat);
|
643 |
-
float3 Local118 = ((math::abs(ColorFalloffValue1Type - 1.0) > 0.00001) ? (ColorFalloffValue1Type >= 1.0 ? float3(float2(ColorFalloffFloat,ColorFalloffFloat).x,float2(ColorFalloffFloat,ColorFalloffFloat).y,ColorFalloffFloat) : float3(ColorColor.x,ColorColor.y,ColorColor.z)) : float3(Local117.x,Local117.y,Local117.z));
|
644 |
-
float Local119 = (Local4.x * float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).x);
|
645 |
-
float Local120 = (Local4.y * float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).y);
|
646 |
-
float Local121 = (1.0 - float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).y);
|
647 |
-
float Local122 = (Local120 + Local121);
|
648 |
-
float Local123 = (float2(Local119,Local122).x + float3(ColorOffset_2.x,ColorOffset_2.y,ColorOffset_2.z).x);
|
649 |
-
float Local124 = (float3(ColorOffset_2.x,ColorOffset_2.y,ColorOffset_2.z).y * -1.0);
|
650 |
-
float Local125 = (float2(Local119,Local122).y + Local124);
|
651 |
-
float2 Local126 = (Local0 + float2(Local123,Local125));
|
652 |
-
float Local127 = (float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).z * 6.283185);
|
653 |
-
float Local128 = math::cos(Local127);
|
654 |
-
float Local129 = math::sin(Local127);
|
655 |
-
float Local130 = (Local129 * -1.0);
|
656 |
-
float Local131 = math::dot(Local126, float2(Local128,Local130));
|
657 |
-
float Local132 = math::dot(Local126, float2(Local129,Local128));
|
658 |
-
float2 Local133 = (float2(0.5,0.5) + float2(Local131,Local132));
|
659 |
-
float4 Local134 = tex::lookup_float4(ColorTex_2,float2(Local133.x,1.0-Local133.y),tex::wrap_repeat,tex::wrap_repeat);
|
660 |
-
float3 Local135 = ((math::abs(ColorFalloffValue2Type - 1.0) > 0.00001) ? (ColorFalloffValue2Type >= 1.0 ? float3(float2(ColorFalloffFloat_2,ColorFalloffFloat_2).x,float2(ColorFalloffFloat_2,ColorFalloffFloat_2).y,ColorFalloffFloat_2) : float3(ColorColor_2.x,ColorColor_2.y,ColorColor_2.z)) : float3(Local134.x,Local134.y,Local134.z));
|
661 |
-
float Local136 = math::min(math::max(ColorFalloffFreshnelIor,0.0),100.0);
|
662 |
-
float Local137 = (1.0 / Local136);
|
663 |
-
float Local138 = math::max(Local136,Local137);
|
664 |
-
float Local139 = (Local138 - 1.0);
|
665 |
-
float Local140 = (Local138 * Local138);
|
666 |
-
float Local141 = (Local140 + Local72);
|
667 |
-
float Local142 = (Local141 - 1.0);
|
668 |
-
float Local143 = math::sqrt(Local142);
|
669 |
-
float Local144 = (Local143 / Local138);
|
670 |
-
float Local145 = ((math::abs(Local144 - 0.99999) > 0.000001) ? (Local144 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
671 |
-
float Local146 = math::max(Local145,Local78);
|
672 |
-
float Local147 = (Local71 / Local144);
|
673 |
-
float Local148 = (Local138 * Local147);
|
674 |
-
float Local149 = (Local148 - 1.0);
|
675 |
-
float Local150 = (Local148 + 1.0);
|
676 |
-
float Local151 = (Local149 / Local150);
|
677 |
-
float Local152 = math::pow(math::max(Local151,float(0.000001)),2.0);
|
678 |
-
float Local153 = (Local144 / Local71);
|
679 |
-
float Local154 = (Local138 * Local153);
|
680 |
-
float Local155 = (Local154 - 1.0);
|
681 |
-
float Local156 = (Local154 + 1.0);
|
682 |
-
float Local157 = (Local155 / Local156);
|
683 |
-
float Local158 = math::pow(math::max(Local157,float(0.000001)),2.0);
|
684 |
-
float Local159 = (Local152 + Local158);
|
685 |
-
float Local160 = (Local159 * 0.5);
|
686 |
-
float Local161 = (Local138 + 1.0);
|
687 |
-
float Local162 = (Local139 / Local161);
|
688 |
-
float Local163 = math::pow(math::max(Local162,float(0.000001)),2.0);
|
689 |
-
float Local164 = ((math::abs(Local146 - 1.0) > 0.1) ? (Local160) : Local163);
|
690 |
-
float Local165 = ((math::abs(Local139 - 0.0) > 0.000001) ? (Local164) : 0.0);
|
691 |
-
float Local166 = math::saturate(Local165);
|
692 |
-
float3 Local167 = math::lerp(Local118,Local135,Local166);
|
693 |
-
float3 Local168 = ((math::abs(ColorIsTexType - 1.0) > 0.00001) ? (ColorIsTexType >= 1.0 ? Local167 : float3(ColorColor.x,ColorColor.y,ColorColor.z)) : float3(Local117.x,Local117.y,Local117.z));
|
694 |
-
float Local169 = (Local4.x * float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).x);
|
695 |
-
float Local170 = (Local4.y * float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).y);
|
696 |
-
float Local171 = (1.0 - float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).y);
|
697 |
-
float Local172 = (Local170 + Local171);
|
698 |
-
float Local173 = (float2(Local169,Local172).x + float3(MetallicOffset.x,MetallicOffset.y,MetallicOffset.z).x);
|
699 |
-
float Local174 = (float3(MetallicOffset.x,MetallicOffset.y,MetallicOffset.z).y * -1.0);
|
700 |
-
float Local175 = (float2(Local169,Local172).y + Local174);
|
701 |
-
float2 Local176 = (Local0 + float2(Local173,Local175));
|
702 |
-
float Local177 = (float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).z * 6.283185);
|
703 |
-
float Local178 = math::cos(Local177);
|
704 |
-
float Local179 = math::sin(Local177);
|
705 |
-
float Local180 = (Local179 * -1.0);
|
706 |
-
float Local181 = math::dot(Local176, float2(Local178,Local180));
|
707 |
-
float Local182 = math::dot(Local176, float2(Local179,Local178));
|
708 |
-
float2 Local183 = (float2(0.5,0.5) + float2(Local181,Local182));
|
709 |
-
float4 Local184 = tex::lookup_float4(MetallicTex,float2(Local183.x,1.0-Local183.y),tex::wrap_repeat,tex::wrap_repeat);
|
710 |
-
float3 Local185 = ((math::abs(MetallicFalloffValue1Type - 1.0) > 0.00001) ? (MetallicFalloffValue1Type >= 1.0 ? float3(float2(MetallicFalloffFloat,MetallicFalloffFloat).x,float2(MetallicFalloffFloat,MetallicFalloffFloat).y,MetallicFalloffFloat) : float3(float2(MetallicFloat,MetallicFloat).x,float2(MetallicFloat,MetallicFloat).y,MetallicFloat)) : float3(Local184.x,Local184.y,Local184.z));
|
711 |
-
float Local186 = (Local4.x * float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).x);
|
712 |
-
float Local187 = (Local4.y * float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).y);
|
713 |
-
float Local188 = (1.0 - float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).y);
|
714 |
-
float Local189 = (Local187 + Local188);
|
715 |
-
float Local190 = (float2(Local186,Local189).x + float3(MetallicOffset_2.x,MetallicOffset_2.y,MetallicOffset_2.z).x);
|
716 |
-
float Local191 = (float3(MetallicOffset_2.x,MetallicOffset_2.y,MetallicOffset_2.z).y * -1.0);
|
717 |
-
float Local192 = (float2(Local186,Local189).y + Local191);
|
718 |
-
float2 Local193 = (Local0 + float2(Local190,Local192));
|
719 |
-
float Local194 = (float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).z * 6.283185);
|
720 |
-
float Local195 = math::cos(Local194);
|
721 |
-
float Local196 = math::sin(Local194);
|
722 |
-
float Local197 = (Local196 * -1.0);
|
723 |
-
float Local198 = math::dot(Local193, float2(Local195,Local197));
|
724 |
-
float Local199 = math::dot(Local193, float2(Local196,Local195));
|
725 |
-
float2 Local200 = (float2(0.5,0.5) + float2(Local198,Local199));
|
726 |
-
float4 Local201 = tex::lookup_float4(MetallicTex_2,float2(Local200.x,1.0-Local200.y),tex::wrap_repeat,tex::wrap_repeat);
|
727 |
-
float3 Local202 = ((math::abs(MetallicFalloffValue2Type - 1.0) > 0.00001) ? (MetallicFalloffValue2Type >= 1.0 ? float3(float2(MetallicFalloffFloat_2,MetallicFalloffFloat_2).x,float2(MetallicFalloffFloat_2,MetallicFalloffFloat_2).y,MetallicFalloffFloat_2) : float3(MetallicColor_2.x,MetallicColor_2.y,MetallicColor_2.z)) : float3(Local201.x,Local201.y,Local201.z));
|
728 |
-
float Local203 = math::min(math::max(MetallicFalloffFreshnelIor,0.0),100.0);
|
729 |
-
float Local204 = (1.0 / Local203);
|
730 |
-
float Local205 = math::max(Local203,Local204);
|
731 |
-
float Local206 = (Local205 - 1.0);
|
732 |
-
float Local207 = (Local205 * Local205);
|
733 |
-
float Local208 = (Local207 + Local72);
|
734 |
-
float Local209 = (Local208 - 1.0);
|
735 |
-
float Local210 = math::sqrt(Local209);
|
736 |
-
float Local211 = (Local210 / Local205);
|
737 |
-
float Local212 = ((math::abs(Local211 - 0.99999) > 0.000001) ? (Local211 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
738 |
-
float Local213 = math::max(Local212,Local78);
|
739 |
-
float Local214 = (Local71 / Local211);
|
740 |
-
float Local215 = (Local205 * Local214);
|
741 |
-
float Local216 = (Local215 - 1.0);
|
742 |
-
float Local217 = (Local215 + 1.0);
|
743 |
-
float Local218 = (Local216 / Local217);
|
744 |
-
float Local219 = math::pow(math::max(Local218,float(0.000001)),2.0);
|
745 |
-
float Local220 = (Local211 / Local71);
|
746 |
-
float Local221 = (Local205 * Local220);
|
747 |
-
float Local222 = (Local221 - 1.0);
|
748 |
-
float Local223 = (Local221 + 1.0);
|
749 |
-
float Local224 = (Local222 / Local223);
|
750 |
-
float Local225 = math::pow(math::max(Local224,float(0.000001)),2.0);
|
751 |
-
float Local226 = (Local219 + Local225);
|
752 |
-
float Local227 = (Local226 * 0.5);
|
753 |
-
float Local228 = (Local205 + 1.0);
|
754 |
-
float Local229 = (Local206 / Local228);
|
755 |
-
float Local230 = math::pow(math::max(Local229,float(0.000001)),2.0);
|
756 |
-
float Local231 = ((math::abs(Local213 - 1.0) > 0.1) ? (Local227) : Local230);
|
757 |
-
float Local232 = ((math::abs(Local206 - 0.0) > 0.000001) ? (Local231) : 0.0);
|
758 |
-
float Local233 = math::saturate(Local232);
|
759 |
-
float3 Local234 = math::lerp(Local185,Local202,Local233);
|
760 |
-
float3 Local235 = ((math::abs(MetallicIsTexType - 1.0) > 0.00001) ? (MetallicIsTexType >= 1.0 ? Local234 : float3(float2(MetallicFloat,MetallicFloat).x,float2(MetallicFloat,MetallicFloat).y,MetallicFloat)) : float3(Local184.x,Local184.y,Local184.z));
|
761 |
-
float Local236 = (Local4.x * float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).x);
|
762 |
-
float Local237 = (Local4.y * float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).y);
|
763 |
-
float Local238 = (1.0 - float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).y);
|
764 |
-
float Local239 = (Local237 + Local238);
|
765 |
-
float Local240 = (float2(Local236,Local239).x + float3(SpecularOffset.x,SpecularOffset.y,SpecularOffset.z).x);
|
766 |
-
float Local241 = (float3(SpecularOffset.x,SpecularOffset.y,SpecularOffset.z).y * -1.0);
|
767 |
-
float Local242 = (float2(Local236,Local239).y + Local241);
|
768 |
-
float2 Local243 = (Local0 + float2(Local240,Local242));
|
769 |
-
float Local244 = (float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).z * 6.283185);
|
770 |
-
float Local245 = math::cos(Local244);
|
771 |
-
float Local246 = math::sin(Local244);
|
772 |
-
float Local247 = (Local246 * -1.0);
|
773 |
-
float Local248 = math::dot(Local243, float2(Local245,Local247));
|
774 |
-
float Local249 = math::dot(Local243, float2(Local246,Local245));
|
775 |
-
float2 Local250 = (float2(0.5,0.5) + float2(Local248,Local249));
|
776 |
-
float4 Local251 = tex::lookup_float4(SpecularTex,float2(Local250.x,1.0-Local250.y),tex::wrap_repeat,tex::wrap_repeat);
|
777 |
-
float3 Local252 = ((math::abs(SpecularFalloffValue1Type - 1.0) > 0.00001) ? (SpecularFalloffValue1Type >= 1.0 ? float3(float2(SpecularFalloffFloat,SpecularFalloffFloat).x,float2(SpecularFalloffFloat,SpecularFalloffFloat).y,SpecularFalloffFloat) : float3(float2(SpecularFloat,SpecularFloat).x,float2(SpecularFloat,SpecularFloat).y,SpecularFloat)) : float3(Local251.x,Local251.y,Local251.z));
|
778 |
-
float Local253 = (Local4.x * float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).x);
|
779 |
-
float Local254 = (Local4.y * float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).y);
|
780 |
-
float Local255 = (1.0 - float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).y);
|
781 |
-
float Local256 = (Local254 + Local255);
|
782 |
-
float Local257 = (float2(Local253,Local256).x + float3(SpecularOffset_2.x,SpecularOffset_2.y,SpecularOffset_2.z).x);
|
783 |
-
float Local258 = (float3(SpecularOffset_2.x,SpecularOffset_2.y,SpecularOffset_2.z).y * -1.0);
|
784 |
-
float Local259 = (float2(Local253,Local256).y + Local258);
|
785 |
-
float2 Local260 = (Local0 + float2(Local257,Local259));
|
786 |
-
float Local261 = (float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).z * 6.283185);
|
787 |
-
float Local262 = math::cos(Local261);
|
788 |
-
float Local263 = math::sin(Local261);
|
789 |
-
float Local264 = (Local263 * -1.0);
|
790 |
-
float Local265 = math::dot(Local260, float2(Local262,Local264));
|
791 |
-
float Local266 = math::dot(Local260, float2(Local263,Local262));
|
792 |
-
float2 Local267 = (float2(0.5,0.5) + float2(Local265,Local266));
|
793 |
-
float4 Local268 = tex::lookup_float4(SpecularTex_2,float2(Local267.x,1.0-Local267.y),tex::wrap_repeat,tex::wrap_repeat);
|
794 |
-
float3 Local269 = ((math::abs(SpecularFalloffValue2Type - 1.0) > 0.00001) ? (SpecularFalloffValue2Type >= 1.0 ? float3(float2(SpecularFalloffFloat_2,SpecularFalloffFloat_2).x,float2(SpecularFalloffFloat_2,SpecularFalloffFloat_2).y,SpecularFalloffFloat_2) : float3(SpecularColor_2.x,SpecularColor_2.y,SpecularColor_2.z)) : float3(Local268.x,Local268.y,Local268.z));
|
795 |
-
float Local270 = math::min(math::max(SpecularFalloffFreshnelIor,0.0),100.0);
|
796 |
-
float Local271 = (1.0 / Local270);
|
797 |
-
float Local272 = math::max(Local270,Local271);
|
798 |
-
float Local273 = (Local272 - 1.0);
|
799 |
-
float Local274 = (Local272 * Local272);
|
800 |
-
float Local275 = (Local274 + Local72);
|
801 |
-
float Local276 = (Local275 - 1.0);
|
802 |
-
float Local277 = math::sqrt(Local276);
|
803 |
-
float Local278 = (Local277 / Local272);
|
804 |
-
float Local279 = ((math::abs(Local278 - 0.99999) > 0.000001) ? (Local278 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
805 |
-
float Local280 = math::max(Local279,Local78);
|
806 |
-
float Local281 = (Local71 / Local278);
|
807 |
-
float Local282 = (Local272 * Local281);
|
808 |
-
float Local283 = (Local282 - 1.0);
|
809 |
-
float Local284 = (Local282 + 1.0);
|
810 |
-
float Local285 = (Local283 / Local284);
|
811 |
-
float Local286 = math::pow(math::max(Local285,float(0.000001)),2.0);
|
812 |
-
float Local287 = (Local278 / Local71);
|
813 |
-
float Local288 = (Local272 * Local287);
|
814 |
-
float Local289 = (Local288 - 1.0);
|
815 |
-
float Local290 = (Local288 + 1.0);
|
816 |
-
float Local291 = (Local289 / Local290);
|
817 |
-
float Local292 = math::pow(math::max(Local291,float(0.000001)),2.0);
|
818 |
-
float Local293 = (Local286 + Local292);
|
819 |
-
float Local294 = (Local293 * 0.5);
|
820 |
-
float Local295 = (Local272 + 1.0);
|
821 |
-
float Local296 = (Local273 / Local295);
|
822 |
-
float Local297 = math::pow(math::max(Local296,float(0.000001)),2.0);
|
823 |
-
float Local298 = ((math::abs(Local280 - 1.0) > 0.1) ? (Local294) : Local297);
|
824 |
-
float Local299 = ((math::abs(Local273 - 0.0) > 0.000001) ? (Local298) : 0.0);
|
825 |
-
float Local300 = math::saturate(Local299);
|
826 |
-
float3 Local301 = math::lerp(Local252,Local269,Local300);
|
827 |
-
float3 Local302 = ((math::abs(SpecularIsTexType - 1.0) > 0.00001) ? (SpecularIsTexType >= 1.0 ? Local301 : float3(float2(SpecularFloat,SpecularFloat).x,float2(SpecularFloat,SpecularFloat).y,SpecularFloat)) : float3(Local251.x,Local251.y,Local251.z));
|
828 |
-
float Local303 = (Local4.x * float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).x);
|
829 |
-
float Local304 = (Local4.y * float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).y);
|
830 |
-
float Local305 = (1.0 - float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).y);
|
831 |
-
float Local306 = (Local304 + Local305);
|
832 |
-
float Local307 = (float2(Local303,Local306).x + float3(RoughnessOffset.x,RoughnessOffset.y,RoughnessOffset.z).x);
|
833 |
-
float Local308 = (float3(RoughnessOffset.x,RoughnessOffset.y,RoughnessOffset.z).y * -1.0);
|
834 |
-
float Local309 = (float2(Local303,Local306).y + Local308);
|
835 |
-
float2 Local310 = (Local0 + float2(Local307,Local309));
|
836 |
-
float Local311 = (float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).z * 6.283185);
|
837 |
-
float Local312 = math::cos(Local311);
|
838 |
-
float Local313 = math::sin(Local311);
|
839 |
-
float Local314 = (Local313 * -1.0);
|
840 |
-
float Local315 = math::dot(Local310, float2(Local312,Local314));
|
841 |
-
float Local316 = math::dot(Local310, float2(Local313,Local312));
|
842 |
-
float2 Local317 = (float2(0.5,0.5) + float2(Local315,Local316));
|
843 |
-
float4 Local318 = tex::lookup_float4(RoughnessTex,float2(Local317.x,1.0-Local317.y),tex::wrap_repeat,tex::wrap_repeat);
|
844 |
-
float3 Local319 = ((math::abs(RoughnessFalloffValue1Type - 1.0) > 0.00001) ? (RoughnessFalloffValue1Type >= 1.0 ? float3(float2(RoughnessFalloffFloat,RoughnessFalloffFloat).x,float2(RoughnessFalloffFloat,RoughnessFalloffFloat).y,RoughnessFalloffFloat) : float3(float2(RoughnessFloat,RoughnessFloat).x,float2(RoughnessFloat,RoughnessFloat).y,RoughnessFloat)) : float3(Local318.x,Local318.y,Local318.z));
|
845 |
-
float Local320 = (Local4.x * float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).x);
|
846 |
-
float Local321 = (Local4.y * float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).y);
|
847 |
-
float Local322 = (1.0 - float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).y);
|
848 |
-
float Local323 = (Local321 + Local322);
|
849 |
-
float Local324 = (float2(Local320,Local323).x + float3(RoughnessOffset_2.x,RoughnessOffset_2.y,RoughnessOffset_2.z).x);
|
850 |
-
float Local325 = (float3(RoughnessOffset_2.x,RoughnessOffset_2.y,RoughnessOffset_2.z).y * -1.0);
|
851 |
-
float Local326 = (float2(Local320,Local323).y + Local325);
|
852 |
-
float2 Local327 = (Local0 + float2(Local324,Local326));
|
853 |
-
float Local328 = (float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).z * 6.283185);
|
854 |
-
float Local329 = math::cos(Local328);
|
855 |
-
float Local330 = math::sin(Local328);
|
856 |
-
float Local331 = (Local330 * -1.0);
|
857 |
-
float Local332 = math::dot(Local327, float2(Local329,Local331));
|
858 |
-
float Local333 = math::dot(Local327, float2(Local330,Local329));
|
859 |
-
float2 Local334 = (float2(0.5,0.5) + float2(Local332,Local333));
|
860 |
-
float4 Local335 = tex::lookup_float4(RoughnessTex_2,float2(Local334.x,1.0-Local334.y),tex::wrap_repeat,tex::wrap_repeat);
|
861 |
-
float3 Local336 = ((math::abs(RoughnessFalloffValue2Type - 1.0) > 0.00001) ? (RoughnessFalloffValue2Type >= 1.0 ? float3(float2(RoughnessFalloffFloat_2,RoughnessFalloffFloat_2).x,float2(RoughnessFalloffFloat_2,RoughnessFalloffFloat_2).y,RoughnessFalloffFloat_2) : float3(RoughnessColor_2.x,RoughnessColor_2.y,RoughnessColor_2.z)) : float3(Local335.x,Local335.y,Local335.z));
|
862 |
-
float Local337 = math::min(math::max(RoughnessFalloffFreshnelIor,0.0),100.0);
|
863 |
-
float Local338 = (1.0 / Local337);
|
864 |
-
float Local339 = math::max(Local337,Local338);
|
865 |
-
float Local340 = (Local339 - 1.0);
|
866 |
-
float Local341 = (Local339 * Local339);
|
867 |
-
float Local342 = (Local341 + Local72);
|
868 |
-
float Local343 = (Local342 - 1.0);
|
869 |
-
float Local344 = math::sqrt(Local343);
|
870 |
-
float Local345 = (Local344 / Local339);
|
871 |
-
float Local346 = ((math::abs(Local345 - 0.99999) > 0.000001) ? (Local345 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
872 |
-
float Local347 = math::max(Local346,Local78);
|
873 |
-
float Local348 = (Local71 / Local345);
|
874 |
-
float Local349 = (Local339 * Local348);
|
875 |
-
float Local350 = (Local349 - 1.0);
|
876 |
-
float Local351 = (Local349 + 1.0);
|
877 |
-
float Local352 = (Local350 / Local351);
|
878 |
-
float Local353 = math::pow(math::max(Local352,float(0.000001)),2.0);
|
879 |
-
float Local354 = (Local345 / Local71);
|
880 |
-
float Local355 = (Local339 * Local354);
|
881 |
-
float Local356 = (Local355 - 1.0);
|
882 |
-
float Local357 = (Local355 + 1.0);
|
883 |
-
float Local358 = (Local356 / Local357);
|
884 |
-
float Local359 = math::pow(math::max(Local358,float(0.000001)),2.0);
|
885 |
-
float Local360 = (Local353 + Local359);
|
886 |
-
float Local361 = (Local360 * 0.5);
|
887 |
-
float Local362 = (Local339 + 1.0);
|
888 |
-
float Local363 = (Local340 / Local362);
|
889 |
-
float Local364 = math::pow(math::max(Local363,float(0.000001)),2.0);
|
890 |
-
float Local365 = ((math::abs(Local347 - 1.0) > 0.1) ? (Local361) : Local364);
|
891 |
-
float Local366 = ((math::abs(Local340 - 0.0) > 0.000001) ? (Local365) : 0.0);
|
892 |
-
float Local367 = math::saturate(Local366);
|
893 |
-
float3 Local368 = math::lerp(Local319,Local336,Local367);
|
894 |
-
float3 Local369 = ((math::abs(RoughnessIsTexType - 1.0) > 0.00001) ? (RoughnessIsTexType >= 1.0 ? Local368 : float3(float2(RoughnessFloat,RoughnessFloat).x,float2(RoughnessFloat,RoughnessFloat).y,RoughnessFloat)) : float3(Local318.x,Local318.y,Local318.z));
|
895 |
-
|
896 |
-
float3 EmissiveColor_mdl = Local101;
|
897 |
-
float OpacityMask_mdl = 1.0;
|
898 |
-
float3 BaseColor_mdl = Local168;
|
899 |
-
float Metallic_mdl = Local235.x;
|
900 |
-
float Specular_mdl = Local302.x;
|
901 |
-
float Roughness_mdl = Local369.x;
|
902 |
-
float SurfaceThickness_mdl = 0.01;
|
903 |
-
|
904 |
-
} in
|
905 |
-
::OmniUe4Base(
|
906 |
-
base_color: BaseColor_mdl,
|
907 |
-
metallic: Metallic_mdl,
|
908 |
-
roughness: Roughness_mdl,
|
909 |
-
specular: Specular_mdl,
|
910 |
-
normal: Normal_mdl,
|
911 |
-
opacity: OpacityMask_mdl,
|
912 |
-
emissive_color: EmissiveColor_mdl,
|
913 |
-
displacement: WorldPositionOffset_mdl,
|
914 |
-
two_sided: false);
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:f0d655dbdb21cb3ca1c7b8db04ae9edebfe6cbead1cf215bb66857be4f1c657f
|
3 |
+
size 42019
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
kujiale_0066/Materials/M_BaseMaterial_v2_twosided.mdl
CHANGED
@@ -1,914 +1,3 @@
|
|
1 |
-
|
2 |
-
|
3 |
-
|
4 |
-
import ::state::*;
|
5 |
-
import ::tex::*;
|
6 |
-
import ::anno::*;
|
7 |
-
import ::scene::*;
|
8 |
-
using .::OmniUe4Function import *;
|
9 |
-
using .::OmniUe4Base import *;
|
10 |
-
|
11 |
-
export annotation sampler_color();
|
12 |
-
export annotation sampler_normal();
|
13 |
-
export annotation sampler_grayscale();
|
14 |
-
export annotation sampler_alpha();
|
15 |
-
export annotation sampler_masks();
|
16 |
-
export annotation sampler_distancefield();
|
17 |
-
export annotation dither_masked_off();
|
18 |
-
export annotation world_space_normal();
|
19 |
-
|
20 |
-
export material M_BaseMaterial_v2_twosided(
|
21 |
-
float IsNormal = 0.0
|
22 |
-
[[
|
23 |
-
anno::display_name("IsNormal"),
|
24 |
-
anno::ui_order(32)
|
25 |
-
]],
|
26 |
-
float IsFlip = 0.0
|
27 |
-
[[
|
28 |
-
anno::display_name("IsFlip"),
|
29 |
-
anno::ui_order(32),
|
30 |
-
anno::in_group("Normal")
|
31 |
-
]],
|
32 |
-
uniform texture_2d NormalTex = texture_2d("./Textures/DefaultNormal.png",::tex::gamma_linear)
|
33 |
-
[[
|
34 |
-
anno::display_name("NormalTex"),
|
35 |
-
anno::ui_order(32),
|
36 |
-
anno::in_group("Normal"),
|
37 |
-
sampler_normal()
|
38 |
-
]],
|
39 |
-
float4 NormalUVW = float4(1.0,1.0,0.0,1.0)
|
40 |
-
[[
|
41 |
-
anno::display_name("NormalUVW"),
|
42 |
-
anno::ui_order(4),
|
43 |
-
anno::in_group("Normal")
|
44 |
-
]],
|
45 |
-
float4 NormalOffset = float4(0.0,0.0,0.0,1.0)
|
46 |
-
[[
|
47 |
-
anno::display_name("NormalOffset"),
|
48 |
-
anno::ui_order(5),
|
49 |
-
anno::in_group("Normal")
|
50 |
-
]],
|
51 |
-
float NormalIntensity = 0.0
|
52 |
-
[[
|
53 |
-
anno::display_name("NormalIntensity"),
|
54 |
-
anno::ui_order(32),
|
55 |
-
anno::in_group("Normal")
|
56 |
-
]],
|
57 |
-
float EmissionIsTexType = 0.0
|
58 |
-
[[
|
59 |
-
anno::display_name("EmissionIsTexType"),
|
60 |
-
anno::description("0 is color, 1 is tex, 2 is falloff
|
61 |
-
"),
|
62 |
-
anno::ui_order(1),
|
63 |
-
anno::in_group("Emission")
|
64 |
-
]],
|
65 |
-
float EmissionFalloffValue1Type = 0.0
|
66 |
-
[[
|
67 |
-
anno::display_name("EmissionFalloffValue1Type"),
|
68 |
-
anno::ui_order(7),
|
69 |
-
anno::in_group("Emission")
|
70 |
-
]],
|
71 |
-
float EmissionFalloffFloat = 0.0
|
72 |
-
[[
|
73 |
-
anno::display_name("EmissionFalloffFloat"),
|
74 |
-
anno::ui_order(8),
|
75 |
-
anno::in_group("Emission")
|
76 |
-
]],
|
77 |
-
float4 EmissionColor = float4(0.0,0.0,0.0,1.0)
|
78 |
-
[[
|
79 |
-
anno::display_name("EmissionColor"),
|
80 |
-
anno::ui_order(2),
|
81 |
-
anno::in_group("Emission")
|
82 |
-
]],
|
83 |
-
uniform texture_2d EmissionTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
84 |
-
[[
|
85 |
-
anno::display_name("EmissionTex"),
|
86 |
-
anno::ui_order(3),
|
87 |
-
anno::in_group("Emission"),
|
88 |
-
sampler_color()
|
89 |
-
]],
|
90 |
-
float4 EmissionUVW = float4(1.0,1.0,0.0,1.0)
|
91 |
-
[[
|
92 |
-
anno::display_name("EmissionUVW"),
|
93 |
-
anno::ui_order(4),
|
94 |
-
anno::in_group("Emission")
|
95 |
-
]],
|
96 |
-
float4 EmissionOffset = float4(0.0,0.0,0.0,1.0)
|
97 |
-
[[
|
98 |
-
anno::display_name("EmissionOffset"),
|
99 |
-
anno::ui_order(5),
|
100 |
-
anno::in_group("Emission")
|
101 |
-
]],
|
102 |
-
float EmissionFalloffValue2Type = 0.0
|
103 |
-
[[
|
104 |
-
anno::display_name("EmissionFalloffValue2Type"),
|
105 |
-
anno::ui_order(9),
|
106 |
-
anno::in_group("Emission")
|
107 |
-
]],
|
108 |
-
float EmissionFalloffFloat_2 = 0.0
|
109 |
-
[[
|
110 |
-
anno::display_name("EmissionFalloffFloat_2"),
|
111 |
-
anno::ui_order(10),
|
112 |
-
anno::in_group("Emission")
|
113 |
-
]],
|
114 |
-
float4 EmissionColor_2 = float4(1.0,1.0,1.0,1.0)
|
115 |
-
[[
|
116 |
-
anno::display_name("EmissionColor_2"),
|
117 |
-
anno::ui_order(11),
|
118 |
-
anno::in_group("Emission")
|
119 |
-
]],
|
120 |
-
uniform texture_2d EmissionTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
121 |
-
[[
|
122 |
-
anno::display_name("EmissionTex_2"),
|
123 |
-
anno::ui_order(12),
|
124 |
-
anno::in_group("Emission"),
|
125 |
-
sampler_color()
|
126 |
-
]],
|
127 |
-
float4 EmissionUVW_2 = float4(1.0,1.0,0.0,1.0)
|
128 |
-
[[
|
129 |
-
anno::display_name("EmissionUVW_2"),
|
130 |
-
anno::ui_order(13),
|
131 |
-
anno::in_group("Emission")
|
132 |
-
]],
|
133 |
-
float4 EmissionOffset_2 = float4(0.0,0.0,0.0,1.0)
|
134 |
-
[[
|
135 |
-
anno::display_name("EmissionOffset_2"),
|
136 |
-
anno::ui_order(14),
|
137 |
-
anno::in_group("Emission")
|
138 |
-
]],
|
139 |
-
float EmissionFalloffFreshnelIor = 1.6
|
140 |
-
[[
|
141 |
-
anno::display_name("EmissionFalloffFreshnelIor"),
|
142 |
-
anno::ui_order(6),
|
143 |
-
anno::in_group("Emission")
|
144 |
-
]],
|
145 |
-
float ColorIsTexType = 0.0
|
146 |
-
[[
|
147 |
-
anno::display_name("ColorIsTexType"),
|
148 |
-
anno::description("0 is color, 1 is tex, 2 is falloff
|
149 |
-
"),
|
150 |
-
anno::ui_order(1),
|
151 |
-
anno::in_group("Color")
|
152 |
-
]],
|
153 |
-
float ColorFalloffValue1Type = 0.0
|
154 |
-
[[
|
155 |
-
anno::display_name("ColorFalloffValue1Type"),
|
156 |
-
anno::ui_order(7),
|
157 |
-
anno::in_group("Color")
|
158 |
-
]],
|
159 |
-
float ColorFalloffFloat = 0.0
|
160 |
-
[[
|
161 |
-
anno::display_name("ColorFalloffFloat"),
|
162 |
-
anno::ui_order(10),
|
163 |
-
anno::in_group("Color")
|
164 |
-
]],
|
165 |
-
float4 ColorColor = float4(1.0,1.0,1.0,1.0)
|
166 |
-
[[
|
167 |
-
anno::display_name("ColorColor"),
|
168 |
-
anno::ui_order(2),
|
169 |
-
anno::in_group("Color")
|
170 |
-
]],
|
171 |
-
uniform texture_2d ColorTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
172 |
-
[[
|
173 |
-
anno::display_name("ColorTex"),
|
174 |
-
anno::ui_order(3),
|
175 |
-
anno::in_group("Color"),
|
176 |
-
sampler_color()
|
177 |
-
]],
|
178 |
-
float4 ColorUVW = float4(1.0,1.0,0.0,1.0)
|
179 |
-
[[
|
180 |
-
anno::display_name("ColorUVW"),
|
181 |
-
anno::ui_order(4),
|
182 |
-
anno::in_group("Color")
|
183 |
-
]],
|
184 |
-
float4 ColorOffset = float4(0.0,0.0,0.0,1.0)
|
185 |
-
[[
|
186 |
-
anno::display_name("ColorOffset"),
|
187 |
-
anno::ui_order(5),
|
188 |
-
anno::in_group("Color")
|
189 |
-
]],
|
190 |
-
float ColorFalloffValue2Type = 0.0
|
191 |
-
[[
|
192 |
-
anno::display_name("ColorFalloffValue2Type"),
|
193 |
-
anno::ui_order(9),
|
194 |
-
anno::in_group("Color")
|
195 |
-
]],
|
196 |
-
float ColorFalloffFloat_2 = 0.0
|
197 |
-
[[
|
198 |
-
anno::display_name("ColorFalloffFloat_2"),
|
199 |
-
anno::ui_order(10),
|
200 |
-
anno::in_group("Color")
|
201 |
-
]],
|
202 |
-
float4 ColorColor_2 = float4(1.0,1.0,1.0,1.0)
|
203 |
-
[[
|
204 |
-
anno::display_name("ColorColor_2"),
|
205 |
-
anno::ui_order(11),
|
206 |
-
anno::in_group("Color")
|
207 |
-
]],
|
208 |
-
uniform texture_2d ColorTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
209 |
-
[[
|
210 |
-
anno::display_name("ColorTex_2"),
|
211 |
-
anno::ui_order(12),
|
212 |
-
anno::in_group("Color"),
|
213 |
-
sampler_color()
|
214 |
-
]],
|
215 |
-
float4 ColorUVW_2 = float4(1.0,1.0,0.0,1.0)
|
216 |
-
[[
|
217 |
-
anno::display_name("ColorUVW_2"),
|
218 |
-
anno::ui_order(13),
|
219 |
-
anno::in_group("Color")
|
220 |
-
]],
|
221 |
-
float4 ColorOffset_2 = float4(0.0,0.0,0.0,1.0)
|
222 |
-
[[
|
223 |
-
anno::display_name("ColorOffset_2"),
|
224 |
-
anno::ui_order(14),
|
225 |
-
anno::in_group("Color")
|
226 |
-
]],
|
227 |
-
float ColorFalloffFreshnelIor = 1.6
|
228 |
-
[[
|
229 |
-
anno::display_name("ColorFalloffFreshnelIor"),
|
230 |
-
anno::ui_order(6),
|
231 |
-
anno::in_group("Color")
|
232 |
-
]],
|
233 |
-
float MetallicIsTexType = 0.0
|
234 |
-
[[
|
235 |
-
anno::display_name("MetallicIsTexType"),
|
236 |
-
anno::description("0 is color, 1 is tex, 2 is falloff
|
237 |
-
"),
|
238 |
-
anno::ui_order(1),
|
239 |
-
anno::in_group("Metallic")
|
240 |
-
]],
|
241 |
-
float MetallicFalloffValue1Type = 0.0
|
242 |
-
[[
|
243 |
-
anno::display_name("MetallicFalloffValue1Type"),
|
244 |
-
anno::ui_order(7),
|
245 |
-
anno::in_group("Metallic")
|
246 |
-
]],
|
247 |
-
float MetallicFalloffFloat = 0.0
|
248 |
-
[[
|
249 |
-
anno::display_name("MetallicFalloffFloat"),
|
250 |
-
anno::ui_order(8),
|
251 |
-
anno::in_group("Metallic")
|
252 |
-
]],
|
253 |
-
float MetallicFloat = 0.0
|
254 |
-
[[
|
255 |
-
anno::display_name("MetallicFloat"),
|
256 |
-
anno::ui_order(2),
|
257 |
-
anno::in_group("Metallic")
|
258 |
-
]],
|
259 |
-
uniform texture_2d MetallicTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
260 |
-
[[
|
261 |
-
anno::display_name("MetallicTex"),
|
262 |
-
anno::ui_order(3),
|
263 |
-
anno::in_group("Metallic"),
|
264 |
-
sampler_color()
|
265 |
-
]],
|
266 |
-
float4 MetallicUVW = float4(1.0,1.0,0.0,1.0)
|
267 |
-
[[
|
268 |
-
anno::display_name("MetallicUVW"),
|
269 |
-
anno::ui_order(4),
|
270 |
-
anno::in_group("Metallic")
|
271 |
-
]],
|
272 |
-
float4 MetallicOffset = float4(0.0,0.0,0.0,1.0)
|
273 |
-
[[
|
274 |
-
anno::display_name("MetallicOffset"),
|
275 |
-
anno::ui_order(5),
|
276 |
-
anno::in_group("Metallic")
|
277 |
-
]],
|
278 |
-
float MetallicFalloffValue2Type = 0.0
|
279 |
-
[[
|
280 |
-
anno::display_name("MetallicFalloffValue2Type"),
|
281 |
-
anno::ui_order(9),
|
282 |
-
anno::in_group("Metallic")
|
283 |
-
]],
|
284 |
-
float MetallicFalloffFloat_2 = 0.0
|
285 |
-
[[
|
286 |
-
anno::display_name("MetallicFalloffFloat_2"),
|
287 |
-
anno::ui_order(10),
|
288 |
-
anno::in_group("Metallic")
|
289 |
-
]],
|
290 |
-
float4 MetallicColor_2 = float4(1.0,1.0,1.0,1.0)
|
291 |
-
[[
|
292 |
-
anno::display_name("MetallicColor_2"),
|
293 |
-
anno::ui_order(11),
|
294 |
-
anno::in_group("Metallic")
|
295 |
-
]],
|
296 |
-
uniform texture_2d MetallicTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
297 |
-
[[
|
298 |
-
anno::display_name("MetallicTex_2"),
|
299 |
-
anno::ui_order(12),
|
300 |
-
anno::in_group("Metallic"),
|
301 |
-
sampler_color()
|
302 |
-
]],
|
303 |
-
float4 MetallicUVW_2 = float4(1.0,1.0,0.0,1.0)
|
304 |
-
[[
|
305 |
-
anno::display_name("MetallicUVW_2"),
|
306 |
-
anno::ui_order(13),
|
307 |
-
anno::in_group("Metallic")
|
308 |
-
]],
|
309 |
-
float4 MetallicOffset_2 = float4(0.0,0.0,0.0,1.0)
|
310 |
-
[[
|
311 |
-
anno::display_name("MetallicOffset_2"),
|
312 |
-
anno::ui_order(14),
|
313 |
-
anno::in_group("Metallic")
|
314 |
-
]],
|
315 |
-
float MetallicFalloffFreshnelIor = 1.6
|
316 |
-
[[
|
317 |
-
anno::display_name("MetallicFalloffFreshnelIor"),
|
318 |
-
anno::ui_order(6),
|
319 |
-
anno::in_group("Metallic")
|
320 |
-
]],
|
321 |
-
float SpecularIsTexType = 0.0
|
322 |
-
[[
|
323 |
-
anno::display_name("SpecularIsTexType"),
|
324 |
-
anno::description("0 is color, 1 is tex, 2 is falloff
|
325 |
-
"),
|
326 |
-
anno::ui_order(1),
|
327 |
-
anno::in_group("Specular")
|
328 |
-
]],
|
329 |
-
float SpecularFalloffValue1Type = 0.0
|
330 |
-
[[
|
331 |
-
anno::display_name("SpecularFalloffValue1Type"),
|
332 |
-
anno::ui_order(7),
|
333 |
-
anno::in_group("Specular")
|
334 |
-
]],
|
335 |
-
float SpecularFalloffFloat = 0.0
|
336 |
-
[[
|
337 |
-
anno::display_name("SpecularFalloffFloat"),
|
338 |
-
anno::ui_order(8),
|
339 |
-
anno::in_group("Specular")
|
340 |
-
]],
|
341 |
-
float SpecularFloat = 0.0
|
342 |
-
[[
|
343 |
-
anno::display_name("SpecularFloat"),
|
344 |
-
anno::ui_order(2),
|
345 |
-
anno::in_group("Specular")
|
346 |
-
]],
|
347 |
-
uniform texture_2d SpecularTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
348 |
-
[[
|
349 |
-
anno::display_name("SpecularTex"),
|
350 |
-
anno::ui_order(3),
|
351 |
-
anno::in_group("Specular"),
|
352 |
-
sampler_color()
|
353 |
-
]],
|
354 |
-
float4 SpecularUVW = float4(1.0,1.0,0.0,1.0)
|
355 |
-
[[
|
356 |
-
anno::display_name("SpecularUVW"),
|
357 |
-
anno::ui_order(4),
|
358 |
-
anno::in_group("Specular")
|
359 |
-
]],
|
360 |
-
float4 SpecularOffset = float4(0.0,0.0,0.0,1.0)
|
361 |
-
[[
|
362 |
-
anno::display_name("SpecularOffset"),
|
363 |
-
anno::ui_order(5),
|
364 |
-
anno::in_group("Specular")
|
365 |
-
]],
|
366 |
-
float SpecularFalloffValue2Type = 0.0
|
367 |
-
[[
|
368 |
-
anno::display_name("SpecularFalloffValue2Type"),
|
369 |
-
anno::ui_order(9),
|
370 |
-
anno::in_group("Specular")
|
371 |
-
]],
|
372 |
-
float SpecularFalloffFloat_2 = 0.0
|
373 |
-
[[
|
374 |
-
anno::display_name("SpecularFalloffFloat_2"),
|
375 |
-
anno::ui_order(10),
|
376 |
-
anno::in_group("Specular")
|
377 |
-
]],
|
378 |
-
float4 SpecularColor_2 = float4(1.0,1.0,1.0,1.0)
|
379 |
-
[[
|
380 |
-
anno::display_name("SpecularColor_2"),
|
381 |
-
anno::ui_order(11),
|
382 |
-
anno::in_group("Specular")
|
383 |
-
]],
|
384 |
-
uniform texture_2d SpecularTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
385 |
-
[[
|
386 |
-
anno::display_name("SpecularTex_2"),
|
387 |
-
anno::ui_order(12),
|
388 |
-
anno::in_group("Specular"),
|
389 |
-
sampler_color()
|
390 |
-
]],
|
391 |
-
float4 SpecularUVW_2 = float4(1.0,1.0,0.0,1.0)
|
392 |
-
[[
|
393 |
-
anno::display_name("SpecularUVW_2"),
|
394 |
-
anno::ui_order(13),
|
395 |
-
anno::in_group("Specular")
|
396 |
-
]],
|
397 |
-
float4 SpecularOffset_2 = float4(0.0,0.0,0.0,1.0)
|
398 |
-
[[
|
399 |
-
anno::display_name("SpecularOffset_2"),
|
400 |
-
anno::ui_order(14),
|
401 |
-
anno::in_group("Specular")
|
402 |
-
]],
|
403 |
-
float SpecularFalloffFreshnelIor = 1.6
|
404 |
-
[[
|
405 |
-
anno::display_name("SpecularFalloffFreshnelIor"),
|
406 |
-
anno::ui_order(6),
|
407 |
-
anno::in_group("Specular")
|
408 |
-
]],
|
409 |
-
float RoughnessIsTexType = 0.0
|
410 |
-
[[
|
411 |
-
anno::display_name("RoughnessIsTexType"),
|
412 |
-
anno::description("0 is color, 1 is tex, 2 is falloff
|
413 |
-
"),
|
414 |
-
anno::ui_order(1),
|
415 |
-
anno::in_group("Roughness")
|
416 |
-
]],
|
417 |
-
float RoughnessFalloffValue1Type = 0.0
|
418 |
-
[[
|
419 |
-
anno::display_name("RoughnessFalloffValue1Type"),
|
420 |
-
anno::ui_order(7),
|
421 |
-
anno::in_group("Roughness")
|
422 |
-
]],
|
423 |
-
float RoughnessFalloffFloat = 0.0
|
424 |
-
[[
|
425 |
-
anno::display_name("RoughnessFalloffFloat"),
|
426 |
-
anno::ui_order(8),
|
427 |
-
anno::in_group("Roughness")
|
428 |
-
]],
|
429 |
-
float RoughnessFloat = 0.0
|
430 |
-
[[
|
431 |
-
anno::display_name("RoughnessFloat"),
|
432 |
-
anno::ui_order(2),
|
433 |
-
anno::in_group("Roughness")
|
434 |
-
]],
|
435 |
-
uniform texture_2d RoughnessTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
436 |
-
[[
|
437 |
-
anno::display_name("RoughnessTex"),
|
438 |
-
anno::ui_order(3),
|
439 |
-
anno::in_group("Roughness"),
|
440 |
-
sampler_color()
|
441 |
-
]],
|
442 |
-
float4 RoughnessUVW = float4(1.0,1.0,0.0,1.0)
|
443 |
-
[[
|
444 |
-
anno::display_name("RoughnessUVW"),
|
445 |
-
anno::ui_order(4),
|
446 |
-
anno::in_group("Roughness")
|
447 |
-
]],
|
448 |
-
float4 RoughnessOffset = float4(0.0,0.0,0.0,1.0)
|
449 |
-
[[
|
450 |
-
anno::display_name("RoughnessOffset"),
|
451 |
-
anno::ui_order(5),
|
452 |
-
anno::in_group("Roughness")
|
453 |
-
]],
|
454 |
-
float RoughnessFalloffValue2Type = 0.0
|
455 |
-
[[
|
456 |
-
anno::display_name("RoughnessFalloffValue2Type"),
|
457 |
-
anno::ui_order(9),
|
458 |
-
anno::in_group("Roughness")
|
459 |
-
]],
|
460 |
-
float RoughnessFalloffFloat_2 = 0.0
|
461 |
-
[[
|
462 |
-
anno::display_name("RoughnessFalloffFloat_2"),
|
463 |
-
anno::ui_order(10),
|
464 |
-
anno::in_group("Roughness")
|
465 |
-
]],
|
466 |
-
float4 RoughnessColor_2 = float4(1.0,1.0,1.0,1.0)
|
467 |
-
[[
|
468 |
-
anno::display_name("RoughnessColor_2"),
|
469 |
-
anno::ui_order(11),
|
470 |
-
anno::in_group("Roughness")
|
471 |
-
]],
|
472 |
-
uniform texture_2d RoughnessTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
473 |
-
[[
|
474 |
-
anno::display_name("RoughnessTex_2"),
|
475 |
-
anno::ui_order(12),
|
476 |
-
anno::in_group("Roughness"),
|
477 |
-
sampler_color()
|
478 |
-
]],
|
479 |
-
float4 RoughnessUVW_2 = float4(1.0,1.0,0.0,1.0)
|
480 |
-
[[
|
481 |
-
anno::display_name("RoughnessUVW_2"),
|
482 |
-
anno::ui_order(13),
|
483 |
-
anno::in_group("Roughness")
|
484 |
-
]],
|
485 |
-
float4 RoughnessOffset_2 = float4(0.0,0.0,0.0,1.0)
|
486 |
-
[[
|
487 |
-
anno::display_name("RoughnessOffset_2"),
|
488 |
-
anno::ui_order(14),
|
489 |
-
anno::in_group("Roughness")
|
490 |
-
]],
|
491 |
-
float RoughnessFalloffFreshnelIor = 1.6
|
492 |
-
[[
|
493 |
-
anno::display_name("RoughnessFalloffFreshnelIor"),
|
494 |
-
anno::ui_order(6),
|
495 |
-
anno::in_group("Roughness")
|
496 |
-
]],
|
497 |
-
float PolygonOffset = 0.0
|
498 |
-
[[
|
499 |
-
anno::display_name("PolygonOffset"),
|
500 |
-
anno::ui_order(32)
|
501 |
-
]],
|
502 |
-
int MaxTexCoordIndex = 3
|
503 |
-
[[
|
504 |
-
anno::hidden()
|
505 |
-
]])
|
506 |
-
=
|
507 |
-
let {
|
508 |
-
float3 Local370 = ::camera_position();
|
509 |
-
float3 Local371 = (Local370 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
|
510 |
-
float3 Local372 = math::normalize(Local371);
|
511 |
-
float3 Local373 = (Local372 * PolygonOffset);
|
512 |
-
|
513 |
-
float3 WorldPositionOffset_mdl = Local373;
|
514 |
-
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
515 |
-
float2 CustomizedUV1_mdl = float2(state::texture_coordinate(math::min(1,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(1,MaxTexCoordIndex)).y);
|
516 |
-
float2 CustomizedUV2_mdl = float2(state::texture_coordinate(math::min(2,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(2,MaxTexCoordIndex)).y);
|
517 |
-
float2 CustomizedUV3_mdl = float2(state::texture_coordinate(math::min(3,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(3,MaxTexCoordIndex)).y);
|
518 |
-
float2 CustomizedUV4_mdl = float2(state::texture_coordinate(math::min(4,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(4,MaxTexCoordIndex)).y);
|
519 |
-
float2 CustomizedUV5_mdl = float2(state::texture_coordinate(math::min(5,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(5,MaxTexCoordIndex)).y);
|
520 |
-
float2 CustomizedUV6_mdl = float2(state::texture_coordinate(math::min(6,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(6,MaxTexCoordIndex)).y);
|
521 |
-
|
522 |
-
float2 Local0 = (float2(0.5,0.5) * -1.0);
|
523 |
-
float Local1 = math::min(math::max(0.0,0.0),6.0);
|
524 |
-
float2 Local2 = ((math::abs(Local1 - 1.0) > 0.00001) ? (Local1 >= 1.0 ? CustomizedUV2_mdl : CustomizedUV0_mdl) : CustomizedUV1_mdl);
|
525 |
-
float2 Local3 = ((math::abs(Local1 - 3.0) > 0.00001) ? (Local1 >= 3.0 ? CustomizedUV4_mdl : Local2) : CustomizedUV3_mdl);
|
526 |
-
float2 Local4 = ((math::abs(Local1 - 5.0) > 0.00001) ? (Local1 >= 5.0 ? CustomizedUV6_mdl : Local3) : CustomizedUV5_mdl);
|
527 |
-
float Local5 = (Local4.x * float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).x);
|
528 |
-
float Local6 = (Local4.y * float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).y);
|
529 |
-
float Local7 = (1.0 - float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).y);
|
530 |
-
float Local8 = (Local6 + Local7);
|
531 |
-
float Local9 = (float2(Local5,Local8).x + float3(NormalOffset.x,NormalOffset.y,NormalOffset.z).x);
|
532 |
-
float Local10 = (float3(NormalOffset.x,NormalOffset.y,NormalOffset.z).y * -1.0);
|
533 |
-
float Local11 = (float2(Local5,Local8).y + Local10);
|
534 |
-
float2 Local12 = (Local0 + float2(Local9,Local11));
|
535 |
-
float Local13 = (float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).z * 6.283185);
|
536 |
-
float Local14 = math::cos(Local13);
|
537 |
-
float Local15 = math::sin(Local13);
|
538 |
-
float Local16 = (Local15 * -1.0);
|
539 |
-
float Local17 = math::dot(Local12, float2(Local14,Local16));
|
540 |
-
float Local18 = math::dot(Local12, float2(Local15,Local14));
|
541 |
-
float2 Local19 = (float2(0.5,0.5) + float2(Local17,Local18));
|
542 |
-
float4 Local20 = ::unpack_normal_map(tex::lookup_float4(NormalTex,float2(Local19.x,1.0-Local19.y),tex::wrap_repeat,tex::wrap_repeat));
|
543 |
-
float2 Local21 = (float2(float3(Local20.x,Local20.y,Local20.z).x,float3(Local20.x,Local20.y,Local20.z).y) * NormalIntensity);
|
544 |
-
float3 Local22 = math::normalize(float3(Local21.x,Local21.y,float3(Local20.x,Local20.y,Local20.z).z));
|
545 |
-
float3 Local23 = ((math::abs(IsFlip - 1.0) > 0.00001) ? (Local22) : Local22);
|
546 |
-
float Local24 = (Local23.z + 1.0);
|
547 |
-
float2 Local25 = (float2(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y) * -1.0);
|
548 |
-
float Local26 = math::dot(float3(float2(Local23.x,Local23.y).x,float2(Local23.x,Local23.y).y,Local24), float3(Local25.x,Local25.y,float3(0.0,0.0,1.0).z));
|
549 |
-
float3 Local27 = (float3(float2(Local23.x,Local23.y).x,float2(Local23.x,Local23.y).y,Local24) * Local26);
|
550 |
-
float3 Local28 = (Local24 * float3(Local25.x,Local25.y,float3(0.0,0.0,1.0).z));
|
551 |
-
float3 Local29 = (Local27 - Local28);
|
552 |
-
float3 Local30 = math::normalize(Local29);
|
553 |
-
float3 Local31 = ((math::abs(IsNormal - 1.0) > 0.00001) ? (float3(0.0,0.0,1.0)) : Local30);
|
554 |
-
|
555 |
-
float3 Normal_mdl = Local31;
|
556 |
-
|
557 |
-
float Local32 = (Local4.x * float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).x);
|
558 |
-
float Local33 = (Local4.y * float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).y);
|
559 |
-
float Local34 = (1.0 - float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).y);
|
560 |
-
float Local35 = (Local33 + Local34);
|
561 |
-
float Local36 = (float2(Local32,Local35).x + float3(EmissionOffset.x,EmissionOffset.y,EmissionOffset.z).x);
|
562 |
-
float Local37 = (float3(EmissionOffset.x,EmissionOffset.y,EmissionOffset.z).y * -1.0);
|
563 |
-
float Local38 = (float2(Local32,Local35).y + Local37);
|
564 |
-
float2 Local39 = (Local0 + float2(Local36,Local38));
|
565 |
-
float Local40 = (float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).z * 6.283185);
|
566 |
-
float Local41 = math::cos(Local40);
|
567 |
-
float Local42 = math::sin(Local40);
|
568 |
-
float Local43 = (Local42 * -1.0);
|
569 |
-
float Local44 = math::dot(Local39, float2(Local41,Local43));
|
570 |
-
float Local45 = math::dot(Local39, float2(Local42,Local41));
|
571 |
-
float2 Local46 = (float2(0.5,0.5) + float2(Local44,Local45));
|
572 |
-
float4 Local47 = tex::lookup_float4(EmissionTex,float2(Local46.x,1.0-Local46.y),tex::wrap_repeat,tex::wrap_repeat);
|
573 |
-
float3 Local48 = ((math::abs(EmissionFalloffValue1Type - 1.0) > 0.00001) ? (EmissionFalloffValue1Type >= 1.0 ? float3(float2(EmissionFalloffFloat,EmissionFalloffFloat).x,float2(EmissionFalloffFloat,EmissionFalloffFloat).y,EmissionFalloffFloat) : float3(EmissionColor.x,EmissionColor.y,EmissionColor.z)) : float3(Local47.x,Local47.y,Local47.z));
|
574 |
-
float Local49 = (Local4.x * float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).x);
|
575 |
-
float Local50 = (Local4.y * float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).y);
|
576 |
-
float Local51 = (1.0 - float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).y);
|
577 |
-
float Local52 = (Local50 + Local51);
|
578 |
-
float Local53 = (float2(Local49,Local52).x + float3(EmissionOffset_2.x,EmissionOffset_2.y,EmissionOffset_2.z).x);
|
579 |
-
float Local54 = (float3(EmissionOffset_2.x,EmissionOffset_2.y,EmissionOffset_2.z).y * -1.0);
|
580 |
-
float Local55 = (float2(Local49,Local52).y + Local54);
|
581 |
-
float2 Local56 = (Local0 + float2(Local53,Local55));
|
582 |
-
float Local57 = (float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).z * 6.283185);
|
583 |
-
float Local58 = math::cos(Local57);
|
584 |
-
float Local59 = math::sin(Local57);
|
585 |
-
float Local60 = (Local59 * -1.0);
|
586 |
-
float Local61 = math::dot(Local56, float2(Local58,Local60));
|
587 |
-
float Local62 = math::dot(Local56, float2(Local59,Local58));
|
588 |
-
float2 Local63 = (float2(0.5,0.5) + float2(Local61,Local62));
|
589 |
-
float4 Local64 = tex::lookup_float4(EmissionTex_2,float2(Local63.x,1.0-Local63.y),tex::wrap_repeat,tex::wrap_repeat);
|
590 |
-
float3 Local65 = ((math::abs(EmissionFalloffValue2Type - 1.0) > 0.00001) ? (EmissionFalloffValue2Type >= 1.0 ? float3(float2(EmissionFalloffFloat_2,EmissionFalloffFloat_2).x,float2(EmissionFalloffFloat_2,EmissionFalloffFloat_2).y,EmissionFalloffFloat_2) : float3(EmissionColor_2.x,EmissionColor_2.y,EmissionColor_2.z)) : float3(Local64.x,Local64.y,Local64.z));
|
591 |
-
float Local66 = math::min(math::max(EmissionFalloffFreshnelIor,0.0),100.0);
|
592 |
-
float Local67 = (1.0 / Local66);
|
593 |
-
float Local68 = math::max(Local66,Local67);
|
594 |
-
float Local69 = (Local68 - 1.0);
|
595 |
-
float Local70 = (Local68 * Local68);
|
596 |
-
float Local71 = math::dot(::pixel_normal_world_space(true), ::camera_vector(true));
|
597 |
-
float Local72 = (Local71 * Local71);
|
598 |
-
float Local73 = (Local70 + Local72);
|
599 |
-
float Local74 = (Local73 - 1.0);
|
600 |
-
float Local75 = math::sqrt(Local74);
|
601 |
-
float Local76 = (Local75 / Local68);
|
602 |
-
float Local77 = ((math::abs(Local76 - 0.99999) > 0.000001) ? (Local76 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
603 |
-
float Local78 = ((math::abs(Local71 - 0.99999) > 0.000001) ? (Local71 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
604 |
-
float Local79 = math::max(Local77,Local78);
|
605 |
-
float Local80 = (Local71 / Local76);
|
606 |
-
float Local81 = (Local68 * Local80);
|
607 |
-
float Local82 = (Local81 - 1.0);
|
608 |
-
float Local83 = (Local81 + 1.0);
|
609 |
-
float Local84 = (Local82 / Local83);
|
610 |
-
float Local85 = math::pow(math::max(Local84,float(0.000001)),2.0);
|
611 |
-
float Local86 = (Local76 / Local71);
|
612 |
-
float Local87 = (Local68 * Local86);
|
613 |
-
float Local88 = (Local87 - 1.0);
|
614 |
-
float Local89 = (Local87 + 1.0);
|
615 |
-
float Local90 = (Local88 / Local89);
|
616 |
-
float Local91 = math::pow(math::max(Local90,float(0.000001)),2.0);
|
617 |
-
float Local92 = (Local85 + Local91);
|
618 |
-
float Local93 = (Local92 * 0.5);
|
619 |
-
float Local94 = (Local68 + 1.0);
|
620 |
-
float Local95 = (Local69 / Local94);
|
621 |
-
float Local96 = math::pow(math::max(Local95,float(0.000001)),2.0);
|
622 |
-
float Local97 = ((math::abs(Local79 - 1.0) > 0.1) ? (Local93) : Local96);
|
623 |
-
float Local98 = ((math::abs(Local69 - 0.0) > 0.000001) ? (Local97) : 0.0);
|
624 |
-
float Local99 = math::saturate(Local98);
|
625 |
-
float3 Local100 = math::lerp(Local48,Local65,Local99);
|
626 |
-
float3 Local101 = ((math::abs(EmissionIsTexType - 1.0) > 0.00001) ? (EmissionIsTexType >= 1.0 ? Local100 : float3(EmissionColor.x,EmissionColor.y,EmissionColor.z)) : float3(Local47.x,Local47.y,Local47.z));
|
627 |
-
float Local102 = (Local4.x * float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).x);
|
628 |
-
float Local103 = (Local4.y * float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).y);
|
629 |
-
float Local104 = (1.0 - float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).y);
|
630 |
-
float Local105 = (Local103 + Local104);
|
631 |
-
float Local106 = (float2(Local102,Local105).x + float3(ColorOffset.x,ColorOffset.y,ColorOffset.z).x);
|
632 |
-
float Local107 = (float3(ColorOffset.x,ColorOffset.y,ColorOffset.z).y * -1.0);
|
633 |
-
float Local108 = (float2(Local102,Local105).y + Local107);
|
634 |
-
float2 Local109 = (Local0 + float2(Local106,Local108));
|
635 |
-
float Local110 = (float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).z * 6.283185);
|
636 |
-
float Local111 = math::cos(Local110);
|
637 |
-
float Local112 = math::sin(Local110);
|
638 |
-
float Local113 = (Local112 * -1.0);
|
639 |
-
float Local114 = math::dot(Local109, float2(Local111,Local113));
|
640 |
-
float Local115 = math::dot(Local109, float2(Local112,Local111));
|
641 |
-
float2 Local116 = (float2(0.5,0.5) + float2(Local114,Local115));
|
642 |
-
float4 Local117 = tex::lookup_float4(ColorTex,float2(Local116.x,1.0-Local116.y),tex::wrap_repeat,tex::wrap_repeat);
|
643 |
-
float3 Local118 = ((math::abs(ColorFalloffValue1Type - 1.0) > 0.00001) ? (ColorFalloffValue1Type >= 1.0 ? float3(float2(ColorFalloffFloat,ColorFalloffFloat).x,float2(ColorFalloffFloat,ColorFalloffFloat).y,ColorFalloffFloat) : float3(ColorColor.x,ColorColor.y,ColorColor.z)) : float3(Local117.x,Local117.y,Local117.z));
|
644 |
-
float Local119 = (Local4.x * float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).x);
|
645 |
-
float Local120 = (Local4.y * float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).y);
|
646 |
-
float Local121 = (1.0 - float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).y);
|
647 |
-
float Local122 = (Local120 + Local121);
|
648 |
-
float Local123 = (float2(Local119,Local122).x + float3(ColorOffset_2.x,ColorOffset_2.y,ColorOffset_2.z).x);
|
649 |
-
float Local124 = (float3(ColorOffset_2.x,ColorOffset_2.y,ColorOffset_2.z).y * -1.0);
|
650 |
-
float Local125 = (float2(Local119,Local122).y + Local124);
|
651 |
-
float2 Local126 = (Local0 + float2(Local123,Local125));
|
652 |
-
float Local127 = (float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).z * 6.283185);
|
653 |
-
float Local128 = math::cos(Local127);
|
654 |
-
float Local129 = math::sin(Local127);
|
655 |
-
float Local130 = (Local129 * -1.0);
|
656 |
-
float Local131 = math::dot(Local126, float2(Local128,Local130));
|
657 |
-
float Local132 = math::dot(Local126, float2(Local129,Local128));
|
658 |
-
float2 Local133 = (float2(0.5,0.5) + float2(Local131,Local132));
|
659 |
-
float4 Local134 = tex::lookup_float4(ColorTex_2,float2(Local133.x,1.0-Local133.y),tex::wrap_repeat,tex::wrap_repeat);
|
660 |
-
float3 Local135 = ((math::abs(ColorFalloffValue2Type - 1.0) > 0.00001) ? (ColorFalloffValue2Type >= 1.0 ? float3(float2(ColorFalloffFloat_2,ColorFalloffFloat_2).x,float2(ColorFalloffFloat_2,ColorFalloffFloat_2).y,ColorFalloffFloat_2) : float3(ColorColor_2.x,ColorColor_2.y,ColorColor_2.z)) : float3(Local134.x,Local134.y,Local134.z));
|
661 |
-
float Local136 = math::min(math::max(ColorFalloffFreshnelIor,0.0),100.0);
|
662 |
-
float Local137 = (1.0 / Local136);
|
663 |
-
float Local138 = math::max(Local136,Local137);
|
664 |
-
float Local139 = (Local138 - 1.0);
|
665 |
-
float Local140 = (Local138 * Local138);
|
666 |
-
float Local141 = (Local140 + Local72);
|
667 |
-
float Local142 = (Local141 - 1.0);
|
668 |
-
float Local143 = math::sqrt(Local142);
|
669 |
-
float Local144 = (Local143 / Local138);
|
670 |
-
float Local145 = ((math::abs(Local144 - 0.99999) > 0.000001) ? (Local144 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
671 |
-
float Local146 = math::max(Local145,Local78);
|
672 |
-
float Local147 = (Local71 / Local144);
|
673 |
-
float Local148 = (Local138 * Local147);
|
674 |
-
float Local149 = (Local148 - 1.0);
|
675 |
-
float Local150 = (Local148 + 1.0);
|
676 |
-
float Local151 = (Local149 / Local150);
|
677 |
-
float Local152 = math::pow(math::max(Local151,float(0.000001)),2.0);
|
678 |
-
float Local153 = (Local144 / Local71);
|
679 |
-
float Local154 = (Local138 * Local153);
|
680 |
-
float Local155 = (Local154 - 1.0);
|
681 |
-
float Local156 = (Local154 + 1.0);
|
682 |
-
float Local157 = (Local155 / Local156);
|
683 |
-
float Local158 = math::pow(math::max(Local157,float(0.000001)),2.0);
|
684 |
-
float Local159 = (Local152 + Local158);
|
685 |
-
float Local160 = (Local159 * 0.5);
|
686 |
-
float Local161 = (Local138 + 1.0);
|
687 |
-
float Local162 = (Local139 / Local161);
|
688 |
-
float Local163 = math::pow(math::max(Local162,float(0.000001)),2.0);
|
689 |
-
float Local164 = ((math::abs(Local146 - 1.0) > 0.1) ? (Local160) : Local163);
|
690 |
-
float Local165 = ((math::abs(Local139 - 0.0) > 0.000001) ? (Local164) : 0.0);
|
691 |
-
float Local166 = math::saturate(Local165);
|
692 |
-
float3 Local167 = math::lerp(Local118,Local135,Local166);
|
693 |
-
float3 Local168 = ((math::abs(ColorIsTexType - 1.0) > 0.00001) ? (ColorIsTexType >= 1.0 ? Local167 : float3(ColorColor.x,ColorColor.y,ColorColor.z)) : float3(Local117.x,Local117.y,Local117.z));
|
694 |
-
float Local169 = (Local4.x * float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).x);
|
695 |
-
float Local170 = (Local4.y * float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).y);
|
696 |
-
float Local171 = (1.0 - float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).y);
|
697 |
-
float Local172 = (Local170 + Local171);
|
698 |
-
float Local173 = (float2(Local169,Local172).x + float3(MetallicOffset.x,MetallicOffset.y,MetallicOffset.z).x);
|
699 |
-
float Local174 = (float3(MetallicOffset.x,MetallicOffset.y,MetallicOffset.z).y * -1.0);
|
700 |
-
float Local175 = (float2(Local169,Local172).y + Local174);
|
701 |
-
float2 Local176 = (Local0 + float2(Local173,Local175));
|
702 |
-
float Local177 = (float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).z * 6.283185);
|
703 |
-
float Local178 = math::cos(Local177);
|
704 |
-
float Local179 = math::sin(Local177);
|
705 |
-
float Local180 = (Local179 * -1.0);
|
706 |
-
float Local181 = math::dot(Local176, float2(Local178,Local180));
|
707 |
-
float Local182 = math::dot(Local176, float2(Local179,Local178));
|
708 |
-
float2 Local183 = (float2(0.5,0.5) + float2(Local181,Local182));
|
709 |
-
float4 Local184 = tex::lookup_float4(MetallicTex,float2(Local183.x,1.0-Local183.y),tex::wrap_repeat,tex::wrap_repeat);
|
710 |
-
float3 Local185 = ((math::abs(MetallicFalloffValue1Type - 1.0) > 0.00001) ? (MetallicFalloffValue1Type >= 1.0 ? float3(float2(MetallicFalloffFloat,MetallicFalloffFloat).x,float2(MetallicFalloffFloat,MetallicFalloffFloat).y,MetallicFalloffFloat) : float3(float2(MetallicFloat,MetallicFloat).x,float2(MetallicFloat,MetallicFloat).y,MetallicFloat)) : float3(Local184.x,Local184.y,Local184.z));
|
711 |
-
float Local186 = (Local4.x * float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).x);
|
712 |
-
float Local187 = (Local4.y * float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).y);
|
713 |
-
float Local188 = (1.0 - float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).y);
|
714 |
-
float Local189 = (Local187 + Local188);
|
715 |
-
float Local190 = (float2(Local186,Local189).x + float3(MetallicOffset_2.x,MetallicOffset_2.y,MetallicOffset_2.z).x);
|
716 |
-
float Local191 = (float3(MetallicOffset_2.x,MetallicOffset_2.y,MetallicOffset_2.z).y * -1.0);
|
717 |
-
float Local192 = (float2(Local186,Local189).y + Local191);
|
718 |
-
float2 Local193 = (Local0 + float2(Local190,Local192));
|
719 |
-
float Local194 = (float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).z * 6.283185);
|
720 |
-
float Local195 = math::cos(Local194);
|
721 |
-
float Local196 = math::sin(Local194);
|
722 |
-
float Local197 = (Local196 * -1.0);
|
723 |
-
float Local198 = math::dot(Local193, float2(Local195,Local197));
|
724 |
-
float Local199 = math::dot(Local193, float2(Local196,Local195));
|
725 |
-
float2 Local200 = (float2(0.5,0.5) + float2(Local198,Local199));
|
726 |
-
float4 Local201 = tex::lookup_float4(MetallicTex_2,float2(Local200.x,1.0-Local200.y),tex::wrap_repeat,tex::wrap_repeat);
|
727 |
-
float3 Local202 = ((math::abs(MetallicFalloffValue2Type - 1.0) > 0.00001) ? (MetallicFalloffValue2Type >= 1.0 ? float3(float2(MetallicFalloffFloat_2,MetallicFalloffFloat_2).x,float2(MetallicFalloffFloat_2,MetallicFalloffFloat_2).y,MetallicFalloffFloat_2) : float3(MetallicColor_2.x,MetallicColor_2.y,MetallicColor_2.z)) : float3(Local201.x,Local201.y,Local201.z));
|
728 |
-
float Local203 = math::min(math::max(MetallicFalloffFreshnelIor,0.0),100.0);
|
729 |
-
float Local204 = (1.0 / Local203);
|
730 |
-
float Local205 = math::max(Local203,Local204);
|
731 |
-
float Local206 = (Local205 - 1.0);
|
732 |
-
float Local207 = (Local205 * Local205);
|
733 |
-
float Local208 = (Local207 + Local72);
|
734 |
-
float Local209 = (Local208 - 1.0);
|
735 |
-
float Local210 = math::sqrt(Local209);
|
736 |
-
float Local211 = (Local210 / Local205);
|
737 |
-
float Local212 = ((math::abs(Local211 - 0.99999) > 0.000001) ? (Local211 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
738 |
-
float Local213 = math::max(Local212,Local78);
|
739 |
-
float Local214 = (Local71 / Local211);
|
740 |
-
float Local215 = (Local205 * Local214);
|
741 |
-
float Local216 = (Local215 - 1.0);
|
742 |
-
float Local217 = (Local215 + 1.0);
|
743 |
-
float Local218 = (Local216 / Local217);
|
744 |
-
float Local219 = math::pow(math::max(Local218,float(0.000001)),2.0);
|
745 |
-
float Local220 = (Local211 / Local71);
|
746 |
-
float Local221 = (Local205 * Local220);
|
747 |
-
float Local222 = (Local221 - 1.0);
|
748 |
-
float Local223 = (Local221 + 1.0);
|
749 |
-
float Local224 = (Local222 / Local223);
|
750 |
-
float Local225 = math::pow(math::max(Local224,float(0.000001)),2.0);
|
751 |
-
float Local226 = (Local219 + Local225);
|
752 |
-
float Local227 = (Local226 * 0.5);
|
753 |
-
float Local228 = (Local205 + 1.0);
|
754 |
-
float Local229 = (Local206 / Local228);
|
755 |
-
float Local230 = math::pow(math::max(Local229,float(0.000001)),2.0);
|
756 |
-
float Local231 = ((math::abs(Local213 - 1.0) > 0.1) ? (Local227) : Local230);
|
757 |
-
float Local232 = ((math::abs(Local206 - 0.0) > 0.000001) ? (Local231) : 0.0);
|
758 |
-
float Local233 = math::saturate(Local232);
|
759 |
-
float3 Local234 = math::lerp(Local185,Local202,Local233);
|
760 |
-
float3 Local235 = ((math::abs(MetallicIsTexType - 1.0) > 0.00001) ? (MetallicIsTexType >= 1.0 ? Local234 : float3(float2(MetallicFloat,MetallicFloat).x,float2(MetallicFloat,MetallicFloat).y,MetallicFloat)) : float3(Local184.x,Local184.y,Local184.z));
|
761 |
-
float Local236 = (Local4.x * float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).x);
|
762 |
-
float Local237 = (Local4.y * float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).y);
|
763 |
-
float Local238 = (1.0 - float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).y);
|
764 |
-
float Local239 = (Local237 + Local238);
|
765 |
-
float Local240 = (float2(Local236,Local239).x + float3(SpecularOffset.x,SpecularOffset.y,SpecularOffset.z).x);
|
766 |
-
float Local241 = (float3(SpecularOffset.x,SpecularOffset.y,SpecularOffset.z).y * -1.0);
|
767 |
-
float Local242 = (float2(Local236,Local239).y + Local241);
|
768 |
-
float2 Local243 = (Local0 + float2(Local240,Local242));
|
769 |
-
float Local244 = (float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).z * 6.283185);
|
770 |
-
float Local245 = math::cos(Local244);
|
771 |
-
float Local246 = math::sin(Local244);
|
772 |
-
float Local247 = (Local246 * -1.0);
|
773 |
-
float Local248 = math::dot(Local243, float2(Local245,Local247));
|
774 |
-
float Local249 = math::dot(Local243, float2(Local246,Local245));
|
775 |
-
float2 Local250 = (float2(0.5,0.5) + float2(Local248,Local249));
|
776 |
-
float4 Local251 = tex::lookup_float4(SpecularTex,float2(Local250.x,1.0-Local250.y),tex::wrap_repeat,tex::wrap_repeat);
|
777 |
-
float3 Local252 = ((math::abs(SpecularFalloffValue1Type - 1.0) > 0.00001) ? (SpecularFalloffValue1Type >= 1.0 ? float3(float2(SpecularFalloffFloat,SpecularFalloffFloat).x,float2(SpecularFalloffFloat,SpecularFalloffFloat).y,SpecularFalloffFloat) : float3(float2(SpecularFloat,SpecularFloat).x,float2(SpecularFloat,SpecularFloat).y,SpecularFloat)) : float3(Local251.x,Local251.y,Local251.z));
|
778 |
-
float Local253 = (Local4.x * float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).x);
|
779 |
-
float Local254 = (Local4.y * float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).y);
|
780 |
-
float Local255 = (1.0 - float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).y);
|
781 |
-
float Local256 = (Local254 + Local255);
|
782 |
-
float Local257 = (float2(Local253,Local256).x + float3(SpecularOffset_2.x,SpecularOffset_2.y,SpecularOffset_2.z).x);
|
783 |
-
float Local258 = (float3(SpecularOffset_2.x,SpecularOffset_2.y,SpecularOffset_2.z).y * -1.0);
|
784 |
-
float Local259 = (float2(Local253,Local256).y + Local258);
|
785 |
-
float2 Local260 = (Local0 + float2(Local257,Local259));
|
786 |
-
float Local261 = (float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).z * 6.283185);
|
787 |
-
float Local262 = math::cos(Local261);
|
788 |
-
float Local263 = math::sin(Local261);
|
789 |
-
float Local264 = (Local263 * -1.0);
|
790 |
-
float Local265 = math::dot(Local260, float2(Local262,Local264));
|
791 |
-
float Local266 = math::dot(Local260, float2(Local263,Local262));
|
792 |
-
float2 Local267 = (float2(0.5,0.5) + float2(Local265,Local266));
|
793 |
-
float4 Local268 = tex::lookup_float4(SpecularTex_2,float2(Local267.x,1.0-Local267.y),tex::wrap_repeat,tex::wrap_repeat);
|
794 |
-
float3 Local269 = ((math::abs(SpecularFalloffValue2Type - 1.0) > 0.00001) ? (SpecularFalloffValue2Type >= 1.0 ? float3(float2(SpecularFalloffFloat_2,SpecularFalloffFloat_2).x,float2(SpecularFalloffFloat_2,SpecularFalloffFloat_2).y,SpecularFalloffFloat_2) : float3(SpecularColor_2.x,SpecularColor_2.y,SpecularColor_2.z)) : float3(Local268.x,Local268.y,Local268.z));
|
795 |
-
float Local270 = math::min(math::max(SpecularFalloffFreshnelIor,0.0),100.0);
|
796 |
-
float Local271 = (1.0 / Local270);
|
797 |
-
float Local272 = math::max(Local270,Local271);
|
798 |
-
float Local273 = (Local272 - 1.0);
|
799 |
-
float Local274 = (Local272 * Local272);
|
800 |
-
float Local275 = (Local274 + Local72);
|
801 |
-
float Local276 = (Local275 - 1.0);
|
802 |
-
float Local277 = math::sqrt(Local276);
|
803 |
-
float Local278 = (Local277 / Local272);
|
804 |
-
float Local279 = ((math::abs(Local278 - 0.99999) > 0.000001) ? (Local278 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
805 |
-
float Local280 = math::max(Local279,Local78);
|
806 |
-
float Local281 = (Local71 / Local278);
|
807 |
-
float Local282 = (Local272 * Local281);
|
808 |
-
float Local283 = (Local282 - 1.0);
|
809 |
-
float Local284 = (Local282 + 1.0);
|
810 |
-
float Local285 = (Local283 / Local284);
|
811 |
-
float Local286 = math::pow(math::max(Local285,float(0.000001)),2.0);
|
812 |
-
float Local287 = (Local278 / Local71);
|
813 |
-
float Local288 = (Local272 * Local287);
|
814 |
-
float Local289 = (Local288 - 1.0);
|
815 |
-
float Local290 = (Local288 + 1.0);
|
816 |
-
float Local291 = (Local289 / Local290);
|
817 |
-
float Local292 = math::pow(math::max(Local291,float(0.000001)),2.0);
|
818 |
-
float Local293 = (Local286 + Local292);
|
819 |
-
float Local294 = (Local293 * 0.5);
|
820 |
-
float Local295 = (Local272 + 1.0);
|
821 |
-
float Local296 = (Local273 / Local295);
|
822 |
-
float Local297 = math::pow(math::max(Local296,float(0.000001)),2.0);
|
823 |
-
float Local298 = ((math::abs(Local280 - 1.0) > 0.1) ? (Local294) : Local297);
|
824 |
-
float Local299 = ((math::abs(Local273 - 0.0) > 0.000001) ? (Local298) : 0.0);
|
825 |
-
float Local300 = math::saturate(Local299);
|
826 |
-
float3 Local301 = math::lerp(Local252,Local269,Local300);
|
827 |
-
float3 Local302 = ((math::abs(SpecularIsTexType - 1.0) > 0.00001) ? (SpecularIsTexType >= 1.0 ? Local301 : float3(float2(SpecularFloat,SpecularFloat).x,float2(SpecularFloat,SpecularFloat).y,SpecularFloat)) : float3(Local251.x,Local251.y,Local251.z));
|
828 |
-
float Local303 = (Local4.x * float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).x);
|
829 |
-
float Local304 = (Local4.y * float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).y);
|
830 |
-
float Local305 = (1.0 - float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).y);
|
831 |
-
float Local306 = (Local304 + Local305);
|
832 |
-
float Local307 = (float2(Local303,Local306).x + float3(RoughnessOffset.x,RoughnessOffset.y,RoughnessOffset.z).x);
|
833 |
-
float Local308 = (float3(RoughnessOffset.x,RoughnessOffset.y,RoughnessOffset.z).y * -1.0);
|
834 |
-
float Local309 = (float2(Local303,Local306).y + Local308);
|
835 |
-
float2 Local310 = (Local0 + float2(Local307,Local309));
|
836 |
-
float Local311 = (float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).z * 6.283185);
|
837 |
-
float Local312 = math::cos(Local311);
|
838 |
-
float Local313 = math::sin(Local311);
|
839 |
-
float Local314 = (Local313 * -1.0);
|
840 |
-
float Local315 = math::dot(Local310, float2(Local312,Local314));
|
841 |
-
float Local316 = math::dot(Local310, float2(Local313,Local312));
|
842 |
-
float2 Local317 = (float2(0.5,0.5) + float2(Local315,Local316));
|
843 |
-
float4 Local318 = tex::lookup_float4(RoughnessTex,float2(Local317.x,1.0-Local317.y),tex::wrap_repeat,tex::wrap_repeat);
|
844 |
-
float3 Local319 = ((math::abs(RoughnessFalloffValue1Type - 1.0) > 0.00001) ? (RoughnessFalloffValue1Type >= 1.0 ? float3(float2(RoughnessFalloffFloat,RoughnessFalloffFloat).x,float2(RoughnessFalloffFloat,RoughnessFalloffFloat).y,RoughnessFalloffFloat) : float3(float2(RoughnessFloat,RoughnessFloat).x,float2(RoughnessFloat,RoughnessFloat).y,RoughnessFloat)) : float3(Local318.x,Local318.y,Local318.z));
|
845 |
-
float Local320 = (Local4.x * float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).x);
|
846 |
-
float Local321 = (Local4.y * float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).y);
|
847 |
-
float Local322 = (1.0 - float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).y);
|
848 |
-
float Local323 = (Local321 + Local322);
|
849 |
-
float Local324 = (float2(Local320,Local323).x + float3(RoughnessOffset_2.x,RoughnessOffset_2.y,RoughnessOffset_2.z).x);
|
850 |
-
float Local325 = (float3(RoughnessOffset_2.x,RoughnessOffset_2.y,RoughnessOffset_2.z).y * -1.0);
|
851 |
-
float Local326 = (float2(Local320,Local323).y + Local325);
|
852 |
-
float2 Local327 = (Local0 + float2(Local324,Local326));
|
853 |
-
float Local328 = (float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).z * 6.283185);
|
854 |
-
float Local329 = math::cos(Local328);
|
855 |
-
float Local330 = math::sin(Local328);
|
856 |
-
float Local331 = (Local330 * -1.0);
|
857 |
-
float Local332 = math::dot(Local327, float2(Local329,Local331));
|
858 |
-
float Local333 = math::dot(Local327, float2(Local330,Local329));
|
859 |
-
float2 Local334 = (float2(0.5,0.5) + float2(Local332,Local333));
|
860 |
-
float4 Local335 = tex::lookup_float4(RoughnessTex_2,float2(Local334.x,1.0-Local334.y),tex::wrap_repeat,tex::wrap_repeat);
|
861 |
-
float3 Local336 = ((math::abs(RoughnessFalloffValue2Type - 1.0) > 0.00001) ? (RoughnessFalloffValue2Type >= 1.0 ? float3(float2(RoughnessFalloffFloat_2,RoughnessFalloffFloat_2).x,float2(RoughnessFalloffFloat_2,RoughnessFalloffFloat_2).y,RoughnessFalloffFloat_2) : float3(RoughnessColor_2.x,RoughnessColor_2.y,RoughnessColor_2.z)) : float3(Local335.x,Local335.y,Local335.z));
|
862 |
-
float Local337 = math::min(math::max(RoughnessFalloffFreshnelIor,0.0),100.0);
|
863 |
-
float Local338 = (1.0 / Local337);
|
864 |
-
float Local339 = math::max(Local337,Local338);
|
865 |
-
float Local340 = (Local339 - 1.0);
|
866 |
-
float Local341 = (Local339 * Local339);
|
867 |
-
float Local342 = (Local341 + Local72);
|
868 |
-
float Local343 = (Local342 - 1.0);
|
869 |
-
float Local344 = math::sqrt(Local343);
|
870 |
-
float Local345 = (Local344 / Local339);
|
871 |
-
float Local346 = ((math::abs(Local345 - 0.99999) > 0.000001) ? (Local345 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
872 |
-
float Local347 = math::max(Local346,Local78);
|
873 |
-
float Local348 = (Local71 / Local345);
|
874 |
-
float Local349 = (Local339 * Local348);
|
875 |
-
float Local350 = (Local349 - 1.0);
|
876 |
-
float Local351 = (Local349 + 1.0);
|
877 |
-
float Local352 = (Local350 / Local351);
|
878 |
-
float Local353 = math::pow(math::max(Local352,float(0.000001)),2.0);
|
879 |
-
float Local354 = (Local345 / Local71);
|
880 |
-
float Local355 = (Local339 * Local354);
|
881 |
-
float Local356 = (Local355 - 1.0);
|
882 |
-
float Local357 = (Local355 + 1.0);
|
883 |
-
float Local358 = (Local356 / Local357);
|
884 |
-
float Local359 = math::pow(math::max(Local358,float(0.000001)),2.0);
|
885 |
-
float Local360 = (Local353 + Local359);
|
886 |
-
float Local361 = (Local360 * 0.5);
|
887 |
-
float Local362 = (Local339 + 1.0);
|
888 |
-
float Local363 = (Local340 / Local362);
|
889 |
-
float Local364 = math::pow(math::max(Local363,float(0.000001)),2.0);
|
890 |
-
float Local365 = ((math::abs(Local347 - 1.0) > 0.1) ? (Local361) : Local364);
|
891 |
-
float Local366 = ((math::abs(Local340 - 0.0) > 0.000001) ? (Local365) : 0.0);
|
892 |
-
float Local367 = math::saturate(Local366);
|
893 |
-
float3 Local368 = math::lerp(Local319,Local336,Local367);
|
894 |
-
float3 Local369 = ((math::abs(RoughnessIsTexType - 1.0) > 0.00001) ? (RoughnessIsTexType >= 1.0 ? Local368 : float3(float2(RoughnessFloat,RoughnessFloat).x,float2(RoughnessFloat,RoughnessFloat).y,RoughnessFloat)) : float3(Local318.x,Local318.y,Local318.z));
|
895 |
-
|
896 |
-
float3 EmissiveColor_mdl = Local101;
|
897 |
-
float OpacityMask_mdl = 1.0;
|
898 |
-
float3 BaseColor_mdl = Local168;
|
899 |
-
float Metallic_mdl = Local235.x;
|
900 |
-
float Specular_mdl = Local302.x;
|
901 |
-
float Roughness_mdl = Local369.x;
|
902 |
-
float SurfaceThickness_mdl = 0.01;
|
903 |
-
|
904 |
-
} in
|
905 |
-
::OmniUe4Base(
|
906 |
-
base_color: BaseColor_mdl,
|
907 |
-
metallic: Metallic_mdl,
|
908 |
-
roughness: Roughness_mdl,
|
909 |
-
specular: Specular_mdl,
|
910 |
-
normal: Normal_mdl,
|
911 |
-
opacity: OpacityMask_mdl,
|
912 |
-
emissive_color: EmissiveColor_mdl,
|
913 |
-
displacement: WorldPositionOffset_mdl,
|
914 |
-
two_sided: true);
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:74896c718bcfa3e8e05ad26fcbbf981e95cb734fd7e726252dffc891eb9bcf7d
|
3 |
+
size 42027
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
kujiale_0066/Materials/M_TranslucentMaterial.mdl
CHANGED
@@ -1,313 +1,3 @@
|
|
1 |
-
|
2 |
-
|
3 |
-
|
4 |
-
import ::state::*;
|
5 |
-
import ::tex::*;
|
6 |
-
import ::anno::*;
|
7 |
-
import ::scene::*;
|
8 |
-
using .::OmniUe4Function import *;
|
9 |
-
using .::OmniUe4Translucent import *;
|
10 |
-
|
11 |
-
export annotation sampler_color();
|
12 |
-
export annotation sampler_normal();
|
13 |
-
export annotation sampler_grayscale();
|
14 |
-
export annotation sampler_alpha();
|
15 |
-
export annotation sampler_masks();
|
16 |
-
export annotation sampler_distancefield();
|
17 |
-
export annotation dither_masked_off();
|
18 |
-
export annotation world_space_normal();
|
19 |
-
|
20 |
-
export material M_TranslucentMaterial(
|
21 |
-
float IsNormalTex = 0.0
|
22 |
-
[[
|
23 |
-
anno::display_name("IsNormalTex"),
|
24 |
-
anno::ui_order(32),
|
25 |
-
anno::in_group("Normal")
|
26 |
-
]],
|
27 |
-
uniform texture_2d Normal_Tex = texture_2d("./Textures/T_Normal.png",::tex::gamma_linear)
|
28 |
-
[[
|
29 |
-
anno::display_name("Normal_Tex"),
|
30 |
-
anno::ui_order(32),
|
31 |
-
anno::in_group("Normal"),
|
32 |
-
sampler_normal()
|
33 |
-
]],
|
34 |
-
float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
|
35 |
-
[[
|
36 |
-
anno::display_name("Normal_UVA"),
|
37 |
-
anno::ui_order(32),
|
38 |
-
anno::in_group("Normal")
|
39 |
-
]],
|
40 |
-
float EmissiveIntensity = 0.0
|
41 |
-
[[
|
42 |
-
anno::display_name("EmissiveIntensity"),
|
43 |
-
anno::ui_order(32),
|
44 |
-
anno::in_group("EmissiveColor")
|
45 |
-
]],
|
46 |
-
float IsEmissiveTex = 0.0
|
47 |
-
[[
|
48 |
-
anno::display_name("IsEmissiveTex"),
|
49 |
-
anno::in_group("EmissiveColor")
|
50 |
-
]],
|
51 |
-
float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
|
52 |
-
[[
|
53 |
-
anno::display_name("Emissive_Color"),
|
54 |
-
anno::ui_order(32),
|
55 |
-
anno::in_group("EmissiveColor")
|
56 |
-
]],
|
57 |
-
uniform texture_2d Emissive_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
58 |
-
[[
|
59 |
-
anno::display_name("Emissive_Tex"),
|
60 |
-
anno::ui_order(32),
|
61 |
-
anno::in_group("EmissiveColor"),
|
62 |
-
sampler_color()
|
63 |
-
]],
|
64 |
-
float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
|
65 |
-
[[
|
66 |
-
anno::display_name("Emissive_UVA"),
|
67 |
-
anno::ui_order(32),
|
68 |
-
anno::in_group("EmissiveColor")
|
69 |
-
]],
|
70 |
-
float IsBaseColorTex = 0.0
|
71 |
-
[[
|
72 |
-
anno::display_name("IsBaseColorTex"),
|
73 |
-
anno::in_group("BaseColor")
|
74 |
-
]],
|
75 |
-
float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
|
76 |
-
[[
|
77 |
-
anno::display_name("BaseColor_Color"),
|
78 |
-
anno::ui_order(32),
|
79 |
-
anno::in_group("BaseColor")
|
80 |
-
]],
|
81 |
-
uniform texture_2d BaseColor_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
82 |
-
[[
|
83 |
-
anno::display_name("BaseColor_Tex"),
|
84 |
-
anno::ui_order(32),
|
85 |
-
anno::in_group("BaseColor"),
|
86 |
-
sampler_color()
|
87 |
-
]],
|
88 |
-
float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
|
89 |
-
[[
|
90 |
-
anno::display_name("BaseColor_UVA"),
|
91 |
-
anno::ui_order(32),
|
92 |
-
anno::in_group("BaseColor")
|
93 |
-
]],
|
94 |
-
float IsMetallicTex = 0.0
|
95 |
-
[[
|
96 |
-
anno::display_name("IsMetallicTex"),
|
97 |
-
anno::in_group("Metallic")
|
98 |
-
]],
|
99 |
-
float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
|
100 |
-
[[
|
101 |
-
anno::display_name("Metallic_Color"),
|
102 |
-
anno::ui_order(32),
|
103 |
-
anno::in_group("Metallic")
|
104 |
-
]],
|
105 |
-
uniform texture_2d Metallic_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
106 |
-
[[
|
107 |
-
anno::display_name("Metallic_Tex"),
|
108 |
-
anno::ui_order(32),
|
109 |
-
anno::in_group("Metallic"),
|
110 |
-
sampler_color()
|
111 |
-
]],
|
112 |
-
float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
|
113 |
-
[[
|
114 |
-
anno::display_name("Metallic_UVA"),
|
115 |
-
anno::ui_order(32),
|
116 |
-
anno::in_group("Metallic")
|
117 |
-
]],
|
118 |
-
float IsSpecularTex = 0.0
|
119 |
-
[[
|
120 |
-
anno::display_name("IsSpecularTex"),
|
121 |
-
anno::in_group("Specular")
|
122 |
-
]],
|
123 |
-
float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
|
124 |
-
[[
|
125 |
-
anno::display_name("Specular_Color"),
|
126 |
-
anno::ui_order(32),
|
127 |
-
anno::in_group("Specular")
|
128 |
-
]],
|
129 |
-
uniform texture_2d Specular_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
130 |
-
[[
|
131 |
-
anno::display_name("Specular_Tex"),
|
132 |
-
anno::ui_order(32),
|
133 |
-
anno::in_group("Specular"),
|
134 |
-
sampler_color()
|
135 |
-
]],
|
136 |
-
float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
|
137 |
-
[[
|
138 |
-
anno::display_name("Specular_UVA"),
|
139 |
-
anno::ui_order(32),
|
140 |
-
anno::in_group("Specular")
|
141 |
-
]],
|
142 |
-
float IsGlossTex = 0.0
|
143 |
-
[[
|
144 |
-
anno::display_name("IsGlossTex"),
|
145 |
-
anno::in_group("Roughness")
|
146 |
-
]],
|
147 |
-
float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
|
148 |
-
[[
|
149 |
-
anno::display_name("Gloss_Color"),
|
150 |
-
anno::ui_order(32),
|
151 |
-
anno::in_group("Roughness")
|
152 |
-
]],
|
153 |
-
uniform texture_2d Gloss_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
154 |
-
[[
|
155 |
-
anno::display_name("Gloss_Tex"),
|
156 |
-
anno::ui_order(32),
|
157 |
-
anno::in_group("Roughness"),
|
158 |
-
sampler_color()
|
159 |
-
]],
|
160 |
-
float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
|
161 |
-
[[
|
162 |
-
anno::display_name("Gloss_UVA"),
|
163 |
-
anno::ui_order(32),
|
164 |
-
anno::in_group("Roughness")
|
165 |
-
]],
|
166 |
-
float Opacity = 0.5
|
167 |
-
[[
|
168 |
-
anno::display_name("Opacity"),
|
169 |
-
anno::ui_order(32),
|
170 |
-
anno::in_group("Translucent")
|
171 |
-
]],
|
172 |
-
float PolygonOffset = 0.0
|
173 |
-
[[
|
174 |
-
anno::display_name("PolygonOffset"),
|
175 |
-
anno::ui_order(32),
|
176 |
-
anno::in_group("WorldPosition")
|
177 |
-
]],
|
178 |
-
uniform float SwitchRefraction = 0.0
|
179 |
-
[[
|
180 |
-
anno::display_name("SwitchRefraction"),
|
181 |
-
anno::ui_order(32),
|
182 |
-
anno::in_group("Refraction")
|
183 |
-
]],
|
184 |
-
uniform float FresnelB = 1.517
|
185 |
-
[[
|
186 |
-
anno::display_name("FresnelB"),
|
187 |
-
anno::ui_order(32),
|
188 |
-
anno::in_group("Refraction")
|
189 |
-
]],
|
190 |
-
int MaxTexCoordIndex = 3
|
191 |
-
[[
|
192 |
-
anno::hidden()
|
193 |
-
]])
|
194 |
-
=
|
195 |
-
let {
|
196 |
-
float3 Local82 = ::camera_position();
|
197 |
-
float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
|
198 |
-
float3 Local84 = math::normalize(Local83);
|
199 |
-
float3 Local85 = (Local84 * PolygonOffset);
|
200 |
-
|
201 |
-
float3 WorldPositionOffset_mdl = Local85;
|
202 |
-
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
203 |
-
|
204 |
-
float2 Local0 = (float2(0.5,0.5) * -1.0);
|
205 |
-
float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
|
206 |
-
float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
|
207 |
-
float2 Local3 = (Local0 + float2(Local1,Local2));
|
208 |
-
float Local4 = (3.141592 * -2.0);
|
209 |
-
float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
|
210 |
-
float Local6 = (Local5 * 6.283185);
|
211 |
-
float Local7 = math::cos(Local6);
|
212 |
-
float Local8 = math::sin(Local6);
|
213 |
-
float Local9 = (Local8 * -1.0);
|
214 |
-
float Local10 = math::dot(Local3, float2(Local7,Local9));
|
215 |
-
float Local11 = math::dot(Local3, float2(Local8,Local7));
|
216 |
-
float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
|
217 |
-
float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
|
218 |
-
float3 Local14 = ((math::abs(IsNormalTex - 1.0) > 0.00001) ? (float3(0.0,0.0,1.0)) : float3(Local13.x,Local13.y,Local13.z));
|
219 |
-
|
220 |
-
float3 Normal_mdl = Local14;
|
221 |
-
|
222 |
-
float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
|
223 |
-
float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
|
224 |
-
float2 Local17 = (Local0 + float2(Local15,Local16));
|
225 |
-
float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
|
226 |
-
float Local19 = (Local18 * 6.283185);
|
227 |
-
float Local20 = math::cos(Local19);
|
228 |
-
float Local21 = math::sin(Local19);
|
229 |
-
float Local22 = (Local21 * -1.0);
|
230 |
-
float Local23 = math::dot(Local17, float2(Local20,Local22));
|
231 |
-
float Local24 = math::dot(Local17, float2(Local21,Local20));
|
232 |
-
float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
|
233 |
-
float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
|
234 |
-
float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
|
235 |
-
float3 Local28 = (EmissiveIntensity * Local27);
|
236 |
-
float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
|
237 |
-
float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
|
238 |
-
float2 Local31 = (Local0 + float2(Local29,Local30));
|
239 |
-
float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
|
240 |
-
float Local33 = (Local32 * 6.283185);
|
241 |
-
float Local34 = math::cos(Local33);
|
242 |
-
float Local35 = math::sin(Local33);
|
243 |
-
float Local36 = (Local35 * -1.0);
|
244 |
-
float Local37 = math::dot(Local31, float2(Local34,Local36));
|
245 |
-
float Local38 = math::dot(Local31, float2(Local35,Local34));
|
246 |
-
float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
|
247 |
-
float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
|
248 |
-
float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
|
249 |
-
float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
|
250 |
-
float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
|
251 |
-
float2 Local44 = (Local0 + float2(Local42,Local43));
|
252 |
-
float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
|
253 |
-
float Local46 = (Local45 * 6.283185);
|
254 |
-
float Local47 = math::cos(Local46);
|
255 |
-
float Local48 = math::sin(Local46);
|
256 |
-
float Local49 = (Local48 * -1.0);
|
257 |
-
float Local50 = math::dot(Local44, float2(Local47,Local49));
|
258 |
-
float Local51 = math::dot(Local44, float2(Local48,Local47));
|
259 |
-
float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
|
260 |
-
float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
|
261 |
-
float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
|
262 |
-
float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
|
263 |
-
float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
|
264 |
-
float2 Local57 = (Local0 + float2(Local55,Local56));
|
265 |
-
float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
|
266 |
-
float Local59 = (Local58 * 6.283185);
|
267 |
-
float Local60 = math::cos(Local59);
|
268 |
-
float Local61 = math::sin(Local59);
|
269 |
-
float Local62 = (Local61 * -1.0);
|
270 |
-
float Local63 = math::dot(Local57, float2(Local60,Local62));
|
271 |
-
float Local64 = math::dot(Local57, float2(Local61,Local60));
|
272 |
-
float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
|
273 |
-
float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
|
274 |
-
float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
|
275 |
-
float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
|
276 |
-
float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
|
277 |
-
float2 Local70 = (Local0 + float2(Local68,Local69));
|
278 |
-
float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
|
279 |
-
float Local72 = (Local71 * 6.283185);
|
280 |
-
float Local73 = math::cos(Local72);
|
281 |
-
float Local74 = math::sin(Local72);
|
282 |
-
float Local75 = (Local74 * -1.0);
|
283 |
-
float Local76 = math::dot(Local70, float2(Local73,Local75));
|
284 |
-
float Local77 = math::dot(Local70, float2(Local74,Local73));
|
285 |
-
float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
|
286 |
-
float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
|
287 |
-
float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
|
288 |
-
float3 Local81 = (1.0 - Local80);
|
289 |
-
float Local87 = ((math::abs(SwitchRefraction - 1.0) > 0.01) ? (1.0) : FresnelB);
|
290 |
-
|
291 |
-
float3 EmissiveColor_mdl = Local28;
|
292 |
-
float Opacity_mdl = Opacity;
|
293 |
-
float OpacityMask_mdl = (math::saturate(Opacity) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f;
|
294 |
-
float3 BaseColor_mdl = Local41;
|
295 |
-
float Metallic_mdl = Local54.x;
|
296 |
-
float Specular_mdl = Local67.x;
|
297 |
-
float Roughness_mdl = Local81.x;
|
298 |
-
float3 Refraction_mdl = math::max(float3(Local87,Local87,Local87), 1.0f);
|
299 |
-
float SurfaceThickness_mdl = 0.01;
|
300 |
-
|
301 |
-
} in
|
302 |
-
::OmniUe4Translucent(
|
303 |
-
base_color: BaseColor_mdl,
|
304 |
-
metallic: Metallic_mdl,
|
305 |
-
roughness: Roughness_mdl,
|
306 |
-
specular: Specular_mdl,
|
307 |
-
normal: Normal_mdl,
|
308 |
-
opacity: Opacity_mdl,
|
309 |
-
opacity_mask: OpacityMask_mdl,
|
310 |
-
emissive_color: EmissiveColor_mdl,
|
311 |
-
displacement: WorldPositionOffset_mdl,
|
312 |
-
refraction: Refraction_mdl.x,
|
313 |
-
two_sided: false);
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:96a442f5c971d0b5b817a88a0096170ef61bd9e98bc7931539e8a8ce8c13950b
|
3 |
+
size 12276
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
kujiale_0066/Materials/M_TranslucentMaterial_v2.mdl
CHANGED
@@ -1,1073 +1,3 @@
|
|
1 |
-
|
2 |
-
|
3 |
-
|
4 |
-
import ::state::*;
|
5 |
-
import ::tex::*;
|
6 |
-
import ::anno::*;
|
7 |
-
import ::scene::*;
|
8 |
-
using .::OmniUe4Function import *;
|
9 |
-
using .::OmniUe4Translucent import *;
|
10 |
-
|
11 |
-
export annotation sampler_color();
|
12 |
-
export annotation sampler_normal();
|
13 |
-
export annotation sampler_grayscale();
|
14 |
-
export annotation sampler_alpha();
|
15 |
-
export annotation sampler_masks();
|
16 |
-
export annotation sampler_distancefield();
|
17 |
-
export annotation dither_masked_off();
|
18 |
-
export annotation world_space_normal();
|
19 |
-
|
20 |
-
export material M_TranslucentMaterial_v2(
|
21 |
-
float IsNormal = 0.0
|
22 |
-
[[
|
23 |
-
anno::display_name("IsNormal"),
|
24 |
-
anno::ui_order(32)
|
25 |
-
]],
|
26 |
-
float IsFlip = 0.0
|
27 |
-
[[
|
28 |
-
anno::display_name("IsFlip"),
|
29 |
-
anno::ui_order(32),
|
30 |
-
anno::in_group("Normal")
|
31 |
-
]],
|
32 |
-
uniform texture_2d NormalTex = texture_2d("./Textures/DefaultNormal.png",::tex::gamma_linear)
|
33 |
-
[[
|
34 |
-
anno::display_name("NormalTex"),
|
35 |
-
anno::ui_order(32),
|
36 |
-
anno::in_group("Normal"),
|
37 |
-
sampler_normal()
|
38 |
-
]],
|
39 |
-
float4 NormalUVW = float4(1.0,1.0,0.0,1.0)
|
40 |
-
[[
|
41 |
-
anno::display_name("NormalUVW"),
|
42 |
-
anno::ui_order(4),
|
43 |
-
anno::in_group("Normal")
|
44 |
-
]],
|
45 |
-
float4 NormalOffset = float4(0.0,0.0,0.0,1.0)
|
46 |
-
[[
|
47 |
-
anno::display_name("NormalOffset"),
|
48 |
-
anno::ui_order(5),
|
49 |
-
anno::in_group("Normal")
|
50 |
-
]],
|
51 |
-
float NormalIntensity = 0.0
|
52 |
-
[[
|
53 |
-
anno::display_name("NormalIntensity"),
|
54 |
-
anno::ui_order(32),
|
55 |
-
anno::in_group("Normal")
|
56 |
-
]],
|
57 |
-
float EmissionIsTexType = 0.0
|
58 |
-
[[
|
59 |
-
anno::display_name("EmissionIsTexType"),
|
60 |
-
anno::description("0 is color, 1 is tex, 2 is falloff
|
61 |
-
"),
|
62 |
-
anno::ui_order(1),
|
63 |
-
anno::in_group("Emission")
|
64 |
-
]],
|
65 |
-
float EmissionFalloffValue1Type = 0.0
|
66 |
-
[[
|
67 |
-
anno::display_name("EmissionFalloffValue1Type"),
|
68 |
-
anno::ui_order(7),
|
69 |
-
anno::in_group("Emission")
|
70 |
-
]],
|
71 |
-
float EmissionFalloffFloat = 0.0
|
72 |
-
[[
|
73 |
-
anno::display_name("EmissionFalloffFloat"),
|
74 |
-
anno::ui_order(8),
|
75 |
-
anno::in_group("Emission")
|
76 |
-
]],
|
77 |
-
float4 EmissionColor = float4(0.0,0.0,0.0,1.0)
|
78 |
-
[[
|
79 |
-
anno::display_name("EmissionColor"),
|
80 |
-
anno::ui_order(2),
|
81 |
-
anno::in_group("Emission")
|
82 |
-
]],
|
83 |
-
uniform texture_2d EmissionTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
84 |
-
[[
|
85 |
-
anno::display_name("EmissionTex"),
|
86 |
-
anno::ui_order(3),
|
87 |
-
anno::in_group("Emission"),
|
88 |
-
sampler_color()
|
89 |
-
]],
|
90 |
-
float4 EmissionUVW = float4(1.0,1.0,0.0,1.0)
|
91 |
-
[[
|
92 |
-
anno::display_name("EmissionUVW"),
|
93 |
-
anno::ui_order(4),
|
94 |
-
anno::in_group("Emission")
|
95 |
-
]],
|
96 |
-
float4 EmissionOffset = float4(0.0,0.0,0.0,1.0)
|
97 |
-
[[
|
98 |
-
anno::display_name("EmissionOffset"),
|
99 |
-
anno::ui_order(5),
|
100 |
-
anno::in_group("Emission")
|
101 |
-
]],
|
102 |
-
float EmissionFalloffValue2Type = 0.0
|
103 |
-
[[
|
104 |
-
anno::display_name("EmissionFalloffValue2Type"),
|
105 |
-
anno::ui_order(9),
|
106 |
-
anno::in_group("Emission")
|
107 |
-
]],
|
108 |
-
float EmissionFalloffFloat_2 = 0.0
|
109 |
-
[[
|
110 |
-
anno::display_name("EmissionFalloffFloat_2"),
|
111 |
-
anno::ui_order(10),
|
112 |
-
anno::in_group("Emission")
|
113 |
-
]],
|
114 |
-
float4 EmissionColor_2 = float4(1.0,1.0,1.0,1.0)
|
115 |
-
[[
|
116 |
-
anno::display_name("EmissionColor_2"),
|
117 |
-
anno::ui_order(11),
|
118 |
-
anno::in_group("Emission")
|
119 |
-
]],
|
120 |
-
uniform texture_2d EmissionTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
121 |
-
[[
|
122 |
-
anno::display_name("EmissionTex_2"),
|
123 |
-
anno::ui_order(12),
|
124 |
-
anno::in_group("Emission"),
|
125 |
-
sampler_color()
|
126 |
-
]],
|
127 |
-
float4 EmissionUVW_2 = float4(1.0,1.0,0.0,1.0)
|
128 |
-
[[
|
129 |
-
anno::display_name("EmissionUVW_2"),
|
130 |
-
anno::ui_order(13),
|
131 |
-
anno::in_group("Emission")
|
132 |
-
]],
|
133 |
-
float4 EmissionOffset_2 = float4(0.0,0.0,0.0,1.0)
|
134 |
-
[[
|
135 |
-
anno::display_name("EmissionOffset_2"),
|
136 |
-
anno::ui_order(14),
|
137 |
-
anno::in_group("Emission")
|
138 |
-
]],
|
139 |
-
float EmissionFalloffFreshnelIor = 1.6
|
140 |
-
[[
|
141 |
-
anno::display_name("EmissionFalloffFreshnelIor"),
|
142 |
-
anno::ui_order(6),
|
143 |
-
anno::in_group("Emission")
|
144 |
-
]],
|
145 |
-
float ColorIsTexType = 0.0
|
146 |
-
[[
|
147 |
-
anno::display_name("ColorIsTexType"),
|
148 |
-
anno::description("0 is color, 1 is tex, 2 is falloff
|
149 |
-
"),
|
150 |
-
anno::ui_order(1),
|
151 |
-
anno::in_group("Color")
|
152 |
-
]],
|
153 |
-
float ColorFalloffValue1Type = 0.0
|
154 |
-
[[
|
155 |
-
anno::display_name("ColorFalloffValue1Type"),
|
156 |
-
anno::ui_order(7),
|
157 |
-
anno::in_group("Color")
|
158 |
-
]],
|
159 |
-
float ColorFalloffFloat = 0.0
|
160 |
-
[[
|
161 |
-
anno::display_name("ColorFalloffFloat"),
|
162 |
-
anno::ui_order(10),
|
163 |
-
anno::in_group("Color")
|
164 |
-
]],
|
165 |
-
float4 ColorColor = float4(1.0,1.0,1.0,1.0)
|
166 |
-
[[
|
167 |
-
anno::display_name("ColorColor"),
|
168 |
-
anno::ui_order(2),
|
169 |
-
anno::in_group("Color")
|
170 |
-
]],
|
171 |
-
uniform texture_2d ColorTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
172 |
-
[[
|
173 |
-
anno::display_name("ColorTex"),
|
174 |
-
anno::ui_order(3),
|
175 |
-
anno::in_group("Color"),
|
176 |
-
sampler_color()
|
177 |
-
]],
|
178 |
-
float4 ColorUVW = float4(1.0,1.0,0.0,1.0)
|
179 |
-
[[
|
180 |
-
anno::display_name("ColorUVW"),
|
181 |
-
anno::ui_order(4),
|
182 |
-
anno::in_group("Color")
|
183 |
-
]],
|
184 |
-
float4 ColorOffset = float4(0.0,0.0,0.0,1.0)
|
185 |
-
[[
|
186 |
-
anno::display_name("ColorOffset"),
|
187 |
-
anno::ui_order(5),
|
188 |
-
anno::in_group("Color")
|
189 |
-
]],
|
190 |
-
float ColorFalloffValue2Type = 0.0
|
191 |
-
[[
|
192 |
-
anno::display_name("ColorFalloffValue2Type"),
|
193 |
-
anno::ui_order(9),
|
194 |
-
anno::in_group("Color")
|
195 |
-
]],
|
196 |
-
float ColorFalloffFloat_2 = 0.0
|
197 |
-
[[
|
198 |
-
anno::display_name("ColorFalloffFloat_2"),
|
199 |
-
anno::ui_order(10),
|
200 |
-
anno::in_group("Color")
|
201 |
-
]],
|
202 |
-
float4 ColorColor_2 = float4(1.0,1.0,1.0,1.0)
|
203 |
-
[[
|
204 |
-
anno::display_name("ColorColor_2"),
|
205 |
-
anno::ui_order(11),
|
206 |
-
anno::in_group("Color")
|
207 |
-
]],
|
208 |
-
uniform texture_2d ColorTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
209 |
-
[[
|
210 |
-
anno::display_name("ColorTex_2"),
|
211 |
-
anno::ui_order(12),
|
212 |
-
anno::in_group("Color"),
|
213 |
-
sampler_color()
|
214 |
-
]],
|
215 |
-
float4 ColorUVW_2 = float4(1.0,1.0,0.0,1.0)
|
216 |
-
[[
|
217 |
-
anno::display_name("ColorUVW_2"),
|
218 |
-
anno::ui_order(13),
|
219 |
-
anno::in_group("Color")
|
220 |
-
]],
|
221 |
-
float4 ColorOffset_2 = float4(0.0,0.0,0.0,1.0)
|
222 |
-
[[
|
223 |
-
anno::display_name("ColorOffset_2"),
|
224 |
-
anno::ui_order(14),
|
225 |
-
anno::in_group("Color")
|
226 |
-
]],
|
227 |
-
float ColorFalloffFreshnelIor = 1.6
|
228 |
-
[[
|
229 |
-
anno::display_name("ColorFalloffFreshnelIor"),
|
230 |
-
anno::ui_order(6),
|
231 |
-
anno::in_group("Color")
|
232 |
-
]],
|
233 |
-
float MetallicIsTexType = 0.0
|
234 |
-
[[
|
235 |
-
anno::display_name("MetallicIsTexType"),
|
236 |
-
anno::description("0 is color, 1 is tex, 2 is falloff
|
237 |
-
"),
|
238 |
-
anno::ui_order(1),
|
239 |
-
anno::in_group("Metallic")
|
240 |
-
]],
|
241 |
-
float MetallicFalloffValue1Type = 0.0
|
242 |
-
[[
|
243 |
-
anno::display_name("MetallicFalloffValue1Type"),
|
244 |
-
anno::ui_order(7),
|
245 |
-
anno::in_group("Metallic")
|
246 |
-
]],
|
247 |
-
float MetallicFalloffFloat = 0.0
|
248 |
-
[[
|
249 |
-
anno::display_name("MetallicFalloffFloat"),
|
250 |
-
anno::ui_order(8),
|
251 |
-
anno::in_group("Metallic")
|
252 |
-
]],
|
253 |
-
float MetallicFloat = 0.0
|
254 |
-
[[
|
255 |
-
anno::display_name("MetallicFloat"),
|
256 |
-
anno::ui_order(2),
|
257 |
-
anno::in_group("Metallic")
|
258 |
-
]],
|
259 |
-
uniform texture_2d MetallicTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
260 |
-
[[
|
261 |
-
anno::display_name("MetallicTex"),
|
262 |
-
anno::ui_order(3),
|
263 |
-
anno::in_group("Metallic"),
|
264 |
-
sampler_color()
|
265 |
-
]],
|
266 |
-
float4 MetallicUVW = float4(1.0,1.0,0.0,1.0)
|
267 |
-
[[
|
268 |
-
anno::display_name("MetallicUVW"),
|
269 |
-
anno::ui_order(4),
|
270 |
-
anno::in_group("Metallic")
|
271 |
-
]],
|
272 |
-
float4 MetallicOffset = float4(0.0,0.0,0.0,1.0)
|
273 |
-
[[
|
274 |
-
anno::display_name("MetallicOffset"),
|
275 |
-
anno::ui_order(5),
|
276 |
-
anno::in_group("Metallic")
|
277 |
-
]],
|
278 |
-
float MetallicFalloffValue2Type = 0.0
|
279 |
-
[[
|
280 |
-
anno::display_name("MetallicFalloffValue2Type"),
|
281 |
-
anno::ui_order(9),
|
282 |
-
anno::in_group("Metallic")
|
283 |
-
]],
|
284 |
-
float MetallicFalloffFloat_2 = 0.0
|
285 |
-
[[
|
286 |
-
anno::display_name("MetallicFalloffFloat_2"),
|
287 |
-
anno::ui_order(10),
|
288 |
-
anno::in_group("Metallic")
|
289 |
-
]],
|
290 |
-
float4 MetallicColor_2 = float4(1.0,1.0,1.0,1.0)
|
291 |
-
[[
|
292 |
-
anno::display_name("MetallicColor_2"),
|
293 |
-
anno::ui_order(11),
|
294 |
-
anno::in_group("Metallic")
|
295 |
-
]],
|
296 |
-
uniform texture_2d MetallicTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
297 |
-
[[
|
298 |
-
anno::display_name("MetallicTex_2"),
|
299 |
-
anno::ui_order(12),
|
300 |
-
anno::in_group("Metallic"),
|
301 |
-
sampler_color()
|
302 |
-
]],
|
303 |
-
float4 MetallicUVW_2 = float4(1.0,1.0,0.0,1.0)
|
304 |
-
[[
|
305 |
-
anno::display_name("MetallicUVW_2"),
|
306 |
-
anno::ui_order(13),
|
307 |
-
anno::in_group("Metallic")
|
308 |
-
]],
|
309 |
-
float4 MetallicOffset_2 = float4(0.0,0.0,0.0,1.0)
|
310 |
-
[[
|
311 |
-
anno::display_name("MetallicOffset_2"),
|
312 |
-
anno::ui_order(14),
|
313 |
-
anno::in_group("Metallic")
|
314 |
-
]],
|
315 |
-
float MetallicFalloffFreshnelIor = 1.6
|
316 |
-
[[
|
317 |
-
anno::display_name("MetallicFalloffFreshnelIor"),
|
318 |
-
anno::ui_order(6),
|
319 |
-
anno::in_group("Metallic")
|
320 |
-
]],
|
321 |
-
float SpecularIsTexType = 0.0
|
322 |
-
[[
|
323 |
-
anno::display_name("SpecularIsTexType"),
|
324 |
-
anno::description("0 is color, 1 is tex, 2 is falloff
|
325 |
-
"),
|
326 |
-
anno::ui_order(1),
|
327 |
-
anno::in_group("Specular")
|
328 |
-
]],
|
329 |
-
float SpecularFalloffValue1Type = 0.0
|
330 |
-
[[
|
331 |
-
anno::display_name("SpecularFalloffValue1Type"),
|
332 |
-
anno::ui_order(7),
|
333 |
-
anno::in_group("Specular")
|
334 |
-
]],
|
335 |
-
float SpecularFalloffFloat = 0.0
|
336 |
-
[[
|
337 |
-
anno::display_name("SpecularFalloffFloat"),
|
338 |
-
anno::ui_order(8),
|
339 |
-
anno::in_group("Specular")
|
340 |
-
]],
|
341 |
-
float SpecularFloat = 0.0
|
342 |
-
[[
|
343 |
-
anno::display_name("SpecularFloat"),
|
344 |
-
anno::ui_order(2),
|
345 |
-
anno::in_group("Specular")
|
346 |
-
]],
|
347 |
-
uniform texture_2d SpecularTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
348 |
-
[[
|
349 |
-
anno::display_name("SpecularTex"),
|
350 |
-
anno::ui_order(3),
|
351 |
-
anno::in_group("Specular"),
|
352 |
-
sampler_color()
|
353 |
-
]],
|
354 |
-
float4 SpecularUVW = float4(1.0,1.0,0.0,1.0)
|
355 |
-
[[
|
356 |
-
anno::display_name("SpecularUVW"),
|
357 |
-
anno::ui_order(4),
|
358 |
-
anno::in_group("Specular")
|
359 |
-
]],
|
360 |
-
float4 SpecularOffset = float4(0.0,0.0,0.0,1.0)
|
361 |
-
[[
|
362 |
-
anno::display_name("SpecularOffset"),
|
363 |
-
anno::ui_order(5),
|
364 |
-
anno::in_group("Specular")
|
365 |
-
]],
|
366 |
-
float SpecularFalloffValue2Type = 0.0
|
367 |
-
[[
|
368 |
-
anno::display_name("SpecularFalloffValue2Type"),
|
369 |
-
anno::ui_order(9),
|
370 |
-
anno::in_group("Specular")
|
371 |
-
]],
|
372 |
-
float SpecularFalloffFloat_2 = 0.0
|
373 |
-
[[
|
374 |
-
anno::display_name("SpecularFalloffFloat_2"),
|
375 |
-
anno::ui_order(10),
|
376 |
-
anno::in_group("Specular")
|
377 |
-
]],
|
378 |
-
float4 SpecularColor_2 = float4(1.0,1.0,1.0,1.0)
|
379 |
-
[[
|
380 |
-
anno::display_name("SpecularColor_2"),
|
381 |
-
anno::ui_order(11),
|
382 |
-
anno::in_group("Specular")
|
383 |
-
]],
|
384 |
-
uniform texture_2d SpecularTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
385 |
-
[[
|
386 |
-
anno::display_name("SpecularTex_2"),
|
387 |
-
anno::ui_order(12),
|
388 |
-
anno::in_group("Specular"),
|
389 |
-
sampler_color()
|
390 |
-
]],
|
391 |
-
float4 SpecularUVW_2 = float4(1.0,1.0,0.0,1.0)
|
392 |
-
[[
|
393 |
-
anno::display_name("SpecularUVW_2"),
|
394 |
-
anno::ui_order(13),
|
395 |
-
anno::in_group("Specular")
|
396 |
-
]],
|
397 |
-
float4 SpecularOffset_2 = float4(0.0,0.0,0.0,1.0)
|
398 |
-
[[
|
399 |
-
anno::display_name("SpecularOffset_2"),
|
400 |
-
anno::ui_order(14),
|
401 |
-
anno::in_group("Specular")
|
402 |
-
]],
|
403 |
-
float SpecularFalloffFreshnelIor = 1.6
|
404 |
-
[[
|
405 |
-
anno::display_name("SpecularFalloffFreshnelIor"),
|
406 |
-
anno::ui_order(6),
|
407 |
-
anno::in_group("Specular")
|
408 |
-
]],
|
409 |
-
float RoughnessIsTexType = 0.0
|
410 |
-
[[
|
411 |
-
anno::display_name("RoughnessIsTexType"),
|
412 |
-
anno::description("0 is color, 1 is tex, 2 is falloff
|
413 |
-
"),
|
414 |
-
anno::ui_order(1),
|
415 |
-
anno::in_group("Roughness")
|
416 |
-
]],
|
417 |
-
float RoughnessFalloffValue1Type = 0.0
|
418 |
-
[[
|
419 |
-
anno::display_name("RoughnessFalloffValue1Type"),
|
420 |
-
anno::ui_order(7),
|
421 |
-
anno::in_group("Roughness")
|
422 |
-
]],
|
423 |
-
float RoughnessFalloffFloat = 0.0
|
424 |
-
[[
|
425 |
-
anno::display_name("RoughnessFalloffFloat"),
|
426 |
-
anno::ui_order(8),
|
427 |
-
anno::in_group("Roughness")
|
428 |
-
]],
|
429 |
-
float RoughnessFloat = 0.0
|
430 |
-
[[
|
431 |
-
anno::display_name("RoughnessFloat"),
|
432 |
-
anno::ui_order(2),
|
433 |
-
anno::in_group("Roughness")
|
434 |
-
]],
|
435 |
-
uniform texture_2d RoughnessTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
436 |
-
[[
|
437 |
-
anno::display_name("RoughnessTex"),
|
438 |
-
anno::ui_order(3),
|
439 |
-
anno::in_group("Roughness"),
|
440 |
-
sampler_color()
|
441 |
-
]],
|
442 |
-
float4 RoughnessUVW = float4(1.0,1.0,0.0,1.0)
|
443 |
-
[[
|
444 |
-
anno::display_name("RoughnessUVW"),
|
445 |
-
anno::ui_order(4),
|
446 |
-
anno::in_group("Roughness")
|
447 |
-
]],
|
448 |
-
float4 RoughnessOffset = float4(0.0,0.0,0.0,1.0)
|
449 |
-
[[
|
450 |
-
anno::display_name("RoughnessOffset"),
|
451 |
-
anno::ui_order(5),
|
452 |
-
anno::in_group("Roughness")
|
453 |
-
]],
|
454 |
-
float RoughnessFalloffValue2Type = 0.0
|
455 |
-
[[
|
456 |
-
anno::display_name("RoughnessFalloffValue2Type"),
|
457 |
-
anno::ui_order(9),
|
458 |
-
anno::in_group("Roughness")
|
459 |
-
]],
|
460 |
-
float RoughnessFalloffFloat_2 = 0.0
|
461 |
-
[[
|
462 |
-
anno::display_name("RoughnessFalloffFloat_2"),
|
463 |
-
anno::ui_order(10),
|
464 |
-
anno::in_group("Roughness")
|
465 |
-
]],
|
466 |
-
float4 RoughnessColor_2 = float4(1.0,1.0,1.0,1.0)
|
467 |
-
[[
|
468 |
-
anno::display_name("RoughnessColor_2"),
|
469 |
-
anno::ui_order(11),
|
470 |
-
anno::in_group("Roughness")
|
471 |
-
]],
|
472 |
-
uniform texture_2d RoughnessTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
473 |
-
[[
|
474 |
-
anno::display_name("RoughnessTex_2"),
|
475 |
-
anno::ui_order(12),
|
476 |
-
anno::in_group("Roughness"),
|
477 |
-
sampler_color()
|
478 |
-
]],
|
479 |
-
float4 RoughnessUVW_2 = float4(1.0,1.0,0.0,1.0)
|
480 |
-
[[
|
481 |
-
anno::display_name("RoughnessUVW_2"),
|
482 |
-
anno::ui_order(13),
|
483 |
-
anno::in_group("Roughness")
|
484 |
-
]],
|
485 |
-
float4 RoughnessOffset_2 = float4(0.0,0.0,0.0,1.0)
|
486 |
-
[[
|
487 |
-
anno::display_name("RoughnessOffset_2"),
|
488 |
-
anno::ui_order(14),
|
489 |
-
anno::in_group("Roughness")
|
490 |
-
]],
|
491 |
-
float RoughnessFalloffFreshnelIor = 1.6
|
492 |
-
[[
|
493 |
-
anno::display_name("RoughnessFalloffFreshnelIor"),
|
494 |
-
anno::ui_order(6),
|
495 |
-
anno::in_group("Roughness")
|
496 |
-
]],
|
497 |
-
float OpacityIsTexType = 0.0
|
498 |
-
[[
|
499 |
-
anno::display_name("OpacityIsTexType"),
|
500 |
-
anno::description("0 is float, 1 is tex, 2 is falloff
|
501 |
-
"),
|
502 |
-
anno::ui_order(1),
|
503 |
-
anno::in_group("Opacity")
|
504 |
-
]],
|
505 |
-
float OpacityFalloffValue1Type = 0.0
|
506 |
-
[[
|
507 |
-
anno::display_name("OpacityFalloffValue1Type"),
|
508 |
-
anno::ui_order(7),
|
509 |
-
anno::in_group("Opacity")
|
510 |
-
]],
|
511 |
-
float OpacityFalloffFloat = 0.0
|
512 |
-
[[
|
513 |
-
anno::display_name("OpacityFalloffFloat"),
|
514 |
-
anno::ui_order(8),
|
515 |
-
anno::in_group("Opacity")
|
516 |
-
]],
|
517 |
-
float OpacityFloat = 0.0
|
518 |
-
[[
|
519 |
-
anno::display_name("OpacityFloat"),
|
520 |
-
anno::ui_order(2),
|
521 |
-
anno::in_group("Opacity")
|
522 |
-
]],
|
523 |
-
uniform texture_2d OpacityTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
524 |
-
[[
|
525 |
-
anno::display_name("OpacityTex"),
|
526 |
-
anno::ui_order(3),
|
527 |
-
anno::in_group("Opacity"),
|
528 |
-
sampler_color()
|
529 |
-
]],
|
530 |
-
float4 OpacityUVW = float4(1.0,1.0,0.0,1.0)
|
531 |
-
[[
|
532 |
-
anno::display_name("OpacityUVW"),
|
533 |
-
anno::ui_order(4),
|
534 |
-
anno::in_group("Opacity")
|
535 |
-
]],
|
536 |
-
float4 OpacityOffset = float4(0.0,0.0,0.0,1.0)
|
537 |
-
[[
|
538 |
-
anno::display_name("OpacityOffset"),
|
539 |
-
anno::ui_order(5),
|
540 |
-
anno::in_group("Opacity")
|
541 |
-
]],
|
542 |
-
float OpacityFalloffValue2Type = 0.0
|
543 |
-
[[
|
544 |
-
anno::display_name("OpacityFalloffValue2Type"),
|
545 |
-
anno::ui_order(9),
|
546 |
-
anno::in_group("Opacity")
|
547 |
-
]],
|
548 |
-
float OpacityFalloffFloat_2 = 0.0
|
549 |
-
[[
|
550 |
-
anno::display_name("OpacityFalloffFloat_2"),
|
551 |
-
anno::ui_order(10),
|
552 |
-
anno::in_group("Opacity")
|
553 |
-
]],
|
554 |
-
float4 OpacityColor_2 = float4(1.0,1.0,1.0,1.0)
|
555 |
-
[[
|
556 |
-
anno::display_name("OpacityColor_2"),
|
557 |
-
anno::ui_order(11),
|
558 |
-
anno::in_group("Opacity")
|
559 |
-
]],
|
560 |
-
uniform texture_2d OpacityTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
561 |
-
[[
|
562 |
-
anno::display_name("OpacityTex_2"),
|
563 |
-
anno::ui_order(12),
|
564 |
-
anno::in_group("Opacity"),
|
565 |
-
sampler_color()
|
566 |
-
]],
|
567 |
-
float4 OpacityUVW_2 = float4(1.0,1.0,0.0,1.0)
|
568 |
-
[[
|
569 |
-
anno::display_name("OpacityUVW_2"),
|
570 |
-
anno::ui_order(13),
|
571 |
-
anno::in_group("Opacity")
|
572 |
-
]],
|
573 |
-
float4 OpacityOffset_2 = float4(0.0,0.0,0.0,1.0)
|
574 |
-
[[
|
575 |
-
anno::display_name("OpacityOffset_2"),
|
576 |
-
anno::ui_order(14),
|
577 |
-
anno::in_group("Opacity")
|
578 |
-
]],
|
579 |
-
float OpacityFalloffFreshnelIor = 1.6
|
580 |
-
[[
|
581 |
-
anno::display_name("OpacityFalloffFreshnelIor"),
|
582 |
-
anno::ui_order(6),
|
583 |
-
anno::in_group("Opacity")
|
584 |
-
]],
|
585 |
-
float PolygonOffset = 0.0
|
586 |
-
[[
|
587 |
-
anno::display_name("PolygonOffset"),
|
588 |
-
anno::ui_order(32)
|
589 |
-
]],
|
590 |
-
int MaxTexCoordIndex = 3
|
591 |
-
[[
|
592 |
-
anno::hidden()
|
593 |
-
]])
|
594 |
-
=
|
595 |
-
let {
|
596 |
-
float3 Local437 = ::camera_position();
|
597 |
-
float3 Local438 = (Local437 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
|
598 |
-
float3 Local439 = math::normalize(Local438);
|
599 |
-
float3 Local440 = (Local439 * PolygonOffset);
|
600 |
-
|
601 |
-
float3 WorldPositionOffset_mdl = Local440;
|
602 |
-
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
603 |
-
float2 CustomizedUV1_mdl = float2(state::texture_coordinate(math::min(1,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(1,MaxTexCoordIndex)).y);
|
604 |
-
float2 CustomizedUV2_mdl = float2(state::texture_coordinate(math::min(2,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(2,MaxTexCoordIndex)).y);
|
605 |
-
float2 CustomizedUV3_mdl = float2(state::texture_coordinate(math::min(3,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(3,MaxTexCoordIndex)).y);
|
606 |
-
float2 CustomizedUV4_mdl = float2(state::texture_coordinate(math::min(4,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(4,MaxTexCoordIndex)).y);
|
607 |
-
float2 CustomizedUV5_mdl = float2(state::texture_coordinate(math::min(5,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(5,MaxTexCoordIndex)).y);
|
608 |
-
float2 CustomizedUV6_mdl = float2(state::texture_coordinate(math::min(6,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(6,MaxTexCoordIndex)).y);
|
609 |
-
|
610 |
-
float2 Local0 = (float2(0.5,0.5) * -1.0);
|
611 |
-
float Local1 = math::min(math::max(0.0,0.0),6.0);
|
612 |
-
float2 Local2 = ((math::abs(Local1 - 1.0) > 0.00001) ? (Local1 >= 1.0 ? CustomizedUV2_mdl : CustomizedUV0_mdl) : CustomizedUV1_mdl);
|
613 |
-
float2 Local3 = ((math::abs(Local1 - 3.0) > 0.00001) ? (Local1 >= 3.0 ? CustomizedUV4_mdl : Local2) : CustomizedUV3_mdl);
|
614 |
-
float2 Local4 = ((math::abs(Local1 - 5.0) > 0.00001) ? (Local1 >= 5.0 ? CustomizedUV6_mdl : Local3) : CustomizedUV5_mdl);
|
615 |
-
float Local5 = (Local4.x * float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).x);
|
616 |
-
float Local6 = (Local4.y * float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).y);
|
617 |
-
float Local7 = (1.0 - float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).y);
|
618 |
-
float Local8 = (Local6 + Local7);
|
619 |
-
float Local9 = (float2(Local5,Local8).x + float3(NormalOffset.x,NormalOffset.y,NormalOffset.z).x);
|
620 |
-
float Local10 = (float3(NormalOffset.x,NormalOffset.y,NormalOffset.z).y * -1.0);
|
621 |
-
float Local11 = (float2(Local5,Local8).y + Local10);
|
622 |
-
float2 Local12 = (Local0 + float2(Local9,Local11));
|
623 |
-
float Local13 = (float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).z * 6.283185);
|
624 |
-
float Local14 = math::cos(Local13);
|
625 |
-
float Local15 = math::sin(Local13);
|
626 |
-
float Local16 = (Local15 * -1.0);
|
627 |
-
float Local17 = math::dot(Local12, float2(Local14,Local16));
|
628 |
-
float Local18 = math::dot(Local12, float2(Local15,Local14));
|
629 |
-
float2 Local19 = (float2(0.5,0.5) + float2(Local17,Local18));
|
630 |
-
float4 Local20 = ::unpack_normal_map(tex::lookup_float4(NormalTex,float2(Local19.x,1.0-Local19.y),tex::wrap_repeat,tex::wrap_repeat));
|
631 |
-
float2 Local21 = (float2(float3(Local20.x,Local20.y,Local20.z).x,float3(Local20.x,Local20.y,Local20.z).y) * NormalIntensity);
|
632 |
-
float3 Local22 = math::normalize(float3(Local21.x,Local21.y,float3(Local20.x,Local20.y,Local20.z).z));
|
633 |
-
float3 Local23 = ((math::abs(IsFlip - 1.0) > 0.00001) ? (Local22) : Local22);
|
634 |
-
float Local24 = (Local23.z + 1.0);
|
635 |
-
float2 Local25 = (float2(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y) * -1.0);
|
636 |
-
float Local26 = math::dot(float3(float2(Local23.x,Local23.y).x,float2(Local23.x,Local23.y).y,Local24), float3(Local25.x,Local25.y,float3(0.0,0.0,1.0).z));
|
637 |
-
float3 Local27 = (float3(float2(Local23.x,Local23.y).x,float2(Local23.x,Local23.y).y,Local24) * Local26);
|
638 |
-
float3 Local28 = (Local24 * float3(Local25.x,Local25.y,float3(0.0,0.0,1.0).z));
|
639 |
-
float3 Local29 = (Local27 - Local28);
|
640 |
-
float3 Local30 = math::normalize(Local29);
|
641 |
-
float3 Local31 = ((math::abs(IsNormal - 1.0) > 0.00001) ? (float3(0.0,0.0,1.0)) : Local30);
|
642 |
-
|
643 |
-
float3 Normal_mdl = Local31;
|
644 |
-
|
645 |
-
float Local32 = (Local4.x * float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).x);
|
646 |
-
float Local33 = (Local4.y * float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).y);
|
647 |
-
float Local34 = (1.0 - float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).y);
|
648 |
-
float Local35 = (Local33 + Local34);
|
649 |
-
float Local36 = (float2(Local32,Local35).x + float3(EmissionOffset.x,EmissionOffset.y,EmissionOffset.z).x);
|
650 |
-
float Local37 = (float3(EmissionOffset.x,EmissionOffset.y,EmissionOffset.z).y * -1.0);
|
651 |
-
float Local38 = (float2(Local32,Local35).y + Local37);
|
652 |
-
float2 Local39 = (Local0 + float2(Local36,Local38));
|
653 |
-
float Local40 = (float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).z * 6.283185);
|
654 |
-
float Local41 = math::cos(Local40);
|
655 |
-
float Local42 = math::sin(Local40);
|
656 |
-
float Local43 = (Local42 * -1.0);
|
657 |
-
float Local44 = math::dot(Local39, float2(Local41,Local43));
|
658 |
-
float Local45 = math::dot(Local39, float2(Local42,Local41));
|
659 |
-
float2 Local46 = (float2(0.5,0.5) + float2(Local44,Local45));
|
660 |
-
float4 Local47 = tex::lookup_float4(EmissionTex,float2(Local46.x,1.0-Local46.y),tex::wrap_repeat,tex::wrap_repeat);
|
661 |
-
float3 Local48 = ((math::abs(EmissionFalloffValue1Type - 1.0) > 0.00001) ? (EmissionFalloffValue1Type >= 1.0 ? float3(float2(EmissionFalloffFloat,EmissionFalloffFloat).x,float2(EmissionFalloffFloat,EmissionFalloffFloat).y,EmissionFalloffFloat) : float3(EmissionColor.x,EmissionColor.y,EmissionColor.z)) : float3(Local47.x,Local47.y,Local47.z));
|
662 |
-
float Local49 = (Local4.x * float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).x);
|
663 |
-
float Local50 = (Local4.y * float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).y);
|
664 |
-
float Local51 = (1.0 - float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).y);
|
665 |
-
float Local52 = (Local50 + Local51);
|
666 |
-
float Local53 = (float2(Local49,Local52).x + float3(EmissionOffset_2.x,EmissionOffset_2.y,EmissionOffset_2.z).x);
|
667 |
-
float Local54 = (float3(EmissionOffset_2.x,EmissionOffset_2.y,EmissionOffset_2.z).y * -1.0);
|
668 |
-
float Local55 = (float2(Local49,Local52).y + Local54);
|
669 |
-
float2 Local56 = (Local0 + float2(Local53,Local55));
|
670 |
-
float Local57 = (float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).z * 6.283185);
|
671 |
-
float Local58 = math::cos(Local57);
|
672 |
-
float Local59 = math::sin(Local57);
|
673 |
-
float Local60 = (Local59 * -1.0);
|
674 |
-
float Local61 = math::dot(Local56, float2(Local58,Local60));
|
675 |
-
float Local62 = math::dot(Local56, float2(Local59,Local58));
|
676 |
-
float2 Local63 = (float2(0.5,0.5) + float2(Local61,Local62));
|
677 |
-
float4 Local64 = tex::lookup_float4(EmissionTex_2,float2(Local63.x,1.0-Local63.y),tex::wrap_repeat,tex::wrap_repeat);
|
678 |
-
float3 Local65 = ((math::abs(EmissionFalloffValue2Type - 1.0) > 0.00001) ? (EmissionFalloffValue2Type >= 1.0 ? float3(float2(EmissionFalloffFloat_2,EmissionFalloffFloat_2).x,float2(EmissionFalloffFloat_2,EmissionFalloffFloat_2).y,EmissionFalloffFloat_2) : float3(EmissionColor_2.x,EmissionColor_2.y,EmissionColor_2.z)) : float3(Local64.x,Local64.y,Local64.z));
|
679 |
-
float Local66 = math::min(math::max(EmissionFalloffFreshnelIor,0.0),100.0);
|
680 |
-
float Local67 = (1.0 / Local66);
|
681 |
-
float Local68 = math::max(Local66,Local67);
|
682 |
-
float Local69 = (Local68 - 1.0);
|
683 |
-
float Local70 = (Local68 * Local68);
|
684 |
-
float Local71 = math::dot(::pixel_normal_world_space(true), ::camera_vector(true));
|
685 |
-
float Local72 = (Local71 * Local71);
|
686 |
-
float Local73 = (Local70 + Local72);
|
687 |
-
float Local74 = (Local73 - 1.0);
|
688 |
-
float Local75 = math::sqrt(Local74);
|
689 |
-
float Local76 = (Local75 / Local68);
|
690 |
-
float Local77 = ((math::abs(Local76 - 0.99999) > 0.000001) ? (Local76 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
691 |
-
float Local78 = ((math::abs(Local71 - 0.99999) > 0.000001) ? (Local71 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
692 |
-
float Local79 = math::max(Local77,Local78);
|
693 |
-
float Local80 = (Local71 / Local76);
|
694 |
-
float Local81 = (Local68 * Local80);
|
695 |
-
float Local82 = (Local81 - 1.0);
|
696 |
-
float Local83 = (Local81 + 1.0);
|
697 |
-
float Local84 = (Local82 / Local83);
|
698 |
-
float Local85 = math::pow(math::max(Local84,float(0.000001)),2.0);
|
699 |
-
float Local86 = (Local76 / Local71);
|
700 |
-
float Local87 = (Local68 * Local86);
|
701 |
-
float Local88 = (Local87 - 1.0);
|
702 |
-
float Local89 = (Local87 + 1.0);
|
703 |
-
float Local90 = (Local88 / Local89);
|
704 |
-
float Local91 = math::pow(math::max(Local90,float(0.000001)),2.0);
|
705 |
-
float Local92 = (Local85 + Local91);
|
706 |
-
float Local93 = (Local92 * 0.5);
|
707 |
-
float Local94 = (Local68 + 1.0);
|
708 |
-
float Local95 = (Local69 / Local94);
|
709 |
-
float Local96 = math::pow(math::max(Local95,float(0.000001)),2.0);
|
710 |
-
float Local97 = ((math::abs(Local79 - 1.0) > 0.1) ? (Local93) : Local96);
|
711 |
-
float Local98 = ((math::abs(Local69 - 0.0) > 0.000001) ? (Local97) : 0.0);
|
712 |
-
float Local99 = math::saturate(Local98);
|
713 |
-
float3 Local100 = math::lerp(Local48,Local65,Local99);
|
714 |
-
float3 Local101 = ((math::abs(EmissionIsTexType - 1.0) > 0.00001) ? (EmissionIsTexType >= 1.0 ? Local100 : float3(EmissionColor.x,EmissionColor.y,EmissionColor.z)) : float3(Local47.x,Local47.y,Local47.z));
|
715 |
-
float Local102 = (Local4.x * float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).x);
|
716 |
-
float Local103 = (Local4.y * float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).y);
|
717 |
-
float Local104 = (1.0 - float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).y);
|
718 |
-
float Local105 = (Local103 + Local104);
|
719 |
-
float Local106 = (float2(Local102,Local105).x + float3(ColorOffset.x,ColorOffset.y,ColorOffset.z).x);
|
720 |
-
float Local107 = (float3(ColorOffset.x,ColorOffset.y,ColorOffset.z).y * -1.0);
|
721 |
-
float Local108 = (float2(Local102,Local105).y + Local107);
|
722 |
-
float2 Local109 = (Local0 + float2(Local106,Local108));
|
723 |
-
float Local110 = (float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).z * 6.283185);
|
724 |
-
float Local111 = math::cos(Local110);
|
725 |
-
float Local112 = math::sin(Local110);
|
726 |
-
float Local113 = (Local112 * -1.0);
|
727 |
-
float Local114 = math::dot(Local109, float2(Local111,Local113));
|
728 |
-
float Local115 = math::dot(Local109, float2(Local112,Local111));
|
729 |
-
float2 Local116 = (float2(0.5,0.5) + float2(Local114,Local115));
|
730 |
-
float4 Local117 = tex::lookup_float4(ColorTex,float2(Local116.x,1.0-Local116.y),tex::wrap_repeat,tex::wrap_repeat);
|
731 |
-
float3 Local118 = ((math::abs(ColorFalloffValue1Type - 1.0) > 0.00001) ? (ColorFalloffValue1Type >= 1.0 ? float3(float2(ColorFalloffFloat,ColorFalloffFloat).x,float2(ColorFalloffFloat,ColorFalloffFloat).y,ColorFalloffFloat) : float3(ColorColor.x,ColorColor.y,ColorColor.z)) : float3(Local117.x,Local117.y,Local117.z));
|
732 |
-
float Local119 = (Local4.x * float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).x);
|
733 |
-
float Local120 = (Local4.y * float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).y);
|
734 |
-
float Local121 = (1.0 - float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).y);
|
735 |
-
float Local122 = (Local120 + Local121);
|
736 |
-
float Local123 = (float2(Local119,Local122).x + float3(ColorOffset_2.x,ColorOffset_2.y,ColorOffset_2.z).x);
|
737 |
-
float Local124 = (float3(ColorOffset_2.x,ColorOffset_2.y,ColorOffset_2.z).y * -1.0);
|
738 |
-
float Local125 = (float2(Local119,Local122).y + Local124);
|
739 |
-
float2 Local126 = (Local0 + float2(Local123,Local125));
|
740 |
-
float Local127 = (float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).z * 6.283185);
|
741 |
-
float Local128 = math::cos(Local127);
|
742 |
-
float Local129 = math::sin(Local127);
|
743 |
-
float Local130 = (Local129 * -1.0);
|
744 |
-
float Local131 = math::dot(Local126, float2(Local128,Local130));
|
745 |
-
float Local132 = math::dot(Local126, float2(Local129,Local128));
|
746 |
-
float2 Local133 = (float2(0.5,0.5) + float2(Local131,Local132));
|
747 |
-
float4 Local134 = tex::lookup_float4(ColorTex_2,float2(Local133.x,1.0-Local133.y),tex::wrap_repeat,tex::wrap_repeat);
|
748 |
-
float3 Local135 = ((math::abs(ColorFalloffValue2Type - 1.0) > 0.00001) ? (ColorFalloffValue2Type >= 1.0 ? float3(float2(ColorFalloffFloat_2,ColorFalloffFloat_2).x,float2(ColorFalloffFloat_2,ColorFalloffFloat_2).y,ColorFalloffFloat_2) : float3(ColorColor_2.x,ColorColor_2.y,ColorColor_2.z)) : float3(Local134.x,Local134.y,Local134.z));
|
749 |
-
float Local136 = math::min(math::max(ColorFalloffFreshnelIor,0.0),100.0);
|
750 |
-
float Local137 = (1.0 / Local136);
|
751 |
-
float Local138 = math::max(Local136,Local137);
|
752 |
-
float Local139 = (Local138 - 1.0);
|
753 |
-
float Local140 = (Local138 * Local138);
|
754 |
-
float Local141 = (Local140 + Local72);
|
755 |
-
float Local142 = (Local141 - 1.0);
|
756 |
-
float Local143 = math::sqrt(Local142);
|
757 |
-
float Local144 = (Local143 / Local138);
|
758 |
-
float Local145 = ((math::abs(Local144 - 0.99999) > 0.000001) ? (Local144 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
759 |
-
float Local146 = math::max(Local145,Local78);
|
760 |
-
float Local147 = (Local71 / Local144);
|
761 |
-
float Local148 = (Local138 * Local147);
|
762 |
-
float Local149 = (Local148 - 1.0);
|
763 |
-
float Local150 = (Local148 + 1.0);
|
764 |
-
float Local151 = (Local149 / Local150);
|
765 |
-
float Local152 = math::pow(math::max(Local151,float(0.000001)),2.0);
|
766 |
-
float Local153 = (Local144 / Local71);
|
767 |
-
float Local154 = (Local138 * Local153);
|
768 |
-
float Local155 = (Local154 - 1.0);
|
769 |
-
float Local156 = (Local154 + 1.0);
|
770 |
-
float Local157 = (Local155 / Local156);
|
771 |
-
float Local158 = math::pow(math::max(Local157,float(0.000001)),2.0);
|
772 |
-
float Local159 = (Local152 + Local158);
|
773 |
-
float Local160 = (Local159 * 0.5);
|
774 |
-
float Local161 = (Local138 + 1.0);
|
775 |
-
float Local162 = (Local139 / Local161);
|
776 |
-
float Local163 = math::pow(math::max(Local162,float(0.000001)),2.0);
|
777 |
-
float Local164 = ((math::abs(Local146 - 1.0) > 0.1) ? (Local160) : Local163);
|
778 |
-
float Local165 = ((math::abs(Local139 - 0.0) > 0.000001) ? (Local164) : 0.0);
|
779 |
-
float Local166 = math::saturate(Local165);
|
780 |
-
float3 Local167 = math::lerp(Local118,Local135,Local166);
|
781 |
-
float3 Local168 = ((math::abs(ColorIsTexType - 1.0) > 0.00001) ? (ColorIsTexType >= 1.0 ? Local167 : float3(ColorColor.x,ColorColor.y,ColorColor.z)) : float3(Local117.x,Local117.y,Local117.z));
|
782 |
-
float Local169 = (Local4.x * float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).x);
|
783 |
-
float Local170 = (Local4.y * float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).y);
|
784 |
-
float Local171 = (1.0 - float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).y);
|
785 |
-
float Local172 = (Local170 + Local171);
|
786 |
-
float Local173 = (float2(Local169,Local172).x + float3(MetallicOffset.x,MetallicOffset.y,MetallicOffset.z).x);
|
787 |
-
float Local174 = (float3(MetallicOffset.x,MetallicOffset.y,MetallicOffset.z).y * -1.0);
|
788 |
-
float Local175 = (float2(Local169,Local172).y + Local174);
|
789 |
-
float2 Local176 = (Local0 + float2(Local173,Local175));
|
790 |
-
float Local177 = (float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).z * 6.283185);
|
791 |
-
float Local178 = math::cos(Local177);
|
792 |
-
float Local179 = math::sin(Local177);
|
793 |
-
float Local180 = (Local179 * -1.0);
|
794 |
-
float Local181 = math::dot(Local176, float2(Local178,Local180));
|
795 |
-
float Local182 = math::dot(Local176, float2(Local179,Local178));
|
796 |
-
float2 Local183 = (float2(0.5,0.5) + float2(Local181,Local182));
|
797 |
-
float4 Local184 = tex::lookup_float4(MetallicTex,float2(Local183.x,1.0-Local183.y),tex::wrap_repeat,tex::wrap_repeat);
|
798 |
-
float3 Local185 = ((math::abs(MetallicFalloffValue1Type - 1.0) > 0.00001) ? (MetallicFalloffValue1Type >= 1.0 ? float3(float2(MetallicFalloffFloat,MetallicFalloffFloat).x,float2(MetallicFalloffFloat,MetallicFalloffFloat).y,MetallicFalloffFloat) : float3(float2(MetallicFloat,MetallicFloat).x,float2(MetallicFloat,MetallicFloat).y,MetallicFloat)) : float3(Local184.x,Local184.y,Local184.z));
|
799 |
-
float Local186 = (Local4.x * float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).x);
|
800 |
-
float Local187 = (Local4.y * float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).y);
|
801 |
-
float Local188 = (1.0 - float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).y);
|
802 |
-
float Local189 = (Local187 + Local188);
|
803 |
-
float Local190 = (float2(Local186,Local189).x + float3(MetallicOffset_2.x,MetallicOffset_2.y,MetallicOffset_2.z).x);
|
804 |
-
float Local191 = (float3(MetallicOffset_2.x,MetallicOffset_2.y,MetallicOffset_2.z).y * -1.0);
|
805 |
-
float Local192 = (float2(Local186,Local189).y + Local191);
|
806 |
-
float2 Local193 = (Local0 + float2(Local190,Local192));
|
807 |
-
float Local194 = (float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).z * 6.283185);
|
808 |
-
float Local195 = math::cos(Local194);
|
809 |
-
float Local196 = math::sin(Local194);
|
810 |
-
float Local197 = (Local196 * -1.0);
|
811 |
-
float Local198 = math::dot(Local193, float2(Local195,Local197));
|
812 |
-
float Local199 = math::dot(Local193, float2(Local196,Local195));
|
813 |
-
float2 Local200 = (float2(0.5,0.5) + float2(Local198,Local199));
|
814 |
-
float4 Local201 = tex::lookup_float4(MetallicTex_2,float2(Local200.x,1.0-Local200.y),tex::wrap_repeat,tex::wrap_repeat);
|
815 |
-
float3 Local202 = ((math::abs(MetallicFalloffValue2Type - 1.0) > 0.00001) ? (MetallicFalloffValue2Type >= 1.0 ? float3(float2(MetallicFalloffFloat_2,MetallicFalloffFloat_2).x,float2(MetallicFalloffFloat_2,MetallicFalloffFloat_2).y,MetallicFalloffFloat_2) : float3(MetallicColor_2.x,MetallicColor_2.y,MetallicColor_2.z)) : float3(Local201.x,Local201.y,Local201.z));
|
816 |
-
float Local203 = math::min(math::max(MetallicFalloffFreshnelIor,0.0),100.0);
|
817 |
-
float Local204 = (1.0 / Local203);
|
818 |
-
float Local205 = math::max(Local203,Local204);
|
819 |
-
float Local206 = (Local205 - 1.0);
|
820 |
-
float Local207 = (Local205 * Local205);
|
821 |
-
float Local208 = (Local207 + Local72);
|
822 |
-
float Local209 = (Local208 - 1.0);
|
823 |
-
float Local210 = math::sqrt(Local209);
|
824 |
-
float Local211 = (Local210 / Local205);
|
825 |
-
float Local212 = ((math::abs(Local211 - 0.99999) > 0.000001) ? (Local211 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
826 |
-
float Local213 = math::max(Local212,Local78);
|
827 |
-
float Local214 = (Local71 / Local211);
|
828 |
-
float Local215 = (Local205 * Local214);
|
829 |
-
float Local216 = (Local215 - 1.0);
|
830 |
-
float Local217 = (Local215 + 1.0);
|
831 |
-
float Local218 = (Local216 / Local217);
|
832 |
-
float Local219 = math::pow(math::max(Local218,float(0.000001)),2.0);
|
833 |
-
float Local220 = (Local211 / Local71);
|
834 |
-
float Local221 = (Local205 * Local220);
|
835 |
-
float Local222 = (Local221 - 1.0);
|
836 |
-
float Local223 = (Local221 + 1.0);
|
837 |
-
float Local224 = (Local222 / Local223);
|
838 |
-
float Local225 = math::pow(math::max(Local224,float(0.000001)),2.0);
|
839 |
-
float Local226 = (Local219 + Local225);
|
840 |
-
float Local227 = (Local226 * 0.5);
|
841 |
-
float Local228 = (Local205 + 1.0);
|
842 |
-
float Local229 = (Local206 / Local228);
|
843 |
-
float Local230 = math::pow(math::max(Local229,float(0.000001)),2.0);
|
844 |
-
float Local231 = ((math::abs(Local213 - 1.0) > 0.1) ? (Local227) : Local230);
|
845 |
-
float Local232 = ((math::abs(Local206 - 0.0) > 0.000001) ? (Local231) : 0.0);
|
846 |
-
float Local233 = math::saturate(Local232);
|
847 |
-
float3 Local234 = math::lerp(Local185,Local202,Local233);
|
848 |
-
float3 Local235 = ((math::abs(MetallicIsTexType - 1.0) > 0.00001) ? (MetallicIsTexType >= 1.0 ? Local234 : float3(float2(MetallicFloat,MetallicFloat).x,float2(MetallicFloat,MetallicFloat).y,MetallicFloat)) : float3(Local184.x,Local184.y,Local184.z));
|
849 |
-
float Local236 = (Local4.x * float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).x);
|
850 |
-
float Local237 = (Local4.y * float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).y);
|
851 |
-
float Local238 = (1.0 - float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).y);
|
852 |
-
float Local239 = (Local237 + Local238);
|
853 |
-
float Local240 = (float2(Local236,Local239).x + float3(SpecularOffset.x,SpecularOffset.y,SpecularOffset.z).x);
|
854 |
-
float Local241 = (float3(SpecularOffset.x,SpecularOffset.y,SpecularOffset.z).y * -1.0);
|
855 |
-
float Local242 = (float2(Local236,Local239).y + Local241);
|
856 |
-
float2 Local243 = (Local0 + float2(Local240,Local242));
|
857 |
-
float Local244 = (float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).z * 6.283185);
|
858 |
-
float Local245 = math::cos(Local244);
|
859 |
-
float Local246 = math::sin(Local244);
|
860 |
-
float Local247 = (Local246 * -1.0);
|
861 |
-
float Local248 = math::dot(Local243, float2(Local245,Local247));
|
862 |
-
float Local249 = math::dot(Local243, float2(Local246,Local245));
|
863 |
-
float2 Local250 = (float2(0.5,0.5) + float2(Local248,Local249));
|
864 |
-
float4 Local251 = tex::lookup_float4(SpecularTex,float2(Local250.x,1.0-Local250.y),tex::wrap_repeat,tex::wrap_repeat);
|
865 |
-
float3 Local252 = ((math::abs(SpecularFalloffValue1Type - 1.0) > 0.00001) ? (SpecularFalloffValue1Type >= 1.0 ? float3(float2(SpecularFalloffFloat,SpecularFalloffFloat).x,float2(SpecularFalloffFloat,SpecularFalloffFloat).y,SpecularFalloffFloat) : float3(float2(SpecularFloat,SpecularFloat).x,float2(SpecularFloat,SpecularFloat).y,SpecularFloat)) : float3(Local251.x,Local251.y,Local251.z));
|
866 |
-
float Local253 = (Local4.x * float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).x);
|
867 |
-
float Local254 = (Local4.y * float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).y);
|
868 |
-
float Local255 = (1.0 - float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).y);
|
869 |
-
float Local256 = (Local254 + Local255);
|
870 |
-
float Local257 = (float2(Local253,Local256).x + float3(SpecularOffset_2.x,SpecularOffset_2.y,SpecularOffset_2.z).x);
|
871 |
-
float Local258 = (float3(SpecularOffset_2.x,SpecularOffset_2.y,SpecularOffset_2.z).y * -1.0);
|
872 |
-
float Local259 = (float2(Local253,Local256).y + Local258);
|
873 |
-
float2 Local260 = (Local0 + float2(Local257,Local259));
|
874 |
-
float Local261 = (float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).z * 6.283185);
|
875 |
-
float Local262 = math::cos(Local261);
|
876 |
-
float Local263 = math::sin(Local261);
|
877 |
-
float Local264 = (Local263 * -1.0);
|
878 |
-
float Local265 = math::dot(Local260, float2(Local262,Local264));
|
879 |
-
float Local266 = math::dot(Local260, float2(Local263,Local262));
|
880 |
-
float2 Local267 = (float2(0.5,0.5) + float2(Local265,Local266));
|
881 |
-
float4 Local268 = tex::lookup_float4(SpecularTex_2,float2(Local267.x,1.0-Local267.y),tex::wrap_repeat,tex::wrap_repeat);
|
882 |
-
float3 Local269 = ((math::abs(SpecularFalloffValue2Type - 1.0) > 0.00001) ? (SpecularFalloffValue2Type >= 1.0 ? float3(float2(SpecularFalloffFloat_2,SpecularFalloffFloat_2).x,float2(SpecularFalloffFloat_2,SpecularFalloffFloat_2).y,SpecularFalloffFloat_2) : float3(SpecularColor_2.x,SpecularColor_2.y,SpecularColor_2.z)) : float3(Local268.x,Local268.y,Local268.z));
|
883 |
-
float Local270 = math::min(math::max(SpecularFalloffFreshnelIor,0.0),100.0);
|
884 |
-
float Local271 = (1.0 / Local270);
|
885 |
-
float Local272 = math::max(Local270,Local271);
|
886 |
-
float Local273 = (Local272 - 1.0);
|
887 |
-
float Local274 = (Local272 * Local272);
|
888 |
-
float Local275 = (Local274 + Local72);
|
889 |
-
float Local276 = (Local275 - 1.0);
|
890 |
-
float Local277 = math::sqrt(Local276);
|
891 |
-
float Local278 = (Local277 / Local272);
|
892 |
-
float Local279 = ((math::abs(Local278 - 0.99999) > 0.000001) ? (Local278 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
893 |
-
float Local280 = math::max(Local279,Local78);
|
894 |
-
float Local281 = (Local71 / Local278);
|
895 |
-
float Local282 = (Local272 * Local281);
|
896 |
-
float Local283 = (Local282 - 1.0);
|
897 |
-
float Local284 = (Local282 + 1.0);
|
898 |
-
float Local285 = (Local283 / Local284);
|
899 |
-
float Local286 = math::pow(math::max(Local285,float(0.000001)),2.0);
|
900 |
-
float Local287 = (Local278 / Local71);
|
901 |
-
float Local288 = (Local272 * Local287);
|
902 |
-
float Local289 = (Local288 - 1.0);
|
903 |
-
float Local290 = (Local288 + 1.0);
|
904 |
-
float Local291 = (Local289 / Local290);
|
905 |
-
float Local292 = math::pow(math::max(Local291,float(0.000001)),2.0);
|
906 |
-
float Local293 = (Local286 + Local292);
|
907 |
-
float Local294 = (Local293 * 0.5);
|
908 |
-
float Local295 = (Local272 + 1.0);
|
909 |
-
float Local296 = (Local273 / Local295);
|
910 |
-
float Local297 = math::pow(math::max(Local296,float(0.000001)),2.0);
|
911 |
-
float Local298 = ((math::abs(Local280 - 1.0) > 0.1) ? (Local294) : Local297);
|
912 |
-
float Local299 = ((math::abs(Local273 - 0.0) > 0.000001) ? (Local298) : 0.0);
|
913 |
-
float Local300 = math::saturate(Local299);
|
914 |
-
float3 Local301 = math::lerp(Local252,Local269,Local300);
|
915 |
-
float3 Local302 = ((math::abs(SpecularIsTexType - 1.0) > 0.00001) ? (SpecularIsTexType >= 1.0 ? Local301 : float3(float2(SpecularFloat,SpecularFloat).x,float2(SpecularFloat,SpecularFloat).y,SpecularFloat)) : float3(Local251.x,Local251.y,Local251.z));
|
916 |
-
float Local303 = (Local4.x * float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).x);
|
917 |
-
float Local304 = (Local4.y * float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).y);
|
918 |
-
float Local305 = (1.0 - float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).y);
|
919 |
-
float Local306 = (Local304 + Local305);
|
920 |
-
float Local307 = (float2(Local303,Local306).x + float3(RoughnessOffset.x,RoughnessOffset.y,RoughnessOffset.z).x);
|
921 |
-
float Local308 = (float3(RoughnessOffset.x,RoughnessOffset.y,RoughnessOffset.z).y * -1.0);
|
922 |
-
float Local309 = (float2(Local303,Local306).y + Local308);
|
923 |
-
float2 Local310 = (Local0 + float2(Local307,Local309));
|
924 |
-
float Local311 = (float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).z * 6.283185);
|
925 |
-
float Local312 = math::cos(Local311);
|
926 |
-
float Local313 = math::sin(Local311);
|
927 |
-
float Local314 = (Local313 * -1.0);
|
928 |
-
float Local315 = math::dot(Local310, float2(Local312,Local314));
|
929 |
-
float Local316 = math::dot(Local310, float2(Local313,Local312));
|
930 |
-
float2 Local317 = (float2(0.5,0.5) + float2(Local315,Local316));
|
931 |
-
float4 Local318 = tex::lookup_float4(RoughnessTex,float2(Local317.x,1.0-Local317.y),tex::wrap_repeat,tex::wrap_repeat);
|
932 |
-
float3 Local319 = ((math::abs(RoughnessFalloffValue1Type - 1.0) > 0.00001) ? (RoughnessFalloffValue1Type >= 1.0 ? float3(float2(RoughnessFalloffFloat,RoughnessFalloffFloat).x,float2(RoughnessFalloffFloat,RoughnessFalloffFloat).y,RoughnessFalloffFloat) : float3(float2(RoughnessFloat,RoughnessFloat).x,float2(RoughnessFloat,RoughnessFloat).y,RoughnessFloat)) : float3(Local318.x,Local318.y,Local318.z));
|
933 |
-
float Local320 = (Local4.x * float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).x);
|
934 |
-
float Local321 = (Local4.y * float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).y);
|
935 |
-
float Local322 = (1.0 - float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).y);
|
936 |
-
float Local323 = (Local321 + Local322);
|
937 |
-
float Local324 = (float2(Local320,Local323).x + float3(RoughnessOffset_2.x,RoughnessOffset_2.y,RoughnessOffset_2.z).x);
|
938 |
-
float Local325 = (float3(RoughnessOffset_2.x,RoughnessOffset_2.y,RoughnessOffset_2.z).y * -1.0);
|
939 |
-
float Local326 = (float2(Local320,Local323).y + Local325);
|
940 |
-
float2 Local327 = (Local0 + float2(Local324,Local326));
|
941 |
-
float Local328 = (float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).z * 6.283185);
|
942 |
-
float Local329 = math::cos(Local328);
|
943 |
-
float Local330 = math::sin(Local328);
|
944 |
-
float Local331 = (Local330 * -1.0);
|
945 |
-
float Local332 = math::dot(Local327, float2(Local329,Local331));
|
946 |
-
float Local333 = math::dot(Local327, float2(Local330,Local329));
|
947 |
-
float2 Local334 = (float2(0.5,0.5) + float2(Local332,Local333));
|
948 |
-
float4 Local335 = tex::lookup_float4(RoughnessTex_2,float2(Local334.x,1.0-Local334.y),tex::wrap_repeat,tex::wrap_repeat);
|
949 |
-
float3 Local336 = ((math::abs(RoughnessFalloffValue2Type - 1.0) > 0.00001) ? (RoughnessFalloffValue2Type >= 1.0 ? float3(float2(RoughnessFalloffFloat_2,RoughnessFalloffFloat_2).x,float2(RoughnessFalloffFloat_2,RoughnessFalloffFloat_2).y,RoughnessFalloffFloat_2) : float3(RoughnessColor_2.x,RoughnessColor_2.y,RoughnessColor_2.z)) : float3(Local335.x,Local335.y,Local335.z));
|
950 |
-
float Local337 = math::min(math::max(RoughnessFalloffFreshnelIor,0.0),100.0);
|
951 |
-
float Local338 = (1.0 / Local337);
|
952 |
-
float Local339 = math::max(Local337,Local338);
|
953 |
-
float Local340 = (Local339 - 1.0);
|
954 |
-
float Local341 = (Local339 * Local339);
|
955 |
-
float Local342 = (Local341 + Local72);
|
956 |
-
float Local343 = (Local342 - 1.0);
|
957 |
-
float Local344 = math::sqrt(Local343);
|
958 |
-
float Local345 = (Local344 / Local339);
|
959 |
-
float Local346 = ((math::abs(Local345 - 0.99999) > 0.000001) ? (Local345 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
960 |
-
float Local347 = math::max(Local346,Local78);
|
961 |
-
float Local348 = (Local71 / Local345);
|
962 |
-
float Local349 = (Local339 * Local348);
|
963 |
-
float Local350 = (Local349 - 1.0);
|
964 |
-
float Local351 = (Local349 + 1.0);
|
965 |
-
float Local352 = (Local350 / Local351);
|
966 |
-
float Local353 = math::pow(math::max(Local352,float(0.000001)),2.0);
|
967 |
-
float Local354 = (Local345 / Local71);
|
968 |
-
float Local355 = (Local339 * Local354);
|
969 |
-
float Local356 = (Local355 - 1.0);
|
970 |
-
float Local357 = (Local355 + 1.0);
|
971 |
-
float Local358 = (Local356 / Local357);
|
972 |
-
float Local359 = math::pow(math::max(Local358,float(0.000001)),2.0);
|
973 |
-
float Local360 = (Local353 + Local359);
|
974 |
-
float Local361 = (Local360 * 0.5);
|
975 |
-
float Local362 = (Local339 + 1.0);
|
976 |
-
float Local363 = (Local340 / Local362);
|
977 |
-
float Local364 = math::pow(math::max(Local363,float(0.000001)),2.0);
|
978 |
-
float Local365 = ((math::abs(Local347 - 1.0) > 0.1) ? (Local361) : Local364);
|
979 |
-
float Local366 = ((math::abs(Local340 - 0.0) > 0.000001) ? (Local365) : 0.0);
|
980 |
-
float Local367 = math::saturate(Local366);
|
981 |
-
float3 Local368 = math::lerp(Local319,Local336,Local367);
|
982 |
-
float3 Local369 = ((math::abs(RoughnessIsTexType - 1.0) > 0.00001) ? (RoughnessIsTexType >= 1.0 ? Local368 : float3(float2(RoughnessFloat,RoughnessFloat).x,float2(RoughnessFloat,RoughnessFloat).y,RoughnessFloat)) : float3(Local318.x,Local318.y,Local318.z));
|
983 |
-
float Local370 = (Local4.x * float3(OpacityUVW.x,OpacityUVW.y,OpacityUVW.z).x);
|
984 |
-
float Local371 = (Local4.y * float3(OpacityUVW.x,OpacityUVW.y,OpacityUVW.z).y);
|
985 |
-
float Local372 = (1.0 - float3(OpacityUVW.x,OpacityUVW.y,OpacityUVW.z).y);
|
986 |
-
float Local373 = (Local371 + Local372);
|
987 |
-
float Local374 = (float2(Local370,Local373).x + float3(OpacityOffset.x,OpacityOffset.y,OpacityOffset.z).x);
|
988 |
-
float Local375 = (float3(OpacityOffset.x,OpacityOffset.y,OpacityOffset.z).y * -1.0);
|
989 |
-
float Local376 = (float2(Local370,Local373).y + Local375);
|
990 |
-
float2 Local377 = (Local0 + float2(Local374,Local376));
|
991 |
-
float Local378 = (float3(OpacityUVW.x,OpacityUVW.y,OpacityUVW.z).z * 6.283185);
|
992 |
-
float Local379 = math::cos(Local378);
|
993 |
-
float Local380 = math::sin(Local378);
|
994 |
-
float Local381 = (Local380 * -1.0);
|
995 |
-
float Local382 = math::dot(Local377, float2(Local379,Local381));
|
996 |
-
float Local383 = math::dot(Local377, float2(Local380,Local379));
|
997 |
-
float2 Local384 = (float2(0.5,0.5) + float2(Local382,Local383));
|
998 |
-
float4 Local385 = tex::lookup_float4(OpacityTex,float2(Local384.x,1.0-Local384.y),tex::wrap_repeat,tex::wrap_repeat);
|
999 |
-
float3 Local386 = ((math::abs(OpacityFalloffValue1Type - 1.0) > 0.00001) ? (OpacityFalloffValue1Type >= 1.0 ? float3(float2(OpacityFalloffFloat,OpacityFalloffFloat).x,float2(OpacityFalloffFloat,OpacityFalloffFloat).y,OpacityFalloffFloat) : float3(float2(OpacityFloat,OpacityFloat).x,float2(OpacityFloat,OpacityFloat).y,OpacityFloat)) : float3(Local385.x,Local385.y,Local385.z));
|
1000 |
-
float Local387 = (Local4.x * float3(OpacityUVW_2.x,OpacityUVW_2.y,OpacityUVW_2.z).x);
|
1001 |
-
float Local388 = (Local4.y * float3(OpacityUVW_2.x,OpacityUVW_2.y,OpacityUVW_2.z).y);
|
1002 |
-
float Local389 = (1.0 - float3(OpacityUVW_2.x,OpacityUVW_2.y,OpacityUVW_2.z).y);
|
1003 |
-
float Local390 = (Local388 + Local389);
|
1004 |
-
float Local391 = (float2(Local387,Local390).x + float3(OpacityOffset_2.x,OpacityOffset_2.y,OpacityOffset_2.z).x);
|
1005 |
-
float Local392 = (float3(OpacityOffset_2.x,OpacityOffset_2.y,OpacityOffset_2.z).y * -1.0);
|
1006 |
-
float Local393 = (float2(Local387,Local390).y + Local392);
|
1007 |
-
float2 Local394 = (Local0 + float2(Local391,Local393));
|
1008 |
-
float Local395 = (float3(OpacityUVW_2.x,OpacityUVW_2.y,OpacityUVW_2.z).z * 6.283185);
|
1009 |
-
float Local396 = math::cos(Local395);
|
1010 |
-
float Local397 = math::sin(Local395);
|
1011 |
-
float Local398 = (Local397 * -1.0);
|
1012 |
-
float Local399 = math::dot(Local394, float2(Local396,Local398));
|
1013 |
-
float Local400 = math::dot(Local394, float2(Local397,Local396));
|
1014 |
-
float2 Local401 = (float2(0.5,0.5) + float2(Local399,Local400));
|
1015 |
-
float4 Local402 = tex::lookup_float4(OpacityTex_2,float2(Local401.x,1.0-Local401.y),tex::wrap_repeat,tex::wrap_repeat);
|
1016 |
-
float3 Local403 = ((math::abs(OpacityFalloffValue2Type - 1.0) > 0.00001) ? (OpacityFalloffValue2Type >= 1.0 ? float3(float2(OpacityFalloffFloat_2,OpacityFalloffFloat_2).x,float2(OpacityFalloffFloat_2,OpacityFalloffFloat_2).y,OpacityFalloffFloat_2) : float3(OpacityColor_2.x,OpacityColor_2.y,OpacityColor_2.z)) : float3(Local402.x,Local402.y,Local402.z));
|
1017 |
-
float Local404 = math::min(math::max(OpacityFalloffFreshnelIor,0.0),100.0);
|
1018 |
-
float Local405 = (1.0 / Local404);
|
1019 |
-
float Local406 = math::max(Local404,Local405);
|
1020 |
-
float Local407 = (Local406 - 1.0);
|
1021 |
-
float Local408 = (Local406 * Local406);
|
1022 |
-
float Local409 = (Local408 + Local72);
|
1023 |
-
float Local410 = (Local409 - 1.0);
|
1024 |
-
float Local411 = math::sqrt(Local410);
|
1025 |
-
float Local412 = (Local411 / Local406);
|
1026 |
-
float Local413 = ((math::abs(Local412 - 0.99999) > 0.000001) ? (Local412 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
1027 |
-
float Local414 = math::max(Local413,Local78);
|
1028 |
-
float Local415 = (Local71 / Local412);
|
1029 |
-
float Local416 = (Local406 * Local415);
|
1030 |
-
float Local417 = (Local416 - 1.0);
|
1031 |
-
float Local418 = (Local416 + 1.0);
|
1032 |
-
float Local419 = (Local417 / Local418);
|
1033 |
-
float Local420 = math::pow(math::max(Local419,float(0.000001)),2.0);
|
1034 |
-
float Local421 = (Local412 / Local71);
|
1035 |
-
float Local422 = (Local406 * Local421);
|
1036 |
-
float Local423 = (Local422 - 1.0);
|
1037 |
-
float Local424 = (Local422 + 1.0);
|
1038 |
-
float Local425 = (Local423 / Local424);
|
1039 |
-
float Local426 = math::pow(math::max(Local425,float(0.000001)),2.0);
|
1040 |
-
float Local427 = (Local420 + Local426);
|
1041 |
-
float Local428 = (Local427 * 0.5);
|
1042 |
-
float Local429 = (Local406 + 1.0);
|
1043 |
-
float Local430 = (Local407 / Local429);
|
1044 |
-
float Local431 = math::pow(math::max(Local430,float(0.000001)),2.0);
|
1045 |
-
float Local432 = ((math::abs(Local414 - 1.0) > 0.1) ? (Local428) : Local431);
|
1046 |
-
float Local433 = ((math::abs(Local407 - 0.0) > 0.000001) ? (Local432) : 0.0);
|
1047 |
-
float Local434 = math::saturate(Local433);
|
1048 |
-
float3 Local435 = math::lerp(Local386,Local403,Local434);
|
1049 |
-
float3 Local436 = ((math::abs(OpacityIsTexType - 1.0) > 0.00001) ? (OpacityIsTexType >= 1.0 ? Local435 : float3(float2(OpacityFloat,OpacityFloat).x,float2(OpacityFloat,OpacityFloat).y,OpacityFloat)) : float3(Local385.x,Local385.y,Local385.z));
|
1050 |
-
|
1051 |
-
float3 EmissiveColor_mdl = Local101;
|
1052 |
-
float Opacity_mdl = Local436.x;
|
1053 |
-
float OpacityMask_mdl = (math::saturate(Local436.x) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f;
|
1054 |
-
float3 BaseColor_mdl = Local168;
|
1055 |
-
float Metallic_mdl = Local235.x;
|
1056 |
-
float Specular_mdl = Local302.x;
|
1057 |
-
float Roughness_mdl = Local369.x;
|
1058 |
-
float3 Refraction_mdl = 1.491;
|
1059 |
-
float SurfaceThickness_mdl = 0.01;
|
1060 |
-
|
1061 |
-
} in
|
1062 |
-
::OmniUe4Translucent(
|
1063 |
-
base_color: BaseColor_mdl,
|
1064 |
-
metallic: Metallic_mdl,
|
1065 |
-
roughness: Roughness_mdl,
|
1066 |
-
specular: Specular_mdl,
|
1067 |
-
normal: Normal_mdl,
|
1068 |
-
opacity: Opacity_mdl,
|
1069 |
-
opacity_mask: OpacityMask_mdl,
|
1070 |
-
emissive_color: EmissiveColor_mdl,
|
1071 |
-
displacement: WorldPositionOffset_mdl,
|
1072 |
-
refraction: Refraction_mdl.x,
|
1073 |
-
two_sided: false);
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:52550b88b92f94aea74065dea9caf2ae06362ac5716e7a6b9553ce538b4333a3
|
3 |
+
size 49353
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|