GenieSimAssets / G1_omnipicker /G1_omnipicker.usda
jonasdee
geniesim2.1
863406b
#usda 1.0
(
customLayerData = {
dictionary cameraSettings = {
dictionary Front = {
double3 position = (5, -0.9071989904406321, 0.9766428958999153)
double radius = 0.5820317268371582
}
dictionary Perspective = {
double3 position = (0.10037280277694209, 1.1475395939183257, 1.089754152735402)
double3 target = (0.10008539664568462, 1.145969035139312, 1.0884105251240632)
}
dictionary Right = {
double3 position = (0.11860614224119401, -5, 0.9578217649499935)
double radius = 0.13614888191223146
}
dictionary Top = {
double3 position = (0.13447439087292073, -0.9009193732130296, 4.934232393991757)
double radius = 0.1446176290512085
}
string boundCamera = "/OmniverseKit_Persp"
}
dictionary omni_layer = {
string authoring_layer = "./G1_omnipicker.usda"
}
dictionary renderSettings = {
}
}
defaultPrim = "G1"
metersPerUnit = 1
upAxis = "Z"
)
def Xform "G1" (
prepend apiSchemas = ["PhysicsArticulationRootAPI", "PhysxArticulationAPI"]
displayName = "G1"
variants = {
string Physics = "PhysX"
string Sensor = "Sensors"
}
prepend variantSets = ["Physics", "Sensor"]
)
{
bool physxArticulation:enabledSelfCollisions = 0
quatd xformOp:orient = (1, 0, 0, 0)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 0, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
over "base_link" (
delete apiSchemas = ["PhysicsArticulationRootAPI", "PhysxArticulationAPI"]
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
bool physxRigidBody:disableGravity = 1
over "visuals"
{
quatf xformOp:orient = (1, 0, 0, 0)
float3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 0, 0.21113469724309647)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
}
def Camera "Fisheye_Back_01" (
active = true
)
{
token cameraProjectionType = "fisheyePolynomial" (
allowedTokens = ["pinhole", "fisheyePolynomial", "fisheyeSpherical", "fisheyeKannalaBrandtK3", "fisheyeRadTanThinPrism", "omniDirectionalStereo"]
)
float2 clippingRange = (0.01, 10000000)
float focalLength = 18.147562
float focusDistance = 400
bool omni:kit:cameraLock = 1
custom uniform vector3d omni:kit:centerOfInterest = (0, 0, -400)
token visibility = "invisible"
quatd xformOp:orient = (0.49999999999999933, 0.5000000000000001, 0.5000000000000004, 0.5000000000000001)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (-0.30000000447034847, 0.057673270003865684, 1.0630543750437111)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
}
def Camera "Fisheye_Back_02" (
active = true
)
{
token cameraProjectionType = "fisheyePolynomial" (
allowedTokens = ["pinhole", "fisheyePolynomial", "fisheyeSpherical", "fisheyeKannalaBrandtK3", "fisheyeRadTanThinPrism", "omniDirectionalStereo"]
)
float2 clippingRange = (0.01, 10000000)
float focalLength = 18.147562
float focusDistance = 400
bool omni:kit:cameraLock = 1
custom uniform vector3d omni:kit:centerOfInterest = (0, 0, -400)
token visibility = "invisible"
quatd xformOp:orient = (0.49999999999999933, 0.5000000000000001, 0.5000000000000004, 0.5000000000000001)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (-0.30000000447034836, -0.05767, 1.063054375043722)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
}
def PhysicsFixedJoint "FixedJoint"
{
rel physics:body1 = </G1/base_link>
float physics:breakForce = inf
float physics:breakTorque = inf
point3f physics:localPos0 = (0, 0, 0)
point3f physics:localPos1 = (0, 0, 0)
quatf physics:localRot0 = (1, 0, 0, 0)
quatf physics:localRot1 = (1, 0, 0, 0)
}
}
over "body_link1" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
bool physxRigidBody:disableGravity = 1
over "visuals"
{
quatf xformOp:orient = (1, 0, 0, 0)
float3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 0, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
}
}
over "body_link2" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
bool physxRigidBody:disableGravity = 1
}
over "arm_base_link" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
bool physxRigidBody:disableGravity = 1
}
over "arm_l_base_link" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
bool physxRigidBody:disableGravity = 1
}
over "arm_l_link1" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
bool physxRigidBody:disableGravity = 1
over "collisions"
{
bool physics:collisionEnabled = 0
}
}
over "arm_l_link2" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
bool physxRigidBody:disableGravity = 1
over "collisions"
{
bool physics:collisionEnabled = 0
}
}
over "arm_l_link3" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
bool physxRigidBody:disableGravity = 1
over "collisions"
{
bool physics:collisionEnabled = 0
}
}
over "arm_l_link4" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
bool physxRigidBody:disableGravity = 1
over "collisions"
{
bool physics:collisionEnabled = 0
}
}
over "arm_l_link5" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
bool physxRigidBody:disableGravity = 1
over "collisions"
{
bool physics:collisionEnabled = 0
}
}
over "arm_l_link6" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
bool physxRigidBody:disableGravity = 1
over "collisions"
{
bool physics:collisionEnabled = 0
}
}
over "arm_l_end_link" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
bool physxRigidBody:disableGravity = 1
over "collisions"
{
bool physics:collisionEnabled = 0
}
}
over "gripper_l_base_link" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
bool physxRigidBody:disableGravity = 1
def Camera "Left_Camera" (
active = true
)
{
token cameraProjectionType = "pinhole" (
allowedTokens = ["pinhole", "fisheyePolynomial", "fisheyeSpherical", "fisheyeKannalaBrandtK3", "fisheyeRadTanThinPrism", "omniDirectionalStereo"]
)
float2 clippingRange = (0.01, 10000000)
float fisheyeResolutionBudget = 1.5
float focalLength = 1.93
float focusDistance = 400
float horizontalAperture = 3.7601311
bool omni:kit:cameraLock = 1
custom uniform vector3d omni:kit:centerOfInterest = (0, 0, -400)
float p0 = -0.00036721907
float verticalAperture = 2.1307867
token visibility = "invisible"
quatd xformOp:orient = (-0.24763401411015198, -0.6623272567663911, 0.6623272567663911, 0.24763401411015207)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (-0.08248, -0.00244, 0.04346)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
}
def "Cam" (
prepend payload = @./configuration/Cam.usd@
)
{
quatf xformOp:orient = (6.123234e-17, 0.70710677, -4.3297803e-17, -0.70710677)
double xformOp:rotateX:unitsResolve = 90
float3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (4.0169941095680173e-7, 1.5376787357301858e-7, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale", "xformOp:rotateX:unitsResolve"]
over "Cam"
{
over "cam"
{
quatf xformOp:orient = (1, 0, 0, 0)
float3 xformOp:scale = (1, 1, 1.02)
double3 xformOp:translate = (3.430589146091734e-14, 4.5075054799781356e-14, 0.00022551183775573747)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
}
}
}
over "collisions" (
prepend apiSchemas = ["MaterialBindingAPI"]
)
{
rel material:binding:physics = </G1/GripperMaterial> (
bindMaterialAs = "weakerThanDescendants"
)
}
}
over "gripper_l_inner_link1" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
vector3f physics:angularVelocity = (0, 0, 0)
float physics:mass = 0.025
bool physxRigidBody:disableGravity = 1
over "collisions" (
prepend apiSchemas = ["MaterialBindingAPI"]
)
{
rel material:binding:physics = </G1/GripperMaterial> (
bindMaterialAs = "weakerThanDescendants"
)
}
}
over "gripper_l_inner_link3" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
bool physxRigidBody:disableGravity = 1
over "collisions" (
prepend apiSchemas = ["MaterialBindingAPI"]
)
{
rel material:binding:physics = </G1/GripperMaterial> (
bindMaterialAs = "weakerThanDescendants"
)
}
}
over "gripper_l_inner_link4" (
prepend apiSchemas = ["PhysxRigidBodyAPI", "PhysxContactReportAPI", "MaterialBindingAPI"]
)
{
rel material:binding = </G1/GripperMaterial> (
bindMaterialAs = "weakerThanDescendants"
)
float physics:mass = 0.035
float physxContactReport:threshold = 0
bool physxRigidBody:disableGravity = 1
float physxRigidBody:sleepThreshold = 0
over "collisions" (
prepend apiSchemas = ["MaterialBindingAPI", "PhysxConvexDecompositionCollisionAPI", "PhysxContactReportAPI", "PhysxTriangleMeshCollisionAPI", "PhysxSDFMeshCollisionAPI"]
instanceable = false
)
{
rel material:binding = </G1/PhysicsMaterial> (
bindMaterialAs = "weakerThanDescendants"
)
uniform token physics:approximation = "none"
float physxContactReport:threshold = 0
int physxConvexDecompositionCollision:hullVertexLimit = 64
int physxConvexDecompositionCollision:maxConvexHulls = 32
int physxConvexDecompositionCollision:voxelResolution = 500000
uniform int physxSDFMeshCollision:sdfResolution = 256
def IsaacContactSensor "Contact_Sensor"
{
float4 color = (1, 0, 0, 1)
bool enabled = 1
float radius = -1
float sensorPeriod = -1
float2 threshold = (0, 100000)
quatd xformOp:orient = (1, 0, 0, 0)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 0, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
}
}
}
over "gripper_l_inner_link2" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
float physics:mass = 0.025
bool physxRigidBody:disableGravity = 1
over "collisions" (
prepend apiSchemas = ["MaterialBindingAPI", "PhysxConvexDecompositionCollisionAPI"]
)
{
rel material:binding:physics = </G1/GripperMaterial> (
bindMaterialAs = "weakerThanDescendants"
)
uniform token physics:approximation = "convexDecomposition"
}
}
over "gripper_l_outer_link1" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
float physics:mass = 0.025
bool physxRigidBody:disableGravity = 1
over "collisions" (
prepend apiSchemas = ["MaterialBindingAPI"]
)
{
rel material:binding:physics = </G1/GripperMaterial> (
bindMaterialAs = "weakerThanDescendants"
)
}
}
over "gripper_l_outer_link3" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
bool physxRigidBody:disableGravity = 1
over "collisions" (
prepend apiSchemas = ["MaterialBindingAPI"]
)
{
rel material:binding:physics = </G1/GripperMaterial> (
bindMaterialAs = "weakerThanDescendants"
)
}
}
over "gripper_l_outer_link4" (
prepend apiSchemas = ["PhysxRigidBodyAPI", "PhysxContactReportAPI", "MaterialBindingAPI"]
)
{
rel material:binding = </G1/GripperMaterial> (
bindMaterialAs = "weakerThanDescendants"
)
float physics:mass = 0.035
float physxContactReport:threshold = 0
bool physxRigidBody:disableGravity = 1
float physxRigidBody:sleepThreshold = 0
over "collisions" (
prepend apiSchemas = ["MaterialBindingAPI", "PhysxConvexDecompositionCollisionAPI", "PhysxConvexHullCollisionAPI", "PhysxContactReportAPI", "PhysxTriangleMeshCollisionAPI", "PhysxSDFMeshCollisionAPI"]
instanceable = false
)
{
rel material:binding = </G1/PhysicsMaterial> (
bindMaterialAs = "weakerThanDescendants"
)
uniform token physics:approximation = "none"
float physxContactReport:threshold = 0
int physxConvexDecompositionCollision:hullVertexLimit = 64
int physxConvexDecompositionCollision:maxConvexHulls = 32
int physxConvexDecompositionCollision:voxelResolution = 500000
uniform int physxSDFMeshCollision:sdfResolution = 256
def IsaacContactSensor "Contact_Sensor"
{
float4 color = (1, 0, 0, 1)
bool enabled = 1
float radius = -1
float sensorPeriod = -1
float2 threshold = (0, 100000)
quatd xformOp:orient = (1, 0, 0, 0)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 0, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
}
}
}
over "gripper_l_outer_link2" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
float physics:mass = 0.025
bool physxRigidBody:disableGravity = 1
over "collisions" (
prepend apiSchemas = ["MaterialBindingAPI", "PhysxConvexDecompositionCollisionAPI"]
)
{
rel material:binding:physics = </G1/GripperMaterial> (
bindMaterialAs = "weakerThanDescendants"
)
uniform token physics:approximation = "convexDecomposition"
}
}
over "gripper_l_center_link" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
bool physxRigidBody:disableGravity = 1
}
over "arm_r_base_link" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
bool physxRigidBody:disableGravity = 1
}
over "arm_r_link1" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
bool physxRigidBody:disableGravity = 1
over "collisions"
{
bool physics:collisionEnabled = 0
}
}
over "arm_r_link2" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
bool physxRigidBody:disableGravity = 1
over "collisions"
{
bool physics:collisionEnabled = 0
}
}
over "arm_r_link3" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
bool physxRigidBody:disableGravity = 1
over "collisions"
{
bool physics:collisionEnabled = 0
}
}
over "arm_r_link4" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
bool physxRigidBody:disableGravity = 1
over "collisions"
{
bool physics:collisionEnabled = 0
}
}
over "arm_r_link5" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
bool physxRigidBody:disableGravity = 1
over "collisions"
{
bool physics:collisionEnabled = 0
}
}
over "arm_r_link6" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
bool physxRigidBody:disableGravity = 1
over "collisions"
{
bool physics:collisionEnabled = 0
}
}
over "arm_r_end_link" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
bool physxRigidBody:disableGravity = 1
over "collisions"
{
bool physics:collisionEnabled = 0
}
}
over "gripper_r_base_link" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
bool physxRigidBody:disableGravity = 1
def Camera "Right_Camera" (
active = true
)
{
token cameraProjectionType = "pinhole" (
allowedTokens = ["pinhole", "fisheyePolynomial", "fisheyeSpherical", "fisheyeKannalaBrandtK3", "fisheyeRadTanThinPrism", "omniDirectionalStereo"]
)
float2 clippingRange = (0.01, 10000000)
float fisheyeResolutionBudget = 1.5
float focalLength = 1.93
float focusDistance = 400
float horizontalAperture = 3.7601311
bool omni:kit:cameraLock = 1
custom uniform vector3d omni:kit:centerOfInterest = (0, 0, -0.252056884844326)
float p0 = -0.00036721907
float verticalAperture = 2.1307867
token visibility = "invisible"
quatd xformOp:orient = (-0.24763401411015198, -0.6623272567663911, -0.6623272567663911, -0.24763401411015207)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0.08248, -0.0024400039901093795, 0.04346)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
}
def "Cam" (
prepend payload = @./configuration/Cam.usd@
)
{
quatf xformOp:orient = (0.70710677, 0, 0.70710677, 0)
double xformOp:rotateX:unitsResolve = 90
float3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 0, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale", "xformOp:rotateX:unitsResolve"]
over "Cam"
{
over "cam"
{
quatf xformOp:orient = (1, 0, 0, 0)
float3 xformOp:scale = (1, 1, 1.02)
double3 xformOp:translate = (3.430589146091734e-14, 4.5075054799781356e-14, 0.00022551183775573747)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
}
}
}
over "collisions" (
prepend apiSchemas = ["MaterialBindingAPI"]
)
{
rel material:binding:physics = </G1/GripperMaterial> (
bindMaterialAs = "weakerThanDescendants"
)
}
}
over "gripper_r_inner_link1" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
bool physxRigidBody:disableGravity = 1
over "collisions" (
prepend apiSchemas = ["MaterialBindingAPI"]
)
{
rel material:binding:physics = </G1/GripperMaterial> (
bindMaterialAs = "weakerThanDescendants"
)
}
}
over "gripper_r_inner_link3" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
bool physxRigidBody:disableGravity = 1
over "collisions" (
prepend apiSchemas = ["MaterialBindingAPI"]
)
{
rel material:binding:physics = </G1/GripperMaterial> (
bindMaterialAs = "weakerThanDescendants"
)
}
}
over "gripper_r_inner_link4" (
prepend apiSchemas = ["PhysxRigidBodyAPI", "PhysxContactReportAPI", "MaterialBindingAPI"]
)
{
rel material:binding = </G1/GripperMaterial> (
bindMaterialAs = "weakerThanDescendants"
)
float physics:mass = 0.035
float physxContactReport:threshold = 0
bool physxRigidBody:disableGravity = 1
float physxRigidBody:sleepThreshold = 0
over "collisions" (
prepend apiSchemas = ["MaterialBindingAPI", "PhysxConvexDecompositionCollisionAPI", "PhysxContactReportAPI", "PhysxTriangleMeshCollisionAPI"]
instanceable = false
)
{
rel material:binding = </G1/PhysicsMaterial> (
bindMaterialAs = "weakerThanDescendants"
)
uniform token physics:approximation = "none"
float physxContactReport:threshold = 0
def IsaacContactSensor "Contact_Sensor"
{
float4 color = (1, 0, 0, 1)
bool enabled = 1
float radius = -1
float sensorPeriod = -1
float2 threshold = (0, 100000)
quatd xformOp:orient = (1, 0, 0, 0)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 0, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
}
}
}
over "gripper_r_inner_link2" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
float physics:mass = 0.025
bool physxRigidBody:disableGravity = 1
over "collisions" (
prepend apiSchemas = ["MaterialBindingAPI", "PhysxConvexDecompositionCollisionAPI"]
)
{
rel material:binding:physics = </G1/GripperMaterial> (
bindMaterialAs = "weakerThanDescendants"
)
uniform token physics:approximation = "convexDecomposition"
}
}
over "gripper_r_outer_link1" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
bool physxRigidBody:disableGravity = 1
over "collisions" (
prepend apiSchemas = ["MaterialBindingAPI"]
)
{
rel material:binding:physics = </G1/GripperMaterial> (
bindMaterialAs = "weakerThanDescendants"
)
}
}
over "gripper_r_outer_link3" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
bool physxRigidBody:disableGravity = 1
over "collisions" (
prepend apiSchemas = ["MaterialBindingAPI"]
)
{
rel material:binding:physics = </G1/GripperMaterial> (
bindMaterialAs = "weakerThanDescendants"
)
}
}
over "gripper_r_outer_link4" (
prepend apiSchemas = ["PhysxRigidBodyAPI", "PhysxContactReportAPI", "MaterialBindingAPI"]
)
{
rel material:binding = </G1/GripperMaterial> (
bindMaterialAs = "weakerThanDescendants"
)
float physics:mass = 0.035
float physxContactReport:threshold = 0
bool physxRigidBody:disableGravity = 1
float physxRigidBody:sleepThreshold = 0
over "collisions" (
prepend apiSchemas = ["MaterialBindingAPI", "PhysxConvexDecompositionCollisionAPI", "PhysxConvexHullCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysxTriangleMeshSimplificationCollisionAPI", "PhysxSDFMeshCollisionAPI", "PhysxContactReportAPI"]
instanceable = false
)
{
rel material:binding = </G1/PhysicsMaterial> (
bindMaterialAs = "weakerThanDescendants"
)
uniform token physics:approximation = "none"
float physxContactReport:threshold = 0
def IsaacContactSensor "Contact_Sensor"
{
float4 color = (1, 0, 0, 1)
bool enabled = 1
float radius = -1
float sensorPeriod = -1
float2 threshold = (0, 100000)
quatd xformOp:orient = (1, 0, 0, 0)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 0, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
}
}
}
over "gripper_r_outer_link2" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
float physics:mass = 0.025
bool physxRigidBody:disableGravity = 1
over "collisions" (
prepend apiSchemas = ["MaterialBindingAPI", "PhysxConvexDecompositionCollisionAPI"]
)
{
rel material:binding:physics = </G1/GripperMaterial> (
bindMaterialAs = "weakerThanDescendants"
)
uniform token physics:approximation = "convexDecomposition"
}
}
over "gripper_r_center_link" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
bool physxRigidBody:disableGravity = 1
}
over "head_link1" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
bool physxRigidBody:disableGravity = 1
}
over "head_link2" (
prepend apiSchemas = ["PhysxRigidBodyAPI"]
)
{
bool physxRigidBody:disableGravity = 1
over "visuals"
{
quatf xformOp:orient = (1, 0, 0, 0)
float3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0.039525628306619376, -0.01962560545893477, 8.262606048342261e-10)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
}
def Camera "Head_Camera" (
active = true
)
{
token cameraSensorType = "camera" (
allowedTokens = ["camera", "radar", "lidar", "rtxsensor"]
)
float2 clippingRange = (0.01, 10000000)
float focalLength = 1.93
float focusDistance = 400
float horizontalAperture = 3.896
bool omni:kit:cameraLock = 1
float verticalAperture = 2.453
token visibility = "invisible"
quatd xformOp:orient = (6.123233995736766e-17, 0.7071067811865476, -4.329780281177467e-17, -0.7071067811865476)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0.0858, -0.04119, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
}
def Camera "Fisheye_Camera_01" (
active = true
)
{
token cameraProjectionType = "fisheyePolynomial" (
allowedTokens = ["pinhole", "fisheyePolynomial", "fisheyeSpherical", "fisheyeKannalaBrandtK3", "fisheyeRadTanThinPrism", "omniDirectionalStereo"]
)
float2 clippingRange = (0.01, 10000000)
float focalLength = 1.93
float focusDistance = 400
float fthetaPolyB = 0.00245
float fthetaPolyC = 0
float horizontalAperture = 3.896
bool omni:kit:cameraLock = 1
float verticalAperture = 2.453
token visibility = "invisible"
quatd xformOp:orient = (0.0751616554826484, 0.9377050893657665, 0.030613207309336917, -0.33782054771858294)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0.07625208730182864, 0.01962537929559538, 0.047878739498311895)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
}
def Camera "Fisheye_Camera_02" (
active = true
)
{
token cameraProjectionType = "fisheyePolynomial" (
allowedTokens = ["pinhole", "fisheyePolynomial", "fisheyeSpherical", "fisheyeKannalaBrandtK3", "fisheyeRadTanThinPrism", "omniDirectionalStereo"]
)
float2 clippingRange = (0.01, 10000000)
float focalLength = 1.93
float focusDistance = 400
float fthetaPolyB = 0.00245
float fthetaPolyC = 0
float horizontalAperture = 3.896
bool omni:kit:cameraLock = 1
float verticalAperture = 2.453
token visibility = "invisible"
quatd xformOp:orient = (-0.07386098599114474, -0.35900989056451804, -0.17965850209084597, 0.9128960925821417)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0.07625090899974629, 0.019624617386816645, -0.05772210537580889)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
}
def Camera "Top_Camera" (
kind = "model"
)
{
token cameraProjectionType = "fisheyePolynomial" (
allowedTokens = ["pinhole", "fisheyePolynomial", "fisheyeSpherical", "fisheyeKannalaBrandtK3", "fisheyeRadTanThinPrism", "omniDirectionalStereo"]
)
float2 clippingRange = (0.01, 10000000)
float focalLength = 1.93
float focusDistance = 400
float horizontalAperture = 3.896
bool omni:kit:cameraLock = 1
float verticalAperture = 2.453
token visibility = "invisible"
quatd xformOp:orient = (0.14097441837755495, 0.6929114036896132, 0.14097441837755503, -0.6929114036896132)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0.09148739595212874, -0.07523617103289082, -0.0000051337173225556625)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
over "OmniverseKitViewportCameraMesh" (
always_pick_model = true
hide_in_stage_window = true
kind = "subcomponent"
no_delete = true
prepend references = @../../../sim/isaacsim/kit/resources/models/camera/camera.usd@
)
{
bool primvars:doNotCastShadows = 1
bool primvars:omni:kit:isGizmo = 1
token visibility
float3 xformOp:scale = (0.01, 0.01, 0.01)
uniform token[] xformOpOrder = ["xformOp:scale"]
over "CameraModel" (
always_pick_model = true
hide_in_stage_window = true
no_delete = true
)
{
float3[] extent = [(3.4028235e38, 3.4028235e38, 3.4028235e38), (-3.4028235e38, -3.4028235e38, -3.4028235e38)]
bool primvars:doNotCastShadows = 1
bool primvars:omni:kit:isGizmo = 1
}
}
}
}
over "joints"
{
over "idx01_body_joint1"
{
float drive:linear:physics:damping = 1000
float drive:linear:physics:maxForce = inf
float drive:linear:physics:stiffness = 10000
float drive:linear:physics:targetPosition = 0
float physxJoint:maxJointVelocity = 0.1
float state:linear:physics:position = 0
float state:linear:physics:velocity = 0
}
over "idx02_body_joint2"
{
float drive:angular:physics:damping = 1000
float drive:angular:physics:maxForce = 100
float drive:angular:physics:stiffness = 10000
float drive:angular:physics:targetPosition = 0
float state:angular:physics:position = 0
float state:angular:physics:velocity = 0
}
over "idx11_head_joint1"
{
float drive:angular:physics:damping = 50
float drive:angular:physics:stiffness = 500
float drive:angular:physics:targetPosition = 0
float state:angular:physics:position = 0
float state:angular:physics:velocity = 0
}
over "idx12_head_joint2"
{
float drive:angular:physics:damping = 50
float drive:angular:physics:stiffness = 500
float drive:angular:physics:targetPosition = 0
float state:angular:physics:position = 0
float state:angular:physics:velocity = 0
}
over "idx21_arm_l_joint1"
{
float drive:angular:physics:damping = 500
float drive:angular:physics:stiffness = 10000
float physics:lowerLimit = -180
float physics:upperLimit = 180
float state:angular:physics:position = 0
float state:angular:physics:velocity = 0
}
over "idx61_arm_r_joint1"
{
float drive:angular:physics:damping = 500
float drive:angular:physics:stiffness = 10000
float physics:lowerLimit = -180
float physics:upperLimit = 180
float state:angular:physics:position = 0
float state:angular:physics:velocity = 0
}
over "idx22_arm_l_joint2"
{
float drive:angular:physics:damping = 500
float drive:angular:physics:stiffness = 10000
float physics:lowerLimit = -180
float physics:upperLimit = 180
float state:angular:physics:position = 0
float state:angular:physics:velocity = 0
}
over "idx62_arm_r_joint2"
{
float drive:angular:physics:damping = 500
float drive:angular:physics:stiffness = 10000
float physics:lowerLimit = -180
float physics:upperLimit = 180
float state:angular:physics:position = 0
float state:angular:physics:velocity = 0
}
over "idx23_arm_l_joint3"
{
float drive:angular:physics:damping = 500
float drive:angular:physics:stiffness = 10000
float physics:lowerLimit = -180
float physics:upperLimit = 180
float state:angular:physics:position = 0
float state:angular:physics:velocity = 0
}
over "idx63_arm_r_joint3"
{
float drive:angular:physics:damping = 500
float drive:angular:physics:stiffness = 10000
float physics:lowerLimit = -180
float physics:upperLimit = 180
float state:angular:physics:position = 0
float state:angular:physics:velocity = 0
}
over "idx24_arm_l_joint4"
{
float drive:angular:physics:damping = 500
float drive:angular:physics:stiffness = 10000
float physics:lowerLimit = -180
float physics:upperLimit = 180
float state:angular:physics:position = 0
float state:angular:physics:velocity = 0
}
over "idx64_arm_r_joint4"
{
float drive:angular:physics:damping = 500
float drive:angular:physics:stiffness = 10000
float physics:lowerLimit = -180
float physics:upperLimit = 180
float state:angular:physics:position = 0
float state:angular:physics:velocity = 0
}
over "idx25_arm_l_joint5"
{
float drive:angular:physics:damping = 500
float drive:angular:physics:stiffness = 10000
float physics:lowerLimit = -180
float physics:upperLimit = 180
float state:angular:physics:position = 0
float state:angular:physics:velocity = 0
}
over "idx65_arm_r_joint5"
{
float drive:angular:physics:damping = 500
float drive:angular:physics:stiffness = 10000
float physics:lowerLimit = -180
float physics:upperLimit = 180
float state:angular:physics:position = 0
float state:angular:physics:velocity = 0
}
over "idx26_arm_l_joint6"
{
float drive:angular:physics:damping = 500
float drive:angular:physics:stiffness = 10000
float physics:lowerLimit = -180
float physics:upperLimit = 180
float state:angular:physics:position = 0
float state:angular:physics:velocity = 0
}
over "idx66_arm_r_joint6"
{
float drive:angular:physics:damping = 500
float drive:angular:physics:stiffness = 10000
float physics:lowerLimit = -180
float physics:upperLimit = 180
float state:angular:physics:position = 0
float state:angular:physics:velocity = 0
}
over "idx27_arm_l_joint7"
{
float drive:angular:physics:damping = 500
float drive:angular:physics:stiffness = 10000
float physics:lowerLimit = -180
float physics:upperLimit = 180
float state:angular:physics:position = 0
float state:angular:physics:velocity = 0
}
over "idx67_arm_r_joint7"
{
float drive:angular:physics:damping = 500
float drive:angular:physics:stiffness = 10000
float physics:lowerLimit = -180
float physics:upperLimit = 180
float state:angular:physics:position = 0
float state:angular:physics:velocity = 0
}
over "idx31_gripper_l_inner_joint1" (
delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysxMimicJointAPI:rotX"]
prepend apiSchemas = ["PhysxMimicJointAPI:rotX"]
)
{
float drive:angular:physics:damping = 0
float drive:angular:physics:maxForce = inf
float drive:angular:physics:stiffness = 0
float drive:angular:physics:targetPosition = 0
uniform token drive:angular:physics:type = "force"
uniform token physics:axis = "Z"
float physics:breakForce = 3.4028235e38
bool physics:jointEnabled = 1
float physics:JointEquivalentInertia = 0.001
point3f physics:localPos0 = (0, -0.019499995, 0.0565)
point3f physics:localPos1 = (0, 0, 0)
quatf physics:localRot0 = (-0.70710677, 1.04530146e-16, -0.70710677, 8.6595606e-17)
quatf physics:localRot1 = (6.123234e-17, 0, 0, 1)
float physics:lowerLimit = 0
float physics:upperLimit = 57.353077
float physxJoint:maxJointVelocity = 120
float physxMimicJoint:rotX:gearing = -1
rel physxMimicJoint:rotX:referenceJoint = </G1/joints/idx41_gripper_l_outer_joint1>
float state:angular:physics:position = 0
float state:angular:physics:velocity = 0
}
over PhysicsSphericalJoint "idx39_gripper_l_inner_joint2" (
delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
)
{
float drive:angular:physics:damping = 0
float drive:angular:physics:maxForce = 0
float drive:angular:physics:stiffness = 0
rel physics:body0 = </G1/gripper_l_inner_link2>
rel physics:body1 = </G1/gripper_l_base_link>
uniform bool physics:excludeFromArticulation = 1
bool physics:jointEnabled = 1
point3f physics:localPos0 = (2.220446e-16, 2.7755576e-17, 0)
point3f physics:localPos1 = (2.8028984e-8, -0.021633008, 0.07386994)
quatf physics:localRot0 = (-3.1429528e-10, 3.208232e-8, 1, -1.03406055e-10)
quatf physics:localRot1 = (-0.004648374, 0.70709157, -0.0046482733, -0.70709145)
float physxJoint:maxJointVelocity = 1000000
}
over "idx41_gripper_l_outer_joint1" (
delete apiSchemas = ["PhysicsDriveAPI:angular"]
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
)
{
float drive:angular:physics:damping = 10
float drive:angular:physics:maxForce = inf
float drive:angular:physics:stiffness = 100
float drive:angular:physics:targetPosition = 0
float drive:angular:physics:targetVelocity = 0
uniform token drive:angular:physics:type = "acceleration"
bool physics:jointEnabled = 1
float physics:JointEquivalentInertia = 0.001
quatf physics:localRot0 = (-1.6081226e-16, -0.70710677, 0, 0.70710677)
float physics:upperLimit = 57.353077
float physxJoint:maxJointVelocity = 120
float state:angular:physics:position = 0
float state:angular:physics:velocity = 0
}
over PhysicsSphericalJoint "idx49_gripper_l_outer_joint2" (
delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
)
{
float drive:angular:physics:damping = 0
float drive:angular:physics:maxForce = 0
float drive:angular:physics:stiffness = 0
rel physics:body0 = </G1/gripper_l_outer_link2>
rel physics:body1 = </G1/gripper_l_base_link>
uniform bool physics:excludeFromArticulation = 1
bool physics:jointEnabled = 1
point3f physics:localPos0 = (1.110223e-16, 1.3877788e-17, 1.110223e-16)
point3f physics:localPos1 = (3.8344396e-8, 0.021632975, 0.07386994)
quatf physics:localRot0 = (-3.1429528e-10, 3.208232e-8, 1, -1.03406055e-10)
quatf physics:localRot1 = (-0.004648374, 0.70709157, -0.0046482733, -0.70709145)
float physxJoint:maxJointVelocity = 1000000
}
over "idx71_gripper_r_inner_joint1" (
delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysxMimicJointAPI:rotX"]
prepend apiSchemas = ["PhysxMimicJointAPI:rotX"]
)
{
float drive:angular:physics:damping = 10
float drive:angular:physics:maxForce = inf
float drive:angular:physics:stiffness = 100
float drive:angular:physics:targetPosition = 0
quatf physics:localRot0 = (0.70710677, -1.7934538e-17, 0.70710677, 0)
quatf physics:localRot1 = (6.123234e-17, 0, 0, 1)
float physics:lowerLimit = 0
float physics:upperLimit = 57.353077
float physxJoint:maxJointVelocity = 120
float physxMimicJoint:rotX:gearing = -1
rel physxMimicJoint:rotX:referenceJoint = </G1/joints/idx81_gripper_r_outer_joint1>
float state:angular:physics:position = 0
float state:angular:physics:velocity = 0
}
over PhysicsSphericalJoint "idx79_gripper_r_inner_joint2" (
delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
)
{
float drive:angular:physics:damping = 0
float drive:angular:physics:maxForce = 0
float drive:angular:physics:stiffness = 0
uniform token physics:axis = "Z"
rel physics:body0 = </G1/gripper_r_inner_link2>
rel physics:body1 = </G1/gripper_r_base_link>
uniform bool physics:excludeFromArticulation = 1
bool physics:jointEnabled = 1
point3f physics:localPos0 = (0, 0, 0)
point3f physics:localPos1 = (0, -0.02174, 0.0739)
quatf physics:localRot0 = (1, 0, 0, 0)
quatf physics:localRot1 = (-1.6081226e-16, -0.70710677, 0, 0.70710677)
float physxJoint:maxJointVelocity = 1000000
}
over "idx81_gripper_r_outer_joint1"
{
float drive:angular:physics:damping = 10
float drive:angular:physics:maxForce = inf
float drive:angular:physics:stiffness = 100
float drive:angular:physics:targetPosition = 0
uniform token drive:angular:physics:type = "acceleration"
quatf physics:localRot0 = (-1.6081226e-16, -0.70710677, 0, 0.70710677)
float physics:lowerLimit = 0
float physics:upperLimit = 57.353077
float physxJoint:maxJointVelocity = 120
float state:angular:physics:position = 0
float state:angular:physics:velocity = 0
}
over PhysicsSphericalJoint "idx89_gripper_r_outer_joint2" (
delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
)
{
float drive:angular:physics:damping = 0
float drive:angular:physics:maxForce = 0
float drive:angular:physics:stiffness = 0
uniform token physics:axis = "Z"
rel physics:body0 = </G1/gripper_r_outer_link2>
rel physics:body1 = </G1/gripper_r_base_link>
uniform bool physics:excludeFromArticulation = 1
bool physics:jointEnabled = 1
point3f physics:localPos0 = (0, 0, 0)
point3f physics:localPos1 = (0, 0.02174, 0.0739)
quatf physics:localRot0 = (1, 2.4653501e-10, 1.3083376e-10, -1.9890669e-8)
quatf physics:localRot1 = (-1.6081226e-16, 0.70710677, 0, 0.70710677)
float physxJoint:maxJointVelocity = 1000000
}
over "idx32_gripper_l_inner_joint3"
{
float drive:angular:physics:damping = 0
float drive:angular:physics:maxForce = inf
float drive:angular:physics:stiffness = 2
uniform token physics:axis = "Z"
bool physics:jointEnabled = 1
quatf physics:localRot0 = (6.123234e-17, 0, 0, -1)
quatf physics:localRot1 = (6.123234e-17, 0, 0, -1)
float physics:lowerLimit = 1
float physics:upperLimit = 180
float physxJoint:maxJointVelocity = 1000000
float state:angular:physics:position = 0
float state:angular:physics:velocity = 0
}
over "idx42_gripper_l_outer_joint3"
{
float drive:angular:physics:damping = 0
float drive:angular:physics:maxForce = inf
float drive:angular:physics:stiffness = 2
uniform token physics:axis = "Z"
bool physics:jointEnabled = 1
float physics:lowerLimit = 1
float physics:upperLimit = 180
float physxJoint:maxJointVelocity = 1000000
float state:angular:physics:position = 0
float state:angular:physics:velocity = 0
}
over "idx72_gripper_r_inner_joint3"
{
float drive:angular:physics:damping = 0
float drive:angular:physics:maxForce = inf
float drive:angular:physics:stiffness = 2
bool physics:jointEnabled = 1
float physics:lowerLimit = -180
float physics:upperLimit = -1
float physxJoint:maxJointVelocity = 1000000
float state:angular:physics:position = 0
float state:angular:physics:velocity = 0
}
over "idx82_gripper_r_outer_joint3"
{
float drive:angular:physics:damping = 0
float drive:angular:physics:maxForce = inf
float drive:angular:physics:stiffness = 2
float drive:angular:physics:targetPosition = 0
bool physics:jointEnabled = 1
float physics:lowerLimit = 1
float physics:upperLimit = 180
float physxJoint:maxJointVelocity = 1000000
float state:angular:physics:position = 0
float state:angular:physics:velocity = 0
}
over "idx33_gripper_l_inner_joint4"
{
float drive:angular:physics:damping = 0
float drive:angular:physics:maxForce = inf
float drive:angular:physics:stiffness = 0.001
bool physics:jointEnabled = 1
quatf physics:localRot0 = (6.123234e-17, 0, 0, 1)
quatf physics:localRot1 = (6.123234e-17, 0, 0, 1)
float physics:lowerLimit = -20
float physics:upperLimit = 4
float physxJoint:maxJointVelocity = 1000000
float state:angular:physics:position = 0
float state:angular:physics:velocity = 0
}
over "idx43_gripper_l_outer_joint4"
{
float drive:angular:physics:damping = 0
float drive:angular:physics:maxForce = inf
float drive:angular:physics:stiffness = 0.001
bool physics:jointEnabled = 1
float physics:lowerLimit = -20
float physics:upperLimit = 4
float physxJoint:maxJointVelocity = 1000000
float state:angular:physics:position = 0
float state:angular:physics:velocity = 0
}
over "idx73_gripper_r_inner_joint4" (
delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysxMimicJointAPI:rotX"]
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
)
{
float drive:angular:physics:damping = 0
float drive:angular:physics:maxForce = inf
float drive:angular:physics:stiffness = 0.001
bool physics:jointEnabled = 1
quatf physics:localRot0 = (6.123234e-17, 0, 0, 1)
quatf physics:localRot1 = (6.123234e-17, 0, 0, 1)
float physics:lowerLimit = -20
float physics:upperLimit = 4
float physxJoint:maxJointVelocity = 1000000
float state:angular:physics:position = 0
float state:angular:physics:velocity = 0
}
over "idx83_gripper_r_outer_joint4" (
delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysxMimicJointAPI:rotX"]
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
)
{
float drive:angular:physics:damping = 0
float drive:angular:physics:maxForce = inf
float drive:angular:physics:stiffness = 0.001
bool physics:jointEnabled = 1
float physics:lowerLimit = -20
float physics:upperLimit = 4
float physxJoint:maxJointVelocity = 1000000
float state:angular:physics:position = 0
float state:angular:physics:velocity = 0
}
}
over "Looks"
{
over "Black_002"
{
over "Black_002"
{
float inputs:reflection_roughness_constant = 0.35
}
}
over "material_1___Default"
{
over "material_1___Default"
{
color3f inputs:diffuse_color_constant = (0.144, 0.14221951, 0.13641113)
float inputs:metallic_constant = 0
float inputs:reflection_roughness_constant = 0.5
}
}
over "material_3___Default"
{
over "material_3___Default"
{
color3f inputs:diffuse_color_constant = (0.555, 0.4350001, 0.4350001)
float inputs:metallic_constant = 1
float inputs:reflection_roughness_constant = 0.32
}
}
over "material_7___Default"
{
over "material_7___Default"
{
color3f inputs:diffuse_color_constant = (0.155, 0.155, 0.155)
float inputs:metallic_constant = 1
float inputs:reflection_roughness_constant = 0.47
}
}
over "material_2___Default"
{
over "material_2___Default"
{
color3f inputs:diffuse_color_constant = (0.004, 0.004, 0.004)
}
}
}
def Material "PhysicsMaterial" (
prepend apiSchemas = ["PhysicsMaterialAPI", "PhysxMaterialAPI"]
)
{
float physics:dynamicFriction = 1
float physics:restitution = 0.1
float physics:staticFriction = 1
uniform token physxMaterial:frictionCombineMode = "max"
}
over "loop_joints"
{
over PhysicsRevoluteJoint "idx53_gripper_l_outer_joint0" (
prepend apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
)
{
float drive:angular:physics:stiffness = 0
rel physics:body0 = </G1/gripper_l_outer_link4>
rel physics:body1 = </G1/gripper_l_outer_link2>
uniform bool physics:excludeFromArticulation = 0
bool physics:jointEnabled = 1
point3f physics:localPos0 = (8.553238e-10, 0.010280432, -2.7292058e-8)
point3f physics:localPos1 = (0.0316, 0.009602209, 0.000028008219)
quatf physics:localRot0 = (0.70710677, 0, 0.70710677, 0)
quatf physics:localRot1 = (0.70710677, 0, 0.70710677, 0)
float physics:lowerLimit = -180
float physics:upperLimit = 180
float state:angular:physics:position = 0
float state:angular:physics:velocity = 0
}
over PhysicsRevoluteJoint "idx54_gripper_l_inner_joint0" (
prepend apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
)
{
float drive:angular:physics:stiffness = 0
rel physics:body0 = </G1/gripper_l_inner_link4>
rel physics:body1 = </G1/gripper_l_inner_link2>
uniform bool physics:excludeFromArticulation = 0
bool physics:jointEnabled = 1
point3f physics:localPos0 = (-8.553229e-10, -0.010280425, 2.739001e-8)
point3f physics:localPos1 = (0.0316, -0.00960228, -0.000028019636)
quatf physics:localRot0 = (6.123234e-17, 0.70710677, 4.3297803e-17, 0.70710677)
quatf physics:localRot1 = (6.123234e-17, 0.70710677, 4.3297803e-17, 0.70710677)
float physics:lowerLimit = -180
float physics:upperLimit = 180
float state:angular:physics:position = 0
float state:angular:physics:velocity = 0
}
over PhysicsRevoluteJoint "idx93_gripper_r_outer_joint0" (
prepend apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
)
{
rel physics:body0 = </G1/gripper_r_outer_link4>
rel physics:body1 = </G1/gripper_r_outer_link2>
uniform bool physics:excludeFromArticulation = 0
bool physics:jointEnabled = 1
point3f physics:localPos0 = (0, 0.01, 0)
point3f physics:localPos1 = (0.0316, 0.01, 0)
quatf physics:localRot0 = (0.7071069, 1.6831714e-7, 0.70710665, 2.519124e-7)
quatf physics:localRot1 = (0.7071069, 1.6831714e-7, 0.70710665, 2.519124e-7)
float physics:lowerLimit = -180
float physics:upperLimit = 180
float state:angular:physics:position = 0
float state:angular:physics:velocity = 0
}
over PhysicsRevoluteJoint "idx94_gripper_r_inner_joint0" (
prepend apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
)
{
rel physics:body0 = </G1/gripper_r_inner_link4>
rel physics:body1 = </G1/gripper_r_inner_link2>
uniform bool physics:excludeFromArticulation = 0
bool physics:jointEnabled = 1
point3f physics:localPos0 = (0, -0.01, 0)
point3f physics:localPos1 = (0.0316, -0.01, 0)
quatf physics:localRot0 = (-1.7993496e-8, 0.7071067, -1.468232e-7, 0.7071068)
quatf physics:localRot1 = (-1.7993496e-8, 0.7071067, -1.468232e-7, 0.7071068)
float physics:lowerLimit = -180
float physics:upperLimit = 180
float state:angular:physics:position = 0
float state:angular:physics:velocity = 0
}
}
def Material "GripperMaterial" (
prepend apiSchemas = ["PhysicsMaterialAPI", "PhysxMaterialAPI"]
)
{
float physics:dynamicFriction = 1
float physics:restitution = 0.1
float physics:staticFriction = 1
uniform token physxMaterial:frictionCombineMode = "max"
}
variantSet "Physics" = {
"None" (
prepend references = @./configuration/G1_omnipicker_base.usd@
) {
over "joints" (
active = false
)
{
}
over "loop_joints" (
active = false
)
{
}
}
"PhysX" (
prepend payload = @./configuration/G1_omnipicker_physics.usd@
) {
}
}
variantSet "Sensor" = {
"None" {
}
"Sensors" (
prepend payload = @./configuration/G1_omnipicker_sensor.usd@
) {
}
}
}